List of cards in Mega Man X DiVE.
Note that all values below are of the cards with level 1 and without upgrades.
No. | Name | Color | Rank | Attack | HP | DEF | Passive effect |
---|---|---|---|---|---|---|---|
1 | Refleczer[1] | Red | B | +6 | +13 | +4 | None |
2 | Mad Pecker[1] | Red | B | +9 | +8 | +2 | None |
3 | Crablaster[1] | Red | B | +7 | +16 | +4 | None |
4 | Batton M-501[1] | Red | B | +7 | +17 | +3 | Expired 1UP I Gain life energy equal to 6% of your attack once every 10 seconds when you defeat a target with a weapon or skill. Active condition: Red Green |
5 | Metall C-15[1] | Yellow | B | +5 | +16 | +4 | None |
6 | Earth Commander[1] | Yellow | B | +8 | +13 | +3 | None |
7 | Garakuta Robot[1] | Yellow | B | +7 | +16 | +4 | None |
8 | Jelly Seeker[1] | Yellow | B | +9 | +17 | +2 | Immobilize Resistance I 20% chance to become immune to the effects of immobilize. Active condition: Yellow Blue |
9 | Ball De Voux[1] | Blue | B | +3 | +13 | +4 | None |
10 | Barrier Attacker[1] | Blue | B | +6 | +16 | +4 | None |
11 | Axe Max[1] | Blue | B | +9 | +14 | +3 | None |
12 | Notor Banger[1] | Blue | B | +7 | +17 | +4 | Damage Reduction Resistance I 20% chance to become immune to the effects of Damage Reduction. Active condition: Blue Red |
13 | Dig Labour[1] | Green | B | +8 | +13 | +4 | None |
14 | Pararoid R-5[1] | Green | B | +7 | +16 | +2 | None |
15 | Hoganmer[1] | Green | B | +8 | +10 | +4 | None |
16 | Victoroid[1] | Green | B | +7 | +18 | +4 | Buster Amplification I Increase damage by 4% when equipping a buster. Active condition: Green Yellow |
17 | Charge Shot[2] | Blue | B | +6 | +17 | +4 | Mobility I The preparation time of the Charge Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: X Immobilize Resistance I 20% chance to become immune to the effects of immobilize. Active condition: Blue Red Yellow |
18 | X[2] | Red | B | +9 | +16 | +3 | Enhanced Buster Mastery I Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: X Buster Adaptability I Reduced damage taken by 4% when equipping a buster. Active condition: Red Blue Yellow |
19 | Strafing Barrage[3] | Blue | B | +9 | +10 | +2 | Power Increase I Increases the damage rate of the Strafing Barrage by 5%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Axl Machine Gun Adaptability I Reduced damage taken by 4% when equipping a machine gun. Active condition: Blue Red Green |
20 | Axl[3] | Red | B | +7 | +16 | +3 | Tactical reinforcement - Modified I Increases the effect of Tactical reinforcement by 35%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated Active condition: Axl Thorough Preparation Amplification I At 75% or more HP, increase damage by 4%. Active condition: Red Blue Green |
21 | Massimo[2] | Green | B | +6 | +16 | +4 | Mobility I The preparation time of the Berserker Charge is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated Active condition: Massimo Crisis Adaptability I When below 30% HP, reduce damage taken by 6%. Active condition: Green Yellow Red |
22 | Pallette[2] | Yellow | B | +7 | +18 | +2 | Backdoor Program I When you hit your target with weapon, there is a chance to cause interference which will cancel new buffs 1 time. (Increased chance of triggering at 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Pallette Damage Reduction Special Attack I When you hit a target in damage reduction status, increase damage you deal by 4% Active condition: Yellow Yellow Blue |
23 | Gigantic Mechaniloid CF-0[1] | Red | A | +9 | +21 | +6 | None |
24 | Anglerge[1] | Red | A | +10 | +24 | +4 | None |
25 | REX-2000[1] | Red | A | +11 | +18 | +5 | None |
26 | Launch Octopus[4] | Red | A | +11 | +24 | +5 | Launcher Modification I Increases damage by 4% when equipping a launcher. Active condition: Red Blue |
27 | Raiden[5] | Red | A | +11 | +18 | +6 | Melee Amplification I Increase damage by 4% when equipping a melee weapon. Active condition: Red Green Thorough Preparation Adaptability I When HP is 75% or higher, reduce damage taken by 4%. Active condition: Red Green Yellow |
28 | Old Robot[1] | Yellow | A | +7 | +24 | +5 | None |
29 | Press Disposer[1] | Yellow | A | +9 | +22 | +5 | None |
30 | Mole Borer[1] | Yellow | A | +9 | +22 | +6 | None |
31 | Double[6] | Yellow | A | +10 | +20 | +5 | Damage Reduction Resistance I 20% chance to become immune to the effects of Damage Reduction. Active condition: Yellow Yellow |
32 | Crescent Grizzly[7] | Yellow | A | +11 | +24 | +4 | Melee Adaptability I Reduced damage taken by 4% when equipping a melee weapon. Active condition: Yellow Red Critical Hit Enhancement Special Attack I When you hit a target in critical hit enhancement status, increase damage you deal by 6% Active condition: Yellow Red Green |
33 | Bee Blader[1] | Blue | A | +8 | +21 | +5 | None |
34 | Volt Kurageil[1] | Blue | A | +11 | +22 | +4 | None |
35 | Hell Crusher[1] | Blue | A | +10 | +21 | +5 | None |
36 | Crystal Snail[5] | Blue | A | +9 | +24 | +5 | Slow Special Attack I When you hit a target in slow status, increase the damage you deal by 4% Active condition: Blue Yellow Crisis Adaptability I When below 30% HP, reduce damage taken by 6%. Active condition: Blue Yellow Red |
37 | Frost Walrus[4] | Blue | A | +9 | +21 | +6 | Sprayer Adaptability I Reduced damage taken by 4% when equipping a Sprayer. Active condition: Blue Green |
38 | Maoh The Giant[1] | Green | A | +7 | +22 | +5 | None |
39 | RT-55J[1] | Green | A | +9 | +18 | +5 | None |
40 | Raider Killer[1] | Green | A | +11 | +22 | +4 | None |
41 | Botos[7] | Green | A | +10 | +24 | +4 | Shield Special Attack I When you hit a target in shield status, increase damage you deal by 6% Active condition: Green Red Continuous Damage Special Attack I When you hit a target in continuous damage status, increase the damage you deal by 4% Active condition: Green Red Blue |
42 | Commander Yammark[6] | Green | A | +11 | +17 | +5 | Machine Gun Amplification I Increase damage by 4% when equipping a machine gun. Active condition: Green Blue |
43 | Z Saber[3] | Yellow | A | +11 | +18 | +4 | Enhanced Melee Mastery I Increases the effect of Melee mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Zero Melee Adaptability I Reduced damage taken by 4% when equipping a melee weapon. Active condition: Yellow Red Blue |
44 | Zero[3] | Red | A | +7 | +24 | +5 | Enhanced Rapid Response I Increase the chance of Rapid Response triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Zero BOSS Killer I When your target is a boss character, increase damage you deal by 4% Active condition: Red Yellow Blue |
45 | Explosive round[3] | Blue | A | +9 | +20 | +5 | Mobility I The preparation time of the Explosive round is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Vile CRID Enhancement Special Attack I When you hit a target in CRID Enhancement status, increase the damage you deal by 6% Active condition: |
46 | Vile[3] | Yellow | A | +11 | +21 | +3 | Countering Avenger I Increases the effect of Revenge by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Vile Continuous Damage Resistance I 20% chance to become immune to the effects of Continuous Damage. Active condition: Yellow Blue Green |
47 | Marino[2] | Green | A | +8 | +18 | +5 | Godly Speed I Become accelerated after using Blink, increasing movement speed by 6.5%, can be stacked up to 3 stacks. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Marino Homeopathy Adaptability I When HP is 50% or higher, reduce damage taken by 4%. Active condition: Green Red Red |
48 | Layer[2] | Red | A | +9 | +21 | +5 | Show Time I Reduced damage taken during Tenshouha by half. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Layer Summon Sentinel I When you are attacked by a summoned enemy, reduce the damage you take by 15% Active condition: Red Yellow Yellow |
49 | Alia[2] | Yellow | A | +8 | +22 | +6 | Enhanced Intelligence analysis I Increase the chance of Intelligence analysis triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Alia Defense Reduction Special Attack I When you hit a target in defense reduction status, increase the damage you deal by 4% Active condition: Yellow Blue Green |
50 | Dr. Cain[1] | Red | S | +10 | +24 | +7 | Defense Reduction Resistance II 30% chance to become immune to the effects of Defense Reduction. Active condition: Red Red |
51 | Epsilon[1] | Red | S | +14 | +24 | +7 | Defense Enhancement Special Attack II When you hit a target in defense enhancement status, increase damage you deal by 8% Active condition: Red Green |
52 | X & Zero[8] | Red | S | +13 | +27 | +7 | Buster Adaptability II Reduced damage take by 6% when equipping a buster. Active condition: Red Blue Adversity Amplification II When below 50% HP, increase damage by 6%. Active condition: Red and Blue Blue |
53 | Dr. Doppler[1] | Yellow | S | +12 | +28 | +6 | Slow Resistance II 30% chance to become immune to the effects of Slow. Active condition: Yellow Red |
54 | General[8] | Yellow | S | +13 | +29 | +7 | Launcher Adaptability II Reduced damage taken by 6% when equipping a launcher. Active condition: Yellow Green Damage Enhancement Special Attack II When you hit a target in damage enhancement status, increase damage you deal by 8%. Active condition: Yellow Green Red |
55 | Professor Gaudile[1] | Yellow | S | +11 | +25 | +7 | Sprayer Amplification II Increase damage by 6% when equipping a Sprayer. Active condition: Yellow Yellow |
56 | Gate[1] | Blue | S | +13 | +24 | +7 | Defense Reduction Resistance II 30% chance to become immune to the effects of Defense Reduction. Active condition: Blue Green |
57 | The beginning of legend[9] | Blue | S | +12 | +28 | +7 | Thorough Preparation Amplification II At 75% or more HP, increase damage by 5%. Active condition: Blue Blue Continuous Damage Resistance II 30% chance to become immune to the effects of Continuous Damage. Active condition: Blue Blue Blue |
58 | Vile MK-2 & Goliath[1] | Blue | S | +14 | +29 | +5 | Launcher Amplification II Increase damage by 6% when equipping a launcher. Active condition: Blue Yellow |
59 | Gareth[1] | Green | S | +13 | +22 | +7 | Melee Adaptability II Reduced damage taken by 6% when equipping a melee weapon. Active condition: Green Blue |
60 | Signas[1] | Green | S | +11 | +29 | +7 | Continuous Damage Resistance II 30% chance to become immune to the effects of Continuous Damage. Active condition: Green Yellow |
61 | Agile[8] | Green | S | +14 | +27 | +5 | Acceleration Special Attack II When you hit a target in accelerated status, increase the damage you deal by 8%. Active condition: Green Red Melee Amplification II Increase damage by 6% when equipping a melee weapon. Active condition: Green Red Yellow |
62 | Ultimate Armor X[2] | Green | S | +11 | +27 | +7 | Accelerate Charge I Reduce the time needed to charge Plasma Charge Shot to maximum level by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Ultimate Armor X Buster Amplification II Increase damage by 6% when equipping a buster. Active condition: Green and Blue Blue |
63 | Double Charged Shot[2] | Red | S | +13 | +25 | +6 | Mobility I The preparation time of the Double Charged Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Second Armor X |
64 | Giga Crush[2] | Blue | S | +11 | +28 | +7 | Armor Improvement I Increase the natural recovery speed of Armor Energy by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Second Armor X |
65 | Headbutt[2] | Yellow | S | +13 | +21 | +7 | Power Increase I Increase the damage rate of the Headbutt by 5%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: First Armor X |
66 | RiCO[10] | Blue | S | +10 | +29 | +7 | Machine Gun Adaptability II Reduced damage taken by 6% when equipping a machine gun. Active condition: Blue Blue Homeopathy Amplification II At 50% or more HP, increase damage by 4%. Active condition: Blue Blue Green |
