mNo edit summary |
m (→Sources: AWB edit, replaced: MegaMan Battle Network 1 enemies → Mega Man Battle Network enemies) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Virus |
{{Virus |
||
− | |image = [[File: |
+ | |image = [[File:Poitton.png|Poitton]] |
|genus = Poitton Family |
|genus = Poitton Family |
||
|variants = Poitton<br>Poitton 2nd<br>Poitton 3rd |
|variants = Poitton<br>Poitton 2nd<br>Poitton 3rd |
||
|appearances = [[Mega Man Battle Network (video game)|Mega Man Battle Network]] |
|appearances = [[Mega Man Battle Network (video game)|Mega Man Battle Network]] |
||
⚫ | }}{{Nihongo|'''Poitton'''|ポイットン|}} are [[viruses]] from the first ''[[Mega Man Battle Network (video game)|Mega Man Battle Network]]'' game, which have a theme strongly influenced by military combat. The actual body of the virus has never seen; instead, Poitton only appear as lumpy bags of camouflage material, all with the addition of a clearly artificial bird resting on a twig protruding from the bag. |
||
− | }} |
||
⚫ | {{Nihongo|'''Poitton'''|ポイットン|}} are [[viruses]] from the first ''[[Mega Man Battle Network (video game)|Mega Man Battle Network]]'' game, which have a theme strongly influenced by military combat. The actual body of the virus has never seen; instead, Poitton only appear as lumpy bags of camouflage material, all with the addition of a clearly artificial bird resting on a twig protruding from the bag. |
||
− | The Poitton attack pattern is simple and straightforward. The virus will move around its own field for a small amount of time, and finally approach the border of its area, where it will place a motion-sensor grenade in the first square opposite it. The hand that deploys this grenade is the only portion of the body beneath the camouflage ever seen — it may be that the hand is all that exists. Much like the beam of the [[KillerEye]] virus, the grenade is tripped by line-of-sight ( |
+ | The Poitton attack pattern is simple and straightforward. The virus will move around its own field for a small amount of time, and finally approach the border of its area, where it will place a motion-sensor grenade in the first square opposite it. The hand that deploys this grenade is the only portion of the body beneath the camouflage ever seen — it may be that the hand is all that exists. Much like the beam of the [[KillerEye]] virus, the grenade is tripped by line-of-sight (horizontal, diagonally up/down, or vertical). If the player crosses the grenade's established trigger line, an explosion will pass through every panel in that line. Stronger variants of this virus deal more damage. |
==Poitton Family== |
==Poitton Family== |
||
Line 74: | Line 73: | ||
===''Mega Man Battle Network''=== |
===''Mega Man Battle Network''=== |
||
+ | {|border="1" cellpadding="3" cellspacing="0" style="width: 100%; background-color: #F8F8FF; border-collapse:collapse; line-height: normal; font-size:95%; border: 2px solid #1466B8;" |
||
− | {|border=1 |
||
+ | !width="10px" style="color: black; border:1px solid #FFC233; background-color: #FFC233;"|<!--Chip!!--># |
||
+ | !style="color:#FCFCFC; background-color: #104E8B;" width="64px"|Image |
||
+ | !style="color:#FCFCFC; background-color: #104E8B;" width="75px"|Name |
||
+ | !style="color:#FCFCFC; background-color: #104E8B;" width="75px"|Damage |
||
+ | !style="color:#FCFCFC; background-color: #104E8B;"|Description<!--!!Letter Codes!!Description!!Locations--> |
||
|- |
|- |
||
− | |092||[[File:MMBNChip092.png]]||Dynamyt1||Looks right for enemy |
+ | |092||[[File:MMBNChip092.png]]||Dynamyt1||100||Looks right for enemy |
|- |
|- |
||
− | |093||[[File:MMBNChip093.png]]||Dynamyt2||Looks diagonally for enemy |
+ | |093||[[File:MMBNChip093.png]]||Dynamyt2||120||Looks diagonally for enemy |
+ | |- |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
|} |
|} |
||
===''Mega Man Battle Network 2''=== |
===''Mega Man Battle Network 2''=== |
||
+ | {|class="sortable" border="1" cellpadding="3" cellspacing="0" style="width: 100%; background-color: #F8F8FF; border-collapse:collapse; line-height: normal; font-size:95%; border: 2px solid #1466B8;" |
||
− | {|border=1 |
||
+ | !width="10px" style="color: black; border:1px solid #FFC233; background-color: #FFC233;"|<!--Chip!!--># |
||
⚫ | |||
