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The player should remember that Limited Parts can be used '''only once''' in a stage at one time, so they must use them wisely. The player should also keep in mind that they will be able to view the amount of Reploids they've rescued by pressing the R1 button on the Boss Selection Screen (pressing L1 will take the player to the parts equip screen). This can tell the player how many Reploids are left to find in each stage. All the parts available and their stage locations are listed below.
 
The player should remember that Limited Parts can be used '''only once''' in a stage at one time, so they must use them wisely. The player should also keep in mind that they will be able to view the amount of Reploids they've rescued by pressing the R1 button on the Boss Selection Screen (pressing L1 will take the player to the parts equip screen). This can tell the player how many Reploids are left to find in each stage. All the parts available and their stage locations are listed below.
   
Also, having Zero's [[Black Zero|black armor]] will also allow him to have '''three parts''' equipped by default: '''Shock Buffer''', '''Saber Plus''' and '''Shot Eraser'''; in addition to the standard maximum of five parts allowed for normal Zero. the color of his Z-Saber will change to teal (as a result of the '''Saber Plus''' being equipped by default).
+
Also, having Zero's [[Black Zero|black armor]] will also allow him to have '''three parts''' equipped by default: '''Shock Buffer''', '''Saber Plus''' and '''Shot Eraser'''; in addition to the standard maximum of five parts allowed for normal Zero. The color of his Z-Saber will change to teal (as a result of the '''Saber Plus''' being equipped by default).
   
 
===Mega Man X6 Parts Charts===
 
===Mega Man X6 Parts Charts===

Revision as of 12:30, 3 November 2016

RCW5LightLab

Parts in Rockman Complete Works.

For Armor Parts, see X's armors.

Parts (パーツ Pātsu) are items from the Mega Man and Mega Man X series that can be obtained and equipped by the player's character.

Rockman Complete Works

In the Rockman Complete Works version of Mega Man 4 to Mega Man 6, there are eight power-up parts that can be unlocked by obtaining battle data for the game's database. They can only be used in Navi Mode and Mission Mode, and Mega Man can equip two at a time.

Rockman Complete Works Parts Chart

Power-up parts
Hyper Jump
(ハイパージャンプ)
Increases Mega Man's jump height.
Auto Charge
(オートチャージ)
The Mega Buster charges automatically.
Energy Saver
(エナジーセイバー)
Halves the amount of energy used up from Special Weapons.
Hyper Shot
(ハイパーショット)
Normal shots become faster.
Hyper Charge Shot
(ハイパーチャージショット)
Charged shots become faster.
Power Shot
(パワーショット)
Increases Mega Man's attack power.
Hyper Charge
(ハイパチャージ)
Increases the Mega Buster's charge speed.
Speed Up
(スピードアップ)
Increases Mega Man's moving speed.

Mega Man Xtreme 2

The Part Shop can be accessed via the stage selection screen. The player will see three rows of parts: the top level has common parts which both X and Zero can use; the second row has parts only X can use; and the third only Zero can use. Each part will have a certain amount of DNA Souls to build, they can be found in each stage as small yellow and blue energy balls which enemies occasionally drop. The yellow balls also give the character more Life Energy, while the blue ones also give the player Weapon Energy. The more balls in the group, the more DNA Souls the player will get. They look similar to energy capsules but are rounder and more common. Each time the player defeats a stage boss, they will receive a hefty amount of them. The player will also have a new item available each time a stage boss is defeated, and the parts available in the current game mode will be available at the start of the next. Zero can equip up to three parts at a time, and X in full armor can only equip up to two parts; X equipped with anything less than full armor can equip up to four parts. However, the player must keep in mind that once one character has a common part active, the other will not be able to use it. Read on below for specific part details.

