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Proto Man's Castle,[1] known as Blues Castle (ブルース城 Burūsu Shiro) in Japan, also known as Blues Stage (ブルースステージ),[2] is a fortress that appears in Mega Man 5 after the defeat of all eight Robot Masters. The castle consists of four parts, each part being a stage Mega Man must go through to save Dr. Light from Proto Man. Despite the name, it wasn't actually built by Proto Man, instead being built by Dr. Wily as a secondary base used by the four Dark Man series of robots, one of them being a Proto Man impostor created by Wily to frame Proto Man. In the last stage, the real Proto Man appeared and revealed that the other is an impostor. As such, this set of stages is also referred to as Dark Man Stage.[3]

Stage description[]

Proto Man Stage 1[]

Stage 1

In the first stage, Mega Man teleports inside the castle walls with many towers silhouetted along a pink sky, suggesting it's getting dark. It is primarily a combat stage that brings back some of the game's trickier enemies, though it is also the only location of the enigmatic Rounders. A few areas do require utility usage such as Rush Coil and/or Super Arrow. There are two rooms back-to-back that have Appearing Blocks, unique to this stage. The stage's boss is Dark Man 1.

Enemies[]

Image Enemy
MM5 Dark Man 1 sprite
Dark Man 1 (boss)
Mm5rotorpatrollersprite
Tondeall
MM5WhiteSumatran
Sumatran
MM5GreenGiree
Giree
Mm5crabminesprite
Hirarian 427
MM5GreenSubeil
Subeil
Mm5renbakunsprite
Rembakun
MM5GreenTwinCannon
Twin Cannon
MM5GreenDachone
Dachone
Mm5roundersprite
Rounder (unique)

There are no valuable pickups to speak of.

Proto Man Stage 2[]

Stage 2

The second stage goes inside the high-tech castle and one room diving into the dungeon. This stage also has enemy combat as its main focus, mixing common enemies with enemies that had appeared in only one stage by this point. One tall wall requires a utility to overcome it. Conveyor belts are introduced in this stage, with one particular room having tricky jumps along these belts as they hang over a pit. The stage's boss is Dark Man 2.

Enemies and items[]

Image Enemy
MM5 Dark Man 2 sprite
Dark Man 2 (boss)
MM5GreenGiree
MM5YellowGiree
Giree
MM5GreenTatepakkan
Tatepakkan
MM5BluePukapelly
MM5RedPukapelly
Pukapelly
Mm5trainmetsprite1
Metall K1000
Mm5bombersprite
Bombier
Mm5crystaljoesprite
Crystal Joe
MM5YellowGraviton
Graviton
Mm5rotorpatrollersprite
Tondeall
MM5GreenBounder
Bounder
Mm5metcannonsprite
Metall Cannon
MM5WhiteSumatran
Sumatran

Valuable pickups to look out for:

  • MTank1 M-Tank: There are two ladders going into the room with Tatepakkans. This pickup is in a blocked off space in the upper right area, so the right ladder must be taken. While it seems impossible to reach, Mega Man can use Rush Coil to go through an invisible ceiling to reach this pickup. Note that if you already have an M-Tank, this pickup won't appear.
  • ETank1 E-Tank: In the room with Tondealls and Gravitons, there are several platforms stacked up together, creating multiple slide gaps in a row. The bottommost row leads to this pickup, but the player must quickly turn back or they will get killed by spikes just after the pickup.
  • 1UP10A 1-UP: Right after the room with the E-Tank is a drop downwards. Mega Man can hang right to land on a platform, which allows him to reach this pickup on the left. Rush Jet or Super Arrow both help with reaching it.

Proto Man Stage 3[]

Stage 3

The third stage is the castle's rooftops at night, with the towers from the first stage being much closer in perspective and even having satellite dishes on them. Going inside the castle, two rooms brings back the spinning platforms. They remain stationary in the air until the player stands on one. Once stood on, the platform will move in a predetermined path (different for every platform), stop once it reaches the end of its path, and then fall down offscreen. Mega Man also spins in place while standing on them, unable to shoot. A few rooms later is where the stage's unique gimmick takes place: snake blocks! They are a group of platforms that form a path along a bottomless pit for Mega Man to traverse, always keeping its length the same as it travels along the night sky. There are 2 rooms that have Mega Man traverse the snake blocks. The stage's boss is Dark Man 3.

Enemies and items[]

Image Enemy
MM5 Dark Man 3 sprite
Dark Man 3 (boss)
Mm5chopperjoesprite
Apache Joe
Mm5searchminesprite
Subeil
MM5RedHirarian427
Hirarian 427
MM5PinkTaban
Taban
MM5GreenTatepakkan
Mm5shieldgunsprite
Tatepakkan
MM5RedEyeLyric
Lyric
Mm5bombersprite
Bombier
Mm5metcannonsprite
Metall Cannon
MM5GreenBounder
Bounder
MM5YellowPukapelly
Pukapelly
Mm5powermasslersprite
Power Muscler
MM5GreenKoukerQ
Kouker Q

Valuable pickups to look out for:

  • 1UP10A 1-UP: In the first snake block room, this pickup rests on the second of 3 platforms stacked on top of each other. It is easily accessible by jumping to it from the right.
  • ETank1 E-Tank: In the same location as the 1-UP, but on the highest platform. As such, it is more tricky to acquire if the player doesn't want to fall behind the snake blocks. However, if they do fall behind, the player still can use utilities like Rush Jet or Super Arrow to cross the bottomless pit.
  • ETank1 E-Tank: Shares a room with the third Power Muscler. It is in plain sight and the player can simply drop down to it. While the Power Muscler can't get inside the gap, he can block off the player from going back up if he is not killed. Even if he does block the player, Gyro Attack can be used to defeat the Power Muscler from below.

Proto Man Stage 4[]

Stage 4

A very short stage inside a tower with no enemies or goodies. Rather, the stage has a unique gimmick: the player has to progress by going upwards, which is done by shooting the cracked yellow blocks. However, these blocks hold up the ceiling, so if a row of blocks is destroyed, the ceiling crumbles and lowers down until it reaches the next row of blocks to hold it up. Mega Man cannot stand underneath a ceiling or spikes when this happens or he will be crushed, so he must stand in areas where he can be safe as the ceiling collapses. The stage's boss is Dark Man 4.

Enemies and items[]

Image Enemy
MM5 Dark Man 4 sprite
Dark Man 4 (boss)

There are no valuable pickups to speak of, not even regular pickups. There is no way to lose health before the boss, however.

Other media[]

Proto Man's Castle appeared in the Rockman 5 manga.

Gallery[]

See also[]

Trivia[]

  • The block gimmick from Proto Man Stage 3 move in a way similar to the snake game. It may have been inspired by an identical gimmick in Super Mario World, probably even directly as Mega Man 5 was released 2 years after the former game.

References[]


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