MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
mNo edit summary
No edit summary
(19 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{weapondata
 
{{weapondata
 
|name = [[File:X6-Icon-X-RayArrow1.png|left]][[File:X6-Icon-X-RayArrow1.png|right]] Ray Arrow
 
|name = [[File:X6-Icon-X-RayArrow1.png|left]][[File:X6-Icon-X-RayArrow1.png|right]] Ray Arrow
|image = [[File:X6XRayArrow.png]]
+
|image = [[File:MMX6-RayArrow1-SS.png]]
|caption = X using Ray Arrow
+
|caption = Mega Man X using Ray Arrow.
|jname = '''Arrow Ray
+
|jname = Arrow Ray
|kanji = アローレイ
+
|script = アローレイ
|romaji = '''Arō Rei
+
|romaji = Arō Rei
|boss = '''[[Infinity Mijinion]]
+
|boss = [[Infinity Mijinion]]
|eagainst = '''[[Commander Yammark]]
+
|eagainst = [[Commander Yammark]]
 
|cost ='''Normal:'''<br>1 shot/3 units (normal X)<br>1 shot/2 units (with Fal./Bld./Ult. Armor)<br>1 shot/1.5 units (with Energy Saver)<br>'''Charged:'''<br> 2.66 shots/5.33 units (with Force/Fal./Ult. Armor)<br> 2.66 shots/4 units (with Energy Saver)
|cost ={{Collapsible list
 
 
|capacity ='''Normal:'''<br>16 uses (normal X)<br>24 uses (with Fal./Bld./Ult. Armor)<br>32 uses (with Energy Saver)<br>'''Charged:'''<br>6 uses* (normal X)<br>9 uses (with Fal./Bld./Ult. Armor)<br>12 uses (with Energy Saver)
|framestyle=border:none; padding:0;
 
|title = '''Normal:'''
 
|titlestyle = font-size:100%;
 
|liststyle = font-size:100%;
 
|1 shot/3 units (normal X)<br>1 shot/2 units (with Fal./Bld./Ult. Armor)<br>1 shot/1.5 units (with W-Energy Saver)<br>'''Charged:'''<br> 2.66 shots/5.33 units (with Force/Fal./Ult. Armor)<br> 2.66 shots/4 units (with W-Energy Saver)
 
}}
 
|capacity ={{Collapsible list
 
|framestyle=border:none; padding:0;
 
|title = '''Normal:'''
 
|titlestyle = font-size:100%;
 
|liststyle = font-size:100%;
 
|16 uses (normal X)<br>24 uses (with Fal./Bld./Ult. Armor)<br>32 uses (with W-Energy Saver)<br>'''Charged:'''<br>6 uses* (normal X)<br>9 uses (with Fal./Bld./Ult. Armor)<br>12 uses (with W-Energy Saver)
 
}}
 
 
|type = Light, Aimable (normal)<br>Light, Full-Screen (charged)
 
|type = Light, Aimable (normal)<br>Light, Full-Screen (charged)
|appearances = '''[[Mega Man X6]]
+
|appearances = ''[[Mega Man X6]]<br>[[Mega Man X Legacy Collection]]<br>[[Mega Man X Legacy Collection 2]]''
|sprite = [[File:X6-RayArrow-AllArmors.png]]
+
|sprite = [[File:X6-RayArrow-AllArmors.png|X6]] [[File:XC_UA_Pal2.png|X Challenge]]
 
|notes = <sub>* Denotes value that does not exist under normal circumstances, as unarmored X cannot charge Special Weapons. All data values in this chart are default values - with no additional WE+ upgrades.</sub>
 
|notes = <sub>* Denotes value that does not exist under normal circumstances, as unarmored X cannot charge Special Weapons. All data values in this chart are default values - with no additional WE+ upgrades.</sub>
  +
}}'''Ray Arrow''', also known as {{nihongo|'''Arrow Ray'''|アローレイ|Arō Rei}} in Japan, is the [[Special Weapon]] that [[Mega Man X (character)|Mega Man X]] receives from defeating [[Infinity Mijinion]] in ''[[Mega Man X6]]''.
}}
 
