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List of cards in Mega Man X DiVE.

Note that all values below are of the cards with level 1 and without upgrades.

No. Name Color Rank Attack HP DEF Passive effect
1 Refleczer[1] Red B +6 +13 +4 None
2 Mad Pecker[1] Red B +9 +8 +2 None
3 Crablaster[1] Red B +7 +16 +4 None
4 Batton M-501[1] Red B +7 +17 +3 Expired 1UP I
Gain life energy equal to 6% of your attack once every 10 seconds when you defeat a target with a weapon or skill.
Active condition: Red Green
5 Metall C-15[1] Yellow B +5 +16 +4 None
6 Earth Commander[1] Yellow B +8 +13 +3 None
7 Garakuta Robot[1] Yellow B +7 +16 +4 None
8 Jelly Seeker[1] Yellow B +9 +17 +2 Immobilize Resistance I
20% chance to become immune to the effects of immobilize.
Active condition: Yellow Blue
9 Ball De Voux[1] Blue B +3 +13 +4 None
10 Barrier Attacker[1] Blue B +6 +16 +4 None
11 Axe Max[1] Blue B +9 +14 +3 None
12 Notor Banger[1] Blue B +7 +17 +4 Damage Reduction Resistance I
20% chance to become immune to the effects of Damage Reduction.
Active condition: Blue Red
13 Dig Labour[1] Green B +8 +13 +4 None
14 Pararoid R-5[1] Green B +7 +16 +2 None
15 Hoganmer[1] Green B +8 +10 +4 None
16 Victoroid[1] Green B +7 +18 +4 Buster Amplification I
Increase damage by 4% when equipping a buster.
Active condition: Green Yellow
17 Charge Shot[2] Blue B +6 +17 +4 Mobility I
The preparation time of the Charge Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: X
Immobilize Resistance I
20% chance to become immune to the effects of immobilize.
Active condition: Blue Red Yellow
18 X[2] Red B +9 +16 +3 Enhanced Buster Mastery I
Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: X
Buster Adaptability I
Reduced damage taken by 4% when equipping a buster.
Active condition: Red Blue Yellow
19 Strafing Barrage[3] Blue B +9 +10 +2 Power Increase I
Increases the damage rate of the Strafing Barrage by 5%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Axl
Machine Gun Adaptability I
Reduced damage taken by 4% when equipping a machine gun.
Active condition: Blue Red Green
20 Axl[3] Red B +7 +16 +3 Tactical reinforcement - Modified I
Increases the effect of Tactical reinforcement by 35%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated
Active condition: Axl
Thorough Preparation Amplification I
At 75% or more HP, increase damage by 4%.
Active condition: Red Blue Green
21 Massimo[2] Green B +6 +16 +4 Mobility I
The preparation time of the Berserker Charge is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated
Active condition: Massimo
Crisis Adaptability I
When below 30% HP, reduce damage taken by 6%.
Active condition: Green Yellow Red
22 Pallette[2] Yellow B +7 +18 +2 Backdoor Program I
When you hit your target with weapon, there is a chance to cause interference which will cancel new buffs 1 time. (Increased chance of triggering at 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Pallette
Damage Reduction Special Attack I
When you hit a target in damage reduction status, increase damage you deal by 4%
Active condition: Yellow Yellow Blue
23 Gigantic Mechaniloid CF-0[1] Red A +9 +21 +6 None
24 Anglerge[1] Red A +10 +24 +4 None
25 REX-2000[1] Red A +11 +18 +5 None
26 Launch Octopus[4] Red A +11 +24 +5 Launcher Modification I
Increases damage by 4% when equipping a launcher.
Active condition: Red Blue
27 Raiden[5] Red A +11 +18 +6 Melee Amplification I
Increase damage by 4% when equipping a melee weapon.
Active condition: Red Green
Thorough Preparation Adaptability I
When HP is 75% or higher, reduce damage taken by 4%.
Active condition: Red Green Yellow
28 Old Robot[1] Yellow A +7 +24 +5 None
29 Press Disposer[1] Yellow A +9 +22 +5 None
30 Mole Borer[1] Yellow A +9 +22 +6 None
31 Double[6] Yellow A +10 +20 +5 Damage Reduction Resistance I
20% chance to become immune to the effects of Damage Reduction.
Active condition: Yellow Yellow
32 Crescent Grizzly[7] Yellow A +11 +24 +4 Melee Adaptability I
Reduced damage taken by 4% when equipping a melee weapon.
Active condition: Yellow Red
Critical Hit Enhancement Special Attack I
When you hit a target in critical hit enhancement status, increase damage you deal by 6%
Active condition: Yellow Red Green
33 Bee Blader[1] Blue A +8 +21 +5 None
34 Volt Kurageil[1] Blue A +11 +22 +4 None
35 Hell Crusher[1] Blue A +10 +21 +5 None
36 Crystal Snail[5] Blue A +9 +24 +5 Slow Special Attack I
When you hit a target in slow status, increase the damage you deal by 4%
Active condition: Blue Yellow
Crisis Adaptability I
When below 30% HP, reduce damage taken by 6%.
Active condition: Blue Yellow Red
37 Frost Walrus[4] Blue A +9 +21 +6 Sprayer Adaptability I
Reduced damage taken by 4% when equipping a Sprayer.
Active condition: Blue Green
38 Maoh The Giant[1] Green A +7 +22 +5 None
39 RT-55J[1] Green A +9 +18 +5 None
40 Raider Killer[1] Green A +11 +22 +4 None
41 Botos[7] Green A +10 +24 +4 Shield Special Attack I
When you hit a target in shield status, increase damage you deal by 6%
Active condition: Green Red
Continuous Damage Special Attack I
When you hit a target in continuous damage status, increase the damage you deal by 4%
Active condition: Green Red Blue
42 Commander Yammark[6] Green A +11 +17 +5 Machine Gun Amplification I
Increase damage by 4% when equipping a machine gun.
Active condition: Green Blue
43 Z Saber[3] Yellow A +11 +18 +4 Enhanced Melee Mastery I
Increases the effect of Melee mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Zero
Melee Adaptability I
Reduced damage taken by 4% when equipping a melee weapon.
Active condition: Yellow Red Blue
44 Zero[3] Red A +7 +24 +5 Enhanced Rapid Response I
Increase the chance of Rapid Response triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Zero
BOSS Killer I
When your target is a boss character, increase damage you deal by 4%
Active condition: Red Yellow Blue
45 Explosive round[3] Blue A +9 +20 +5 Mobility I
The preparation time of the Explosive round is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Vile
CRID Enhancement Special Attack I
When you hit a target in CRID Enhancement status, increase the damage you deal by 6%
Active condition:
46 Vile[3] Yellow A +11 +21 +3 Countering Avenger I
Increases the effect of Revenge by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Vile
Continuous Damage Resistance I
20% chance to become immune to the effects of Continuous Damage.
Active condition: Yellow Blue Green
47 Marino[2] Green A +8 +18 +5 Godly Speed I
Become accelerated after using Blink, increasing movement speed by 6.5%, can be stacked up to 3 stacks. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Marino
Homeopathy Adaptability I
When HP is 50% or higher, reduce damage taken by 4%.
Active condition: Green Red Red
48 Layer[2] Red A +9 +21 +5 Show Time I
Reduced damage taken during Tenshouha by half. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Layer
Summon Sentinel I
When you are attacked by a summoned enemy, reduce the damage you take by 15%
Active condition: Red Yellow Yellow
49 Alia[2] Yellow A +8 +22 +6 Enhanced Intelligence analysis I
Increase the chance of Intelligence analysis triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Alia
Defense Reduction Special Attack I
When you hit a target in defense reduction status, increase the damage you deal by 4%
Active condition: Yellow Blue Green
50 Dr. Cain[1] Red S +10 +24 +7 Defense Reduction Resistance II
30% chance to become immune to the effects of Defense Reduction.
Active condition: Red Red
51 Epsilon[1] Red S +14 +24 +7 Defense Enhancement Special Attack II
When you hit a target in defense enhancement status, increase damage you deal by 8%
Active condition: Red Green
52 X & Zero[8] Red S +13 +27 +7 Buster Adaptability II
Reduced damage take by 6% when equipping a buster.
Active condition: Red Blue
Adversity Amplification II
When below 50% HP, increase damage by 6%.
Active condition: Red and Blue Blue
53 Dr. Doppler[1] Yellow S +12 +28 +6 Slow Resistance II
30% chance to become immune to the effects of Slow.
Active condition: Yellow Red
54 General[8] Yellow S +13 +29 +7 Launcher Adaptability II
Reduced damage taken by 6% when equipping a launcher.
Active condition: Yellow Green
Damage Enhancement Special Attack II
When you hit a target in damage enhancement status, increase damage you deal by 8%.
Active condition: Yellow Green Red
55 Professor Gaudile[1] Yellow S +11 +25 +7 Sprayer Amplification II
Increase damage by 6% when equipping a Sprayer.
Active condition: Yellow Yellow
56 Gate[1] Blue S +13 +24 +7 Defense Reduction Resistance II
30% chance to become immune to the effects of Defense Reduction.
Active condition: Blue Green
57 The beginning of legend[9] Blue S +12 +28 +7 Thorough Preparation Amplification II
At 75% or more HP, increase damage by 5%.
Active condition: Blue Blue
Continuous Damage Resistance II
30% chance to become immune to the effects of Continuous Damage.
Active condition: Blue Blue Blue
58 Vile MK-2 & Goliath[1] Blue S +14 +29 +5 Launcher Amplification II
Increase damage by 6% when equipping a launcher.
Active condition: Blue Yellow
59 Gareth[1] Green S +13 +22 +7 Melee Adaptability II
Reduced damage taken by 6% when equipping a melee weapon.
Active condition: Green Blue
60 Signas[1] Green S +11 +29 +7 Continuous Damage Resistance II
30% chance to become immune to the effects of Continuous Damage.
Active condition: Green Yellow
61 Agile[8] Green S +14 +27 +5 Acceleration Special Attack II
When you hit a target in accelerated status, increase the damage you deal by 8%.
Active condition: Green Red
Melee Amplification II
Increase damage by 6% when equipping a melee weapon.
Active condition: Green Red Yellow
62 Ultimate Armor X[2] Green S +11 +27 +7 Accelerate Charge I
Reduce the time needed to charge Plasma Charge Shot to maximum level by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Ultimate Armor X
Buster Amplification II
Increase damage by 6% when equipping a buster.
Active condition: Green and Blue Blue
63 Double Charged Shot[2] Red S +13 +25 +6 Mobility I
The preparation time of the Double Charged Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Second Armor X
64 Giga Crush[2] Blue S +11 +28 +7 Armor Improvement I
Increase the natural recovery speed of Armor Energy by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Second Armor X
65 Headbutt[2] Yellow S +13 +21 +7 Power Increase I
Increase the damage rate of the Headbutt by 5%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: First Armor X
66 RiCO[10] Blue S +10 +29 +7 Machine Gun Adaptability II
Reduced damage taken by 6% when equipping a machine gun.
Active condition: Blue Blue
Homeopathy Amplification II
At 50% or more HP, increase damage by 4%.
Active condition: Blue Blue Green
67 Dr. Light Yellow S +13 +27 +5 Damage Reduction Special Attack II
When you hit a target in damage reduction status, increase damage you deal by 6%.
