MMKB

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MMKB
m (clean up, typos fixed: counter attack → counterattack, inital → initial, upto → up to, a opponent → an opponent)
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|style="background:cyan"|'''Explanation'''
 
|style="background:cyan"|'''Explanation'''
|colspan="5"|Attack based on Mega Man Battle Network. MegaMan and ProtoMan charge up side by side, and both unleash attacks on the entire enemy side of the field. Hits 10 times.
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|colspan="5"|Attack based on the "DoubleHero" PA which originates from Mega Man Battle Network. MegaMan and ProtoMan charge up side by side, and both unleash attacks on the entire enemy side of the field. Hits 10 times.
 
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|style="background:cyan"|'''Explanation'''
 
|style="background:cyan"|'''Explanation'''
|colspan="5"|Attack based on Mega Man Battle Network 2. A shadow of MegaMan appears, holding out a Gospel Head and shoots out a Flame Breath, which deals Fire damage. Bass then appears and unleashes a sword slash.
+
|colspan="5"|Attack based on the secret "Darkness" PA from Mega Man Battle Network 2. A shadow of MegaMan appears, holding out a Gospel Head and shoots out a Flame Breath, which deals Fire damage. Bass then appears and unleashes a sword slash.
 
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|style="background:cyan"|'''Explanation'''
 
|style="background:cyan"|'''Explanation'''
|colspan="5"|Attack based on Mega Man Battle Network 3. MegaMan splits into 3, then launches a hit with each cross (depends on version of game what crosses are used). Deals 100 damage each hit for each cross (5 crosses total). Then the 3 MegaMans combine the last attack for an additional 100 damage.
+
|colspan="5"|Attack based on the "MasterStyle" PA from Mega Man Battle Network 3. MegaMan splits into 3, then launches a hit with each cross (depends on version of game what crosses are used). Deals 100 damage each hit for each cross (5 crosses total). Then the 3 MegaMans combine the last attack for an additional 100 damage.
 
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|style="background:cyan"|'''Explanation'''
 
|style="background:cyan"|'''Explanation'''
|colspan="5"|Attack based on Mega Man Battle Network 4. A MeteorRedSun appears, firing 5 small meteors 3 panels ahead, dealing 40 damage per hit. Then it switches to BlueMoonRay, firing a laser 3 panels ahead that pierces Invincibility, wrecks the NaviCustomizer enhancements for the rest of the battle, and deals 200 damage. Finally, it switches back to MeteorRedSun, who then crashes 3 panels ahead to deal 200 damage to 3x3 area around the panel it drops and cracks all panels.
+
|colspan="5"|Attack based on the "Red Sun Meteor" and "Blue Moon Ray" signature Giga Chips in Mega Man Battle Network 4. A MeteorRedSun appears, firing 5 small meteors 3 panels ahead, dealing 40 damage per hit. Then it switches to BlueMoonRay, firing a laser 3 panels ahead that pierces Invincibility, wrecks the NaviCustomizer enhancements for the rest of the battle, and deals 200 damage. Finally, it switches back to MeteorRedSun, who then crashes 3 panels ahead to deal 200 damage to 3x3 area around the panel it drops and cracks all panels.
 
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|style="background:cyan"|'''Explanation'''
 
|style="background:cyan"|'''Explanation'''
|colspan="5"|Attack based on Mega Man Battle Network 5. ProtoMan and Colonel appear side-by-side and charge up. ProtoMan strikes first by doing a WideSwrd attack in front of the closest enemy. Colonel then does a X-shaped Screen Divider centered on the closest panel on the middle row where an enemy could be struck with the center of the X taking two hits.
+
|colspan="5"|Attack based on Mega Man Battle Network 5's "LeaderRaid" Battle Chip. ProtoMan and Colonel appear side-by-side and charge up. ProtoMan strikes first by doing a WideSwrd attack in front of the closest enemy. Colonel then does a X-shaped Screen Divider centered on the closest panel on the middle row where an enemy could be struck with the center of the X taking two hits.
 
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Revision as of 16:46, 6 September 2013

A Program Advance (プログラムアドバンス Puroguramu Adobansu), PA for short, is an incident in the Mega Man Battle Network series when certain Battle Chips are used in succession to form a very powerful to enormously powerful offense or defense. One of the most known examples would be the Life Sword PA, which uses the Battle Chips Sword, Wide Sword, and Long Sword, in that order with the same code.

In Mega Man Battle Network 5 onwards, Program Advances were limited to once per battle, so players couldn't reuse it. In the anime Mega Man NT Warrior, PA's are triggered the same way, but they are harder to use, may self-destruct, and can be used in Cross Fusions.

In Mega Man Star Force 3, Galaxy Advance (GA) cards work similar to PAs, but are much easier to form as the necessary Battle Cards need not all be selectable. All PA's require three, four, or five chips, while GAs only need three cards. Galaxy Advance cards may also be found in Finalize folders or as very rare Illegal data.

List of Program Advances

Mega Man Battle Network

Program Advances from Mega Man Battle Network. Numbering is not official.

