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Mega Man with the Numbers from the first two Mega Man games.

Mega Man with the Numbers from the first two Mega Man games.

For the virus from Mega Man Battle Network 3, see Number.

The Numbers (ナンバーズ Nanbāzu) are a series of human-like robots featured in the original Mega Man series.[1][2][3] They are mostly the creations of the scientists Thomas Light and Albert Wily, with the term Numbers being coined by the former,[3] while the latter used Dr. Light's creations as the base for his own Numbers.[2]

Profile[]

The Numbers are special robots with a model number that is numbered by order of creation,[1] listed in formats such as DWN-010, DWN010, or D.W.N.010. In most games, they are displayed on a Stage Select Screen and the player obtains a Special Weapon after defeating each one, and all present must be defeated in order to open the last stages.

The original Numbers are the precursors to the more advanced robots seen in later series such as Reploids.

The name of the Numbers have alternate spelling depending of the source, some having space between the first part of their name and "Man", and others not. For example, in Mega Man: Powered Up, Mega Man is the only to have his name separate, while the Numbers have no space. The reverse is true in the English Mega Man & Bass database. In Japan, Numbers are typically romanized with the "M" in "Man" in lowercase and having no space, such as Elecman, but also have exceptions, like the staff roll from Rockman 11. For consistency, the names of all Numbers are written with space on this wiki, as it is the most used transcription outside Japan.

Design[]

Numbers generally have a theme that fit their name, appearance, weapon, weakness, environment, and minions. For example, Wood Man has a tree theme, giving him a wood-like appearance and a leaf-based power. His stage is forest-themed, as are his robot underlings, and, like a tree, he is weak to fire and cutting attacks. Dr. Light believes it is important that his robots have a good image to present. For example, he could have done Guts Man smaller, but decided to make him as he did to give a good impression.[3]

Numbers often share traits such as having "Man" or "Woman" in their name, using a Special Weapon, and having an assigned model number consisting of a two-letter "series code" followed by one of "N", "No.", or "#", then a three-digit number.[3] Like all robots, Numbers have an integrated circuit with a "cognitive circuit". As long as the cognitive circuit isn't permanently destroyed, they can be rebuilt any number of times.[4]

Some designs may vary in other media. For example, in Hitoshi Ariga's Mega Man Megamix manga, a recurring design element found on most of the Wily Numbers is a belt buckle adorned with a W. Opposite this, the Light Numbers feature an R (due to the translation of Dr. Light's name from Dr. Right) on their chests. Dr. Cossack's robots and the robots of Mega Man 6 lack any particular distinctive symbols of their own.

Air Man type[]

"Air Man type" is a general term for humanoid robots with unique forms that aren't fully humanoid. They tend to instill fear in their opponents.[5] The term comes from Air Man, whose design became more popular after his creation, with several Wily Numbers after him being modeled with their torso and head being one piece. This design was also used by Dr. Light and other scientists in creations like Toad Man and Magma Man.

Mental capacity[]

See also: Artificial intelligence

Numbers are programmed with humanlike intelligence and personalities, being able to converse with others and each other as if they were human, and can have quirks such as accents, multiple personalities, laziness, anger issues, and more.[3]

They are bound by the Three Laws of Robotics and are unable to harm humans, however, they have been shown to have varying degrees of self-awareness, and several characters have been shown going against their inherent programming to do what they believe is best in the situation they are in, rather than what their programming tells them to do; this has led many of the Wily Numbers to defy Wily on several occasions with Bass being a prime example having fought alongside his rival Mega Man against Wily a few times.

Robot Masters[]

A selection of Robot Masters of  through , as well as the Robot Masters from  and the  in , led by .

A selection of Robot Masters of Mega Man 2 through Mega Man 10, as well as the Robot Masters from Mega Man & Bass and the Genesis Unit in Worlds Collide, led by Rouge Woman.

Robot Masters redirect here. For the group of robots from Mega Man: Fully Charged, see Robot Masters (Mega Man: Fully Charged).