Active condition: Yellow Yellow
Adversity Adaptability II
When below 50% HP, reduce damage taken by 6%.
Active condition: Yellow Yellow Green
68 Mummy Armored Soldier[11] Blue A +7 +22 +4 Sprayer Amplification I
Increase damage by 4% when equipping a Sprayer.
Active condition: Blue Red
69 Pumpkin Head Dark Man[11] Yellow S +13 +28 +7 Immobilize Resistance II
30% chance to become immune to the effects of immobilize.
Active condition: Yellow Green
Immobilize Special Attack II
When you hit a target in immobile status, increase the damage you deal by 6%.
Active condition: Yellow Green Red
70 Dr. Psyche[8] Blue S +11 +29 +7 Slow Special Attack II
When you hit a target in slow status, increase the damage you deal by 6%
Active condition: Blue Yellow
Damage Reduction Resistance II
30% chance to become immune to the effects of Damage Reduction.
Active condition: Blue Yellow Red
71 Duel with X-Hunters[12] Yellow S +12 +27 +7 Crisis Adaptability II
When below 30% HP, reduce damage taken by 8%.
Active condition: Yellow Red
Homeopathy Adaptability II
When HP is 50% or higher, reduce damage taken by 5%.
Active condition: Yellow Red Blue
72 The Rebellion of Doppler[13] Green S +13 +28 +7 Buster Amplification II
Increase damage by 6% when equipping a buster.
Active condition: Green Red
Buster Adaptability II
Reduced damage taken by 6% when equipping a buster.
Active condition: Green Red Yellow
73 Twin Heroes[14] Red S +13 +29 +6 Melee Amplification II
Increase damage by 6% when equipping a melee weapon.
Active condition: Red Blue
Melee Adaptability II
Reduced damage taken by 6% when equipping a melee weapon.
Active condition: Red Blue Blue
74 Starting Dash[15] Blue A +7 +21 +5 Starting Dash I
Gains speed up status when entering a stage, with movement speed increased by 15%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Blue Green
75 Burn Dinorex[16] Red A +13 +22 +3 Continuous Damage Special Attack I
When you hit a target in continuous damage status, increase the damage you deal by 4%
Active condition: Red Red
76 Ground Scaravich[17] Yellow A +7 +20 +7 Defense Reduction Resistance I
20% chance to become immune to the effects of Defense Reduction.
Active condition: Yellow Green
77 Gravity Beetle[18] Blue A +9 +25 +4 Immobilize Special Attack I
When you hit a target in immobile status, increase the damage you deal by 4%
Active condition: Blue Blue
78 Wire Sponge[19] Green A +11 +21 +4 Thorough Preparation Amplification I
At 75% or more HP, increase damage by 4%.
Active condition: Green Green
79 Swordy[20] Red B +10 +10 +2 None
80 Ratty[20] Yellow B +7 +11 +4 None
81 Puffy[20] Blue B +6 +18 +4 None
82 Fishy[20] Green B +7 +14 +3 None
83 FireMan.EXE[20] Fire A +10 +18 +4 Sprayer Amplification I
Increase damage by 4% when equipping a Sprayer.
Active condition: Red Yellow
84 GutsMan.EXE[20] Yellow A +11 +11 +6 Homeopathy Amplification I
At 50% or more HP, increase damage by 3%.
Active condition: Yellow Green
85 ColorMan.EXE[20] Blue A +9 +21 +4 Defense Enhancement Special Attack I
When you hit a target in defense enhancement status, increase damage you deal by 6%
Active condition: Blue Red
86 NumberMan.EXE[20] Green A +2 +27 +7 Slow Resistance I
20% chance to become immune to the effects of Slow.
Active condition: Green Blue
87 Eugene Chaud[20] Red S +14 +21 +6 Defense Reduction Special Attack II
When you hit a target in defense reduction status, increase the damage you deal by 6%.
Active condition: Red Blue
88 Lan Hikari[20] Yellow S +11 +22 +7 Damage Reduction Resistance II
30% chance to become immune to the effects of Damage Reduction.
Active condition: Yellow Red
89 Mayl Sakurai[20] Blue S +9 +34 +6 Thorough Preparation Adaptability II
When HP is 75% or higher, reduce damage taken by 6%.
Active condition: Blue Yellow
90 Dex Oyama[20] Green S +9 +29 +7 Homeopathy Adaptability II
When HP is 50% or higher, reduce damage taken by 5%.
Active condition: Green Yellow
91 Sigma (X4 3rd form)[21] Yellow S +14 +22 +8 Shield Special Attack II
When you hit a target in shield status, increase damage you deal by 8%.
Active condition: Yellow Blue
Sprayer Adaptability II
Reduced damage taken by 6% when equipping a Sprayer.
Active condition: Yellow Blue Green
92 Storm Eagle[22] Blue A +9 +19 +5 Slow Resistance I
20% chance to become immune to the effects of Slow.
Active condition: Blue Green
93 Big Bang Strike[3] Red S +16 +25 +5 Accelerate Charge I
Reduce the duration needed to activate Big Bang Strike by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Proto Man
Homeopathy Amplification II
At 50% or more HP, increase damage by 4%.
Active condition: Red Yellow Blue
94 Proto Shield[3] Yellow S +9 +27 +8 Mobility I
The preparation time of the Proto Shield is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Proto Man
Summon Sentinel II
When you are attacked by a summoned enemy, reduce the damage you take by 20%
Active condition: Yellow Red Blue
95 Super Mega Man[2] Red S +14 +22 +7 Enhanced Buster Mastery I
Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Super Mega Man
Buster Amplification II
Increase damage by 6% when equipping a buster.
Active condition: Red Blue Green
96 Supporting Beat[2] Blue S +13 +29 +6 Enhanced Collaboration I
Increases the effect of Collaboration by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Super Mega Man
Shield Special Attack II
When you hit a target in shield status, increase damage you deal by 8%
Active condition: Blue Red Green
97 Roll[2] Green A +8 +21 +6 Sweeping Time I
When you use Roll Swing or Mopping, remove all negative statuses you currently have
Active condition: Roll
Player Sentinel I
When you are attacked by a player, reduce the damage you take by 4%
Active condition: Green Red Yellow
98 Supporting Eddie[2] Red A +7 +27 +4 Show Time I
Will not take any damage when using Supporting Eddie. (Extend the duration of invulnerability for 5 stars) When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Roll
Continuous Damage Resistance I
20% chance to become immune to the effects of Continuous Damage.
Active condition: Red Green Yellow
99 Rainy Turtloid[23] Red A +6 +18 +8 Defense Reduction Resistance I
20% chance to become immune to the effects of Defense Reduction.
Active condition: Red Green
Launcher Adaptability I
Reduced damage taken by 4% when equipping a launcher.
Active condition: Red Green Green
100 Adion Ride Chaser[23] Blue A +13 +21 +4 Acceleration Special Attack I
When you hit a target in accelerated status, increase the damage you deal by 6%
Active condition: Blue Yellow
Damage Enhancement Special Attack I
When you hit a target in damage enhancement status, increase damage you deal by 6%
Active condition: Blue Yellow Yellow
101 Merry Christmas Red S +11 +27 +8 Slow Resistance II
30% chance to become immune to the effects of Slow.
Active condition: Red Yellow
Divine Night Blessing I
When HP is <50%, you get a defense enhancement status, which decreases damage received by 40%. It can only be triggered once in a battle when you equip more that 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Red Yellow Red
102 First Dream of the Year Yellow A +9 +24 +5 Adversity Adaptability I
When below 50% HP, reduce damage taken by 4%.
Active condition: Yellow Green
Defense Enhancement Special Attack I
When you hit a target in defense enhancement status, increase damage you deal by 6%
Active condition: Yellow Green Yellow
103 Sigma[3] Green S +16 +24 +5 Enhanced Viral Spread I
Increase the chance of Viral Spread triggering by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Sigma
Slow Special Attack II
When you hit a target in slow status, increase the damage you deal by 6%
Active condition: Green Green Blue
104 Command Mission X[2] Red S +15 +22 +6 Open Fire I
Increase damage by 20% when equipping a Sprayer. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Ultimate Armor X (CM)
Machine Gun Amplification II
Increase damage by 6% when equipping a machine gun.
Active condition: Red Red Yellow
105 Isoc[24] Red S +11 +32 +7 Immobilize Resistance II
30% chance to become immune to the effects of immobilize.
Active condition: Red Red
Player Sentinel II
When you are attacked by a player, reduce the damage you take by 6%.
Active condition: Red Red Green
106 Violen[24] Yellow S +18 +24 +5 Player Killer II
When your target is a player, increase damage you deal by 6%
Active condition: Yellow Yellow
CRID Enhancement Special Attack II
When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
Active condition: Yellow Yellow Red
107 Berkana[24] Blue S +13 +28 +7 Continuous Damage Special Attack II
When you hit a target in continuous damage status, increase the damage you deal by 6%
Active condition: Blue Blue

Active condition: Blue Blue Yellow
108 Colonel Redips[24] Green S +13 +24 +7 Boss Sentinel II
When you are attacked by a boss character, reduce the damage you take by 6%
Active condition: Green Green
Sprayer Amplification II
Increase damage by 6% when equipping a Sprayer.
Active condition: Green Green Blue
109 Crash Roader[25] Red B +6 +13 +4 None
110 Crusher[25] Yellow B
111 Blady[25] Blue B +3 +13 +4 None
112 Snow Shooter[25] Green B +8 +13 +4 None
113 Mac[25] Red A +11 +24 +5 Player Killer I
When your target is a player, increase damage you deal by 4%
Active condition: Red Blue
114 Wild Jango[25] Yellow A +11 +24 +5 Acceleration Special Attack I
When you hit a target in accelerated status, increase the damage you deal by 6%
Active condition: Yellow Green
115 Rabbit Ride Armor[25] Blue A +11 +24 +5 Shield Special Attack I
When you hit a target in shield status, increase damage you deal by 6%
Active condition: Blue Green
116 Douglas[25] Green A +11 +24 +5 No Weapon Resistance I
20% chance to become immune to the effects of No Weapon.
Active condition: Green Blue
117 Red[25] Red S +10 +24 +7 Crisis Amplification II
When below 30% HP, increase damage by 8%.
Active condition: Red Red
118 Nightmare Phenomenon[25] Yellow S +10 +24 +7 Thorough Preparation Adaptability II
When HP is 75% or higher, reduce damage taken by 6%.
Active condition: Yellow Red
119 Velguarder[25] Blue S +10 +24 +7 Acceleration Special Attack II
When you hit a target in accelerated status, increase the damage you deal by 8%
Active condition: Blue Yellow
120 Shadow Devil[25] Green S +10 +24 +7 Damage Reduction Special Attack II
When you hit a target in damage reduction status, increase damage you deal by 6%
Active condition: Green Yellow
121 First Strike Red A +15 +13 +3 First Strike I
Gain damage enhancement when entering a stage, with damage increased by 12%. It can only be triggered once in a battle when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Red Yellow
122 Z Saber (Z)[3] Red A +13 +22 +3 Open Fire I
Increase damage by 20% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Zero(Z)
Boss Sentinel I
When you are attacked by a boss character, reduce the damage you take by 4%
Active condition: Red Red Green
123 Zero Knuckle[3] Green A +14 +10 +5 Knuckle Enhancement I
The preparation time of Zero Knuckle is reduced by 20% (The attack will gain an additional effect of gaining a random buff at 5 stars when hitting target).When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Zero(Z)
No Weapon Special Attack I
When you hit a target in no weapon status, increase the damage you deal by 4%
Active condition: Green Red Red
124 Cyber-elf[2] Yellow S +10 +31 +7 Enhanced Cyber-elf I
Increase the number of attacks and target-lock speed of Cyber-elf by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Ciel
Defense Reduction Resistance II
30% chance to become immune to the effects of Defense Reduction.
