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Revision as of 23:21, 6 May 2011
This chart is for damage values for X in Mega Man Xtreme 2. For damage values for Zero, see: Mega Man Xtreme 2 Damage Data Chart (Zero).
Mega Man Xtreme 2 | ||||||||||||
X-Buster | Ray Claw | Tri-Thunder | Marine Tornado | Fire Wave | Strike Chain | Sonic Slicer | Bomb Bee | Tornado Fang | Giga Crash | Hadouken | Shouryuken | |
Skullhead | 2:2:3 | |||||||||||
Neon Tiger | 2:2:2:3:1 | 0:0 | 2:3 | 2:3 | 2:3 | 2:3 | 2:3 | 2:3 | 4:6 | 8 | 16 | 16 |
Volt Catfish | 2:2:2:3:1 | 4:6 | 0:0 | 0:0 | 2:3 | 2:3 | 2:3 | 2:3 | 2:3 | 8 | 16 | 16 |
Launch Octopus | 2:2:2:3:1 | 2:3 | 3:6 | 0:0 | 0:0 | 2:3 | 2:3 | 0:0 | 2:3 | 8 | 16 | 16 |
Flame Mammoth | 2:2:2:3:1 | 2:3 | 2:3 | 4:6 | 0:0 | 0:0 | 2:3 | 0:0 | 2:3 | 8 | 16 | 16 |
Wire Sponge | 2:2:2:3:1 | 2:2 | 0:0 | 2:3 | 4:6 | 0:0 | 3:3 | 2:3 | 2:3 | 8 | 16 | 16 |
Overdrive Ostrich | 2:2:2:3:1 | 2:3 | 2:3 | 2:3 | 2:3 | 4:6 | 0:0 | 2:3 | 2:3 | 8 | 16 | 16 |
Blast Hornet | 2:2:2:3:1 | 2:3 | 2:3 | 2:3 | 2:3 | 2:3 | 4:6 | 2:3 | 2:3 | 8 | 16 | 16 |
Tunnel Rhino | 2:2:2:3:1 | 0:0 | 2:3 | 2:3 | 0:0 | 0:0 | 0:0 | 4:6 | 0:0 | 8 | 16 | 16 |
Velguarder | ||||||||||||
Isaz and Sowilo | ||||||||||||
Berkana | ||||||||||||
Sigma 1st Phase |
1:1:1:2:1 | 0:0 | 0:0 | 4:6 | 0:0 | 0:0 | 4:6 | 0:0 | 4:6 | 8 | 4 | 4 |
Sigma 2nd Phase |
2:2:2:3:1 | 0:0 | 0:0 | 5:6 | 0:0 | 0:0 | 5:6 | 0:0 | 5:6 | 0 | -- | 0 |
Chill Penguin | 2:2:2:3:1 | 2:2 | 0:0 | 2:3 | 4:6 | 0:0 | 3:3 | 2:3 | 2:3 | 8 | -- | -- |
Spark Mandrill | 2:2:2:3:1 | 2:3 | 2:3 | 2:3 | 2:3 | 4:6 | 0:0 | 2:3 | 2:3 | 8 | -- | -- |
Storm Eagle | 2:2:2:3:1 | 2:3 | 2:3 | 2:3 | 2:3 | 2:3 | 4:6 | 2:3 | 2:3 | 8 | -- | -- |
Flame Stag | 2:2:2:3:1 | 2:3 | 2:3 | 4:6 | 0:0 | 0:0 | 2:3 | 0:0 | 2:3 | 8 | -- | -- |
Armored Armadillo | 2:2:2:3:1 | 2:3 | 3:6 | 0:0 | 0:0 | 2:3 | 2:3 | 0:0 | 2:3 | 8 | -- | -- |
Morph Moth | 2:2:2:3:1 | 4:6 | 0:0 | 0:0 | 2:3 | 2:3 | 2:3 | 2:3 | 2:3 | 8 | -- | -- |
Magna Centipede | 2:2:2:3:1 | 0:0 | 2:3 | 2:3 | 0:0 | 0:0 | 0:0 | 4:6 | 0:0 | 8 | -- | -- |
Wheel Gator | 2:2:2:3:1 | 0:0 | 2:3 | 2:3 | 2:3 | 2:3 | 2:3 | 2:3 | 4:6 | 8 | -- | -- |
Notes
- Damage values listed on this chart assume the player does not have any Parts that increase attack power for the X-Buster -- such as Buster Plus 1 or Buster Plus 2 -- equipped for X.
- For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (white). Fourth number is damage done from the second shot fired when the X-Buster is charged all the way (pink). Fifth number is damage inflicted from the spread shot then the FIRE button is pressed repeatedly (pink and white).
- For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
- For Neon Tiger, hitting him with his weakness, the Tornado Fang, will not only damage him for the amount listed on this chart, but he will also be slammed against a wall for 1 additional unit of damage as well.
- Hitting Launch Octopus with either version of Ray Claw just once will instantly sever his limbs, disabling him of some of his moves.
- Credit goes to Twilight Man for damage values.
Damage Data Charts | |
---|---|
Mega Man series | |
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 Mega Man: Dr. Wily's Revenge (Mega Man I) • II • III • IV • V Mega Man & Bass • Rockman & Forte: Mirai Kara no Chōsensha • The Power Battle • The Power Fighters Powered Up • The Wily Wars | |
Mega Man X series | |
Mega Man X • X2 • X3 • X4 (X) • X4 (Zero) • X5 (X) • X5 (Zero) • X6 (X) • X6 (Zero) • X7 (X) • X7 (Zero) • X7 (Axl) Mega Man Xtreme • Xtreme 2 (X) • Xtreme 2 (Zero) Maverick Hunter X (X) • Maverick Hunter X (Vile) |