This chart is for damage values for X in Mega Man X7.
Damage Data Chart (Japanese Version)[]
Mega Man X7 | |||||||||||||
X-Buster | Volt Tornado | Splash Laser | Circle Blaze | Moving Wheel | Sniper Missile | Wind Cutter | Explosion | Gaea Shield | Giga Crash | ||||
Tornado Tonion | 2:4:6:8:2 | 6:1 | 4:6 | 2:2 | 2:2:2 | 6:6:2 | 3:1 | 9:9 | 2:9 | 16 | |||
Splash Warfly | 2:4:6:8:2 | 9:1 | 4:6 | 2:2 | 2:2:2 | 6:6:2 | 3:1 | 9:9 | 1:6 | 16 | |||
Flame Hyenard | 2:4:6:8:2 | 6:1 | 6:9 | 2:2 | 2:2:2 | 6:6:2 | 3:1 | 9:9 | 1:6 | 16 | |||
Ride Boarski | 2:4:6:8:2 | 6:1 | 4:6 | 3:3 | 2:2:2 | 6:6:2 | 3:1 | 9:9 | 1:6 | 16 | |||
Snipe Anteator | 2:4:6:8:2 | 6:1 | 4:6 | 2:2 | 3:3:3 | 6:6:2 | 3:1 | 9:9 | 1:6 | 16 | |||
Wind Crowrang | 2:4:6:8:2 | 6:1 | 4:6 | 2:2 | 2:2:2 | 9:9:2 | 3:1 | 9:9 | 1:6 | 16 | |||
Vanishing Gungaroo (Ride Armor) |
2:4:6:8:2 | 6:1 | 4:6 | 2:2 | 2:2:2 | 6:6:2 | 3:1 | 9:9 | 1:6 | 16 | |||
Vanishing Gungaroo | 2:4:6:8:2 | 6:1 | 4:6 | 2:2 | 2:2:2 | 6:6:2 | 5:2 | 9:9 | 1:6 | 16 | |||
Soldier Stonekong | 2:4:6:8:2 | 6:1 | 4:6 | 2:2 | 2:2:2 | 6:6:2 | 3:1 | 14:14 | 1:6 | 16 | |||
Mole Bore | 3:8:12:16:3 | 12:1 | 8:12 | 4:4 | 4:4:4 | 12:12:3 | 6:2 | 18:18 | 2:12 | 16 | |||
Red | 2:4:6:8:2 | 6:1 | 4:6 | 2:2 | 2:2:2 | 6:6:2 | 3:1 | 14:14 | 1:6 | 16 | |||
Sigma 1st Phase |
2:4:6:8:2 | 6:1 | 4:6 | 2:2 | 2:2:2 | 6:6:2 | 5:2 | 9:9 | 1:6 | 16 | |||
Sigma 2nd Phase |
2:4:6:8:2 | 6:1 | 4:6 | 2:2 | 2:2:2 | 6:6:2 | 3:1 | 14:14 | 1:6 | 16 |
Damage Data Chart (English US Version)[]
Mega Man X7 | |||||||||||||
X-Buster | Volt Tornado | Splash Laser | Circle Blaze | Moving Wheel | Sniper Missile | Wind Cutter | Explosion | Gaea Shield | Giga Crash | ||||
Tornado Tonion | 1:3:5:6:1 | 6:0 | 3:5 | 2:2 | 2:2:2 | 5:5:2 | 2:1 | 7:7 | 2:7 | 16 | |||
Splash Warfly | 1:3:5:6:1 | 9:0 | 3:5 | 2:2 | 2:2:2 | 5:5:2 | 2:1 | 7:7 | 1:5 | 16 | |||
Flame Hyenard | 1:3:5:6:1 | 6:0 | 5:7 | 2:2 | 2:2:2 | 5:5:2 | 2:1 | 7:7 | 1:5 | 16 | |||
Ride Boarski | 1:3:5:6:1 | 6:0 | 3:5 | 3:3 | 2:2:2 | 5:5:2 | 2:1 | 7:7 | 1:5 | 16 | |||
Snipe Anteator | 1:3:5:6:1 | 6:0 | 3:5 | 2:2 | 2:2:3 | 5:5:2 | 2:1 | 7:7 | 1:5 | 16 | |||
Wind Crowrang | 1:3:5:6:1 | 6:0 | 3:5 | 2:2 | 2:2:2 | 7:7:2 | 2:1 | 7:7 | 1:5 | 16 | |||
Vanishing Gungaroo (Ride Armor) |
1:3:5:6:1 | 6:0 | 3:5 | 2:2 | 2:2:2 | 5:5:2 | 2:1 | 7:7 | 1:5 | 16 | |||
Vanishing Gungaroo | 1:3:5:6:1 | 6:0 | 3:5 | 2:2 | 2:2:2 | 5:5:2 | 3:1 | 7:7 | 1:5 | 16 | |||
Soldier Stonekong | 1:3:5:6:1 | 6:0 | 3:5 | 2:2 | 2:2:2 | 5:5:2 | 2:1 | 10:10 | 1:5 | 16 | |||
Mole Bore | 2:6:9:12:2 | 12:0 | 6:9 | 4:4 | 3:3:4 | 9:9:3 | 4:1 | 13:13 | 2:9 | 16 | |||
Red | 1:3:5:6:1 | 6:0 | 3:5 | 2:2 | 2:2:2 | 5:5:2 | 2:1 | 10:10 | 1:5 | 16 | |||
Sigma 1st Phase |
1:3:5:6:1 | 6:0 | 3:5 | 2:2 | 2:2:2 | 5:5:2 | 3:1 | 7:7 | 1:5 | 16 | |||
Sigma 2nd Phase |
1:3:5:6:1 | 6:0 | 3:5 | 2:2 | 2:2:2 | 5:5:2 | 2:1 | 10:10 | 1:5 | 16 |
Notes[]
