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List of items in Mega Man X DiVE.

Equipment[]

Name Lv Ranks
Lightweight Helmet 20 BA
Lightweight Upper Body 20 BA
Lightweight Hand 20 BA
Lightweight Drive 20 BA
Lightweight Lower Body 20 BA
Lightweight Foot 20 BA
Processed Helmet 30 BA
Processed Upper Body 30 BA
Processed Hand 30 BA
Processed Drive 30 BA
Processed Lower Body 30 BA
Processed Foot 30 BA
Impact-resistant Helmet 40 BA
Impact-resistant Upper Body 40 BA
Impact-resistant Hand 40 BA
Impact-resistant Drive 40 BA
Impact-resistant Lower Body 40 BA
Impact-resistant Foot 40 BA
Regular Helmet 50 BAS
Regular Upper Body 50 BAS
Regular Hand 50 BAS
Regular Drive 50 BAS
Regular Lower Body 50 BAS
Regular Foot 50 BAS
Composite Helmet 60 BAS
Composite Upper Body 60 BAS
Composite Hand 60 BAS
Composite Drive 60 BAS
Composite Lower Body 60 BAS
Composite Foot 60 BAS
Combat Helmet 70 BAS
Combat Upper Body 70 BAS
Combat Hand 70 BAS
Combat Drive 70 BAS
Combat Lower Body 70 BAS
Combat Foot 70 BAS
Assault Helmet 80 BAS
Assault Upper Body 80 BAS
Assault Hand 80 BAS
Assault Drive 80 BAS
Assault Lower Body 80 BAS
Assault Foot 80 BAS
Elite Helmet 90 BAS
Elite Upper Body 90 BAS
Elite Hand 90 BAS
Elite Drive 90 BAS
Elite Lower Body 90 BAS
Elite Foot 90 BAS
Next gen Helmet 100 BAS
Next gen Upper Body 100 BAS
Next gen Hand 100 BAS
Next gen Drive 100 BAS
Next gen Lower Body 100 BAS
Next gen Foot 100 BAS
Glitch Helmet 110 BAS
Glitch Upper Body 110 BAS
Glitch Hand 110 BAS
Glitch Drive 110 BAS
Glitch Lower Body 110 BAS
Glitch Foot 110 BAS
Genesic Helmet 120 BAS
Genesic Upper Body 120 BAS
Genesic Hand 120 BAS
Genesic Drive 120 BAS
Genesic Lower Body 120 BAS
Genesic Foot 120 BAS
Nova Helmet 130 BAS
Nova Upper Body 130 BAS
Nova Hand 130 BAS
Nova Drive 130 BAS
Nova Lower Body 130 BAS
Nova Foot 130 BAS
Nightmare Helmet 140 BAS
Nightmare Upper Body 140 BAS
Nightmare Hand 140 BAS
Nightmare Drive 140 BAS
Nightmare Lower Body 140 BAS
Nightmare Foot 140 BAS
Hero Helmet 150 BAS
Hero Upper Body 150 BAS
Hero Hand 150 BAS
Hero Drive 150 BAS
Hero Lower Body 150 BAS
Hero Foot 150 BAS
Trait Helmet 160 BAS
Trait Upper Body 160 BAS
Trait Hand 160 BAS
Trait Drive 160 BAS
Trait Lower Body 160 BAS
Trait Foot 160 BAS

Consume[]