Active condition: Yellow Red Green
125 Ciel System[2] Red S +7 +27 +9 Enhance Preventive Shield I
Increase the effective duration of Preventive Shield by 40% (It cannot be removed at 5 stars). When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Ciel
Crisis Adaptability II
When below 30% HP, reduce damage taken by 8%.
Active condition: Red Yellow Green
126 Boomerang Kuwanger[26] Yellow A +11 +19 +3 Damage Enhancement Special Attack I
When you hit a target in damage enhancement status, increase damage you deal by 6%
Active condition: Yellow Yellow
127 Flame Mammoth[27] Red A +10 +29 +3 Sprayer Adaptability I
Reduced damage taken by 4% when equipping a Sprayer.
Active condition: Red Yellow
Slow Special Attack I
When you hit a target in slow status, increase the damage you deal by 4%
Active condition: Red Yellow Green
128 Bospider[28] Blue A +7 +16 +8 Summon Sentinel I
When you are attacked by a summoned enemy, reduce the damage you take by 15%
Active condition: Blue Blue
Adversity Amplification I
When below 50% HP, increase damage by 4%.
Active condition: Blue Blue Green
129 Summer Mettaur Gigant Yellow A +7 +27 +4 Machine Gun Amplification I
Increase damage by 4% when equipping a machine gun.
Active condition: Yellow Blue
130 Summer Penguin Green S +9 +29 +9 Slow Special Attack II
When you hit a target in slow status, increase the damage you deal by 6%
Active condition: Green Green
Player Sentinel II
When you are attacked by a player, reduce the damage you take by 6%
Active condition: Green Green Red
131 Crisis Countdown 16-Hour Yellow S +16 +21 +7 Crisis Amplification II
When below 30% HP, increase damage by 8%.
Active condition: Yellow Green
Slow Resistance II
30% chance to become immune to the effects of Slow.
Active condition: Yellow Green Blue
132 The Nightmare Virus Blue S +16 +31 +4 Damage Enhancement Special Attack II
When you hit a target in damage enhancement status, increase damage you deal by 8%
Active condition: Blue Yellow
Damage Reduction Special Attack II
When you hit a target in damage reduction status, increase damage you deal by 6%
Active condition: Blue Yellow Red
133 Legacy for the New Generation Red S +10 +33 +7 Launcher Amplification II
Increase damage by 6% when equipping a launcher.
Active condition: Red Blue
Machine Gun Adaptability II
Reduced damage taken by 6% when equipping a machine gun.
Active condition: Red Blue Yellow
134 Onward to Space... Green S +13 +27 +7 Damage Reduction Resistance II
30% chance to become immune to the effects of Damage Reduction.
Active condition: Green Red
Adversity Amplification II
When below 50% HP, increase damage by 6%.
Active condition: Green Red Yellow
135 Spiral Blast Shot[2] Red S +14 +25 +6 Mobility I
The preparation time of the Spiral Blast Shot is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: First Armor X
Thorough Preparation Amplification II
At 75% or more HP, increase damage by 5%.
Active condition: Red Yellow Yellow


136 Aile[2] Blue A +11 +18 +5 Enhanced Soul Reveberation I
Enhanced the effects of Soul Reverberation by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Aile
Melee Amplification I
Increase damage by 4% when equipping a melee weapon.
Active condition: Blue Red Yellow
137 MODEL ZX[2] Red A +10 +21 +5 M.E.G.A. System I
During the transformation, delay the consumption of Biometal energy by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Aile
Homeopathy Adaptability I
When HP is 50% or higher, reduce damage taken by 4%.
Active condition: Red Blue Yellow
138 Pandora[3] Blue S +16 +24 +5 Enhance Funnel I
Increase the number of attacks and target-lock speed of funnels by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Pandora
Player Killer II
When your target is a player, increase damage you deal by 6%
Active condition: Blue Green Green
139 Homing Plasma[3] Green S +11 +27 +7 Complete penetration I
Homing Plasma now penetrates terrains and obstacles (at 5-Star, the duration of immobilization is extended). When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Pandora
Immobilize Special Attack II
When you hit a target in immobile status, increase the damage you deal by 6%
Active condition: Green Green Blue
140 Happy Valentine's Day Green S +11 +35 +6 Continuous Damage Special Attack II
When you hit a target in continuous damage status, increase the damage you deal by 6%
Active condition: Green Blue
RiCO's Thoughts I
When using character skill to hit a BOSS character, it will weaken the target's attack damage by 28%. This skill will only trigger once per battle and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Green Blue Blue
141 Tunnel Rhino Yellow A +6 +18 +8 Sprayer Amplification I
Increase damage by 4% when equipping a Sprayer.
Active condition: Yellow Red
Defense Reduction Resistance I
20% chance to become immune to the effects of Defense Reduction.
Active condition: Yellow Red Red
142 Wheel Gator Green A +13 +21 +4 Crisis Amplification I
When below 30% HP, increase damage by 6%.
Active condition: Green Yellow
Player Killer I
When your target is a player, increase damage you deal by 4%
Active condition: Green Yellow Green
143 Final Sigma W[21] Blue S +13 +28 +7 No Weapon Resistance II
30% chance to become immune to the effects of No Weapon.
Active condition: Blue Blue
Defense Enhancement Special Attack II
When you hit a target in defense enhancement status, increase damage you deal by 8%
Active condition: Blue Blue Green
144 Gigantic Mechaniloid CF-0 Jealous-type Red A +7 +16 +8 Player Sentinel I
When you are attacked by a player, reduce the damage you take by 4%
Active condition: Red Yellow
Adversity Adaptability I
When below 50% HP, reduce damage taken by 4%.
Active condition: Red Red Yellow
145 Kerberos[29] Red B +9 +16 +2 None
146 Carryarm[29] Yellow B +7 +10 +4 None
147 Pantheon Hunter[29] Blue B +7 +16 +3 None
148 Battle Tutle Bros.[29] Green B +5 +14 +5 None
149 Herculious Anchus[29] Red A +13 +21 +2 Damage Reduction Special Attack I
When you hit a target in damage reduction status, increase damage you deal by 4%
Active condition: Red Yellow
150 Hanumachine[29] Yellow A +10 +18 +5 Slow Resistance I
20% chance to become immune to the effects of Slow.
Active condition: Yellow Blue
151 Blizzack Staggroff[29] Blue A +8 +20 +5 Thorough Preparation Adaptability I
When HP is 75% or higher, reduce damage taken by 4%.
Active condition: Blue Red
152 Maha Ganeshariff[29] Green A +7 +27 +4 Immobilize Resistance I
20% chance to become immune to the effects of immobilize.
Active condition: Green Yellow
153 Omega 1st Form[29] Red S +14 +27 +5 Player Killer II
When your target is a player, increase damage you deal by 6%
Active condition: Red Yellow
154 Weil[29] Yellow S +10 +25 +7 Thorough Preparation Amplification II
At 75% or more HP, increase damage by 5%.
Active condition: Yellow Red
155 Elpizo 2nd Form[29] Blue S +13 +24 +6 Defense Reduction Special Attack II
When you hit a target in defense reduction status, increase the damage you deal by 6%
Active condition: Blue Blue
156 Dark Elf[29] Green S +9 +34 +5 Shield Special Attack II
When you hit a target in shield status, increase damage you deal by 8%
Active condition: Green Green
157 Leviathan[3] Blue S +16 +22 +5 Mobility I
The preparation time of the Spirit of the Ocean is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Leviathan
Slow Resistance II
30% chance to become immune to the effects of Slow.
Active condition: Blue Blue Green
158 MegaMan Volnutt[2] Blue A +10 +21 +5 Open Fire I
Increase damage by 20% when equipping a buster.When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: MegaMan Volnutt
Adversity Amplification I
When below 50% HP, increase damage by 4%.
Active condition: Blue Blue Yellow
159 Tron Bonne[3] Red S +10 +24 +8 Enhanced Beacon Bombs I
The preparation time of Beacon Bombs is reduced by 20% and its travel speed increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Tron Bonne
Launcher Adaptability II
Reduced damage taken by 6% when equipping a launcher.
Active condition: Red Red Blue
160 Bonne Family Green S +13 +31 +6 Homeopathy Amplification II
At 50% or more HP, increase damage by 4%.
Active condition: Green Red
Launcher Amplification II
Increase damage by 6% when equipping a launcher.
Active condition: Green Red Yellow
161 Neon Tiger[30] Red A +12 +20 +4 Defense Reduction Special Attack I
When you hit a target in defense reduction status, increase the damage you deal by 4%
Active condition: Red Red
CRIT Enhancement Special Attack I
When you hit a target in CRIT Enhancement status, increase damage you deal by 6%
Active condition: Red Red Green
162 Jet Stingray[31] Yellow A +9 +27 +4 Crisis Amplification I
When below 30% HP, increase damage by 6%.
Active condition: Yellow Yellow
Player Killer I
When your target is a player, increase damage you deal by 4%
Active condition: Yellow Yellow Red
163 Infinity Mijinion[32] Blue A +9 +18 +7 Player Sentinel I
When you are attacked by a player, reduce the damage you take by 4%
Active condition: Blue Blue
Continuous Damage Resistance I
20% chance to become immune to the effects of Continuous Damage.
Active condition: Blue Blue Yellow
164 Spike Rosered[33] Green A +11 +20 +5 Homeopathy Amplification I
At 50% or more HP, increase damage by 3%.
Active condition: Green Green
Damage Reduction Resistance I
20% chance to become immune to the effects of Damage Reduction.
Active condition: Green Green Blue
165 Comrade Forever Red S +17 +25 +6 Boss Sentinel II
When you are attacked by a boss character, reduce the damage you take by 6%
Active condition: Red Blue
BOSS Killer II
When your target is a boss character, increase damage you deal by 6%
Active condition: Red Blue Red
166 The supreme commander of Repliforce Yellow S +11 +31 +7 Player Sentinel II
When you are attacked by a player, reduce the damage you take by 6%
Active condition: Yellow Blue
Acceleration Special Attack II
When you hit a target in accelerated status, increase the damage you deal by 8%
Active condition: Yellow Blue Yellow
167 Magna Centipede[34] Red A +7 +29 +4 Acceleration Special Attack I
When you hit a target in accelerated status, increase the damage you deal by 6%
Active condition: Red Green
Crisis Adaptability I
When below 30% HP, reduce damage taken by 6%.
Active condition: Red Green Green
168 Blizzard Wolfang[34] Blue A +10 +21 +5 Thorough Preparation Amplification I
At 75% or more HP, increase damage by 4%.
Active condition: Blue Yellow
No Skill Resistance I
20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
Active condition: Blue Yellow Red
169 Copy X[2] Blue S +11 +29 +7 Buster Proficiency I
Increase the effect of Buster Mastery and Buster Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Copy X
Homeopathy Adaptability II
When HP is 50% or higher, reduce damage taken by 5%.