In English speaking countries, the Numbers have most commonly been known and referred to as Robot Masters due to early English material referring to the bosses on the Stage Select Screen as such.[6][7] In the first game's English manual they were instead called "Humanoids" (a name later used for different characters in the Mega Man ZX series), and they were also referred as "Robot Leaders" in the NES Game Atlas.

This term has sparsely been used in Japan, with the Numbers being most commonly given generic titles such as boss characters (ボスキャラ) in those instances.[8][9][10] In Japanese media, the term has only been used in the Elec Man Mix track in 20th Anniversary Rockman 1~6 Techno Arrange Version, which states that the term "Robot Master" comes from the fact that these robots are able to supervise other less intelligent machines. This is the only instance of the term being used in official Japanese media, due to using an almost verbatim copy of Mega Man's history in Wikipedia's article at the time. Staff at Capcom are aware of the term, using it in making-of videos for Mega Man 11, but never in official content.[11]

The term Robot Master has also been used in other media, such as the Archie Comics Mega Man series and in Mega Man: Fully Charged.[12][13]

Some English media also refers to them as Numbers, most notably the manga Mega Man Megamix.

List of Numbers[]

Below is a list of the various Numbers from the classic Mega Man series:

DLN and DWN series[]

DrRightLogo

The DLN (Doctor Light Number) series are robots created by Dr. Light. This series is known as the DRN series in Japan, after Dr. Light's Japanese name, Dr. Right.

W
W

The DWN (Doctor Wily Number) series are robots created or remodeled by Dr. Wily. Their numbering picks up from where the DLN series from the first Mega Man left off.[2]

All Wily Numbers from Mega Man 2 to 7, and six of the Numbers from Mega Man 8, were created as part of boss character contests held by Capcom.

003-008 (Mega Man and Mega Man Powered Up)[]

The six (eight in Mega Man Powered Up) Numbers that appear as bosses in Mega Man and Mega Man Powered Up are a set of industrial robots created by Dr. Light (with the assistance of Dr. Wily in some sources) so that they could become the cornerstone of robots that voluntarily help people and can coexist with humans. However, they were stolen and modified by Dr. Wily to serve his evil purposes, which led Dr. Light's robotic lab assistant, Rock, to request him to convert him into a fighting robot so that he could stop them, thus becoming Mega Man and going to fight for the first time. After Wily's defeat, Dr. Light manages to fix them and they serve their initial functions.[3]

While DLN. 000 Proto Man, DLN. 001 Mega Man, and DLN. 002 Roll are part of the Dr. Light Numbers, they are not part of the collective term Numbers, which is primarily used for Stage Select bosses.[2] This may also be due to them being a prototype and two assistant robots, as Dr. Light only refered to his industrial robots as the Numbers.[3]

The term Numbers was not mentioned in materials related to Mega Man Powered Up, and Time Man and Oil Man were not given a model number. Early promotional flyers listed Oil Man as DLN-009 and Time Man as DLN-010, though these numbers have never been repeated.[14] In the second story arc of Archie Comics' Mega Man comic book series, Time Man is referred as DLN-00A and Oil Man as DLN-00B, which is an experimental line-up.

Number Name Special Weapon
DLN. 003 Cut Man Rolling Cutter
DLN. 004 Guts Man Super Arm
DLN. 005 Ice Man Ice Slasher
DLN. 006 Bomb Man Hyper Bomb
DLN. 007 Fire Man Fire Storm
DLN. 008 Elec Man Thunder Beam
Time Man Time Slow
Oil Man Oil Slider

009-016 (Mega Man 2)[]

The Wily Numbers from Mega Man 2 were the first batch of combat robots to be created by Dr. Wily. They were created for the express purpose of challenging Mega Man in combat.