Name Description Rank
Skill Point The number of points required to upgrade the skill level. A
Proficient Memory Card It saved mastery for strengthen all weapons. A
Weapon EXP Program I Material used for enhancing weapons, allows you to gain 100 experience points. Mega Man X DiVE Rank D
Weapon EXP Program II Material used for enhancing weapons, allows you to gain 200 experience points. C
Weapon EXP Program III Material used for enhancing weapons, allows you to gain 500 experience points. B
Weapon EXP Program IV Material used for enhancing weapons, allows you to gain 1000 experience points. A
Weapon EXP Program V Material used for enhancing weapons, allows you to gain 3000 experience points. S
Chip EXP Program I Material used to enhance Chips, allows you to gain 100 experience points. (Impossible to get this item) Mega Man X DiVE Rank D
Chip EXP Program II Material used to enhance Chips, allows you to gain 200 experience points. C
Chip EXP Program III Material used to enhance Chips, allows you to gain 500 experience points. B
Chip EXP Program IV Material used to enhance Chips, allows you to gain 1000 experience points. A
Chip EXP Program V Material used to enhance Chips, allows you to gain 3000 experience points. S
Card EXP Program I Material used to enhance Cards, allows you to gain 100 experience points. Mega Man X DiVE Rank D
Card EXP Program II Material used to enhance Cards, allows you to gain 200 experience points. C
Card EXP Program III Material used to enhance Cards, allows you to gain 500 experience points. B
Card EXP Program IV Material used to enhance Cards, allows you to gain 1000 experience points. A
Card EXP Program V Material used to enhance Cards, allows you to gain 3000 experience points. S
Shock Absorber Material need to enhance armor. B
Self-learning system Material needed to enhance DiVE Triggers. B
Sync Device This material is essential for enhancing backup slot. B
Reorganization Program When you are knocked down in a stage, you can reorganize to return to the level immediately. B
Skip Dive Program A program that stores battle records, which can be used to simulate battles and complete stages quickly. (Levels that require AP can be auto-cleared without consuming Skip Dive Programs) B
Loudspeaker An item that can be consumed to speak on the cross-area channel. A

Material[]