67 | Dr. Light | Yellow | S | +13 | +27 | +5 | Damage Reduction Special Attack II When you hit a target in damage reduction status, increase damage you deal by 6%. Active condition: Yellow Yellow Adversity Adaptability II When below 50% HP, reduce damage taken by 6%. Active condition: Yellow Yellow Green |
68 | Mummy Armored Soldier[11] | Blue | A | +7 | +22 | +4 | Sprayer Amplification I Increase damage by 4% when equipping a Sprayer. Active condition: Blue Red |
69 | Pumpkin Head Dark Man[11] | Yellow | S | +13 | +28 | +7 | Immobilize Resistance II 30% chance to become immune to the effects of immobilize. Active condition: Yellow Green Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6%. Active condition: Yellow Green Red |
70 | Dr. Psyche[8] | Blue | S | +11 | +29 | +7 | Slow Special Attack II When you hit a target in slow status, increase the damage you deal by 6% Active condition: Blue Yellow Damage Reduction Resistance II 30% chance to become immune to the effects of Damage Reduction. Active condition: Blue Yellow Red |
71 | Duel with X-Hunters[12] | Yellow | S | +12 | +27 | +7 | Crisis Adaptability II When below 30% HP, reduce damage taken by 8%. Active condition: Yellow Red Homeopathy Adaptability II When HP is 50% or higher, reduce damage taken by 5%. Active condition: Yellow Red Blue |
72 | The Rebellion of Doppler[13] | Green | S | +13 | +28 | +7 | Buster Amplification II Increase damage by 6% when equipping a buster. Active condition: Green Red Buster Adaptability II Reduced damage taken by 6% when equipping a buster. Active condition: Green Red Yellow |
73 | Twin Heroes[14] | Red | S | +13 | +29 | +6 | Melee Amplification II Increase damage by 6% when equipping a melee weapon. Active condition: Red Blue Melee Adaptability II Reduced damage taken by 6% when equipping a melee weapon. Active condition: Red Blue Blue |
74 | Starting Dash[15] | Blue | A | +7 | +21 | +5 | Starting Dash I Gains speed up status when entering a stage, with movement speed increased by 15%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Blue Green |
75 | Burn Dinorex[16] | Red | A | +13 | +22 | +3 | Continuous Damage Special Attack I When you hit a target in continuous damage status, increase the damage you deal by 4% Active condition: Red Red |
76 | Ground Scaravich[17] | Yellow | A | +7 | +20 | +7 | Defense Reduction Resistance I 20% chance to become immune to the effects of Defense Reduction. Active condition: Yellow Green |
77 | Gravity Beetle[18] | Blue | A | +9 | +25 | +4 | Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4% Active condition: Blue Blue |
78 | Wire Sponge[19] | Green | A | +11 | +21 | +4 | Thorough Preparation Amplification I At 75% or more HP, increase damage by 4%. Active condition: Green Green |
79 | Swordy[20] | Red | B | +10 | +10 | +2 | None |
80 | Ratty[20] | Yellow | B | +7 | +11 | +4 | None |
81 | Puffy[20] | Blue | B | +6 | +18 | +4 | None |
82 | Fishy[20] | Green | B | +7 | +14 | +3 | None |
83 | FireMan.EXE[20] | Fire | A | +10 | +18 | +4 | Sprayer Amplification I Increase damage by 4% when equipping a Sprayer. Active condition: Red Yellow |
84 | GutsMan.EXE[20] | Yellow | A | +11 | +11 | +6 | Homeopathy Amplification I At 50% or more HP, increase damage by 3%. Active condition: Yellow Green |
85 | ColorMan.EXE[20] | Blue | A | +9 | +21 | +4 | Defense Enhancement Special Attack I When you hit a target in defense enhancement status, increase damage you deal by 6% Active condition: Blue Red |
86 | NumberMan.EXE[20] | Green | A | +2 | +27 | +7 | Slow Resistance I 20% chance to become immune to the effects of Slow. Active condition: Green Blue |
87 | Eugene Chaud[20] | Red | S | +14 | +21 | +6 | Defense Reduction Special Attack II When you hit a target in defense reduction status, increase the damage you deal by 6%. Active condition: Red Blue |
88 | Lan Hikari[20] | Yellow | S | +11 | +22 | +7 | Damage Reduction Resistance II 30% chance to become immune to the effects of Damage Reduction. Active condition: Yellow Red |
89 | Mayl Sakurai[20] | Blue | S | +9 | +34 | +6 | Thorough Preparation Adaptability II When HP is 75% or higher, reduce damage taken by 6%. Active condition: Blue Yellow |
90 | Dex Oyama[20] | Green | S | +9 | +29 | +7 | Homeopathy Adaptability II When HP is 50% or higher, reduce damage taken by 5%. Active condition: Green Yellow |
91 | Sigma (X4 3rd form)[21] | Yellow | S | +14 | +22 | +8 | Shield Special Attack II When you hit a target in shield status, increase damage you deal by 8%. Active condition: Yellow Blue Sprayer Adaptability II Reduced damage taken by 6% when equipping a Sprayer. Active condition: Yellow Blue Green |
92 | Storm Eagle[22] | Blue | A | +9 | +19 | +5 | Slow Resistance I 20% chance to become immune to the effects of Slow. Active condition: Blue Green |
93 | Big Bang Strike[3] | Red | S | +16 | +25 | +5 | Accelerate Charge I Reduce the duration needed to activate Big Bang Strike by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Proto Man Homeopathy Amplification II At 50% or more HP, increase damage by 4%. Active condition: Red Yellow Blue |
94 | Proto Shield[3] | Yellow | S | +9 | +27 | +8 | Mobility I The preparation time of the Proto Shield is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Proto Man Summon Sentinel II When you are attacked by a summoned enemy, reduce the damage you take by 20% Active condition: Yellow Red Blue |
95 | Super Mega Man[2] | Red | S | +14 | +22 | +7 | Enhanced Buster Mastery I Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Super Mega Man Buster Amplification II Increase damage by 6% when equipping a buster. Active condition: Red Blue Green |
96 | Supporting Beat[2] | Blue | S | +13 | +29 | +6 | Enhanced Collaboration I Increases the effect of Collaboration by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Super Mega Man Shield Special Attack II When you hit a target in shield status, increase damage you deal by 8% Active condition: Blue Red Green |
97 | Roll[2] | Green | A | +8 | +21 | +6 | Sweeping Time I When you use Roll Swing or Mopping, remove all negative statuses you currently have Active condition: Roll Player Sentinel I When you are attacked by a player, reduce the damage you take by 4% Active condition: Green Red Yellow |
98 | Supporting Eddie[2] | Red | A | +7 | +27 | +4 | Show Time I Will not take any damage when using Supporting Eddie. (Extend the duration of invulnerability for 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Roll Continuous Damage Resistance I 20% chance to become immune to the effects of Continuous Damage. Active condition: Red Green Yellow |
99 | Rainy Turtloid[23] | Red | A | +6 | +18 | +8 | Defense Reduction Resistance I 20% chance to become immune to the effects of Defense Reduction. Active condition: Red Green Launcher Adaptability I Reduced damage taken by 4% when equipping a launcher. Active condition: Red Green Green |
100 | Adion Ride Chaser[23] | Blue | A | +13 | +21 | +4 | Acceleration Special Attack I When you hit a target in accelerated status, increase the damage you deal by 6% Active condition: Blue Yellow Damage Enhancement Special Attack I When you hit a target in damage enhancement status, increase damage you deal by 6% Active condition: Blue Yellow Yellow |
101 | Merry Christmas | Red | S | +11 | +27 | +8 | Slow Resistance II 30% chance to become immune to the effects of Slow. Active condition: Red Yellow Divine Night Blessing I When HP is <50%, you get a defense enhancement status, which decreases damage received by 40%. It can only be triggered once in a battle when you equip more that 1 copy of a card, only the card in the right most slot will be activated. Active condition: Red Yellow Red |
102 | First Dream of the Year | Yellow | A | +9 | +24 | +5 | Adversity Adaptability I When below 50% HP, reduce damage taken by 4%. Active condition: Yellow Green Defense Enhancement Special Attack I When you hit a target in defense enhancement status, increase damage you deal by 6% Active condition: Yellow Green Yellow |
103 | Sigma[3] | Green | S | +16 | +24 | +5 | Enhanced Viral Spread I Increase the chance of Viral Spread triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Sigma Slow Special Attack II When you hit a target in slow status, increase the damage you deal by 6% Active condition: Green Green Blue |
104 | Command Mission X[2] | Red | S | +15 | +22 | +6 | Open Fire I Increase damage by 20% when equipping a Sprayer. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Ultimate Armor X (CM) Machine Gun Amplification II Increase damage by 6% when equipping a machine gun. Active condition: Red Red Yellow |
105 | Isoc[24] | Red | S | +11 | +32 | +7 | Immobilize Resistance II 30% chance to become immune to the effects of immobilize. Active condition: Red Red Player Sentinel II When you are attacked by a player, reduce the damage you take by 6%. Active condition: Red Red Green |
106 | Violen[24] | Yellow | S | +18 | +24 | +5 | Player Killer II When your target is a player, increase damage you deal by 6% Active condition: Yellow Yellow CRID Enhancement Special Attack II When you hit a target in CRID Enhancement status, increase the damage you deal by 8% Active condition: Yellow Yellow Red |
107 | Berkana[24] | Blue | S | +13 | +28 | +7 | Continuous Damage Special Attack II When you hit a target in continuous damage status, increase the damage you deal by 6% Active condition: Blue Blue Active condition: Blue Blue Yellow |
108 | Colonel Redips[24] | Green | S | +13 | +24 | +7 | Boss Sentinel II When you are attacked by a boss character, reduce the damage you take by 6% Active condition: Green Green Sprayer Amplification II Increase damage by 6% when equipping a Sprayer. Active condition: Green Green Blue |
109 | Crash Roader[25] | Red | B | +6 | +13 | +4 | None |
110 | Crusher[25] | Yellow | B | ||||
111 | Blady[25] | Blue | B | +3 | +13 | +4 | None |
112 | Snow Shooter[25] | Green | B | +8 | +13 | +4 | None |
113 | Mac[25] | Red | A | +11 | +24 | +5 | Player Killer I When your target is a player, increase damage you deal by 4% Active condition: Red Blue |
114 | Wild Jango[25] | Yellow | A | +11 | +24 | +5 | Acceleration Special Attack I When you hit a target in accelerated status, increase the damage you deal by 6% Active condition: Yellow Green |
115 | Rabbit Ride Armor[25] | Blue | A | +11 | +24 | +5 | Shield Special Attack I When you hit a target in shield status, increase damage you deal by 6% Active condition: Blue Green |
116 | Douglas[25] | Green | A | +11 | +24 | +5 | No Weapon Resistance I 20% chance to become immune to the effects of No Weapon. Active condition: Green Blue |
117 | Red[25] | Red | S | +10 | +24 | +7 | Crisis Amplification II When below 30% HP, increase damage by 8%. Active condition: Red Red |
118 | Nightmare Phenomenon[25] | Yellow | S | +10 | +24 | +7 | Thorough Preparation Adaptability II When HP is 75% or higher, reduce damage taken by 6%. Active condition: Yellow Red |
119 | Velguarder[25] | Blue | S | +10 | +24 | +7 | Acceleration Special Attack II When you hit a target in accelerated status, increase the damage you deal by 8% Active condition: Blue Yellow |
120 | Shadow Devil[25] | Green | S | +10 | +24 | +7 | Damage Reduction Special Attack II When you hit a target in damage reduction status, increase damage you deal by 6% Active condition: Green Yellow |
121 | First Strike | Red | A | +15 | +13 | +3 | First Strike I Gain damage enhancement when entering a stage, with damage increased by 12%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Red Yellow |
122 | Z Saber (Z)[3] | Red | A | +13 | +22 | +3 | Open Fire I Increase damage by 20% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Zero(Z) Boss Sentinel I When you are attacked by a boss character, reduce the damage you take by 4% Active condition: Red Red Green |
