MMKB

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MMKB
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Revision as of 23:21, 6 May 2011

This chart is for damage values for X in Mega Man Xtreme 2. For damage values for Zero, see: Mega Man Xtreme 2 Damage Data Chart (Zero).

Mega Man Xtreme 2

X-Buster Ray Claw Tri-Thunder Marine Tornado Fire Wave Strike Chain Sonic Slicer Bomb Bee Tornado Fang Giga Crash Hadouken Shouryuken
Skullhead 2:2:3
Neon Tiger 2:2:2:3:1 0:0 2:3 2:3 2:3 2:3 2:3 2:3 4:6 8 16 16
Volt Catfish 2:2:2:3:1 4:6 0:0 0:0 2:3 2:3 2:3 2:3 2:3 8 16 16
Launch Octopus 2:2:2:3:1 2:3 3:6 0:0 0:0 2:3 2:3 0:0 2:3 8 16 16
Flame Mammoth 2:2:2:3:1 2:3 2:3 4:6 0:0 0:0 2:3 0:0 2:3 8 16 16
Wire Sponge 2:2:2:3:1 2:2 0:0 2:3 4:6 0:0 3:3 2:3 2:3 8 16 16
Overdrive Ostrich 2:2:2:3:1 2:3 2:3 2:3 2:3 4:6 0:0 2:3 2:3 8 16 16
Blast Hornet 2:2:2:3:1 2:3 2:3 2:3 2:3 2:3 4:6 2:3 2:3 8 16 16
Tunnel Rhino 2:2:2:3:1 0:0 2:3 2:3 0:0 0:0 0:0 4:6 0:0 8 16 16
Velguarder
Isaz and Sowilo
Berkana
Sigma
1st Phase
1:1:1:2:1 0:0 0:0 4:6 0:0 0:0 4:6 0:0 4:6 8 4 4
Sigma
2nd Phase
2:2:2:3:1 0:0 0:0 5:6 0:0 0:0 5:6 0:0 5:6 0 -- 0
Chill Penguin 2:2:2:3:1 2:2 0:0 2:3 4:6 0:0 3:3 2:3 2:3 8 -- --
Spark Mandrill 2:2:2:3:1 2:3 2:3 2:3 2:3 4:6 0:0 2:3 2:3 8 -- --
Storm Eagle 2:2:2:3:1 2:3 2:3 2:3 2:3 2:3 4:6 2:3 2:3 8 -- --
Flame Stag 2:2:2:3:1 2:3 2:3 4:6 0:0 0:0 2:3 0:0 2:3 8 -- --
Armored Armadillo 2:2:2:3:1 2:3 3:6 0:0 0:0 2:3 2:3 0:0 2:3 8 -- --
Morph Moth 2:2:2:3:1 4:6 0:0 0:0 2:3 2:3 2:3 2:3 2:3 8 -- --
Magna Centipede 2:2:2:3:1 0:0 2:3 2:3 0:0 0:0 0:0 4:6 0:0 8 -- --
Wheel Gator 2:2:2:3:1 0:0 2:3 2:3 2:3 2:3 2:3 2:3 4:6 8 -- --


Notes

  • Damage values listed on this chart assume the player does not have any Parts that increase attack power for the X-Buster -- such as Buster Plus 1 or Buster Plus 2 -- equipped for X.
  • For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (white). Fourth number is damage done from the second shot fired when the X-Buster is charged all the way (pink). Fifth number is damage inflicted from the spread shot then the FIRE button is pressed repeatedly (pink and white).
  • For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
  • For Neon Tiger, hitting him with his weakness, the Tornado Fang, will not only damage him for the amount listed on this chart, but he will also be slammed against a wall for 1 additional unit of damage as well.
  • Hitting Launch Octopus with either version of Ray Claw just once will instantly sever his limbs, disabling him of some of his moves.