Name Description Rank
Trial Production Alloy An alloy material that is widely used for various purposes. Mega Man X DiVE Rank D
Prototype Alloy An alloy material that is widely used for various purposes. C
Base Alloy An alloy material that is widely used for various purposes. C
Modified Alloy An alloy material that is widely used for various purposes. B
Smart Alloy An alloy material that is widely used for various purposes. B
Precision Alloy An alloy material that is widely used for various purposes. A
High performance alloy An alloy material that is widely used for various purposes. A
Evolved alloy An alloy material that is widely used for various purposes. A
Special Alloy An alloy material that is widely used for various purposes. A
Heterogenic Alloy
Reverse Alloy
Trial Production Circuit Board A material found on circuit boards that is widely used for various purposes. Mega Man X DiVE Rank D
Prototype Circuit Board A material found on circuit boards that is widely used for various purposes. C
Basic Circuit Board A material found on circuit boards that is widely used for various purposes. C
Modified Circuit Board A material found on circuit boards that is widely used for various purposes. B
Smart Circuit Board A material found on circuit boards that is widely used for various purposes. B
Precision Circuit Board A material found on circuit boards that is widely used for various purposes. A
High performance circuit board A material found on circuit boards that is widely used for various purposes. A
Evolved circuit board A material found on circuit boards that is widely used for various purposes. A
Special Circuit Board A material found on circuit boards that is widely used for various purposes. A
Heterogenic Circuit Board
Reverse Circuit Board
Trial Production Gear A material found on gears that is widely used for various purposes. Mega Man X DiVE Rank D
Prototype Gear A material found on gears that is widely used for various purposes. C
Base Gear A material found on gears that is widely used for various purposes. C
Modified Gear A material found on gears that is widely used for various purposes. B
Smart Gear A material found on gears that is widely used for various purposes. B
Precision Gear A material found on gears that is widely used for various purposes. A
High performance gear A material found on gears that is widely used for various purposes. A
Evolved gear A material found on gears that is widely used for various purposes. A
Special Gear A material found on gears that is widely used for various purposes. A
Heterogenic Gear
Reverse Gear
Trial Production Battery A material found in batteries that is widely used for various purposes. Mega Man X DiVE Rank D
Prototype Battery A material found in batteries that is widely used for various purposes. C
Basic Battery A material found in batteries that is widely used for various purposes. C
Modified Battery A material found in batteries that is widely used for various purposes. B
Smart Battery A material found in batteries that is widely used for various purposes. B
Precision Battery A material found in batteries that is widely used for various purposes. A
High performance battery A material found in batteries that is widely used for various purposes. A
Evolved battery A material found in batteries that is widely used for various purposes. A
Special Battery A material found in batteries that is widely used for various purposes. A
Heterogenic Battery
Reverse Battery
Production Trial Amplifier A material found in amplifiers that is widely used for various purposes. Mega Man X DiVE Rank D
Prototype Amplifier A material found in amplifiers that is widely used for various purposes. C
Basic Amplifier A material found in amplifiers that is widely used for various purposes. C
Modified Amplifier A material found in amplifiers that is widely used for various purposes. B
Smart Amplifier A material found in amplifiers that is widely used for various purposes. B
Precision Amplifier A material found in amplifiers that is widely used for various purposes. A
High performance amplifier A material found in amplifiers that is widely used for various purposes. A
Evolved amplifier A material found in amplifiers that is widely used for various purposes. A
Special Amplifier A material found in amplifiers that is widely used for various purposes. A
Heterogenic Amplifier
Reverse Amplifier
Trial Production Core A material found in cores that is widely used for various purposes. Mega Man X DiVE Rank D
Prototype Core A material found in cores that is widely used for various purposes. C
Basic Core A material found in cores that is widely used for various purposes. C
Modified Core A material found in cores that is widely used for various purposes. B
Smart Core A material found in cores that is widely used for various purposes. B
Precision Core A material found in cores that is widely used for various purposes. A
High performance core A material found in cores that is widely used for various purposes. A
Evolved core A material found in cores that is widely used for various purposes. A
Special Core A material found in cores that is widely used for various purposes. A
Heterogenic Core
Reverse Core
Armor Parts A material that can be used to make armor. A
High-level Armor Parts A material that can be used to make armor. S
Crimson Ore Material that can be used to create cards. C
Crimson Crystal Material that can be used to create cards. B
Azure Ore Material that can be used to create cards. C
Azure Crystal Material that can be used to create cards. B
Amber Ore Material that can be used to create cards. C
Amber Crystal Material that can be used to create cards. B
Viridian Ore Material that can be used to create cards. C
Viridian Crystal Material that can be used to create cards. B
Compound Energy A material that stores a variety of energy sources, and is widely used for various purposes. B
Character Patch Program This item converted from characters that have already been acquired when activating a capsule, which can be exchanged for various character memories at the store. A
Weapon Patch Program This item converted from weapons that have already been acquired when activating a capsule, which can be exchanged for various weapon memories at the store. A
Electronic Storage Bottle A rare material obtained from a variety of resource researches, and is widely used for various purposes. A
Electronic Conversion Bottle A rare material obtained from a variety of resource researches, and is widely used for various purposes. S

Memory[]

