List of items in Mega Man X DiVE.
Equipment[]
Consume[]
Material[]
Memory[]
Name | Description | Rank |
---|---|---|
X Memory | The data memory of the character "X", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Zero Memory | The data memory of the character "Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Alia Memory | The data memory of the character "Alia", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Black Zero Memory | The data memory of the character "Black Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Massimo Memory | The data memory of the character "Massimo", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Axl Memory | The data memory of the character "Axl", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Ferham Memory | The data memory of the character "Ferham", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Ultimate Armor X Memory | The data memory of the character "Ultimate Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Second Armor X Memory | The data memory of the character "Second Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Vile Memory | The data memory of the character "Vile", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Cinnamon Memory | The data memory of the character "Cinnamon", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Marino Memory | The data memory of the character "Marino", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Pallette Memory | The data memory of the character "Pallette", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
First Armor X Memory | The data memory of the character "First Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
White Day Alia Memory | The data memory of the character "White Day Alia", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
White Day Cinnamon Memory | The data memory of the character "White Day Cinnamon", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Ultimate Armor X (CM) Memory | The data memory of the character "Ultimate Armor X (CM)", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Layer Memory | The data memory of the character "Layer", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Mega Man Memory | The data memory of the character "Mega Man", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Proto Man Memory | The data memory of the character "Proto Man", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Super Mega Man Memory | The data memory of the character "Super Mega Man", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Roll Memory | The data memory of the character "Roll", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Iris Memory | The data memory of the character "Iris", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Zero(Z) Memory | The data memory of the character "Zero(Z)", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Leviathan Memory | The data memory of the character "Leviathan", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Sigma Memory | The data memory of the character "Sigma", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Awakened Zero Memory | The data memory of the character "Awakened Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Swimsuit Layer Memory | The data memory of the character "Swimsuit Layer", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Swimsuit Roll Memory | The data memory of the character "Swimsuit Roll", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Swimsuit Iris Memory | The data memory of the character "Swimsuit Iris", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Ciel Memory | The data memory of the character "Ciel", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Aile Memory | The data memory of the character "Aile", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Pandora Memory | The data memory of the character "Pandora", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Festive Zero Memory | The data memory of the character "Festive Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
MegaMan Volnutt Memory | The data memory of the character "MegaMan Volnutt", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Tron Bonne Memory | The data memory of the character "Tron Bonne", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Third Armor X Memory | The data memory of the character "Third Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Halloween Vile Memory | The data memory of the character "Halloween Vile", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Halloween Marino Memory | The data memory of the character "Halloween Marino", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Halloween Aile Memory | The data memory of the character "Halloween Aile", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Copy X Memory | The data memory of the character "Copy X", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
MegaMan.EXE Memory | The data memory of the character "MegaMan.EXE", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
ProtoMan.EXE Memory | The data memory of the character "ProtoMan.EXE", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Bass.EXE Memory | The data memory of the character "Bass.EXE", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Omega Memory | The data memory of the character "Omega", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Christmas Leviathan Memory | The data memory of the character "Christmas Leviathan", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Bit Memory | The data memory of the character "Bit", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
New Year Cinnamon Memory | The data memory of the character "New Year Cinnamon", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Sigma (X4 2nd form) Memory | The data memory of the character "Sigma (X4 2nd form)", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Magma Dragoon Memory | The data memory of the character "Magma Dragoon", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Absolute Zero Memory | The data memory of the character "Absolute Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Valentines Day Iris Memory | The data memory of the character "Valentines Day Iris", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Valentines Day Ciel Memory | The data memory of the character "Valentines Day Ciel", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Bass GS Memory | The data memory of the character "Bass GS", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Harpuia Memory | The data memory of the character "Harpuia", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