123 | Zero Knuckle[3] | Green | A | +14 | +10 | +5 | Knuckle Enhancement I The preparation time of Zero Knuckle is reduced by 20% (The attack will gain an additional effect of gaining a random buff at 5 stars when hitting target).When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Zero(Z) No Weapon Special Attack I When you hit a target in no weapon status, increase the damage you deal by 4% Active condition: Green Red Red |
124 | Cyber-elf[2] | Yellow | S | +10 | +31 | +7 | Enhanced Cyber-elf I Increase the number of attacks and target-lock speed of Cyber-elf by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Ciel Defense Reduction Resistance II 30% chance to become immune to the effects of Defense Reduction. Active condition: Yellow Red Green |
125 | Ciel System[2] | Red | S | +7 | +27 | +9 | Enhance Preventive Shield I Increase the effective duration of Preventive Shield by 40% (It cannot be removed at 5 stars). When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Ciel Crisis Adaptability II When below 30% HP, reduce damage taken by 8%. Active condition: Red Yellow Green |
126 | Boomerang Kuwanger[26] | Yellow | A | +11 | +19 | +3 | Damage Enhancement Special Attack I When you hit a target in damage enhancement status, increase damage you deal by 6% Active condition: Yellow Yellow |
127 | Flame Mammoth[27] | Red | A | +10 | +29 | +3 | Sprayer Adaptability I Reduced damage taken by 4% when equipping a Sprayer. Active condition: Red Yellow Slow Special Attack I When you hit a target in slow status, increase the damage you deal by 4% Active condition: Red Yellow Green |
128 | Bospider[28] | Blue | A | +7 | +16 | +8 | Summon Sentinel I When you are attacked by a summoned enemy, reduce the damage you take by 15% Active condition: Blue Blue Adversity Amplification I When below 50% HP, increase damage by 4%. Active condition: Blue Blue Green |
129 | Summer Mettaur Gigant | Yellow | A | +7 | +27 | +4 | Machine Gun Amplification I Increase damage by 4% when equipping a machine gun. Active condition: Yellow Blue |
130 | Summer Penguin | Green | S | +9 | +29 | +9 | Slow Special Attack II When you hit a target in slow status, increase the damage you deal by 6% Active condition: Green Green Player Sentinel II When you are attacked by a player, reduce the damage you take by 6% Active condition: Green Green Red |
131 | Crisis Countdown 16-Hour | Yellow | S | +16 | +21 | +7 | Crisis Amplification II When below 30% HP, increase damage by 8%. Active condition: Yellow Green Slow Resistance II 30% chance to become immune to the effects of Slow. Active condition: Yellow Green Blue |
132 | The Nightmare Virus | Blue | S | +16 | +31 | +4 | Damage Enhancement Special Attack II When you hit a target in damage enhancement status, increase damage you deal by 8% Active condition: Blue Yellow Damage Reduction Special Attack II When you hit a target in damage reduction status, increase damage you deal by 6% Active condition: Blue Yellow Red |
133 | Legacy for the New Generation | Red | S | +10 | +33 | +7 | Launcher Amplification II Increase damage by 6% when equipping a launcher. Active condition: Red Blue Machine Gun Adaptability II Reduced damage taken by 6% when equipping a machine gun. Active condition: Red Blue Yellow |
134 | Onward to Space... | Green | S | +13 | +27 | +7 | Damage Reduction Resistance II 30% chance to become immune to the effects of Damage Reduction. Active condition: Green Red Adversity Amplification II When below 50% HP, increase damage by 6%. Active condition: Green Red Yellow |
135 | Spiral Blast Shot[2] | Red | S | +14 | +25 | +6 | Mobility I The preparation time of the Spiral Blast Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: First Armor X Thorough Preparation Amplification II At 75% or more HP, increase damage by 5%. Active condition: Red Yellow Yellow
|
136 | Aile[2] | Blue | A | +11 | +18 | +5 | Enhanced Soul Reveberation I Enhanced the effects of Soul Reverberation by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Aile Melee Amplification I Increase damage by 4% when equipping a melee weapon. Active condition: Blue Red Yellow |
137 | MODEL ZX[2] | Red | A | +10 | +21 | +5 | M.E.G.A. System I During the transformation, delay the consumption of Biometal energy by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Aile Homeopathy Adaptability I When HP is 50% or higher, reduce damage taken by 4%. Active condition: Red Blue Yellow |
138 | Pandora[3] | Blue | S | +16 | +24 | +5 | Enhance Funnel I Increase the number of attacks and target-lock speed of funnels by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Pandora Player Killer II When your target is a player, increase damage you deal by 6% Active condition: Blue Green Green |
139 | Homing Plasma[3] | Green | S | +11 | +27 | +7 | Complete penetration I Homing Plasma now penetrates terrains and obstacles (at 5-Star, the duration of immobilization is extended). When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Pandora Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6% Active condition: Green Green Blue |
140 | Happy Valentine's Day | Green | S | +11 | +35 | +6 | Continuous Damage Special Attack II When you hit a target in continuous damage status, increase the damage you deal by 6% Active condition: Green Blue RiCO's Thoughts I When using character skill to hit a BOSS character, it will weaken the target's attack damage by 28%. This skill will only trigger once per battle and when you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Green Blue Blue |
141 | Tunnel Rhino | Yellow | A | +6 | +18 | +8 | Sprayer Amplification I Increase damage by 4% when equipping a Sprayer. Active condition: Yellow Red Defense Reduction Resistance I 20% chance to become immune to the effects of Defense Reduction. Active condition: Yellow Red Red |
142 | Wheel Gator | Green | A | +13 | +21 | +4 | Crisis Amplification I When below 30% HP, increase damage by 6%. Active condition: Green Yellow Player Killer I When your target is a player, increase damage you deal by 4% Active condition: Green Yellow Green |
143 | Final Sigma W[21] | Blue | S | +13 | +28 | +7 | No Weapon Resistance II 30% chance to become immune to the effects of No Weapon. Active condition: Blue Blue Defense Enhancement Special Attack II When you hit a target in defense enhancement status, increase damage you deal by 8% Active condition: Blue Blue Green |
144 | Gigantic Mechaniloid CF-0 Jealous-type | Red | A | +7 | +16 | +8 | Player Sentinel I When you are attacked by a player, reduce the damage you take by 4% Active condition: Red Yellow Adversity Adaptability I When below 50% HP, reduce damage taken by 4%. Active condition: Red Red Yellow |
145 | Kerberos[29] | Red | B | +9 | +16 | +2 | None |
146 | Carryarm[29] | Yellow | B | +7 | +10 | +4 | None |
147 | Pantheon Hunter[29] | Blue | B | +7 | +16 | +3 | None |
148 | Battle Tutle Bros.[29] | Green | B | +5 | +14 | +5 | None |
149 | Herculious Anchus[29] | Red | A | +13 | +21 | +2 | Damage Reduction Special Attack I When you hit a target in damage reduction status, increase damage you deal by 4% Active condition: Red Yellow |
150 | Hanumachine[29] | Yellow | A | +10 | +18 | +5 | Slow Resistance I 20% chance to become immune to the effects of Slow. Active condition: Yellow Blue |
151 | Blizzack Staggroff[29] | Blue | A | +8 | +20 | +5 | Thorough Preparation Adaptability I When HP is 75% or higher, reduce damage taken by 4%. Active condition: Blue Red |
152 | Maha Ganeshariff[29] | Green | A | +7 | +27 | +4 | Immobilize Resistance I 20% chance to become immune to the effects of immobilize. Active condition: Green Yellow |
153 | Omega 1st Form[29] | Red | S | +14 | +27 | +5 | Player Killer II When your target is a player, increase damage you deal by 6% Active condition: Red Yellow |
154 | Weil[29] | Yellow | S | +10 | +25 | +7 | Thorough Preparation Amplification II At 75% or more HP, increase damage by 5%. Active condition: Yellow Red |
155 | Elpizo 2nd Form[29] | Blue | S | +13 | +24 | +6 | Defense Reduction Special Attack II When you hit a target in defense reduction status, increase the damage you deal by 6% Active condition: Blue Blue |
156 | Dark Elf[29] | Green | S | +9 | +34 | +5 | Shield Special Attack II When you hit a target in shield status, increase damage you deal by 8% Active condition: Green Green |
157 | Leviathan[3] | Blue | S | +16 | +22 | +5 | Mobility I The preparation time of the Spirit of the Ocean is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Leviathan Slow Resistance II 30% chance to become immune to the effects of Slow. Active condition: Blue Blue Green |
158 | MegaMan Volnutt[2] | Blue | A | +10 | +21 | +5 | Open Fire I Increase damage by 20% when equipping a buster.When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: MegaMan Volnutt Adversity Amplification I When below 50% HP, increase damage by 4%. Active condition: Blue Blue Yellow |
159 | Tron Bonne[3] | Red | S | +10 | +24 | +8 | Enhanced Beacon Bombs I The preparation time of Beacon Bombs is reduced by 20% and its travel speed increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Tron Bonne Launcher Adaptability II Reduced damage taken by 6% when equipping a launcher. Active condition: Red Red Blue |
160 | Bonne Family | Green | S | +13 | +31 | +6 | Homeopathy Amplification II At 50% or more HP, increase damage by 4%. Active condition: Green Red Launcher Amplification II Increase damage by 6% when equipping a launcher. Active condition: Green Red Yellow |
161 | Neon Tiger[30] | Red | A | +12 | +20 | +4 | Defense Reduction Special Attack I When you hit a target in defense reduction status, increase the damage you deal by 4% Active condition: Red Red CRIT Enhancement Special Attack I When you hit a target in CRIT Enhancement status, increase damage you deal by 6% Active condition: Red Red Green |
162 | Jet Stingray[31] | Yellow | A | +9 | +27 | +4 | Crisis Amplification I When below 30% HP, increase damage by 6%. Active condition: Yellow Yellow Player Killer I When your target is a player, increase damage you deal by 4% Active condition: Yellow Yellow Red |
163 | Infinity Mijinion[32] | Blue | A | +9 | +18 | +7 | Player Sentinel I When you are attacked by a player, reduce the damage you take by 4% Active condition: Blue Blue Continuous Damage Resistance I 20% chance to become immune to the effects of Continuous Damage. Active condition: Blue Blue Yellow |
164 | Spike Rosered[33] | Green | A | +11 | +20 | +5 | Homeopathy Amplification I At 50% or more HP, increase damage by 3%. Active condition: Green Green Damage Reduction Resistance I 20% chance to become immune to the effects of Damage Reduction. Active condition: Green Green Blue |
165 | Comrade Forever | Red | S | +17 | +25 | +6 | Boss Sentinel II When you are attacked by a boss character, reduce the damage you take by 6% Active condition: Red Blue BOSS Killer II When your target is a boss character, increase damage you deal by 6% Active condition: Red Blue Red |
166 | The supreme commander of Repliforce | Yellow | S | +11 | +31 | +7 | Player Sentinel II When you are attacked by a player, reduce the damage you take by 6% Active condition: Yellow Blue Acceleration Special Attack II When you hit a target in accelerated status, increase the damage you deal by 8% Active condition: Yellow Blue Yellow |
167 | Magna Centipede[34] | Red | A | +7 | +29 | +4 | Acceleration Special Attack I When you hit a target in accelerated status, increase the damage you deal by 6% Active condition: Red Green Crisis Adaptability I When below 30% HP, reduce damage taken by 6%. Active condition: Red Green Green |