Number Name Special Weapon
DWN. 009 Metal Man Metal Blade
DWN. 010 Air Man Air Shooter
DWN. 011 Bubble Man Bubble Lead
DWN. 012 Quick Man Quick Boomerang
DWN. 013 Crash Man (Clashman) Crash Bomber (Clash Bomb)
DWN. 014 Flash Man Time Stopper
DWN. 015 Heat Man Atomic Fire
DWN. 016 Wood Man Leaf Shield

017-024 (Mega Man 3)[]

DRWN
DRWN

The robots from Mega Man 3 were created by Dr. Wily and Dr. Light together (save for Shadow Man),[15] but they are still listed as part of the DWN series due to Wily hijacking them. The Mega Man: Official Complete Works shows artwork of an RW logo, suggesting they planned to make apparent the doctors' cooperative effort in the game. Moreover, this logo can be seen in Magnet Man's stage.

In early versions of the manga Mega Man Megamix, these robots were known as the DRWN series (Doctor Right and Wily Numbers), but were later changed to be robots developed solely by Dr. Wily.[16]

In the Archie Comics series, Ra Moon serves as the initial creator of these Robot Masters, who are based on the designs of Dr. Wily and Dr. Light instead of being built by them, the exception being Shadow Man who was found in Ra Moon's ruins and reactivated. However, it was stated that Wily redesigned Shadow Man before having Ra Moon restore him, so his upgraded form may also have been conceived by both doctors.[17]

Number Name Special Weapon
DWN. 017 Needle Man Needle Cannon
DWN. 018 Magnet Man Magnet Missile
DWN. 019 Gemini Man Gemini Laser
DWN. 020 Hard Man Hard Knuckle
DWN. 021 Top Man Top Spin
DWN. 022 Snake Man Search Snake
DWN. 023 Spark Man Spark Shock
DWN. 024 Shadow Man Shadow Blade

025-032 (Mega Man 4)[]

DCN
DCN

The Wily Numbers from Mega Man 4 were created by Dr. Cossack, but are listed as part of the DWN series because Wily modified and reprogrammed them as his combat robots.[18] Most of them are industrial robots, much like the Numbers created by Dr. Light, but two of them, Ring Man and Skull Man, were specifically designed for combat and with the purpose of destroying Mega Man. Due to Dr. Wily blackmailing Dr. Cossack by kidnapping his daughter Kalinka and using her as a hostage, he sent the Numbers to fight Mega Man and take over the world.

In the manga Mega Man Megamix, the Global Robotics Union registered the eight robots (seven industrial robots and one combat robot) created by Dr. Cossack as DWN robots, being their official designation due to the fact that they fought on Dr. Wily's side during his plan to conquer the world, but they are also refered by the term Dr. Cossack Numbers (DCN) to show that they are in fact Dr. Cossack's robots.

Number Name Special Weapon(s)
DWN. 025 Bright Man Flash Stopper
DWN. 026 Toad Man Rain Flush
DWN. 027 Drill Man Drill Bomb
DWN. 028 Pharaoh Man Pharaoh Shot / Pharaoh Wave
DWN. 029 Ring Man Ring Boomerang
DWN. 030 Dust Man Dust Crusher
DWN. 031 Dive Man Dive Missile
DWN. 032 Skull Man Skull Barrier

033-040 (Mega Man 5)[]

Blues symbol from Rockman Complete Works
Blues symbol from Rockman Complete Works

These Wily Numbers were used to frame Proto Man in an attempt to take over the world, being led by a fake Proto Man.

In the Mega Man Megamix manga series, after a failed attempt at world domination with this particular group of Numbers, they are often used by Wily for more menial tasks, such as working part-time jobs to fund his operations or secretly acting as a pedal-powered energy source for Napalm Man's vehicle in the Battle & Chase competition.

Number Name Special Weapon
DWN. 033 Gravity Man Gravity Hold
DWN. 034 Wave Man Water Wave
DWN. 035 Stone Man Power Stone
DWN. 036 Gyro Man Gyro Attack
DWN. 037 Star Man Star Crash
DWN. 038 Charge Man Charge Kick
DWN. 039 Napalm Man Napalm Bomb
DWN. 040 Crystal Man Crystal Eye

041-048 (Mega Man 6)[]

Mr. X
Mr. X

These robots' creators are unknown as they came from various countries from around the world to participate in the First Annual Robot Tournament. However, they were reprogrammed by Dr. Wily (disguised as Mr. X) and, like Dr. Cossack's robots, are considered as part of the DWN series.