01
C
Name Zeta Cannon 1 (ゼータキャノン1) Reduced name Z-Canon1 Damage 40
Battle Chips Cannon x3 with codes in alphabetical order (A+B+C, B+C+D or C+D+E)
Explanation MegaMan can use Cannon repeatedly for a limited time. Lasts for 5 seconds.
02
C
Name Zeta Cannon 2 (ゼータキャノン2) Reduced name Z-Canon2 Damage 80
Battle Chips Hi-Cannon x3 with codes in alphabetical order (F+G+H or G+H+I + H+I+J)
Explanation Mega Man can use Hi-Cannon repeatedly for a limited time. Lasts for 5 seconds.
03
C
Name Zeta Cannon 3 (ゼータキャノン3) Reduced name Z-Canon3 Damage 120
Battle Chips Mega Cannon x3 with codes in alphabetical order (K+L+M or L+M+N or M+N+O)
Explanation MegaMan can use Mega Cannon repeatedly for a limited time. Lasts for 5 seconds.
04
S
Name Zeta Spread (ゼータスプレッド) Reduced name Z-Spread Damage 30
Battle Chips Spreader x3 with codes in alphabetical order.
Explanation MegaMan can use Spreader repeatedly for a limited time. Lasts for 5 seconds.
05
1
Name Zeta Ratton 1 (ゼータラットン1) Reduced name Z-Raton1 Damage 80
Battle Chips Ratton1 x3 with codes in alphabetical order (A+B+C, B+C+D or C+D+E)
Explanation MegaMan can use Ratton1 several times for a limited time. Lasts for 5 seconds.
06
2
Name Zeta Ratton 2 (ゼータラットン2) Reduced name Z-Raton2 Damage 100
Battle Chips Ratton2 x3 (F+G+H, G+H+I or H+I+J)
Explanation MegaMan can use Ratton2 several times for a limited time. Lasts for 5 seconds.
07
3
Name Zeta Ratton 3 (ゼータラットン3) Reduced name Z-Raton3 Damage 120
Battle Chips Ratton3 x3 (K+L+M, L+M+N or M+N+O)
Explanation MegaMan can use Ratton3 several times for a limited time. Lasts for 5 seconds.
08
1
Name Zeta Arrow (ゼータアロー) Reduced name Z-Arrow Damage 40
Battle Chips Arrow x3 with codes in alphabetical order
Explanation MegaMan can use Arrow several times for a limited time. Lasts for 5 seconds.
09
2
Name Zeta Spear (ゼータスピア) Reduced name Z-Spear Damage 50
Battle Chips Spear x3 with codes in alphabetical order
Explanation MegaMan can use Spear several times for a limited time. Lasts for 5 seconds.
10
3
Name Zeta Lance (ゼータランス) Reduced name Z-Lance Damage 60
Battle Chips Lance x3 with codes in alphabetical order
Explanation MegaMan can use Lance several times for a limited time. Lasts for 5 seconds.
11
C
Name Omega Cannon 1 (オメガキャノン1) Reduced name O-Canon1 Damage 40
Battle Chips Cannon x5 with codes in alphabetical order (A+B+C+D+E)
Explanation MegaMan can use Cannon repeatedly for a limited time. Lasts for 10 seconds.
12
C
Name Omega Cannon 2 (オメガキャノン2) Reduced name O-Canon2 Damage 80
Battle Chips Hi-Cannon x5 with codes in alphabetical order (F+G+H+I+J)
Explanation Mega Man can use Hi-Cannon repeatedly for a limited time. Lasts for 10 seconds.
13
C
Name Omega Cannon 3 (オメガキャノン3) Reduced name O-Canon3 Damage 120
Battle Chips Mega Cannon x5 with codes in alphabetical order (K+L+M+N+O)
Explanation MegaMan can use Mega Cannon repeatedly for a limited time. Lasts for 10 seconds.
14
S
Name Omega Spread (オメガスプレッド) Reduced name O-Spread Damage 30
Battle Chips Spreader x5 with codes in alphabetical order
Explanation MegaMan can use Spreader repeatedly for a limited time. Lasts for 10 seconds.
15
1
Name Omega Ratton 1 (オメガラットン1) Reduced name O-Raton1 Damage 80
Battle Chips Ratton1 x5 (A+B+C+D+E).
Explanation MegaMan can use Ratton1 several times for a limited time. Lasts for 10 seconds.
16
2
Name Omega Ratton 2 (オメガラットン2) Reduced name O-Raton2 Damage 100
Battle Chips Ratton2 x5 (F+G+H+I+J)
Explanation MegaMan can use Ratton2 several times for a limited time. Lasts for 10 seconds.
17
3
Name Omega Ratton 3 (オメガラットン3) Reduced name O-Raton3 Damage 120
Battle Chips Ratton3 x5 (K+L+M+N+O)
Explanation MegaMan can use Ratton3 several times for a limited time. Lasts for 10 seconds.
18
1
Name Omega Arrow (オメガアロー) Reduced name O-Arrow Damage 40
Battle Chips Arrow x5 with codes in alphabetical order
Explanation MegaMan can use Arrow several times for a limited time. Lasts for 10 seconds.
19
2
Name Omega Spear (オメガスピア) Reduced name O-Spear Damage 50
Battle Chips Spear x5 with codes in alphabetical order
Explanation MegaMan can use Spear several times for a limited time. Lasts for 10 seconds.
20
3
Name Omega Lance (オメガランス) Reduced name O-Lance Damage 60
Battle Chips Lance x5 with codes in alphabetical order
Explanation MegaMan can use Lance several times for a limited time. Lasts for 10 seconds.
21
B
Name Beta Bomb (ベータボム) Reduced name B-Bomb Damage ???
Battle Chips Little Bomb B + Cross Bomb B + Big Bomb B
Explanation MegaMan can throw bombs (randomly using Little Bomb, Cross Bomb or Big Bomb) 6 times.
22
B
Name Beta Sword (ベータソード) Reduced name B-Sword Damage 80
Battle Chips Sword S + Wide Sword S + Long Sword S
Explanation MegaMan can use random sword attacks 6 times.
23
B
Name Beta Wave (ベータウェーブ) Reduced name B-Wave Damage ???
Battle Chips Shock Wave C + Sonic Wave C + Dyna Wave C
Explanation MegaMan can use Wave attacks (randomly being Shock Wave, Sonic Wave and Dyna Wave) 6 times.
24
Name Beta Quake (ベータクェイク) Reduced name B-Quake Damage ???
Battle Chips Quake1 Q + Quake2 Q + Quake3 Q
Explanation MegaMan can use Quake attacks (randomly being Quake 1, Quake 2 and Quake 3) 6 times.
25
B
Name Sigma Bomb (シグマボム) Reduced name S-Bomb Damage ???
Battle Chips Combination of five chips, all being Little Bomb B, Cross Bomb B and Big Bomb B in this order. (Example: Little Bomb B + Cross Bomb B + Cross Bomb B + Big Bomb B + Big Bomb B)
Explanation MegaMan can throw bombs (randomly using Little Bomb, Cross Bomb or Big Bomb) 9 times with Sigma Bomb.
26
B
Name Sigma Sword (シグマソード) Reduced name S-Sword Damage 80
Battle Chips Combination of five chips, all being Sword S, Wide Sword S and Long Sword S in this order. (Example: Sword S + Sword S + Sword S + Wide Sword S + Long Sword S)
Explanation MegaMan can use random sword attacks 9 times. First three Sword strikes, then 3 WideSword cuts, and finally, 3 LongSword slashes.
27
B
Name Sigma Wave (シグマウェーブ) Reduced name S-Wave Damage ???
Battle Chips Combination of five chips, all being Shock Wave C, Sonic Wave C and Dyna Wave C in this order.
Explanation MegaMan can use Wave attacks (randomly being Shock Wave, Sonic Wave and Dyna Wave) 9 times.
28
Name Sigma Quake (シグマクエイク) Reduced name S-Quake Damage ???
Battle Chips Combination of five chips, all being Quake1 Q, Quake2 Q and Quake3 Q in this order.
Explanation MegaMan can use Quake attacks (randomly being Quake 1, Quake 2 and Quake 3) 9 times.
29
P
Name Powered Cannon (パワードキャノン) Reduced name PwrCanon Damage 200
Battle Chips Shotgun K + CrossGun K + Spreader K + Mega Cannon K
Explanation Creates a giant cannon that acts like Spreader, damaging the area around the target.
30
H
Name Heavy Stamp (ヘビースタンプ) Reduced name HvyStamp Damage 400
Battle Chips Gaia1 C + Gaia2 C + Gaia3 C + Quake3 C
Explanation MegaMan's foot becomes a heavy weight and he falls on one enemy, causing the screen to shake.
31
B
Name Big Straight (ビッグストレート) Reduced names BgStrait Damage 250
Battle Chips Guts Punch + Cold Punch + Dash Attack (all with same code)
Explanation MegaMan sends several punches straight forward of him.
32
PA
Name Blood Suck
(Blood Rain, ブラッドレイン)
Reduced name BloodSuk Damage 200
Battle Chips Drain1 A + Drain2 A + Drain3 A + Wave A
Explanation MegaMan shoots three big injections in the area. All enemies are damaged, while Megaman steals back HP.
33
S
Name Death Storm (デスストーム) Reduced name Storm Damage 200
Battle Chips Typhoon G + Hurricane G + Cyclone G + Repair G
Explanation MegaMan creates a fierce wind storm in the opponent's area with a huge jet turbine. All panels and enemies are struck with 200 points of damage.
34
G
Name Guts Shoot (ガッツシュート) Reduced name GtsShoot Damage 500
Battle Chips MetGuard G + Dash Attack G + GutsMan (V1/V2/V3) G
Explanation GutsMan throws MegaMan straight forward in a ferocious toss. MegaMan hits the first enemy in a row, thrashing them with a whopping 500 points damage. All bosses are vulnerable to a 2-hit KO by using this Advance twice. However, it won't cut through barriers and can't bypass solid objects or otherwise.
35
L
Name Life Saver (ライフセーバー) Reduced name LifeSavr Damage -
Battle Chips Barrier R + Aqua Aura R + Roll R / Roll2 R / Roll3 R
Explanation Roll fully heals Mega Man's HP and creates an invincibility barrier on MegaMan that lasts for a lengthy 30 seconds.
36
D
Name Double Hero (ダブルヒーロー) Reduced name 2xHero Damage 400
Battle Chips Fighter Sword B + Knight Sword B + Hero Sword B + ProtoMan B / ProtoMan2 B / ProtoMan3 B
Explanation MegaMan.EXE and ProtoMan.EXE tag-team attack several times, blanketing the field with charged Buster shots and Proto sword slices. All enemies will take 400 points of damage.

Rockman.EXE Operate Shooting Star

Rockman.EXE Operate Shooting Star is a Japan-only re-release of the original Mega Man Battle Network game with some changes, including two exclusive Program Advances. Numbering is not official.

37
D
Name Double Hero 2 (ダブルヒーロー2) Reduced name - Damage 450
Battle Chips Fighter Sword B + Knight Sword B + Paladin Sword B + Burai B
Explanation S. S. Mega Man and Rogue attack several times.
38
D
Name Double Rockman (ダブルロックマン) Reduced name - Damage 500
Battle Chips Barrier * + Fighter Sword S + Buster Sword S + SSRockman S
Explanation MegaMan.EXE, S. S. Mega Man and Omega-Xis attack several times, ending with a giant wave.

Mega Man Network Transmission

When a Program Advance is done in this game, only one of each involved chip is used. The Program Advance can be re-created at any time if there is at least one of all chips involved available. All of these are Null elemental.

# Image Program Advance Name Chips Required Damage Description
01 N/A Z-Canon Cannon +
HiCannon +
M-Cannon
120 Lets the player turn invincible and fire cannons. Lasts a duration of time (10 sec).
02 N/A Z-Raton Ratton1 +
Ratton2 +
Ratton3
90 Lets the player turn invincible and fire rattons. Lasts a duration of time (10 sec).
03 N/A GigaDeth Spreader +
BubSprd +
HeatSprd
300 A devastating shot; explodes on impact.
04 N/A Arrows DoubNdl +
TripNdl +
QuadNdl
100 A devastating arrow attack. Shoots 10 arrows.
05 N/A UltraBmb LilBomb +
CrosBomb +
BigBomb
200 Most powerful bomb with a huge explosion.
06 N/A LifeSrd1 Sword +
WideSwrd +
LongSwrd
200 A giant sword with a powerful attack.
07 N/A LifeSrd2 FireSwrd +
AquaSwrd +
ElecSwrd
300 A giant sword with a very powerful attack.
08 N/A LifeSrd3 FireBlde +
AquaBlde +
ElecBlde
400 A giant sword with an ultra-powerful attack.
09 N/A Punch GutPunch +
ColdPnch +
DashAtk
100 Three forward punches of rapid-fire fisticuffs, like a machine gun.
10 N/A Meteors SonicBld +
GrvtyHld +
StrArrow
80 Zillions of meteors from above.
11 N/A BigHeart Repair +
Recov300 +
Roll
200 Roll attacks, then heals you to maximum.
12 N/A GtsShoot Guard +
DashAtk +
GutsMan
300 GutsMan throws MegaMan at enemy.
13 N/A 2xHero CustSwrd +
VarSwrd +
ProtoMan
70 A wide attack by ProtoMan and MegaMan.
14 N/A ZerCntr HiGuard +
Z-Saber +
Zero
300 Double counterattack by Zero and MegaMan.

Mega Man Battle Network 2

Program Advances in Mega Man Battle Network 2.

