MMKB

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MMKB
m (Wow, after playing New Game + save files, it turns out that Skullhead's immune to some of the Special Techniques/Weapons after all. Oh well, at least both of these charts are finally done. :P)
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This chart is for damage values for [[Mega Man X (character)|X]] in [[Mega Man Xtreme 2]]. For damage values for [[Zero]], see: ''[[Mega Man Xtreme 2 Damage Data Chart (Zero)]]''.
 
This chart is for damage values for [[Mega Man X (character)|X]] in [[Mega Man Xtreme 2]]. For damage values for [[Zero]], see: ''[[Mega Man Xtreme 2 Damage Data Chart (Zero)]]''.
   
{| align="center" border="1px" cellpadding="3" cellspacing="0" style="width: 100%; font-size: 12px; border-collapse:collapse; line-height: normal; border: 2px solid #1466B8;"
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{| align="center" border="1" cellpadding="3" cellspacing="0" style="width: 100%; font-size: 12px; border-collapse:collapse; line-height: normal; border: 2px solid #1466B8;"
 
|style="border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #FFF; border-left-color: #FFF; border-right-color: #1466B8;"|
 
|style="border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #FFF; border-left-color: #FFF; border-right-color: #1466B8;"|
| colspan="12" style="text-align: center; background-color: #1466B8;"|
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| colspan="14" style="text-align: center; font-size: 16px; background-color: #1466B8;"|'''''[[Mega Man Xtreme 2|<font color="white">Mega Man Xtreme 2</font>]]'''''
==='''[[Mega Man Xtreme 2|<font color="white">Mega Man Xtreme 2</font>]]'''===
 
 
|-
 
|-
 
| style="text-align: right; border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #1466B8; border-left-color: #FFF; border-right-color: #1466B8;"|
 
| style="text-align: right; border-width: 2px; border-style: solid; border-top-color: #FFF; border-bottom-color: #1466B8; border-left-color: #FFF; border-right-color: #1466B8;"|
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[X-Buster]]'''
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[X-Buster]]'''
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[Ray Claw]]'''
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[Ray Claw]]'''
| style="text-align: center; background-color: #C6E2FF;"|'''[[Triad Thunder#Triad Thunder (Mega Man Xtreme 2)|Tri-Thunder]]'''
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| style="text-align: center; background-color: #C6E2FF;"|'''[[Triad Thunder#Tri-Thunder (Mega Man Xtreme 2)|Tri-Thunder]]'''
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[Marine Tornado]]'''
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[Marine Tornado]]'''
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[Fire Wave]]'''
 
| style="text-align: center; background-color: #C6E2FF;"|'''[[Fire Wave]]'''
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| style="text-align: center;"|4:6
 
| style="text-align: center;"|4:6
 
| style="text-align: center;"|0:0
 
| style="text-align: center;"|0:0
| style="text-align: center;"|4:6
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| style="text-align: center;"|2:3
 
| style="text-align: center;"|8
 
| style="text-align: center;"|8
 
| style="text-align: center;"|4
 
| style="text-align: center;"|4
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*Damage values listed on this chart assume the player does '''not''' have any Parts that increase attack power for the X-Buster -- such as '''Buster Plus 1''' or '''Buster Plus 2''' -- equipped for X.
 
*Damage values listed on this chart assume the player does '''not''' have any Parts that increase attack power for the X-Buster -- such as '''Buster Plus 1''' or '''Buster Plus 2''' -- equipped for X.
   
*For X-Buster, the four damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (white). Fourth number is damage done from the ''second'' shot fired when the X-Buster is charged all the way (pink). Fifth number is damage inflicted from the spread shot then the FIRE button is pressed repeatedly (pink and white).
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*For X-Buster, the five damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (white). Fourth number is damage done from the ''second'' shot fired when the X-Buster is charged all the way (pink). Fifth number is damage inflicted from the spread shot when the FIRE button is pressed repeatedly (pink and white).
   
 
*For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
 
*For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
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**If X hits Berkana with the second shot from a Level-4 X-Buster shot, it will only stun her.
 
**If X hits Berkana with the second shot from a Level-4 X-Buster shot, it will only stun her.
   
  +
{{-}}
*Credit goes to [[User:Twilight Man|Twilight Man]] for damage values.
 
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{{xtrm2}}
 
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Revision as of 16:16, 28 September 2013

This chart is for damage values for X in Mega Man Xtreme 2. For damage values for Zero, see: Mega Man Xtreme 2 Damage Data Chart (Zero).

