This article is about the Robot Master Plant Man. For his NetNavi counterpart, see PlantMan.EXE.
"This flower is so beautiful!"
—Plant Man, Mega Man & Bass database

Plant Man (プラントマン Purantoman) is a Robot Master from Mega Man 6 designed as a flower, which can be used as camouflage. He was originally created as a keeper of a botanical garden, and is said to be able to communicate with plants. Because of his popularity, he became the mascot of the garden. After hearing of the First Annual Robot Tournament, he was modified for combat and equipped with the Plant Barrier, a Special Weapon that creates a barrier of energy that takes on the appearance of spotted flower petals. In the tournament, he was reprogrammed by Mr. X to help him in his plan to conquer the world.

In the fighting games Mega Man: The Power Battle and Mega Man 2: The Power Fighters, Plant Man can also shoot from his arm cannon and create small robot plants to help him. His weaknesses are the Blizzard Attack in Mega Man 6 (he's also semi-weak to the Flame Blast), Gyro Attack in Mega Man: The Power Battle and Atomic Fire in Mega Man 2: The Power Fighters.


As both an expert botanist and flower fancier, Plant Man has a dainty personality and is quite sensible when it comes to plant and flower life, which can often lead to him getting depressed quite easily at times when it comes to the destruction of nature. In his spare time, he enjoys sunbathing in order to help recharge himself via solar energy while disliking honey bees due to the fact that they often mistake him in being a real flower.

Video game appearances

Mega Man 6

Plant Man is one of the eight bosses. His pattern consists of activating a Plant Barrier, jumping, throwing it at Mega Man while standing in place, and running at him when the Plant Barrier leaves the screen, then repeating the pattern again from start. The player has to stay in the side of the room where there is more space for Mega Man, then jump over the Plant Barrier and shoot at Plant Man while still having time, and finally jumping to avoid contact damage when he runs at Mega Man.

His weakness is Blizzard Attack, but it cannot hit him when Plant Man uses his Plant Barrier. It defeats him in seven hits. Also, Flame Blast is his semi-weakness, but just as Blizzard Attack, it cannot hit him when he uses his Plant Barrier. It defeats him in fourteen hits.

If the Power Adaptor is used fully charged against him after throwing his Plant Barrier, it will cause him to jump again, without a barrier, and he will resume his pattern of attack. Interestingly enough, when he lands, the barrier firing sound will play again.

Mega Man: The Power Battle

Plant Man is one of the six bosses from the "Mega Man 3~6" course, being fought in the Wily Land. Besides using Plant Barrier like Mega Man 6, Plant Man can shoot with his buster, drop four petals while jumping, and release blue seeds that bloom into small flower enemies in his likeness that can interfere with the fight by getting him in Plant Man's place and firing projectiles from the mouth. His weakness is Gyro Attack.

Mega Man 2: The Power Fighters

"The Plant Barrier is powerful. The opponent's attacks will be useless. Burn him with the "flame" weapon."
Dr. Light

Plant Man is one of the six bosses from the "Search for Wily!" course. He behaves similar to the previous game, but with improved attacks. His weakness is Atomic Fire.

Plant Man's pattern depends on the order the bosses are fought. Regardless of the order, Plant Man will primarily focus on using buster attacks and sowing the small plant enemies. The plants can't turn, firing only on the direction they are facing.

If Plant Man is the first boss, he can either fire one bullet straight ahead or quickly fire in five directions. After losing half of his health he will fire two bullets instead of one. His small plants fire the same amount of projectiles as his straight shot.

If Plant Man is the last of the six bosses, he will fire three bullets straight ahead instead of one. As his small plants have the same fire rate, they become faster and more dangerous.

If Plant Man isn't one of the first bosses fought, after losing half of his health he will start using Plant Barrier. Instead of a set pattern, his timing and jumping vary before launching Plant Barrier. He can also launch Plant Barrier in the player's direction while jumping. Also, his straight shot will have four bullets instead of three, and the plant enemies he creates will change. Instead of dropping the seeds on the ground, they are released on the air, creating flying plant enemies that "bounce" around and drop petals.

Other appearances

Mega Man 7 cameo.

  • Plant Man has a cameo appearance in Mega Man 7, in the background of the Robot Museum. There are two Plant Mans in the background, his holding tank being near the beginning of the room and directly behind Heat Man's. The reason there are two Plant Mans is due to the background repeating, also containing two Flame Mans, but with only one visible to the player.
  • Plant Man appears in the Mega Man & Bass database.


Plant Man, Flower Fancier

Mega Man 6 stats

Energy: Solar Energy
Height: 143 cm (4.7 feet)
Weight: 111 kg (245 lbs.)
Attack: 42
Defense: 103
Mobile: 98

Mega Man & Bass CD data

Plant Man's CD data card

Rockman Complete Works data


Mega Man Legacy Collection text: Once a mascot for a botanical garden. He doesn't have many ways of attacking, so he should be easy to beat.