Active condition: Blue Blue Green
170 Omega[3] Red S +18 +21 +5 Melee Proficiency I
Increase the effect of Melee Proficiency and Melee Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Omega
No Weapon Resistance II
30% chance to become immune to the effects of No Weapon.
Active condition: Red Red Green
171 Hoshio-kun Green S +13 +28 +7 BOSS Killer II
When your target is a boss character, increase damage you deal by 6%
Green Yellow
Ramen Shield I
When below 50% HP, gain the Ramen Shield that can withstand 100% attack damage. The skill will only be triggered once during a stage and when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Green Yellow Yellow
172 Taketento[35] Red B +5 +21 +3 None
173 Elec'n[35] Yellow B +7 +11 +5 None
174 Count Bomb NEO[35] Blue B +10 +9 +4 None
175 Sniper Joe[35] Green B +8 +15 +3 None
176 Cut Man[35] Red A +13 +18 +3 Immobilize Special Attack I
When you hit a target in immobile status, increase the damage you deal by 4%
Active condition: Red Red
177 Guts Man[35] Yellow A +8 +22 +4 Shield Special Attack I
When you hit a target in shield status, increase damage you deal by 6%
Active condition: Yellow Yellow
178 Air Man[35] Blue A +9 +18 +5 Continuous Damage Special Attack I
When you hit a target in continuous damage status, increase the damage you deal by 4%
Active condition: Blue Blue
179 Wood Man[35] Green A +6 +22 +6 Thorough Preparation Adaptability I
When HP is 75% or higher, reduce damage taken by 4%.
Active condition: Green Green
180 Dr. Wily[35] Red S +14 +26 +5 Damage Enhancement Special Attack II
When you hit a target in damage enhancement status, increase damage you deal by 8%
Active condition: Red Red
181 Kalinka[35] Yellow S +6 +32 +8 No Skill Resistance II
30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
Active condition: Yellow Yellow
182 Dr. Light[35] Blue S +9 +29 +7 Adversity Amplification II
When below 50% HP, increase damage by 6%.
Active condition: Blue Blue
183 Dr. Cossack[35] Green S +11 +28 +6 Defense Reduction Resistance II
30% chance to become immune to the effects of Defense Reduction.
Active condition: Green Green
184 Megaman Family Green S +14 +29 +7 Player Sentinel II
When you are attacked by a player, reduce the damage you take by 6%
Active condition: Green Blue
Confusion Resistance II
30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Active condition: Green Blue Red
185 Mega Man[2] Blue B +7 +17 +4 Enhanced Buster Mastery I
Increases the effect of Buster Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Mega Man
Buster Adaptability I
Reduced damage taken by 4% when equipping a buster.
Active condition: Blue Green Green
186 Leaf Shield[2] Green B +6 +13 +5 Quick Restart I
Launch the leave shield and when it hits a target, there is a chance to make the skill available immediately again (triggers 100% at 5-star). This effect can only be triggered once more after a 15-second cooldown and when you equip more that 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Mega Man
Slow Special Attack I
When you hit a target in slow status, increase the damage you deal by 4%
Active condition: Green Green Blue
187 Mega Man & Bass Yellow S +16 +27 +6 Defense Enhancement Special Attack II
When you hit a target in defense enhancement status, increase damage you deal by 8%
Active condition: Yellow Blue
Continuous Damage Resistance II
30% chance to become immune to the effects of Continuous Damage.
Active condition: Yellow and Blue Blue
188 Sigma Virus[21] Red S +11 +29 +8 Damage Reduction Special Attack II
When you hit a target in damage reduction status, increase damage you deal by 6%
Active condition: Red Green
Thorough Preparation Adaptability II
When HP is 75% or higher, reduce damage taken by 6%.
Active condition: Red Red Green
189 Iris[2] Red S +10 +27 +8 Repair Device I
When summoning Floating Mines, remove a random negative status you have, with a chance to gain an invincible shield (increased chance of triggering at 5 stars). However, Mines summoned by Auto Defense will not trigger this effect. When you equip more than 1 copy of a card, only the card with higher star rank will be activated.
Active condition: Iris
Homeopathy Adaptability II
When HP is 50% or higher, reduce damage taken by 5%.
Active condition: Red Red Blue
190 Ferham[3] Red S +14 +25 +6 Tyrant Queen I
Enhance the effect of Quality of Queen by 20% and increase the chance to trigger Sadistic by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Ferham
Out of Control Resistance II
30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Active condition: Red Yellow Yellow
191 Biometal Model X Blue A +10 +22 +5 No Weapon Resistance I
20% chance to become immune to the effects of No Weapon.
Active condition: Blue Blue
Buster Adaptability II
Reduced damage taken by 6% when equipping a buster.
Active condition: Blue Blue Blue
192 Biometal Model Z Red A +13 +20 +5 Defense Enhancement Special Attack I
When you hit a target in defense enhancement status, increase damage you deal by 6%
Active condition: Red Red
No Skill Resistance II
30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
Active condition: Red Red Red
193 Operator Trio[36] Yellow S +11 +30 +7 Melee Adaptability II
Reduced damage taken by 6% when equipping a melee weapon.
Active condition: Yellow Yellow
No Weapon Resistance II
30% chance to become immune to the effects of No Weapon.
Active condition: Yellow Yellow Green
194 Hero's Awakening[37] Blue S +14 +28 +6 Confusion Resistance II
30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Active condition: Blue Blue
Out of Control Resistance II
30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Active condition: Blue Blue Green
195 Duel in Yggdrasil[38] Yellow S +14 +21 +8 Boss Sentinel II
When you are attacked by a boss character, reduce the damage you take by 6%
Active condition: Yellow Yellow
Adversity Amplification II
When below 50% HP, increase damage by 6%.
Active condition: Yellow Yellow Red
196 Mystery of True Identity[39] Red S +11 +32 +7 Immobilize Special Attack II
When you hit a target in immobile status, increase the damage you deal by 6%
Active condition: Red Red
Shield Special Attack II
When you hit a target in shield status, increase damage you deal by 8%
Active condition: Red Red Yellow
197 Ragnarok[40] Green S +18 +16 +7 Crisis Adaptability II
When below 30% HP, reduce damage taken by 8%.
Active condition: Green Green
Crisis Amplification II
When below 30% HP, increase damage by 8%.
Active condition: Green Green Blue
198 Magnamalo[41] Red S +16 +24 +6 Acceleration Special Attack II
When you hit a target in accelerated status, increase the damage you deal by 8%
Active condition: Red Blue
Continuous Damage Special Attack II
When you hit a target in continuous damage status, increase the damage you deal by 6%
Active condition: Red Red Blue
199 Hunter[41] Blue S +13 +28 +7 Machine Gun Amplification II
Increase damage by 6% when equipping a machine gun.
Active condition: Yellow Blue
BOSS Killer II
When your target is a boss character, increase damage you deal by 6%
Active condition: Yellow Blue Blue
200 Hunting companions[41] Yellow S +10 +31 +8 Immobilize Resistance II
30% chance to become immune to the effects of immobilize.
(...)
Continuous Damage Resistance II
30% chance to become immune to the effects of Continuous Damage.
201 Master Utsushi[41] Green S +15 +23 +7 Adversity Adaptability II
(...)
Summon Sentinel II
(...)
202 Hinoa & Minoto[41] Red S +12 +32 +6 Kamura Maiden I
(...)
Bunny Dango I
(...)
203 Bishaten[41] Yellow A +9 +22 +7 No Skill Resistance I
20% chance to become immune to the effects of no skills; the same type of chance can be stacked.
Active condition: Yellow Green
Confusion Resistance I
20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Active condition: Yellow Green Red
204 Goss Harag[41] Blue A +12 +22 +5 Machine Gun Amplification I
Increase damage by 4% when equipping a machine gun.
Active condition: Blue
Defense Reduction Special Attack I
When you hit a target in defense reduction status, increase the damage you deal by 4%
Active condition: Blue Blue Green
205 Aknosom[41] Red A +11 +18 +6 Shield Special Attack I
When you hit a target in shield status, increase damage you deal by 6%
Active condition: Red Red
Crisis Amplification I
When below 30% HP, increase damage by 6%.
Active condition: Red Red Blue
206 Tetranadon[41] Green A +7 +29 +6 Launcher Amplification I
Increase damage by 4% when equipping a launcher.
Active condition: Green Yellow
Out of Control Resistance I
20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Active condition: Green Green Yellow
207 Third Armor X[2] Yellow S +11 +26 +8 Hyper Chip Enhancement I
(...)
Buster Adaptability II
(...)
208 Cross Charge Shot[2] Blue S +15 +24 +6 Mobility I
(...)
No Skill Resistance II
(...)
209 Sigma (X4 2nd form)[3] Green S +18 +21 +5 Complete penetration I
(...)
Player Killer II
(...)
210 MegaMan.EXE[2] Blue A +8 +27 +4
211 Charge Shot[2] Yellow A +10 +21 +4
212 Bass.EXE[3] Red S +13 +27 +7
213 Life Aura[3] Yellow S +11 +25 +8
214 Magma Dragoon[2] Red S +15 +16 +8
215 Summer Mammoth Blue S +11 +31 +7 Slow Resistance II
30% chance to become immune to the effects of Slow.
Active condition: Blue Green
Sprayer Amplification II
Increase damage by 6% when equipping a Sprayer.
Active condtion: 1 Blue and Green Green
216 The Summer of the Operators Yellow S +13 +32 +7
217 Armor Armarge[34] Yellow A
218 Web Spider[34] Green A
219 Command Mission Zero[3] Red S +18 +20 +5 Wrath I
(...)
Active condition: Absolute Zero
Crisis Amplification II
(...)
220 Harpuia[2] Green S +11 +30 +6
221 Hell Sigma Yellow S +14 +27 +7
222 X-Hunters Blue S +15 +35 +5
223 Bit[3] Yellow A +7 +23 +5
224 Colonel[3] Red S +16 +20 +7
225 Blinking Slash[3] Yellow S +13 +32 +5
226 Falcon Armor X[2] Blue S +12 +29 +6
227 Elite Hunter Blue S +15 +35 +5 Double Amplification (BS)II
When you equip a buster and melee weapon at the same time, increase damage by 8%.
Active condition: Blue Red
Double Adaptability (BS)II
When you equip a buster and melee weapon at the same time, reduce damage taken by 8%.
Active condition: Blue Blue Red
228 Hunter Crew Green A +6 +27 +7 Launcher Adaptability I
Reduced damage taken by 4% when equipping a launcher.
Active condition: Green Yellow
Adversity Adaptability I
When below 50% HP, reduce damage taken by 4%.
Active condition: Green Yellow Blue
229 Cancer Bubble[42] Red A
230 Libra Scales[42] Yellow A +3 +36 +4 Machine Gun Adaptability I
231 Wolf Woods[42] Blue A +14 +18 +3 Melee Adaptability I
232 Cygnus Wing[42] Green A +9 +21 +5 Confusion Resistance I
233 Sonia Strumm[42] Red S +14 +26 +5 Sprayer Adaptability II
Reduced damage taken by 6% when equipping a Sprayer.