   
'''Ray Arrow''', also known as {{nihongo|'''Arrow Ray'''|アローレイ|Arō Rei}} in Japan, is what X receives from defeating [[Infinity Mijinion]] in [[Mega Man X6]]. In normal fire, it shoots a beam straight forward. Under normal circumstances, if it hits something, it goes straight up. By holding DOWN on the D-pad, X can also have this weapon go straight down a wall or an object. Ray Arrow has an unusual property in that it will always be in the same position as X is before it strikes an object - if X jumps up while firing this weapon, it will go up with him; if X fires it while falling down, it will go down; if fired while standing still, it goes straight. Charged up, X summons several light beams that shoot straight up from the bottom of the screen.
+
In normal fire, X fires a large beam of light straight forward. Under normal circumstances, if the beam hits something, it will go straight up. By holding DOWN on the D-pad, X can also have the beam go straight down a wall or an object. Ray Arrow has an unusual property in that the beam will always be in the same position as X is before it strikes an object: if X jumps up while firing this weapon, it will go up with him; if X fires it while falling down or ducking, it will go down; if fired while standing still, it will simply go straight. Ray Arrow also has the ability to go through enemies. Charged up, X summons five light beams that shoot straight up from the bottom of the screen (almost resembling Zero's Rekkoha); X is also temporarily invulnerable during this time.
   
  +
This weapon is the primary weakness for [[Commander Yammark]], causing 5 units of damage with normal fire and 8 units of damage when charged. Interestingly, as a charged Ray Arrow acts as a "Giga Attack" for X, it can cause 8 units of damage to most bosses and to the Investigators as well (except Infinity Mijinion); however, Commander Yammark is the only boss that becomes stunned with this weapon.
This weapon is the primary weakness for [[Commander Yammark]].
 
<br style="clear:left;"/>
 
   
  +
==Damage Data Chart==
  +
Damage values in units in ''[[Mega Man X6]]''.
  +
  +
{| align="center" border="1" cellpadding="3" cellspacing="0" style="width: 300px; border-collapse:collapse; font-size: 95%; line-height: normal; border: 2px solid #992CB1;"
  +
| colspan="3" style="text-align: center; font-size: 17px; background-color: #992CB1; vertical-align: middle; width: 130px;"|[[File:X6-Icon-X-RayArrow1.png]] '''<font color="white">Ray Arrow</font>'''
  +
|-
  +
|rowspan="2" style="text-align: center; font-size: 14px; background-color: #EFFBF7; vertical-align: middle; width: 100px;"|'''Boss'''
  +
|colspan="2" style="text-align: center; font-size: 14px; background-color: #EFFBF7; vertical-align: middle; width: 100px;"|'''Damage'''
  +
|-
  +
|style="text-align: center; font-size: 95%; background-color: #EFFBF7; vertical-align: middle; width: 100px;"|'''Normal'''
  +
|style="text-align: center; font-size: 95%; background-color: #EFFBF7; vertical-align: middle; width: 100px;"|'''Charged'''
  +
|-
  +
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''D-1000'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"| --
  +
| style="text-align: center; vertical-align: middle; width: 100px;"| --
  +
|-
  +
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''High Max'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"| --
  +
| style="text-align: center; vertical-align: middle; width: 100px;"| --
  +
|-
  +
| colspan="3" style="background-color: #992CB1; padding:1px;"|
  +
|-
  +
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Commander Yammark'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|5
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Ground Scaravich'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|2
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Blaze Heatnix'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|2
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Blizzard Wolfang'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|2
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Rainy Turtloid'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|2
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Metal Shark Player'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|2
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Shield Sheldon'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|2
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Infinity Mijinion'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|0
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|0
  +
|-
  +
| colspan="3" style="background-color: #992CB1; padding:1px;"|
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Nightmare Snake'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|2
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Nightmare Pressure'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|4
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Illumina'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|0
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|0
  +
|-
  +
| colspan="3" style="background-color: #992CB1; padding:1px;"|
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Zero Nightmare'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|2
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''High Max'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|3
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|5
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Dynamo'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|2
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| colspan="3" style="background-color: #992CB1; padding:1px;"|
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Nightmare Mother'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|0
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|0
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''High Max'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|3
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|5
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Gate'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|0
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|0
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Sigma: 1st Phase'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|2
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|8
  +
|-
  +
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Sigma: 2nd Phase'''
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|0
  +
| style="text-align: center; vertical-align: middle; width: 100px;"|0
 