Mega Man Xtreme 2 Parts Charts

Common Parts
MMXT2-Icon-Part-HyperDash Hyper Dash Cost: 1000 This will increase the speed and distance of the dash move. It will also make the character invincible while dashing.
MMXT2-Icon-Part-SuperRecover Super Recover Cost: 300 This doubles the amount of Life/Weapon Energy the player receives from energy/weapon capsules.
MMXT2-Icon-Part-EnergySaver Energy Saver Cost: 100 This halves the amount of energy used up from Special Weapons/techniques.
MMXT2-Icon-Part-BarrierExtender Barrier Extender Cost: 100 This doubles the amount of mercy invincibility time.
MMXT2-Icon-Part-ExtremeMode Extreme Mode Cost: 2000 This will activate Extreme mode in the main menu (will not be available in Extreme mode).
MMXT2-Icon-Part-BossAttackMode Boss Attack Mode Cost: 200 This will activate Boss Attack Mode in the main menu (will not be available if already enabled).


X's Parts
MMXT2-Icon-Part-BusterPlus1 Buster Plus 1 Cost: 200 Enhances shots from the X-Buster - causes more damage to enemies.
MMXT2-Icon-Part-BusterPlus2 Buster Plus 2 Cost: 200 Strengthens the X-Buster to the next level after Buster Plus 1.
MMXT2-Icon-Part-SpeedShot Speed Shot Cost: 100 X-Buster shots fly across the screen faster.
MMXT2-Icon-Part-UltimateBuster Ultimate Buster Cost: 500 Every time the player fires, the X-Buster will fire off a charged shot. Does not apply to Special Weapons.
MMXT2-Icon-Part-HyperCharge Hyper Charge Cost: 1000 This will enable the X-Buster to charge faster than normal.
MMXT2-Icon-Part-Armor Armor Cost: 2000 This will give X all the armor upgrades at once (will not be available if the player had already found all the armor capsules).


Zero's Parts
MMXT2-Icon-Part-SaberPlus1 Saber Plus 1 Cost: 200 This enhances the Z-Saber's damage inflicted upon enemies.
MMXT2-Icon-Part-SaberPlus2 Saber Plus 2 Cost: 500 Increases the Z-Saber to the next level after Saber Plus 1.
MMXT2-Icon-Part-UltimateSaber Ultimate Saber Cost: 800 Every time the player attacks, Zero will use the last attack of the Z-Saber automatically.

Mega Man X5

Once the player defeats a boss, they may notice that there are two choices to choose from: Weapon + Life or Weapon + Energy. The "Life" option will give a character an extra life heart, and the "Energy" option will give the player more weapon energy for each of the Special Weapons. These two parts will be completed once the player beats or exits another stage after choosing them. Note that either Life/Energy upgrade will be given to the character that completes/exits a different stage, and not after they defeat a boss (e.g., if X defeats a boss, and the player then chooses Zero and beats/exits a level twice, then Zero will get the Life/Energy upgrade instead).

The parts system is more complicated. The player can have up to eight parts in the game, chosen from a total of sixteen. When the part option displays Weapon + Life + or Weapons + Energy +, it means that they will also receive a special item they can can equip to certain armor suits. The Life and Energy options will give the player different parts, so each boss has a maximum of two to choose from, but the player won't know exactly what they're getting, so the guide below will help. To get the extra "+" to get a special part, the player must fight a boss which is at least on level 8. To be able to get all possible eight items in the game, the player will need to waste time at the start by deliberately losing lives and returning to the Stage Selection screen to lose an hour off the timer. As the levels of the bosses rise as the timer lowers, this is the only way to do it. When playing as Zero, start fighting the bosses when there's 11 hours left (it'll change to 10 once the player enter the first boss's stage). When using X, enter the first stage when there's 10 hours left (it'll change to 9 when the player enters the stage). This will be cutting it very close if the player goes on to fight all eight bosses; once the player starts fighting the bosses, it is wise not to waste any time, otherwise they won't make it.