Active condition: Red Green
234 Bud Bison[42] Yellow S +6 +32 +8 Crisis Adaptability II
When below 30% HP, reduce damage taken by 8%.
Active condition: Yellow Blue
235 Geo Stelar[42] Blue S +9 +29 +7 Boss Sentinel II
When you are attacked by a boss character, reduce the damage you take by 6%.
Active condition: Blue Yellow
236 Luna Platz[42] Green S +11 +28 +6 Thorough Preparation Adaptability II
When HP is 75% or higher, reduce damage taken by 6%.
Active condition: Green Red
237 Leo Kingdom[42] Red S +13 +28 +7 Damage Reduction Resistance II
(...)
Active condition: Red Yellow
Sprayer Amplification II
(...)
Active condition: Red Red Yellow
238 Andromeda[42] Yellow S +14 +24 +8 Defense Reduction Special Attack II
When you hit a target in defense reduction status, increase the damage you deal by 6%
Active condition: Yellow Green
Out of Control Special Attack II
When you hit a target in Out of Control status, increase the damage you deal by 6%
Active condition: Yellow Yellow Green
239 Pegasus Magic[42] Blue S +15 +21 +7 Slow Special Attack II
When you hit a target in slow status, increase the damage you deal by 6%
Active condition: Blue Red
Immobilize Resistance II
30% chance to become immune to the effects of Immobilize.
Active condition: Blue Blue Red
240 Dragon Sky[42] Green S +11 +35 +6 Machine Gun Amplification II
Increase damage by 6% when equipping a machine gun.
Active condition: Green Blue
Out of Control Resistance II
30% chance to become immune to the effects of Out of Control, the same type of chance can be stacked.
Active condition: Green Green Blue
241 EM Wave Change! Blue S +14 +31 +8 Buster Adaptability II
Reduced damage taken by 6% when equipping a buster.
Active condition: Blue Green
Geo Stelar On Air! I
When using character skills to hit a boss, you will gain invulnerability status, which prevents you from taking damage. After it is triggered, it can only be triggered once more after a 45-second cooldown.
Active condition: Blue and Green Green
242 Wolf Sigma[21] Blue S +10 +32 +8 Player Kiler II
When your target is a player, increase damage you deal by 6%.
Active condition: Blue Red
Launcher Adaptability II
Reduced damage taken by 6% when equipping a launcher.
Active condition: Blue Red Yellow
243 DAN Red A +6 +28 +6 Immobilize Resistance I
20% chance to become immune to the effects of Immobilize.
Active condition: Red Green
Slow Resistance I
20% chance to become immune to the effects of Slow.
Active condition: Red Green Blue
244 R. MIKA Yellow A +13 +16 +6 Player Sentinel I
When you are attacked by a player, reduce the damage you take by 4%.
Active condition: Yellow and 1 Blue
Thorough Preparation Adaptability I
When HP is 75% or higher, reduce damage taken by 4%.
Active condition: Yellow Blue Red
245 JURI Blue A +12 +21 +5 Acceleration Special Attack I
When you hit a target in accelerated status, increase the damage you deal by 6%.
Active condition: Blue Yellow
Out of Control Resistance I
20% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Active condition: Blue Yellow Green
246 E. HONDA Green A +8 +18 +7 Homeopathy Adaptability I
When HP is 50% or higher, reduce damage taken by 4%.
Active condition: Green Red
Defense Reduction Resistance I
20% chance to become immune to the effects of Defense Reduction.
Active condition: Green Red Yellow
247 POISON Red A +16 +14 +5 Preventive Shield Special Attack I
When you hit a target in Preventive Shield status, increase the damage you deal by 6%.
Active condition: Red Red
Damage Reduction Resistance I
20% chance to become immune to the effects of Damage Reduction.
Active condition: Red Red Green
248 VEGA Yellow A +14 +16 +5 Adversity Amplification I
When below 50% HP, increase damage by 4%.
Active condition: Yellow Yellow
Interference Special Attack I
When you hit a target in interference status, increase the damage you deal by 6%.
Active condition: Yellow Yellow Blue
249 LUCIA Blue A +10 +21 +6 Damage Reduction Special Attack I
When you hit a target in damage reduction status, increase damage you deal by 4%.
Active condition: Blue Blue
Homeopathy Amplification I
At 50% or more HP, increase damage by 3%.
Active condition: Blue Blue Yellow
250 BLANKA Green A +8 +32 +4 Immobilize Special Attack I
When you hit a target in immobile status, increase the damage you deal by 4%.
Active condition: Green Yellow
Crisis Amplification I
When below 30% HP, increase damage by 6%.
Active condition: Green Yellow Red
251 M. BISON Red S +15 +28 +5 Player Killer II
When your target is a player, increase damage you deal by 6%.
Active condition: Red Yellow
Confusion Resistance II
30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Active condition: Red Yellow Blue
252 ZANGIEF Yellow S +10 +29 +8 Player Sentinel II
When you are attacked by a player, reduce the damage you take by 6%.
Active condition: Yellow Green
Shield Special Attack II
When you hit a target in shield status, increase damage you deal by 8%.
Active condition: Yellow Green Red
253 CHUN-LI Blue S +13 +28 +7 Out of Control Special Attack II
When you hit a target in Out of Control status, increase the damage you deal by 6%.
Active condition: Blue Red
Boss Sentinel II
When you are attacked by a boss character, reduce the damage you take by 6%.
Active condition: Blue Red Green
254 CAMMY Green S +15 +24 +7 Interference Special Attack II
When you hit a target in interference status, increase the damage you deal by 8%.
Active condition: Green Blue
No Skill Resistance II
30% chance to become immune to the effects of no skill; the same type of chance can be stacked.
Active condition: Green Blue Yellow
255 SAKURA Red S +12 +33 +6 Continuous Damage Resistance II
30% chance to become immune to the effects of Continuous Damage.
Active condition: Red Red
Defocus Special Attack II
When you hit a target in Defocus status, increase the damage you deal by 6%.
Active condition: Red Red Yellow
256 KARIN Yellow S +13 +23 +8 Confusion Special Attack II
When you hit a target inConfusion status, increase the damage you deal by 6%.
Active condition: Yellow Yellow
BOSS Killer II
When your target is a boss character, increase damage you deal by 6%.
Active condition: Yellow Yellow Green
257 RYU Blue S +14 +29 +6 Crisis Amplification II
When below 30% HP, increase damage by 8%.
Active condition: Blue Blue
Crisis Adaptability II
When below 30% HP, reduce damage taken by 8%.
Active condition: Blue Blue Red
258 KEN Green S +14 +21 +8 Defense Enhancement Special Attack II
When you hit a target in defense enhancement status, increase damage you deal by 8%.
Active condition: Green Yellow
Thorough Preparation Amplification II
At 75% or more HP, increase damage by 5%.
Active condition: Green Yellow Blue
259 AKUMA Red S +19 +25 +7 Preventive Shield Special Attack II
When you hit a target in Preventive Shield status, increase the damage you deal by 8%.
Active condition: Red Blue
Master of the Fist I
When your target is a player, increase damage you deal by 4%. When you are attacked by a player, reduce the damage you take by 4%.
Active condition: Red Red Blue
260 GUILE Green S +12 +28 +7 Defense Reduction Resistance II
30% chance to become immune to the effects of Defense Reduction.
Active condition: ' Green Yellow
Immobilize Resistance II
30% chance to become immune to the effects of Immobilize.
Active condition: Green and Yellow Yellow
261 Sigma (X4 1st form)[21] Red S +18 +21 +6 Interference Special Attack II
When you hit a target in interference status, increase the damage you deal by 8%.
Active condition: Blue Red
Melee Amplification II
Increase damage by 6% when equipping a melee weapon.
Active condition: Blue Red Yellow
262 Bass GS[3] Yellow S +16 +29 +4 Mobility I
The preparation time of Vanishing World is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Bass GS
Thorough Preparation Amplification II
At 75% or more HP, increase damage by 5%.
Active condition: Yellow Yellow Green
263 Roll Caskett[2] Red S +14 +24 +7 Special Wrench I
Enhance the effect of damage reduction from Throw Wrench by 8% and increase its duration by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Roll Caskett
Thorough Preparation Adaptability II
When HP is 75% or higher, reduce damage taken by 6%.
Active condition: Red Green Yellow
264 RiCO & ViA Blue S +13 +28 +7 Melee Amplification II
Increase damage by 6% when equipping a melee weapon.
Active condition: Blue Yellow
Navigation Support I
When your HP drops below 30%, recover 25% HP. This skill will only be activated once per stage.
Active condition: Blue Yellow Red
265 Spidevil Yellow S +10 +33 +7 Out of Control Special Attack II
When you hit a target in Out of Control status, increase the damage you deal by 6%.
Active condition: Yellow Yellow
Player Sentinel II
When you are attacked by a player, reduce the damage you take by 6%.
Active condition: Yellow Yellow Red
266 Rock on[43] Yellow S +13 +23 +8 No Weapon Resistance II
30% chance to become immune to the effects of No Weapon.
Active condition: Yellow Blue
Preventive Shield Special Attack II
When you hit a target in Preventive Shield status, increase the damage you deal by 8%.
Active condition: Yellow and Blue Blue
267 Trans on[44] Red S +14 +30 +6
268 ShadowMan.EXE[45] Red A +16 +13 +3 Damage Enhancement Special Attack I
When you hit a target in damage enhancement status, increase damage you deal by 6%
Active condition: Red Green
269 Glyde.EXE[45] Yellow A +7 +20 +6 No Weapon Resistance I
20% chance to become immune to the effects of No Weapon.
Active condition: Yellow Yellow
270 AirMan.EXE[45] Blue A +10 +20 +4 Buster Amplification I
Increase damage by 4% when equipping a buster.
Active condition: Blue Red
271 PharaohMan.EXE[45] Green A +6 +29 +4 Preventive Shield Special Attack I
When you hit a target in Preventive Shield status, increase the damage you deal by 6%
Active condition: Green Blue
272 Mr. Match[45] Red S +15 +18 +6 Out of Control Special Attack II
When you hit a target in Out of Control status, increase the damage you deal by 6%
Active condition: Red Yellow
273 Yai Ayanokoji[45] Yellow S +7 +32 +7 Fodder Sentinel II
When you are attacked by a Fodder, reduce the damage you take by 6%
Active condition: Yellow Red
274 Dr. Wily[45] Blue S +10 +26 +7 Adversity Adaptability II
When below 50% HP, reduce damage taken by 6%.
Active condition: Blue Green
275 Mr. Famous[45] Green S +12 +25 +6 Confusion Special Attack II
When you hit a target in Confusion status, increase the damage you deal by 6%
Active condition: Green Blue
276 Heat Guts Style[45] Red S +20 +21 +5 Adversity Amplification II
When below 50% HP, increase damage by 6%.
Active condition: Red Red
Defocus Special Attack II
When you hit a target in Defocus status, increase the damage you deal by 6%
Active condition: Red Red Red
277 Elec Team Style[45] Yellow S +13 +28 +7 Double Adaptability (BM)II
When you equip a buster and a machine gun at the same time, reduce damage taken by 8%
Active condition: Yellow Green
Interference Special Attack II
When you hit a target in interference status, increase the damage you deal by 8%
Active condition: Yellow Green Green
278 Aqua Custom Style[45] Blue S +10 +41 +5 Defocus Resistance II
30% chance to become immune to the effects of Defocus, stacks with similar effects.