Name Description Rank
X Memory The data memory of the character "X", collect a certain number of the memories to unlock the character or upgrade its star rank. B
Zero Memory The data memory of the character "Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. A
Alia Memory The data memory of the character "Alia", collect a certain number of the memories to unlock the character or upgrade its star rank. A
Black Zero Memory The data memory of the character "Black Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Massimo Memory The data memory of the character "Massimo", collect a certain number of the memories to unlock the character or upgrade its star rank. B
Axl Memory The data memory of the character "Axl", collect a certain number of the memories to unlock the character or upgrade its star rank. B
Ferham Memory The data memory of the character "Ferham", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Ultimate Armor X Memory The data memory of the character "Ultimate Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Second Armor X Memory The data memory of the character "Second Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Vile Memory The data memory of the character "Vile", collect a certain number of the memories to unlock the character or upgrade its star rank. A
Cinnamon Memory The data memory of the character "Cinnamon", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Marino Memory The data memory of the character "Marino", collect a certain number of the memories to unlock the character or upgrade its star rank. A
Pallette Memory The data memory of the character "Pallette", collect a certain number of the memories to unlock the character or upgrade its star rank. B
First Armor X Memory The data memory of the character "First Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. S
White Day Alia Memory The data memory of the character "White Day Alia", collect a certain number of the memories to unlock the character or upgrade its star rank. S
White Day Cinnamon Memory The data memory of the character "White Day Cinnamon", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Ultimate Armor X (CM) Memory The data memory of the character "Ultimate Armor X (CM)", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Layer Memory The data memory of the character "Layer", collect a certain number of the memories to unlock the character or upgrade its star rank. A
Mega Man Memory The data memory of the character "Mega Man", collect a certain number of the memories to unlock the character or upgrade its star rank. B
Proto Man Memory The data memory of the character "Proto Man", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Super Mega Man Memory The data memory of the character "Super Mega Man", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Roll Memory The data memory of the character "Roll", collect a certain number of the memories to unlock the character or upgrade its star rank. A
Iris Memory The data memory of the character "Iris", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Zero(Z) Memory The data memory of the character "Zero(Z)", collect a certain number of the memories to unlock the character or upgrade its star rank. A
Leviathan Memory The data memory of the character "Leviathan", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Sigma Memory The data memory of the character "Sigma", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Awakened Zero Memory The data memory of the character "Awakened Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Swimsuit Layer Memory The data memory of the character "Swimsuit Layer", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Swimsuit Roll Memory The data memory of the character "Swimsuit Roll", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Swimsuit Iris Memory The data memory of the character "Swimsuit Iris", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Ciel Memory The data memory of the character "Ciel", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Aile Memory The data memory of the character "Aile", collect a certain number of the memories to unlock the character or upgrade its star rank. A
Pandora Memory The data memory of the character "Pandora", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Festive Zero Memory The data memory of the character "Festive Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. S
MegaMan Volnutt Memory The data memory of the character "MegaMan Volnutt", collect a certain number of the memories to unlock the character or upgrade its star rank. A
Tron Bonne Memory The data memory of the character "Tron Bonne", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Third Armor X Memory The data memory of the character "Third Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Halloween Vile Memory The data memory of the character "Halloween Vile", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Halloween Marino Memory The data memory of the character "Halloween Marino", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Halloween Aile Memory The data memory of the character "Halloween Aile", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Copy X Memory The data memory of the character "Copy X", collect a certain number of the memories to unlock the character or upgrade its star rank. S
MegaMan.EXE Memory The data memory of the character "MegaMan.EXE", collect a certain number of the memories to unlock the character or upgrade its star rank. A
ProtoMan.EXE Memory The data memory of the character "ProtoMan.EXE", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Bass.EXE Memory The data memory of the character "Bass.EXE", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Omega Memory The data memory of the character "Omega", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Christmas Leviathan Memory The data memory of the character "Christmas Leviathan", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Bit Memory The data memory of the character "Bit", collect a certain number of the memories to unlock the character or upgrade its star rank. A
New Year Cinnamon Memory The data memory of the character "New Year Cinnamon", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Sigma (X4 2nd form) Memory The data memory of the character "Sigma (X4 2nd form)", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Magma Dragoon Memory The data memory of the character "Magma Dragoon", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Absolute Zero Memory The data memory of the character "Absolute Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Valentines Day Iris Memory The data memory of the character "Valentines Day Iris", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Valentines Day Ciel Memory The data memory of the character "Valentines Day Ciel", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Bass GS Memory The data memory of the character "Bass GS", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Harpuia Memory The data memory of the character "Harpuia", collect a certain number of the memories to unlock the character or upgrade its star rank. S
White Day Axl Memory The data memory of the character "White Day Axl", collect a certain number of the memories to unlock the character or upgrade its star rank. S
