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The Result (リザルト) screen is a feature from the Mega Man X and Mega Man Zero series that shows how well the player performed in a mission.

Mega Man X series[]

Mega Man X5[]

  • Mission Report (ミッションレポート)
    • Clear Time (クリアータイム) - How long it took to complete the stage.
    • Mavericks Defeated (たおしたイレギュラー) - The number of enemies destroyed.
    • Damage Received (受けたダメージ) - The damage received during the stage.
    • Total Rank (総合ランク) - The Hunter Rank of the character.
  • The Special Weapon and Technique from the boss.
  • DNA Select (DNAセレクト) - Only when defeating boss at Lv. 04 or higher, the character gains a Life Up or Weapon Up. If boss at Lv. 08 or higher, they also gain a Parts.
  • Item Obtained (獲得したアイテム) - The Enigma and Space Shuttle's parts, Life Up, Parts, and Armor Parts obtained during the stage.

Mega Man X6[]

  • Report
    • Clear Time (クリアータイム) - How long it took to complete the stage.
    • Mavericks Defeated (たおしたイレギュラー) - The number of enemies destroyed.
    • Damage Received (受けたダメージ) - The damage received during the stage.
    • Soul Obtained (ゲットソウル) - The number of Nightmare Souls obtained during the stage.
    • Hunter Rank (ハンターランク) - The Hunter Rank of the character.
  • Weapon - The Special Weapon and Technique from the boss.
  • Rescue - Rescued the Reploids in the stage.
  • Boss - The information of the boss.
  • Command - Leave the result screen.

Mega Man X7[]

  • Get Weapon - The Special Weapon and Technique from the boss, only show the character who completed the stage.
  • Result
    • Top Time - The fastest record of complete the stage.
    • Top Time [Boss] - The fastest record of defeat the boss.
    • Clear Time - How long it took to complete the stage.
    • Hunted - The number of enemies destroyed.
    • Damaged - The damage received during the stage.
    • Rank - The Hunter Rank of the characters.
    • The Life Ups and Weapon Ups obtained in the stage.
  • Rescue List - Rescued the Reploids in the stage.

Mega Man X8[]

  • Weapon Get - The all characters‘s’ Special Weapon and Technique from the boss.
  • Score
    • Clear Time (クリアータイム) - How long it took to complete the stage.
    • Foes Defeated (エネミーカウント) - The number of enemies destroyed.
    • Highest Combo (コンボカウント) - The combo of enemies destroyed.
    • No Damage (ノーダメージ) - Complete without damage.
    • Rank - The Hunter Rank of character.
  • Metals (入手メタル) - The Metals obtained during the stage.
  • Complete - Degree of completion of the stage.
    • Mission (ミッション) - Defeat the boss.
    • Items Found (入手アイテム) - The Rare Metals and Armor Parts obtained during the stage.
  • Signas's comments.

Mega Man Zero series[]

Result criteria[]

  • Mission (ミッション) - Shows how well Zero did in the mission's objectives, such as protecting Ciel, saving Resistance members, or destroying certain objects in the area. If there are no other objectives besides completing the stage, this criterium will always have the highest score, 20 points. In the Mega Man Zero 3, Zero entering Cyberspace also will reduce the points except for the Sub Arcadia.
  • Clear time (クリアタイム) - How long it took to complete the mission. Every mission has a specific time to obtain the highest score, 20 points. In the first Mega Man Zero game, the timer only stops when the Result screen is shown, not when the message "Mission Completed" appears.
  • Enemy (エネミーカウント "enemy count") - The number of enemies destroyed by Zero. Every mission has a specific amount of enemies to be killed to receive the highest score, 15 points.
  • Damage (ダメージ) - The damage Zero received during the mission. The smaller amount of times Zero is hit, the higher the score, with a maximum of 15 points in the first three games and 20 points in Mega Man Zero 4.
  • Retry (リトライ) - This criterium starts with 15 points, and is reduced every time Zero dies and the player uses a continue.
  • Weather (ウェザーレベル "weather level") - Only used in Mega Man Zero 4. The player obtains 10 points for completing the mission with the normal weather, and none for using a weather that will make the boss easier.
MMZ1ResultF

Result screen from Mega Man Zero with negative score.

