MMKB

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MMKB
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Gameplay of Mega Man X DiVE.

Game Modes[]

Story - The single-player campaign story mode missions.

Co-op - Set of missions for 2 or more players at the same time.

Event - Special missions where the main objective is to reach the highest rank possible in order to obtain specific rewards. Level is increased by 15 per difficulty.

Challenge - It divides into two sub-modes.

  • Boss Challenge - Boss refights that will award the player with materials and Memory for weapons and chips.
  • Jakob Orbital Elevator - Players must clear out waves of enemies on each floor with each character having a limited amount of uses. Some floors contain boss fights reminiscent of X Challenge.

1v1 Practice - 2 players fight against each other.

1v1 Ranked Match Simulation - 2 players select 3 characters to fight against each other.

1v1 Ranked Match - Same as the above except with a ranking system.

3v3 Combat - A game mode in the Closed Beta Test, where 6 players fight against each other in teams. This mode was removed for the Open Beta.

Lab Research[]

Slot Number Price
1 Free
2 50000 zenny
3 500 Element Metal
4 500 Element Metal (Paid)
5 1000 Element Metal (Paid)
Research Level Rank Accumulation of EXP Next EXP %+ Required Level
1 0 2645 - 5/12
2 2645 10080 381.1% 19/31
3 12725 91590 908.6% 43/55
4 104315 142860 156.0% 60/70
5 247175 214000 149.8% 80/90
6 461175 374400 175.0% 100/110
7 835575 446400 119.2% 120/130
8 1281975 518400 116.1% 140/150
9 1800375 590400 113.9% 160/170
10 2462775 662400 112.2% 180 (190 is unreleased)

Armor[]

Level
Low-level Armor

Normal-level Armor

High-level Armor
Lv20 215 zenny 860 zenny + Armor Parts N/A
Lv30 445 zenny 1779 zenny + Armor Parts N/A
Lv40 807 zenny 3227 zenny + Armor Parts N/A
Lv50 1108 zenny 4433 zenny + Armor Parts 22166 zenny + High-level Armor Parts
Lv60 1343 zenny 5370 zenny + Armor Parts 26852 zenny + High-level Armor Parts
Lv70 2046 zenny 8182 zenny + Armor Parts 40910 zenny + High-level Armor Parts
Lv80 2393 zenny 9573 zenny + Armor Parts 47867 zenny + High-level Armor Parts
Lv90 3507 zenny 14026 zenny + Armor Parts 70131 zenny + High-level Armor Parts
Lv100 6370 zenny 25481 zenny + Armor Parts 127407 zenny + High-level Armor Parts
Lv110 8464 zenny 33857 zenny + Armor Parts 169287 zenny + High-level Armor Parts
Lv120 10462 zenny 41846 zenny + Armor Parts 209232 zenny + High-level Armor Parts
Lv130 12640 zenny 50560 zenny + Armor Parts 252802 zenny + High-level Armor Parts
Lv140 12874 zenny 51496 zenny + Armor Parts 257479 zenny + High-level Armor Parts
Lv150 14679 zenny 58716 zenny + Armor Parts 293581 zenny + High-level Armor Parts
Lv160 17001 zenny 68004 zenny + Armor Parts 340022 zenny + High-level Armor Parts
Lv170 18090 zenny 72359 zenny + Armor Parts 361793 zenny + High-level Armor Parts
Lv180 19337 zenny 77349 zenny + Armor Parts 386747 zenny + High-level Armor Parts
Lv190 Unreleased 84568 zenny + Armor Parts 422840 zenny + High-level Armor Parts

Memory Points[]

Memory Points are special data used to upgrade either the player's character or the weapon the player uses. Once enough Memory Points accumulated, players can Rank Up the character/weapon to a higher Star Rank, granting the player increased power as well as unlocking additional Passive Skills the player can unlock. Players can earn more Memory Points either through gameplay

The following chart is the ammount of Weapon/Character Patch Programs player can earn through the Capsule system, the current pricing of Memory Points as well as the rewards for selling it.

Type Rarity Capsule Price Sell
Weapons N/A 1 Weapon Patch Program 3 zenny
N/A 5 Weapon Patch Program 10 zenny
20 Weapon Patch Program 10 Weapon Patch Program 2 Weapon Patch Program
140 Weapon Patch Program 20 Weapon Patch Program 4 Weapon Patch Program
900 Weapon Patch Program 60 Weapon Patch Program 12 Weapon Patch Program
Characters 20 Character Patch Program 5 Character Patch Program 1 Character Patch Program
Skin: 30 zenny
140 Character Patch Program 10 Character Patch Program 2 Character Patch Program
Skin: 100 zenny
900 Character Patch Program 30 Character Patch Program 6 Character Patch Program
Skin: 300 zenny
Items - - 3 zenny
10 zenny
30 zenny
100 zenny
300 zenny

Skills[]

Rockman X DiVE makes a radical departure in the gameplay department compared to the traditional MegaMan X gameplay. All characters in this game had their own specific skills attached to them. For example, Zero has his Ryuenjin skill while Black Zero has a Raikosen skill. Players can also attach several skills such as DiVE Trigger and Chips which allows the player to customize and use additional attacks to get an edge in battle.

Dive Triggers[]

Dive Triggers are very powerful skills that can only be used once every stage. The player can equip 2 Dive Triggers attached to the player's main and sub-weapon respectively. Dive Triggers cannot be recovered or recharged once used even after the player revived themselves mid-stage.