RiCO Memory The data memory of the character "RiCO", collect a certain number of the memories to unlock the character or upgrade its star rank. S
X (Rising Fire Ver.) Memory The data memory of the character "X (Rising Fire Ver.)", collect a certain number of the memories to unlock the character or upgrade its star rank. A
MegaMan Volnutt Alt. Memory The data memory of the character "MegaMan Volnutt Alt.", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Servbot Memory The data memory of the character "Servbot", collect a certain number of the memories to unlock the character or upgrade its star rank. B
Roll Caskett Memory The data memory of the character "Roll Caskett", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Falcon Armor X Memory The data memory of the character "Falcon Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Colonel Memory The data memory of the character "Colonel", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Iris -another- Memory The data memory of the character "Iris -another-", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Bass Memory The data memory of the character "Bass", collect a certain number of the memories to unlock the character or upgrade its star rank. S
Mega Man (Thunder Beam Ver.) Memory The data memory of the character "Mega Man (Thunder Beam Ver.)", collect a certain number of the memories to unlock the character or upgrade its star rank. A
...
Maoh the Giant Memory The data memory of the chip "Maoh the Giant", collect a certain number of the memories to unlock the chip or upgrade its star rank. B
Mega Scorpio Memory The data memory of the chip "Mega Scorpio", collect a certain number of the memories to unlock the chip or upgrade its star rank. Memory B
Giant Mechaniloid CF-0 Memory
("Gigantic Mechaniloid CF-0")
The data memory of the chip "Giant Mechaniloid CF-0", collect a certain number of the memories to unlock the chip or upgrade its star rank. B
Chill Penguin Memory The data memory of the chip "Chill Penguin", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
Overdrive Ostrich Memory The data memory of the chip "Overdrive Ostrich", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
Sting Chameleon Memory The data memory of the chip "Sting Chameleon", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
Mad Nautilus Memory The data memory of the chip "Mad Nautilus", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
Bit Memory The data memory of the chip "Bit", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
Storm Eagle Memory The data memory of the chip "Storm Eagle", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
Boomerang Kuwanger Memory The data memory of the chip "Boomerang Kuwanger", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
Toxic Seahorse Memory The data memory of the chip "Toxic Seahorse", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
Magma Dragoon Memory The data memory of the chip "Magma Dragoon", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
Byte Memory The data memory of the chip "Byte", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
Drill Man Memory The data memory of the chip "Drill Man", collect a certain number of the memories to unlock the chip or upgrade its star rank. A
...
Command Mission X Memory The skin data memory of the character "X", collect a certain number of the memories to unlock the Command Mission X skin. B
White Day Zero Memory The skin data memory of the character "Zero", collect a certain number of the memories to unlock the White Day Zero skin. A
Quicksilver Memory The skin data memory of the character "Marino", collect a certain number of the memories to unlock the Quicksilver skin. A
Yukata Pallette Memory The skin data memory of the character "Pallette", collect a certain number of the memories to unlock the Yukata Pallette skin. S
Iron Maiden Memory The skin data memory of the character "Cinnamon", collect a certain number of the memories to unlock the Iron Maiden skin. S
X M.K.Ver. Memory The skin data memory of the character "X", collect a certain number of the memories to unlock the X M.K.Ver. skin. S
X M.K.Ver. X-Boost Memory The skin data memory of the character "X", collect a certain number of the memories to unlock the X M.K.Ver. X-Boost skin. S
SE_DiVE Ver. Memory The skin data memory of the character "Iris", collect a certain number of the memories to unlock the SE_DiVE Ver. skin. S
Christmas Ferham Memory The skin data memory of the character "Ferham", collect a certain number of the memories to unlock the Christmas Ferham skin. S
Christmas Bit Memory The skin data memory of the character "Bit", collect a certain number of the memories to unlock the Christmas Bit skin. S
Swimsuit Alia (Azur) Memory The skin data memory of the character "Alia", collect a certain number of the memories to unlock the Swimsuit Alia (Azur) skin. S
AC Ver. Memory The skin data memory of the character "Ultimate Armor X", collect a certain number of the memories to unlock the AC Ver. skin. S
Sakura RiCO Memory The skin data memory of the character "RiCO", collect a certain number of the memories to unlock the Sakura RiCO skin. S
Electric Spark Memory The data memory of the DiVE Trigger "Electric Spark", collect a certain number of the memories to upgrade its star rank. B
Secondary Energy Slot Memory
(Skill: "Sub Tank")
The data memory of the DiVE Trigger "Secondary Energy Slot", collect a certain number of the memories to upgrade its star rank. B
Ray Arrow Memory The data memory of the DiVE Trigger "Ray Arrow", collect a certain number of the memories to upgrade its star rank. B
Crescent Shot Memory The data memory of the DiVE Trigger "Crescent Shot", collect a certain number of the memories to upgrade its star rank. B
Astro Crush Memory The data memory of the DiVE Trigger "Astro Crush", collect a certain number of the memories to upgrade its star rank. A
Restriction Off Memory The data memory of the DiVE Trigger "Restriction Off", collect a certain number of the memories to upgrade its star rank. A
Ray Splasher Memory The data memory of the DiVE Trigger "Ray Splasher", collect a certain number of the memories to upgrade its star rank. A
Perfect Protection Program Memory The data memory of the DiVE Trigger "Perfect Protection Program", collect a certain number of the memories to upgrade its star rank. A
Flash Bomb Memory The data memory of the DiVE Trigger "Flash Bomb", collect a certain number of the memories to upgrade its star rank. S
Bouncy Ball Memory The data memory of the DiVE Trigger "Bouncy Ball", collect a certain number of the memories to upgrade its star rank. S
Mega Buster Memory The memory for the weapon "Mega Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. C
Military Buster Memory The memory for the weapon "Military Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Wind Pressure Buster Memory The memory for the weapon "Wind Pressure Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Arrow Buster Memory The memory for the weapon "Arrow Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Shadow Blade Buster Memory The memory for the weapon "Shadow Blade Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Sniper Buster Memory The memory for the weapon "Sniper Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Biochemical Buster Memory The memory for the weapon "Biochemical Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Gravitational Pulse Memory The memory for the weapon "Gravitational Pulse", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Air Buster Memory The memory for the weapon "Air Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Destructive Laser Memory The memory for the weapon "Destructive Laser", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Aqua Buster Memory The memory for the weapon "Aqua Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