168 | Blizzard Wolfang[34] | Blue | A | +10 | +21 | +5 | Thorough Preparation Amplification I At 75% or more HP, increase damage by 4%. Active condition: Blue Yellow No Skill Resistance I 20% chance to become immune to the effects of no skills; the same type of chance can be stacked. Active condition: Blue Yellow Red |
169 | Copy X[2] | Blue | S | +11 | +29 | +7 | Buster Proficiency I Increase the effect of Buster Mastery and Buster Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Copy X Homeopathy Adaptability II When HP is 50% or higher, reduce damage taken by 5%. Active condition: Blue Blue Green |
170 | Omega[3] | Red | S | +18 | +21 | +5 | Melee Proficiency I Increase the effect of Melee Proficiency and Melee Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Omega No Weapon Resistance II 30% chance to become immune to the effects of No Weapon. Active condition: Red Red Green |
171 | Hoshio-kun | Green | S | +13 | +28 | +7 | BOSS Killer II When your target is a boss character, increase damage you deal by 6% Green Yellow Ramen Shield I When below 50% HP, gain the Ramen Shield that can withstand 100% attack damage. The skill will only be triggered once during a stage and when you equip more than 1 copy of a card, only the card in the right most slot will be activated. Green Yellow Yellow |
172 | Taketento[35] | Red | B | +5 | +21 | +3 | None |
173 | Elec'n[35] | Yellow | B | +7 | +11 | +5 | None |
174 | Count Bomb NEO[35] | Blue | B | +10 | +9 | +4 | None |
175 | Sniper Joe[35] | Green | B | +8 | +15 | +3 | None |
176 | Cut Man[35] | Red | A | +13 | +18 | +3 | Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4% Active condition: Red Red |
177 | Guts Man[35] | Yellow | A | +8 | +22 | +4 | Shield Special Attack I When you hit a target in shield status, increase damage you deal by 6% Active condition: Yellow Yellow |
178 | Air Man[35] | Blue | A | +9 | +18 | +5 | Continuous Damage Special Attack I When you hit a target in continuous damage status, increase the damage you deal by 4% Active condition: Blue Blue |
179 | Wood Man[35] | Green | A | +6 | +22 | +6 | Thorough Preparation Adaptability I When HP is 75% or higher, reduce damage taken by 4%. Active condition: Green Green |
180 | Dr. Wily[35] | Red | S | +14 | +26 | +5 | Damage Enhancement Special Attack II When you hit a target in damage enhancement status, increase damage you deal by 8% Active condition: Red Red |
181 | Kalinka[35] | Yellow | S | +6 | +32 | +8 | No Skill Resistance II 30% chance to become immune to the effects of no skills; the same type of chance can be stacked. Active condition: Yellow Yellow |
182 | Dr. Light[35] | Blue | S | +9 | +29 | +7 | Adversity Amplification II When below 50% HP, increase damage by 6%. Active condition: Blue Blue |
183 | Dr. Cossack[35] | Green | S | +11 | +28 | +6 | Defense Reduction Resistance II 30% chance to become immune to the effects of Defense Reduction. Active condition: Green Green |
184 | Megaman Family | Green | S | +14 | +29 | +7 | Player Sentinel II When you are attacked by a player, reduce the damage you take by 6% Active condition: Green Blue Confusion Resistance II 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked. Active condition: Green Blue Red |
185 | Mega Man[2] | Blue | B | +7 | +17 | +4 | Enhanced Buster Mastery I Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Mega Man Buster Adaptability I Reduced damage taken by 4% when equipping a buster. Active condition: Blue Green Green |
186 | Leaf Shield[2] | Green | B | +6 | +13 | +5 | Quick Restart I Launch the leave shield and when it hits a target, there is a chance to make the skill available immediately again (triggers 100% at 5-star). This effect can only be triggered once more after a 15-second cooldown and when you equip more that 1 copy of a card, only the card in the right most slot will be activated. Active condition: Mega Man Slow Special Attack I When you hit a target in slow status, increase the damage you deal by 4% Active condition: Green Green Blue |
187 | Mega Man & Bass | Yellow | S | +16 | +27 | +6 | Defense Enhancement Special Attack II When you hit a target in defense enhancement status, increase damage you deal by 8% Active condition: Yellow Blue Continuous Damage Resistance II 30% chance to become immune to the effects of Continuous Damage. Active condition: Yellow and Blue Blue |
188 | Sigma Virus[21] | Red | S | +11 | +29 | +8 | Damage Reduction Special Attack II When you hit a target in damage reduction status, increase damage you deal by 6% Active condition: Red Green Thorough Preparation Adaptability II When HP is 75% or higher, reduce damage taken by 6%. Active condition: Red Red Green |
189 | Iris[2] | Red | S | +10 | +27 | +8 | Repair Device I When summoning Floating Mines, remove a random negative status you have, with a chance to gain an invincible shield (increased chance of triggering at 5 stars). However, Mines summoned by Auto Defense will not trigger this effect. When you equip more than 1 copy of a card, only the card with higher star rank will be activated. Active condition: Iris Homeopathy Adaptability II When HP is 50% or higher, reduce damage taken by 5%. Active condition: Red Red Blue |
190 | Ferham[3] | Red | S | +14 | +25 | +6 | Tyrant Queen I Enhance the effect of Quality of Queen by 20% and increase the chance to trigger Sadistic by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Ferham Out of Control Resistance II 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked. Active condition: Red Yellow Yellow |
191 | Biometal Model X | Blue | A | +10 | +22 | +5 | No Weapon Resistance I 20% chance to become immune to the effects of No Weapon. Active condition: Blue Blue Buster Adaptability II Reduced damage taken by 6% when equipping a buster. Active condition: Blue Blue Blue |
192 | Biometal Model Z | Red | A | +13 | +20 | +5 | Defense Enhancement Special Attack I When you hit a target in defense enhancement status, increase damage you deal by 6% Active condition: Red Red No Skill Resistance II 30% chance to become immune to the effects of no skills; the same type of chance can be stacked. Active condition: Red Red Red |
193 | Operator Trio[36] | Yellow | S | +11 | +30 | +7 | Melee Adaptability II Reduced damage taken by 6% when equipping a melee weapon. Active condition: Yellow Yellow No Weapon Resistance II 30% chance to become immune to the effects of No Weapon. Active condition: Yellow Yellow Green |
194 | Hero's Awakening[37] | Blue | S | +14 | +28 | +6 | Confusion Resistance II 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked. Active condition: Blue Blue Out of Control Resistance II 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked. Active condition: Blue Blue Green |
195 | Duel in Yggdrasil[38] | Yellow | S | +14 | +21 | +8 | Boss Sentinel II When you are attacked by a boss character, reduce the damage you take by 6% Active condition: Yellow Yellow Adversity Amplification II When below 50% HP, increase damage by 6%. Active condition: Yellow Yellow Red |
196 | Mystery of True Identity[39] | Red | S | +11 | +32 | +7 | Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6% Active condition: Red Red Shield Special Attack II When you hit a target in shield status, increase damage you deal by 8% Active condition: Red Red Yellow |
197 | Ragnarok[40] | Green | S | +18 | +16 | +7 | Crisis Adaptability II When below 30% HP, reduce damage taken by 8%. Active condition: Green Green Crisis Amplification II When below 30% HP, increase damage by 8%. Active condition: Green Green Blue |
198 | Magnamalo[41] | Red | S | +16 | +24 | +6 | Acceleration Special Attack II When you hit a target in accelerated status, increase the damage you deal by 8% Active condition: Red Blue Continuous Damage Special Attack II When you hit a target in continuous damage status, increase the damage you deal by 6% Active condition: Red Red Blue |
199 | Hunter[41] | Blue | S | +13 | +28 | +7 | Machine Gun Amplification II Increase damage by 6% when equipping a machine gun. Active condition: Yellow Blue BOSS Killer II When your target is a boss character, increase damage you deal by 6% Active condition: Yellow Blue Blue |
200 | Hunting companions[41] | Yellow | S | +10 | +31 | +8 | Immobilize Resistance II 30% chance to become immune to the effects of immobilize. (...) Continuous Damage Resistance II 30% chance to become immune to the effects of Continuous Damage. |
201 | Master Utsushi[41] | Green | S | +15 | +23 | +7 | Adversity Adaptability II (...) Summon Sentinel II (...) |
202 | Hinoa & Minoto[41] | Red | S | +12 | +32 | +6 | Kamura Maiden I (...) Bunny Dango I (...) |
203 | Bishaten[41] | Yellow | A | +9 | +22 | +7 | No Skill Resistance I 20% chance to become immune to the effects of no skills; the same type of chance can be stacked. Active condition: Yellow Green Confusion Resistance I 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked. Active condition: Yellow Green Red |
204 | Goss Harag[41] | Blue | A | +12 | +22 | +5 | Machine Gun Amplification I Increase damage by 4% when equipping a machine gun. Active condition: Blue Defense Reduction Special Attack I When you hit a target in defense reduction status, increase the damage you deal by 4% Active condition: Blue Blue Green |
205 | Aknosom[41] | Red | A | +11 | +18 | +6 | Shield Special Attack I When you hit a target in shield status, increase damage you deal by 6% Active condition: Red Red Crisis Amplification I When below 30% HP, increase damage by 6%. Active condition: Red Red Blue |
206 | Tetranadon[41] | Green | A | +7 | +29 | +6 | Launcher Amplification I Increase damage by 4% when equipping a launcher. Active condition: Green Yellow Out of Control Resistance I 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked. Active condition: Green Green Yellow |
207 | Third Armor X[2] | Yellow | S | +11 | +26 | +8 | Hyper Chip Enhancement I (...) Buster Adaptability II (...) |
208 | Cross Charge Shot[2] | Blue | S | +15 | +24 | +6 | Mobility I (...) No Skill Resistance II (...) |
209 | Sigma (X4 2nd form)[3] | Green | S | +18 | +21 | +5 | Complete penetration I (...) Player Killer II (...) |
210 | MegaMan.EXE[2] | Blue | A | +8 | +27 | +4 | |
211 | Charge Shot[2] | Yellow | A | +10 | +21 | +4 | |
212 | Bass.EXE[3] | Red | S | +13 | +27 | +7 | |
213 | Life Aura[3] | Yellow | S | +11 | +25 | +8 | |
214 | Magma Dragoon[2] | Red | S | +15 | +16 | +8 | |
215 | Summer Mammoth | Blue | S | +11 | +31 | +7 | Slow Resistance II 30% chance to become immune to the effects of Slow. Active condition: Blue Green Sprayer Amplification II Increase damage by 6% when equipping a Sprayer. Active condtion: 1 Blue and Green Green |
216 | The Summer of the Operators | Yellow | S | +13 | +32 | +7 | |
217 | Armor Armarge[34] | Yellow | A | ||||
218 | Web Spider[34] | Green | A | ||||
219 | Command Mission Zero[3] | Red | S | +18 | +20 | +5 | Wrath I (...) Active condition: Absolute Zero Crisis Amplification II (...) |
220 | Harpuia[2] | Green | S | +11 | +30 | +6 | |
221 | Hell Sigma | Yellow | S | +14 | +27 | +7 | |
222 | X-Hunters | Blue | S | +15 | +35 | +5 | |
223 | Bit[3] | Yellow | A | +7 | +23 | +5 | |
224 | Colonel[3] | Red | S | +16 | +20 | +7 | |
225 | Blinking Slash[3] | Yellow | S | +13 | +32 | +5 | |
226 | Falcon Armor X[2] | Blue | S | +12 | +29 | +6 | |
227 | Elite Hunter | Blue | S | +15 | +35 | +5 | Double Amplification (BS)II When you equip a buster and melee weapon at the same time, increase damage by 8%. Active condition: Blue Red Double Adaptability (BS)II When you equip a buster and melee weapon at the same time, reduce damage taken by 8%. Active condition: Blue Blue Red |
228 | Hunter Crew | Green | A | +6 | +27 | +7 | Launcher Adaptability I Reduced damage taken by 4% when equipping a launcher. Active condition: Green Yellow Adversity Adaptability I When below 50% HP, reduce damage taken by 4%. Active condition: Green Yellow Blue |
