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[[File:RCW5LightLab.png|thumb|240px|Parts in ''[[Rockman Complete Works]]''.]] |
[[File:RCW5LightLab.png|thumb|240px|Parts in ''[[Rockman Complete Works]]''.]] |
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| style="text-align: center;"|[[File:X5-AntiVirusGuard.png|Wirusu Baria]] |
| style="text-align: center;"|[[File:X5-AntiVirusGuard.png|Wirusu Baria]] |
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| style="text-align: left; width: 120px"|'''Anti-Virus Guard'''<br />(ウィルスバリア, ''Virus Barrier'') |
| style="text-align: left; width: 120px"|'''Anti-Virus Guard'''<br />(ウィルスバリア, ''Virus Barrier'') |
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− | | style="text-align: left;" |This |
+ | | style="text-align: left;" |This increases your character's resistance against the viral infection. You will get infected after being hit by eight Sigma Virus drones or seven Zero Virus drones instead of four in both cases. |
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| style="text-align: left; width: 120px; white-space: nowrap; background-color: #C6E2FF;"|'''Weapons + Energy +''' |
| style="text-align: left; width: 120px; white-space: nowrap; background-color: #C6E2FF;"|'''Weapons + Energy +''' |
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| style="text-align: center;"|[[File:X5-VirusBuster.png|Wirusu Basutā]] |
| style="text-align: center;"|[[File:X5-VirusBuster.png|Wirusu Basutā]] |
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| style="text-align: left"|'''Virus Buster'''<br />(ウィルスバスター) |
| style="text-align: left"|'''Virus Buster'''<br />(ウィルスバスター) |
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− | | style="text-align: left;"|This allows the player to destroy the Sigma Virus |
+ | | style="text-align: left;"|This allows the player to destroy the Sigma Virus and Zero Virus drones with the X/Z-Buster and Z-Saber. |
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Revision as of 20:30, 30 March 2020
For Armor Parts, see X's armors. |
Parts (パーツ Pātsu) are items from the Mega Man and Mega Man X series that can be obtained and equipped by the player's character.
Rockman Complete Works
In the Rockman Complete Works version of Mega Man 4 to Mega Man 6, there are eight power-up parts that can be unlocked by obtaining battle data for the game's database. They can only be used in Navi Mode and Mission Mode, and Mega Man can equip two at a time.
Rockman Complete Works Parts Chart
Power-up parts | |||||||||||
Hyper Jump (ハイパージャンプ) |
Increases Mega Man's jump height. | ||||||||||
Auto Charge (オートチャージ) |
The Mega Buster charges automatically. | ||||||||||
Energy Saver (エナジーセイバー) |
Halves the amount of energy used up from Special Weapons. | ||||||||||
Hyper Shot (ハイパーショット) |
Normal shots become faster. | ||||||||||
Hyper Charge Shot (ハイパーチャージショット) |
Charged shots become faster. | ||||||||||
Power Shot (パワーショット) |
Increases Mega Man's attack power. | ||||||||||
Hyper Charge (ハイパチャージ) |
Increases the Mega Buster's charge speed. | ||||||||||
Speed Up (スピードアップ) |
Increases Mega Man's moving speed. |
Mega Man Xtreme 2
The Part Shop can be accessed via the stage selection screen. The player will see three rows of parts: the top level has common parts which both X and Zero can use; the second row has parts only X can use; and the third only Zero can use. Each part will have a certain amount of DNA Souls to build, they can be found in each stage as small yellow and blue energy balls which enemies occasionally drop. The yellow balls also give the character more Life Energy, while the blue ones also give the player Weapon Energy. The more balls in the group, the more DNA Souls the player will get. They look similar to energy capsules but are rounder and more common. Each time the player defeats a stage boss, they will receive a hefty amount of them. The player will also have a new item available each time a stage boss is defeated, and the parts available in the current game mode will be available at the start of the next. Zero can equip up to three parts at a time, and X in full armor can only equip up to two parts; X equipped with anything less than full armor can equip up to four parts. However, the player must keep in mind that once one character has a common part active, the other will not be able to use it. Read on below for specific part details.
