A Program Advance (プログラムアドバンス Puroguramu Adobansu), PA for short, is a mechanism in the Mega Man Battle Network series that allows certain Battle Chips to be used in succession for a very powerful offense or defense.
In Mega Man Battle Network 5 onwards, Program Advances were limited to once per battle, so players couldn't build folders designed to fire off the same PA over and over again. In the anime MegaMan NT Warrior, PA's are triggered the same way, but because they also require synchronization between the operator and the Navi, they are harder to use, may fail or self-destruct, and can be used in Cross Fusions.
In Mega Man Star Force 3, Galaxy Advance cards work similar to PAs, but are much easier to form as the necessary Battle Cards need not all be selectable. All PA's require three, four, or five chips, while GAs only need three cards. Galaxy Advance cards may also be found in Finalize folders or as very rare Illegal data.
List of Program Advances[]
Mega Man Battle Network[]
Program Advances from Mega Man Battle Network. Numbering is not official.
Zeta series | |||||||
---|---|---|---|---|---|---|---|
01 | |||||||
Name | Zeta Cannon 1 (ゼータキャノン1) | Reduced name | Z-Canon1 | Damage | 40 | ||
Battle Chips | Cannon x3 with codes in alphabetical order (A+B+C, B+C+D or C+D+E) | ||||||
Explanation | MegaMan can use Cannon repeatedly for a limited time. Lasts for 5 seconds. | ||||||
02 | |||||||
Name | Zeta Cannon 2 (ゼータキャノン2) | Reduced name | Z-Canon2 | Damage | 80 | ||
Battle Chips | Hi-Cannon x3 with codes in alphabetical order (F+G+H or G+H+I + H+I+J) | ||||||
Explanation | Mega Man can use Hi-Cannon repeatedly for a limited time. Lasts for 5 seconds. | ||||||
03 | |||||||
Name | Zeta Cannon 3 (ゼータキャノン3) | Reduced name | Z-Canon3 | Damage | 120 | ||
Battle Chips | Mega Cannon x3 with codes in alphabetical order (K+L+M or L+M+N or M+N+O) | ||||||
Explanation | MegaMan can use Mega Cannon repeatedly for a limited time. Lasts for 5 seconds. | ||||||
04 | |||||||
Name | Zeta Spread (ゼータスプレッド) | Reduced name | Z-Spread | Damage | 30 | ||
Battle Chips | Spreader x3 with codes in alphabetical order. | ||||||
Explanation | MegaMan can use Spreader repeatedly for a limited time. Lasts for 5 seconds. | ||||||
05 | |||||||
Name | Zeta Ratton 1 (ゼータラットン1) | Reduced name | Z-Raton1 | Damage | 80 | ||
Battle Chips | Ratton1 x3 with codes in alphabetical order (A+B+C, B+C+D or C+D+E) | ||||||
Explanation | MegaMan can use Ratton1 several times for a limited time. Lasts for 5 seconds. | ||||||
06 | |||||||
Name | Zeta Ratton 2 (ゼータラットン2) | Reduced name | Z-Raton2 | Damage | 100 | ||
Battle Chips | Ratton2 x3 (F+G+H, G+H+I or H+I+J) | ||||||
Explanation | MegaMan can use Ratton2 several times for a limited time. Lasts for 5 seconds. | ||||||
07 | |||||||
Name | Zeta Ratton 3 (ゼータラットン3) | Reduced name | Z-Raton3 | Damage | 120 | ||
Battle Chips | Ratton3 x3 (K+L+M, L+M+N or M+N+O) | ||||||
Explanation | MegaMan can use Ratton3 several times for a limited time. Lasts for 5 seconds. | ||||||
08 | |||||||
Name | Zeta Arrow (ゼータアロー) | Reduced name | Z-Arrow | Damage | 40 | ||
Battle Chips | Arrow x3 with codes in alphabetical order | ||||||
Explanation | MegaMan can use Arrow several times for a limited time. Lasts for 5 seconds. | ||||||
09 | |||||||
Name | Zeta Spear (ゼータスピア) | Reduced name | Z-Spear | Damage | 50 | ||
Battle Chips | Spear x3 with codes in alphabetical order | ||||||
Explanation | MegaMan can use Spear several times for a limited time. Lasts for 5 seconds. | ||||||
10 | |||||||
Name | Zeta Lance (ゼータランス) | Reduced name | Z-Lance | Damage | 60 | ||
Battle Chips | Lance x3 with codes in alphabetical order | ||||||
Explanation | MegaMan can use Lance several times for a limited time. Lasts for 5 seconds. | ||||||
Omega series | |||||||
11 | |||||||
Name | Omega Cannon 1 (オメガキャノン1) | Reduced name | O-Canon1 | Damage | 40 | ||
Battle Chips | Cannon x5 with codes in alphabetical order (A+B+C+D+E) | ||||||
Explanation | MegaMan can use Cannon repeatedly for a limited time. Lasts for 10 seconds. | ||||||
12 | |||||||
Name | Omega Cannon 2 (オメガキャノン2) | Reduced name | O-Canon2 | Damage | 80 | ||
Battle Chips | Hi-Cannon x5 with codes in alphabetical order (F+G+H+I+J) | ||||||
Explanation | Mega Man can use Hi-Cannon repeatedly for a limited time. Lasts for 10 seconds. | ||||||
13 | |||||||
Name | Omega Cannon 3 (オメガキャノン3) | Reduced name | O-Canon3 | Damage | 120 | ||
Battle Chips | Mega Cannon x5 with codes in alphabetical order (K+L+M+N+O) | ||||||
Explanation | MegaMan can use Mega Cannon repeatedly for a limited time. Lasts for 10 seconds. | ||||||
14 | |||||||
Name | Omega Spread (オメガスプレッド) | Reduced name | O-Spread | Damage | 30 | ||
Battle Chips | Spreader x5 with codes in alphabetical order | ||||||
Explanation | MegaMan can use Spreader repeatedly for a limited time. Lasts for 10 seconds. | ||||||
15 | |||||||
Name | Omega Ratton 1 (オメガラットン1) | Reduced name | O-Raton1 | Damage | 80 | ||
Battle Chips | Ratton1 x5 (A+B+C+D+E). | ||||||
Explanation | MegaMan can use Ratton1 several times for a limited time. Lasts for 10 seconds. | ||||||
16 | |||||||
Name | Omega Ratton 2 (オメガラットン2) | Reduced name | O-Raton2 | Damage | 100 | ||
Battle Chips | Ratton2 x5 (F+G+H+I+J) | ||||||
Explanation | MegaMan can use Ratton2 several times for a limited time. Lasts for 10 seconds. | ||||||
17 | |||||||
Name | Omega Ratton 3 (オメガラットン3) | Reduced name | O-Raton3 | Damage | 120 | ||
Battle Chips | Ratton3 x5 (K+L+M+N+O) | ||||||
Explanation | MegaMan can use Ratton3 several times for a limited time. Lasts for 10 seconds. | ||||||
18 | |||||||
Name | Omega Arrow (オメガアロー) | Reduced name | O-Arrow | Damage | 40 | ||
Battle Chips | Arrow x5 with codes in alphabetical order | ||||||
Explanation | MegaMan can use Arrow several times for a limited time. Lasts for 10 seconds. | ||||||
19 | |||||||
Name | Omega Spear (オメガスピア) | Reduced name | O-Spear | Damage | 50 | ||
Battle Chips | Spear x5 with codes in alphabetical order | ||||||
Explanation | MegaMan can use Spear several times for a limited time. Lasts for 10 seconds. | ||||||
20 | |||||||
Name | Omega Lance (オメガランス) | Reduced name | O-Lance | Damage | 60 | ||
Battle Chips | Lance x5 with codes in alphabetical order | ||||||
Explanation | MegaMan can use Lance several times for a limited time. Lasts for 10 seconds. | ||||||
Beta series | |||||||
21 | |||||||
Name | Beta Bomb (ベータボム) | Reduced name | B-Bomb | Damage | ??? | ||
Battle Chips | Little Bomb B + Cross Bomb B + Big Bomb B | ||||||
Explanation | MegaMan can throw bombs 6 times. The order is LilBomb x2 -> CrosBomb x2 -> BigBomb x2. | ||||||
22 | |||||||
Name | Beta Sword (ベータソード) | Reduced name | B-Sword | Damage | 80 | ||
Battle Chips | Sword S + Wide Sword S + Long Sword S | ||||||
Explanation | MegaMan can use 6 sword attacks. The order is Sword x2 -> WideSwrd x2 -> LongSwrd x2. | ||||||
23 | |||||||
Name | Beta Wave (ベータウェーブ) | Reduced name | B-Wave | Damage | ??? | ||
Battle Chips | Shock Wave C + Sonic Wave C + Dyna Wave C | ||||||
Explanation | MegaMan can use Wave attacks 6 times. The order is ShokWave x2 -> SoniWave x2 -> DynaWave x2. | ||||||
24 | |||||||
Name | Beta Quake (ベータクェイク) | Reduced name | B-Quake | Damage | ??? | ||
Battle Chips | Quake1 Q + Quake2 Q + Quake3 Q | ||||||
Explanation | MegaMan can use Quake attacks 6 times. The order is Quake1 x2 -> Quake2 x2 -> Quake3 x2. | ||||||
Sigma series | |||||||
25 | |||||||
Name | Sigma Bomb (シグマボム) | Reduced name | S-Bomb | Damage | ??? | ||
Battle Chips | Combination of five chips, all being Little Bomb B, Cross Bomb B and Big Bomb B in this order. (Example: Little Bomb B + Cross Bomb B + Cross Bomb B + Big Bomb B + Big Bomb B) | ||||||
Explanation | MegaMan can throw bombs 9 times. The order is LilBomb x3 -> CrosBomb x3 -> BigBomb x3. | ||||||
26 | |||||||
Name | Sigma Sword (シグマソード) | Reduced name | S-Sword | Damage | 80 | ||
Battle Chips | Combination of five chips, all being Sword S, Wide Sword S and Long Sword S in this order. (Example: Sword S + Sword S + Sword S + Wide Sword S + Long Sword S) | ||||||
Explanation | MegaMan can use sword attacks 9 times. The order is Sword x3 -> WideSwrd x3 -> LongSwrd x3. | ||||||
27 | |||||||
Name | Sigma Wave (シグマウェーブ) | Reduced name | S-Wave | Damage | ??? | ||
Battle Chips | Combination of five chips, all being Shock Wave C, Sonic Wave C and Dyna Wave C in this order. | ||||||
Explanation | MegaMan can use Wave attacks 9 times. The order is ShokWave x3 -> SoniWave x3 -> DynaWave x3. | ||||||