The Rockman 6 manga suggests that they were created by Dr. Wily, as he uses them as seed players to decide which robots would enter in the tournament, destroying all participants.

In the manga Mega Man Megamix the eight robots were created by World Robot Alliance (WRA) members and, similar Dr. Cossack's robots, were all registered by the WRA as DWNs, but are also known as the MXN (Mr. X Numbers) series.

In the Archie Comics, Plant Man's number is DAN-001, which stands for "Dr. Astil Number". DAN is also the acronym from the "Doctor Auto Numbers" in Mega Man Maniax and "Dr. Albert Numbers" in Mega Man ZX Advent.

Number Name Special Weapon(s)
DWN. 041 Blizzard Man Blizzard Attack
DWN. 042 Centaur Man Centaur Flash / Centaur Arrow
DWN. 043 Flame Man Flame Blast
DWN. 044 Knight Man Knight Crusher
DWN. 045 Plant Man Plant Barrier
DWN. 046 Tomahawk Man Silver Tomahawk
DWN. 047 Wind Man Wind Storm
DWN. 048 Yamato Man Yamato Spear

049-056 (Mega Man 7)[]

Some of these robots were created by Dr. Wily, while others were stolen and repurposed.

Number Name Special Weapon
DWN. 049 Freeze Man Freeze Cracker
DWN. 050 Junk Man Junk Shield
DWN. 051 Burst Man Danger Wrap
DWN. 052 Cloud Man Thunder Bolt
DWN. 053 Spring Man Wild Coil
DWN. 054 Slash Man Slash Claw
DWN. 055 Shade Man Noise Crush
DWN. 056 Turbo Man Scorch Wheel

057-064 (Mega Man 8)[]

Just like Mega Man 7, some of these robots were created by Dr. Wily while the rest were stolen and repurposed.

Number Name Special Weapon(s)
DWN. 057 Tengu Man Tornado Hold / Tengu Blade
DWN. 058 Astro Man Astro Crush / Copy Vision
DWN. 059 Sword Man Flame Sword
DWN. 060 Clown Man Thunder Claw
DWN. 061 Search Man Homing Missile
DWN. 062 Frost Man Ice Wave
DWN. 063 Grenade Man Flash Bomb
DWN. 064 Aqua Man Water Balloon

065-072 (Mega Man 9)[]

The eight robots from Mega Man 9 follow the numbering pattern after Mega Man 8, although they were created by Dr. Light and reprogrammed by Dr. Wily, who then used them to frame their creator.

In the Archie Comics, at least some of them were built before the robots of Mega Man 3, but retain the same numbering system due to the numbering in the comics being by design order.[19]

Number Name Special Weapon
DLN. 065 Concrete Man Concrete Shot
DLN. 066 Tornado Man Tornado Blow
DLN. 067 Splash Woman Laser Trident
DLN. 068 Plug Man Plug Ball
DLN. 069 Jewel Man Jewel Satellite
DLN. 070 Hornet Man Hornet Chaser
DLN. 071 Magma Man Magma Bazooka
DLN. 072 Galaxy Man Black Hole Bomb

073-080 (Mega Man 10)[]

Like Mega Man 6, the creators of these robots are unknown, but they are considered as part of the DWN series. The hidden bonus track in the Rockman 10 Image Soundtrack has Wily deciding which robots in society he would modify for his plan involving the Roboenza he had spread throughout the world.