229 | Cancer Bubble[42] | Red | A | ||||
230 | Libra Scales[42] | Yellow | A | +3 | +36 | +4 | Machine Gun Adaptability I |
231 | Wolf Woods[42] | Blue | A | +14 | +18 | +3 | Melee Adaptability I |
232 | Cygnus Wing[42] | Green | A | +9 | +21 | +5 | Confusion Resistance I |
233 | Sonia Strumm[42] | Red | S | +14 | +26 | +5 | Sprayer Adaptability II Reduced damage taken by 6% when equipping a Sprayer. Active condition: Red Green |
234 | Bud Bison[42] | Yellow | S | +6 | +32 | +8 | Crisis Adaptability II When below 30% HP, reduce damage taken by 8%. Active condition: Yellow Blue |
235 | Geo Stelar[42] | Blue | S | +9 | +29 | +7 | Boss Sentinel II When you are attacked by a boss character, reduce the damage you take by 6%. Active condition: Blue Yellow |
236 | Luna Platz[42] | Green | S | +11 | +28 | +6 | Thorough Preparation Adaptability II When HP is 75% or higher, reduce damage taken by 6%. Active condition: Green Red |
237 | Leo Kingdom[42] | Red | S | +13 | +28 | +7 | Damage Reduction Resistance II (...) Active condition: Red Yellow Sprayer Amplification II (...) Active condition: Red Red Yellow |
238 | Andromeda[42] | Yellow | S | +14 | +24 | +8 | Defense Reduction Special Attack II When you hit a target in defense reduction status, increase the damage you deal by 6% Active condition: Yellow Green Out of Control Special Attack II When you hit a target in Out of Control status, increase the damage you deal by 6% Active condition: Yellow Yellow Green |
239 | Pegasus Magic[42] | Blue | S | +15 | +21 | +7 | Slow Special Attack II When you hit a target in slow status, increase the damage you deal by 6% Active condition: Blue Red Immobilize Resistance II 30% chance to become immune to the effects of Immobilize. Active condition: Blue Blue Red |
240 | Dragon Sky[42] | Green | S | +11 | +35 | +6 | Machine Gun Amplification II Increase damage by 6% when equipping a machine gun. Active condition: Green Blue Out of Control Resistance II 30% chance to become immune to the effects of Out of Control, the same type of chance can be stacked. Active condition: Green Green Blue |
241 | EM Wave Change! | Blue | S | +14 | +31 | +8 | Buster Adaptability II Reduced damage taken by 6% when equipping a buster. Active condition: Blue Green Geo Stelar On Air! I When using character skills to hit a boss, you will gain invulnerability status, which prevents you from taking damage. After it is triggered, it can only be triggered once more after a 45-second cooldown. Active condition: Blue and Green Green |
242 | Wolf Sigma[21] | Blue | S | +10 | +32 | +8 | Player Kiler II When your target is a player, increase damage you deal by 6%. Active condition: Blue Red Launcher Adaptability II Reduced damage taken by 6% when equipping a launcher. Active condition: Blue Red Yellow |
243 | DAN | Red | A | +6 | +28 | +6 | Immobilize Resistance I 20% chance to become immune to the effects of Immobilize. Active condition: Red Green Slow Resistance I 20% chance to become immune to the effects of Slow. Active condition: Red Green Blue |
244 | R. MIKA | Yellow | A | +13 | +16 | +6 | Player Sentinel I When you are attacked by a player, reduce the damage you take by 4%. Active condition: Yellow and 1 Blue Thorough Preparation Adaptability I When HP is 75% or higher, reduce damage taken by 4%. Active condition: Yellow Blue Red |
245 | JURI | Blue | A | +12 | +21 | +5 | Acceleration Special Attack I When you hit a target in accelerated status, increase the damage you deal by 6%. Active condition: Blue Yellow Out of Control Resistance I 20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked. Active condition: Blue Yellow Green |
246 | E. HONDA | Green | A | +8 | +18 | +7 | Homeopathy Adaptability I When HP is 50% or higher, reduce damage taken by 4%. Active condition: Green Red Defense Reduction Resistance I 20% chance to become immune to the effects of Defense Reduction. Active condition: Green Red Yellow |
247 | POISON | Red | A | +16 | +14 | +5 | Preventive Shield Special Attack I When you hit a target in Preventive Shield status, increase the damage you deal by 6%. Active condition: Red Red Damage Reduction Resistance I 20% chance to become immune to the effects of Damage Reduction. Active condition: Red Red Green |
248 | VEGA | Yellow | A | +14 | +16 | +5 | Adversity Amplification I When below 50% HP, increase damage by 4%. Active condition: Yellow Yellow Interference Special Attack I When you hit a target in interference status, increase the damage you deal by 6%. Active condition: Yellow Yellow Blue |
249 | LUCIA | Blue | A | +10 | +21 | +6 | Damage Reduction Special Attack I When you hit a target in damage reduction status, increase damage you deal by 4%. Active condition: Blue Blue Homeopathy Amplification I At 50% or more HP, increase damage by 3%. Active condition: Blue Blue Yellow |
250 | BLANKA | Green | A | +8 | +32 | +4 | Immobilize Special Attack I When you hit a target in immobile status, increase the damage you deal by 4%. Active condition: Green Yellow Crisis Amplification I When below 30% HP, increase damage by 6%. Active condition: Green Yellow Red |
251 | M. BISON | Red | S | +15 | +28 | +5 | Player Killer II When your target is a player, increase damage you deal by 6%. Active condition: Red Yellow Confusion Resistance II 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked. Active condition: Red Yellow Blue |
252 | ZANGIEF | Yellow | S | +10 | +29 | +8 | Player Sentinel II When you are attacked by a player, reduce the damage you take by 6%. Active condition: Yellow Green Shield Special Attack II When you hit a target in shield status, increase damage you deal by 8%. Active condition: Yellow Green Red |
253 | CHUN-LI | Blue | S | +13 | +28 | +7 | Out of Control Special Attack II When you hit a target in Out of Control status, increase the damage you deal by 6%. Active condition: Blue Red Boss Sentinel II When you are attacked by a boss character, reduce the damage you take by 6%. Active condition: Blue Red Green |
254 | CAMMY | Green | S | +15 | +24 | +7 | Interference Special Attack II When you hit a target in interference status, increase the damage you deal by 8%. Active condition: Green Blue No Skill Resistance II 30% chance to become immune to the effects of no skill; the same type of chance can be stacked. Active condition: Green Blue Yellow |
255 | SAKURA | Red | S | +12 | +33 | +6 | Continuous Damage Resistance II 30% chance to become immune to the effects of Continuous Damage. Active condition: Red Red Defocus Special Attack II When you hit a target in Defocus status, increase the damage you deal by 6%. Active condition: Red Red Yellow |
256 | KARIN | Yellow | S | +13 | +23 | +8 | Confusion Special Attack II When you hit a target inConfusion status, increase the damage you deal by 6%. Active condition: Yellow Yellow BOSS Killer II When your target is a boss character, increase damage you deal by 6%. Active condition: Yellow Yellow Green |
257 | RYU | Blue | S | +14 | +29 | +6 | Crisis Amplification II When below 30% HP, increase damage by 8%. Active condition: Blue Blue Crisis Adaptability II When below 30% HP, reduce damage taken by 8%. Active condition: Blue Blue Red |
258 | KEN | Green | S | +14 | +21 | +8 | Defense Enhancement Special Attack II When you hit a target in defense enhancement status, increase damage you deal by 8%. Active condition: Green Yellow Thorough Preparation Amplification II At 75% or more HP, increase damage by 5%. Active condition: Green Yellow Blue |
259 | AKUMA | Red | S | +19 | +25 | +7 | Preventive Shield Special Attack II When you hit a target in Preventive Shield status, increase the damage you deal by 8%. Active condition: Red Blue Master of the Fist I When your target is a player, increase damage you deal by 4%. When you are attacked by a player, reduce the damage you take by 4%. Active condition: Red Red Blue |
260 | GUILE | Green | S | +12 | +28 | +7 | Defense Reduction Resistance II 30% chance to become immune to the effects of Defense Reduction. Active condition: ' Green Yellow Immobilize Resistance II 30% chance to become immune to the effects of Immobilize. Active condition: Green and Yellow Yellow |
261 | Sigma (X4 1st form)[21] | Red | S | +18 | +21 | +6 | Interference Special Attack II When you hit a target in interference status, increase the damage you deal by 8%. Active condition: Blue Red Melee Amplification II Increase damage by 6% when equipping a melee weapon. Active condition: Blue Red Yellow |
262 | Bass GS[3] | Yellow | S | +16 | +29 | +4 | Mobility I The preparation time of Vanishing World is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Bass GS Thorough Preparation Amplification II At 75% or more HP, increase damage by 5%. Active condition: Yellow Yellow Green |
263 | Roll Caskett[2] | Red | S | +14 | +24 | +7 | Special Wrench I Enhance the effect of damage reduction from Throw Wrench by 8% and increase its duration by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Roll Caskett Thorough Preparation Adaptability II When HP is 75% or higher, reduce damage taken by 6%. Active condition: Red Green Yellow |
264 | RiCO & ViA | Blue | S | +13 | +28 | +7 | Melee Amplification II Increase damage by 6% when equipping a melee weapon. Active condition: Blue Yellow Navigation Support I When your HP drops below 30%, recover 25% HP. This skill will only be activated once per stage. Active condition: Blue Yellow Red |
265 | Spidevil | Yellow | S | +10 | +33 | +7 | Out of Control Special Attack II When you hit a target in Out of Control status, increase the damage you deal by 6%. Active condition: Yellow Yellow Player Sentinel II When you are attacked by a player, reduce the damage you take by 6%. Active condition: Yellow Yellow Red |
266 | Rock on[43] | Yellow | S | +13 | +23 | +8 | No Weapon Resistance II 30% chance to become immune to the effects of No Weapon. Active condition: Yellow Blue Preventive Shield Special Attack II When you hit a target in Preventive Shield status, increase the damage you deal by 8%. Active condition: Yellow and Blue Blue |
267 | Trans on[44] | Red | S | +14 | +30 | +6 | |
268 | ShadowMan.EXE[45] | Red | A | +16 | +13 | +3 | Damage Enhancement Special Attack I When you hit a target in damage enhancement status, increase damage you deal by 6% Active condition: Red Green |
269 | Glyde.EXE[45] | Yellow | A | +7 | +20 | +6 | No Weapon Resistance I 20% chance to become immune to the effects of No Weapon. Active condition: Yellow Yellow |
270 | AirMan.EXE[45] | Blue | A | +10 | +20 | +4 | Buster Amplification I Increase damage by 4% when equipping a buster. Active condition: Blue Red |
271 | PharaohMan.EXE[45] | Green | A | +6 | +29 | +4 | Preventive Shield Special Attack I When you hit a target in Preventive Shield status, increase the damage you deal by 6% Active condition: Green Blue |
272 | Mr. Match[45] | Red | S | +15 | +18 | +6 | Out of Control Special Attack II When you hit a target in Out of Control status, increase the damage you deal by 6% Active condition: Red Yellow |
273 | Yai Ayanokoji[45] | Yellow | S | +7 | +32 | +7 | Fodder Sentinel II When you are attacked by a Fodder, reduce the damage you take by 6% Active condition: Yellow Red |
274 | Dr. Wily[45] | Blue | S | +10 | +26 | +7 | Adversity Adaptability II When below 50% HP, reduce damage taken by 6%. Active condition: Blue Green |
275 | Mr. Famous[45] | Green | S | +12 | +25 | +6 | Confusion Special Attack II When you hit a target in Confusion status, increase the damage you deal by 6% Active condition: Green Blue |