28 | |||||||
Name | Sigma Quake (シグマクエイク) | Reduced name | S-Quake | Damage | ??? | ||
Battle Chips | Combination of five chips, all being Quake1 Q, Quake2 Q and Quake3 Q in this order. | ||||||
Explanation | MegaMan can use Quake attacks 9 times. The order is Quake1 x3 -> Quake2 x3 -> Quake3 x3. | ||||||
Special series | |||||||
29 | |||||||
Name | Powered Cannon (パワードキャノン) | Reduced name | PwrCanon | Damage | 200 | ||
Battle Chips | Shotgun K + CrossGun K + Spreader K + Mega Cannon K | ||||||
Explanation | Creates a giant cannon that acts like Spreader, damaging the area around the target. | ||||||
30 | |||||||
Name | Heavy Stamp (ヘビースタンプ) | Reduced name | HvyStamp | Damage | 400 | ||
Battle Chips | Gaia1 C + Gaia2 C + Gaia3 C + Quake3 C | ||||||
Explanation | MegaMan's foot becomes a heavy weight and he falls on one enemy, causing the screen to shake. | ||||||
31 | |||||||
Name | Big Straight (ビッグストレート) | Reduced names | BgStrait | Damage | 250 | ||
Battle Chips | Guts Punch + Cold Punch + Dash Attack (all with same code) | ||||||
Explanation | MegaMan sends several punches straight forward of him. | ||||||
32 | |||||||
Name | Blood Suck (Blood Rain, ブラッドレイン) |
Reduced name | BloodSuk | Damage | 200 | ||
Battle Chips | Drain1 A + Drain2 A + Drain3 A + Wave A | ||||||
Explanation | MegaMan shoots three big injections in the area. All enemies are damaged, while Megaman steals back HP. | ||||||
33 | |||||||
Name | Death Storm (デスストーム) | Reduced name | Storm | Damage | 200 | ||
Battle Chips | Typhoon G + Hurricane G + Cyclone G + Repair G | ||||||
Explanation | MegaMan creates a fierce wind storm in the opponent's area with a huge jet turbine. All panels and enemies are struck with 200 points of damage. | ||||||
34 | |||||||
Name | Guts Shoot (ガッツシュート) | Reduced name | GtsShoot | Damage | 500 | ||
Battle Chips | MetGuard G + Dash Attack G + GutsMan (V1/V2/V3) G | ||||||
Explanation | GutsMan throws MegaMan straight forward in a ferocious toss. MegaMan hits the first enemy in a row, thrashing them with a whopping 500 points damage, making it the most powerful program advance in the game. All bosses are vulnerable to a 2-hit KO by using this Advance twice. However, it won't cut through barriers and can't bypass solid objects or otherwise. | ||||||
35 | |||||||
Name | Life Saver (ライフセーバー) | Reduced name | LifeSavr | Damage | - | ||
Battle Chips | Barrier R + Aqua Aura R + Roll R/Roll2 R/Roll3 R | ||||||
Explanation | Roll fully heals Mega Man's HP and creates an invincibility barrier on MegaMan that lasts for a lengthy 30 seconds. | ||||||
36 | |||||||
Name | Double Hero (ダブルヒーロー) | Reduced name | 2xHero | Damage | 400 | ||
Battle Chips | Fighter Sword B + Knight Sword B + Hero Sword B + ProtoMan B/ProtoMan2 B/ProtoMan3 B | ||||||
Explanation | MegaMan.EXE and ProtoMan.EXE tag-team attack several times, blanketing the field with charged Buster shots and Proto sword slices. All enemies will take 400 points of damage. |
Rockman.EXE Operate Shooting Star[]
Rockman.EXE Operate Shooting Star is a Japan-only re-release of the original Rockman.EXE game with some changes, including two exclusive Program Advances. Numbering is not official.
37 | |||||
Name | Double Hero 2 (ダブルヒーロー2) | Damage | 450 | ||
Battle Chips | Fighter Sword B + Knight Sword B + Paladin Sword B + Burai B | ||||
Explanation | Shooting Star Rockman and Burai attack several times. | ||||
38 | |||||
Name | Double Rockman (ダブルロックマン) | Damage | 500 | ||
Battle Chips | Barrier * + Fighter Sword S + Buster Sword S + SSRockman S | ||||
Explanation | Rockman.EXE, Shooting Star Rockman and Warrock attack several times, ending with a giant wave. |
Mega Man Network Transmission[]
When a Program Advance is done in this game, only one of each involved chip is used. The Program Advance can be re-created at any time if there is at least one of all chips involved available. All of these are Null elemental.
# | Image | Program Advance Name | Chips Required | Damage | Description |
01 | N/A | Z-Canon | Cannon + HiCannon + M-Cannon |
120 | Lets the player turn invincible and fire cannons. Lasts a duration of time (10 sec). |
02 | N/A | Z-Raton | Ratton1 + Ratton2 + Ratton3 |
90 | Lets the player turn invincible and fire rattons. Lasts a duration of time (10 sec). |
03 | N/A | GigaDeth | Spreader + BubSprd + HeatSprd |
300 | A devastating shot; explodes on impact. |
04 | N/A | Arrows | DoubNdl + TripNdl + QuadNdl |
100 | A devastating arrow attack. Shoots 10 arrows. |
05 | N/A | UltraBmb | LilBomb + CrosBomb + BigBomb |
200 | Most powerful bomb with a huge explosion. |
06 | N/A | LifeSrd1 | Sword + WideSwrd + LongSwrd |
200 | A giant sword with a powerful attack. |
07 | N/A | LifeSrd2 | FireSwrd + AquaSwrd + ElecSwrd |
300 | A giant sword with a very powerful attack. |
08 | N/A | LifeSrd3 | FireBlde + AquaBlde + ElecBlde |
400 | A giant sword with an ultra-powerful attack. |
09 | N/A | Punch | GutPunch + ColdPnch + DashAtk |
100 | Three forward punches of rapid-fire fisticuffs, like a machine gun. |
10 | N/A | Meteors | SonicBld + GrvtyHld + StrArrow |
80 | Zillions of meteors from above. |
11 | N/A | BigHeart | Repair + Recov300 + Roll |
200 | Roll attacks, then heals you to maximum. |
12 | N/A | GtsShoot | Guard + DashAtk + GutsMan |
300 | GutsMan throws MegaMan at enemy. |
13 | N/A | 2xHero | CustSwrd + VarSwrd + ProtoMan |
70 | A wide attack by ProtoMan and MegaMan. |
14 | N/A | ZerCntr | HiGuard + Z-Saber + Zero |
300 | Double counterattack by Zero and MegaMan. |
Mega Man Battle Network 2 []
Program Advances in Mega Man Battle Network 2.
01 | |||||
Name | Zeta Cannon 1 (ゼータキャノン1) | Reduced name | Z-Canon1 | Damage | 40 |
Battle Chips | Cannon x3 (A+B+C, B+C+D or C+D+E) | ||||
Explanation | Mega Man gains Invisible and can use a multi-hit Cannon repeatedly for 5 seconds. Every Cannon shot deals 3 hits of 40 damage each (120 total), with the final hit causing flashing. | ||||
02 | |||||
Name | Zeta Cannon 2 (ゼータキャノン2) | Reduced name | Z-Canon2 | Damage | 60 |
Battle Chips | Hi-Cannon x3 (C+D+E or D+E+F or E+F+G) | ||||
Explanation | Mega Man gains Invisible and can use a multi-hit HiCannon repeatedly for 5 seconds. Every HiCannon shot deals 3 hits of 60 damage each (180 total), with the final hit causing flashing. | ||||
03 | |||||
Name | Zeta Cannon 3 (ゼータキャノン3) | Reduced name | Z-Canon3 | Damage | 80 |
Battle Chips | Mega Cannon x3 (E+F+G or F+G+H or G+H+I) | ||||
Explanation | Mega Man gains Invisible and can use a multi-hit M-Cannon repeatedly for 5 seconds. Every M-Cannon shot deals 3 hits of 80 damage each (240 total), with the final hit causing flashing. | ||||
04 | |||||
Name | Hyper Burst (ハイパーバースト) | Reduced name | H-Burst | Damage | 100 |
Battle Chips | Spreader x3 (M+N+O or N+O+P or O+P+Q) | ||||
Explanation | MegaMan uses a Spreader that after the initial shot keeps exploding in the area for a while. | ||||
05 | |||||
Name | Zeta Cannon Ball (ゼータホウガン) | Reduced name | Z-Ball | Damage | 300 |
Battle Chips | Cannon Ball (O+P+Q or P+Q+R or +Q+R+S) | ||||
Explanation | MegaMan can use Cannon Balls several times for a limited time. Also grants invincibility. Lasts for 5 seconds. | ||||
06 | |||||
Name | Zeta Ratton 1 (ゼータラットン1) | Reduced name | Z-Raton1 | Damage | 70 |
Battle Chips | Ratton1 x3 (H+I+J, I+J+K or J+K+L) | ||||
Explanation | MegaMan can use Ratton1 several times for a limited time. Also grants invincibility. Lasts for 5 seconds. | ||||
07 | |||||
Name | Zeta Ratton 2 (ゼータラットン2) | Reduced name | Z-Raton2 | Damage | 80 |
Battle Chips | Ratton2 x3 (J+K+L or K+L+M or L+M+N) | ||||
Explanation | MegaMan can use Ratton2 several times for a limited time. Also grants invincibility. Lasts for 5 seconds. | ||||
08 | |||||
Name | Zeta Ratton 3 (ゼータラットン3) | Reduced name | Z-Raton3 | Damage | 90 |
Battle Chips | Ratton3 x3 (L+M+N or M+N+O or N+O+P) | ||||
Explanation | MegaMan can use Ratton3 several times for a limited time. Also grants invincibility. Lasts for 5 seconds. | ||||
09 | |||||
Name | Omega Cannon 1 (オメガキャノン1) | Reduced name | O-Canon1 | Damage | 40 |
Battle Chips | Cannon x5 (A+B+C+D+E) | ||||
Explanation | MegaMan can use Cannon repeatedly for a limited time. Also grants invincibility. Lasts for 10 seconds. | ||||
10 | |||||
Name | Omega Cannon 2 (オメガキャノン2) | Reduced name | O-Canon2 | Damage | 80 |
Battle Chips | Hi-Cannon x5 (C+D+E+F+G) | ||||
Explanation | Mega Man can use Hi-Cannon repeatedly for a limited time. Also grants invincibility. Lasts for 10 seconds. | ||||
11 | |||||