ROG - Hunter Buster Memory The memory for the weapon "ROG - Hunter Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Sonic Buster Memory The memory for the weapon "Sonic Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Shooting Dragon Memory The memory for the weapon "Shooting Dragon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Boomerang Blade Memory The memory for the weapon "Boomerang Blade", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Jet Vortex Buster Memory The memory for the weapon "Jet Vortex Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Explosive Bolt Memory The memory for the weapon "Explosive Bolt", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
...
Standard Saber Memory The memory for the weapon "Standard Saber", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Beam Rapier Memory The memory for the weapon "Beam Rapier", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Triangular Saber Memory The memory for the weapon "Triangular Saber", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Elite Lance Memory The memory for the weapon "Elite Lance", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Crimson Scythe Memory The memory for the weapon "Crimson Scythe", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Demon Blade Muramasa Memory The memory for the weapon "Demon Blade Muramasa", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Doom Blade Memory The memory for the weapon "Doom Blade", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Nightmare Memory The memory for the weapon "Nightmare", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Berserker Great Sword Memory The memory for the weapon "Berserker Great Sword", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Festive Specialty Memory The memory for the weapon "Festive Specialty", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Ancient Relic Memory The memory for the weapon "Ancient Relic", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Replisaber Memory The memory for the weapon "Replisaber", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Twin Fangs Memory The memory for the weapon "Twin Fangs", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Icicle Fang Memory The memory for the weapon "Icicle Fang", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Laser Rifle Memory The memory for the weapon "Laser Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Triangle Gun Memory The memory for the weapon "Triangle Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
High-speed Rifle Memory The memory for the weapon "High-speed Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Gatling Gun Memory The memory for the weapon "Gatling Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Shotgun Memory The memory for the weapon "Shotgun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Ion Rifle Memory The memory for the weapon "Ion Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Beam Machine Gun Memory The memory for the weapon "Beam Machine Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Purgatory Machine Gun Memory The memory for the weapon "Purgatory Machine Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Scarlet Tyrant Memory The memory for the weapon "Scarlet Tyrant", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Ion Rifle Memory The memory for the weapon "Ion Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Savage Tusk of Thunder Memory The memory for the weapon "Savage Tusk of Thunder", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Heart of Gold Memory The memory for the weapon "Heart of Gold", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Atomic Disintegration Memory The memory for the weapon "Atomic Disintegration", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Falcon Ballista Memory The memory for the weapon "Falcon Ballista", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Assault Rifle Memory The memory for the weapon "Assault Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Gas Emitter Memory The memory for the weapon "Gas Emitter", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Compressed Spray Gun Memory The memory for the weapon "Compressed Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Burning Spray Gun Memory The memory for the weapon "Burning Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Snowy Spray Gun Memory The memory for the weapon "Snowy Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Crushing Spray Gun Memory The memory for the weapon "Crushing Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Poisonous Spray Gun Memory The memory for the weapon "Poison Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Electric Current Spray Gun Memory The memory for the weapon "Electric Current Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Essence of the Abyss Memory The memory for the weapon "Essence of the Abyss", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Explosive Blower Memory The memory for the weapon "Explosive Blower", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Pyro Executioner Memory The memory for the weapon "Pyro Executioner", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Glittering Spark Memory The memory for the weapon "Glittering Spark", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Heart Spray Gun Memory The memory for the weapon "Heart Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Freezing Dominator Memory The memory for the weapon "Freezing Dominator", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Energy Cannon Memory The memory for the weapon "Energy Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Cannon Memory The memory for the weapon "Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. B
Light Wave Cannon Memory The memory for the weapon "Light Wave Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Drill Head Cannon Memory The memory for the weapon "Drill Head Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Extraordinary Mortar Memory The memory for the weapon "Extraordinary Mortar", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Napalm's Head The memory for the weapon "Napalm's Head", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Destroyer Memory The memory for the weapon "Destroyer", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Assault Equipment Memory The memory for the weapon "Assault Equipment", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Heavy Blaster Memory The memory for the weapon "Heavy Blaster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. A
Cannon God Memory The memory for the weapon "Cannon God", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Turbo Cannon Memory The memory for the weapon "Turbo Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S
Howling Storm Memory The memory for the weapon "Howling Storm", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. S