Active condition: Blue Blue
Summon Sentinel II
When you are attacked by a summoned enemy, reduce the damage you take by 20%
Active condition: Blue Blue Blue
279 Wood Shield Style[45] Green S +10 +21 +10 Homeopathy Adaptability II
When HP is 50% or higher, reduce damage taken by 5%.
Active condition: Green Yellow
Machine Gun Adaptability II
Reduced damage taken by 6% when equipping a machine gun.
Active condition: Green Yellow Yellow
280 Life Virus R[45] Green S +16 +29 +7 Double Amplification (BB)II
When you equip two busters at the same time, increase damage by 8%
Active condition: Green Red
Fodder Killer II
When your target is a Fodder, increase damage you deal by 6%
Active condition: Green Red Yellow
281 Nova Strike[2] Blue S +11 +23 +8 Nova Strike I
(...)
Active condition:
Double Adaptability (BB)II
(...)
Active condition:
282 Dark MegaMan.EXE[3] Red S +17 +18 +6 Dark Chip I
(...)
Adversity Adaptability II
(...)
283 Merry Christmas 2021 Red S +14 +29 +6 Out of Control Resistance II
30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Active condition: Red Yellow
Promise of Holy Night I
When HP is <50%, gain enhanced DMG and increase damage by 40%. It can only be triggered once in a battle. when you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Red Yellow Red
284 Izzy Glow[46] Red A +6 +33 +5 Machine Gun Amplification I
(...)
Machine Gun Adaptability II
(...)
285 Volt Catfish[46] Blue A +14 +13 +6 Interference Special Attack I
(...)
Melee Adaptability II
(...)
286 Overdrive Ostrich[46] Yellow A +11 +20 +6 Summon Sentinel I
(...)
No Skill Resistance II
(...)
287 Storm Owl[46] Green A +8 +18 +8 Damage Reduction Special Attack I
(...)
Preventive Shield Special Attack II
(...)
288 Return to Origins[47] Yellow S +13 +28 +7 Buster Amplification II
Increase damage by 6% when equipping a buster.
Active condition: Yellow Yellow
Immobilize Special Attack II
When you hit a target in immobile status, increase the damage you deal by 6%
Active condition: Yellow Yellow Yellow
289 The Mystery of Dr. Wily[48] Blue S +20 +21 +5 Short Range Adaptability II
Reduce the damage taken by 6% when hit by a short range attack.
Active condition: Blue Blue
Preventive Shield Special Attack II
When you hit a target in Preventive Shield status, increase the damage you deal by 8%
Active condition: Blue Blue Blue
290 The End of Dr. Wily[49] Red S +10 +21 +10 Fodder Killer II
When your target is a Fodder, increase damage you deal by 6%
Active condition: Red Red
Thorough Preparation Amplification II
At 75% or more HP, increase damage by 5%.
Active condition: Red Red Red
291 Newfound Ambition[50] Green S +10 +41 +5 Long Range Boost II
Increase damage you deal by 6% when hitting a target in long range
Active condition: Green Green
Launcher Adaptability II
Reduced damage taken by 6% when equipping a launcher.
Active condition: Green Green Green
292 Flame Stag[51] Red A +13 +21 +4 Adversity Amplification I
When below 50% HP, increase damage by 4%.
Active condition: Red Yellow
Defocus Resistance II
30% chance to become immune to the effects of Defocus, stacks with similar effects.
293 Spark Mandrill[52] Yellow A +6 +27 +6 Slow Special Attack I
When you hit a target in slow status, increase the damage you deal by 4%
Active condition: Yellow Blue
Damage Reduction Resistance II
30% chance to become immune to the effects of Damage Reduction.
Active condition: Yellow Blue Green
294 Blast Hornet[53] Blue A +14 +13 +5 Confusion Resistance I
20% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Active condition: Blue Green
Defocus Special Attack II
When you hit a target in Defocus status, increase the damage you deal by 6%
Active condition: Blue Green Red
295 Tidal Whale[54] Green A +7 +16 +8 Sprayer Adaptability I
Reduced damage taken by 4% when equipping a Sprayer.
Active condition: Green Red
Slow Special Attack II
When you hit a target in slow status, increase the damage you deal by 6%
Active condition: Green Red Yellow
296 Bass[3] Yellow S +16 +27 +4 Such Ego I
(...)
Adversity Amplification II
(...)
297 Vile MK-II[2] Blue S +13 +18 +9 Unleash Full Power I
(...)
Launcher Amplification II
(...)
298 X Memories[55] Red S +14 +21 +7 Buster Amplification II
Increase damage by 6% when equipping a buster.
Active condition: Red Blue
Immobilize Resistance II
30% chance to become immune to the effects of Immobilize.
Active condition: Red Blue Yellow
299 Fugen[56] Blue S +14 +25 +7 Zero Distance Boost II
Increase damage you deal by 8% when hitting a target in close proximity
Active condition: Blue Blue
Double Adaptability (SS)II
When you equip two melee weapons at the same time, reduce damage taken by 8%
Active condition: Blue Blue Yellow
300 Teostra[56] Red A +15 +18 +4 Defense Reduction Special Attack I
When you hit a target in defense reduction status, increase the damage you deal by 4%
Active condition: Red Yellow
Fodder Killer I
When your target is a Fodder, increase damage you deal by 4%
Active condition: Red Yellow Yellow
301 Somnacanth[56] Blue A +8 +30 +4 Defocus Resistance I
20% chance to become immune to the effects of Defocus, stacks with similar effects.
Active condition: Blue Green
Fodder Sentinel I
When you are attacked by a Fodder, reduce the damage you take by 4%
Active condition: Blue Green Red
302 Rakna-Kadaki[56] Yellow A +12 +22 +5 Continuous Damage Resistance I
(...)
Preventive Shield Special Attack I
(...)
303 Almudron[56] Green A +7 +26 +6 Homeopathy Adaptability I
(...)
Boss Sentinel I
(...)
304 Yomogi[56] Green S +13 +29 +7 Machine Gun Amplification II
Increase damage by 6% when equipping a machine gun.
Active condition: Green Green
Bunny Dango I
When your HP drops below 50%, recover HP equivalent to 5% of your Attack once every 6 seconds.
Active condition: Green Green Blue
305 Chameleos Chameleon[56] Red S +10 +43 +5 Sprayer Adaptability II
Reduced damage taken by 6% when equipping a Sprayer.
Active condition: Red Green
Sprayer Amplification II
Increase damage by 6% when equipping a Sprayer.
Active condition: Red Green Yellow
306 Godkarmachine O Inary Yellow S Unreleased
307 Sigma (Unfinished) Red S Unreleased
308 Lumine Blue S Unreleased
309 Serpent Green S Unreleased
310 Happy Valentine's Day 2022 Yellow S +11 +35 +6 Fodder Sentinel II
When you are attacked by a Fodder, reduce the damage you take by 6%
Active condition: Yellow Red
iCO's Thoughts I
When your HP drops below 30%, gain invulnerability status, preventing you from taking any damage(time is extended at 5 stars).. This skill will only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Yellow Red Red
311 Dynamo[3] Blue S +12 +28 +6 Weapon Maestro I
Increases the effect of Weapon Expert by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Dynamo
Short Range Boost II
Increase damage you deal by 6% when hitting a target in short range
Active condition: Blue Green Green
312 Cinnamon[2] Green S +7 +32 +8 Loving Heart I
The recovery time for Sacrifice is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Cinnamon
Fodder Sentinel II
When you are attacked by a Fodder, reduce the damage you take by 6%
Active condition: Green Red Blue
313 Trone Bonne in Formal Attire
(sic)[57]
Yellow S +18 +21 +5 Fodder Killer II
When your target is a Fodder, increase damage you deal by 6%
Active condition: Yellow Yellow
Fodder Sentinel II
When you are attacked by a Fodder, reduce the damage you take by 6%
Active condition: Yellow Yellow Green
314 Guild Development[58] Green A +7 +25 +6 Double Amplification (BS)I
(...)
CRIT Reduction Resistance I
(...)
315 Successfully completed[58] Blue S +13 +31 +8 Double Amplification (BS)II
When you equip a buster and a melee weapon at the same time, increase damage by 8%
Active condition: Blue Green
CRIT Reduction Resistance II
30% chance to become immune to the effects of CRIT Reduction.
Active condition: Blue Green Green
316 Lifesaver[58] Green A +9 +24 +5 Double Amplification (EM)I
(...)
CRID Reduction Resistance I
(...)
317 Elite Strike[58] Yellow S +16 +32 +5 Double Amplification (EM)II
When you equip a sprayer and a machine gun at the same time, increase damage by 8%
Active condition: Yellow Yellow
CRID Reduction Resistance II
30% chance to become immune to the effects of CRID Reduction.
Active condition: Yellow Yellow Green
318 Bitter Struggle[58] Green A +11 +16 +7 Double Amplification (BB)I
(...)
Defocus Resistance I
(...)
319 Stopping a hundred with one[58] Blue S +10 +35 +8 Double Amplification (BB)II
When you equip two busters at the same time, increase damage by 8%
Active condition: Blue Green
Defocus Resistance II
30% chance to become immune to the effects of Defocus, stacks with similar effects.
Active condition: Blue Green Green
320 Members of the Resistance[58] Green A
321 Elfs Convergence[58] Yellow S +8 +33 +9 Double Amplification (ML)II
When you equip a machine gun and a launcher at the same time, increase damage by 8%
Active condition: Yellow Red
Out of Control Resistance II
30% chance to become immune to the effects of Out of Control; the same type of chance can be stacked.
Active condition: Yellow Red Green
322 Investigate[58] Green A
323 Final Showdown![58] Red S +18 +32 +4 Double Amplification (SS)II
When you equip two melee weapons at the same time, incease damage by 8%
Active condition: Red Blue
No Skill Resistance II
30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
Active condition: Red Blue Blue
324 ROCKMAN X DiVE Blue S +16 +31 +5 2nd Year Anniversary I
Reduced damage taken by 4%.
Active condition: Blue Red
Appreciation I
Increase damage by 4%.
Active condition: Blue Red Blue
325 Gaea Armor X[2] Yellow S +10 +24 +9 Enhanced Armor Protection I
The damage taken reduction effect of Armor Protection is increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Gaea Armor X
Boss Sentinel II
When you are attacked by a boss character, reduce the damage you take by 6%
Active condition: Yellow Blue Blue
326 Black Zero[3] Blue S +16 +23 +5 Armed Liberation I
Reduced damage taken by 20% when equipping a melee weapon. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Black Zero
Player Sentinel II
When you are attacked by a player, reduce the damage you take by 6%
Active condition: Blue Red Red
327 Proto Man's Trap[59] Green S +15 +28 +6 Double Amplification (BS)II
When you equip a buster and a melee weapon at the same time, increase damage by 8%
Active condition: Green Red
Double Adaptability (BS)II
When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
Active condition: Green Red Yellow
328 The Greatest Battle Ever![60] Green S +13 +34 +6 Double Amplification (SS)II
When you equip two melee weapons at the same time, incease damage by 8%
Active condition: Green Red
Double Adaptability (SS)II
When you equip two melee weapons at the same time, reduce damage taken by 8%
Active condition: Green Red Yellow
329 The Fateful Showdown![61] Green S +12 +35 +6 No Weapon Resistance II
30% chance to become immune to the effects of No Weapon.