Name | Omega Cannon 3 (オメガキャノン3) | Reduced name | O-Canon3 | Damage | 120 |
Battle Chips | Mega Cannon x5 (E+F+G+H+I) | ||||
Explanation | MegaMan can use Mega Cannon repeatedly for a limited time. Also grants invincibility. Lasts for 10 seconds. | ||||
12 | |||||
Name | Mega Death Burst (メガデスバースト) | Reduced name | M-Burst | Damage | 100 |
Battle Chips | Spreader x5 (M+N+O+P+Q) | ||||
Explanation | MegaMan uses a Spreader that after the shot keeps exploding in the area for a while. M-Burst lasts longer than H-Burst. | ||||
13 | |||||
Name | Omega Cannon Ball (オメガホウガン) | Reduced name | O-Ball | Damage | 300 |
Battle Chips | Cannon Ball (O+P+Q+R+S) | ||||
Explanation | MegaMan can use Cannon Balls several times for a limited time. Also grants invincibility. Lasts for 10 seconds. | ||||
14 | |||||
Name | Omega Ratton 1 (オメガラットン1) | Reduced name | O-Raton1 | Damage | 70 |
Battle Chips | Ratton1 x5 (H+I+J+K+L) | ||||
Explanation | MegaMan can use Ratton1 several times for a limited time. Also grants invincibility. Lasts for 10 seconds. | ||||
15 | |||||
Name | Omega Ratton 2 (オメガラットン2) | Reduced name | O-Raton2 | Damage | 80 |
Battle Chips | Ratton2 x5 (J+K+L+M+N) | ||||
Explanation | MegaMan can use Ratton2 several times for a limited time. Also grants invincibility. Lasts for 10 seconds. | ||||
16 | |||||
Name | Omega Ratton 3 (オメガラットン3) | Reduced name | O-Raton3 | Damage | 90 |
Battle Chips | Ratton3 x5 (L+M+N+O+P) | ||||
Explanation | MegaMan can use Ratton3 several times for a limited time. Also grants invincibility. Lasts for 10 seconds. | ||||
17 | |||||
Name | Arrows (Stream Arrow ストリームアロー) |
Reduced name | Arrows | Damage | 100 |
Battle Chips | Double Needle + Triple Needle + Quadruple Needle, all with same code. [C, I] | ||||
Explanation | MegaMan shoots 10 large arrows, each causing 100 damage. | ||||
18 | |||||
Name | Ultra Bomb (Greatest Bomb グレイテストボム) |
Reduced name | UltraBmb | Damage | 400 |
Battle Chips | Little Bomb + Cross Bomb + Big Bomb, all with same code. [O, Q, T] | ||||
Explanation | MegaMan throws a powerful bomb that hits a 3x3 area and cracks panels. | ||||
19 | |||||
Name | Life Sword 1 (Dream Sword 1 ドリームソード1) |
Reduced name | LifeSrd1 | Damage | 400 |
Battle Chips | Sword + Wide Sword + Long Sword, all with same code. [A, L, Y] | ||||
Explanation | MegaMan creates a giant energy sword that hits 2 columns in front of him. | ||||
20 | |||||
Name | Life Sword 2 (Dream Sword 2 ドリームソード2) |
Reduced name | LifeSrd2 | Damage | 500 |
Battle Chips | Fire Sword + Aqua Sword + Elec Sword, all with same code. [H, N, R] | ||||
Explanation | MegaMan creates a giant energy sword that hits 2 columns in front of him. | ||||
21 | |||||
Name | Life Sword 3 (Dream Sword 3 ドリームソード3) |
Reduced name | LifeSrd3 | Damage | 600 |
Battle Chips | Fire Blade + Aqua Blade + Elec Blade, all with same code. [F, R] | ||||
Explanation | MegaMan creates a giant energy sword that hits 2 columns in front of him. | ||||
22 | |||||
Name | Machine Gun Punch (マシンガンパンチ) | Reduced names | Punch | Damage | 80 per hit (480 max) |
Battle Chips | Guts Punch + Cold Punch + Dash Attack, all with same code. [B, D] | ||||
Explanation | MegaMan sends a 1-line stream of 6 flying punches. | ||||
23 | |||||
Name | Curse Anger (カースアンガー) | Reduced name | Curse | Damage | 500 |
Battle Chips | Curse Shield 1 + Curse Shield 2 + Curse Shield 3, all with same code. [A, O, P] | ||||
Explanation | Curse Shield with longer range and stronger. | ||||
24 | |||||
Name | Time Bomb + (Giga Count Bomb ギガカウントボム) |
Reduced name | TimeBom+ | Damage | 500 |
Battle Chips | Time Bomb 1 + Time Bomb 2 + Time Bomb 3, all with same code. [G, K, Z] | ||||
Explanation | A powerful Time Bomb appears in the opponent's area. | ||||
25 | |||||
Name | Heavy Stamp (ヘビースタンプ) | Reduced name | HvyStamp | Damage | 800 |
Battle Chips | Quake1 + Quake2 + Quake3, all with same code. [Q, W] | ||||
Explanation | Single auto-target stomp attack. | ||||
26 | |||||
Name | Poison Pharaoh (ポイズンファラオ) | Reduced name | PoisPhar | Damage | Poison |
Battle Chips | Poison Mask + Poison Face + Anubis, all with same code. [U, W] | ||||
Explanation | A purple PharaohMan appears and uses poison in the opponent's area. | ||||
27 | |||||
Name | Gater (Gate Magic ゲートマジック) |
Reduced name | - | Damage | 100 |
Battle Chips | Wind G + Fan G + GateMan V1/V2/V3 G | ||||
Explanation | GateMan throws nine things from his gate, each causing 100 damage. The things he throw are spiked balls, magnets, two types of rocks, sword slashes, his soldiers, and the MegaMan plushies from the Anti Damage chip. | ||||
28 | |||||
Name | Guts Shoot (ガッツシュート) | Reduced name | GtsShoot | Damage | 400 |
Battle Chips | Guard * + Dash Attack G + GutsMan V1/V2/V3 G | ||||
Explanation | GutsMan throws MegaMan straight forward. | ||||
29 | |||||
Name | Big Heart (ビッグハート) | Reduced name | BigHeart | Damage | 300 |
Battle Chips | Holy Panel R + Recovery 300 R + Roll V1/V2/V3 R | ||||
Explanation | Roll attacks an enemy and drops a big heart on MegaMan, recovering his health. | ||||
30 | |||||
Name | Body Guard (ボディガード) | Reduced name | BodyGrd | Damage | 100 |
Battle Chips | Drop Down S + Anti Damage S + ShadowMan V1/V2/V3 S | ||||
Explanation | ShadowMan shoots 18 shurikens at enemies, one at time and each causing 100 damage. | ||||
31 | |||||
Name | Double Hero (ダブルヒーロー) | Reduced name | 2xHero | Damage | 70 |
Battle Chips | Custom Sword B + Variable Sword B + ProtoMan V1/V2/V3 B | ||||
Explanation | MegaMan.EXE and ProtoMan.EXE attack 8 times. | ||||
32 | |||||
Name | Darkness (Dark Messiah ダークメシア) |
Reduced name | - | Damage | 3000 |
Battle Chips | Bass V3 X + AntiNavi X + Fire/Aqua/Elec/Wood Gospel X | ||||
Explanation | Gospel attacks with his breath, hitting 6 of the 9 panels in the opponent's area and 1 in his area. If the enemies survive the overwhelming attack, Bass uses Earth Break on the closest column and breaks the empty panels. Bass usually hits in the corner of the area, hitting the area Gospel couldn't reach. |
Mega Man Battle Network 3[]
Program Advances in Mega Man Battle Network 3.
01 | |||||
Name | Zeta Cannon 1 (ゼータキャノン1) | Reduced name | Z-Canon1 | Damage | 40 × 3 |
Battle Chips | Cannon × 3 (A+B+C, B+C+D or C+D+E) | ||||
Explanation | Unlimited Cannon for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires 3 Cannon's each time you press A until the timer runs out. | ||||
02 | |||||
Name | Zeta Cannon 2 (ゼータキャノン2) | Reduced name | Z-Canon2 | Damage | 60 × 3 |
Battle Chips | HiCannon × 3 (H+I+J, I+J+K or J+K+L) | ||||
Explanation | Unlimited HiCannon for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires 3 HiCannon's each time you press A until the timer runs out. | ||||
03 | |||||
Name | Zeta Cannon 3 (ゼータキャノン3) | Reduced name | Z-Canon3 | Damage | 80 × 3 |
Battle Chips | M-Cannon × 3 (O+P+Q, P+Q+R or Q+R+S) | ||||
Explanation |
Unlimited M-Cannon for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires 3 M-Cannon's each time you press A until the timer runs out. | ||||
04 | |||||
Name | Zeta Punch (ゼータパンチ) |
Reduced name | Z-Punch | Damage | 80 |
Battle Chips | GutsPnch × 3 (B+C+D, C+D+E or D+E+F) | ||||
Explanation | Unlimited GutsPnch and invincibility for 5 seconds. Once you press A to use the PA the time starts and MegaMan can punch 1 square forward each time you press A until the timer runs out. NOTE: The GutsPnch code for rocket punch still works. Most cheat sites claim the code for a rocket punch is (while holding A with GutsPnch) Right Up Left Down Right Left. However just press Down then Right with A held. | ||||
05 | |||||
Name | Zeta Straight (ゼータストレート) |
Reduced name | Z-Strght | Damage | 100 |
Battle Chips | GutStrgt × 3 (O+P+Q, P+Q+R or Q+R+S) | ||||
Explanation | Unlimited GutStrght and invincibility for 5 seconds. Once you press A to use the PA the time starts and MegaMan can punch 2 squares forward each time you press A until the timer runs out. | ||||
06 | |||||
Name | Zeta Impact (ゼータインパクト) |
Reduced name | Z-Impact | Damage | 160 |
Battle Chips | GutImpct × 3 (G+H+I, H+I+J or I+J+K) | ||||
Explanation | Unlimited GutsImpact for 5 seconds. Once you press A to use the PA the time starts and MegaMan can punch 3 squares forward each time you press A until the timer runs out. | ||||
07 | |||||
Name | Zeta Variable (ゼータバリアブル) |
Reduced name | Z-Varibl | Damage | 160 |
Battle Chips | VarSwrd (B+C+D, C+D+E or D+E+F) | ||||
Explanation | Unlimited VarSwrd and invincibility for 5 seconds. Once you press A to use the PA the time starts and MegaMan can use the Variable Sword each time you press A until the timer runs out. NOTE: The VarSwrd codes still work. | ||||