A part will be completed once the player goes through two stages (or exits the same level twice). The boss levels don't change on Easy mode, so the player will only be able to get the parts on the Normal and Xtreme modes. Once they have an item, on the Stage Selection screen, they must press the L1 button to reach the part equip screen. The player can equip parts for the following suits: X, Zero, Fourth Armor, Ultimate Armor, Falcon Armor. The Gaea Armor cannot have any parts equipped. X and Zero can have four parts equipped at a time; the other armor suits can have only two. If the player has Zero's black armor upgrade, he'll already have the effects of the Shot Eraser, Shock Buffer and Virus Buster parts, as well as an unmentioned 50% weapon energy boost, so they must make sure that they don't equip theses parts again, though the Energy Saver still has a better bonus to the weapon energy (meaning this way, Black Zero can technically have up to seven and a half parts equipped). The player can get up to eight extra hearts or eight extra weapon up parts from defeated bosses. Listed below are all the possible parts and which bosses and Life/Energy option has them.

Mega Man X5 Parts Charts

All Bosses
Weapons + Life Raifu Appu Life-Up
(ライフアップ)
This part will give your character an extra heart tank, increasing their maximum Life Meter by 2 units.
Weapons + Energy Enajī Appu Energy-Up
(エナジーアップ)
This part will increase your maximum special weapon energy by 2 units.


Grizzly Slash
Weapons + Life + Shokku Abusōbā Shock Buffer
(ショックアブソーバー, Shock Absorber)
When the player's character takes damage, they won't be stunned for as long as they normally are. Also reduces damage by half. Does not stack with any armors or defensive upgrades.
Weapons + Energy + Haipā Dasshu Hyper Dash
(ハイパーダッシュ)
When your character dashes, they'll go further than normal, it also allows the character to perform longer jumps.


Duff McWhalen
Weapons + Life + Sūpā Rikabā - Kaifuku UP! Super Recover
(スーパーリカバー)
You'll receive more energy when your character picks up an energy capsule. It will also fill up your energy tanks faster than normal.
Weapons + Energy + Enajī Sēbā - Enerugī 1/2 W-Energy Saver
(エナジーセイバー, Energy Saver)
This part decreases the energy use of any Special Weapon or Technique, allowing your character to use a weapon / special technique for much longer than normal. This part decreases WE usage by 25% if your character wears an armor or defensive upgrade, and 50% if they wear none.


Squid Adler
Weapons + Life + Haipā Chāji Quick Charge
(ハイパーチャージ, Hyper Charge)
X: This allows X to charge his weapon faster than normal; it greatly helps when heaps of enemies are around. If the Ultimate Buster part is also equipped, this part has no effect.
Weapons + Energy + Zetto Seibā Ekusutendo Z-Saber Extend
(Zセイバーエクステンド)
Zero: Zero's Z-Saber can reach out a little further than normal. Slash out and you'll notice the small yellow beam extension.


Izzy Glow
Weapons + Life + Rapiddo Faibu - 3→5 Rensha Burst Shots
(ラピッド5, Rapid 5)
X: X can fire many more shots than normal. The player will be able to shoot off a maximum of five shots at a time, giving X a much better rapid fire rate.
Weapons + Energy + Shotto Ireizā Shot Eraser
(ショットイレイザー)
Zero: Zero can block energy beams with his Z-Saber. When an enemy fires an energy bolt, the player must slash at it to destroy it.


Dark Dizzy
Weapons + Life + Wirusu Baria Anti-Virus Guard
(ウィルスバリア, Virus Barrier)
This doubles your character's resistance against the viral infection. The player will need to be hit by eight Sigma Virus drones before you get infected instead of four.
Weapons + Energy + Wirusu Basutā Virus Buster
(ウィルスバスター)
This will allow the player to destroy the Sigma Virus drones with the X-Buster/Z-Saber.


The Skiver
Weapons + Life + Hai Janpu Jumper
(ハイジャンプ, Hi-Jump)
Your character can jump much higher than normal.
Weapons + Energy + Supīdo Mūbu Speedster
(スピードムーブ, Speed Move)
This increases the speed of your character's movement. You'll move around about 50% faster than normal.


