MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
No edit summary
No edit summary
Line 10: Line 10:
 
|appearances=[[Mega Man X (video game)|Mega Man X]]<br> [[Mega Man Maverick Hunter X]]
 
|appearances=[[Mega Man X (video game)|Mega Man X]]<br> [[Mega Man Maverick Hunter X]]
 
|sprite=[[File:Mmxrangdabangdasprite.png|X1]]
 
|sprite=[[File:Mmxrangdabangdasprite.png|X1]]
 
}}{{Nihongo|'''Rangda Bangda'''|ランダ・バンダ|Randa Banda}} is the boss of the second [[Sigma Palace]] stage of ''[[Mega Man X (video game)|Mega Man X]]'' and its remake ''[[Mega Man Maverick Hunter X|Maverick Hunter X]]''. Its design was based on an ancient mural [[Sigma]] once saw in Southeast Asia while still working as a [[Maverick Hunters|Maverick Hunter]].<ref>[[Kodansha Manga Hyakka|Rockman X Chō Hyakka]] page 58</ref><ref>Wayback Machine Internet Archive. [http://web.archive.org/web/20040603010217/megaman.retrofaction.com/mmx/resources/ The Mega Man Network]: [http://web.archive.org/web/20040603090322/http://megaman.retrofaction.com/mmx/resources/x1sb1.txt Rockman X Collected Sourcebook Information.]</ref>
}}
 
{{Nihongo|'''Rangda Bangda'''|ランダ・バンダ|Randa Banda}} is the boss of the second [[Sigma Palace]] stage of ''[[Mega Man X (video game)|Mega Man X]]'' and its remake ''[[Mega Man Maverick Hunter X|Maverick Hunter X]]''. Its design was based on an ancient mural [[Sigma]] once saw in Southeast Asia while still working as a [[Maverick Hunters|Maverick Hunter]].<ref>[[Kodansha Manga Hyakka|Rockman X Chō Hyakka]] page 58</ref><ref>Wayback Machine Internet Archive. [http://web.archive.org/web/20040603010217/megaman.retrofaction.com/mmx/resources/ The Mega Man Network]: [http://web.archive.org/web/20040603090322/http://megaman.retrofaction.com/mmx/resources/x1sb1.txt Rockman X Collected Sourcebook Information.]</ref>
 
   
 
It looks like a face in the background wall with moving eyes, a nose gun, and a mouth serving as a pit of [[Spikes|spikes]]. It can also move its side walls inward to try and force [[Mega Man X (character)|X]] into the spiked pit. In ''Mega Man X'' and its remake, the best weapons to use against it are [[Chameleon Sting]] and [[Rolling Shield]].
 
It looks like a face in the background wall with moving eyes, a nose gun, and a mouth serving as a pit of [[Spikes|spikes]]. It can also move its side walls inward to try and force [[Mega Man X (character)|X]] into the spiked pit. In ''Mega Man X'' and its remake, the best weapons to use against it are [[Chameleon Sting]] and [[Rolling Shield]].
   
 
__TOC__
 
__TOC__
  +
 
{{clr}}
 
{{clr}}
   
 
==''Mega Man X5''==
 
==''Mega Man X5''==
 
{{robotmaster
 
{{robotmaster
|name=Rangda Bangda W
+
|name = Rangda Bangda W
|image= [[File:RangdaBangdaWMMX5.jpg|270px|Rangda Bangda W]]
+
|image = [[File:RangdaBangdaWMMX5.jpg|270px|Rangda Bangda W]]
|hp= 64-96
+
|hp = 64-96
|at='''Blue Eye:'''<br>6:8:10 (contact)<br>'''Green Eye:'''<br>6:8:10 (contact)<br>4:6:7 (cross projectile)<br>'''Red Eye:'''<br>6:8:10 (contact)<br>4:6:7 (projectile wave)<br>'''Sun:'''<br>6:8:10 (contact)
+
|at = '''Blue Eye:'''<br>6:8:10 (contact)<br>'''Green Eye:'''<br>6:8:10 (contact)<br>4:6:7 (cross projectile)<br>'''Red Eye:'''<br>6:8:10 (contact)<br>4:6:7 (projectile wave)<br>'''Sun:'''<br>6:8:10 (contact)
|weak= '''Green Eye:'''<br>[[C-Shot]]/[[C-Sword]]<br>'''Blue Eye:'''<br>[[Ground Fire]]/[[Quake Blazer]]<br>'''Red Eye:'''<br>[[Tri-Thunder]]/[[E-Blade]]<br>'''Sun:'''<br>[[Goo Shaver]]/[[F-Splasher]]
+
|weak = '''Green Eye:'''<br>[[C-Shot]]/[[C-Sword]]<br>'''Blue Eye:'''<br>[[Ground Fire]]/[[Quake Blazer]]<br>'''Red Eye:'''<br>[[Tri-Thunder]]/[[E-Blade]]<br>'''Sun:'''<br>[[Goo Shaver]]/[[F-Splasher]]
|jname=Rangda Bangda W
+
|jname = Rangda Bangda W
|script=ランダ・バンダW
+
|script = ランダ・バンダW
|romaji=Randa Banda W
+
|romaji = Randa Banda W
|appearances=[[Mega Man X5]]
+
|appearances = [[Mega Man X5]]<br>[[Rockman X Dive]]
|sprite=[[File:X5RangdaBangdaW.png|210px|Rangda Bangda]]
 
 
|music = {{Listen
 
|music = {{Listen
 
|style= font-size: 11px;
 
|style= font-size: 11px;
Line 38: Line 37:
 
|plain=yes
 
|plain=yes
 
}}
 
}}
 
|sprite = [[File:X5RangdaBangdaW.png|210px|Rangda Bangda]]
 