08 | |||||
Name | Zeta Yoyo 1 (ゼータヨーヨー1) |
Reduced name | Z-Yoyo1 | Damage | 40 |
Battle Chips | Yo-Yo1 (C+D+E, D+E+F or E+F+G) | ||||
Explanation | Unlimited Yo-Yo1 for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires a Yo-Yo each time you press A until the timer runs out. Yo-Yo hits the first 2 squares from MegaMan twice and the third square 3 times. The Yo-Yo can be stopped by rock cubes or when MegaMan is hurt while using it. | ||||
09 | |||||
Name | Zeta Yoyo 2 (ゼータヨーヨー2) |
Reduced name | Z-Yoyo2 | Damage | 50 |
Battle Chips | Yo-Yo2 (H+I+J, I+J+K or J+K+L) | ||||
Explanation | Unlimited Yo-Yo2 for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires a Yo-Yo each time you press A until the timer runs out. Yo-Yo hits the first 2 squares from MegaMan twice and the third square 3 times. The Yo-Yo can be stopped by rock cubes or when MegaMan is hurt while using it. | ||||
10 | |||||
Name | Zeta Yoyo 3 (ゼータヨーヨー3) |
Reduced name | Z-Yoyo3 | Damage | 60 |
Battle Chips | Yo-Yo3 (M+N+O, N+O+P or O+P+Q) | ||||
Explanation | Unlimited Yo-Yo3 for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires a Yo-Yo each time you press A until the timer runs out. Yo-Yo hits the first 2 squares from MegaMan twice and the third square 3 times. The Yo-Yo can be stopped by rock cubes or when MegaMan is hurt while using it. | ||||
11 | |||||
Name | Zeta Step 1 (ゼータフミコミ1) |
Reduced name | Z-Step1 | Damage | 130 |
Battle Chips | StepSwrd (L+M+N, M+N+O or N+O+P) | ||||
Explanation | Unlimited Step Sword for 5 seconds. Once the player press A to use the PA the time starts and MegaMan goes invincible, using Step Sword each time A is pressed until the timer runs out. Step Sword moves MegaMan forward 2 spaces and uses a powerful wide sword attack. | ||||
12 | |||||
Name | Zeta Step 2 (ゼータフミコミ2) |
Reduced name | Z-Step2 | Damage | 130 |
Battle Chips | StepCros (O+P+Q, P+Q+R or Q+R+S) | ||||
Explanation | Unlimited StepCros for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and uses Step Cross each time you press A until the timer runs out. Step Cross moves MegaMan forward 2 spaces and uses a powerful sword cross attack. Does double damage to whatever is in the center of the cross. | ||||
13 | |||||
Name | Bubble Spread (バブルスプレッド) | Reduced name | BubSprd | Damage | 300 |
Battle Chips | Bubbler × 3 (C+D+E) Bub-V × 3 (D+E+F) BublSide × 3 (E+F+G) Bubbler E + Bub-V E + BublSide E | ||||
Explanation | MegaMan fires an Aqua elemental Spreader. | ||||
14 | |||||
Name | Heat Spread (ヒートスプレッド) | Reduced name | HeatSprd | Damage | 300 |
Battle Chips | HeatShot × 3 (H+I+J) Heat-V × 3 (I+J+K) HeatSide × 3 (J+K+L) HeatShot J + Heat-V J + HeatSide J | ||||
Explanation | MegaMan fires a Fire elemental Spreader. | ||||
15 | |||||
Name | Hyper Burst (ハイパーバースト) | Reduced name | H-Burst | Damage | 100 |
Battle Chips | Spreader × 3 (M+N+O, N+O+P or O+P+Q) | ||||
Explanation | MegaMan shoots a huge blast that explodes five times. The first explosion hits the target with an X-shaped blast. The 2nd explosion hits the target with a + blast. The 3rd explosion is the same as the first. The 4th is the same as the 2nd and the final explosion is the same as the first again. | ||||
16 | |||||
Name | Life Sword (Dream Sword ドリームソード) |
Reduced name | LifeSwrd | Damage | 400 |
Battle Chips | Sword + WideSwrd + LongSwrd (all with same code) | ||||
Explanation | MegaMan swings a giant sword (2 panels long, 3 panels wide) across the battlefield hitting everything in its radius for 400 damage. | ||||
17 | |||||
Name | Element Sword (エレメントソード) | Reduced name | ElemSwrd | Damage | 150 |
Battle Chips | FireSwrd + AquaSwrd + ElecSwrd + BambSwrd (all with same code) | ||||
Explanation | MegaMan swings 4 giant swords (one for each element) across the battlefield hitting everything in its radius (1xLong 3xWide) for 150 damage for each sword. | ||||
18 | |||||
Name | Evil Cut (Aku Retsuzan アクレツザン) |
Reduced name | EvilCut | Damage | 150 |
Battle Chips | StepSwrd P + HeroSwrd P + StepCros P | ||||
Explanation | MegaMan steps two columns up, slash with the 3 swords involved in this P.A. in order. The enemy on the panel right in front of MegaMan will receive 4 hits. | ||||
19 | |||||
Name | Hyper Ratton (ハイパーラットン) | Reduced name | HyperRat | Damage | 500 |
Battle Chips | Ratton1 + Ratton2 + Ratton3 (all with same code) | ||||
Description | MegaMan uses a powerful Ratton that runs very fast. | ||||
20 | |||||
Name | Time Bomb + (Giga Time Bomb ギガカウントボム) |
Reduced name | TimeBom+ | Damage | 500 |
Battle Chips | TimeBomb (J+K+L, K+L+M or L+M+N) | ||||
Description | MegaMan creates a bomb that hits the entire field. | ||||
21 | |||||
Name | Gel Rain (Raining Jelly レイニングゼリー) |
Reduced name | GelRain | Damage | 150 |
Battle Chips | MetaGel1 × 3 (B+C+D) or MetaGel2 × 3 (E+F+G) or MetaGel3 × 3 (S+T+U) | ||||
Description | A group of six MetaGels fall from the sky and steals every panel they land on. If an enemy is on the panel, the enemy gets damaged, but the panel remains unstolen. | ||||
22 | |||||
Name | Ever Curse (Endless Curse エンドレスカース) |
Reduced name | EverCrse | Damage | 100 |
Battle Chips | CrsShld1 + CrsShld2 + CrsShld3 (all with same code) | ||||
Description | MegaMan summons a CrsShld that blocks enemy attack and bites all enemies until they're dead. 15 hits. It dissipates quickly though if it doesn't hurt the enemies (LifeAura, Invis, etc.) | ||||
23 | |||||
Name | Mother's Quake (マザーズクエイク) | Reduced name | MomQuake | Damage | 200 |
Battle Chips | RockCube * + RockCube * + GodStone S | ||||
Description | Can be used anywhere. The screen shakes and random rocks fall from the sky and hits random squares on the enemy side for 200 damage each. | ||||
24 | |||||
Name | Poison Pharaoh (ポイズンファラオ) | Reduced name | PoisPhar | Damage | Poison |
Battle Chips | PoisonMask + PoisonFace + PoisonAnubis, all with same code. | ||||
Explanation | A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis. | ||||
25 | |||||
Name | Body Guard (ボディガード) | Reduced name | BodyGrd | Damage | 100 |
Battle Chips | AntiDmg M + AntiNavi M + Muramasa M | ||||
Description | 18 shurikens rain down from ceiling, chasing after enemies. | ||||
26 | |||||
Name | 500 Barrier (500バリア) | Reduced name | 500Barr | Damage | 0 |
Battle Chips | Barrier + 100Barrier + 200Barrier (all with same code) | ||||
Description | MegaMan summons a barrier that can endure 500 damage. | ||||
27 | |||||
Name | Big Heart (ビッグハート) | Reduced name | BigHeart | Damage | 50 |
Battle Chips | HolyPan1 R + Recov300 R + Roll V1/V2/V3 R | ||||
Description | Roll attacks the enemy (9 hits) and then recovers MegaMan for 300 HP. | ||||
28 | |||||
Name | Guts Shoot (ガッツシュート) | Reduced name | GtsShoot | Damage | 300 |
Battle Chips | Guard * + DashAtk G + GutsMan V1/V2/V3/V4 G | ||||
Explanation | GutsMan throws MegaMan straight forward. Upon impact, damage spreads to enemies in a cross pattern. | ||||
29 | |||||
Name | Deux Hero (Douple Hero ダプルヒーロー) |
Reduced name | DeuxHero | Damage | 70 |
Battle Chips | Custom Sword B + Variable Sword B + ProtoMan V1/V2/V3/V4 B | ||||
Explanation | MegaMan and ProtoMan attack 8 times to all enemy panels. | ||||
30 | |||||
Name | Double Hero (ダブルヒーロー) | Reduced names | 2xHero | Damage | 70 |
Battle Chips | Slasher B + Custom Sword B + Variable Sword B + ProtoMan V1/V2/V3/V4 B | ||||
Explanation | MegaMan and ProtoMan attack 10 times to all enemy panels. | ||||
31 | |||||
Name | Grand Prix Power (グランプリパワー) | Reduced name | PrixPowr | Damage | 600 |
Battle Chips | Team 1 * + Team 2 * + (KingMan V5 K or BowlMan V5 B or MistMan V5 M) | ||||
Explanation | A combination of the characters designed by fans. BowlMan appears and fires six MistMen from his cannon, which fly by down by different rows. Afterwards, KingMan appears and jumps three panels forward. If the panel he jumps on is empty, the horizontal and vertical panels near him will cause damage. | ||||
32 | |||||
Name | Master Style (マスタースタイル) | Reduced name | MstrStyl | Damage | 100 |
Battle Chips | Salamander * + Fountain * + Thunderbolt (Bolt) * + Gaia Blade * | ||||
Description | MegaMan attacks with punches, kicks and sword slashes several times while alternating between four Style Changes, ending the attack with a powerful explosion in the field. The attack makes a total of 9 hits if there is a single enemy. |
Mega Man Battle Network 4 []
Program Advances in Mega Man Battle Network 4.