276 | Heat Guts Style[45] | Red | S | +20 | +21 | +5 | Adversity Amplification II When below 50% HP, increase damage by 6%. Active condition: Red Red Defocus Special Attack II When you hit a target in Defocus status, increase the damage you deal by 6% Active condition: Red Red Red |
277 | Elec Team Style[45] | Yellow | S | +13 | +28 | +7 | Double Adaptability (BM)II When you equip a buster and a machine gun at the same time, reduce damage taken by 8% Active condition: Yellow Green Interference Special Attack II When you hit a target in interference status, increase the damage you deal by 8% Active condition: Yellow Green Green |
278 | Aqua Custom Style[45] | Blue | S | +10 | +41 | +5 | Defocus Resistance II 30% chance to become immune to the effects of Defocus, stacks with similar effects. Active condition: Blue Blue Summon Sentinel II When you are attacked by a summoned enemy, reduce the damage you take by 20% Active condition: Blue Blue Blue |
279 | Wood Shield Style[45] | Green | S | +10 | +21 | +10 | Homeopathy Adaptability II When HP is 50% or higher, reduce damage taken by 5%. Active condition: Green Yellow Machine Gun Adaptability II Reduced damage taken by 6% when equipping a machine gun. Active condition: Green Yellow Yellow |
280 | Life Virus R[45] | Green | S | +16 | +29 | +7 | Double Amplification (BB)II When you equip two busters at the same time, increase damage by 8% Active condition: Green Red Fodder Killer II When your target is a Fodder, increase damage you deal by 6% Active condition: Green Red Yellow |
281 | Nova Strike[2] | Blue | S | +11 | +23 | +8 | Nova Strike I (...) Active condition: Double Adaptability (BB)II (...) Active condition: |
282 | Dark MegaMan.EXE[3] | Red | S | +17 | +18 | +6 | Dark Chip I (...) Adversity Adaptability II (...) |
283 | Merry Christmas 2021 | Red | S | +14 | +29 | +6 | Out of Control Resistance II 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked. Active condition: Red Yellow Promise of Holy Night I When HP is <50%, gain enhanced DMG and increase damage by 40%. It can only be triggered once in a battle. when you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Red Yellow Red |
284 | Izzy Glow[46] | Red | A | +6 | +33 | +5 | Machine Gun Amplification I (...) Machine Gun Adaptability II (...) |
285 | Volt Catfish[46] | Blue | A | +14 | +13 | +6 | Interference Special Attack I (...) Melee Adaptability II (...) |
286 | Overdrive Ostrich[46] | Yellow | A | +11 | +20 | +6 | Summon Sentinel I (...) No Skill Resistance II (...) |
287 | Storm Owl[46] | Green | A | +8 | +18 | +8 | Damage Reduction Special Attack I (...) Preventive Shield Special Attack II (...) |
288 | Return to Origins[47] | Yellow | S | +13 | +28 | +7 | Buster Amplification II Increase damage by 6% when equipping a buster. Active condition: Yellow Yellow Immobilize Special Attack II When you hit a target in immobile status, increase the damage you deal by 6% Active condition: Yellow Yellow Yellow |
289 | The Mystery of Dr. Wily[48] | Blue | S | +20 | +21 | +5 | Short Range Adaptability II Reduce the damage taken by 6% when hit by a short range attack. Active condition: Blue Blue Preventive Shield Special Attack II When you hit a target in Preventive Shield status, increase the damage you deal by 8% Active condition: Blue Blue Blue |
290 | The End of Dr. Wily[49] | Red | S | +10 | +21 | +10 | Fodder Killer II When your target is a Fodder, increase damage you deal by 6% Active condition: Red Red Thorough Preparation Amplification II At 75% or more HP, increase damage by 5%. Active condition: Red Red Red |
291 | Newfound Ambition[50] | Green | S | +10 | +41 | +5 | Long Range Boost II Increase damage you deal by 6% when hitting a target in long range Active condition: Green Green Launcher Adaptability II Reduced damage taken by 6% when equipping a launcher. Active condition: Green Green Green |
292 | Flame Stag[51] | Red | A | +13 | +21 | +4 | Adversity Amplification I When below 50% HP, increase damage by 4%. Active condition: Red Yellow Defocus Resistance II 30% chance to become immune to the effects of Defocus, stacks with similar effects. |
293 | Spark Mandrill[52] | Yellow | A | +6 | +27 | +6 | Slow Special Attack I When you hit a target in slow status, increase the damage you deal by 4% Active condition: Yellow Blue Damage Reduction Resistance II 30% chance to become immune to the effects of Damage Reduction. Active condition: Yellow Blue Green |
294 | Blast Hornet[53] | Blue | A | +14 | +13 | +5 | Confusion Resistance I 20% chance to become immune to the effects of Confusion; the same type of chance can be stacked. Active condition: Blue Green Defocus Special Attack II When you hit a target in Defocus status, increase the damage you deal by 6% Active condition: Blue Green Red |
295 | Tidal Whale[54] | Green | A | +7 | +16 | +8 | Sprayer Adaptability I Reduced damage taken by 4% when equipping a Sprayer. Active condition: Green Red Slow Special Attack II When you hit a target in slow status, increase the damage you deal by 6% Active condition: Green Red Yellow |
296 | Bass[3] | Yellow | S | +16 | +27 | +4 | Such Ego I (...) Adversity Amplification II (...) |
297 | Vile MK-II[2] | Blue | S | +13 | +18 | +9 | Unleash Full Power I (...) Launcher Amplification II (...) |
298 | X Memories[55] | Red | S | +14 | +21 | +7 | Buster Amplification II Increase damage by 6% when equipping a buster. Active condition: Red Blue Immobilize Resistance II 30% chance to become immune to the effects of Immobilize. Active condition: Red Blue Yellow |
299 | Fugen[56] | Blue | S | +14 | +25 | +7 | Zero Distance Boost II Increase damage you deal by 8% when hitting a target in close proximity Active condition: Blue Blue Double Adaptability (SS)II When you equip two melee weapons at the same time, reduce damage taken by 8% Active condition: Blue Blue Yellow |
300 | Teostra[56] | Red | A | +15 | +18 | +4 | Defense Reduction Special Attack I When you hit a target in defense reduction status, increase the damage you deal by 4% Active condition: Red Yellow Fodder Killer I When your target is a Fodder, increase damage you deal by 4% Active condition: Red Yellow Yellow |
301 | Somnacanth[56] | Blue | A | +8 | +30 | +4 | Defocus Resistance I 20% chance to become immune to the effects of Defocus, stacks with similar effects. Active condition: Blue Green Fodder Sentinel I When you are attacked by a Fodder, reduce the damage you take by 4% Active condition: Blue Green Red |
302 | Rakna-Kadaki[56] | Yellow | A | +12 | +22 | +5 | Continuous Damage Resistance I (...) Preventive Shield Special Attack I (...) |
303 | Almudron[56] | Green | A | +7 | +26 | +6 | Homeopathy Adaptability I (...) Boss Sentinel I (...) |
304 | Yomogi[56] | Green | S | +13 | +29 | +7 | Machine Gun Amplification II Increase damage by 6% when equipping a machine gun. Active condition: Green Green Bunny Dango I When your HP drops below 50%, recover HP equivalent to 5% of your Attack once every 6 seconds. Active condition: Green Green Blue |
305 | Chameleos Chameleon[56] | Red | S | +10 | +43 | +5 | Sprayer Adaptability II Reduced damage taken by 6% when equipping a Sprayer. Active condition: Red Green Sprayer Amplification II Increase damage by 6% when equipping a Sprayer. Active condition: Red Green Yellow |
306 | Godkarmachine O Inary | Yellow | S | Unreleased | |||
307 | Sigma (Unfinished) | Red | S | Unreleased | |||
308 | Lumine | Blue | S | Unreleased | |||
309 | Serpent | Green | S | Unreleased | |||
310 | Happy Valentine's Day 2022 | Yellow | S | +11 | +35 | +6 | Fodder Sentinel II When you are attacked by a Fodder, reduce the damage you take by 6% Active condition: Yellow Red iCO's Thoughts I When your HP drops below 30%, gain invulnerability status, preventing you from taking any damage(time is extended at 5 stars).. This skill will only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Yellow Red Red |
311 | Dynamo[3] | Blue | S | +12 | +28 | +6 | Weapon Maestro I Increases the effect of Weapon Expert by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Dynamo Short Range Boost II Increase damage you deal by 6% when hitting a target in short range Active condition: Blue Green Green |
312 | Cinnamon[2] | Green | S | +7 | +32 | +8 | Loving Heart I The recovery time for Sacrifice is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Cinnamon Fodder Sentinel II When you are attacked by a Fodder, reduce the damage you take by 6% Active condition: Green Red Blue |
313 | Trone Bonne in Formal Attire (sic)[57] |
Yellow | S | +18 | +21 | +5 | Fodder Killer II When your target is a Fodder, increase damage you deal by 6% Active condition: Yellow Yellow Fodder Sentinel II When you are attacked by a Fodder, reduce the damage you take by 6% Active condition: Yellow Yellow Green |
314 | Guild Development[58] | Green | A | +7 | +25 | +6 | Double Amplification (BS)I (...) CRIT Reduction Resistance I (...) |
315 | Successfully completed[58] | Blue | S | +13 | +31 | +8 | Double Amplification (BS)II When you equip a buster and a melee weapon at the same time, increase damage by 8% Active condition: Blue Green CRIT Reduction Resistance II 30% chance to become immune to the effects of CRIT Reduction. Active condition: Blue Green Green |
316 | Lifesaver[58] | Green | A | +9 | +24 | +5 | Double Amplification (EM)I (...) CRID Reduction Resistance I (...) |
317 | Elite Strike[58] | Yellow | S | +16 | +32 | +5 | Double Amplification (EM)II When you equip a sprayer and a machine gun at the same time, increase damage by 8% Active condition: Yellow Yellow CRID Reduction Resistance II 30% chance to become immune to the effects of CRID Reduction. Active condition: Yellow Yellow Green |
318 | Bitter Struggle[58] | Green | A | +11 | +16 | +7 | Double Amplification (BB)I (...) Defocus Resistance I (...) |
319 | Stopping a hundred with one[58] | Blue | S | +10 | +35 | +8 | Double Amplification (BB)II When you equip two busters at the same time, increase damage by 8% Active condition: Blue Green Defocus Resistance II 30% chance to become immune to the effects of Defocus, stacks with similar effects. Active condition: Blue Green Green |
320 | Members of the Resistance[58] | Green | A | ||||
321 | Elfs Convergence[58] | Yellow | S | +8 | +33 | +9 | Double Amplification (ML)II When you equip a machine gun and a launcher at the same time, increase damage by 8% Active condition: Yellow Red Out of Control Resistance II 30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked. Active condition: Yellow Red Green |
322 | Investigate[58] | Green | A | ||||
323 | Final Showdown![58] | Red | S | +18 | +32 | +4 | Double Amplification (SS)II When you equip two melee weapons at the same time, incease damage by 8% Active condition: Red Blue No Skill Resistance II 30% chance to become immune to the effects of no skills; the same type of chance can be stacked. Active condition: Red Blue Blue |
324 | ROCKMAN X DiVE | Blue | S | +16 | +31 | +5 | 2nd Year Anniversary I Reduced damage taken by 4%. Active condition: Blue Red Appreciation I Increase damage by 4%. Active condition: Blue Red Blue |
325 | Gaea Armor X[2] | Yellow | S | +10 | +24 | +9 | Enhanced Armor Protection I The damage taken reduction effect of Armor Protection is increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Gaea Armor X Boss Sentinel II When you are attacked by a boss character, reduce the damage you take by 6% Active condition: Yellow Blue Blue |
326 | Black Zero[3] | Blue | S | +16 | +23 | +5 | Armed Liberation I Reduced damage taken by 20% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Black Zero Player Sentinel II When you are attacked by a player, reduce the damage you take by 6% Active condition: Blue Red Red |