Number Name Special Weapon
DWN. 073 Blade Man Triple Blade
DWN. 074 Pump Man Water Shield
DWN. 075 Commando Man Commando Bomb
DWN. 076 Chill Man Chill Spike
DWN. 077 Sheep Man Thunder Wool
DWN. 078 Strike Man Rebound Striker
DWN. 079 Nitro Man Wheel Cutter
DWN. 080 Solar Man Solar Blaze

081-088 (Mega Man 11)[]

MM11-StageSelect

These robots have a variety of manufacturers, including Tundra Man's Cossack Robot Laboratories, but their numbers continue the DWN pattern from Mega Man 10. Dr. Wily kidnaps all eight robots at the start of the game, reprograms them, and equips each of them with his Double Gear System device.

Number Name Special Weapon Manufacturer
DWN. 081 Block Man Block Dropper Nakaume Heavy Machinery
DWN. 082 Fuse Man Scramble Thunder O.D.A. Electronics
DWN. 083 Blast Man Chain Blast B.B Bomb Company
DWN. 084 Acid Man Acid Barrier Mecha-Chuchets Institute of Robology
DWN. 085 Tundra Man Tundra Storm Cossack Robot Laboratories
DWN. 086 Torch Man Blazing Torch Tsubakuro Precision Machining
DWN. 087 Impact Man (Pileman) Pile Driver Nakaume Heavy Machinery
DWN. 088 Bounce Man (Rubberman) Bounce Ball Rebound Rubber + Momo's Robot Farm

KGN series[]

K
K

The KGN (KinG Number) series are robots working for King in Mega Man & Bass. King built/recruited six of his own robots to lead his rebellion, having his own series, while two robots from Mega Man 8 (Tengu Man and Astro Man) joined in King's rebellion.

The King Numbers were designed by manga artists Hitoshi Ariga, Kōji Izuki, and Yoshihiro Iwamoto.

Number Name Special Weapon
KGN. 001 Dynamo Man Lightning Bolt
KGN. 002 Cold Man Ice Wall
KGN. 003 Ground Man Spread Drill
KGN. 004 Pirate Man Remote Mine
KGN. 005 Burner Man Wave Burner
KGN. 006 Magic Man Magic Card

SRN series[]

SRN
SRN
Main article: Stardroids

The SRN (Space Ruler Number) series are robots from Mega Man V, known as Stardroids (Space Rulers in Japan). Dr. Wily found these robots in mysterious ruins from an ancient alien civilization and did small modifications to them, using them in an attempt to conquer the world.[20] They have the name of celestial bodies from the Solar System. Like the Stardroids, Sunstar is another robot excavated from the mysterious ruins, but it is implied that he was not modified by Wily.

Number Name Special Weapon
SRN. 001 Terra Spark Chaser
SRN. 002 Mercury Grab Buster
SRN. 003 Venus Bubble Bomb
SRN. 004 Mars Photon Missile
SRN. 005 Jupiter Electric Shock
SRN. 006 Saturn Black Hole
SRN. 007 Uranus Deep Digger
SRN. 008 Pluto Break Dash
SRN. 009 Neptune Salt Water

Other Numbers[]

These are robots with known model numbers that are not bosses of Stage Select screen stages or do not have a Special Weapon that can be obtained by the player.

Other boss robots not listed, such as Copy Robot, Doc Robot, and the four Dark Man robots, are considered special bosses instead of Numbers.[1]

MKN series[]

Main article: Mega Man Killers

The MKN (Mega Man Killer Number) series, known in Japan as the RKN (Rockman Killer Number, Mega Man's Japanese name) series, are robots created by Dr. Wily specially to kill Mega Man. In some sources related to Mega Man: Dr. Wily's Revenge, Enker is designated as a "Mega Man Hunter" instead of Mega Man Killer. Quint is not part of the MKN series, but serves an analogous role in Mega Man II and appears alongside them in Mega Man V.

Number Name Special Weapon
MKN. 001 Enker Mirror Buster
MKN. 002 Punk Screw Crusher
MKN. 003 Ballade Ballade Cracker

WWN series[]

Main article: Genesis Unit

The WWN (Wily Wars Number)[25] series, known in Japan as the MWN (Mega World Number) series, are the three robots from the Genesis Unit, known as Mega World Corps (メガワールドぐんだん Mega Wārudo Gundan) in Japan, that appeared on the Wily Tower mode in Mega Man: The Wily Wars (known as Rockman Mega World in Japan). The three are based on the characters of the Chinese novel Journey to the West. In some sources, like the Japanese Rockman & Forte database, their serials only have 2 numbers instead of three. Mega Man doesn't obtain a Special Weapon after defeating them.