01 | |||||
Name | Giga Cannon 1 (ギガキャノン1) | Reduced name | GigaCan1 | Damage | 300 |
Battle Chips | Cannon x3 (A+B+C) | ||||
Explanation | MegaMan pulls out a large cannon and fires it. Only hits one enemy. | ||||
02 | |||||
Name | Giga Cannon 2 (ギガキャノン2) | Reduced name | GigaCan2 | Damage | 400 |
Battle Chips | Hi-Cannon x3 (C+D+E) | ||||
Explanation | MegaMan pulls out a large cannon and fires it. Only hits one enemy. | ||||
03 | |||||
Name | Giga Cannon 3 (ギガキャノン3) | Reduced name | GigaCan3 | Damage | 500 |
Battle Chips | Mega Cannon x3 (E+F+G) | ||||
Explanation | MegaMan pulls out a large cannon and fires it. Only hits one enemy. | ||||
04 | |||||
Name | Hyper Burst (ハイパーバースト) | Reduced name | H-Burst | Damage | 100
(*500 total) |
Battle Chips | Spreader x3 (L+M+N) | ||||
Explanation | Acts like a 5-hit SpreaderGun. | ||||
05 | |||||
Name | Heat Spread (ヒートスプレッド) | Reduced name | HeatSprd | Damage | 300 |
Battle Chips | HeatShot x3 (B+C+D) or Heat-V x3 (C+D+E) or HeatSide x3 (D+E+F) or HeatShot D + Heat-V D + HeatSide D | ||||
Explanation | Acts like a Heat Elemental SpreaderGun. | ||||
06 | |||||
Name | Bubble Spread (バブルスプレッド) | Reduced name | BubSprd | Damage | 300 |
Battle Chips | BubShot x3 (P+Q+R) or Bub-V x3 (C+D+E) or BubSide x3 (D+E+F) | ||||
Explanation | Acts like an Aqua Elemental SpreaderGun. | ||||
07 | |||||
Name | Super Spread 1 (Super Wide 1 スーパーワイド1) |
Reduced name | SuprSpr1 | Damage | 60
(*180 total) |
Battle Chips | WideShot1 x3 (C+D+E) | ||||
Explanation | Launches 3 WideShot1's that pierce. | ||||
08 | |||||
Name | Super Spread 2 (Super Wide 2 スーパーワイド2) |
Reduced name | SuprSpr2 | Damage | 80
(*240 total) |
Battle Chips | WideShot2 x3 (L+M+N) | ||||
Explanation | Launches 3 WideShot2's that pierce. | ||||
09 | |||||
Name | Super Spread 3 (Super Wide 3 スーパーワイド3) |
Reduced name | SuprSpr3 | Damage | 100
(*300 total) |
Battle Chips | WideShot3 x3 (S+T+U) | ||||
Explanation | Launches 3 WideShot3's that pierce. | ||||
10 | |||||
Name | Flame Cross 1 (フレイムクロス1) | Reduced name | FlmCros1 | Damage | 300 |
Battle Chips | FlameLine1 x3 (F+G+H) | ||||
Explanation | Launches a burning cross whose center is two panels ahead. | ||||
11 | |||||
Name | Flame Cross 2 (フレイムクロス2) | Reduced name | FlmCros2 | Damage | 400 |
Battle Chips | FlameLine2 x3 (D+E+F) | ||||
Explanation | Launches a burning cross whose center is two panels ahead. | ||||
12 | |||||
Name | Flame Cross 3 (フレイムクロス3) | Reduced name | FlmCros3 | Damage | 500 |
Battle Chips | FlameLine3 x3 (J+K+L) | ||||
Explanation | Launches a burning cross whose center is two panels ahead. | ||||
13 | |||||
Name | Beast Fang 1 (マッドファング1, Mad Fang 1) | Reduced name | BstFang1 | Damage | 50
(*400 total) |
Battle Chips | TwinFang1 x3 (A+B+C) | ||||
Explanation | Fires TwinFang1 8 times. | ||||
14 | |||||
Name | Beast Fang 2 (マッドファング2, Mad Fang 2) | Reduced name | BstFang2 | Damage | 60
(*480 total) |
Battle Chips | TwinFang2 x3 (O+P+Q) | ||||
Explanation | Fires TwinFang2 8 times. | ||||
15 | |||||
Name | Beast Fang 3 (マッドファング3, Mad Fang 3) | Reduced name | BstFang3 | Damage | 70
(*560 total) |
Battle Chips | TwinFang3 x3 (F+G+H) | ||||
Explanation | Fires TwinFang3 8 times. | ||||
16 | |||||
Name | Mag Shock 1 (マグショック1) | Reduced name | MagShok1 | Damage | 200 |
Battle Chips | MagBolt1 x3 (B+C+D) | ||||
Explanation | Attracts all enemies to the front row. Electrically shocks enemies with the range of a WideSwrd. | ||||
17 | |||||
Name | Mag Shock 2 (マグショック2) | Reduced name | MagShok2 | Damage | 250 |
Battle Chips | MagBolt2 x3 (E+F+G) | ||||
Explanation | Attracts all enemies to the front row. Electrically shocks enemies with the range of a WideSwrd. | ||||
18 | |||||
Name | Mag Shock 3 (マグショック3) | Reduced name | MagShok3 | Damage | 300 |
Battle Chips | MagBolt3 x3 (A+B+C) | ||||
Explanation | Attracts all enemies to the front row. Electrically shocks enemies with the range of a WideSwrd. | ||||
19 | |||||
Name | Pit Hockey 1 (Jigoku Hockey 1 ジゴクホッケー1) |
Reduced name | PitHoky1 | Damage | 100
(**900 total) |
Battle Chips | AirHoc1 x3 (D+E+F) | ||||
Explanation | Fires an AirPuck1 that bounces in the enemy area 18 times before disappearing. | ||||
20 | |||||
Name | Pit Hockey 2 (Jigoku Hockey 2 ジゴクホッケー2) |
Reduced name | PitHoky2 | Damage | 150
(**1350 total) |
Battle Chips | AirHoc2 x3 (I+J+K) | ||||
Explanation | Fires an AirPuck2 that bounces in the enemy area 18 times before disappearing. | ||||
21 | |||||
Name | Pit Hockey 3 (Jigoku Hockey 3 ジゴクホッケー3) |
Reduced name | PitHoky3 | Damage | 200
(**1800 total) |
Battle Chips | AirHoc3 x3 (U+V+W) | ||||
Explanation | Fires an AirPuck3 that bounces in the enemy area 18 times before disappearing. | ||||
22 | |||||
Name | "Pit Ring 1" (ヘルブーメラン1, Hell Boomerang 1) | Reduced name | PitRng1 | Damage | 200
(***600 total) |
Battle Chips | Boomer1 x3 (L+M+N) | ||||
Explanation | Three boomerangs are fired, each one released on each of the three enemies' columns before coming back. | ||||
23 | |||||
Name | "Pit Ring 2" (ヘルブーメラン2, Hell Boomerang 2) | Reduced name | PitRng2 | Damage | 250
(***750 total) |
Battle Chips | Boomer2 x3 (L+M+N) | ||||
Explanation | Three boomerangs are fired, each one released on each of the three enemies' columns before coming back. | ||||
24 | |||||
Name | "Pit Ring 3" (ヘルブーメラン3, Hell Boomerang 3) | Reduced name | PitRng3 | Damage | 300
(***900 total) |
Battle Chips | Boomer3 x3 (S+T+U) | ||||
Explanation | Three boomerangs are fired, each one released on each of the three enemies' columns before coming back. | ||||
25 | |||||
Name | Life Sword (Dream Sword) | Reduced name | LifeSrd | Damage | 400 |
Battle Chips | Sword + WideSwrd + LongSwrd (all with same code S) Sword + WideBlde + LongBlde (all with same code of S) Sword+ WideSwrd + LongSwrd code: E or L | ||||
Explanation | MegaMan slashes the area of 3x2 in front of him with a huge sword. | ||||
26 | |||||
Name | Time Bomb + (Giga Count Bomb) | Reduced name | TimeBom+ | Damage | 600 |
Battle Chips | TimeBomb x3 (J+K+L) | ||||
Explanation | MegaMan creates a count bomb that has a very high duration. | ||||
27 | |||||
Name | Body Guard | Reduced name | BodyGrd | Damage | 100x10
(*1000 total) |
Battle Chips | AntiDmg M + AntiNavi M + Muramasa M | ||||
Explanation | Shurikens rain down from the sky and chase after the enemy. 10 Shurikens for a total of 1000 Damage | ||||
28 | |||||
Name | Poison Pharaoh (ポイズンファラオ) | Reduced name | PoisPhar | Damage | Poison
(****1000 total) |
Battle Chips | DarkHole * + DarkLine * + PoisonAnubis A | ||||
Explanation |
A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis. 60 Seconds equal to ~ 1000HP drain on enemies | ||||
29 | |||||
Name | Pile Driver (パイルドライバー) | Reduced name | P.Driver | Damage | 40x20
(*****400 or 800 total) |
Battle Chips | GunSol1 G + GunSol2 G + GunSol3 G | ||||
Explanation |
A reflective mirror appears in front and behind of the enemy, firing a huge beam of sunlight at the enemy. > x< ( x being the enemy) The Reflective Mirrors will only both appear if there is no obstacle behind/before the enemy and the opponent isn't in the last row the field.
If both Sunlight Panels apply this P.A. will drain the enemy off 800 HP.
| ||||
30 | |||||
Name | Dark Messiah NEO (ダークメシアネオ) | Reduced name | DarkNeo | Damage | 250x4
(*1000 total) |
Battle Chips | DarkLine * + BugChain * + Bass (Red Sun) or BassAnly (Blue Moon) X | ||||
Explanation |
MegaMan DS uses the Gospel Cannon to fire three shots on the line above, below, and in front of him. Bass then uses Darkness Overload and cracks all enemy panels in the process. Each hit does 250 damage, and a single enemy can be hit up to 4 times for a total damage of 1000. MegaMan DS is required in order to use this. |
*: If all hits on the attack work on enemy
**: If enemy is in middle panel
***: If enemy is in top or bottom lane, and at the closest column
****: If the Pharaoh statue isn't destroyed and they have 1000 or more HP.
*****: 400 If it's one driver that hits. 800 If they both hit.
Mega Man Battle Network 5 []
Program Advances in Mega Man Battle Network 5.