Mega Man Xtreme 2 Parts Charts
Common Parts | |||||||||||
Hyper Dash | Cost: 1000 Unlock: 2500 |
This will increase the speed and distance of the dash move. It will also make the character invincible while dashing. | |||||||||
Super Recover | Cost: 200 Unlock: 200 |
This doubles the amount of Life/Weapon Energy the player receives from energy/weapon capsules. | |||||||||
Energy Saver | Cost: 100 Unlock: 200 |
This halves the amount of energy used up from Special Weapons/techniques. | |||||||||
Barrier Extender | Cost: 100 Unlock: 200 |
This doubles the amount of mercy invincibility time. | |||||||||
Extreme Mode | Cost: 2000 Unlock: 3000 |
This will activate Extreme mode in the main menu (will not be available in Extreme mode). | |||||||||
Boss Attack Mode | Cost: 2000 Unlock: 4000 |
This will activate Boss Attack Mode in the main menu (will not be available if already enabled). |
Mega Man X5
Once the player defeats a boss which is on level 4 or higher, they may notice that there are two choices to pick from: Weapon + Life or Weapon + Energy. The "Life" option will give a character an extra life heart, and the "Energy" option will give him more weapon energy for each of the Special Weapons. These two parts will be completed once the player beats or exits another stage after choosing them. Note that either Life/Energy upgrade will be given to the character that completes/exits a different stage, and not to the one who defeated the boss in question (e.g., if X defeats a boss, and the player then chooses Zero and beats/exits another stage, then Zero will get the Life/Energy upgrade instead).
The parts system is more complicated. The player can have up to eight parts in the game, chosen from a total of sixteen. When the parts option displays Weapon + Life + or Weapons + Energy +, it means that they will also receive a special item they can equip to certain armor suits. The Life and Energy options will give the player different parts, so each boss has a maximum of two to choose from, but the player will not know exactly what they're getting, so the guide below will help. To get the extra "+" that provides a special part, the player must fight a boss which is at least on level 8. To be able to get all possible eight items in the game, the player will need to waste time at the start by deliberately losing lives and returning to the Stage Selection screen to lose an hour off the timer. As the levels of the bosses rise as the timer lowers, this is the only way to do it. When playing as Zero, the player should start fighting the bosses when there are 11 hours left (it will change to 10 when the player enters the first boss's stage). When using X, they should enter the first stage when there are 9 hours left (it will change to 8 when they enter the stage). This will be cutting it very close if the player goes on to fight all eight bosses; once the player starts fighting the bosses, it is wise not to waste any time, otherwise they will not make it.
A part will be completed once the player goes through two additional stages (or exits two different stages or the same stage twice). The boss levels do not change on Easy mode, so the player will only be able to get the parts on Normal and Xtreme modes. Once they have an item, they must press the L1 button on the Stage Selection screen to access the part equip screen. They can equip parts for the following suits: X, Zero, Fourth Armor, Ultimate Armor, Falcon Armor. The Gaea Armor cannot have any parts equipped. X and Zero can have four parts equipped at a time; the other armor suits can have only two. If Zero is wearing his black armor, he will already have the effects of the Shot Eraser, Shock Buffer and Virus Buster parts, as well as an unmentioned 50% weapon energy boost, so the player must make sure not to equip these parts again, though the Energy Saver still has a better weapon energy bonus (meaning this way, Black Zero can technically have up to seven and a half parts equipped). The player can get up to eight extra hearts or eight extra weapon energy parts from defeated bosses. Listed below are all the possible parts and which bosses and Life/Energy options have them.