01
C
Name Zeta Cannon 1 (ゼータキャノン1) Reduced name Z-Canon1 Damage 40
Battle Chips Cannon x3 (A+B+C, B+C+D or C+D+E)
Explanation MegaMan can use Cannon repeatedly for a limited time. Also grants invincibility. Lasts for 5 seconds.
02
C
Name Zeta Cannon 2 (ゼータキャノン2) Reduced name Z-Canon2 Damage 60
Battle Chips Hi-Cannon x3 (F+G+H or G+H+I or H+I+J)
Explanation Mega Man can use Hi-Cannon repeatedly for a limited time. Also grants invincibility. Lasts for 5 seconds.
03
C
Name Zeta Cannon 3 (ゼータキャノン3) Reduced name Z-Canon3 Damage 80
Battle Chips Mega Cannon x3 (K+L+M or L+M+N or M+N+O)
Explanation MegaMan can use Mega Cannon repeatedly for a limited time. Also grants invincibility. Lasts for 5 seconds.
04
B
Name Hyper Burst (ハイパーバースト) Reduced name H-Burst Damage 100
Battle Chips Spreader x3 (M+N+O or N+O+P or O+P+Q)
Explanation MegaMan uses a Spreader that after the initial shot keeps exploding in the area for a while.
05
C
Name Zeta Cannon Ball (ゼータホウガン) Reduced name Z-Ball Damage 150
Battle Chips Cannon Ball x3 (O+P+Q or P+Q+R or +Q+R+S)
Explanation MegaMan can use Cannon Balls several times for a limited time. Also grants invincibility. Lasts for 5 seconds.
06
2
Name Zeta Ratton 1 (ゼータラットン1) Reduced name Z-Raton1 Damage 70
Battle Chips Ratton1 x3 (H+I+J, I+J+K or J+K+L)
Explanation MegaMan can use Ratton1 several times for a limited time. Also grants invincibility. Lasts for 5 seconds.
07
2
Name Zeta Ratton 2 (ゼータラットン2) Reduced name Z-Raton2 Damage 80
Battle Chips Ratton2 x3 (J+K+L or K+L+M or L+M+N)
Explanation MegaMan can use Ratton2 several times for a limited time. Also grants invincibility. Lasts for 5 seconds.
08
3
Name Zeta Ratton 3 (ゼータラットン3) Reduced name Z-Raton3 Damage 90
Battle Chips Ratton3 x3 (L+M+N or M+N+O or N+O+P)
Explanation MegaMan can use Ratton3 several times for a limited time. Also grants invincibility. Lasts for 5 seconds.
09
C
Name Omega Cannon 1 (オメガキャノン1) Reduced name O-Canon1 Damage 40
Battle Chips Cannon x5 (A+B+C+D+E)
Explanation MegaMan can use Cannon repeatedly for a limited time. Also grants invincibility. Lasts for 10 seconds.
10
C
Name Omega Cannon 2 (オメガキャノン2) Reduced name O-Canon2 Damage 80
Battle Chips Hi-Cannon x5 (C+D+E+F+G)
Explanation Mega Man can use Hi-Cannon repeatedly for a limited time. Also grants invincibility. Lasts for 10 seconds.
11
C
Name Omega Cannon 3 (オメガキャノン3) Reduced name O-Canon3 Damage 120
Battle Chips Mega Cannon x5 (E+F+G+H+I)
Explanation MegaMan can use Mega Cannon repeatedly for a limited time. Also grants invincibility. Lasts for 10 seconds.
12
B
Name Mega Death Burst (メガデスバースト) Reduced name M-Burst Damage 100
Battle Chips Spreader x5 (M+N+O+P+Q)
Explanation MegaMan uses a Spreader that after the shot keeps exploding in the area for a while. M-Burst lasts longer than H-Burst.
13
C
Name Omega Cannon Ball (オメガホウガン) Reduced name O-Ball Damage 150
Battle Chips Cannon Ball x5 (O+P+Q+R+S)
Explanation MegaMan can use Cannon Balls several times for a limited time. Also grants invincibility. Lasts for 10 seconds.
14
1
Name Omega Ratton 1 (オメガラットン1) Reduced name O-Raton1 Damage 70
Battle Chips Ratton1 x5 (H+I+J+K+L)
Explanation MegaMan can use Ratton1 several times for a limited time. Also grants invincibility. Lasts for 10 seconds.
15
2
Name Omega Ratton 2 (オメガラットン2) Reduced name O-Raton2 Damage 80
Battle Chips Ratton2 x5 (J+K+L+M+N)
Explanation MegaMan can use Ratton2 several times for a limited time. Also grants invincibility. Lasts for 10 seconds.
16
3
Name Omega Ratton 3 (オメガラットン3) Reduced name O-Raton3 Damage 90
Battle Chips Ratton3 x5 (L+M+N+O+P)
Explanation MegaMan can use Ratton3 several times for a limited time. Also grants invincibility. Lasts for 10 seconds.
17
A
Name Arrows
(Stream Arrow ストリームアロー)
Reduced name Arrows Damage 100
Battle Chips Double Needle + Triple Needle + Quadruple Needle, all with the same code
Explanation MegaMan shoots 10 large arrows, each causing 100 damage.
18
U
Name Ultra Bomb
(Greatest Bomb グレイテストボム)
Reduced name UltraBmb Damage 400
Battle Chips Little Bomb + Cross Bomb + Big Bomb, all with same code
Explanation MegaMan throws a powerful bomb that hits a 3x3 area and cracks panels.
19
S
Name Life Sword 1
(Dream Sword 1 ドリームソード1)
Reduced name LifeSrd1 Damage 400
Battle Chips Sword + Wide Sword + Long Sword (all with same code)
Explanation MegaMan creates a giant energy sword that hits 2 columns in front of him.
20
S
Name Life Sword 2
(Dream Sword 2 ドリームソード2)
Reduced name LifeSrd2 Damage 500
Battle Chips Fire Sword + Aqua Sword + Elec Sword (all with same code)
Explanation MegaMan creates a giant energy sword that hits 2 columns in front of him.
21
S
Name Life Sword 3
(Dream Sword 3 ドリームソード3)
Reduced name LifeSrd3 Damage 600
Battle Chips Fire Blade + Aqua Blade + Elec Blade (all with same code)
Explanation MegaMan creates a giant energy sword that hits 2 columns in front of him.
22
B
Name Machine Gun Punch (マシンガンパンチ) Reduced names Punch Damage 80 per hit (480 max)
Battle Chips Guts Punch + Cold Punch + Dash Attack (all with same code)
Explanation MegaMan sends a 1-line stream of 6 flying punches.
23
C
Name Curse Anger (カースアンガー) Reduced name Curse Damage 500
Battle Chips Curse Shield 1 + Curse Shield 2 + Curse Shield 3, all with same code.
Explanation Curse Shield with longer range and stronger.
24
+
Name Time Bomb +
(Giga Count Bomb ギガカウントボム)
Reduced name TimeBom+ Damage 500
Battle Chips Time Bomb 1 + Time Bomb 2 + Time Bomb 3, all with same code.
Explanation A powerful Time Bomb appears in the opponent's area.
25
H
Name Heavy Stamp (ヘビースタンプ) Reduced name HvyStamp Damage 800
Battle Chips Quake1 + Quake2 + Quake3, all with same code
Explanation Single auto-target stomp attack.
26
P
Name Poison Pharaoh (ポイズンファラオ) Reduced name PoisPhar Damage Poison
Battle Chips Poison Mask + Poison Face + Anubis, all with same code.
Explanation A purple PharaohMan appears and uses poison in the opponent's area.
27
G
Name Gater
(Gate Magic ゲートマジック)
Reduced name - Damage 100
Battle Chips Wind G + Fan G + GateMan V1/V2/V3 G
Explanation GateMan throws nine things from his gate, each causing 100 damage. The things he throw are spiked balls, magnets, two types of rocks, sword slashes, his soldiers, and the MegaMan plushies from the Anti Damage chip.
28
G
Name Guts Shoot (ガッツシュート) Reduced name GtsShoot Damage 400
Battle Chips Guard * + Dash Attack G + GutsMan V1/V2/V3 G
Explanation GutsMan throws MegaMan straight forward.
29
B
Name Big Heart (ビッグハート) Reduced name BigHeart Damage 300
Battle Chips Holy Panel R + Recovery 300 R + Roll V1/V2/V3 R
Explanation Roll attacks an enemy and drops a big heart on MegaMan, recovering his health.
30
B
Name Body Guard (ボディガード) Reduced name BodyGrd Damage 100
Battle Chips Drop Down S + Anti Damage S + ShadowMan V1/V2/V3 S
Explanation ShadowMan shoots 18 shurikens at enemies, one at time and each causing 100 damage.
31
D
Name Double Hero (ダブルヒーロー) Reduced name 2xHero Damage 70
Battle Chips Custom Sword B + Variable Sword B + ProtoMan V1/V2/V3 B
Explanation MegaMan.EXE and ProtoMan.EXE attack 8 times.
32
D
Name Darkness
(Dark Messiah ダークメシア)
Reduced name - Damage 3000
Battle Chips Bass V3 X + AntiNavi X + Fire/Aqua/Elec/Wood Gospel X
Explanation Gospel attacks with his breath, hitting 6 of the 9 panels in the opponent's area and 1 in his area. If the enemies survive the overwhelming attack, Bass uses Earth Break on the closest column and breaks the empty panels. Bass usually hits in the corner of the area, hitting the area Gospel couldn't reach.