Other games[]

Mega Man Zero series[]

Dr. Weil personally selected and modified the Eight Gentle Judges into his Weil Numbers (Vile Numbers in Japanese), a strong combat group to enforce his power. They usually take on a more human form and serve as members of Neo Arcadia's council, but they attack those who oppose Weil in their original forms.[26] Their numbering is unknown.

Mega Man ZX Advent[]

Doctor Albert Number,[27] or DAN, is a series of Reploids created or modified by Master Albert that are able to turn into a Mega Man.

Pachislot Rockman Ability[]

The Dr. Wily in Pachislot Rockman Ability has his own Wily Numbers. Their numbering is unknown.

In other media[]

Mega Man Maniax[]

The DAN (Doctor Auto Number) series, known as DRTN (Doctor RightoT Number) in Japan, are the robots made by Auto in Hitoshi Ariga's short series, Dr. Auto's Laboratory, which was part of the Mega Man Maniax shorts. They were designed by fans who submitted their designs to Ariga, who then remade them for his shorts and gave credit to the original artists.

Mega Man: Fully Charged[]

Robot Masters are a rogue faction of robots that strive for robot supremacy over humankind, and cause chaos in society while attempting to recruit others to their cause. They originally worked for Sergeant Breaker Night,[13][28] and later for Skull Man.

Mega Man (Archie Comics)[]

In the Archie Comics Mega Man series, Robot Masters are a new generation of robots with advanced A.I. systems created by Dr. Light and Dr. Wily.[12] Besides the Numbers from the games, the series also introduced new Robot Master characters, the first being Quake Woman, who is designated a "Lalinde Model Number" due to being created by Dr. Noele Lalinde. A second Lalinde Number was later introduced, based on an unused concept design for Hornet Man.

In the comic, Robot Masters are numbered after the time of their conception, not of their creation.[19] For example, DWN-018 Magnet Man was finished before DWN-017 Needle Man, and several Robot Masters featured in other games, like Plant Man, Centaur Man, and Pump Man, are shown to have been constructed some time before the events based on Mega Man 3. Time Man and Oil Man received serial numbers not present in the games.

Roboticized Masters[]

During the Worlds Collide crossover with the Sonic the Hedgehog comic universe, Dr. Wily teamed up with Sonic's arch-nemesis, Dr. Eggman, to capture Sonic's friends, and turn them into special robots that were modified with Robot Master technology. The Roboticized Masters are also given designations based on the typical formula, including EWN (presumably "Eggman Wily Number") and a three digit number. However, most of the EWN series did not have their numbers specified during the story, except for Shadow Man, Silver Man, and Blaze Woman. Rose Woman and Knuckles Man are mentioned to be EWN-001 and 002, and the Chaotix are EWN-006 to 008. Tails Man and Rouge Woman didn't had their numbers revealed, the numbers listed below being a "guess" as they were the first and last Roboticized Masters, respectively. In Worlds Unite, Sonic and Mega Man were transformed into Roboticized Masters.

Number Name Special Weapon
"EWN-000" Tails Man Tail Wind
EWN-001 or 002 Rose Woman Piko Hammer
EWN-001 or 002 Knuckles Man Sharp Knuckle
EWN-003 Shadow Man Chaos Cannon
EWN-004 Silver Man Psycho Burst
EWN-005 Blaze Woman Fire Tornado
EWN-006/7/8 Charmy Man Rapid Stinger
EWN-006/7/8 Espio Man Chroma Camo
EWN-006/7/8 Vector Man Acoustic Blaster
"EWN-009" Rouge Woman Black Wave
Sonic Man Multiple
M'egga Man Multiple

Short Circuits[]

The Short Circuits strips have also featured "new" Robot Masters, but only for humorous purposes.