- Japanese, Europe(English(UK)/French/Italian/German/Spanish) and 2004 Korean PC versions use the first damage chart. English(US) version use the second damage chart. This is also applied to Legacy Collection version.
- All damage values listed here are the same regardless of difficulty level.
- Damage values listed on this chart assume the player does not have any parts that increase attack powers of the X-Buster—such as Power Plus α, Power Plus β -- equipped for X
- For X-Buster, the first number is damage done with uncharged shots; the second number is when the weapon is charged to the first level; the third number is when the weapon is charged to the second level; the fourth number is when the X-Buster is fully charged. The fifth number is damage from the homing bullets when X is equipped with Glide Armor's Buster part.
- Damages values for the X-Buster field are the same whether the player plays as X without any armor, or is equipped with the Glide Armor.
- For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
- For Circle Blaze, the flame shot and the explosion that it generates deal the same damage. This applies for both uncharged and charged version.
- For Moving Wheel and Sniper Missile, the third number is damage from the explosion that they generate when fired in charged state. Against Sniper Anteater, the explosion generated by a charged Moving Wheel will sometimes deal two units of damage instead of three.
- Sometimes, hitting a boss will not cause it to go into their invincibility period, this is more of a glitch that often occurs, so if this happens, some Special Weapons can inflict multiple hits.
Damage Data Charts | |
---|---|
Mega Man series | |
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 Mega Man: Dr. Wily's Revenge (Mega Man I) • II • III • IV • V Mega Man & Bass • Rockman & Forte: Mirai Kara no Chōsensha • The Power Battle • The Power Fighters Powered Up • The Wily Wars | |
Mega Man X series | |
Mega Man X • X2 • X3 • X4 (X) • X4 (Zero) • X5 (X) • X5 (Zero) • X6 (X) • X6 (Zero) • X7 (X) • X7 (Zero) • X7 (Axl) Mega Man Xtreme • Xtreme 2 (X) • Xtreme 2 (Zero) Maverick Hunter X (X) • Maverick Hunter X (Vile) |
Mega Man X7 | |
---|---|
Red Alert | |
Tornado Tonion • Splash Warfly • Flame Hyenard • Ride Boarski • Snipe Anteator Wind Crowrang • Vanishing Gungaroo • Soldier Stonekong | |
Other Bosses | |
Mega Scorpio • Mole Bore • Red • Sigma | |
X and Axl's Special Weapons | |
Volt Tornado • Splash Laser • Circle Blaze • Moving Wheel • Sniper Missile • Wind Cutter • Explosion • Gaea Shield | |
Zero's Special Techniques | |
Raijinshou • Suiretsusen • Bakuenjin • Zankourin • Hieijin • Souenbu • Hadangeki • Gokumonken | |
Other | |
- X - Glide Armor - Zero - D Glaive • V Hanger - Axl - Copy Shot • Double Bullet • G-Launcher • Ray Gun | |
Stages | |
Crimson Fortress • Highway • Radio Tower • Battleship • Lava Factory • Central Circuit • Cyber Field • Air Forces • Tunnel Base • Deep Forest • Palace Road • Crimson Palace |