Pharaoh Shot (ファラオショット Farao Shotto) is Pharaoh Man's Special Weapon. It shoots a small sphere of charged solar energy straightforward or diagonally. This is the only weapon besides the Mega Buster that can be charged in Mega Man 4 and the Game Boy Mega Man IV. It quickly charges solar energy in small amounts, eventually accumulating a large amount of energy that can be release as a destructive energy sphere.
While charging, a large energy sphere forms over Mega Man's head, which can damage enemies who comes into contact with it without draining the weapon's energy or canceling the charged attack. However, if the sphere is not fully charged, it will cancel the sphere. When charged, Mega Man can fire the large sphere by releasing the attack button, and the sphere on his head disappears if it is still present. Pharaoh Shot can be shot in six directions.
Mega Man 4
The Pharaoh Shot's sphere will plow through any enemies with 3 or less health, but disappears if it hits an enemy with more than 3 health. It is the weakness of Ring Man, Cockroach Twin, and Wily Capsule. Skull Man is immune to the Pharaoh Shot.
Pharaoh Shot is similar to its appearance in Mega Man 4, but the energy sphere disappears when it hits something, and will keep appearing while the attack button is held, being able to be used several times without using energy. It is the weakness of Ring Man, Napalm Man, Ballade and the Wily Capsule.
Although Pharaoh Shot isn't mentioned in the game, one of Pharaoh Man's attacks appears to be the Pharaoh Shot. However, Mega Man can't obtain it from him, obtaining Pharaoh Wave instead.
Damage Data Chart
Known damage values in units for Mega Man 4.
- For Pharaoh Shot, the first number is when the weapon is fired normally; the second is when it is fully charged.
In both Mega Man 4 and Mega Man IV, an uncharged shot uses 1 weapon energy unit, and a fully charged shots use 2 units, and can still be charged if only 1 unit remains. With a full weapon energy gauge, Mega Man can fire a total of 28 normal shots or 14 charged shots in Mega Man 4, and 19 normal shots or 10 charged shots in Mega Man IV.
There is a glitch however in Mega Man 4's programming. The player can use Pharaoh Shot without ever wasting a bar of energy. The player must first start holding the attack button as he/she selects the weapon initially. Mega Man will begin gathering energy overhead without wasting a shot first. The player should then NOT fire the energy, but must simply carry it. If it hits something and gets deflected, the player must pause the game and unpause, and Mega Man will begin charging up another ball of energy. This can be done over and over and never waste a bar of Weapon Energy, as the energy doesn't get taken from the player's Weapon Energy meter until he/she releases the shot. So long as the player holds the shot button, the energy is saved. Also, if it does get deflected, the player CAN still fire off a fully charged shot even though it doesn't appear to be there anymore. A similar glitch occurs when the screen scrolls in any direction. The Pharaoh Shot will still need to be charged, but fires off the shot without wasting any energy. These glitches may have been due to the similarity in terms of gameplay mechanics between the New Mega Buster's charge shot and the Pharaoh Shot.
Instead of energy spheres, Pharaoh Man uses his buster as a beam weapon. Mega Man obtains Pharaoh Man's weapon and uses it to defeat him.
In the manga, Pharaoh Man is capable of absorbing and converting both infrared and ultraviolet lights to use as sources of energy. He can absorb infrared energy from anything that emits heat, and can rely on torches or even the internal heat of the Earth to see while in dark underground areas. When he was modified for combat, he gained the ability to form solid buster-type projectiles out of the energy he absorbs, which he can then fire at his enemies. He can also charge large amounts of energy to attack with a large sphere of energy.
|Atomic Fire • Break Dash • Hadoken • Homing Sniper • Magma Bazooka • Noise Crush • Pharaoh Shot • Wild Coil •|
|Fire Special Weapons and Techniques|
|Original series|| Atomic Fire • Blazing Torch • Fire Storm • Flame Blast • Flame Mixer • Flame Shower • Flame Sword •|
Magma Bazooka • Pharaoh Shot • Pharaoh Wave • Scorch Wheel • Solar Blaze • Torch Arm • Wave Burner • Yoga Inferno
|X series||Circle Blaze • Fire Wave • Ground Fire • Magma Blade • Melt Creeper • Rising Fire • Speed Burner|
|X series||Bakuenjin • Enkoujin • Enkoukyaku • Fire Wave • Quake Blazer • Ryuenjin • Shoenzan|
|Zero series||Blast Shot • Burning Shot • Burst Shot • Flame Fang • Soul Launcher • Split Heavens • Tenshouzan|
|Mega Man IV|
| Bright Man • Toad Man • Pharaoh Man • Ring Man |
Stone Man • Charge Man • Napalm Man • Crystal Man
|"Satellite Cannon" • Ballade • "Bridge" • Hunter • Wily Robo Iron Golem • "Wily Capsule"|
|Mega Man's Special Weapons|
| Flash Stopper • Rain Flush • Pharaoh Shot • Ring Boomerang|
Power Stone • Charge Kick • Napalm Bomb • Crystal Eye • Ballade Cracker
|Mega Man's Support Items|
|Rush Coil • Rush Jet • Beat|
|Damage Data Chart • Enemies • Wily Station • Wily Battleship|