Mega Man Battle Network 3

Program Advances in Mega Man Battle Network 3.

01
B
Name Zeta Cannon 1 Reduced name Z-Canon1 Damage 40x3
Battle Chips Cannon x3 (A+B+C or B+C+D or C+D+E)
Explanation Unlimited Cannon for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires 3 Cannons each time you press A until the timer runs out.
02
B
Name Zeta Cannon 2 Reduced name Z-Canon2 Damage 60x3
Battle Chips Hi-Cannon x3 (H+I+J or I+J+K or J+K+L)
Explanation Unlimited Hi-Cannon for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires 3 Hi-Cannons each time you press A until the timer runs out.
03
B
Name Zeta Cannon 3 Reduced name Z-Canon3 Damage 80x3
Battle Chips M-Cannon x3 (O+P+Q or P+Q+R or Q+R+S)
Explanation

Unlimited M-Cannon for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires 3 M-Cannons each time you press A until the timer runs out.

04
Name Zeta Punch
(ゼータパンチ)
Reduced name Z-Punch Damage 80
Battle Chips GutsPnch x3 (B+C+D or C+D+E or D+E+F
Explanation Unlimited GutsPnch and invincibility for 5 seconds. Once you press A to use the PA the time starts and MegaMan can punch 1 square forward each time you press A until the timer runs out.
NOTE: The GutsPnch code for rocket punch still works. Most cheat sites claim the code for a rocket punch is (while holding A with GutsPnch) Right Up Left Down Right Left. However just press Down then Right with A held.
05
Name Zeta Straight
(ゼータストレート)
Reduced name Z-Strght Damage 100
Battle Chips GutsStraight x3 (O+P+Q or P+Q+R or Q+R+S)
Explanation Unlimited GutStrght and invincibility for 5 seconds. Once you press A to use the PA the time starts and MegaMan can punch 2 squares forward each time you press A until the timer runs out.
06
Name Zeta Impact
(ゼータインパクト)
Reduced name Z-Impact Damage 160
Battle Chips GutsImpact x3 (G+H+I or H+I+J or I+J+K)
Explanation Unlimited GutsImpact for 5 seconds. Once you press A to use the PA the time starts and MegaMan can punch 3 squares forward each time you press A until the timer runs out.
07
Name Zeta Variable
(ゼータバリアブル)
Reduced name Z-Varibl Damage 160
Battle Chips VarSwrd (B+C+D or C+D+E or D+E+F)
Explanation Unlimited VarSwrd and invincibility for 5 seconds. Once you press A to use the PA the time starts and MegaMan can use the Variable Sword each time you press A until the timer runs out.
NOTE: The VarSwrd codes still work.
08
Name Zeta Yoyo 1
(ゼータヨーヨー1)
Reduced name Z-Yoyo1 Damage 40
Battle Chips Yo-Yo1 (C+D+E or D+E+F or E+F+G)
Explanation Unlimited Yo-Yo1 for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires a Yo-Yo each time you press A until the timer runs out. Yo-Yo hits the first 2 squares from MegaMan twice and the third square 3 times. The Yo-Yo can be stopped by rock cubes or when MegaMan is hurt while using it.
09
Name Zeta Yoyo 2
(ゼータヨーヨー2)
Reduced name Z-Yoyo2 Damage 50
Battle Chips Yo-Yo2 (H+I+J or I+J+K or J+K+L)
Explanation Unlimited Yo-Yo2 for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires a Yo-Yo each time you press A until the timer runs out. Yo-Yo hits the first 2 squares from MegaMan twice and the third square 3 times. The Yo-Yo can be stopped by rock cubes or when MegaMan is hurt while using it.
10
Name Zeta Yoyo 3
(ゼータヨーヨー3)
Reduced name Z-Yoyo3 Damage 60
Battle Chips Yo-Yo2 (M+N+O or N+O+P or O+P+Q)
Explanation Unlimited Yo-Yo3 for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and fires a Yo-Yo each time you press A until the timer runs out. Yo-Yo hits the first 2 squares from MegaMan twice and the third square 3 times. The Yo-Yo can be stopped by rock cubes or when MegaMan is hurt while using it.
11
Name Zeta Step 1
(ゼータフミコミ1)
Reduced name Z-Step1 Damage 130
Battle Chips StepSwrd (L+M+N or M+N+O or N+O+P)
Explanation Unlimited Step Sword for 5 seconds. Once the player press A to use the PA the time starts and MegaMan goes invincible, using Step Sword each time A is pressed until the timer runs out. Step Sword moves MegaMan forward 2 spaces and uses a powerful wide sword attack.
12
Name Zeta Step 2
(ゼータフミコミ2)
Reduced name Z-Step2 Damage 130
Battle Chips StepCros (O+P+Q or P+Q+R or Q+R+S)
Explanation Unlimited StepCros for 5 seconds. Once you press A to use the PA the time starts and MegaMan goes invincible and uses Step Cross each time you press A until the timer runs out. Step Cross moves MegaMan forward 2 spaces and uses a powerful sword cross attack. Does double damage to whatever is in the center of the cross.
13
Name Bubble Spread (バブルスプレッド) Reduced name BubSprd Damage 300
Battle Chips Bubbler x3 (C+D+E) or Bub-V x3 (D+E+F) or BublSide x3 (E+F+G) or Bubbler E + Bub-V E + BublSide E
Explanation MegaMan fires an Aqua elemental Spreader.
14
Name Heat Spread (ヒートスプレッド) Reduced name HeatSprd Damage 300
Battle Chips HeatShot x3 (H+I+J) or Heat-V x3 (I+J+K) or HeatSide x3 (J+K+L) or HeatShot J + Heat-V J + HeatSide J
Explanation MegaMan fires a Fire elemental Spreader.
15
Name Hyper Burst (ハイパーバースト) Reduced name H-Burst Damage 100
Battle Chips Spreader x3 (M+N+O or N+O+P or O+P+Q)
Explanation MegaMan shoots a huge blast that explodes five times. The first explosion hits the target with an X shapped blast. The 2nd explosion hits the target with a + blast. The 3rd explosion is the same as the first. The 4th is the same as the 2nd and the final explosion is the same as the first again.
16
Name Life Sword
(Dream Sword ドリームソード)
Reduced name LifeSwrd Damage 400
Battle Chips Sword + WideSwrd + LongSwrd (all with same code)
Explanation MegaMan swings a giant sword across the battlefield hitting everything in its radius (2xLong 3xWide) for 400 damage.
17
Name Element Sword (エレメントソード) Reduced name ElemSwrd Damage 150
Battle Chips FireSwrd + AquaSwrd + ElecSwrd + BambSwrd (all with same code)
Explanation MegaMan swings 4 giant swords (one for each element) across the battlefield hitting everything in its radius (1xLong 3xWide) for 150 damage for each sword.
18
Name Evil Cut
(Aku Retsuzan アクレツザン)
Reduced name EvilCut Damage 150
Battle Chips StepSwrd P + HeroSwrd P + StepCros P
Explanation MegaMan steps two columns up, slash with the 3 swords involved in this P.A. in order. The enemy on the panel right in front of MegaMan will receive 4 hits.
19
HR
Name Hyper Ratton (ハイパーラットン) Reduced name HyperRat Damage 500
Battle Chips Ratton1 + Ratton2 + Ratton3 (all with same code)
Description MegaMan uses a powerful Ratton that runs very fast.
20
Name Time Bomb +
(Giga Time Bomb ギガカウントボム)
Reduced name TimeBom+ Damage 500
Battle Chips TimeBomb (J+K+L or K+L+M or L+M+O)
Description MegaMan creates a bomb that hits the entire field.
21
Name Gel Rain
(Raining Jelly レイニングゼリー)
Reduced name GelRain Damage 150
Battle Chips MetaGel1 x3 (B+C+D) or MetaGel2 x3 (E+F+G) or MetaGel3 x3 (S+T+U)
Description A group of six MetaGels fall from the sky and steals every panel they land on. If an enemy is on the panel, the enemy gets damaged, but the panel remains unstolen.
22
Name Ever Curse
(Endless Curse エンドレスカース)
Reduced name EverCrse Damage 100
Battle Chips CrsShld1 + CrsShld2 + CrsShld3 (all with same code)
Description MegaMan summons a CrsShld that blocks enemy attack and bites all enemies until they're dead. 15 hits. It dissipates quickly though if it doesn't hurt the enemies (LifeAura, Invis, etc.)
23
Name Mothers Quake (マザーズクエイク) Reduced name MomQuake Damage 200
Battle Chips RockCube * + RockCube * + GodStone S
Description Can be used anywhere. The screen shakes and random rocks fall from the sky and hits random squares on the enemy side for 200 damage each.
24
P
Name Poison Pharaoh (ポイズンファラオ) Reduced name PoisPhar Damage Poison
Battle Chips PoisonMask + PoisonFace + PoisonAnubis, all with same code.
Explanation A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.
25
Name Body Guard (ボディガード) Reduced name BodyGrd Damage 100
Battle Chips AntiDmg M + AntiNavi M + Muramasa M
Description 18 shurikens rain down from ceiling, chasing after enemies.
26
Name 500 Barrier (500バリア) Reduced name 500Barr Damage 0
Battle Chips Barrier + 100Barrier + 200Barrier (all with same code)
Description MegaMan summons a barrier that can endure 500 damage.
27
B
Name Big Heart (ビッグハート) Reduced name BigHeart Damage 50
Battle Chips HolyPan1 R + Recov300 R + Roll V1/V2/V3 R
Description Roll attacks the enemy (9 hits) and then recovers MegaMan for 300 HP.
28
G
Name Guts Shoot (ガッツシュート) Reduced name GtsShoot Damage 300
Battle Chips MetGuard * + DashAtk G + GutsMan V1/V2/V3/V4 G
Explanation GutsMan throws MegaMan straight forward. Upon impact, damage spreads to enemies in a cross pattern.
29
D
Name Deux Hero
(Douple Hero ダプルヒーロー)
Reduced name DeuxHero Damage 70
Battle Chips Custom Sword B + Variable Sword B + ProtoMan V1/V2/V3/V4 B
Explanation MegaMan and ProtoMan attack 8 times to all enemy panels.
30
D
Name Double Hero (ダブルヒーロー) Reduced names 2xHero Damage 70
Battle Chips Slasher B + Custom Sword B + Variable Sword B + ProtoMan V1/V2/V3/V4 B
Explanation MegaMan and ProtoMan attack 10 times to all enemy panels.
31
MS
Name Grand Prix Power (グランプリパワー) Reduced name PrixPowr Damage 600
Battle Chips Team 1 * + Team 2 * + (KingMan V5 K or BowlMan V5 B or MistMan V5 M)
Explanation A combination of the characters designed by fans. BowlMan appears and fires six MistMen from his cannon, which fly by down by different rows. Afterwards, KingMan appears and jumps three panels forward. If the panel he jumps on is empty, the horizontal and vertical panels near him will cause damage.
32
MS
Name Master Style (マスタースタイル) Reduced name MstrStyl Damage 100
Battle Chips Salamander * + Fountain * + Thunderbolt (Bolt) * + Gaia Blade *
Description MegaMan attacks with punches, kicks and sword slashes several times while alternating between four Style Changes, ending the attack with a powerful explosion in the field. The attack makes a total of 9 hits if there is a single enemy.