Name Rank Max Lv Description Unlock requirement Total Self-learning systems
Electric Spark Lv25 Shoot an electric wall forward and backward, inflicting damage to targets along the walls' paths. Initial 2,390
Sub Tank Lv30 Restores your HP Total Lv25 5,159
Ray Arrow Lv30 Launch 5 light rays from under the screen, dealing attack damage to targets along the path. Total Lv25 5,159
Crescent Shot Lv35 Surround yourself with slashing wave, periodically dealing attack damage to targets within range. Total Lv55 14,939
Astro Crush Lv40 Summons 6 meteors from out of the screen, the meteors explode on hit and deal attack damage to targets within range. Total Lv90 38,623
Restriction Off Lv40 Gains Damage Enhancement which increases damage dealt, and DEF Enhancement, which reduces damage taken. Total Lv90 38,623
Ray Splasher Lv50 Summon a turret that will lock on to the enemy and fire energy rounds, vanishing after a set number of attacks or seconds. Total Lv130 181,489
Perfect Protection Program Lv50 Gain invulnerability that protects you from all damages in 2 seconds. (*0) Total Lv180 282,480
Remove a random negative status you have and grants you invulnerability from all damages in 2 seconds. (*1)
Remove two random negative status you have and grants you invulnerability from all damages in 2 seconds. (*2)
Remove two random negative status you have and grants you invulnerability from all damages in 3 seconds. (*3)
Removes all random negative status you have and grants you invulnerability from all damages in 3 seconds. (*4)
Removes all random negative status you have and grants you invulnerability from all damages in 4 seconds. (*5)
Flash Bomb Lv50 Total Lv230 + Flash Bomb Memory 40
Bounce Ball Lv50 Total Lv230 + Bounce Ball Memory 40

Chip[]

Chips are special skills that the player can equip to their weapons for either additional damage, or support, acting as the game's version of Special Weapons. Each Chip has can be leveled up as well as upgraded to a higher Star Rank. Players can also increase the weapon's effectiveness by increasing the chip's "Analysis Rate." In addition, certain Chips can only be equipped to a specific weapon type. The special skills granted by the chips were automatcally used when certain criterias were fulfilled, such as firing the weapon, or getting hit by the enemy. Once the Weapon gauge has depleted, the chip will enter cooldown mode which will refill the gauge allowing the player to use it again after a certain time.

Note that values shown are the default without upgrades.

Boss Rank Chip Skill Weapon Type Description
Maoh the Giant B Iron Ball Impact All Ranged Weapons Fire an iron ball while attacking with the weapon, inflicting 25.50% attack damage to the target.
Mega Scorpio B Electric Current Spiral Blade Melee Weapon When the weapon hits (the enemy), it produces an Electric Current Spiral Blade that continuously deals 5.76% attack damage and slows target within the range.
Gigantic Mechaniloid CF-0 B Steel Armor All Weapons When hit (by the enemy), gain Enhanced DEF to reduce damage taken by 5%, which can be stacked up to 5 stacks.
Chill Penguin A Shotgun Ice Buster Fire a shard of ice while attacking with the weapon, inflicting 15.62% attack damage and stackable Slow to the target.
Overdrive Ostrich A Sonic Slicer Machine Gun Fire a soundwave while attacking with the weapon, inflicting 17.85%attack damage to the target, and allow yourself to obtain stackable CRI enhancement status.
Sting Chameleon A Transparency All Weapons Obtain an invincible effect when hit, where you will not receive any damage.
Mad Nautilus A Electronic Virus Sprayer When the weapon hits, it will weaken the target's attack damage and reduce damage dealt by 24.5%.
Storm Eagle A Storm Tornado Launcher The weapon attack produces a tornado that periodically deals 8.40% attack damage to targets within range.
Boomerang Kuwanger A Boomerang Cutter All Weapons Attacking with weapon triggers cutting boomerang which deals 20.53% attack damage to the target and returns to original location after traveling a certain distance. It can penetrate up to 3 targets, the post-penetration hit deals 25% damage.
Bit A Bind Ring Buster When attacking with a weapon, you will emit a Bind RIng that deals 98.00% Attack as damage and immobilize the target.
Toxic Seahorse A Corrosion Machine Gun Poison the target after hitting it, inflicting 25.52% attack damage every 1 second.
Magma Dragoon A Flame round Launcher Shoot flame rounds with your weapon and inflict 27.89% attack damage to the target, with burning status that reduces target's HP over time.
Byte A Overpower Melee Weapon When hit by an attack, gain enhanced damage to increase the damage you do by 12.57%. This effect can stack 3 times.
Drill Man A Jet Drill Sprayer Unleash Jet Drills when attacking with weapon. The Jet Drills will ignore terrains and cause damage equal to 26.60% of attack. The damage is 25% after penetration.
Yellow Devil A Recomposition All weapons When you attack with a weapon, randomly remove one debuff.
Split Mushroom A Kuuenzan Melee Weapon When performing a jump attack with a weapon, deal additional damage equal to 80.85% ATK.
Magna Centipede A Sihouette All weapons Gain accelerated status after hitting target with weapon. Movement speed is increased by 18.86%. This effect can only be triggered once more after a 8-second cooldown.
ViA■ S Weapon Specialist All weapons When you attack with a weapon, there is a chance to increase damage dealt on enemy by 7.92%. It can be stocked yp to 4 levels.
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