Related robots[]

This is a list of prominent human-like robots from the original series that have similarities with the Numbers and Robot Masters but were not refered as such in official sources. They are mainly playable characters or bosses, and many have "Man/Woman" in their names.

Main games[]

Scrapped characters[]

Mega Man (DOS) series[]

These robots are led by the peacekeeping supercomputer CRORQ who had fallen under Dr. Wily's control. They appeared in the DOS games Mega Man and Mega Man 3. Four of the boss names from Mega Man 3 were later reused for other unrelated bosses in future games; those bosses are indicated with a dagger (†). Two of the other Mega Man 3 bosses had names that were later reused for Mega Man Battle Network NetNavis, and are marked with a double dagger (‡). Additionally, the name Sonic Man was used for Sonic's roboticized form in Worlds Unite.

Mega Man

Name Weapon
Sonic Man Sonic Wave
Volt Man Force Field
Dyna Man Nuclear Detonator

Mega Man 3

Name Weapon
Bit Man Bit Cannon
Shark Man Shark Boomerang
Wave Man Water Shooter
Oil Man Oil Stream
Blade Man Blade Launcher
Torch Man Torch Arm

Dimensions[]

The Dimensions are robots that work for Rockman Shadow and traveled from the future with the purpose of destroying the world in Rockman & Forte: Mirai Kara no Chōsensha.

Name Special Weapons
Dangan Man Rock'n Vulcan / Forte Vulcan
Konro Man Flame Shower / Flame Mixer
Aircon Man Barrier Wind / Forte Cyclone
Komuso Man Doppel Crash / Doppler Attack
Clock Men Time Switch / Time Bomb
Compass Man N/A

Rockman Strategy[]

The game contains alien robots that, except for their two leaders, are named after the twelve astrological signs. They were manipulated by Dr. Wily into attacking the Earth. In the game, they are simply called "the aliens" (外星人).

Rockman Xover[]

Characters created in contests. Arcade Man appeared as a boss, while the others were made Battle Memories.

Others[]

  • Secret File #18 included a Marvel vs. Capcom: Clash of Super Heroes parody with the robots Hadou Man, Kumo Man ("Spider Man"), Taichō Man ("Commander Man"), Doku Man ("Venom Man"), Tsume Man ("Claw Man"), Oiroke Man ("Sexy Man"), Meriken Man, Nagehame Man ("Destructive Throw Man"), Nazo no Ninja Robo, and Mr. Monami.
  • The eight bosses from the Shironeko Project collaboration were bosses from previous events renamed as Gang Man, Business Man, Ball Man, Claw Man, Strong Man, Wizard Man, Newyear Man, Sting Woman.

Videos[]

See also[]

References[]