Bonuses[]

Name Description Rank
Weapon Memory Supply Box I After using it, you can randomly acquire weapon memories that are better than B rank. B
Lucky Treasure I After using this, you can randomly acquire various resources such as elemental metals, skill points, skilled memory cards and Zenny. B
Lucky Treasure II After using this, you can randomly acquire various resources such as elemental metals, skill points, skilled memory cards and Zenny. A
Weapon Memory Supply Box II After using it, you can randomly acquire weapon memories that are better than A rank. A
Trial Production Material Box After using it, you can acquire 10 production trial alloys, circuit boards, gears, batteries, amplifiers and cores each. B
Prototype Material Box After using it, you can acquire 10 prototype alloys, circuit boards, gears, batteries, amplifiers and cores each. B
Basic Material Box After using it, you can acquire 10 basic alloys, circuit boards, gears, batteries, amplifiers and cores each. B
Modified Materials Box After using it, you can acquire 10 modified alloys, circuit boards, gears, batteries, amplifiers and cores each. B
Smart Material Box After using it, you can acquire 10 smart alloys, circuit boards, gears, batteries, amplifiers and cores each. B
Precision Material Box After using it, you can acquire 10 precision alloys, circuit boards, gears, batteries, amplifiers and cores each. A
High performance Material Box After using it, you can acquire 10 high performance alloys, circuit boards, gears, batteries, amplifiers and cores each. A
Evolved Material Box After using it, you can acquire 10 evolved alloys, circuit boards, gears, batteries, amplifiers and cores each. A
Special Material Box After using it, you can acquire 10 special alloys, circuit boards, gears, batteries, amplifiers and cores each. A
Weapon Memory Supply Box III After using it, you can randomly acquire weapon memories of S rank. S
Gift Box Use to randomly obtain various A rank and B rank memories. B
Premium Gift Box Use to randomly obtain various S rank and A rank memories. A
Special Gift Box Use to randomly obtain various S rank memories. S
Special Gift Box II Use to randomly obtain various S rank memories. S
Character Supply Box I Use to randomly obtain character memories that are better than B rank. B
Character Supply Box II Use to randomly obtain character memories that are better than A rank. A
Random Material Box Use to obtain random materials. B

