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{{weapondata |
{{weapondata |
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|name = [[File:X6-Icon-X-RayArrow1.png|left]][[File:X6-Icon-X-RayArrow1.png|right]] Ray Arrow |
|name = [[File:X6-Icon-X-RayArrow1.png|left]][[File:X6-Icon-X-RayArrow1.png|right]] Ray Arrow |
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− | |image = [[File: |
+ | |image = [[File:MMX6-RayArrow1-SS.png]] |
− | |caption = X using Ray Arrow |
+ | |caption = Mega Man X using Ray Arrow. |
− | |jname = |
+ | |jname = Arrow Ray |
− | | |
+ | |script = アローレイ |
− | |romaji = |
+ | |romaji = Arō Rei |
− | |boss = |
+ | |boss = [[Infinity Mijinion]] |
− | |eagainst = |
+ | |eagainst = [[Commander Yammark]] |
⚫ | |||
− | |cost ={{Collapsible list |
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⚫ | |||
− | |framestyle=border:none; padding:0; |
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− | |title = '''Normal:''' |
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− | |titlestyle = font-size:100%; |
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− | |liststyle = font-size:100%; |
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⚫ | |||
⚫ | |||
− | |capacity ={{Collapsible list |
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− | |framestyle=border:none; padding:0; |
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− | |title = '''Normal:''' |
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− | |titlestyle = font-size:100%; |
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− | |liststyle = font-size:100%; |
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⚫ | |||
− | }} |
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|type = Light, Aimable (normal)<br>Light, Full-Screen (charged) |
|type = Light, Aimable (normal)<br>Light, Full-Screen (charged) |
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− | |appearances = |
+ | |appearances = ''[[Mega Man X6]]<br>[[Mega Man X Legacy Collection]]<br>[[Mega Man X Legacy Collection 2]]'' |
− | |sprite = [[File:X6-RayArrow-AllArmors.png]] |
+ | |sprite = [[File:X6-RayArrow-AllArmors.png|X6]] [[File:XC_UA_Pal2.png|X Challenge]] |
|notes = <sub>* Denotes value that does not exist under normal circumstances, as unarmored X cannot charge Special Weapons. All data values in this chart are default values - with no additional WE+ upgrades.</sub> |
|notes = <sub>* Denotes value that does not exist under normal circumstances, as unarmored X cannot charge Special Weapons. All data values in this chart are default values - with no additional WE+ upgrades.</sub> |
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+ | }}'''Ray Arrow''', also known as {{nihongo|'''Arrow Ray'''|アローレイ|Arō Rei}} in Japan, is the [[Special Weapon]] that [[Mega Man X (character)|Mega Man X]] receives from defeating [[Infinity Mijinion]] in ''[[Mega Man X6]]''. |
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− | }} |
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− | + | In normal fire, X fires a large beam of light straight forward. Under normal circumstances, if the beam hits something, it will go straight up. By holding DOWN on the D-pad, X can also have the beam go straight down a wall or an object. Ray Arrow has an unusual property in that the beam will always be in the same position as X is before it strikes an object: if X jumps up while firing this weapon, it will go up with him; if X fires it while falling down or ducking, it will go down; if fired while standing still, it will simply go straight. Ray Arrow also has the ability to go through enemies. Charged up, X summons five light beams that shoot straight up from the bottom of the screen (almost resembling Zero's Rekkoha); X is also temporarily invulnerable during this time. |
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+ | This weapon is the primary weakness for [[Commander Yammark]], causing 5 units of damage with normal fire and 8 units of damage when charged. Interestingly, as a charged Ray Arrow acts as a "Giga Attack" for X, it can cause 8 units of damage to most bosses and to the Investigators as well (except Infinity Mijinion); however, Commander Yammark is the only boss that becomes stunned with this weapon. |
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− | This weapon is the primary weakness for [[Commander Yammark]]. |
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− | <br style="clear:left;"/> |
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+ | ==Damage Data Chart== |
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+ | Damage values in units in ''[[Mega Man X6]]''. |
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+ | |||
+ | {| align="center" border="1" cellpadding="3" cellspacing="0" style="width: 300px; border-collapse:collapse; font-size: 95%; line-height: normal; border: 2px solid #992CB1;" |
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+ | | colspan="3" style="text-align: center; font-size: 17px; background-color: #992CB1; vertical-align: middle; width: 130px;"|[[File:X6-Icon-X-RayArrow1.png]] '''<font color="white">Ray Arrow</font>''' |
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+ | |- |
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+ | |rowspan="2" style="text-align: center; font-size: 14px; background-color: #EFFBF7; vertical-align: middle; width: 100px;"|'''Boss''' |
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+ | |colspan="2" style="text-align: center; font-size: 14px; background-color: #EFFBF7; vertical-align: middle; width: 100px;"|'''Damage''' |
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+ | |- |
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+ | |style="text-align: center; font-size: 95%; background-color: #EFFBF7; vertical-align: middle; width: 100px;"|'''Normal''' |
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+ | |style="text-align: center; font-size: 95%; background-color: #EFFBF7; vertical-align: middle; width: 100px;"|'''Charged''' |
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+ | |- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''D-1000''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"| -- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"| -- |
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+ | |- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''High Max''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"| -- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"| -- |
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+ | |- |
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+ | | colspan="3" style="background-color: #992CB1; padding:1px;"| |
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+ | |- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Commander Yammark''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|5 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Ground Scaravich''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|2 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Blaze Heatnix''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|2 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Blizzard Wolfang''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|2 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Rainy Turtloid''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|2 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Metal Shark Player''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|2 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Shield Sheldon''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|2 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="text-align: center; vertical-align: middle; width: 100px; background-color: #B6CBC1;"|'''Infinity Mijinion''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|0 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|0 |