327 | Proto Man's Trap[59] | Green | S | +15 | +28 | +6 | Double Amplification (BS)II When you equip a buster and a melee weapon at the same time, increase damage by 8% Active condition: Green Red Double Adaptability (BS)II When you equip a buster and a melee weapon at the same time, reduce damage taken by 8% Active condition: Green Red Yellow |
328 | The Greatest Battle Ever![60] | Green | S | +13 | +34 | +6 | Double Amplification (SS)II When you equip two melee weapons at the same time, incease damage by 8% Active condition: Green Red Double Adaptability (SS)II When you equip two melee weapons at the same time, reduce damage taken by 8% Active condition: Green Red Yellow |
329 | The Fateful Showdown![61] | Green | S | +12 | +35 | +6 | No Weapon Resistance II 30% chance to become immune to the effects of No Weapon. Active condition: Green Green No Weapon Special Attack II When you hit a target in no weapon status, increase the damage you deal by 6% Active condition: Green Green Red |
330 | Metal Heroes[62] | Yellow | S | +10 | +28 | +9 | No Skill Resistance II 30% chance to become immune to the effects of no skills; the same type of chance can be stacked. Active condition: Yellow Red No Skill Special Attack II When you hit a target in no skill status, increase the damage you deal by 6% Active condition: Yellow Red Blue |
331 | The Ambition Resurges![63] | Green | S | +11 | +25 | +9 | CRIT Reduction Resistance II 30% chance to become immune to the effects of CRIT Reduction. Active condition: Green Yellow CRIT Enhancement Special Attack II When you hit a target in CRIT Enhancement status, increase damage you deal by 8% Active condition: Green Yellow Yellow |
332 | The Threat from Space[64] | Yellow | S | +17 | +21 | +7 | CRID Reduction Resistance II 30% chance to become immune to the effects of CRID Reduction. Active condition: Yellow Red Blind Special Attack II When you hit a target in Blind status, increase the damage you deal by 6% Active condition: Yellow Red Blue |
333 | Rabbit? Easter eggs![65] | Green | S | +9 | +37 | +5 | Confusion Resistance II 30% chance to become immune to the effects of Confusion; the same type of chance can be stacked. Active condition: Green Blue Easter Egg Delivery I When HP is <50%, you get an accelerated state, increasing movement speed by 25%, but can only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Green Blue Yellow |
334 | Command Mission[66] | Blue | S | +17 | +22 | +6 | Defocus Resistance II 30% chance to become immune to the effects of Defocus, stacks with similar effects. Active condition: Blue Blue BOSS Killer II When your target is a boss character, increase damage you deal by 6% Active condition: Blue Blue Red |
335 | Everyday Heroes[67] | Blue | S | +11 | +32 | +6 | CRIT Reduction Resistance II 30% chance to become immune to the effects of CRIT Reduction. Active condition: Red Red No Weapon Special Attack II When you hit a target in no weapon status, increase the damage you deal by 6% Active condition: Red Red Yellow |
336 | Sigma (X3 1st form) | Green | S | +12 | +26 | +8 | CRID Reduction Resistance II 30% chance to become immune to the effects of CRID Reduction. Active condition: Green Green No Skill Special Attack II When you hit a target in no skill status, increase the damage you deal by 6% Active condition: Green Green Yellow |
337 | Fourth Armor X[2] | Blue | S | +16 | +23 | +5 | Armed Liberation I Reduced damage taken by 20% when equipping a buster. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Fourth Armor X CRIT Enhancement Special Attack II When you hit a target in CRIT Enhancement status, increase damage you deal by 8% Active condition: Blue Green Yellow |
338 | ProtoMan.EXE[3] | Red | S | +13 | +27 | +6 | Mobility I The preparation time of Sonic Boom is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: ProtoMan.EXE CRID Enhancement Special Attack II When you hit a target in CRID Enhancement status, increase the damage you deal by 8% Active condition: Red Blue Green |
339 | Dark Dizzy[68] | Red | A | +6 | +33 | +5 | Blind Resistance I 20% chance to become immune to the effects of Blind, stacks with similar effects. Active condition: Blue Yellow Double Adaptability (BE)II When you equip a buster and a sprayer at the same time, reduce damage taken by 8% Active condition: Blue Yellow Green |
340 | Toxic Seahorse[68] | Blue | A | +14 | +13 | +6 | Interference Resistance I 20% chance to become immune to the effects of Interference, stacks with similar effects. Active condition: Blue Yellow Double Adaptability (ML)II When you equip a machine gun and a launcher at the same time, reduce damage taken by 8% Active condition: Blue Yellow Green |
341 | Slash Beast | Yellow | A | Unreleased | |||
342 | Shield Sheldon | Green | A | Unreleased | |||
343 | Swimsuit iCO[69] | Blue | S | +17 | +20 | +6 | Shelling Maestro I Increase the effect of Shelling Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Swimsuit iCO Double Amplification (ML)II When you equip a machine gun and a launcher at the same time, increase damage by 8% Active condition: Blue Blue Green |
344 | Swimsuit Ciel[69] | Red | S | +9 | +25 | +9 | Ocean Star I The damage taken reduction effect of Safeguarding the Oceans is increased by 10%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Swimsuit Ciel Interference Special Attack II When you hit a target in interference status, increase the damage you deal by 8% Active condition: Red Red Yellow |
345 | Aile (ZXA)[70] | Red | S | +13 | +27 | +7 | Sword Cannon Maestro I Increase the effect of Sword Cannon Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Aile (ZXA) Blind Resistance II 30% chance to become immune to the effects of Blind, stacks with similar effects. Active condition: Red Blue Green |
346 | Angepitoyeir[2] | Green | S | +12 | +32 | +5 | Space Impact I When Rift Flash hits, it will slow the target and reduce its movement speed by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Angepitoyeir Mid Range Boost II Increase damage you deal by 6% when hitting a target in mid range Active condition: Green Blue Blue |
347 | Gate (Combat Type)[3] | Yellow | S | +13 | +31 | +5 | Nightmare Boost I When activating Nightmare Hole, you get a damage enhancement status, which increases damage dealt by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Gate Interference Resistance II 30% chance to become immune to the effects of Interference, stacks with similar effects. Active condition: Yellow Yellow Blue |
348 | Copy X (2nd form) | Blue | S | +16 | +22 | +7 | Blind Special Attack II When you hit a target in Blind status, increase the damage you deal by 6% Active condition: Blue Red Double Adaptability (BB)II When you equip two busters at the same time, reduce damage taken by 8% Active condition: Blue Red Red |
349 | Fighting is Justice[71] | Red | S | +15 | +32 | +4 | Zero Distance Boost II Increase damage you deal by 8% when hitting a target in close proximity Active condition: Red Yellow Double Amplification (EL)II When you equip a sprayer and a launcher at the same time, increase damage by 8% Active condition: Red Yellow Yellow |
350 | Gears of Fate[72] | Green | S | +11 | +23 | +9 | Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid range attack. Active condition: Green Yellow Double Adaptability (ML)II When you equip a machine gun and a launcher at the same time, reduce damage taken by 8% Active condition: Green Yellow Yellow |
351 | Cross Over[73] | Yellow | S | +10 | +38 | +6 | Snipe Boost II Increase damage you deal by 8% when hitting a target in extremely long range Active condition: Yellow Red Snipe Adaptability II Reduce the damage taken by 8% when hit by an extremely long range attack. Active condition: Yellow Red Blue |
352 | I am the Messiah![21] | Blue | S | +18 | +24 | +5 | Short Range Boost II Increase damage you deal by 6% when hitting a target in short range Active condition: Blue Yellow Zero Range Adaptability II Reduce the damage taken by 8% when hit by an extremely short range attack. Active condition: Blue Yellow Yellow |
353 | Shadow Armor X[2] | Red | S | +15 | +31 | +4 | Enhanced Armor Protection I The damage taken reduction effect of Armor Protection is increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Shadow Armor X Long Range Adaptability II Reduce the damage taken by 6% when hit by a long range attack. Active condition: Red Green Yellow |
354 | Dame Luchika[74] | Yellow | S | +20 | +18 | +5 | CRIT Reduction Special Attack II When you hit a target in CRIT Reduction status, increase damage you deal by 6% Active condition: Yellow Red CRID Reduction Special Attack II When you hit a target in CRID Reduction status, increase damage you deal by 6% Active condition: Yellow Red Blue |
355 | N/A | ||||||
356 | Knight of the Royal Order Fiorayne[74] | Yellow | S | +13 | +28 | +7 | Blind Special Attack II When you hit a target in Blind status, increase the damage you deal by 6% Active condition: Yellow Red Defense Reduction Special Attack II When you hit a target in defense reduction status, increase the damage you deal by 6% Active condition: Yellow Red Red |
357 | The Quest Damsel Chichae[74] | Blue | S | +7 | +26 | +7 | Long Range Boost II Increase damage you deal by 6% when hitting a target in long range Active condition: Blue Red Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid range attack. Active condition: Blue Red Red |
358 | N/A | ||||||
359 | Sir Jae[74] | Red | S | +14 | +32 | +5 | No Weapon Special Attack II When you hit a target in no weapon status, increase the damage you deal by 6% Active condition: Red Blue No Skill Special Attack II When you hit a target in no skill status, increase the damage you deal by 6% Active condition: Red Blue Blue |
360 | The Scientist Bahari[74] | Blue | A | +9 | +31 | +5 | Short Range Boost I Increase damage you deal by 4% when hitting a target in short range Active condition: Blue Red Short Range Adaptability I Reduce the damage taken by 4% when hit by a short range attack. Active condition: Blue Red Green |
361 | Doctor Tadori[74] | Yellow | A | +7 | +32 | +6 | Snipe Boost I Increase damage you deal by 6% when hitting a target in extremely long range Active condition: Yellow Yellow Snipe Adaptability I Reduce the damage taken by 6% when hit by an extremely long range attack. Active condition: Yellow Yellow Green |
362 | The Smithy Minayle[74] | Green | A | +17 | +17 | +4 | Zero Distance Boost I Increase damage you deal by 6% when hitting a target in close proximity Active condition: Green Green Zero Range Adaptability I Reduce the damage taken by 6% when hit by an extremely short range attack. Active condition: Green Green Yellow |
363 | The Merchant Oboro[74] | Red | A | +9 | +30 | +5 | Long Range Boost I Increase damage you deal by 4% when hitting a target in long range Active condition: Red Blue Long Range Adaptability I Reduce the damage taken by 4% when hit by a long range attack. Active condition: Red Blue Blue |
364 | Malzeno Dragoon[74] | Green | S | +17 | +31 | +3 | Blind Resistance II 30% chance to become immune to the effects of Blind, stacks with similar effects. Active condition: Green Red Double Amplification (EL)II When you equip a sprayer and a launcher at the same time, increase damage by 8% Active condition: Green Red Red |
365 | The Demon of the Flames[75] | Yellow | S | +11 | +32 | +6 | Interference Resistance II 30% chance to become immune to the effects of Interference, stacks with similar effects. Active condition: Yellow Red Double Amplification (EM)II When you equip a sprayer and a machine gun at the same time, increase damage by 8% Active condition: Yellow Red Blue |
366 | Droitclair[3] | Green | S | +14 | +27 | +6 | Enhanced Sprayer Mastery I Increases the effect of Sprayer Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Droitclair Sprayer Amplification II Increase damage by 6% when equipping a Sprayer. Active condition: Green Blue Blue |
