In normal fire, X fires a large beam of light straight forward. Under normal circumstances, if the beam hits something, it will go straight up. By holding DOWN on the D-pad, X can also have the beam go straight down a wall or an object. Ray Arrow has an unusual property in that the beam will always be in the same position as X is before it strikes an object: if X jumps up while firing this weapon, it will go up with him; if X fires it while falling down or ducking, it will go down; if fired while standing still, it will simply go straight. Ray Arrow also has the ability to go through enemies. Charged up, X summons five light beams that shoot straight up from the bottom of the screen (almost resembling Zero's Rekkoha); X is also temporarily invulnerable during this time.
This weapon is the primary weakness for Commander Yammark, causing 5 units of damage with normal fire and 8 units of damage when charged. Interestingly, as a charged Ray Arrow acts as a "Giga Attack" for X, it can cause 8 units of damage to most bosses and to the Investigators as well (except Infinity Mijinion); however, Commander Yammark is the only boss that becomes stunned with this weapon.
Damage Data Chart
Damage values in units in Mega Man X6.
Counterpart to this Weapon
|Mega Man X6|
|Commander Yammark • Ground Scaravich • Blaze Heatnix • Blizzard Wolfang • Rainy Turtloid |
Metal Shark Player • Shield Sheldon • Infinity Mijinion
|D-1000 • Zero Nightmare • Dynamo • Nightmare Mother • High Max • Gate • Sigma|
|Mega Man X's Special Weapons|
|Yammar Option • Ground Dash • Magma Blade • Ice Burst • Meteor Rain • Metal Anchor • Guard Shell • Ray Arrow|
|Zero's Special Techniques|
|Yammar Option • Sentsuizan • Shoenzan • Hyoroga • Ensuizan • Rakukojin • Guard Shell • Rekkoha|
|- Mega Man X -|
Falcon Armor • Blade Armor • Shadow Armor • Ultimate Armor
- Zero -
|Walkthrough • Parts • Injured Reploids • List of Enemies |
Damage Data Chart (X) • Damage Data Chart (Zero) • Game Script (X's story) • Game Script (Zero's story)