01 | |||||
Name | Giga Cannon 1 (ギガキャノン1) | Reduced name | GigaCan1 | Damage | 400 |
Battle Chips | Cannon x3 (A+B+C) | ||||
Explanation | MegaMan pulls out a large cannon and fires it. Only hits one enemy. | ||||
02 | |||||
Name | Giga Cannon 2 (ギガキャノン2) | Reduced name | GigaCan2 | Damage | 500 |
Battle Chips | Hi-Cannon x3 (D+E+F) | ||||
Explanation | MegaMan pulls out a large cannon and fires it. Only hits one enemy. | ||||
03 | |||||
Name | Giga Cannon 3 (ギガキャノン3) | Reduced name | GigaCan3 | Damage | 600 |
Battle Chips | Mega Cannon x3 (F+G+H) | ||||
Explanation | MegaMan pulls out a large cannon and fires it. Only hits one enemy. | ||||
04 | |||||
Name | Infinite Vulcan 1 (Mugen Vulcan 1 ムゲンバルカン1) |
Reduced name | InfVulc1 | Damage | 20 |
Battle Chips | Vulcan1 x3 (C+D+E) | ||||
Explanation | MegaMan pulls out a Vulcan and fires it 20 times. | ||||
05 | |||||
Name | Infinite Vulcan 2 (Mugen Vulcan 2 ムゲンバルカン2) |
Reduced name | InfVulc2 | Damage | 20 |
Battle Chips | Vulcan2 x3 (A+B+C) | ||||
Explanation | MegaMan pulls out a Vulcan and fires it 24 times. | ||||
06 | |||||
Name | Infinite Vulcan 3 (Mugen Vulcan 3 ムゲンバルカン3) |
Reduced name | InfVulc3 | Damage | 20 |
Battle Chips | Vulcan3 x3 (L+M+N) | ||||
Explanation | MegaMan pulls out a Vulcan and fires it 28 times. | ||||
07 | |||||
Name | Boxer 1 (Mad Boxer 1 マッドボクサー1) |
Reduced name | Boxer1 | Damage | 100 |
Battle Chips | FirePunch1 x3 (O+P+Q) | ||||
Explanation | Launches a barrage of random fire punches. | ||||
08 | |||||
Name | Boxer 2 (Mad Boxer 2 マッドボクサー2) |
Reduced name | Boxer2 | Damage | 150 |
Battle Chips | FirePunch2 x3 (H+I+J) | ||||
Explanation | Launches a barrage of random fire punches. | ||||
09 | |||||
Name | Boxer 3 (Mad Boxer 3 マッドボクサー3) |
Reduced name | Boxer3 | Damage | 200 |
Battle Chips | FirePunch3 x3 (E+F+G) | ||||
Explanation | Launches a barrage of random fire punches. | ||||
10 | |||||
Name | Super Spread 1 (Super Wide 1 スーパーワイド1) |
Reduced name | SuprSpr1 | Damage | 100 |
Battle Chips | WideShot1 x3 (L+M+N) | ||||
Explanation | Launches 3 WideShots that pierce through obstacles. | ||||
11 | |||||
Name | Super Spread 2 (Super Wide 2 スーパーワイド2) |
Reduced name | SuprSpr2 | Damage | 120 |
Battle Chips | WideShot2 x3 (E+F+G) | ||||
Explanation | Launches 3 WideShots that pierce through obstacles. | ||||
12 | |||||
Name | Super Spread 3 (Super Wide 3 スーパーワイド3) |
Reduced name | SuprSpr3 | Damage | 140 |
Battle Chips | WideShot3 x3 (S+T+U) | ||||
Explanation | Launches 3 WideShots that pierce through obstacles. | ||||
13 | |||||
Name | Shake Parade 1 (Yura Parade 1 ユラパレード1) |
Reduced name | ShakPar1 | Damage | 80 |
Battle Chips | SpShake1 x3 (G+H+I) | ||||
Explanation | Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way. | ||||
14 | |||||
Name | Shake Parade 2 (Yura Parade 2 ユラパレード2) |
Reduced name | ShakPar2 | Damage | 110 |
Battle Chips | SpShake2 x3 (B+C+D) | ||||
Explanation | Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way. | ||||
15 | |||||
Name | Shake Parade 3 (Yura Parade 3 ユラパレード3) |
Reduced name | ShakPar3 | Damage | 140 |
Battle Chips | SpShake3 x3 (S+T+U) | ||||
Explanation | Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way. | ||||
16 | |||||
Name | Cactus Dance 1 (Saboten Dance 1 サボテンダンス1) |
Reduced name | CacDanc1 | Damage | 30 |
Battle Chips | CactBal1 x3 (H+I+J) | ||||
Explanation | Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage. | ||||
17 | |||||
Name | Cactus Dance 2 (Saboten Dance 2 サボテンダンス2) |
Reduced name | CacDanc2 | Damage | 40 |
Battle Chips | CactBal2 x3 (Q+R+S) | ||||
Explanation | Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage. | ||||
18 | |||||
Name | Cactus Dance 3 (Saboten Dance 3 サボテンダンス3) |
Reduced name | CacDanc3 | Damage | 50 |
Battle Chips | CactBal3 x3 (L+M+N) | ||||
Explanation | Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage. | ||||
19 | |||||
Name | Hyper Burst (ハイパーバースト) | Reduced name | H-Burst | Damage | 50 |
Battle Chips | Spreader x3 (C+D+E) | ||||
Explanation | Acts like a 6-hit SpreaderGun. | ||||
20 | |||||
Name | Life Sword (Dream Sword ドリームソード) |
Reduced name | LifeSrd | Damage | 400 |
Battle Chips | Sword S + WideSwrd S + LongSwrd S or Sword L + WideBlde L + LongBlde L | ||||
Explanation | MegaMan slashes the area of 3x2 in front of him with a huge sword. | ||||
21 | |||||
Name | Great Yo-Yo (Yo-Yo Great ヨーヨーグレート) |
Reduced name | GreatYo | Damage | 100 |
Battle Chips | YoYo x3 (D+E+F) | ||||
Explanation | MegaMan launches 3 Yo-Yos on all three rows. Each Yo-Yo goes all the way back to the enemy's back column before traveling back. The last column takes 3 hits while the other panels take 2 hits. | ||||
22 | |||||
Name | Pit Hockey (Jigoku Hockey ジゴクホッケー) |
Reduced name | PitHoky | Damage | 100 |
Battle Chips | AirHoc x3 (Q+R+S) | ||||
Explanation | Fires an AirPuck that bounces in the enemy area 18 times before disappearing. | ||||
23 | |||||
Name | Poison Pharaoh (ポイズンファラオ) | Reduced name | PoisPhar | Damage | Poison |
Battle Chips | BugBomb A + Geddon3 A + Anubis A | ||||
Explanation | A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis. | ||||
24 | |||||
Name | Cosmo Prison (コスモプリズン) | Reduced name | CsmoPris | Damage | 60 |
Battle Chips | Astroid3 C + Astroid3 C + CosmMnSP/DS C | ||||
Explanation | CosmoMan appears and shoots Asteroids on all columns in front of him. Enemies on the same row are hit 9 times. All other rows are hit 6 times. | ||||
25 | |||||
Name | Wild Bird Wild Swallow (ワイルドスワロー) |
Reduced name | WildBird | Damage | 200 |
Battle Chips | Katana1 S + Katana1 S + LarkMnSP/DS S | ||||
Explanation | SwallowMan appears, disappears, and then swoops up from the panel under MegaMan. He hits the panels vertically adjacent and hits 3 times on the two columns ahead. | ||||
26 | |||||
Name | Football Foot Mega Ball (フットメガボール) |
Reduced name | Football | Damage | 180 |
Battle Chips | MrkCan2 F + MrkCan2 F + GridMnSP/DS F | ||||
Explanation | GridMan appears and kicks 4 FootBalls into the enemy area. They land on the intersections of the panels and hit the 4 panels around that intersection. Corner panels are hit once each, panels on the side are hit twice, and the central panel is hit 4 times. | ||||
27 | |||||
Name | Big Noise (ビッグノイズ) | Reduced name | BigNoise | Damage | 400 |
Battle Chips | Pulsar3 S + Pulsar3 S + ShadeManSP/DS S | ||||
Explanation | ShadeMan appears and does a SoundStorm that hits one panel ahead and then 3x3 area following that. Pierces invincibility. Paralyzes enemies. | ||||
28 | |||||
Name | Time Bomb + (Giga Count Bomb ギガカウントボム) |
Reduced name | TimeBom+ | Damage | 600 |
Battle Chips | TimeBom1 H + TimeBom2 H + TimeBom3 H | ||||
Explanation | MegaMan creates a count bomb that has a very high duration. | ||||
29 | |||||
Name | Body Guard (ボディーガード) | Reduced name | BodyGrd | Damage | 70 |
Battle Chips | AntiDmg M + AntiNavi M + Muramasa M | ||||
Explanation | Shurikens rain down from the sky and chase after the enemy. 10 Shurikens. | ||||
30 | |||||
Name | Pile Driver (パイルドライバー) | Reduced name | PileDrvr | Damage | 30 |
Battle Chips | GunDelS3 D + GunDelS3 D + DjangoSP/DS D | ||||
Explanation | A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times. |
Mega Man Battle Network 6 []
Program Advances in Mega Man Battle Network 6.