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+ | |- |
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+ | | colspan="3" style="background-color: #992CB1; padding:1px;"| |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Nightmare Snake''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|2 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Nightmare Pressure''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|4 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Illumina''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|0 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|0 |
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+ | |- |
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+ | | colspan="3" style="background-color: #992CB1; padding:1px;"| |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Zero Nightmare''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|2 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''High Max''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|3 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|5 |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Dynamo''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|2 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | colspan="3" style="background-color: #992CB1; padding:1px;"| |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Nightmare Mother''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|0 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|0 |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''High Max''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|3 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|5 |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Gate''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|0 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|0 |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Sigma: 1st Phase''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|2 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|8 |
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+ | |- |
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+ | | style="vertical-align: middle; text-align: center; width: 100px; background-color: #B6CBC1;"|'''Sigma: 2nd Phase''' |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|0 |
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+ | | style="text-align: center; vertical-align: middle; width: 100px;"|0 |
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⚫ | |||
− | __TOC__ |
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==Screenshots== |
==Screenshots== |
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+ | <gallery widths="184" captionalign="left" spacing="small" orientation="none"> |
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− | <gallery> |
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+ | MMX6-RayArrow1-SS.png |
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− | X6XRayArrow.png |
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+ | MMX6-RayArrow2-SS.png |
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− | X6XRayArrowCharged.png |
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+ | MMX6-RayArrow3-SS.png |
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+ | MMX6-RayArrowC1-SS.png |
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+ | MMX6-RayArrowC2-SS.png |
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+ | MMX6-RayArrow-B-SS.png |
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+ | MMX6-RayArrowC-B-SS.png |
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</gallery> |
</gallery> |
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==See also== |
==See also== |
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===Counterpart to this Weapon=== |
===Counterpart to this Weapon=== |
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− | *[[ |
+ | *[[Rekkoha]] |
+ | {{-}} |
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− | |||
{{LightWeapons}} |
{{LightWeapons}} |
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{{x6}} |
{{x6}} |
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+ | {{x}} |
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[[Category: Mega Man X's Special Weapons]] |
[[Category: Mega Man X's Special Weapons]] |
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[[Category:Mega Man X6 items]] |
[[Category:Mega Man X6 items]] |
Revision as of 12:40, 5 March 2020
Ray Arrow, also known as Arrow Ray (アローレイ Arō Rei) in Japan, is the Special Weapon that Mega Man X receives from defeating Infinity Mijinion in Mega Man X6.
In normal fire, X fires a large beam of light straight forward. Under normal circumstances, if the beam hits something, it will go straight up. By holding DOWN on the D-pad, X can also have the beam go straight down a wall or an object. Ray Arrow has an unusual property in that the beam will always be in the same position as X is before it strikes an object: if X jumps up while firing this weapon, it will go up with him; if X fires it while falling down or ducking, it will go down; if fired while standing still, it will simply go straight. Ray Arrow also has the ability to go through enemies. Charged up, X summons five light beams that shoot straight up from the bottom of the screen (almost resembling Zero's Rekkoha); X is also temporarily invulnerable during this time.
This weapon is the primary weakness for Commander Yammark, causing 5 units of damage with normal fire and 8 units of damage when charged. Interestingly, as a charged Ray Arrow acts as a "Giga Attack" for X, it can cause 8 units of damage to most bosses and to the Investigators as well (except Infinity Mijinion); however, Commander Yammark is the only boss that becomes stunned with this weapon.
Damage Data Chart
Damage values in units in Mega Man X6.
Screenshots
See also
Counterpart to this Weapon
Light/Laser Special Weapons and Techniques | |
---|---|
Special Weapons | |
Mega Man series | Gemini Laser (3) • Flash Stopper (4) • Centaur Flash (6) • Laser Trident (9) • Spark Chaser (V) • Optic Laser (SFxMM) |
Mega Man X series | Chameleon Sting (X) • Ray Splasher (X3) • Aiming Laser (X4) • Flash Laser (X5) • Ray Arrow (X6) • Shining Ray (X8, X's) • Ray Gun (X8, Axl's) • Ray Claw ( Xtreme 2) |
Zero's Techniques | |
Techniques | Rakuhouha (X4) • C-Flasher (X5) • Rekkoha (X6) • Tenshouha (X8) |
EX Skills | Laser Shot (Z2) • Kougenjin (Z2) • Reflect Laser (Z3) |
Mega Man X6 | |
---|---|
Nightmare Investigators | |
Commander Yammark • Ground Scaravich • Blaze Heatnix • Blizzard Wolfang • Rainy Turtloid Metal Shark Player • Shield Sheldon • Infinity Mijinion | |
Other Bosses | |
D-1000 • Zero Nightmare • Dynamo • Nightmare Mother • High Max • Gate • Sigma | |
X's Special Weapons | |
Yammar Option • Ground Dash • Magma Blade • Ice Burst • Meteor Rain • Metal Anchor • Guard Shell • Ray Arrow | |
Zero's Special Techniques | |
Yammar Option • Sentsuizan • Shoenzan • Hyoroga • Ensuizan • Rakukojin • Guard Shell • Rekkoha | |
Armors | |
- X - Falcon Armor • Blade Armor • Shadow Armor • Ultimate Armor - Zero - Black Zero | |
Stages | |
Opening Stage • Amazon Area • Central Museum • Magma Area • North Pole Area • Inami Temple • Recycle Lab • Laser Institute • Weapon Center • Secret Lab | |
Miscellaneous | |
Walkthrough • Another Route • Parts • Injured Reploids • List of Enemies Damage Data Chart (X) • Damage Data Chart (Zero) • Game Script (X's story) • Game Script (Zero's story) |