Mattrex
Weapons + Life + Supīdo Shotto Speed Shot
(スピードショット)
This increases the flying speed of energy blasts from the X/Z-Buster. Also reduces the delay caused by the Ultimate Buster part.
Weapons + Energy + Basutā Purasu - Pawā UP! Buster Plus
(バスタープラス)
This increases the damage caused by the X/Z-Buster, useful against strong enemies and bosses.


Axle the Red
Weapons + Life + Arutimetto Basutā Ultimate Buster
(アルティメットバスター)
X: Every time you press fire, X will fire off a charged shot automatically. But the delay is somewhat long.
Weapons + Energy + Z Saber + Power UP! Z-Saber Plus
(ゼットセイバープラス)
Zero: Zero's Z-Saber will be stronger and can cause more damage to enemies and bosses.

Mega Man X6

The Power-up Part system in Mega Man X6 is much different to the one in X5, and is substantially less complicated. Four types of parts will be available: normal parts which both X and Zero can equip, specific parts that X or Zero can only equip, and special limited parts that can be used once only in a stage. The player can also find the life energy and weapon energy parts that enhance their current character's life or energy bars.

The only way to gain the special parts in the game is to rescue the Reploids that carry these parts. 128 Reploids are hidden through the eight stages, with each stage having sixteen to find. Certain Reploids will be carrying the power-up parts; once the player rescues the Reploids, they will have gained the part straight away - the player will not have to wait for it to be built. The player must make sure that no Nightmare Viruses take over the Reploids; if one has taken over a Reploid that was carrying a part, the player won't be able to get that specific part, as it will be gone forever. It is possible, however, to gain all of the parts; the player must make sure that they rescue most if not all of the Reploids to ensure that they will get all the parts.

X and Zero can both equip a maximum of five parts - one limited part and four of any other kind - but the player will need to raise their Hunter Rank before being able to equip parts. The only way for the player to increase their rank is to gather Nightmare Souls from defeated Nightmares, so they should scout around each stage often to find loads of Nightmares waiting (especially Ground Scaravich's stage). The player must also keep in mind that fighting Dynamo will greatly increase their Nightmare Soul count - the player should hit him with Meteor Rain or Ensuizan (or with the very edge of Shadow Armored X's charged Z-Saber slash) to cause him to drop a Nightmare Soul. When picked up, the player will receive 200 Nightmare Souls. The player can get up to three of these each time they face Dynamo. The number of Nightmare Souls the player will need for each extra part is listed below:

  • Rank D (0-199): No parts can be equipped.
  • Rank C (200-299): No parts can be equipped.
  • Rank B (300-499): No parts can be equipped.
  • Rank A (500-899): One part can be equipped.
  • Rank SA (900-1199): Two parts can be equipped.
  • Rank GA (1200-4999): Two parts and a Limited Part can be equipped.
  • Rank PA (5000-9998): Three parts and a Limited Part can be equipped.
  • Rank UH (9999): Four parts and a Limited Part can be equipped.

The player should remember that Limited Parts can be used only once in a stage at one time, so they must use them wisely. The player should also keep in mind that they will be able to view the amount of Reploids they've rescued by pressing the R1 button on the Boss Selection Screen (pressing L1 will take the player to the parts equip screen). This can tell the player how many Reploids are left to find in each stage. All the parts available and their stage locations are listed below.

Also, having Zero's black armor will also allow him to have three parts equipped by default: Shock Buffer, Saber Plus and Shot Eraser; in addition to the standard maximum of five parts allowed for normal Zero. The color of his Z-Saber will change to teal (as a result of the Saber Plus being equipped by default).

Mega Man X6 Parts Charts

Life/Energy Parts
LifeUp Life Up
(ライフアップ)
All Stages This part will give your current character an extra heart tank.
EnergyUp Energy Up
(エナジーアップ)
All Stages This part will increase your maximum special weapon energy by two units.