+ | ! class="unsortable" style="color:#FCFCFC; background-color: #104E8B;" width="64px"|Image |
||
+ | ! data-sort-type="text" style="color:#FCFCFC; background-color: #104E8B;" width="75px"|Name |
||
+ | !style="color:#FCFCFC; background-color: #104E8B;"|Type |
||
+ | ! data-sort-type="number" scope="col" style="color:#FCFCFC; background-color: #104E8B;" width="75px"|Damage |
||
+ | ! data-sort-type="text" style="color:#FCFCFC; background-color: #104E8B;"|Letter Codes |
||
+ | ! data-sort-type="number" style="color:#FCFCFC; background-color: #104E8B;"|Memory |
||
+ | ! class="unsortable" style="color:#FCFCFC; background-color: #104E8B;" width="175px"|Description |
||
+ | ! data-sort-type="text" style="color:#FCFCFC; background-color: #104E8B;"|Location<!--!!Letter Codes!!Description!!Locations--> |
||
+ | |- |
||
⚫ | |||
+ | |H, M, Q, R, T, * |
||
+ | |14 MB||Automatic dynamite device||None |
||
+ | |- |
||
⚫ | |||
+ | |E, J, P, W, Y, * |
||
+ | |24 MB||Diagonal dynamite device||None |
||
|- |
|- |
||
⚫ | |||
|} |
|} |
||
Line 95: | Line 115: | ||
{{mmbn1}} |
{{mmbn1}} |
||
{{BattleNetwork}} |
{{BattleNetwork}} |
||
− | [[Category: |
+ | [[Category:Mega Man Battle Network enemies]] |
[[Category:Viruses]] |
[[Category:Viruses]] |
Revision as of 01:18, 4 October 2019
Poitton (ポイットン) are viruses from the first Mega Man Battle Network game, which have a theme strongly influenced by military combat. The actual body of the virus has never seen; instead, Poitton only appear as lumpy bags of camouflage material, all with the addition of a clearly artificial bird resting on a twig protruding from the bag.
The Poitton attack pattern is simple and straightforward. The virus will move around its own field for a small amount of time, and finally approach the border of its area, where it will place a motion-sensor grenade in the first square opposite it. The hand that deploys this grenade is the only portion of the body beneath the camouflage ever seen — it may be that the hand is all that exists. Much like the beam of the KillerEye virus, the grenade is tripped by line-of-sight (horizontal, diagonally up/down, or vertical). If the player crosses the grenade's established trigger line, an explosion will pass through every panel in that line. Stronger variants of this virus deal more damage.
Poitton Family
Poitton
File:Dynamyte1.pngPoitton are pale brown colored, with a light blue bird sitting on a twig.
Poitton 2nd
File:Dynamyte2.pngPoitton 2nd are green colored, with a yellow bird sitting on a twig.
Poitton 3rd
File:Dynamyte3.pngPoitton 3rd are grey colored, with a purple bird sitting on a twig.
Virus Stats by Game
Mega Man Battle Network
HP: | Element: | Damage: | |||||
---|---|---|---|---|---|---|---|
Dropped: | Dynamyt1 (B, O, Q) | ||||||
Location: | Sal's Register, Internet 4 | ||||||
HP: | Element: | Damage: | |||||
Dropped: | Dynamyt2 (A, C, K) | ||||||
Location: | Internet 12 | ||||||
HP: | Element: | Damage: | |||||
Dropped: | Dynamyt3 (G, K, M) | ||||||
Location: | Summer School Blackboard |
Battle Chips
Dynamite (ダイナマイト Dainamaito), or Dynamyte, is an explosive with a sensor. In Mega Man Battle Network 2 it is Front Sensor (フロントセンサー) and Double Sensor (ダブルセンサー).
Mega Man Battle Network
# | Image | Name | Damage | Description |
---|---|---|---|---|
092 | Dynamyt1 | 100 | Looks right for enemy | |
093 | Dynamyt2 | 120 | Looks diagonally for enemy | |
094 | Dynamyt3 | 150 | Looks up & down for enemy |
Mega Man Battle Network 2
Sources
Images from Sprites INC
Mega Man Battle Network | |
---|---|
Main characters | |
Lan • Mayl • Chaud • Dex • Yai • Dr. Hikari • Wily • MegaMan • Roll • ProtoMan • GutsMan • Glyde • Bass | |
Bosses | |
FireMan.EXE • NumberMan.EXE • GutsMan.EXE • StoneMan.EXE • IceMan.EXE • ColorMan.EXE • ElecMan.EXE ProtoMan.EXE • BombMan.EXE • MagicMan.EXE • Life Virus -Optional bosses- WoodMan.EXE • SkullMan.EXE • SharkMan.EXE • ShadowMan.EXE • PharaohMan.EXE • Bass.EXE | |
Enemies | |
Ammonicule • Anaconda • Beetank • Billy • CanDevil • Canodumb • Cloudy • ColdBear • Fanner • Fishy • Flappy Froshell • Gaia • Handy • HardHead • Jelly • Megalian • Mettaur • Miney • Mosqurito • Piranha • Poitton Popper • Prog • Puffy • Ratty • Rush • Satella • Spooky • Swordy • Twisty • VolGear | |
Miscellaneous | |
List of Battle Chips • List of Upgrades • Walkthrough • Script |