White Day Axl Memory | The data memory of the character "White Day Axl", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
RiCO Memory | The data memory of the character "RiCO", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
X (Rising Fire Ver.) Memory | The data memory of the character "X (Rising Fire Ver.)", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
MegaMan Volnutt Alt. Memory | The data memory of the character "MegaMan Volnutt Alt.", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Servbot Memory | The data memory of the character "Servbot", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Roll Caskett Memory | The data memory of the character "Roll Caskett", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Falcon Armor X Memory | The data memory of the character "Falcon Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Colonel Memory | The data memory of the character "Colonel", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Iris -another- Memory | The data memory of the character "Iris -another-", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Bass Memory | The data memory of the character "Bass", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
Mega Man (Thunder Beam Ver.) Memory | The data memory of the character "Mega Man (Thunder Beam Ver.)", collect a certain number of the memories to unlock the character or upgrade its star rank. | |
... | ||
Maoh the Giant Memory | The data memory of the chip "Maoh the Giant", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Mega Scorpio Memory | The data memory of the chip "Mega Scorpio", collect a certain number of the memories to unlock the chip or upgrade its star rank. Memory | |
Giant Mechaniloid CF-0 Memory ("Gigantic Mechaniloid CF-0") |
The data memory of the chip "Giant Mechaniloid CF-0", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Chill Penguin Memory | The data memory of the chip "Chill Penguin", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Overdrive Ostrich Memory | The data memory of the chip "Overdrive Ostrich", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Sting Chameleon Memory | The data memory of the chip "Sting Chameleon", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Mad Nautilus Memory | The data memory of the chip "Mad Nautilus", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Bit Memory | The data memory of the chip "Bit", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Storm Eagle Memory | The data memory of the chip "Storm Eagle", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Boomerang Kuwanger Memory | The data memory of the chip "Boomerang Kuwanger", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Toxic Seahorse Memory | The data memory of the chip "Toxic Seahorse", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Magma Dragoon Memory | The data memory of the chip "Magma Dragoon", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Byte Memory | The data memory of the chip "Byte", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
Drill Man Memory | The data memory of the chip "Drill Man", collect a certain number of the memories to unlock the chip or upgrade its star rank. | |
... | ||
Command Mission X Memory | The skin data memory of the character "X", collect a certain number of the memories to unlock the Command Mission X skin. | |
White Day Zero Memory | The skin data memory of the character "Zero", collect a certain number of the memories to unlock the White Day Zero skin. | |
Quicksilver Memory | The skin data memory of the character "Marino", collect a certain number of the memories to unlock the Quicksilver skin. | |
Yukata Pallette Memory | The skin data memory of the character "Pallette", collect a certain number of the memories to unlock the Yukata Pallette skin. | |
Iron Maiden Memory | The skin data memory of the character "Cinnamon", collect a certain number of the memories to unlock the Iron Maiden skin. | |
X M.K.Ver. Memory | The skin data memory of the character "X", collect a certain number of the memories to unlock the X M.K.Ver. skin. | |
X M.K.Ver. X-Boost Memory | The skin data memory of the character "X", collect a certain number of the memories to unlock the X M.K.Ver. X-Boost skin. | |
SE_DiVE Ver. Memory | The skin data memory of the character "Iris", collect a certain number of the memories to unlock the SE_DiVE Ver. skin. | |
Christmas Ferham Memory | The skin data memory of the character "Ferham", collect a certain number of the memories to unlock the Christmas Ferham skin. | |
Christmas Bit Memory | The skin data memory of the character "Bit", collect a certain number of the memories to unlock the Christmas Bit skin. | |
Swimsuit Alia (Azur) Memory | The skin data memory of the character "Alia", collect a certain number of the memories to unlock the Swimsuit Alia (Azur) skin. | |
AC Ver. Memory | The skin data memory of the character "Ultimate Armor X", collect a certain number of the memories to unlock the AC Ver. skin. | |
Sakura RiCO Memory | The skin data memory of the character "RiCO", collect a certain number of the memories to unlock the Sakura RiCO skin. | |
Electric Spark Memory | The data memory of the DiVE Trigger "Electric Spark", collect a certain number of the memories to upgrade its star rank. | |
Secondary Energy Slot Memory (Skill: "Sub Tank") |
The data memory of the DiVE Trigger "Secondary Energy Slot", collect a certain number of the memories to upgrade its star rank. | |
Ray Arrow Memory | The data memory of the DiVE Trigger "Ray Arrow", collect a certain number of the memories to upgrade its star rank. | |
Crescent Shot Memory | The data memory of the DiVE Trigger "Crescent Shot", collect a certain number of the memories to upgrade its star rank. | |
Astro Crush Memory | The data memory of the DiVE Trigger "Astro Crush", collect a certain number of the memories to upgrade its star rank. | |