Mega Man Battle Network 4

Program Advances in Mega Man Battle Network 4.

01
C
Name Giga Cannon 1 (ギガキャノン1) Reduced name GigaCan1 Damage 300
Battle Chips Cannon x3 (A+B+C)
Explanation MegaMan pulls out a large cannon and fires it. Only hits one enemy.
02
C
Name Giga Cannon 2 (ギガキャノン2) Reduced name GigaCan2 Damage 400
Battle Chips Hi-Cannon x3 (C+D+E)
Explanation MegaMan pulls out a large cannon and fires it. Only hits one enemy.
03
C
Name Giga Cannon 3 (ギガキャノン3) Reduced name GigaCan3 Damage 500
Battle Chips Mega Cannon x3 (E+F+G)
Explanation MegaMan pulls out a large cannon and fires it. Only hits one enemy.
04
Name Hyper Burst Reduced name H-Burst Damage 100
Battle Chips Spreader x3 with codes in alphabetical order.
Explanation Acts like a 5-hit SpreaderGun.
05
Name Heat Spread (ヒートスプレッド) Reduced name HeatSprd Damage 300
Battle Chips HeatShot x3 (B+C+D) or Heat-V x3 (C+D+E) or HeatSide x3 (D+E+F) or HeatShot D + Heat-V D + HeatSide D
Explanation Acts like a Heat Elemental SpreaderGun.
06
Name Bubble Spread (バブルスプレッド) Reduced name BubSprd Damage 300
Battle Chips BubShot x3 (P+Q+R) or Bub-V x3 (C+D+E) or BubSide x3 (D+E+F)
Explanation Acts like an Aqua Elemental SpreaderGun.
07
Name Super Spread 1
(Super Wide 1 スーパーワイド1)
Reduced name SuprSpr1 Damage 60
Battle Chips WideShot1 x3 (C+D+E)
Explanation Launches 3 WideShot1's that pierce.
08
Name Super Spread 2
(Super Wide 2 スーパーワイド2)
Reduced name SuprSpr2 Damage 80
Battle Chips WideShot2 x3 (L+M+N)
Explanation Launches 3 WideShot2's that pierce.
09
Name Super Spread 3
(Super Wide 3 スーパーワイド3)
Reduced name SuprSpr3 Damage 100
Battle Chips WideShot3 x3 (S+T+U)
Explanation Launches 3 WideShot3's that pierce.
10
Name Flame Cross 1 (フレイムクロス1) Reduced name FlmCros1 Damage 300
Battle Chips FlameLine1 x3 (F+G+H)
Explanation Launches a burning cross whose center is two panels ahead.
11
Name Flame Cross 2 (フレイムクロス2) Reduced name FlmCros2 Damage 400
Battle Chips FlameLine2 x3 (D+E+F)
Explanation Launches a burning cross whose center is two panels ahead.
12
Name Flame Cross 3 (フレイムクロス3) Reduced name FlmCros3 Damage 500
Battle Chips FlameLine3 x3 (J+K+L)
Explanation Launches a burning cross whose center is two panels ahead.
13
B
Name Mad Fang 1 (マッドファング1) Reduced name BstFang1 Damage 50
Battle Chips TwinFang1 x3 (A+B+C)
Explanation Fires TwinFang1 8 times.
14
B
Name Mad Fang 2 (マッドファング2) Reduced name BstFang2 Damage 60
Battle Chips TwinFang2 x3 (O+P+Q)
Explanation Fires TwinFang2 8 times.
15
B
Name Mad Fang 3 (マッドファング3) Reduced name BstFang3 Damage 70
Battle Chips TwinFang3 x3 (F+G+H)
Explanation Fires TwinFang3 8 times.
16
Name MagShock1 (マグショック1) Reduced name MagShok1 Damage 200
Battle Chips MagBolt1 x3 (B+C+D)
Explanation Attracts all enemies to the front row. Electrically shocks enemies with the range of a WideSwrd.
17
Name MagShock2 (マグショック2) Reduced name MagShok2 Damage 250
Battle Chips MagBolt2 x3 (E+F+G)
Explanation Attracts all enemies to the front row. Electrically shocks enemies with the range of a WideSwrd.
18
Name MagShock3 (マグショック3) Reduced name MagShok3 Damage 300
Battle Chips MagBolt3 x3 (A+B+C)
Explanation Attracts all enemies to the front row. Electrically shocks enemies with the range of a WideSwrd.
19
Name Pit Hockey 1
(Jigoku Hockey 1 ジゴクホッケー1)
Reduced name PitHoky1 Damage 100
Battle Chips AirHoc1 x3 (D+E+F)
Explanation Fires an AirPuck1 that bounces in the enemy area 18 times before disappearing.
20
Name Pit Hockey 2
(Jigoku Hockey 2 ジゴクホッケー2)
Reduced name PitHoky2 Damage 150
Battle Chips AirHoc2 x3 (I+J+K)
Explanation Fires an AirPuck2 that bounces in the enemy area 18 times before disappearing.
21
Name Pit Hockey 3
(Jigoku Hockey 3 ジゴクホッケー3)
Reduced name PitHoky3 Damage 200
Battle Chips AirHoc3 x3 (U+V+W)
Explanation Fires an AirPuck3 that bounces in the enemy area 18 times before disappearing.
22
Name Hell Boomerang 1 (ヘルブーメラン1) Reduced name PitRng1 Damage 200
Battle Chips Boomer1 x3 (L+M+N)
Explanation Three boomerangs are fired, each one released on each of the three enemies' columns before coming back.
23
Name Hell Boomerang 2 (ヘルブーメラン2) Reduced name PitRng2 Damage 250
Battle Chips Boomer2 x3 (L+M+N)
Explanation Three boomerangs are fired, each one released on each of the three enemies' columns before coming back.
24
Name Hell Boomerang 3 (ヘルブーメラン3) Reduced name PitRng3 Damage 300
Battle Chips Boomer3 x3 (S+T+U)
Explanation Three boomerangs are fired, each one released on each of the three enemies' columns before coming back.
25
B
Name Life Sword (Dream Sword) Reduced name LifeSrd Damage 400
Battle Chips Sword + WideSwrd + LongSwrd (all with same code)
Sword + WideBlde + LongBlde (all with same code)
Explanation MegaMan slashes the area of 3x2 in front of him with a huge sword.
26
Name Time Bomb + (Giga Count Bomb) Reduced name TimeBom+ Damage 600
Battle Chips TimeBomb x3 (J+K+L)
Explanation MegaMan creates a count bomb that has a very high duration.
27
Name Body Guard Reduced name BodyGrd Damage 100x10
Battle Chips AntiDmg M + AntiNavi M + Muramasa M
Explanation Shurikens rain down from the sky and chase after the enemy. 10 Shurikens for a total of 1000 Damage
28
Name Poison Pharaoh Reduced name PoisPhar Damage Poison
Battle Chips DarkHole * + DarkLine * + PoisonAnubis A
Explanation

A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.

60 Seconds equal to ~ 1000HP drain on enemies

29
Name Pile Driver (パイルドライバー) Reduced name P.Driver Damage 40x20
Battle Chips GunSol1 G + GunSol2 G + GunSol3 G
Explanation

A reflective mirror appears in front and behind of the enemy, firing a huge beam of sunlight at the enemy. >  x< ( x being the enemy)

The Reflective Mirrors will only both appear if there is no obstacle behind/before the enemy and the opponent isn't in the last row the field.