Active condition: Green Green
No Weapon Special Attack II
When you hit a target in no weapon status, increase the damage you deal by 6%
Active condition: Green Green Red
330 Metal Heroes[62] Yellow S +10 +28 +9 No Skill Resistance II
30% chance to become immune to the effects of no skills; the same type of chance can be stacked.
Active condition: Yellow Red
No Skill Special Attack II
When you hit a target in no skill status, increase the damage you deal by 6%
Active condition: Yellow Red Blue
331 The Ambition Resurges![63] Green S +11 +25 +9 CRIT Reduction Resistance II
30% chance to become immune to the effects of CRIT Reduction.
Active condition: Green Yellow
CRIT Enhancement Special Attack II
When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
Active condition: Green Yellow Yellow
332 The Threat from Space[64] Yellow S +17 +21 +7 CRID Reduction Resistance II
30% chance to become immune to the effects of CRID Reduction.
Active condition: Yellow Red
Blind Special Attack II
When you hit a target in Blind status, increase the damage you deal by 6%
Active condition: Yellow Red Blue
333 Rabbit? Easter eggs![65] Green S +9 +37 +5 Confusion Resistance II
30% chance to become immune to the effects of Confusion; the same type of chance can be stacked.
Active condition: Green Blue
Easter Egg Delivery I
When HP is <50%, you get an accelerated state, increasing movement speed by 25%, but can only be activated once per stage. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Green Blue Yellow
334 Command Mission[66] Blue S +17 +22 +6 Defocus Resistance II
30% chance to become immune to the effects of Defocus, stacks with similar effects.
Active condition: Blue Blue
BOSS Killer II
When your target is a boss character, increase damage you deal by 6%
Active condition: Blue Blue Red
335 Everyday Heroes[67] Blue S +11 +32 +6 CRIT Reduction Resistance II
30% chance to become immune to the effects of CRIT Reduction.
Active condition: Red Red
No Weapon Special Attack II
When you hit a target in no weapon status, increase the damage you deal by 6%
Active condition: Red Red Yellow
336 Sigma (X3 1st form) Green S +12 +26 +8 CRID Reduction Resistance II
30% chance to become immune to the effects of CRID Reduction.
Active condition: Green Green
No Skill Special Attack II
When you hit a target in no skill status, increase the damage you deal by 6%
Active condition: Green Green Yellow
337 Fourth Armor X[2] Blue S +16 +23 +5 Armed Liberation I
Reduced damage taken by 20% when equipping a buster. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Fourth Armor X
CRIT Enhancement Special Attack II
When you hit a target in CRIT Enhancement status, increase damage you deal by 8%
Active condition: Blue Green Yellow
338 ProtoMan.EXE[3] Red S +13 +27 +6 Mobility I
The preparation time of Sonic Boom is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: ProtoMan.EXE
CRID Enhancement Special Attack II
When you hit a target in CRID Enhancement status, increase the damage you deal by 8%
Active condition: Red Blue Green
339 Dark Dizzy[68] Red A +6 +33 +5 Blind Resistance I
20% chance to become immune to the effects of Blind, stacks with similar effects.
Active condition: Blue Yellow
Double Adaptability (BE)II
When you equip a buster and a sprayer at the same time, reduce damage taken by 8%
Active condition: Blue Yellow Green
340 Toxic Seahorse[68] Blue A +14 +13 +6 Interference Resistance I
20% chance to become immune to the effects of Interference, stacks with similar effects.
Active condition: Blue Yellow
Double Adaptability (ML)II
When you equip a machine gun and a launcher at the same time, reduce damage taken by 8%
Active condition: Blue Yellow Green
341 Slash Beast Yellow A Unreleased
342 Shield Sheldon Green A Unreleased
343 Swimsuit iCO[69] Blue S +17 +20 +6 Shelling Maestro I
Increase the effect of Shelling Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Swimsuit iCO
Double Amplification (ML)II
When you equip a machine gun and a launcher at the same time, increase damage by 8%
Active condition: Blue Blue Green
344 Swimsuit Ciel[69] Red S +9 +25 +9 Ocean Star I
The damage taken reduction effect of Safeguarding the Oceans is increased by 10%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Swimsuit Ciel
Interference Special Attack II
When you hit a target in interference status, increase the damage you deal by 8%
Active condition: Red Red Yellow
345 Aile (ZXA)[70] Red S +13 +27 +7 Sword Cannon Maestro I
Increase the effect of Sword Cannon Adaptability by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Aile (ZXA)
Blind Resistance II
30% chance to become immune to the effects of Blind, stacks with similar effects.
Active condition: Red Blue Green
346 Angepitoyeir[2] Green S +12 +32 +5 Space Impact I
When Rift Flash hits, it will slow the target and reduce its movement speed by 30%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Angepitoyeir
Mid Range Boost II
Increase damage you deal by 6% when hitting a target in mid range
Active condition: Green Blue Blue
347 Gate (Combat Type)[3] Yellow S +13 +31 +5 Nightmare Boost I
When activating Nightmare Hole, you get a damage enhancement status, which increases damage dealt by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Gate
Interference Resistance II
30% chance to become immune to the effects of Interference, stacks with similar effects.
Active condition: Yellow Yellow Blue
348 Copy X (2nd form) Blue S +16 +22 +7 Blind Special Attack II
When you hit a target in Blind status, increase the damage you deal by 6%
Active condition: Blue Red
Double Adaptability (BB)II
When you equip two busters at the same time, reduce damage taken by 8%
Active condition: Blue Red Red
349 Fighting is Justice[71] Red S +15 +32 +4 Zero Distance Boost II
Increase damage you deal by 8% when hitting a target in close proximity
Active condition: Red Yellow
Double Amplification (EL)II
When you equip a sprayer and a launcher at the same time, increase damage by 8%
Active condition: Red Yellow Yellow
350 Gears of Fate[72] Green S +11 +23 +9 Mid Range Adaptability II
Reduce the damage taken by 6% when hit by a mid range attack.
Active condition: Green Yellow
Double Adaptability (ML)II
When you equip a machine gun and a launcher at the same time, reduce damage taken by 8%
Active condition: Green Yellow Yellow
351 Cross Over[73] Yellow S +10 +38 +6 Snipe Boost II
Increase damage you deal by 8% when hitting a target in extremely long range
Active condition: Yellow Red
Snipe Adaptability II
Reduce the damage taken by 8% when hit by an extremely long range attack.
Active condition: Yellow Red Blue
352 I am the Messiah![21] Blue S +18 +24 +5 Short Range Boost II
Increase damage you deal by 6% when hitting a target in short range
Active condition: Blue Yellow
Zero Range Adaptability II
Reduce the damage taken by 8% when hit by an extremely short range attack.
Active condition: Blue Yellow Yellow
353 Shadow Armor X[2] Red S +15 +31 +4 Enhanced Armor Protection I
The damage taken reduction effect of Armor Protection is increased by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Shadow Armor X
Long Range Adaptability II
Reduce the damage taken by 6% when hit by a long range attack.
Active condition: Red Green Yellow
354 Dame Luchika[74] Yellow S +20 +18 +5 CRIT Reduction Special Attack II
When you hit a target in CRIT Reduction status, increase damage you deal by 6%
Active condition: Yellow Red
CRID Reduction Special Attack II
When you hit a target in CRID Reduction status, increase damage you deal by 6%
Active condition: Yellow Red Blue
355 N/A
356 Knight of the Royal Order Fiorayne[74] Yellow S +13 +28 +7 Blind Special Attack II
When you hit a target in Blind status, increase the damage you deal by 6%
Active condition: Yellow Red
Defense Reduction Special Attack II
When you hit a target in defense reduction status, increase the damage you deal by 6%
Active condition: Yellow Red Red
357 The Quest Damsel Chichae[74] Blue S +7 +26 +7 Long Range Boost II
Increase damage you deal by 6% when hitting a target in long range
Active condition: Blue Red
Mid Range Adaptability II
Reduce the damage taken by 6% when hit by a mid range attack.
Active condition: Blue Red Red
358 N/A
359 Sir Jae[74] Red S +14 +32 +5 No Weapon Special Attack II
When you hit a target in no weapon status, increase the damage you deal by 6%
Active condition: Red Blue
No Skill Special Attack II
When you hit a target in no skill status, increase the damage you deal by 6%
Active condition: Red Blue Blue
360 The Scientist Bahari[74] Blue A +9 +31 +5 Short Range Boost I
Increase damage you deal by 4% when hitting a target in short range
Active condition: Blue Red
Short Range Adaptability I
Reduce the damage taken by 4% when hit by a short range attack.
Active condition: Blue Red Green
361 Doctor Tadori[74] Yellow A +7 +32 +6 Snipe Boost I
Increase damage you deal by 6% when hitting a target in extremely long range
Active condition: Yellow Yellow
Snipe Adaptability I
Reduce the damage taken by 6% when hit by an extremely long range attack.
Active condition: Yellow Yellow Green
362 The Smithy Minayle[74] Green A +17 +17 +4 Zero Distance Boost I
Increase damage you deal by 6% when hitting a target in close proximity
Active condition: Green Green
Zero Range Adaptability I
Reduce the damage taken by 6% when hit by an extremely short range attack.
Active condition: Green Green Yellow
363 The Merchant Oboro[74] Red A +9 +30 +5 Long Range Boost I
Increase damage you deal by 4% when hitting a target in long range
Active condition: Red Blue
Long Range Adaptability I
Reduce the damage taken by 4% when hit by a long range attack.
Active condition: Red Blue Blue
364 Malzeno Dragoon[74] Green S +17 +31 +3 Blind Resistance II
30% chance to become immune to the effects of Blind, stacks with similar effects.
Active condition: Green Red
Double Amplification (EL)II
When you equip a sprayer and a launcher at the same time, increase damage by 8%
Active condition: Green Red Red
365 The Demon of the Flames[75] Yellow S +11 +32 +6 Interference Resistance II
30% chance to become immune to the effects of Interference, stacks with similar effects.
Active condition: Yellow Red
Double Amplification (EM)II
When you equip a sprayer and a machine gun at the same time, increase damage by 8%
Active condition: Yellow Red Blue
366 Droitclair[3] Green S +14 +27 +6 Enhanced Sprayer Mastery I
Increases the effect of Sprayer Mastery by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Droitclair
Sprayer Amplification II
Increase damage by 6% when equipping a Sprayer.
Active condition: Green Blue Blue
367 ?[76] Red S
368 Gifts from Eratoeir[76] Yellow S
369 Gifts from Droitclair[76] Green S
370 Gifts from Angepitoyeir[76] Blue S
371 Mega Man Killer[77] Red S +18 +21 +6 Mid Range Adaptability II
Reduce the damage taken by 6% when hit by a mid range attack.
Active condition: Red Green
Double Amplification (BM)II
When you equip a buster and a machine gun at the same time, increase damage by 8%
Active condition: Red Green Yellow
372 Time Machine[78] Green S +10 +39 +6 Short Range Adaptability II
Reduce the damage taken by 6% when hit by a short range attack.
Active condition: Green Blue
Double Amplification (BE)II
When you equip a buster and a sprayer at the same time, reduce damage taken by 8%
Active condition: Green Blue Yellow
373 Super Computer[79] Blue S +10 +24 +10 Zero Range Adaptability II
Reduce the damage taken by 8% when hit by an extremely short range attack.