Rockman.EXE Phantom of Network[]
Program Advances in Rockman.EXE Phantom of Network.[1]
01 | |||||
Name | Giga Cannon 1 (ギガキャノン1) | Damage | 300 | ||
Battle Chips | Cannon × 3 (A+B+C) | ||||
Explanation | A powerful cannon that shoots with giga power! | ||||
02 | |||||
Name | Giga Cannon 2 (ギガキャノン2) | Damage | 400 | ||
Battle Chips | High Cannon × 3 (C+D+E) | ||||
Explanation | A powerful cannon that shoots with giga power! | ||||
03 | |||||
Name | Giga Cannon 3 (ギガキャノン3) | Damage | 500 | ||
Battle Chips | Mega Cannon × 3 (E+F+G) | ||||
Explanation | A powerful cannon that shoots with giga power! | ||||
04 | |||||
Name | Hyper Burst (ハイパーバースト) | Damage | 300 | ||
Battle Chips | Shot Gun G + V Gun G + Side Gun G (all with same code) or
Spread Gun × 3 (L+M+N) | ||||
Explanation | |||||
05 | |||||
Name | Heat Spread (ヒートスプレッド) | Damage | 300 | ||
Battle Chips | Heat Shot H + Heat V H + Heat Side H (all with same code) | ||||
Explanation | |||||
06 | |||||
Name | Bubble Spread (バブルスプレッド) | Damage | 300 | ||
Battle Chips | Bubble Shot B + Bubble V B + Bubble Side B (all with same code) | ||||
Explanation | |||||
07 | |||||
Name | Dream Sword (ドリームソード) | Damage | 400 | ||
Battle Chips | Sword + Wide Sword + Long Sword (all with same code) [E, L, S] or
Sword S + Wide Blade S + Long Blade S (all with same code) | ||||
Explanation | |||||
08 | |||||
Name | Element Sword (エレメントソード) | Damage | 500 | ||
Battle Chips | Flame Sword N + Aqua Sword N + Elec Sword N + Bamboo Sword N (all with same code) | ||||
Explanation | |||||
09 | |||||
Name | Dream Blade (ドリームブレード) | Damage | 600 | ||
Battle Chips | Flame Blade D + Aqua Blade D + Elec Blade D + Bamboo Blade D (all with same code) | ||||
Explanation | |||||
10 | |||||
Name | Flame Cross 1 (フレイムクロス1) | Damage | 300 | ||
Battle Chips | Flame Line 1 × 3 (F+G+H) | ||||
Explanation | Burn out the enemies within the hellish fire range that spreads in a cross! | ||||
11 | |||||
Name | Flame Cross 2 (フレイムクロス2) | Damage | 400 | ||
Battle Chips | Flame Line 2 × 3 (D+E+F) | ||||
Explanation | Burn out the enemies within the hellish fire range that spreads in a cross! | ||||
12 | |||||
Name | Flame Cross 3 (フレイムクロス3) | Damage | 500 | ||
Battle Chips | Flame Line 3 × 3 (J+K+L) | ||||
Explanation | Burn out the enemies within the hellish fire range that spreads in a cross! | ||||
13 | |||||
Name | Hell Boomerang 1 (ヘルブーメラン1) | Damage | 200 | ||
Battle Chips | Boomerang 1 × 3 (L+M+N) | ||||
Explanation | 3 boomerangs attack the opponent in a row! | ||||
14 | |||||
Name | Hell Boomerang 2 (ヘルブーメラン2) | Damage | 250 | ||
Battle Chips | Boomerang 2 × 3 (L+M+N) | ||||
Explanation | 3 boomerangs attack the opponent in a row! | ||||
15 | |||||
Name | Hell Boomerang 3 (ヘルブーメラン3) | Damage | 300 | ||
Battle Chips | Boomerang 3 × 3 (S+T+U) | ||||
Explanation | 3 boomerangs attack the opponent in a row! | ||||
16 | |||||
Name | Aqua Cross 1 (アクアクロス1) | Damage | 300 | ||
Battle Chips | Aqua Tower 1 × 3 (C+D+E) | ||||
Explanation | A water column attack that spreads in a cross from 2 squares in front! | ||||
17 | |||||
Name | Aqua Cross 2 (アクアクロス2) | Damage | 400 | ||
Battle Chips | Aqua Tower 2 × 3 (L+M+N) | ||||
Explanation | A water column attack that spreads in a cross from 2 squares in front! | ||||
18 | |||||
Name | Aqua Cross 3 (アクアクロス3) | Damage | 500 | ||
Battle Chips | Aqua Tower 3 × 3 (S+T+U) | ||||
Explanation | A water column attack that spreads in a cross from 2 squares in front! | ||||
19 | |||||
Name | Thunder Bolt 1 (サンダーボルト1) | Damage | 200 | ||
Battle Chips | Elec Shock 1 × 3 (C+D+E) | ||||
Explanation | An electric shock attack on all enemies! | ||||
20 | |||||
Name | Thunder Bolt 2 (サンダーボルト2) | Damage | 250 | ||
Battle Chips | Elec Shock 2 × 3 (B+C+D) | ||||
Explanation | An electric shock attack on all enemies! | ||||
21 | |||||
Name | Thunder Bolt 3 (サンダーボルト3) | Damage | 300 | ||
Battle Chips | Elec Shock 3 × 3 (E+F+G) | ||||
Explanation | An electric shock attack on all enemies! | ||||
22 | |||||
Name | Jigoku Hockey 1 (ジゴクホッケー1) | Damage | 100 | ||
Battle Chips | Air Hockey 1 × 3 (M+N+O) | ||||
Explanation | Hell hockey reflecting on the wall! Throw diagonally forward to the right! | ||||
23 | |||||
Name | Jigoku Hockey 2 (ジゴクホッケー2) | Damage | 120 | ||
Battle Chips | Air Hockey 2 × 3 (E+F+G) | ||||
Explanation | Hell hockey reflecting on the wall! Throw diagonally forward to the right! | ||||
24 | |||||
Name | Jigoku Hockey 3 (ジゴクホッケー3) | Damage | 150 | ||
Battle Chips | Air Hockey 3 × 3 (S+T+U) | ||||
Explanation | Hell hockey reflecting on the wall! Throw diagonally forward to the right! | ||||
25 | |||||
Name | Ratton March (ラットンマーチ) | Damage | 100 | ||
Battle Chips | Ratton 1 A + Ratton 2 A + Ratton 3 A (all with same code) | ||||
Explanation | |||||
26 | |||||
Name | Curse Anger (カースアンガー) | Damage | 300 | ||
Battle Chips | Curse Shield 1 + Curse Shield 2 + Curse Shield 3 (all with same code) [C, L] | ||||
Explanation | |||||
27 | |||||
Name | Hat Trick (ハットトリック) | Damage | 100 | ||
Battle Chips | Kawarimi H + Navi Scout H + Hatman H (all with same code) | ||||
Explanation | |||||
28 | |||||
Name | Death Penalty (デスペナルティ) | Damage | 100 | ||
Battle Chips | Death Match 1 X + Death Match 2 X + Death Match 3 X + Forte X/Forte Another X (all with same code) | ||||
Explanation | A series of attacks that call for death with the energy of darkness fully open! |
Rockman.EXE Legend of Network[]
Program Advances in Rockman.EXE Legend of Network.[2]
01 | |||||
Name | Giga Cannon 1 (ギガキャノン1) | Damage | 300 | ||
Battle Chips | Cannon x3 (A+B+C) | ||||
Explanation | |||||
02 | |||||
Name | Giga Cannon 2 (ギガキャノン2) | Damage | 400 | ||
Battle Chips | High Cannon x3 (L+M+N) | ||||
Explanation | |||||
03 | |||||
Name | Giga Cannon 3 (ギガキャノン3) | Damage | 500 | ||
Battle Chips | Mega Cannon x3 (R+S+T) | ||||
Explanation | |||||
04 | |||||
Name | Mugen Vulcan 1 (ムゲンバルカン1) | Damage | 20 | ||
Battle Chips | Vulcan 1 x3 (C+D+E) | ||||
Explanation | Rockman pulls out a Vulcan and fires it 20 times. | ||||
05 | |||||
Name | Mugen Vulcan 2 (ムゲンバルカン2) | Damage | 25 | ||
Battle Chips | Vulcan 2 x3 (A+B+C) | ||||
Explanation | Rockman pulls out a Vulcan and fires it 20 times. | ||||
06 | |||||
Name | Mugen Vulcan 3 (ムゲンバルカン3) | Damage | 30 | ||
Battle Chips | Vulcan 3 x3 (L+M+N) | ||||
Explanation | Rockman pulls out a Vulcan and fires it 20 times. | ||||
07 | |||||
Name | Hyper Burst (ハイパーバースト) | Damage | 250 | ||
Battle Chips | Shot Gun D + V Gun D + Side Gun D (all with same code) | ||||
Explanation | |||||
08 | |||||
Name | Heat Spread (ヒートスプレッド) | Damage | 250 | ||
Battle Chips | Heat Shot H + Heat V H + Heat Side H (all with same code) | ||||
Explanation | |||||
09 | |||||
Name | Bubble Spread (バブルスプレッド) | Damage | 250 | ||
Battle Chips | Bubble Shot B + Bubble V B + Bubble Side B | ||||
Explanation | |||||
10 | |||||
Name | Mad Fang 1 (マッドファング1) | Damage | |||
Battle Chips | Twin Fang 1 x3 (A+B+C) | ||||
Explanation | |||||
11 | |||||
Name | Mad Fang 2 (マッドファング2) | Damage | |||
Battle Chips | Twin Fang 2 x3 (O+P+Q) | ||||
Explanation | |||||
12 | |||||
Name | Mad Fang 3 (マッドファング3) | Damage | |||
Battle Chips | Twin Fang 3 x3 (F+G+H) | ||||
Explanation | |||||
13 | |||||
Name | Giga Burner 1 (ギガバーナー1) | Damage | 300 | ||
Battle Chips | Hell's Burner 1 x3 (F+G+H) | ||||
Explanation | |||||
14 | |||||
Name | Giga Burner 2 (ギガバーナー2) | Damage | 350 | ||
Battle Chips | Hell's Burner 2 x3 (S+T+U) | ||||
Explanation | |||||
15 | |||||
Name | Giga Burner 3 (ギガバーナー3) | Damage | 400 | ||
Battle Chips | Hell's Burner 3 x3 (C+D+E) | ||||
Explanation | |||||
16 | |||||
Name | Super Wide 1 (スーパーワイド1) | Damage | |||
Battle Chips | Wide Shot 1 x3 (C+D+E) | ||||
Explanation | |||||
17 | |||||
Name | Super Wide 2 (スーパーワイド2) | Damage | |||
Battle Chips | Wide Shot 2 x3 (L+M+N) | ||||
Explanation | |||||
18 | |||||
Name | Super Wide 3 (スーパーワイド3) | Damage | |||
Battle Chips | Wide Shot 3 x3 (S+T+U) | ||||
Explanation | |||||
19 | |||||
Name | Shock Pulse 1 (ショックパルス1) | Damage | |||
Battle Chips | Elec Pulse 1 x3 (J+K+L) | ||||
Explanation | |||||
20 | |||||
Name | Shock Pulse 2 (ショックパルス2) | Damage | |||
Battle Chips | Elec Pulse 2 x3 (E+F+G) | ||||
Explanation | |||||
21 | |||||
Name | Shock Pulse 3 (ショックパルス3) | Damage | |||
Battle Chips | Elec Pulse 3 x3 (P+Q+R) | ||||
Explanation | |||||
22 | |||||
Name | Corn Party 1 (コーンパーティ1) | Damage | |||
Battle Chips | Corn Shot 1 x3 (J+K+L) | ||||
Explanation | |||||
23 | |||||
Name | Corn Party 2 (コーンパーティ2) | Damage | |||
Battle Chips | Corn Shot 2 x3 (C+D+E) | ||||
Explanation | |||||
24 | |||||
Name | Corn Party 3 (コーンパーティ3) | Damage | |||
Battle Chips | Corn Shot 3 x3 (T+U+V) | ||||
Explanation | |||||
25 | |||||
Name | Dream Sword (ドリームソード) | Damage | 400 | ||
Battle Chips | Sword + Wide Sword + Long Sword (all with the same code) [H, S] or
Sword * + Wide Sword + Long Sword (all with the same code) [H, L, S] or Sword * + Wide Blade B + Long Blade B (all with the same code) | ||||
Explanation | |||||
26 | |||||
Name | Mad Boxer 1 (マッドボクサー1) | Damage | |||
Battle Chips | Fire Punch 1 x3 (O+P+Q) | ||||
Explanation | |||||
27 | |||||
Name | Mad Boxer 2 (マッドボクサー2) | Damage | |||
Battle Chips | Fire Punch 2 x3 (H+I+J) | ||||
Explanation | |||||
28 | |||||
Name | Mad Boxer 3 (マッドボクサー3) | Damage | |||
Battle Chips | Fire Punch 3 x3 (E+F+G) | ||||
Explanation | |||||
29 | |||||
Name | Hell Boomerang (ヘルブーメラン) | Damage | |||
Battle Chips | Boomerang 1 T + Boomerang 2 T + Boomerang 3 T (all with the same code) | ||||
Explanation | |||||
30 | |||||
Name | Jigoku Hockey (ジゴクホッケー) | Damage | |||
Battle Chips | Air Hockey x3 (L+M+N) | ||||
Explanation | |||||
31 | |||||
Name | Giga Count Bomb (ギガカウントボム) | Damage | 600 | ||
Battle Chips | Count Bomb 1 H + Count Bomb 2 H + Count Bomb 3 H (all with the same code) | ||||
Explanation | |||||
32 | |||||
Name | Curse Anger (カースアンガー) | Damage | 300 | ||
Battle Chips | Curse Shield 1 L + Curse Shield 2 L + Curse Shield 3 L (all with the same code) | ||||
Explanation | |||||
33 | |||||
Name | Body Guard (ボディガード) | Damage | 100x10 | ||
Battle Chips | Kawarimi M + Kawarimi M + Muramasa Blade M (all with the same code) | ||||
Explanation | |||||
34 | |||||
Name | Kodai no Chikara (コダイノチカラ "Ancient Power") |
Damage | 250 | ||
Battle Chips | Rideman * + R Rideman * + Trojan Horse T/Original Trojan O (all with the same code) | ||||
Explanation | Rideman, Reverse Rideman and Trojan Horse attack, one at time. Rideman uses his chain in a column, Reverse Rideman kicks an opponent and Trojan Horse stomp the area. | ||||
35 | |||||
Name | Dark Nightmare (ダークナイトメア) | Damage | 150x? | ||
Battle Chips | Poison Seed F + Poison Hougan F + Death Match 3 F + Forte F/Forte Another F (all with the same code) | ||||
Explanation |
Rockman.EXE Battle Chip Stadium[]
This section requires expansion. Missing Program Advances |
Program Advances from Rockman.EXE Battle Chip Stadium.[3][4][5] The order the chips are selected doesn't matter in this game.