Mega Man X5 Parts Charts
Crescent Grizzly | |||||||||||
Weapons + Life + | Shock Buffer (ショックアブソーバー, Shock Absorber) |
When the player's character takes damage, they will not be stunned for as long as they normally are. Also reduces damage by half. Does not stack with any armors or defensive upgrades. | |||||||||
Weapons + Energy + | Hyper Dash (ハイパーダッシュ) |
When your character dashes, they will go further than normal; it also allows the character to perform longer jumps & better dash-jumps. |
Tidal Whale | |||||||||||
Weapons + Life + | Super Recover (スーパーリカバー) |
You will receive more energy when your character picks up an energy capsule. It will also fill up your energy tanks faster than normal. | |||||||||
Weapons + Energy + | W-Energy Saver (エナジーセイバー, Energy Saver) |
This part decreases the energy use of any Special Weapon or Technique, allowing your character to use a weapon / special technique for much longer than normal. This part decreases WE usage by 25% if your character wears an armor or defensive upgrade, and 50% if they wear none. |
Volt Kraken | |||||||||||
Weapons + Life + | Quick Charge (ハイパーチャージ, Hyper Charge) |
X: This allows X to charge his weapon faster than normal; it greatly helps when heaps of enemies are around. If the Ultimate Buster part is also equipped, this part has no effect. | |||||||||
Weapons + Energy + | Z-Saber Extend (Zセイバーエクステンド) |
Zero: Zero's Z-Saber can reach out a little further than normal. Slash out and you will notice the small yellow beam extension. |
Shining Firefly | |||||||||||
Weapons + Life + | Burst Shots (ラピッド5, Rapid 5) |
X: X can fire many more shots than normal. The player will be able to shoot off a maximum of five shots at a time, giving X a much better rapid-fire rate. | |||||||||
Weapons + Energy + | Shot Eraser (ショットイレイザー) |
Zero: Zero can block energy beams with his Z-Saber. When an enemy fires an energy bolt, the player must slash at it to destroy it. Z-Saber's color will turn into violet. It can be assumed that this part is a better version of Tenkuuha as it can destroy more type of enemies' energy attacks. |
Dark Necrobat | |||||||||||
Weapons + Life + | Anti-Virus Guard (ウィルスバリア, Virus Barrier) |
This increases your character's resistance against the viral infection. You will get infected after being hit by eight Sigma Virus drones or seven Zero Virus drones instead of four in both cases. | |||||||||
Weapons + Energy + | Virus Buster (ウィルスバスター) |
This allows the player to destroy the Sigma Virus and Zero Virus drones with the X/Z-Buster and Z-Saber. |
Spiral Pegasus | |||||||||||
Weapons + Life + | Jumper (ハイジャンプ, Hi-Jump) |
Your character can jump much higher than normal. This part will make Zero jump incredibly higher if he has C-Sword (though it should be noted that only the first jump is higher while the second still retains its height.) | |||||||||
Weapons + Energy + | Speedster (スピードムーブ, Speed Move) |
This increases the speed of your character's movement. You will move around about 50% faster than normal. |
Burn Dinorex | |||||||||||
Weapons + Life + | Speed Shot (スピードショット) |
This increases the flying speed of energy blasts from the X/Z-Buster. Also reduces the delay caused by the Ultimate Buster part. | |||||||||
Weapons + Energy + | Buster Plus (バスタープラス) |
This increases the damage caused by the X/Z-Buster, useful against strong enemies and bosses. |
Spike Rosered | |||||||||||
Weapons + Life + | Ultimate Buster (アルティメットバスター) |
X: Every time you press fire, X will fire off a fully-charged shot without charging. But the delay is somewhat long. It is recommended to turn rapid-fire on if this part is used. Also compatible with Special Weapon charge attacks if equipped with Armor that can charge weapons. | |||||||||
Weapons + Energy + | Z-Saber Plus (ゼットセイバープラス) |
Zero: Zero's Z-Saber will be stronger and can cause more damage to enemies and bosses. Z-Saber's color will turn pink. |
Mega Man X6
The Power-up Part system in Mega Man X6 is much different to the one in X5, and is substantially less complicated. Four types of parts will be available: normal parts which both X and Zero can equip, specific parts that X or Zero can only equip, and special limited parts that can be used once only in a stage. The player can also find the life energy and weapon energy parts that enhance their current character's life or energy bars.
The only way to gain the special parts in the game is to rescue the Reploids that carry these parts. 128 Reploids are hidden through the eight stages, with each stage having sixteen to find. Certain Reploids will be carrying the power-up parts; once the player rescues the Reploids, they will have gained the part straight away - the player will not have to wait for it to be built. The player must make sure that no Nightmare Viruses take over the Reploids; if one has taken over a Reploid that was carrying a part, the player will not be able to get that specific part, as it will be gone forever. It is possible, however, to gain all of the parts; the player must make sure that they rescue most if not all of the Reploids to ensure that they will get all the parts.
X and Zero can both equip a maximum of five parts - one limited part and four of any other kind - but the player will need to raise their Hunter Rank before being able to equip parts. The only way for the player to increase their rank is to gather Nightmare Souls from defeated Nightmares, so they should scout around each stage often to find loads of Nightmares waiting (especially Ground Scaravich's stage). The player must also keep in mind that fighting Dynamo will greatly increase their Nightmare Soul count - the player should hit him with Meteor Rain or Ensuizan (or with the very edge of Shadow Armored X's charged Z-Saber slash) to cause him to drop a Nightmare Soul. When picked up, the player will receive 200 Nightmare Souls. The player can get up to three of these each time they face Dynamo. The number of Nightmare Souls the player will need for each extra part is listed below:
- Rank D (0-199): No parts can be equipped.
- Rank C (200-299): No parts can be equipped.
- Rank B (300-499): No parts can be equipped.