Memory Supply Box/Gift Box contains: (Weapon / Character / Chip / DiVE Trigger)

  • B rank: Military Buster, Wind Pressure Buster, Beam Rapier, Laser Rifle, Triangle Gun, High-speed Rifle, Gas Emitter, Compressed Spray Gun, Burning Spray Gun, Energy Cannon, Cannon / X, Massimo, Axl, Pallette / Maoh the Giant, Mega Scorpio, Giant Mechaniloid CF-0 / Electric Spark, Sub Tank, Ray Arrow, Crescent Shot
  • A rank: Arrow Buster, Triangular Saber, Gatling Gun, Snowy Spray Gun, Light Wave Cannon / Zero, Alia, Vile, Marino / Chill Penguin, Overdrive Ostrich, Sting Chameleon / Astro Crush, Restriction Off
  • S rank: Biochemical Buster, Crimson Scythe, Beam Machine Gun, Poisonous Cloud Spray Gun, Extraordinary Mortar / Black Zero, Cinnamon, First Armor X

Special Gift Box II contains: (Weapon / Character)

  • S Rank: Snipe Buster, Demon Blade Muramasa, Purgatory Machine Gun, Electric Current Spray Gun, Napalm's Head / Ferham, Second Armor X, Proto Man

Event Box (Summer Gift Crate, Halloween Chest, Christmas Box, Gift Box DX) contains additionally:

  • B rank: None
  • A rank: Shadow Blade Buster, Elite Lance, Shotgun, Ion Rifle, Crushing Spray Gun, Drill Head Cannon, Heavy Blaster / Layer, Roll, Zero(Z), Aile, MegaMan Volnutt / Mad Nautilus, Bit, Toxic Seahorse, Magma Dragoon, Byte / Ray Splasher, Perfect Protection Program
  • S rank: Gravitational Pulse, Air Buster, Aqua Buster, Doom Blade, Nightmare, Ancient Relic, Scarlet Tyrant, Heart of Gold, Essence of the Abyss, Explosive Blower, Pyro Executioner, Destroyer, Cannon God / Ultimate Armor X (CM), Super Mega Man, Leviathan, Sigma, Pandora, Tron Bonne

Random Material Box contains:

  • Trial Production, Prototype, Basic, Modified, Smart, Precision, High-performance
    • High-performance is obtainable in Random Material Box since August 6, 2020

Other items[]

Name Description Details
Zenny The most widely circulated currency, which is used in a variety of places. Currency
Element Metal Contains Crystals with enormous amounts of energy, making it a very precious resources. Currency
Element Metal (Paid) Contains Crystals with enormous amounts of energy, making it a very precious resources. Currency
EXP The points required to improve player level. Player experience points
Activity The points acquired from Daily Missions. Mission points
Event point This point is obtained from limited time event "(Event stage name)." Event points
Hunter Badge [Event item] This can be used to redeem items from the event shop. Event item
Event Coupon This coupon is obtained from limited time event stage "(Event stage name)". You can redeem your Coupon for various items in the Event Shop. Event item
Event Coupon This coupon is obtained from limited time event stage "(Event stage name)". Event item
Unknown Program Segment When you receive this item, it will automatically change into either Red, Gree, Blue or Yellow Program Segment. Event item
Program Segment (Red) [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? Event item
Program Segment (Green) [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? Event item
Program Segment (Blue) [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? Event item
Program Segment (Yellow) [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? Event item
Mimicked Rice Dumplings Data Affected by Irregular Data, the Deep Log produced abnormal Data. It seems that someone is currently issuing a commission for recycling. Event item


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