Normal Parts
Tsuki Speedster
(スピードムーブ, Speed Move)
Central Museum This will allow your character to move 50% faster and jump farther than normal as a result of the speed boost.
High Jump Dante Jumper
(ハイジャンプ, Hi-Jump)
Northpole Area This part will allow you to jump 25% higher than normal, which will also apply to Zero's second jump.
Nori Hyper Dash
(ハイパーダッシュ)
Inami Temple This will increase your character's land-dashing (and air-dashing) speed, and furthers your character's dash-jump distance.
Taiji Energy Saver
(エナジーセーバー)
Laser Institute This part decreases the Weapon Energy usage by 50% for all Special Weapons and Techniques that utilize Weapon Energy. However, this does not apply to Weapon Energy used for the Giga Attacks of X's Armors.
Goken Super Recover
(スーパーリカバー)
Amazon Area Energy restored with obtaining Life and Weapon Refill capsules will be doubled, which also applies to rate of refilling Life and Weapon Energy Tanks if applicable.
Buster + Chibon Buster Plus
(バスタープラス)
Magma Area The X-Buster/Z-Buster's damage inflicted on enemies increases by one, which applies only to normal shots. Color of X-Buster's shots will change to red when this part is equipped.
Tekk Speed Shot
(スピードショット)
Weapon Center The speed of shots fired from the X-Buster/Z-Buster will be doubled. Color of X-Buster's shots will change to green when this part is equipped.
Toshi Shock Buffer
(ショックアブソーバー, Shock Absorber)
Recycle Lab Reduces damage taken by half and removes recoil when taking damage. Does not provide any effects if X wears any Armor Suit with this part equipped.
Kenz D-Barrier aka Double Barrier
(ダブルバリア)
Laser Institute The temporary invincibility time after your player takes damage will be doubled.
Paralla D-Converter aka Damage Converter
(チェンジエナジー, Change Energy)
Weapon Center Damage taken will be converted into weapon energy for your character's Special Weapons/Techniques.


X's Parts
Kuborina Rapid 5
(ラピッド5)
Amazon Area This will increase the maximum number of X-Buster shots on-screen from three to five. Color of X-Buster's shots will change to blue when this part is equipped.
Keiji Ultimate Buster
(アルティメットバスター)
Magma Area This will make X shoot fully-charged shots only. This will also apply to special weapons, causing you to only fire their charged shots.
Bad Quick Charge
(ハイパーチャージ, Hyper Charge)
Central Museum Charging time for the X-Buster and Special Weapons takes half as long as it normally does.
Master Weapon + SO1 Weapon Plus
(マスターウェポン, Master Weapon)
Magma Area This will increase the damage caused to enemies by special weapons. Does not apply to X-Buster Shots.


Zero's Parts
Seibā + Rena Saber Plus
(セイバープラス)
Inami Temple

Damage inflicted on enemies by the Z-Saber will be increased by one for each hit. However, this does not apply to Z-Saber Techniques. The blade of the Z-Saber will change to teal when this part is equipped.

Dajango Saber Extend
(セイバーエクステンド)
Recycle Lab The Z-Saber creates ranged slashes, reaching out a little further than normal with each slash in a combo. Again, this does not apply to Z-Saber Techniques as well.
Ryu Shot Eraser
(ショットイレイザー)
Northpole Area Most energy projectiles fired by enemies can be blocked with the Z-Saber. The blade of the Z-Saber will change to violet when this part is equipped which is similar to the Tenkuuha technique in Mega Man X4.
Metal Master Saber
(マスターセイバー)
Weapon Center Damage inflicted on enemies by Special Z-Saber techniques will be increased by one for each hit.


Limited Parts
Inaria Hyperdrive
(ハイパードライブ)
Recycle Lab Your character will gain temporary invincibility to enemy attacks as well as their projectiles.
Hal Power Drive
(パワードライブ)
Magma Area This will temporarily increase the damage inflicted on enemies by normal attacks, special weapons and Giga attacks by one.
Nina Weapon Drive
(ウェポンドライブ)
Northpole Area Special weapons will not consume any energy for a limited amount of time.
Iso Life Recover
(ライフリカバー)
Amazon Area Your character's life energy will be completely refilled once, similar to a Life Tank.
Yui Weapon Recover
(ウェポンリカバー)
Inami Temple Your character's special weapon energy for all the weapons will be completely refilled once, similar to a Weapon Tank.
Mars Overdrive
(オーバードライブ)
Central Museum As X, your shots will temporarily become fully-charged, no-armor shots. It will ignore the fact that you can only have one charged shot on the screen at once. As Zero, you will be able to shoot a chain of 5 Z-buster shots instead of just a single shot.