If both Sunlight Panels apply this P.A. will drain the enemy off 800 HP.


P.A. pierces Invis. Requires light Karma Megaman.

30
Name Dark Messiah NEO (ダークメシアネオ) Reduced name DarkNeo Damage 250x4
Battle Chips DarkLine * + BugChain * + Bass (Red Sun)/BassAnly (Blue Moon) X
Explanation

MegaMan DS uses the Gospel Cannon to fire three shots on the line above, below, and in front of him. Bass then uses Darkness Overload and cracks all enemy panels in the process. Each hit does 250 damage, and a single enemy can be hit up to 4 times for a total damage of 1000.

MegaMan DS is required in order to use this.

Mega Man Battle Network 5

Program Advances in Mega Man Battle Network 5.

01
C
Name Giga Cannon 1 (ギガキャノン1) Reduced name GigaCan1 Damage 400
Battle Chips Cannon x3 (A+B+C)
Explanation MegaMan pulls out a large cannon and fires it. Only hits one enemy.
02
C
Name Giga Cannon 2 (ギガキャノン2) Reduced name GigaCan2 Damage 500
Battle Chips Hi-Cannon x3 (D+E+F)
Explanation MegaMan pulls out a large cannon and fires it. Only hits one enemy.
03
C
Name Giga Cannon 3 (ギガキャノン3) Reduced name GigaCan3 Damage 600
Battle Chips Mega Cannon x3 (F+G+H)
Explanation MegaMan pulls out a large cannon and fires it. Only hits one enemy.
04
Name Infinite Vulcan 1
(Mugen Vulcan 1 ムゲンバルカン1)
Reduced name InfVulc1 Damage 20
Battle Chips Vulcan1 x3 (C+D+E)
Explanation MegaMan pulls out a Vulcan and fires it 20 times.
05
Name Infinite Vulcan 2
(Mugen Vulcan 2 ムゲンバルカン2)
Reduced name InfVulc2 Damage 20
Battle Chips Vulcan2 x3 (A+B+C)
Explanation MegaMan pulls out a Vulcan and fires it 24 times.
06
Name Infinite Vulcan 3
(Mugen Vulcan 3 ムゲンバルカン3)
Reduced name InfVulc3 Damage 20
Battle Chips Vulcan3 x3 (L+M+N)
Explanation MegaMan pulls out a Vulcan and fires it 28 times.
07
Name Boxer 1
(Mad Boxer 1 マッドボクサー1)
Reduced name Boxer1 Damage 100
Battle Chips FirePunch1 x3 (O+P+Q)
Explanation Launches a barrage of random fire punches.
08
Name Boxer 2
(Mad Boxer 2 マッドボクサー2)
Reduced name Boxer2 Damage 150
Battle Chips FirePunch2 x3 (H+I+J)
Explanation Launches a barrage of random fire punches.
09
Name Boxer 3
(Mad Boxer 3 マッドボクサー3)
Reduced name Boxer3 Damage 200
Battle Chips FirePunch3 x3 (E+F+G)
Explanation Launches a barrage of random fire punches.
10
Name Super Spread 1
(Super Wide 1 スーパーワイド1)
Reduced name SuprSpr1 Damage 100
Battle Chips WideShot1 x3 (L+M+N)
Explanation Launches 3 WideShots that pierce through obstacles.
11
Name Super Spread 2
(Super Wide 2 スーパーワイド2)
Reduced name SuprSpr2 Damage 120
Battle Chips WideShot2 x3 (E+F+G)
Explanation Launches 3 WideShots that pierce through obstacles.
12
Name Super Spread 3
(Super Wide 3 スーパーワイド3)
Reduced name SuprSpr3 Damage 140
Battle Chips WideShot3 x3 (S+T+U)
Explanation Launches 3 WideShots that pierce through obstacles.
13
Name Shake Parade 1
(Yura Parade 1 ユラパレード1)
Reduced name ShakPar1 Damage 80
Battle Chips SpShake1 x3 (G+H+I)
Explanation Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.
14
Name Shake Parade 2
(Yura Parade 2 ユラパレード2)
Reduced name ShakPar2 Damage 110
Battle Chips SpShake2 x3 (B+C+D)
Explanation Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.
15
Name Shake Parade 3
(Yura Parade 3 ユラパレード3)
Reduced name ShakPar3 Damage 140
Battle Chips SpShake3 x3 (S+T+U)
Explanation Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.
16
Name Cactus Dance 1
(Saboten Dance 1 サボテンダンス1)
Reduced name CacDanc1 Damage 30
Battle Chips CactBal1 x3 (H+I+J)
Explanation Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.
17
Name Cactus Dance 2
(Saboten Dance 2 サボテンダンス2)
Reduced name CacDanc2 Damage 40
Battle Chips CactBal2 x3 (Q+R+S)
Explanation Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.
18
Name Cactus Dance 3
(Saboten Dance 3 サボテンダンス3)
Reduced name CacDanc3 Damage 50
Battle Chips CactBal3 x3 (L+M+N)
Explanation Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.
19
Name Hyper Burst (ハイパーバースト) Reduced name H-Burst Damage 50
Battle Chips Spreader x3 (C+D+E)
Explanation Acts like a 6-hit SpreaderGun.
20
B
Name Life Sword
(Dream Sword ドリームソード)
Reduced name LifeSrd Damage 400
Battle Chips Sword S + WideSwrd S + LongSwrd S or
Sword L + WideBlde L + LongBlde L
Explanation MegaMan slashes the area of 3x2 in front of him with a huge sword.
21
Name Great Yo-Yo
(Yo-Yo Great ヨーヨーグレート)
Reduced name GreatYo Damage 100
Battle Chips YoYo x3 (D+E+F)
Explanation MegaMan launches 3 Yo-Yos on all three rows. Each Yo-Yo goes all the way back to the enemy's back column before traveling back. The last column takes 3 hits while the other panels take 2 hits.
22
Name Pit Hockey
(Jigoku Hockey ジゴクホッケー)
Reduced name PitHoky Damage 100
Battle Chips AirHoc x3 (Q+R+S)
Explanation Fires an AirPuck that bounces in the enemy area 18 times before disappearing.
23
Name Poison Pharaoh (ポイズンファラオ) Reduced name PoisPhar Damage Poison
Battle Chips BugBomb A + Geddon3 A + Anubis A
Explanation A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.
24
Name Cosmo Prison (コスモプリズン) Reduced name CsmoPris Damage 60
Battle Chips Astroid3 C + Astroid3 C + CosmMnSP/DS C
Explanation CosmoMan appears and shoots Asteroids on all columns in front of him. Enemies on the same row are hit 9 times. All other rows are hit 6 times.
25
Name Wild Bird
Wild Swallow (ワイルドスワロー)
Reduced name WildBird Damage 200
Battle Chips Katana1 S + Katana1 S + LarkMnSP/DS S
Explanation SwallowMan appears, disappears, and then swoops up from the panel under MegaMan. He hits the panels vertically adjacent and hits 3 times on the two columns ahead.
26
Name Football
Foot Mega Ball (フットメガボール)
Reduced name Football Damage 180
Battle Chips MrkCan2 F + MrkCan2 F + GridMnSP/DS F
Explanation GridMan appears and kicks 4 FootBalls into the enemy area. They land on the intersections of the panels and hit the 4 panels around that intersection. Corner panels are hit once each, panels on the side are hit twice, and the central panel is hit 4 times.
27
Name Big Noise (ビッグノイズ) Reduced name BigNoise Damage 400
Battle Chips Pulsar3 S + Pulsar3 S + ShadeManSP/DS S
Explanation ShadeMan appears and does a SoundStorm that hits one panel ahead and then 3x3 area following that. Pierces invincibility. Paralyzes enemies.
28
Name Time Bomb +
(Giga Count Bomb ギガカウントボム)
Reduced name TimeBom+ Damage 600
Battle Chips TimeBom1 H + TimeBom2 H + TimeBom3 H
Explanation MegaMan creates a count bomb that has a very high duration.
29
Name Body Guard (ボディーガード) Reduced name BodyGrd Damage 70
Battle Chips AntiDmg M + AntiNavi M + Muramasa M
Explanation Shurikens rain down from the sky and chase after the enemy. 10 Shurikens.
30
Name Pile Driver (パイルドライバー) Reduced name PileDrvr Damage 30
Battle Chips GunDelS3 D + GunDelS3 D + DjangoSP/DS D
Explanation A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times.

Mega Man Battle Network 6

Program Advances in Mega Man Battle Network 6.