|}
   
__TOC__
 
 
==Screenshots==
 
==Screenshots==
  +
<gallery widths="184" captionalign="left" spacing="small" orientation="none">
<gallery>
 
  +
MMX6-RayArrow1-SS.png
X6XRayArrow.png
 
  +
MMX6-RayArrow2-SS.png
X6XRayArrowCharged.png
 
  +
MMX6-RayArrow3-SS.png
  +
MMX6-RayArrowC1-SS.png
  +
MMX6-RayArrowC2-SS.png
  +
MMX6-RayArrow-B-SS.png
  +
MMX6-RayArrowC-B-SS.png
 
</gallery>
 
</gallery>
   
 
==See also==
 
==See also==
 
===Counterpart to this Weapon===
 
===Counterpart to this Weapon===
*[[Rekkouha]]
+
*[[Rekkoha]]
  +
{{-}}
 
   
 
{{LightWeapons}}
 
{{LightWeapons}}
 
{{x6}}
 
{{x6}}
  +
{{x}}
 
[[Category: Mega Man X's Special Weapons]]
 
[[Category: Mega Man X's Special Weapons]]
 
[[Category:Mega Man X6 items]]
 
[[Category:Mega Man X6 items]]

Revision as of 12:40, 5 March 2020

Ray Arrow, also known as Arrow Ray (アローレイ Arō Rei) in Japan, is the Special Weapon that Mega Man X receives from defeating Infinity Mijinion in Mega Man X6.

In normal fire, X fires a large beam of light straight forward. Under normal circumstances, if the beam hits something, it will go straight up. By holding DOWN on the D-pad, X can also have the beam go straight down a wall or an object. Ray Arrow has an unusual property in that the beam will always be in the same position as X is before it strikes an object: if X jumps up while firing this weapon, it will go up with him; if X fires it while falling down or ducking, it will go down; if fired while standing still, it will simply go straight. Ray Arrow also has the ability to go through enemies. Charged up, X summons five light beams that shoot straight up from the bottom of the screen (almost resembling Zero's Rekkoha); X is also temporarily invulnerable during this time.

This weapon is the primary weakness for Commander Yammark, causing 5 units of damage with normal fire and 8 units of damage when charged. Interestingly, as a charged Ray Arrow acts as a "Giga Attack" for X, it can cause 8 units of damage to most bosses and to the Investigators as well (except Infinity Mijinion); however, Commander Yammark is the only boss that becomes stunned with this weapon.

Damage Data Chart

Damage values in units in Mega Man X6.

X6-Icon-X-RayArrow1 Ray Arrow
Boss Damage
Normal Charged
D-1000 -- --
High Max -- --
Commander Yammark 5 8
Ground Scaravich 2 8
Blaze Heatnix 2 8
Blizzard Wolfang 2 8
Rainy Turtloid 2 8
Metal Shark Player 2 8
Shield Sheldon 2 8
Infinity Mijinion 0 0
Nightmare Snake 2 8
Nightmare Pressure 4 8
Illumina 0 0
Zero Nightmare 2 8
High Max 3 5
Dynamo 2 8
Nightmare Mother 0 0
High Max 3 5
Gate 0 0
Sigma: 1st Phase 2 8
Sigma: 2nd Phase 0 0

Screenshots

See also

Counterpart to this Weapon