Active condition: Blue Red
Zero Range Boost II
Increase damage you deal by 8% when hitting a target in close proximity
Active condition: Blue Red Red
374 The Liquidator[80] Green S +14 +28 +7 Snipe Adaptability II
Reduce the damage taken by 8% when hit by an extremely long range attack.
Active condition: Green Red
Snipe Boost II
Increase damage you deal by 8% when hitting a target in extremely long range
Active condition: Green Red Blue
375 Stardroids Red S Unreleased
376 RiCO[2] Green S +10 +28 +7 Mobility I
The preparation time for the Data Analysis is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: RiCO
Mid Range Adaptability II
Reduce the damage taken by 6% when hit by a mid range attack.
Active condition: Yellow Blue Blue
377 iCO[3] Yellow S +13 +28 +6 Mobility I
The preparation time for the Analyzer Wall is reduced by 20%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: iCO
Short Range Adaptability II
Reduce the damage taken by 6% when hit by a short range attack.
Active condition: Yellow Yellow Red
378 Nana[2] Green S +14 +18 +8 Enhanced Special Armor I
Special Armor's damage reduction rate is increased by 25%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Nana
Long Range Boost II
Increase damage you deal by 6% when hitting a target in long range
Active condition: Green Yellow Yellow
379 Super Bass[3] Red S +18 +24 +4 Enhanced Bassnium I
Increase the effect of Bassnium by 50%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Super Bass
Mid Range Boost II
Increase damage you deal by 6% when hitting a target in mid range
Active condition: Red Blue Yellow
380 Roll.EXE[2] Blue S +6 +33 +8 Continuous Shot I
When using Roll Arrow, gain damage enhancement and increase damage dealt by 24%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Roll.EXE
Long Range Adaptability II
Reduce the damage taken by 6% when hit by a long range attack.
Active condition: Blue Green Green
381 Rogue[3] Green S +17 +20 +6 Radiowave Shield I
When below 42% HP, reduce damage taken by 26%. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Active condition: Rogue
Short Range Boost II
Increase damage you deal by 6% when hitting a target in short range
Active condition: Green Red Red
382 Merry Christmas 2022[81] Yellow S +10 +29 +7 Double Adaptability (ML)II
When you equip a machine gun and a launcher at the same time, reduce damage taken by 8%
Active condition: Yellow Blue
Holy Night Prayers I
When you HP drops below 50%, recover HP equivalent to 6% of tour Attack once every 6 seconds
Active condition: Yellow Blue Blue
383 XDiVE Hosts[82] Blue S +13 +28 +7 3rd Year Anniversary I
Reduced damage taken by 5%.
Active condition: Blue Red
Thanks for your continued support I
Increase damage by 5%.
Active condition: Blue Red Blue
384 Devil May Cry[83] Red S +16 +22 +5 Devil May Cry I
When your target is a boss character, increase damage you deal by 5%. When you are attacked by a boss character, reduce the damage you take by 5%
Active condition: Red Yellow
Sin Devil Trigger I
When HP is <50%, gain enhanced DMG and increase damage by 40%. It can only be triggered once in a battle. When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
When the "Sin Devil Trigger I" status is activated, the "Sin Devil Trigger II" status will be disabled.
Active condition: Red Yellow Green
385 Demon King Urizen[83] Yellow S +10 +41 +5 Player Killer II
When your target is a player, increase damage you deal by 6%
Active condition: Yellow Green
Absolute Evil I
When your target is a player, increase damage you deal by 5%. When you are attacked by a player, reduce the damage you take by 5%
Active condition: Yellow Green Green
386 Nero[83] Green S +11 +24 +9 Double Adaptability (BS)II
When you equip a buster and a melee weapon at the same time, reduce damage taken by 8%
Active condition: Green Blue
Combo Effect I
There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels.
When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
Active condition: Yellow Blue Yellow
387 Dante[83] Red S +13 +28 +7 Double Amplification (BS)II
When you equip a buster and a melee weapon at the same time, increase damage by 8%
Active condition: Red Red
Combo Effect I
There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels.
When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
Active condition: Red Red Yellow
388 V[83] Blue S +11 +36 +6 Snipe Boost II
Increase damage you deal by 8% when hitting a target in extremely long range
Active condition: Blue Blue
Combo Effect I
There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels.
When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
Active condition: Blue Blue Red
389 Vergil[83] Blue S +17 +24 +6 Double Amplification (SS)II
When you equip two melee weapons at the same time, incease damage by 8%
Active condition: Blue Yellow
Combo Effect I
There is a chance to increase damage dealt on enemy by 3% when you perform any attack. It can be stacked up to 4 levels.
When the "Combo Effect I" status is activated, the "Combo Effect II" status will be disabled.
Active condition: Blue Yellow Blue
390 Morph Moth[84] Red A +14 +18 +4 Blind Special Attack I
When you hit a target in Blind status, increase the damage you deal by 4%
Active condition: Red Green
Double Adaptability (BS)I
When you equip a buster and a melee weapon at the same time, reduce damage taken by 6%
Active condition: Red Green Blue
391 Bubble Crab[85] Blue A +9 +16 +7 Out of Control Special Attack I
When you hit a target in Out of Control status, increase the damage you deal by 4%
Active condition: Blue Green
Double Adaptability (BE)I
When you equip a buster and a sprayer at the same time, reduce damage taken by 6%
Active condition: Blue Green Green
392 Blizzard Buffalo Green A Unreleased
393 Crush Crawfish Yellow A Unreleased

Notes[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 Obtained in Card Packs
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 Obtained in the shop by exchanging Co-op Tokens
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 Obtained in the shop by exchanging Arena Tokens
  4. 4.0 4.1 Can be created in the Lab (Research Level 4, Player level 60-70)
  5. 5.0 5.1 Can be created in the Lab (Research Level 6, Player level 100)
  6. 6.0 6.1 Can be created in the Lab (Research Level 5, Player level 80-90)
  7. 7.0 7.1 Can be created in the Lab (Research Level 6, Player level 110)
  8. 8.0 8.1 8.2 8.3 Shop Card Pack
  9. Monthly Activity (November 2020 and May 2023) reward
  10. Obtained in the RiCO Card Pack
  11. 11.0 11.1 Event (Halloween Scare Challenge)
  12. Monthly Activity (December 2020 and June 2023) reward
  13. Monthly Activity (January 2021) reward
  14. Monthly Activity (February 2021) reward
  15. Event (XDiVE Maximum Race)
  16. Event Mission (Clear the Jakob within the time limit) (Level 10 and 15, November 2020)
  17. Event Mission (Clear the Jakob within the time limit) (Level 20 and 25, November 2020)
  18. Event Mission (Clear the Jakob within the time limit) (Level 30 and 35, December 2020)
  19. Event Mission (Clear the Jakob within the time limit) (Level 40 and 45, January 2021)
  20. 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 EXE Card Pack
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Raid Boss / Guild Boss
  22. Event (Prince of the Skies)
  23. 23.0 23.1 Can be created in the Lab (Research Level 7, Player level 120)
  24. 24.0 24.1 24.2 24.3 Shop Card Pack II
  25. 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 Card Pack DX
  26. Event (Space-Time Jumper)
  27. Jakob Elevator Reward (Level 85)
  28. Jakob Elevator Reward (Level 90)
  29. 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 ZERO Card Pack
  30. Event Mission (Clear the Jakob within the time limit) (Level 50 to 65, March–April 2021)
  31. Event Mission (Clear the Jakob within the time limit) (Level 65 to 75, May–June 2021)
  32. Event Mission (Clear the Jakob within the time limit) (Level 75 to 85, June–July 2021)
  33. Event Mission (Clear the Jakob within the time limit) (Level 85 to 95, August-September 2021)
  34. 34.0 34.1 34.2 34.3 Can be created in the Lab (Research Level 8)
  35. 35.00 35.01 35.02 35.03 35.04 35.05 35.06 35.07 35.08 35.09 35.10 35.11 OG Card Pack
  36. Event: Burning Bride of June
  37. Monthly Activity (July 2021)
  38. Monthly Activity (August 2021)
  39. Monthly Activity (September 2021)
  40. Monthly Activity (October 2021)
  41. 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 41.8 First Monster Hunter Rise collaboration event.
  42. 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 42.10 42.11 Star Force Card Pack
  43. Monthly Activity (November 2021)
  44. Monthly Activity (December 2021)
  45. 45.00 45.01 45.02 45.03 45.04 45.05 45.06 45.07 45.08 45.09 45.10 45.11 45.12 EXE Card Pack II
  46. 46.0 46.1 46.2 46.3 Can be created in the Lab (Research Level 9)
  47. Monthly Activity (January 2022)
  48. Monthly Activity (February 2022)
  49. Monthly Activity (March 2022)
  50. Monthly Activity (April 2022)
  51. Event Mission (Clear the Jakob within the time limit) (Level 105 to 115, January-February 2022)
  52. Event Mission (Clear the Jakob within the time limit) (Level 115 to 125, March-May 2022)
  53. Event Mission (Clear the Jakob within the time limit) (Level 125 to 135, September-December 2022)
  54. Event Mission (Clear the Jakob within the time limit) (Level 135 to 150, March-April 2023)
  55. Deep Recorder Treasure Chest
  56. 56.0 56.1 56.2 56.3 56.4 56.5 56.6 Second Monster Hunter Rise collaboration.
  57. Event: Mad Scientist.
  58. 58.0 58.1 58.2 58.3 58.4 58.5 58.6 58.7 58.8 58.9 Guild reward.
  59. Monthly Activity (May 2022)
  60. Monthly Activity (June 2022)
  61. Monthly Activity (July 2022)
  62. Monthly Activity (August 2022)
  63. Monthly Activity (September 2022)
  64. Monthly Activity (October 2022)
  65. Event: Easter Eggs Are Yours to Collect!
  66. Event: The Faithful Guardian
  67. Event: Children's Day! Mega Man X Powered Up
  68. 68.0 68.1 Can be created in the Lab (Research Level 10)
  69. 69.0 69.1 Event: Sizzling Heat! Splendid Summer
  70. Event: Pandora the "Witch".
  71. Event: Attack of the Thugs.
  72. Monthly Activity (November 2022)
  73. Monthly Activity (December 2022)
  74. 74.0 74.1 74.2 74.3 74.4 74.5 74.6 74.7 74.8 Monster Hunter Rise: Sunbreak collaboration.
  75. The Demon of the Flames event stage point reward.
  76. 76.0 76.1 76.2 76.3 Available for exchange in the shop during the Japanese version 2nd anniversary.
  77. Monthly Activity (January 2023)
  78. Monthly Activity (February 2023)
  79. Monthly Activity (March 2023)
  80. Monthly Activity (April 2023)
  81. Return! The rebellious messenger of Xmas event stage point reward.
  82. NEXT! Collect All-New Armor event stage point reward.
  83. 83.0 83.1 83.2 83.3 83.4 83.5 Devil May Cry 5 collaboration.
  84. Event Mission (Clear the Jakob within the time limit) (Level 155 to 165, May-June 2023)
  85. Event Mission (Clear the Jakob within the time limit) (Level 165 to 170, July 2023)

External links[]


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