Name | Element | Battle Chips | Class | Details |
---|---|---|---|---|
Neo Blast Attacker (ネオブラストアタッカー) |
GroundMan EX + Navi+20 + Hell's Burner 1 | |||
Elec Giga Cannon (エレキギガキャノン) |
Cannon + Senshahou 1 + Thunder Ball | |||
Screw Wood Ball (スクリューウッドボウル) |
ElecMan SP + Thunder Ball + Corn Shot 1 | |||
Spiral Edge Rolling (スパイラルエッジローリング) |
SlashMan + Flash Bomb 1 + Barrier | |||
Aqua Rush Stream (アクアラッシュストリーム) |
AquaMan EX + Bubble Star 2 + Ice Seed | |||
Giga Doll Thunder (ギガドールサンダー) |
Elec | Doll Thunder 1 + Doll Thunder 2 + Doll Thunder 3 | Mega | |
Giga Air Raid (ギガエアレイド) |
None | Air Raid 1 + Air Raid 2 + Air Raid 3 | Mega | |
Wood Air Raid (ウッドエアレイド) |
Wood | Air Raid 1 + Air Raid 2 + Corn Shot 1 | Mega | |
Stone Break (ストーンブレイク) |
None | Stone Cube + Crack Shoot + Yo-Yo | Mega | |
Shoot Impact (シュートインパクト) |
None | Crack Shoot + Double Shoot + Triple Shoot | Mega | |
Freeze Impact (フリーズインパクト) |
Aqua | Crack Shoot + Double Shoot + Ice Seed | Mega | |
Leaf Impact (リーフインパクト) |
Wood | Crack Shoot + Double Shoot + Kusamura Seed | Mega | |
Ocean Head (オーシャンヘッド) |
Aqua | Aura Head 1 + Aura Head 3 + Ice Seed | Mega | |
Grove Head (グローヴヘッド) |
Wood | Aura Head 1 + Aura Head 3 + Corn Shot 1 | Mega | |
Plasma Head (プラズマヘッド) |
Elec | Aura Head 1 + Aura Head 3 + Thunder Ball | Mega | |
Double Hero Blaze (ダブルヒーロー・ブレイズ) |
Fire | Blues EX + Long Blade + Hell's Burner 1 | Giga | |
Double Hero Dooms (ダブルヒーロードゥームス) |
Wood | Blues SP + Long Blade + Corn Shot 1 | Giga | |
Double Hero Splash (ダブルヒーロー・スプラッシュ) |
Aqua | Blues EX + Long Blade + Ice Seed | Giga | |
Double Hero Lightning (ダブルヒーロー・ライトニング) |
Elec | Blues + Long Blade + Thunder Ball | Giga | |
Twin Leaders Yellow (ツインリーダーズ・イエロー) |
Elec | Colonel SP + Navi Scout + Thunder Ball | Giga | |
Giga Rush Blues 3 (ギガ・ラッシュ・ブルース3) |
Wood | Blues SP + Elec Sword + Corn Shot 1 | Giga | |
Giga Rush Blues 4 (ギガ・ラッシュ・ブルース4) |
Elec | Blues + Bamboo Sword + Thunder Ball | Giga | |
Cross Knight Raid -OP 2- (クロスナイトレイド-OP2-) |
Fire | Blues EX + Wide Sword + Hell's Burner 1 | Giga | |
Cross Knight Raid -OP 3- (クロスナイトレイド-OP3-) |
Wood | Blues SP + Long Sword + Kusamura Seed | Giga | |
Cross Knight Raid -OP 4- (クロスナイトレイド-OP4-) |
Elec | Blues + Sword + Thunder Ball | Giga | |
Cross Knight Raid -OP 5- (クロスナイトレイド-OP5-) |
Aqua | Blues EX + Wide Sword + Ice Seed | Giga | |
Mad the Last Train (マッド・ザ・ラストトレイン) |
None | ChargeMan + Mini Bomb + Yo-Yo | Giga | |
Bad the Last Train (バッド・ザ・ラストトレイン) |
Aqua | ChargeMan EX + Energy Bomb + Ice Seed | Giga | |
Violent the Last Train (ヴァイオレント・ザ・ラストトレイン) |
Wood | ChargeMan SP + Mega Energy Bomb + Corn Shot 1 | Giga | |
Boscono Panic Express (ボスコノパニックエクスプレス) |
ChargeMan EX + Hell's Burner 1 + Barrier 100 | |||
Guilty Pressure (ギルティプレッシャー) |
Aqua | JudgeMan EX + Navi +20 + Ice Seed | Giga | |
Spiral Heat Rolling (スパイラルヒートローリング) |
Fire | SlashMan EX + Flash Bomb 2 + Hell's Burner 1 | Giga | |
Fūjin Tatsumakisenkū -5- (フウジン・タツマキセンクウ-5-) |
Aqua | TenguMan EX + Attack +10 + Ice Seed | Giga | |
Dust Elec Wind (ダスト・エレキ・ワインド) |
Elec | DustMan + Tornado + Thunder Ball | Giga | |
Neo Hydro Attacker (ネオハイドロアタッカー) |
Aqua | GrondMan EX + Navi +20 + Ice Seed | Giga | |
"For Rising Tornado" (フォー・ライジングトルネード) |
Elec | ElementMan + Quick Gauge + Thunder Ball | Giga | |
Burning Hyper Drill (バーニングハイパードリル) |
Fire | Going Road + Drill Arm + Hell's Burner 1 | Giga | |
Max Hyper Drill (マックスハイパードリル) |
None | Going Road + Drill Arm + Yo-Yo | Giga | |
Giga Lock Drive -VER 1- (ギガロックドライブ-VER1-) |
None | Going Road + Bad Medicine + Yo-Yo | Giga | |
Giga Lock Drive -VER 2- (ギガロックドライブ-VER2-) |
Fire | Going Road + Bad Medicine + Hell's Burner 1 | Giga | |
Giga Back Spin Drive -VER 3- (ギガバックスピンドライブ-VER 3-) |
Wood | Coming Road + Big Bomb + Corn Shot 1 | Giga | |
Infinity Genocide 1 (インフィニティジェノサイド1) |
None | Coming Road + Enge Tsuknai + Yo-Yo | Giga | |
Infinity Genocide 4 (インフィニティジェノサイド4) |
Elec | Coming Road + Element Sword + Thunder Ball | Giga | |
Darkness Overload 3 (ダークネスオーバーロード3) |
Wood | Forte + Killer Sensor 1 + Kusamura Seed | Giga | |
Darkness Overload 4 (ダークネスオーバーロード4) |
Elec | Forte + Killer Sensor 1 + Thunder Ball | Giga | |
Big Bang Nightmare (ビッグバンナイトメア) |
Elec | Forte Another + Dream Aura + Thunder Ball | Giga | |
Gigant Hook (ギガントフック) |
None | Gigant Hook + Justice One + Yo-Yo | Giga | |
Tera Colonel Force (テラ・カーネルフォース) |
None | Colonel Force + Yo-Yo + Yo-Yo | Tera | |
Perfect Cross Divide (パーフェクト・クロスディバイド) |
None | Cross Divide + Double Point + Double Point | Tera | |
Tera Forte (テラフォルテ) |
None | Forte + Attack +30 + Attack +30 | Tera | Summons Forte to attack the opponent with a spray of fireballs, two bouncing energy spheres, Summon Beast (Gregar), and a sword slash. |
Ultimate Meteor Knuckle (アルティメット・メテオナックル) |
? | ? | Tera | Duo's fists fly back and forth, hiting the target six times before crushing the target between both fists. |
Other media[]
Program Advances are also used in the MegaMan NT Warrior anime. The first Program Advance to appear is the Beta Sword in episode 14 (although in Axess, C.F. ProtoMan called it Life Sword during a battle with ShadeMan), which MegaMan learns during the N1 Grand Prix. MegaMan and ProtoMan use the PA in several episodes, and GutsMan used it once in episode 54. In the anime, the Beta Sword (Life Sword) creates a long energy blade.
Other PAs used by MegaMan are Hyper Burst and Mega Death Burst, used against PlanetMan in episode 45 and the Life Virus in episode 56. In MegaMan NT Warrior Axess onward other PAs are used as well.
In the MegaMan NT Warrior manga, the Battle Chip Stadium Program Advance Boscone Panic Express is used to defeat Bugriser. The Program Advance summons ChargeMan.EXE using his final attack, Crazy Locomotive. This is a reference to ChargeMan, who had not appeared in the manga except for the extra chapter.
Video[]
References[]
Mega Man Battle Network Battle Chips | |
---|---|
List of Battle Chips | |
Mega Man Battle Network • 2 • 3 • 4 • 5 • 6 Network Transmission • Battle Chip Challenge • 4.5 • Phantom of Network • Legend of Network • WS Advanced PET • Progress PET • Link PET_EX MegaMan NT Warrior | |
Types of Battle Chips | |
Attack Chips (Cannon • Spreader • Bomb • Hammer • Sword • Punch • ...) Support Chips (Attack+ • Area Grab • Aura • Barrier • Invisible • Recovery • ...) "Anti" Chips • Chess pieces • Dark Chips • Evil Chips • Navi Chips • Synchro Chip | |
Related pages | |
Class • Elements • Folder • List of Battle Chip commands • Program Advance PET • Custom Gauge • Panel • Battle Chip Gate • Navi Data Chip |