Mega Man Xtreme 2
X-Buster Ray Claw Tri-Thunder Marine Tornado Fire Wave Strike Chain Sonic Slicer Bomb Bee Tornado Fang Giga Crash Hadouken Shouryuken
Skullhead 2:2:3 -- -- -- -- 0:-- 0:-- 0:-- 0:-- -- -- --
Neon Tiger 2:2:2:3:1 0:0 2:3 2:3 2:3 2:3 2:3 2:3 4:6 8 16 16
Volt Catfish 2:2:2:3:1 4:6 0:0 0:0 2:3 2:3 2:3 2:3 2:3 8 16 16
Launch Octopus 2:2:2:3:1 2:3 3:6 0:0 0:0 2:3 2:3 0:0 2:3 8 16 16
Flame Mammoth 2:2:2:3:1 2:3 2:3 4:6 0:0 0:0 2:3 0:0 2:3 8 16 16
Wire Sponge 2:2:2:3:1 2:2 0:0 2:3 4:6 0:0 3:3 2:3 2:3 8 16 16
Overdrive Ostrich 2:2:2:3:1 2:3 2:3 2:3 2:3 4:6 0:0 2:3 2:3 8 16 16
Blast Hornet 2:2:2:3:1 2:3 2:3 2:3 2:3 2:3 4:6 2:3 2:3 8 16 16
Tunnel Rhino 2:2:2:3:1 0:0 2:3 2:3 0:0 0:0 0:0 4:6 0:0 8 16 16
Velguarder 1:1:1:2:1 4:6 0:0 0:0 0:0 0:0 2:3 0:0 4:6 8 -- --
Isaz and Sowilo 1:1:1:2:1 2:3 0:0 0:0 2:3 0:0 0:0 0:0 4:6 6 -- --
Berkana 1:1:1:0:1 5:6 2:3 2:3 2:3 2:3 4:5 2:3 2:3 6 4 4
Sigma
1st Phase
1:1:1:2:1 0:0 0:0 4:6 0:0 0:0 4:6 0:0 2:3 8 4 4
Sigma
2nd Phase
2:2:2:3:1 0:0 0:0 5:6 0:0 0:0 5:6 0:0 5:6 0 -- 0
Chill Penguin 2:2:2:3:1 2:2 0:0 2:3 4:6 0:0 3:3 2:3 2:3 8 -- --
Spark Mandrill 2:2:2:3:1 2:3 2:3 2:3 2:3 4:6 0:0 2:3 2:3 8 -- --
Storm Eagle 2:2:2:3:1 2:3 2:3 2:3 2:3 2:3 4:6 2:3 2:3 8 -- --
Flame Stag 2:2:2:3:1 2:3 2:3 4:6 0:0 0:0 2:3 0:0 2:3 8 -- --
Armored Armadillo 2:2:2:3:1 2:3 3:6 0:0 0:0 2:3 2:3 0:0 2:3 8 -- --
Morph Moth 2:2:2:3:1 4:6 0:0 0:0 2:3 2:3 2:3 2:3 2:3 8 -- --
Magna Centipede 2:2:2:3:1 0:0 2:3 2:3 0:0 0:0 0:0 4:6 0:0 8 -- --
Wheel Gator 2:2:2:3:1 0:0 2:3 2:3 2:3 2:3 2:3 2:3 4:6 8 -- --


Notes

  • Damage values listed on this chart assume the player does not have any Parts that increase attack power for the X-Buster -- such as Buster Plus 1 or Buster Plus 2 -- equipped for X.
  • For X-Buster, the five damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly (cyan); third number is when the X-Buster is charged some more (white). Fourth number is damage done from the second shot fired when the X-Buster is charged all the way (pink). Fifth number is damage inflicted from the spread shot when the FIRE button is pressed repeatedly (pink and white).
  • For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
  • For Neon Tiger, hitting him with his weakness, the Tornado Fang, will not only damage him for the amount listed on this chart, but he will also be slammed against a wall for 1 additional unit of damage as well.
  • Hitting Launch Octopus with either version of Ray Claw just once will instantly sever his limbs, disabling him of some of his moves.
  • For Isaz and Sowilo, both heads share the same damage values. Attacks that are capable of striking multiple enemies in one hit, such as X's Giga Crash, will be listed as damage inflicted per hit, not the total amount of damage done.
  • For Berkana, hitting her with an uncharged Ray Claw will simply stun her without inflicting damage. The player must strike her again with Ray Claw the moment she is stunned in order for her to take damage.
    • If X uses Ray Claw on one of Berkana's spiked balls, it will launch it up in the air and stun Berkana, however no damage will be inflicted.
    • If X hits Berkana with the second shot from a Level-4 X-Buster shot, it will only stun her.