Mega Man X7

Each individual Hunter has their own unique Power Up Chips (パワーアップチップ) that can be earned from rescuing Reploids. Whenever the player rescue one that holds such data, Alia gives the player the chance to equip that data to one of the characters after completing the stage. When distributing power-ups, read the descriptions since they change their effect depending on (a) which character it is assigned to, and (b) what attribute it is assign to (Speed, Power, or Special).

Mega Man X7 Chips Charts

X's Parts
Power Power Plus α
(パワープラスα)
Enables 30% chance of increasing X-Buster damage by 1 unit. Doesn't work with charge shots.
Power Plus β
(パワープラスβ)
Enables 50% chance of increasing X-Buster damage by 1 unit. Doesn't work with charge shots.
Shock Absorber
(ショックアブソーバー)
Decreases damage taken by half and removes recoils.
Extend
(エクステンド)
Extends range of normal attack.
Speed Rapid Shot
(ラピッドショット)
Increase the maximum number of buster shots on-screen by one.
Speed Shot
(スピードショット)
Increases shot speed of normal attack.
HyperDash
(ハイパーダッシュ)
Increases dash speed.
Hyper Charge
(ハイパーチャージ)
Increases charge speed.
Special Super Recover
(スーパーリカバー)
Increases power of recovery items.
Double Barrier
(ダブルバリア)
Doubles invincible period after damage.
Triple Barrier
(トリプルバリア)
Triples invincible period after damage.
Item Plus
(アイテムプラス)
Enemies drop items more frequently.


Zero's Parts
Power Power Plus α
(パワープラスα)
Enables 30% chance of increasing Z-Saber damage by 1 unit.
Power Plus β
(パワープラスβ)
Enables 50% chance of increasing Z-Saber damage by 1 unit.
Shock Absorber
(ショックアブソーバー)
Decreases damage taken by half and removes recoils.
Extend
(エクステンド)
Widens hit radius of attack.
Speed Saber Combo+1
(セイバーコンボ+1)
Increases max saber combo by one move.
Saber Combo+2
(セイバーコンボ+2)
Increases max saber combo by one more move.
HyperDash
(ハイパーダッシュ)
Increases dash speed.
Saber Combo+3
(セイバーコンボ+3)
Adds charging dash move to end of combo.
Special Super Recover
(スーパーリカバー)
Increases power of recovery items.
Double Barrier
(ダブルバリア)
Doubles invincible period after damage.
Triple Barrier
(トリプルバリア)
Triples invincible period after damage.
Master Saber
(マスターセイバー)
Increases damage caused by special Z-Saber techniques.


Axl's Parts
Power Power Plus α
(パワープラスα)
Enables 30% chance of increasing Axl-Bullet damage by 1 unit.
Power Plus β
(パワープラスβ)
Enables 50% chance of increasing Axl-Bullet damage by 1 unit.
Shock Absorber
(ショックアブソーバー)
Decreases damage taken by half and removes recoils.
Extend
(エクステンド)
Extends range of normal attack.
Speed Rapid Shot
(ラピッドショット)
Increase the maximum number of bullet shots on-screen by one.
Speed Shot
(スピードショット)
Increases shot speed of normal attack.
HyperDash
(ハイパーダッシュ)
Increases dash speed.
Hover Plus
(ホバープラス)
Increases hovering distance and speed.
Special Super Recover
(スーパーリカバー)
Increases power of recovery items.
Double Barrier
(ダブルバリア)
Doubles invincible period after damage.
Triple Barrier
(トリプルバリア)
Triples invincible period after damage.
Rolling Attack
(ローリングアタック)
Body slam attack possible while rolling.

See also