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This chart is for damage values for Zero in Mega Man X6. For damage values for X, see: Mega Man X6 Damage Data Chart (X).

Z-Saber

Mega Man X6 - Z-Saber
First Slash Second Slash Third Slash Crouch Slash Turn Slash Jump Slash Spinning Slash
Commander Yammark 2 2 5 2 2 2 2
Ground Scaravich 1 1 2 2 1 2 2
Blaze Heatnix 2 2 5 2 2 2 2
Blizzard Wolfang 1 1 2 2 1 2 2
Rainy Turtloid 1 1 2 2 1 2 2
Metal Shark Player 2 2 5 2 2 2 2
Shield Sheldon 2 2 5 2 2 2 2
Infinity Mijinion 2 2 5 2 2 2 2
Nightmare Snake 3 3 5 3 3 2 2
Nightmare Pressure 4 6 4 6 6 4 4
Illumina -- -- 5 -- -- 4 4
High Max 3 3 3 -- 3 3 3
Dynamo 1 1 2 2 1 2 2
Nightmare Mother -- 3 6 -- 3 3 3
High Max 3 3 3 -- 3 3 3
Gate 0 0 0 0 0 0 0
Sigma
1st Phase
1 1 2 2 1 2 2
Sigma
2nd Phase
1 1 2 2 1 5 4

Z-Buster and Special Techniques

Mega Man X6 - Z-Buster/Special Techniques
Z-Buster Yammar Option Sentsuizan Shoenzan Hyoroga Ensuizan Rakukojin Guard Shell Rekkoha
Commander Yammark 4 0:0 2 2 --:-- 2 2:2 -- 8
Ground Scaravich 4 5:5 0 2 --:-- 2 2:2 -- 0
Blaze Heatnix 4 2:1 6 0 2:2 2 2:2 -- 0
Blizzard Wolfang 4 2:1 2 8 --:-- 2 2:2 2 0
Rainy Turtloid 4 2:1 2 2 --:-- 0 2:2 -- 0
Metal Shark Player 4 2:1 2 2 --:-- 6 4:0 -- 0
Shield Sheldon 4 2:1 2 2 --:-- 2 8:5 0 0
Infinity Mijinion 4 2:1 2 2 --:-- 2 2:2 0 0
Nightmare Snake 4 2:1 6 0 4:5 4 5:5 -- 8
Nightmare Pressure 4 5:4 8 6 4:3 4 8:0 6 8
Illumina -- 2:1 4 4 --:-- 4 4:-- 16 0
High Max 8 3:0 3 0 --:-- 3 4:3 4 0
Dynamo 4 2:1 2 2 --:-- 8 2:2 -- 0
Nightmare Mother -- 5:4 3 0 --:-- 0 8:6 -- 0
High Max 8 3:0 3 0 --:-- 3 4:3 4 0
Gate 0 0:0 0 0 0:0 0 0:0 -- 0
Sigma
1st Phase
4 2:1 2 2 --:-- 2 8:5 -- 0
Sigma
2nd Phase
4 0:0 6 0 0:0 3 0:0 0 0

Notes

  • As Zero becomes a playable character after X defeats the Zero Nightmare, he will be unable to fight this boss, as well as D-1000 and High Max's first battle - under normal circumstances at least - hence the omission of their corresponding fields from this chart.
  • Damage values listed on this chart assume the player does not have any parts that increase attack powers of the Z-Saber and Special Weapons/Techniques -- such as Buster Plus, Saber Plus, Master Saber and/or Power Drive -- equipped for Zero.
    • This chart also assumes Zero is not equipped with his Black Zero armor upgrade as well.
  • Some bosses and minibosses do not have an invincibility period when struck, so Zero's slashes/techniques can deal a tremendous amount of damage as most of them can inflict multiple hits.
  • For Yammar Option, the first number is damage inflicted from contact with the dragonfly drones; second number is from the shots fired from them.
  • For Hyoroga, in order to preform this technique, the boss or miniboss must be fought in an area with a ceiling or floating platforms, otherwise it will be impossible for Zero to use it.
    • For damage values, the first number is damage inflicted from the slash of Zero's Saber while on the ceiling; the second number is damage from the icicles created after the slash.
  • For Rakukojin, the first number is damage inflicted from the giant steel blade; second number is damage from the metal anchor created from the blade's explosion.
  • For Commander Yammark, swatting at one of his dragonfly drones with Zero's Z-Saber can actually deflect it back at him, stunning him and causing 3 units of damage.
  • For Nightmare Snake, oddly, it takes one less unit of damage from any attack on the first strike, but takes normal damage after that.
  • For Illumina, since the boss itself does not generate any projectiles that can be reflected with Guard Shell, in order to damage it with this weapon, the player must reflect a projectile fired from the Group Jet enemies that occasionally fly by. This method only works for the first fight.
  • For High Max, in order to inflict any damage to him in any encounters, Zero must first strike him with a special technique such as Shouenzan, then following it up with a standard Z-Saber Slash.
    • Using Sentsuizan or Ensuizan against High Max when Zero is close to him will damage him outright.
  • For Gate, no attack or technique of any kind from Zero can inflict any direct damage to him. However, if Zero destroys one of Gate's energy balls and the particles hit him, he will take 4 units of damage.


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