- Rank A (500-899): One part can be equipped.
- Rank SA (900-1199): Two parts can be equipped.
- Rank GA (1200-4999): Two parts and a Limited Part can be equipped.
- Rank PA (5000-9998): Three parts and a Limited Part can be equipped.
- Rank UH (9999): Four parts and a Limited Part can be equipped.
The player should remember that Limited Parts can be used only once in a stage at one time, so they must use them wisely. The player should also keep in mind that they will be able to view the amount of Reploids they've rescued by pressing the R1 button on the Boss Selection Screen (pressing L1 will take the player to the parts equip screen). This can tell the player how many Reploids are left to find in each stage. All the parts available and their stage locations are listed below.
Also, having Zero's black armor will also allow him to have three parts equipped by default: Shock Buffer, Saber Plus and Shot Eraser; in addition to the standard maximum of five parts allowed for normal Zero. The color of his Z-Saber will change to teal (as a result of the Saber Plus being equipped by default).
Mega Man X6 Parts Charts
Zero's Parts | |||||||||||
Saber Plus (セイバープラス) |
Inami Temple |
Damage inflicted on enemies by the Z-Saber will be increased by one for each hit. However, this does not apply to Z-Saber Techniques. The blade of the Z-Saber will change to teal when this part is equipped. | |||||||||
Saber Extend (セイバーエクステンド) |
Recycle Lab | The Z-Saber creates ranged slashes, reaching out a little further than normal with each slash in a combo. Again, this does not apply to Z-Saber Techniques as well. | |||||||||
Shot Eraser (ショットイレイザー) |
Northpole Area | Most energy projectiles fired by enemies can be blocked with the Z-Saber. The blade of the Z-Saber will change to violet when this part is equipped which is similar to the Tenkuuha technique in Mega Man X4. | |||||||||
Master Saber (マスターセイバー) |
Weapon Center | Damage inflicted on enemies by Special Z-Saber techniques will be increased by one for each hit. |
Mega Man X7
Each individual Hunter has their own unique Power Up Chips (パワーアップチップ) that can be earned from rescuing Reploids. Whenever the player rescue one that holds such data, Alia gives the player the chance to equip that data to one of the characters after completing the stage. When distributing power-ups, read the descriptions since they change their effect depending on (a) which character it is assigned to, and (b) what attribute it is assign to (Speed, Power, or Special).
Additionally, if the player completes the game and then starts a new game from an old save file, all previous power-ups are retained, making it possible to max out all of the parts for each character. Alia will not be able to assign a part if all the chips for both characters the player is using are already maxed out.
Mega Man X7 Chips Charts
X's Parts | |||||||||||
Power | Power Plus α (パワープラスα) |
Enables 30% chance of increasing X-Buster damage by 1 unit. Does not work with charge shots. | |||||||||
Power Plus β (パワープラスβ) |
Enables 50% chance of increasing X-Buster damage by 1 unit. Does not work with charge shots. | ||||||||||
Shock Absorber (ショックアブソーバー) |
Decreases damage taken by half and removes recoils. | ||||||||||
Extend (エクステンド) |
Extends range of normal attack. | ||||||||||
Speed | Rapid Shot (ラピッドショット) |
Increase the maximum number of buster shots on-screen by one. | |||||||||
Speed Shot (スピードショット) |
Increases shot speed of normal attack. | ||||||||||
HyperDash (ハイパーダッシュ) |
Increases dash speed. | ||||||||||
Hyper Charge (ハイパーチャージ) |
Increases charge speed. | ||||||||||
Special | Super Recover (スーパーリカバー) |
Increases power of recovery items. | |||||||||
Double Barrier (ダブルバリア) |
Doubles invincible period after damage. | ||||||||||
Triple Barrier (トリプルバリア) |
Triples invincible period after damage. | ||||||||||
Item Plus (アイテムプラス) |
Enemies drop items more frequently. |
Zero's Parts | |||||||||||
Power | Power Plus α (パワープラスα) |