01
C
Name Giga Cannon 1 (ギガキャノン1) Reduced name GigaCan1 Damage 300
Battle Chips Cannon x3 (A+B+C)
Explanation MegaMan pulls out a large cannon and fires it. Explosion blasts 3x3 area around where the cannon hits.
02
C
Name Giga Cannon 2 (ギガキャノン2) Reduced name GigaCan2 Damage 400
Battle Chips Hi-Cannon x3 (L+M+N)
Explanation MegaMan pulls out a large cannon and fires it. Explosion blasts 3x3 area around where the cannon hits.
03
C
Name Giga Cannon 3 (ギガキャノン3) Reduced name GigaCan3 Damage 500
Battle Chips Mega Cannon x3 (R+S+T)
Explanation MegaMan pulls out a large cannon and fires it. Explosion blasts 3x3 area around where the cannon hits.
04
Name Wide Burner 1 (ワイドバーナー1) Reduced name WideBrn1 Damage 300
Battle Chips FireBrn1 x3 (F+G+H)
Explanation Uses a large FireBrn in a radial range.
05
Name Wide Burner 2 (ワイドバーナー2) Reduced name WideBrn2 Damage 350
Battle Chips FireBrn2 x3 (S+T+U)
Explanation Uses a large FireBrn in a radial range.
06
Name Wide Burner 3 (ワイドバーナー3) Reduced name WideBrn3 Damage 400
Battle Chips FireBrn3 x3 (C+D+E)
Explanation Uses a large FireBrn in a radial range.
07 File:$RA108TI.gif
Name Flame Hook 1 (フレイムフック1) Reduced name FlmHook1 Damage 300
Battle Chips FireHit1 x3 (D+E+F)
Explanation Two giant flaming punches hit enemies.
08 File:$RA108TI.gif
Name Flame Hook 2 (フレイムフック2) Reduced name FlmHook2 Damage 350
Battle Chips FireHit2 x3 (R+S+T)
Explanation Two giant flaming punches hit enemies.
09 File:$RA108TI.gif
Name Flame Hook 3 (フレイムフック3) Reduced name FlmHook3 Damage 400
Battle Chips FireHit3 x3 (A+B+C)
Explanation Two giant flaming punches hit enemies.
10
Name Power Wave 1 (パワーウェイブ1) Reduced name PwrWave1 Damage 400
Battle Chips WaveArm1 x3 (E+F+G)
Explanation Powerful shockwaves travel down the rows in V formation.
11
Name Power Wave 2 (パワーウェイブ2) Reduced name PwrWave2 Damage 500
Battle Chips WaveArm2 x3 (L+M+N)
Explanation Powerful shockwaves travel down the rows in V formation.
12
Name Power Wave 3 (パワーウェイブ3) Reduced name PwrWave3 Damage 600
Battle Chips WaveArm3 x3 (R+S+T)
Explanation Powerful shockwaves travel down the rows in V formation.
13
Name Corn Fiesta
(Corn Party コーンパーティ)
Reduced name CornFsta Damage 600
Battle Chips CornSht1 x3 (J+K+L) or CornSht2 x3 (C+D+E) or CornSht3 x3 (P+Q+R)
Explanation Random shots are fired in a 3x3 area next to user. Also creates Grass Panels.
14
Name Parallel Shell (パラレルシェル) Reduced name ParaShl Damage 350
Battle Chips IronSh1l1 x3 (J+K+L) or IronShl2 (C+D+E) or IronShl3 (L+M+N)
Explanation 3 IronShells, one on each row, appear from back column. They go up to fifth column from left then return back.
15
Name Destroy Pulse (デストロイパルス) Reduced name DestPuls Damage 400
Battle Chips ElcPuls1 J + ElcPuls2 J + ElcPuls3 J
Explanation Fires off a red ElcPuls in a T-shape ahead of MegaMan, dealing Elec damage and pierces Invincibility. Causes paralysis, blind, and HP Drain Bug.
16
Name Time Bomb +
(Giga Count Bomb ギガカウントボム)
Reduced name TimeBom+ Damage 700
Battle Chips TimeBom1 x3 (F+G+H) or TimeBom2 x3 (C+D+E) or TimeBom3 (L+M+N)
Explanation MegaMan creates a count bomb that has a very high durability.
17
Name Stream Head (ストリームヘッド) Reduced name StreamHd Damage 150
Battle Chips AuraHed1 x3 (B+C+D) or AuraHed2 (D+E+F) or AuraHed3 (F+G+H)
Explanation Fires off 5 AuraHeds in a straight line and pierces through enemies, dealing Breaking damage.
18
Name Super Spread
(Super Wide スーパーワイド)
Reduced name SuprSpr Damage 150
Battle Chips WideSht x3 (P+Q+R)
Explanation Fires off 3 WideShts that pierces through anything, dealing Aqua damage.
19
Name Hyper Burst (ハイパーバースト) Reduced name H-Burst Damage 60
Battle Chips Spreadr1 x3 (L+M+N) or Spreadr2 x3 (A+B+C) or Spreadr3 x3 (Q+R+S)
Explanation Acts like a 10-hit Spreadr.
20
Name Life Sword
(Dream Sword ドリームソード)
Reduced name LifeSrd Damage 400
Battle Chips Sword + WideSwrd + LongSwrd (all in the same code) or Sword * + WideBlde B + LongBlde B
Explanation MegaMan creates a giant energy sword that hits 2 columns in front of him.
21
Name Great Yo-Yo
(Yo-Yo Great ヨーヨーグレート)
Reduced name GreatYo Damage 100
Battle Chips YoYo x3 (L+M+N)
Explanation MegaMan launches 3 Yo-Yos on all three rows. Each Yo-Yo goes all the way back to the enemy's back column before traveling back. The last column takes 3 hits while the other panels take 2 hits.
22
Name Pit Hockey
(Jigoku Hockey ジゴクホッケー)
Reduced name PitHocky Damage 100
Battle Chips AirHocky x3 (L+M+N)
Explanation Fires an AirPuck that bounces in the enemy area 18 times before disappearing.
23
Name Poison Pharaoh (ポイズンファラオ) Reduced name PoisPhar Damage Poison
Battle Chips PoisSeed P + PoisSeed P + Anubis P
Explanation A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.
24
Name Body Guard (ボディーガード) Reduced name BodyGrd Damage 100
Battle Chips AntiNavi * + AntiSword * + AntiDmg *
Explanation Sets up a trap. When an enemy attack hits MegaMan, MegaMan will disappear in a puff of smoke and then reappear. Shurikens (10 hits) then rain down on the enemies, homing in on them.
25
Name Double Hero (ダブルヒーロー) Reduced name DblHero Damage 60
Battle Chips WideBlde B + LongBlde B + ProtoMnSP B
Explanation Attack based on the "DoubleHero" PA which originates from Mega Man Battle Network. MegaMan and ProtoMan charge up side by side, and both unleash attacks on the entire enemy side of the field. Hits 10 times.
26
Name Darkness
(Dark Messiah ダークネスメシア)
Reduced name Darkness Damage 300
Battle Chips VDoll F + VDoll F + Bass F
Explanation Attack based on the secret "Darkness" PA from Mega Man Battle Network 2. A shadow of MegaMan appears, holding out a Gospel Head and shoots out a Flame Breath, which deals Fire damage. Bass then appears and unleashes a sword slash.
27
Name Master Cross (マスタークロス) Reduced name MstrCros Damage 100
Battle Chips FireHit3 A + AquaNdl3 A + ElcPuls3 A + RskyHny3 A
Explanation Attack based on the "MasterStyle" PA from Mega Man Battle Network 3. MegaMan splits into 3, then launches a hit with each cross (depends on version of game what crosses are used). Deals 100 damage each hit for each cross (5 crosses total). Then the 3 MegaMans combine the last attack for an additional 100 damage.
28
Name Sun and Moon (サンアンドムーン) Reduced name SunMoon Damage 40/200
Battle Chips Meteors R + Atk+30 * + Uninstll R
Explanation Attack based on the "Red Sun Meteor" and "Blue Moon Ray" signature Giga Chips in Mega Man Battle Network 4. A MeteorRedSun appears, firing 5 small meteors 3 panels ahead, dealing 40 damage per hit. Then it switches to BlueMoonRay, firing a laser 3 panels ahead that pierces Invincibility, wrecks the NaviCustomizer enhancements for the rest of the battle, and deals 200 damage. Finally, it switches back to MeteorRedSun, who then crashes 3 panels ahead to deal 200 damage to 3x3 area around the panel it drops and cracks all panels.
29
Name Twin Leaders (ツインリーダーズ) Reduced name TwinLdrs Damage 200
Battle Chips ColonelSP C + AntiNavi * + ProtoMan * or ProtoManSP B + AntiNavi * + Colonel *
Explanation Attack based on Mega Man Battle Network 5's "LeaderRaid" Battle Chip. ProtoMan and Colonel appear side-by-side and charge up. ProtoMan strikes first by doing a WideSwrd attack in front of the closest enemy. Colonel then does a X-shaped Screen Divider centered on the closest panel on the middle row where an enemy could be struck with the center of the X taking two hits.
30
Name Cross Over (クロスオーバー) Reduced name CrosOver Damage ???
Battle Chips Django D + DjangoV2 D + DjangoV3 D
Explanation Django appears where MegaMan was standing, while MegaMan appears at the back of the enemy area in the same row. Django uses his Gun del Sol, hitting the second column from the player's position, while MegaMan fires Buster shots down the row from behind. Then, both Django and MegaMan move up as far as they can and perform a cross slash.

