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This chart is for damage values for Zero in Mega Man Xtreme 2. For damage values for X, see: Mega Man Xtreme 2 Damage Data Chart (X).

Z-Saber

Mega Man Xtreme 2 - Z-Saber

First Slash Second Slash Third Slash Walk Slash Dash Slash Mid-Air Slash Air-Dash Slash Wall Slash
Skullhead 2 2 2 2 2 3 3 3
Neon Tiger 2 2 2 2 2 3 3 3
Volt Catfish 2 2 2 2 2 3 3 3
Launch Octopus 2 2 2 2 2 3 3 3
Flame Mammoth 2 2 2 2 2 3 3 3
Wire Sponge 2 2 2 2 2 3 3 3
Overdrive Ostrich 2 2 2 2 2 3 3 --
Blast Hornet 2 2 2 2 2 3 3 3
Tunnel Rhino 2 2 2 2 2 3 3 3
Velguarder 2 2 2 2 2 3 3 3
Isaz and Sowilo 2 2 2 2 2 3 3 3
Berkana* 2 2 2 2 2 3 3 3
Gareth 2 2 2 2 2 4 6 3
Sigma
1st Phase
2 2 2 2 2 3 5 3
Sigma
2nd Phase
-- -- -- -- -- 4 5 --
Chill Penguin 2 2 2 2 2 3 3 3
Spark Mandrill 2 2 2 2 2* 3 3 3
Storm Eagle 2 2 2 2 2 3 3 --
Flame Stag 2 2 2 2 2 3 3 3
Armored Armadillo 2 2 2 2 2 3 3 3
Morph Moth 2 2 2 2 2 3 3 3
Magna Centipede 2 2 2 2 2 3 3 3
Wheel Gator 2 2 2 2 2 3 3 3

Special Techniques

Mega Man Xtreme 2 - Special Techniques

Rising Tri-Thunder Fish Fang Fire Wave Lightning Dash Earth Gaizer Drill Crush Zero Final
Skullhead 0 0 0 0 0* 0* 0* 0* 0*
Neon Tiger 0 3 3 3 3 3 1 5 10
Volt Catfish 4 0 3 3 0 3 1 3 10
Launch Octopus 3 6 0 0 6 3 0 3 10
Flame Mammoth 3 3 4 0 3 3 0 3 10
Wire Sponge 3 0 3 6 0 3 1 5 10
Overdrive Ostrich 2 5 3 3 6 0 1 5 10
Blast Hornet 4 3 3 3 3 6 1 3 10
Tunnel Rhino 2 3 0 0 3 3 6 0 10
Velguarder 4 3 0 0 0 0 0 4 10
Isaz and Sowilo 4 0 5 3 3 3 1 6 6
Berkana* 4 3 3 3 3 3 1 3 6
Gareth 4 0 3 0 0 0 0 4 6
Sigma
1st Phase
4 0 5 3 0 6 0 3 8
Sigma
2nd Phase
4 0 4 -- 0 0 0 3 0
Chill Penguin 3 0 3 6 0 3 1 5 10
Spark Mandrill 2 5 3 3 6 0 1 5 10
Storm Eagle 4 3 3 3 3 6 1 3 10
Flame Stag 3 3 4 0 3 3 0 3 10
Armored Armadillo 3 6 0 0 6 3 0 3 10
Morph Moth 4 0 3 3 0 3 1 3 10
Magna Centipede 2 3 0 0 3 3 6 0 10
Wheel Gator 0 3 3 3 3 3 1 5 10

Notes

  • Damage values listed on this chart assume the player does not have any Parts that increase attack power for the Z-Saber -- such as Saber Plus 1 or Saber Plus 2 -- equipped for Zero.
  • When equipped with the Ultimate Saber Part, damage values for Zero's Z-Saber will still remain the same. However, the first two slashes in Zero's Z-Saber combo will be absent -- pressing the B Button will make Zero slash only with the last slash.
  • For Skullhead, with a combination of invulnerability frames and timing, it's possible to land a Second, Third, Walk, Dash, or Wall Slash by riding the boss' spinning discs.
  • For Isaz and Sowilo, both heads share the same damage values. Attacks that are capable of striking multiple enemies in one hit, such as Zero's Earth Gaizer or Zero Final, will be listed as damage inflicted per hit, not the total amount of damage done.
  • Zero can only fight Berkana through the use of game modification.
  • Hitting Gareth with his own spears by deflecting them back at him with Zero's Z-Saber will stun him and inflict 2 units of damage against him. If this is done with a special technique or other Z-Saber slash, it will inflict two additional units of damage if the technique/slash and the deflected spear happens to hit Gareth at nearly (or exactly) the same time.
  • Interestingly, slashing at Spark Mandrill while dashing on the ground will cause a weakness reaction for him, despite there not being any ice-elemental techniques for Zero to learn in Mega Man Xtreme 2.


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