Enables 30% chance of increasing Z-Saber damage by 1 unit. | |||||||||
Power Plus β (パワープラスβ) |
Enables 50% chance of increasing Z-Saber damage by 1 unit. | ||||||||||
Shock Absorber (ショックアブソーバー) |
Decreases damage taken by half and removes recoils. | ||||||||||
Extend (エクステンド) |
Widens hit radius of attack. | ||||||||||
Speed | Saber Combo+1 (セイバーコンボ+1) |
Increases max saber combo by one move. | |||||||||
Saber Combo+2 (セイバーコンボ+2) |
Increases max saber combo by one more move. | ||||||||||
HyperDash (ハイパーダッシュ) |
Increases dash speed. | ||||||||||
Saber Combo+3 (セイバーコンボ+3) |
Adds charging dash move to end of combo. | ||||||||||
Special | Super Recover (スーパーリカバー) |
Increases power of recovery items. | |||||||||
Double Barrier (ダブルバリア) |
Doubles invincible period after damage. | ||||||||||
Triple Barrier (トリプルバリア) |
Triples invincible period after damage. | ||||||||||
Master Saber (マスターセイバー) |
Increases damage caused by special Z-Saber techniques. |
Axl's Parts | |||||||||||
Power | Power Plus α (パワープラスα) |
Enables 30% chance of increasing Axl-Bullet damage by 1 unit. | |||||||||
Power Plus β (パワープラスβ) |
Enables 50% chance of increasing Axl-Bullet damage by 1 unit. | ||||||||||
Shock Absorber (ショックアブソーバー) |
Decreases damage taken by half and removes recoils. | ||||||||||
Extend (エクステンド) |
Extends range of normal attack. | ||||||||||
Speed | Rapid Shot (ラピッドショット) |
Increase the maximum number of bullet shots on-screen by one. | |||||||||
Speed Shot (スピードショット) |
Increases shot speed of normal attack. | ||||||||||
HyperDash (ハイパーダッシュ) |
Increases dash speed. | ||||||||||
Hover Plus (ホバープラス) |
Increases hovering distance and speed. | ||||||||||
Special | Super Recover (スーパーリカバー) |
Increases power of recovery items. | |||||||||
Double Barrier (ダブルバリア) |
Doubles invincible period after damage. | ||||||||||
Triple Barrier (トリプルバリア) |
Triples invincible period after damage. | ||||||||||
Rolling Attack (ローリングアタック) |
Body slam attack possible while rolling. |
See also
- Chips (Mega Man X8)
- Chips (Mega Man Zero series)
- List of Mega Man ZX items
- List of Mega Man ZX Advent items
Mega Man X6 | |
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Nightmare Investigators | |
Commander Yammark • Ground Scaravich • Blaze Heatnix • Blizzard Wolfang • Rainy Turtloid Metal Shark Player • Shield Sheldon • Infinity Mijinion | |
Other Bosses | |
D-1000 • Zero Nightmare • Dynamo • Nightmare Mother • High Max • Gate • Sigma | |
X's Special Weapons | |
Yammar Option • Ground Dash • Magma Blade • Ice Burst • Meteor Rain • Metal Anchor • Guard Shell • Ray Arrow | |
Zero's Special Techniques | |
Yammar Option • Sentsuizan • Shoenzan • Hyoroga • Ensuizan • Rakukojin • Guard Shell • Rekkoha | |
Armors | |
- X - Falcon Armor • Blade Armor • Shadow Armor • Ultimate Armor - Zero - Black Zero | |
Stages | |
Opening Stage • Amazon Area • Central Museum • Magma Area • North Pole Area • Inami Temple • Recycle Lab • Laser Institute • Weapon Center • Secret Lab | |
Miscellaneous | |
Walkthrough • Another Route • Parts • Injured Reploids • List of Enemies Damage Data Chart (X) • Damage Data Chart (Zero) • Game Script (X's story) • Game Script (Zero's story) |
Mega Man X7 | |
---|---|
Red Alert | |
Tornado Tonion • Splash Warfly • Flame Hyenard • Ride Boarski • Snipe Anteator Wind Crowrang • Vanishing Gungaroo • Soldier Stonekong | |
Other Bosses | |
Mega Scorpio • Mole Bore • Red • Sigma | |
X and Axl's Special Weapons | |
Volt Tornado • Splash Laser • Circle Blaze • Moving Wheel • Sniper Missile • Wind Cutter • Explosion • Gaea Shield | |
Zero's Special Techniques | |
Raijinshou • Suiretsusen • Bakuenjin • Zankourin • Hieijin • Souenbu • Hadangeki • Gokumonken | |
Other | |
- X - Glide Armor - Zero - D Glaive • V Hanger - Axl - Copy Shot • Double Bullet • G-Launcher • Ray Gun | |
Stages | |
Crimson Fortress • Highway • Radio Tower • Battleship • Lava Factory • Central Circuit • Cyber Field • Air Forces • Tunnel Base • Deep Forest • Palace Road • Crimson Palace |