Rockman Battle & Fighters data

  • Power Battle: もともとはしょくぶつえんのマスコットてきそんざいであったが、せんとうようにめいさいとそうされ、せかいせんしゅけんにしゅつじょうしている。しょくぶつをかんりするために、せいさくされたせいかしぜんかんきょうのへんかにはとてもよわい。とくしゅぶきはプラントバリアじゃ。
  • Power Fighters: PBにもとうじょうしたプラントマンは、ロックマン6でとうじょう。しょくぶつといしをかわすことができるロボットである。じめんにたねをまきミサイルをはきだすはなをさかせるとくしゅなこうげきをしかけてくる。とくしゅぶきは、プラントバリアじゃ。


  • Power Battle: Originally a mascot of the botanical garden, he has been coated in camouflage for combat and participated in the World Championship. Perhaps because he was created to manage plants, he is very vulnerable to changes in the natural environment. His special weapon is Plant Barrier.
  • Power Fighters: Plant Man, who also appeared in PB, first appeared in Rockman 6. He is a robot that can communicate with plants. He has a special attack where he sows seeds on the ground and creates flowers that spit out missiles. His special weapon is Plant Barrier.

Stage enemies

Damage data chart

Displays the amount of damage in units that Plant Man will receive from each Special Weapon in Mega Man 6.

Mega Man 6
Mega Buster Blizzard Attack Centaur Flash Flame Blast Knight Crusher Plant Barrier Silver Tomahawk Wind Storm Yamato Spear Rush Power Adapter Beat
1:3 4 0 2 1 0 1 1 1 2:2 0

Other media

Mega Man Megamix

Plant Man appears in the story "The Strongest Enemy to Date" in the manga, where he is a robot from South America that entered in the first World Robot Championship.

He also appears in Mega Man Gigamix in the story "Moon of Darkness", where he is defeated by Venus.

Mega Man (Archie Comics)

Prior to Plant Man's debut appearance in the Mega Man Archie Comics storyline proper, he did appear in the crossover arc Worlds Collide, specifically in Sonic the Hedgehog #250 briefly, where he was elbowed in the face by Sonic. He eventually had his first true appearance in the series in Issue 28 of the series proper, being the fourth Robot Master to have a true early appearance before their respective story arc (the first was Pharaoh Man, second was Concrete Man, and third was Splash Woman), where he was one of the robots affected by Ra Moon's EMP wave. The same issue also revealed that Pedro Astil was his creator, though Dr. Light apparently helped with his design. In Issue 29, because of Plant Man's design being partially organic, he barely survived the EM wave and was instrumental in reactivating Mega Man and the other Light Robots. In issue 31, his serial number (at least prior to the events of Mega Man 6) is revealed to be DAN-001 (presumably meaning "Doctor Astil Number-001").

He later accompanied Mega Man, alongside Astil, Drs. Light and Cossack, Pharaoh Man, Roll and Rush, to the Lanfront Ruins to investigate the truth behind the blackout, as well as whether Wily was truly one of Ra Moon's victims or the instigator. Their findings seemed to verify Wily's story, and Dr. Astil came to a degree of closure over his previous experiences in the ruins.

Other appearances

Plant Man also appeared in the Rockman 6 manga, and is in exposition in the robot museum from the Rockman & Forte manga.



  • Although Plant Man has an arm cannon, he does not use it in Mega Man 6. However, his data file in Mega Man Megamix says that his arm cannon is his Plant Barrier discharger, suggesting that it was meant to fire off the weapon. This is further supported by the fact that, in Mega Man 6, Plant Man will raise his arm cannon as he fires off the Plant Barrier and the petals of the Plant Barrier emerge from his arm cannon in Mega Man 2: The Power Fighters.
  • Plant Man's official artwork shows him with vines, but none are seen on his original sprite; this is likely due to the restrictions of the NES's capabilities. He did appear with them in Mega Man: The Power Battle and Mega Man 2: The Power Fighters, however, due to both games being developed on more powerful systems.
  • Plant Man is believed to represent Brazil and the Amazon rainforest. However, because Plant Man's design is thought to be based on the Rafflesia flower (which grows in Southeast Asia rather than South America), some speculate he may be from Malaysia or Indonesia instead. It is worth noting that he is definitively from Brazil in the Archie comics.
    • The fact that Skull Man also uses his arm cannon to summon his Skull Barrier, Stone Man also tries jumping on Mega Man, Quick Man also runs towards Mega Man after firing his weapon, and Gemini Man - after reaching half of his health - also jumps back towards his side of the arena however may imply that Plant Man's design is actually based on the Sapria himalayana flower.
  • Plant Man, or the Archie Comics depiction of the character, technically shares his Robot Master production number with Prometheus.
  • Plant Man's original sprite from Mega Man 6 is interesting in the sense that it breaks the three-color limitation that sprites usually have, instead having five different colors (green, purple, pink, yellow, and the usual skin color) along with black and white.