Restriction Off Memory | The data memory of the DiVE Trigger "Restriction Off", collect a certain number of the memories to upgrade its star rank. | |
Ray Splasher Memory | The data memory of the DiVE Trigger "Ray Splasher", collect a certain number of the memories to upgrade its star rank. | |
Perfect Protection Program Memory | The data memory of the DiVE Trigger "Perfect Protection Program", collect a certain number of the memories to upgrade its star rank. | |
Flash Bomb Memory | The data memory of the DiVE Trigger "Flash Bomb", collect a certain number of the memories to upgrade its star rank. | |
Bouncy Ball Memory | The data memory of the DiVE Trigger "Bouncy Ball", collect a certain number of the memories to upgrade its star rank. | |
Mega Buster Memory | The memory for the weapon "Mega Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Military Buster Memory | The memory for the weapon "Military Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Wind Pressure Buster Memory | The memory for the weapon "Wind Pressure Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Arrow Buster Memory | The memory for the weapon "Arrow Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Shadow Blade Buster Memory | The memory for the weapon "Shadow Blade Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Sniper Buster Memory | The memory for the weapon "Sniper Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Biochemical Buster Memory | The memory for the weapon "Biochemical Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Gravitational Pulse Memory | The memory for the weapon "Gravitational Pulse", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Air Buster Memory | The memory for the weapon "Air Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Destructive Laser Memory | The memory for the weapon "Destructive Laser", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Aqua Buster Memory | The memory for the weapon "Aqua Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
ROG - Hunter Buster Memory | The memory for the weapon "ROG - Hunter Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Sonic Buster Memory | The memory for the weapon "Sonic Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Shooting Dragon Memory | The memory for the weapon "Shooting Dragon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Boomerang Blade Memory | The memory for the weapon "Boomerang Blade", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Jet Vortex Buster Memory | The memory for the weapon "Jet Vortex Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Explosive Bolt Memory | The memory for the weapon "Explosive Bolt", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
... | ||
Standard Saber Memory | The memory for the weapon "Standard Saber", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Beam Rapier Memory | The memory for the weapon "Beam Rapier", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Triangular Saber Memory | The memory for the weapon "Triangular Saber", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Elite Lance Memory | The memory for the weapon "Elite Lance", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Crimson Scythe Memory | The memory for the weapon "Crimson Scythe", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Demon Blade Muramasa Memory | The memory for the weapon "Demon Blade Muramasa", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Doom Blade Memory | The memory for the weapon "Doom Blade", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Nightmare Memory | The memory for the weapon "Nightmare", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Berserker Great Sword Memory | The memory for the weapon "Berserker Great Sword", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Festive Specialty Memory | The memory for the weapon "Festive Specialty", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Ancient Relic Memory | The memory for the weapon "Ancient Relic", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Replisaber Memory | The memory for the weapon "Replisaber", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Twin Fangs Memory | The memory for the weapon "Twin Fangs", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Icicle Fang Memory | The memory for the weapon "Icicle Fang", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Laser Rifle Memory | The memory for the weapon "Laser Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Triangle Gun Memory | The memory for the weapon "Triangle Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
High-speed Rifle Memory | The memory for the weapon "High-speed Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Gatling Gun Memory | The memory for the weapon "Gatling Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Shotgun Memory | The memory for the weapon "Shotgun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Ion Rifle Memory | The memory for the weapon "Ion Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Beam Machine Gun Memory | The memory for the weapon "Beam Machine Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Purgatory Machine Gun Memory | The memory for the weapon "Purgatory Machine Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Scarlet Tyrant Memory | The memory for the weapon "Scarlet Tyrant", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Ion Rifle Memory | The memory for the weapon "Ion Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Savage Tusk of Thunder Memory | The memory for the weapon "Savage Tusk of Thunder", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Heart of Gold Memory | The memory for the weapon "Heart of Gold", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Atomic Disintegration Memory | The memory for the weapon "Atomic Disintegration", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Falcon Ballista Memory | The memory for the weapon "Falcon Ballista", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Assault Rifle Memory | The memory for the weapon "Assault Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Gas Emitter Memory | The memory for the weapon "Gas Emitter", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Compressed Spray Gun Memory | The memory for the weapon "Compressed Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Burning Spray Gun Memory | The memory for the weapon "Burning Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Snowy Spray Gun Memory | The memory for the weapon "Snowy Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Crushing Spray Gun Memory | The memory for the weapon "Crushing Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Poisonous Spray Gun Memory | The memory for the weapon "Poison Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Electric Current Spray Gun Memory | The memory for the weapon "Electric Current Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Essence of the Abyss Memory | The memory for the weapon "Essence of the Abyss", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Explosive Blower Memory | The memory for the weapon "Explosive Blower", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Pyro Executioner Memory | The memory for the weapon "Pyro Executioner", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Glittering Spark Memory | The memory for the weapon "Glittering Spark", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Heart Spray Gun Memory | The memory for the weapon "Heart Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Freezing Dominator Memory | The memory for the weapon "Freezing Dominator", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Energy Cannon Memory | The memory for the weapon "Energy Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Cannon Memory | The memory for the weapon "Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Light Wave Cannon Memory | The memory for the weapon "Light Wave Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Drill Head Cannon Memory | The memory for the weapon "Drill Head Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Extraordinary Mortar Memory | The memory for the weapon "Extraordinary Mortar", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Napalm's Head | The memory for the weapon "Napalm's Head", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Destroyer Memory | The memory for the weapon "Destroyer", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Assault Equipment Memory | The memory for the weapon "Assault Equipment", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Heavy Blaster Memory | The memory for the weapon "Heavy Blaster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Cannon God Memory | The memory for the weapon "Cannon God", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Turbo Cannon Memory | The memory for the weapon "Turbo Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | |
Howling Storm Memory | The memory for the weapon "Howling Storm", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. |
Bonuses[]
Memory Supply Box/Gift Box contains: (Weapon / Character / Chip / DiVE Trigger)
- B rank: Military Buster, Wind Pressure Buster, Beam Rapier, Laser Rifle, Triangle Gun, High-speed Rifle, Gas Emitter, Compressed Spray Gun, Burning Spray Gun, Energy Cannon, Cannon / X, Massimo, Axl, Pallette / Maoh the Giant, Mega Scorpio, Giant Mechaniloid CF-0 / Electric Spark, Sub Tank, Ray Arrow, Crescent Shot
- A rank: Arrow Buster, Triangular Saber, Gatling Gun, Snowy Spray Gun, Light Wave Cannon / Zero, Alia, Vile, Marino / Chill Penguin, Overdrive Ostrich, Sting Chameleon / Astro Crush, Restriction Off
- S rank: Biochemical Buster, Crimson Scythe, Beam Machine Gun, Poisonous Cloud Spray Gun, Extraordinary Mortar / Black Zero, Cinnamon, First Armor X
Special Gift Box II contains: (Weapon / Character)
- S Rank: Snipe Buster, Demon Blade Muramasa, Purgatory Machine Gun, Electric Current Spray Gun, Napalm's Head / Ferham, Second Armor X, Proto Man
Event Box (Summer Gift Crate, Halloween Chest, Christmas Box, Gift Box DX) contains additionally:
- B rank: None
- A rank: Shadow Blade Buster, Elite Lance, Shotgun, Ion Rifle, Crushing Spray Gun, Drill Head Cannon, Heavy Blaster / Layer, Roll, Zero(Z), Aile, MegaMan Volnutt / Mad Nautilus, Bit, Toxic Seahorse, Magma Dragoon, Byte / Ray Splasher, Perfect Protection Program
- S rank: Gravitational Pulse, Air Buster, Aqua Buster, Doom Blade, Nightmare, Ancient Relic, Scarlet Tyrant, Heart of Gold, Essence of the Abyss, Explosive Blower, Pyro Executioner, Destroyer, Cannon God / Ultimate Armor X (CM), Super Mega Man, Leviathan, Sigma, Pandora, Tron Bonne
Random Material Box contains:
- Trial Production, Prototype, Basic, Modified, Smart, Precision, High-performance
- High-performance is obtainable in Random Material Box since August 6, 2020
Other items[]
Name | Description | Details |
---|---|---|
Zenny | The most widely circulated currency, which is used in a variety of places. | Currency |
Element Metal | Contains Crystals with enormous amounts of energy, making it a very precious resources. | Currency |
Element Metal (Paid) | Contains Crystals with enormous amounts of energy, making it a very precious resources. | Currency |
EXP | The points required to improve player level. | Player experience points |
Activity | The points acquired from Daily Missions. | Mission points |
Event point | This point is obtained from limited time event "(Event stage name)." | Event points |
Hunter Badge | [Event item] This can be used to redeem items from the event shop. | Event item |
Event Coupon | This coupon is obtained from limited time event stage "(Event stage name)". You can redeem your Coupon for various items in the Event Shop. | Event item |
Event Coupon | This coupon is obtained from limited time event stage "(Event stage name)". | Event item |
Unknown Program Segment | When you receive this item, it will automatically change into either Red, Gree, Blue or Yellow Program Segment. | Event item |
Program Segment (Red) | [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? | Event item |
Program Segment (Green) | [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? | Event item |
Program Segment (Blue) | [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? | Event item |
Program Segment (Yellow) | [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? | Event item |
Mimicked Rice Dumplings Data | Affected by Irregular Data, the Deep Log produced abnormal Data. It seems that someone is currently issuing a commission for recycling. | Event item |