367 | ?[76] | Red | S | ||||
368 | Gifts from Eratoeir[76] | Yellow | S | ||||
369 | Gifts from Droitclair[76] | Green | S | ||||
370 | Gifts from Angepitoyeir[76] | Blue | S | ||||
371 | Mega Man Killer[77] | Red | S | +18 | +21 | +6 | Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid range attack. Active condition: Red Green Double Amplification (BM)II When you equip a buster and a machine gun at the same time, increase damage by 8% Active condition: Red Green Yellow |
372 | Time Machine[78] | Green | S | +10 | +39 | +6 | Short Range Adaptability II Reduce the damage taken by 6% when hit by a short range attack. Active condition: Green Blue Double Amplification (BE)II When you equip a buster and a sprayer at the same time, reduce damage taken by 8% Active condition: Green Blue Yellow |
373 | Super Computer[79] | Blue | S | +10 | +24 | +10 | Zero Range Adaptability II Reduce the damage taken by 8% when hit by an extremely short range attack. Active condition: Blue Red Zero Range Boost II Increase damage you deal by 8% when hitting a target in close proximity Active condition: Blue Red Red |
374 | The Liquidator[80] | Green | S | +14 | +28 | +7 | Snipe Adaptability II Reduce the damage taken by 8% when hit by an extremely long range attack. Active condition: Green Red Snipe Boost II Increase damage you deal by 8% when hitting a target in extremely long range Active condition: Green Red Blue |
375 | Stardroids | Red | S | Unreleased | |||
376 | RiCO[2] | Green | S | +10 | +28 | +7 | Mobility I The preparation time for the Data Analysis is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: RiCO Mid Range Adaptability II Reduce the damage taken by 6% when hit by a mid range attack. Active condition: Yellow Blue Blue |
377 | iCO[3] | Yellow | S | +13 | +28 | +6 | Mobility I The preparation time for the Analyzer Wall is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: iCO Short Range Adaptability II Reduce the damage taken by 6% when hit by a short range attack. Active condition: Yellow Yellow Red |
378 | Nana[2] | Green | S | +14 | +18 | +8 | Enhanced Special Armor I Special Armor's damage reduction rate is increased by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Nana Long Range Boost II Increase damage you deal by 6% when hitting a target in long range Active condition: Green Yellow Yellow |
379 | Super Bass[3] | Red | S | +18 | +24 | +4 | Enhanced Bassnium I Increase the effect of Bassnium by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Super Bass Mid Range Boost II Increase damage you deal by 6% when hitting a target in mid range Active condition: Red Blue Yellow |
380 | Roll.EXE[2] | Blue | S | +6 | +33 | +8 | Continuous Shot I When using Roll Arrow, gain damage enhancement and increase damage dealt by 24%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Roll.EXE Long Range Adaptability II Reduce the damage taken by 6% when hit by a long range attack. Active condition: Blue Green Green |
381 | Rogue[3] | Green | S | +17 | +20 | +6 | Radiowave Shield I When below 42% HP, reduce damage taken by 26%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Active condition: Rogue Short Range Boost II Increase damage you deal by 6% when hitting a target in short range Active condition: Green Red Red |
382 | Merry Christmas 2022[81] | Yellow | S | +10 | +29 | +7 | Double Adaptability (ML)II When you equip a machine gun and a launcher at the same time, reduce damage taken by 8% Active condition: Yellow Blue Holy Night Prayers I When you HP drops below 50%, recover HP equivalent to 6% of tour Attack once every 6 seconds Active condition: Yellow Blue Blue |
383 | XDiVE Hosts[82] | Blue | S | +13 | +28 | +7 | 3rd Year Anniversary I Reduced damage taken by 5%. Active condition: Blue Red Thanks for your continued support I Increase damage by 5%. Active condition: Blue Red Blue |
384 | Devil May Cry[83] | Red | S | +16 | +22 | +5 | Devil May Cry I When your target is a boss character, increase damage you deal by 5%. When you are attacked by a boss character, reduce the damage you take by 5% Active condition: Red Yellow Sin Devil Trigger I When HP is <50%, gain enhanced DMG and increase damage by 40%. It can only be triggered once in a battle. When you equip more than 1 copy of a card, only the card in the right most slot will be activated. When the "Sin Devil Trigger I" status is activated, the "Sin Devil Trigger II" status will be disabled. Active condition: Red Yellow Green |
385 | Demon King Urizen[83] | Yellow | S | +10 | +41 | +5 | Player Killer II When your target is a player, increase damage you deal by 6% Active condition: Yellow Green Absolute Evil I When your target is a player, increase damage you deal by 5%. When you are attacked by a player, reduce the damage you take by 5% Active condition: Yellow Green Green |
386 | Nero[83] | Green | S | +11 | +24 | +9 | Double Adaptability (BS)II When you equip a buster and a melee weapon at the same time, reduce damage taken by 8% Active condition: Green Blue Combo Effect I There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled. Active condition: Yellow Blue Yellow |
387 | Dante[83] | Red | S | +13 | +28 | +7 | Double Amplification (BS)II When you equip a buster and a melee weapon at the same time, increase damage by 8% Active condition: Red Red Combo Effect I There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled. Active condition: Red Red Yellow |
388 | V[83] | Blue | S | +11 | +36 | +6 | Snipe Boost II Increase damage you deal by 8% when hitting a target in extremely long range Active condition: Blue Blue Combo Effect I There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled. Active condition: Blue Blue Red |
389 | Vergil[83] | Blue | S | +17 | +24 | +6 | Double Amplification (SS)II When you equip two melee weapons at the same time, incease damage by 8% Active condition: Blue Yellow Combo Effect I There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels. When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled. Active condition: Blue Yellow Blue |
390 | Morph Moth[84] | Red | A | +14 | +18 | +4 | Blind Special Attack I When you hit a target in Blind status, increase the damage you deal by 4% Active condition: Red Green Double Adaptability (BS)I When you equip a buster and a melee weapon at the same time, reduce damage taken by 6% Active condition: Red Green Blue |
391 | Bubble Crab[85] | Blue | A | +9 | +16 | +7 | Out of Control Special Attack I When you hit a target in Out of Control status, increase the damage you deal by 4% Active condition: Blue Green Double Adaptability (BE)I When you equip a buster and a sprayer at the same time, reduce damage taken by 6% Active condition: Blue Green Green |
392 | Blizzard Buffalo | Green | A | Unreleased | |||
393 | Crush Crawfish | Yellow | A | Unreleased |
Notes[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 Obtained in Card Packs
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 Obtained in the shop by exchanging Co-op Tokens
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 Obtained in the shop by exchanging Arena Tokens
- ↑ 4.0 4.1 Can be created in the Lab (Research Level 4, Player level 60-70)
- ↑ 5.0 5.1 Can be created in the Lab (Research Level 6, Player level 100)
- ↑ 6.0 6.1 Can be created in the Lab (Research Level 5, Player level 80-90)
- ↑ 7.0 7.1 Can be created in the Lab (Research Level 6, Player level 110)
- ↑ 8.0 8.1 8.2 8.3 Shop Card Pack
- ↑ Monthly Activity (November 2020 and May 2023) reward
- ↑ Obtained in the RiCO Card Pack
- ↑ 11.0 11.1 Event (Halloween Scare Challenge)
- ↑ Monthly Activity (December 2020 and June 2023) reward
- ↑ Monthly Activity (January 2021) reward
- ↑ Monthly Activity (February 2021) reward
- ↑ Event (XDiVE Maximum Race)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 10 and 15, November 2020)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 20 and 25, November 2020)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 30 and 35, December 2020)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 40 and 45, January 2021)
- ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 EXE Card Pack
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Raid Boss / Guild Boss
- ↑ Event (Prince of the Skies)
- ↑ 23.0 23.1 Can be created in the Lab (Research Level 7, Player level 120)
- ↑ 24.0 24.1 24.2 24.3 Shop Card Pack II
- ↑ 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 Card Pack DX
- ↑ Event (Space-Time Jumper)
- ↑ Jakob Elevator Reward (Level 85)
- ↑ Jakob Elevator Reward (Level 90)
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 ZERO Card Pack
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 50 to 65, March–April 2021)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 65 to 75, May–June 2021)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 75 to 85, June–July 2021)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 85 to 95, August-September 2021)
- ↑ 34.0 34.1 34.2 34.3 Can be created in the Lab (Research Level 8)
- ↑ 35.00 35.01 35.02 35.03 35.04 35.05 35.06 35.07 35.08 35.09 35.10 35.11 OG Card Pack
- ↑ Event: Burning Bride of June
- ↑ Monthly Activity (July 2021)
- ↑ Monthly Activity (August 2021)
- ↑ Monthly Activity (September 2021)
- ↑ Monthly Activity (October 2021)
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 41.8 First Monster Hunter Rise collaboration event.
- ↑ 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 42.10 42.11 Star Force Card Pack
- ↑ Monthly Activity (November 2021)
- ↑ Monthly Activity (December 2021)
- ↑ 45.00 45.01 45.02 45.03 45.04 45.05 45.06 45.07 45.08 45.09 45.10 45.11 45.12 EXE Card Pack II
- ↑ 46.0 46.1 46.2 46.3 Can be created in the Lab (Research Level 9)
- ↑ Monthly Activity (January 2022)
- ↑ Monthly Activity (February 2022)
- ↑ Monthly Activity (March 2022)
- ↑ Monthly Activity (April 2022)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 105 to 115, January-February 2022)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 115 to 125, March-May 2022)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 125 to 135, September-December 2022)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 135 to 150, March-April 2023)
- ↑ Deep Recorder Treasure Chest
- ↑ 56.0 56.1 56.2 56.3 56.4 56.5 56.6 Second Monster Hunter Rise collaboration.
- ↑ Event: Mad Scientist.
- ↑ 58.0 58.1 58.2 58.3 58.4 58.5 58.6 58.7 58.8 58.9 Guild reward.
- ↑ Monthly Activity (May 2022)
- ↑ Monthly Activity (June 2022)
- ↑ Monthly Activity (July 2022)
- ↑ Monthly Activity (August 2022)
- ↑ Monthly Activity (September 2022)
- ↑ Monthly Activity (October 2022)
- ↑ Event: Easter Eggs Are Yours to Collect!
- ↑ Event: The Faithful Guardian
- ↑ Event: Children's Day! Mega Man X Powered Up
- ↑ 68.0 68.1 Can be created in the Lab (Research Level 10)
- ↑ 69.0 69.1 Event: Sizzling Heat! Splendid Summer
- ↑ Event: Pandora the "Witch".
- ↑ Event: Attack of the Thugs.
- ↑ Monthly Activity (November 2022)
- ↑ Monthly Activity (December 2022)
- ↑ 74.0 74.1 74.2 74.3 74.4 74.5 74.6 74.7 74.8 Monster Hunter Rise: Sunbreak collaboration.
- ↑ The Demon of the Flames event stage point reward.
- ↑ 76.0 76.1 76.2 76.3 Available for exchange in the shop during the Japanese version 2nd anniversary.
- ↑ Monthly Activity (January 2023)
- ↑ Monthly Activity (February 2023)
- ↑ Monthly Activity (March 2023)
- ↑ Monthly Activity (April 2023)
- ↑ Return! The rebellious messenger of Xmas event stage point reward.
- ↑ NEXT! Collect All-New Armor event stage point reward.
- ↑ 83.0 83.1 83.2 83.3 83.4 83.5 Devil May Cry 5 collaboration.
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 155 to 165, May-June 2023)
- ↑ Event Mission (Clear the Jakob within the time limit) (Level 165 to 170, July 2023)
External links[]