  1. 1.0 1.1 1.2 Kodansha Manga Hyakka #6: Rockman & Rockman X Daizukan page 58. November 1994.
    "Numbers are the humanoid super robots created by Dr. Right and Dr. Wily. DRN is an abbreviation for Doctor Right Number, DWN stands for Doctor Wily Number, and their number is the order created by each doctor. Also, special bosses are powerful enemies fought after you have defeated all the boss Numbers in each software (There are exceptions)!"
  2. 2.0 2.1 2.2 2.3 Rockman 10 Years History Book:
    "Stage bosses with model numbers are usually called 'Numbers.' 003 through 008 are based on robots created by Dr. Right, so they're called 'D.R.N.' (incidentally, D.R.N. 001 is Rockman, and 002 is Roll), and 009 and later are called 'D.W.N.' because they were created by Dr. Wily." - Page 84.
    "Unlike the previous game, where the Numbers were based on robots created by Dr. Right, the Numbers in 'Rockman 2' were designed by Dr. Wily himself. (...)" - Page 85.
    "A total of 62 Numbers have appeared up until Rockman 8, (...)" - Page 116.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Rockman Classics Collection Original Notebook.
  4. The Reploid Research Lavatory: Ask Me 3: The Final Lesson!? (Club Capcom magazine)
  5. Rockman Perfect Memories page 137.
  6. The term "Robot Master" was first used for the eight Stage Select Screen bosses in the North American Mega Man 3 instruction manual in 1990, and continued being used in manuals until 1994, last appearing in the manuals of Mega Man V and Mega Man's Soccer.
  7. 7.0 7.1 "But the most memorable of them all are the various bosses at the end of each stage, those dastardly denizens of destruction... the Robot Masters! From Acid Man all the way down to Yamato Man, each Robot Master has his (or her, thanks to Splash Woman!) own theme, abilities, and personality that make them a unique addition to the Mega Man cast. Within these pages you'll learn about each Robot Master, the Special Weapons they possess, and of course, their top-secret weaknesses as well. Plus you'll find profiles for Mega Man's helpful team of support robots, other important characters like Roll, Bass, and Proto Man, and a few more surprises!" - Mega Man: Robot Master Field Guide. Udon Entertainment. 2020.
  8. "What Are Mega Man “Robot Masters” Called in Japan?" by Clyde Mandelin. Legends of Localization. September 10, 2013. (Archived)
  9. Game manual, Mega Man Powered Up. 2006.
  10. Official boss character contests run by Capcom.
  11. Mega Man 11 "Making Of" Documentary - Part 1: "Development Start" (JP)
  12. 12.0 12.1 "Ladies and gentlemen, I give you the next generation of robots--the Robot Masters!" (...) "These Robot Masters will all have advanced A.I. systems that will allow them to perform complex tasks, interact with people, and direct other robots in their duties." - Dr. Light, Mega Man #1
  13. 13.0 13.1 "Mega Man is over. Today is the dawn of the Robot Masters." - Lord Obsidian, The Gauntlet Part I
  14. Rockman Rockman promotional flyer. Capcom. (Tweet by @Kobun20)
  15. Rockman 10 Years History Book page 89: "Since the Numbers appearing in 'Rockman 3' were supposedly developed jointly by Dr. Right and Dr. Wily, strictly speaking, would not it be correct to say their model number is 'D.R.&W.N.'?"
  16. Ariga Megamix: Favorite Rockman Questions and Answers (Part 3) (archive)
  17. Dr. Light: "Those look like my designs. Are they--?"
    Dr. Wily: "Yes, the ones we codeveloped that Ra Moon stole!"
    Mega Man #36
  18. Club Capcom magazine. Translation fromThe Reploid Research Lavatory:
    Q. "The 8 bosses from Rockman 4, like Brightman and the others, were built by Dr. Cossack. So why are they considered to be Wily Numbers?"
    A. "That hooligan Dr. Wily had performed considerable revisions to Dr. Cossack’s robots... Or, to put it more simply, he “remodeled” them. That is why they are included among the Wily Numbers."
  19. 19.0 19.1 "Granted, I did jump ahead in my concept notes, but..." - Dr. Light talking about DLN-065 Concrete Man in Mega Man #17
  20. Saishinban Rockman Super Daihyakka, Kodansha, May 1997, ISBN 4-06-103310-7, Page 102.
  21. Rockman & Rockman X Daizukan page 72 and Mega Man & Bass database.
  22. Dr. Wily's Robots 101
  23. Called "New Wily Number 1 (新ワイリーナンバー1 Shin Wairī Nanbā 1)" in Super Adventure Rockman.
  24. Visible in the background of the Mega Man Zero 3 stage Area X-2. Also, in the Japanese version of Mega Man X2, Sigma mentions that Zero is the last of the Wily Numbers.
  25. UDON's English version of Mega Man Official Complete Works and Mega Man Megamix volume 3.
  26. Rockman Magazine Vol. 6 page 6.
  27. Rockman ZX Soundsketch - ZX GIGAMIX
  28. "But if I told you I have the power to make you great again? I can make you a Robot Master." - Sergeant Breaker Night, Trust Your Guts, Man!

External links[]


Mega Man series
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Main games
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