Rockman.EXE Phantom of Network

Program Advances in Rockman.EXE Phantom of Network.[1]

01
Name Giga Cannon 1 (ギガキャノン1) Damage 300
Battle Chips Cannon x3
Explanation MegaMan
02
Name Giga Cannon 2 (ギガキャノン2) Damage 400
Battle Chips Hi-Cannon x3
Explanation MegaMan
03
Name Giga Cannon 3 (ギガキャノン3) Damage 500
Battle Chips Mega Cannon x3
Explanation MegaMan
04
Name Hyper Burst (ハイパーバースト) Damage 300
Battle Chips
Explanation
05
Name Heat Spread (ヒートスプレッド) Damage 300
Battle Chips
Explanation
06
Name Bubble Spread (バブルスプレッド) Damage 300
Battle Chips
Explanation
07
Name Dream Sword (ドリームソード) Damage 400
Battle Chips Sword + Wide Sword + Long Sword (with same code)
Sword S + Wide Blade S + Long Blade S
Explanation
08
Name Element Sword (エレメントソード) Damage 500
Battle Chips
Explanation
09
Name Dream Blade (ドリームブレード) Damage 600
Battle Chips
Explanation
10
Name Flame Cross 1 (フレイムクロス1) Damage 300
Battle Chips Flame Line 1 x3
Explanation
11
Name Flame Cross 2 (フレイムクロス2) Damage 400
Battle Chips Flame Line 2 x3
Explanation
12
Name Flame Cross 3 (フレイムクロス3) Damage 500
Battle Chips Flame Line 3 x3
Explanation
13
Name Hell Boomerang 1 (ヘルブーメラン1) Damage 200
Battle Chips Boomerang 1 x3
Explanation
14
Name Hell Boomerang 2 (ヘルブーメラン2) Damage 250
Battle Chips Boomerang 2 x3
Explanation
15
Name Hell Boomerang 3 (ヘルブーメラン3) Damage 300
Battle Chips Boomerang 3 x3
Explanation
16
Name Aqua Cross 1 (アクアクロス1) Damage 300
Battle Chips Aqua Tower 1 x3
Explanation
17
Name Aqua Cross 2 (アクアクロス2) Damage 400
Battle Chips Aqua Tower 2 x3
Explanation
18
Name Aqua Cross 3 (アクアクロス3) Damage 500
Battle Chips Aqua Tower 3 x3
Explanation
19
Name Thunder Bolt 1 (サンダーボルト1) Damage 200
Battle Chips Elec Shock 1 x3
Explanation
20
Name Thunder Bolt 2 (サンダーボルト2) Damage 250
Battle Chips Elec Shock 2 x3
Explanation
21
Name Thunder Bolt 3 (サンダーボルト3) Damage 300
Battle Chips Elec Shock 3 x3
Explanation
22
Name Jigoku Hockey 1 (ジゴクホッケー1) Damage 100
Battle Chips Air Hockey 1 x3
Explanation
23
Name Jigoku Hockey 2 (ジゴクホッケー2) Damage 120
Battle Chips Air Hockey 2 x3
Explanation
24
Name Jigoku Hockey 3 (ジゴクホッケー3) Damage 150
Battle Chips Air Hockey 3 x3
Explanation
25
Name Ratton March (ラットンマーチ) Damage 100
Battle Chips Ratton 1 + Ratton 2 + Ratton 3
Explanation
26
Name Curse Anger (カースアンガー) Damage 300
Battle Chips Curse Shield 1 + Curse Shield 2 + Curse Shield 3
Explanation
27
Name Hat Trick (ハットトリック) Damage 100
Battle Chips Kawarimi + Navi Scout + HatMan
Explanation
28
Name Death Penalty (デスペナルティ) Damage 100
Battle Chips
Explanation

Rockman.EXE Legend of Network

Program Advances in Rockman.EXE Legend of Network.[2]

01
Name Giga Cannon 1 (ギガキャノン1) Damage 300
Battle Chips Cannon x3 (A+B+C)
Explanation
02
Name Giga Cannon 2 (ギガキャノン2) Damage 400
Battle Chips Hi-Cannon x3 (L+M+N)
Explanation
03
Name Giga Cannon 3 (ギガキャノン3) Damage 500
Battle Chips Mega Cannon x3 (R+S+T)
Explanation
04
Name Mugen Vulcan 1 (ムゲンバルカン1) Damage 20
Battle Chips Vulcan1 x3 (C+D+E)
Explanation MegaMan pulls out a Vulcan and fires it 20 times.
05
Name Mugen Vulcan 2 (ムゲンバルカン2) Damage 25
Battle Chips Vulcan2 x3 (A+B+C)
Explanation MegaMan pulls out a Vulcan and fires it 20 times.
06
Name Mugen Vulcan 3 (ムゲンバルカン3) Damage 30
Battle Chips Vulcan3 x3 (L+M+N)
Explanation MegaMan pulls out a Vulcan and fires it 20 times.
07
Name Hyper Burst (ハイパーバースト) Damage 250
Battle Chips
Explanation
08
Name Heat Spread (ヒートスプレッド) Damage 250
Battle Chips
Explanation
09
Name Bubble Spread (バブルスプレッド) Damage 250
Battle Chips
Explanation
10
Name Mad Fang 1 (マッドファング1) Damage
Battle Chips Twin Fang 1 x3 (A+B+C)
Explanation
11
Name Mad Fang 2 (マッドファング2) Damage
Battle Chips Twin Fang 2 x3 (O+P+Q)
Explanation
12
Name Mad Fang 3 (マッドファング3) Damage
Battle Chips Twin Fang 3 x3 (F+G+H)
Explanation
13
Name Giga Burner 1 (ギガバーナー1) Damage 300
Battle Chips
Explanation
14
Name Giga Burner 2 (ギガバーナー2) Damage 350
Battle Chips
Explanation
15
Name Giga Burner 3 (ギガバーナー3) Damage 400
Battle Chips
Explanation
16
Name Super Wide 1 (スーパーワイド1) Damage
Battle Chips Wide Shot 1 x3 (C+D+E)
Explanation
17
Name Super Wide 2 (スーパーワイド2) Damage
Battle Chips Wide Shot 2 x3 (L+M+N)
Explanation
18
Name Super Wide 3 (スーパーワイド3) Damage
Battle Chips Wide Shot 3 x3 (S+T+U)
Explanation
19
Name Shock Pulse 1 (ショックパルス1) Damage
Battle Chips
Explanation
20
Name Shock Pulse 2 (ショックパルス2) Damage
Battle Chips
Explanation
21
Name Shock Pulse 3 (ショックパルス3) Damage
Battle Chips
Explanation
22
Name Corn Party 1 (コーンパーティ1) Damage
Battle Chips Corn Shot 1 x3 (J+K+L)
Explanation
23
Name Corn Party 2 (コーンパーティ2) Damage
Battle Chips Corn Shot 2 x3 (C+D+E)
Explanation
24
Name Corn Party 3 (コーンパーティ3) Damage
Battle Chips Corn Shot 3 x3 (T+U+V)
Explanation
25
Name Dream Sword (ドリームソード) Damage 400
Battle Chips
Explanation
26
Name Mad Boxer 1 (マッドボクサー1) Damage
Battle Chips Fire Punch 1 x3 (O+P+Q)
Explanation
27
Name Mad Boxer 2 (マッドボクサー2) Damage
Battle Chips Fire Punch 2 x3 (H+I+J)
Explanation
28
Name Mad Boxer 3 (マッドボクサー3) Damage
Battle Chips Fire Punch 3 x3 (E+F+G)
Explanation
29
Name Hell Boomerang (ヘルブーメラン) Damage
Battle Chips Boomerang 1 T + Boomerang 2 T + Boomerang 3 T
Explanation
30
Name Jigoku Hockey (ジゴクホッケー) Damage
Battle Chips Air Hockey x3 (L+M+N)
Explanation
31
Name Giga Count Bomb (ギガカウントボム) Damage 600
Battle Chips Count Bomb 1 H + Count Bomb 2 H + Count Bomb 3 H
Explanation
32
Name Curse Anger (カースアンガー) Damage 300
Battle Chips Curse Shield 1 L + Curse Shield 2 L + Curse Shield 3 L
Explanation
33
Name Bodyguard (ボディガード) Damage
Battle Chips Kawarimi M + Kawarimi M + Muramasa Blade M
Explanation
34
Name Kodai no Chikara
(コダイノチカラ "Exaggerated Force")
Damage 250
Battle Chips RideMan * + R RideMan * + Trojan Horse T or Original Trojan O
Explanation RideMan, Reverse RideMan and Trojan Horse attack, one at time. RideMan uses his chain in a column, R RideMan kicks an opponent and Trojan Horse stomp the area.
35
Name Dark Messiah (ダークナイトメア) Damage
Battle Chips
Explanation

Other media

Program Advances are also used in the MegaMan NT Warrior anime. The first Program Advance to appear is the Beta Sword in episode 14 (although in Axess, a Cross Fused Chaud called it Life Sword during a battle with ShadeMan), which MegaMan learns during the N1 Grand Prix. MegaMan and ProtoMan use the PA in several episodes, and GutsMan used it once in episode 54. In the anime, the Beta Sword (Life Sword) creates a long energy blade.

Other PAs used by MegaMan are Hyper Burst and Mega Death Burst, used against PlanetMan in episode 45 and the Life Virus in episode 56. In MegaMan NT Warrior Axess onward other PAs are used as well.

In the MegaMan NT Warrior manga, a Program Advance specifically created for Battle Chip Stadium is used to defeat Bugriser. Its name is Boscono Panic Express and is created using the ChargeMan EX, Burner 1, and Barrier 100 chips. The Program Advance summons ChargeMan.EXE using his final attack, Crazy Locomotive. This is a reference to ChargeMan, who had not appeared in the manga except for the extra chapter.

Video

Showcase of Mega Man Network Transmission
Program Advances
Megaman_Network_Transmission_-_Exhibition_Program_Advances


References