}}
 
}}
 
 
This Rangda Bangda, known as {{Nihongo|'''Rangda Bangda W'''|ランダ・バンダW|Randa Banda W}}<ref>Wayback Machine Internet Archive. [http://web.archive.org/web/20040603010217/megaman.retrofaction.com/mmx/resources/ The Mega Man Network]: [http://web.archive.org/web/20040603093836/http://megaman.retrofaction.com/mmx/resources/x5sb1.txt Rockman X5 Collected Sourcebook Information.]</ref> is a modification that appears in ''[[Mega Man X5]]'' of the second final stages of the [[Zero Space]]. It is designed with an Egyptian themed look and a remix of the fortress boss music from the original ''Mega Man X''.
 
This Rangda Bangda, known as {{Nihongo|'''Rangda Bangda W'''|ランダ・バンダW|Randa Banda W}}<ref>Wayback Machine Internet Archive. [http://web.archive.org/web/20040603010217/megaman.retrofaction.com/mmx/resources/ The Mega Man Network]: [http://web.archive.org/web/20040603093836/http://megaman.retrofaction.com/mmx/resources/x5sb1.txt Rockman X5 Collected Sourcebook Information.]</ref> is a modification that appears in ''[[Mega Man X5]]'' of the second final stages of the [[Zero Space]]. It is designed with an Egyptian themed look and a remix of the fortress boss music from the original ''Mega Man X''.
   
Line 65: Line 64:
 
** Rangda Bangda is named "Randa Banda" in [[Rockman Memories]].
 
** Rangda Bangda is named "Randa Banda" in [[Rockman Memories]].
 
* It is possible to use the [[Hadouken]] on Rangda Bangda's core in the original and the remake of ''Mega Man X'', however it requires very quick and perfect timing of the charged Shotgun Ice on the walls, and then using the Hadouken on the core before it makes contact with X.
 
* It is possible to use the [[Hadouken]] on Rangda Bangda's core in the original and the remake of ''Mega Man X'', however it requires very quick and perfect timing of the charged Shotgun Ice on the walls, and then using the Hadouken on the core before it makes contact with X.
* In ''Mega Man X'', if X destroys the core the walls cannot move, making it difficult for X to see the eyes. The only way to get rid of it is to defeat Rangda Bangda or die. This was changed in the remake. In the remake, if X (or [[Vile]]) destroy the core, the walls will move back a little, making it easier to destroy the eyes.
+
* In ''Mega Man X'', if X destroys the core the walls cannot move, making it difficult for X to see the eyes. The only way to get rid of it is to defeat Rangda Bangda or die. This was changed in the remake. In the remake, if X (or [[Vile]]) destroy the core, the walls will move back a little, making it easier to destroy the eyes.
   
 
==References==
 
==References==
 
<references/>
 
<references/>
 
 
{{-}}
 
{{-}}
  +
 
{{X1}}
 
{{X1}}
 
{{X5}}
 
{{X5}}

Revision as of 00:03, 13 September 2019

Rangda Bangda (ランダ・バンダ Randa Banda) is the boss of the second Sigma Palace stage of Mega Man X and its remake Maverick Hunter X. Its design was based on an ancient mural Sigma once saw in Southeast Asia while still working as a Maverick Hunter.[1][2]

It looks like a face in the background wall with moving eyes, a nose gun, and a mouth serving as a pit of spikes. It can also move its side walls inward to try and force X into the spiked pit. In Mega Man X and its remake, the best weapons to use against it are Chameleon Sting and Rolling Shield.

Mega Man X5

This Rangda Bangda, known as Rangda Bangda W (ランダ・バンダW Randa Banda W)[3] is a modification that appears in Mega Man X5 of the second final stages of the Zero Space. It is designed with an Egyptian themed look and a remix of the fortress boss music from the original Mega Man X.

It has three eyes, each with a different color and attack, that appear one at time from one of the two eye cavities. The blue eye will move straight in X's direction, the green eye will shoot, and the red eye will spread several projectiles in two directions. When the walls move in to limit the player's movement, a small, miniature sun-like object will follow the player and spikes will appear on the floor, and if it is at low health, on random portions of the wall. It is recommended to use X equipped with the Gaea Armor against it, as the armor's immunity to spikes, ability to cling to walls, and its high damage output nearly trivializes the fight altogether.

In addition, Rangda Bangda W has a specific weakness for each of its parts:


Videos

Trivia

  • The first part of Rangda Bangda's name is the same as Rangda, a wicked witch of Balinese folklore who represented evil.
  • Rangda Bangda's name is mistranslated as "Lamdabamda" in the tracklist for the X1~6 soundtrack release. This mistranslation again appears in the Rockman X Sound Box.
  • It is possible to use the Hadouken on Rangda Bangda's core in the original and the remake of Mega Man X, however it requires very quick and perfect timing of the charged Shotgun Ice on the walls, and then using the Hadouken on the core before it makes contact with X.
  • In Mega Man X, if X destroys the core the walls cannot move, making it difficult for X to see the eyes. The only way to get rid of it is to defeat Rangda Bangda or die. This was changed in the remake. In the remake, if X (or Vile) destroy the core, the walls will move back a little, making it easier to destroy the eyes.

References