  • Elf (エルフ) - Cyber-elves used in the game. This criterium starts with 15 points in the first three games, which is reduced every time a Cyber-elf is used. Cyber-elves with permanent effects will always reduce the points, being possible to have high negative points. In Mega Man Zero 3, the Satellite Cyber-elves and used Cyber-elves in Cyberspace don't affect the score, although entering Cyberspace itself will reduce the Mission score. In Mega Man Zero 4 this criterium has 0 points, and becomes negative if Zero uses the Cyber-elf's ability beyond its max. level.
  • Total (トータル) - The total amount of points, the highest amount being 100 points.
  • Average (アベレージ) - Added in Mega Man Zero 3. The average total amount of points between missions.

Level[]

Level (レベル) is the player's rank based on his score in the mission, similar to the Mega Man X series' Hunter Rank. The lowest level is "F" and the highest level is "S". The boss only will use its EX Skill when the level is A or S, except for the Einherjar Eight Warriors. In Mega Man Zero 2 and Mega Man Zero 3, Zero also obtain the EX skill from the boss when the level is A or S.

It should be noted that the level is actually based on the Average rather than the Total, but the former is hidden in the first two games.

  • S: 96-100 points
  • A: 86-95 points
  • B: 76-85 points
  • C: 66-75 points
  • D: 56-65 points
  • E: 46-55 points
  • F: 45 points or lower.

Code Name[]

In the end, the player receives a Code Name (コードネーム) that varies depending of his performance. Below is a list of code names in the series. Note that some of the names presented in the English Mega Man Zero Official Complete Works are different from the in-game names, being mainly a translation of their Japanese names.

Mega Man Zero[]

If the conditions of multiple code names are met at the same time, only show the last code name in the list.

Code name Requirement
Hunter (ハンター) Zero's starting code name.
Sniper (スナイパー) The Buster Shot is used more than other weapons during the mission.
Slayer (ケンゴウ Kengou, "Swordmaster") The Z-Saber is used more than other weapons during the mission.
Warrior (センシ Senshi) No weapon is used more than others during the mission. or the Triple Rod or Shield Boomerang is used more than other weapons.
Speedster (ハヤテ, Hayate in Japan) Clear Time: 10 points or higher
Slowpoke (ウスノロ Usunoro) Clear Time: 0 points.
Destroyer (ハカイシン Hakaishin) Amount of enemies destroyed is twice the required for the highest Enemy score.
Pacifist (ヘイワシュギ Heiwashugi) Mission cleared with low Enemy score.
Collector (コレクター) Collect all Cyber-elves, except for the Jackson.
Fearful (マケイヌ Makeinu) Give up from a mission.
Buggy (ゼンマイジカケ Zenmaijikake) Clear a mission with Level F.
Lazy (オンボロ Onboro, "Worn-out") Clear three missions in a row with Level F.
Scrapper (テツクズ Tetsukuzu, "Scrap Iron") Clear five missions in a row with Level F.
Crasher (ムノウ Munou, "Incompetent") Clear seven missions in a row with Level F.
Hero (ユウシャ Yuusha, lit. "Hero", "Man of Valor")
"Courageous" in MMZOCW.
Obtain level S.
Superhero (エイユウ Eiyuu, lit. "Hero", "Great Man")
"Hero" in MMZOCW.
Obtain level S in three missions in a row.
Savior (キュウセイシュ Kyuuseishu) Obtain level S in five missions in a row.
Immortal (ゴッド, "God" in Japan) Obtain level S in seven missions in a row.
Master (マスター) Complete the game in Hard Mode.

Mega Man Zero 2-4[]

Starting from Mega Man Zero 2, the code name is composed of two parts, the first part is related to the result screen criteria, while the second is for the weapons used. With exceptions like some code name will only be displayed on their own, and some will only be combined with specific first and second halves.

Code name Requirement Games
First half
Heartless
(ハンギャクの Hangyaku no, "Defector", Z2)
(ウラギリの Uragiri no, "Traitor", Z3-4)
Mission: 0 points. Z2-4
Perfect (カンゼンシュギの Kanzenshugi no, "Perfectionist") Mission: 20 points.
Sluggish (ドンソクの Donsoku no, "Slowfooted")
"Lazy" in MMZOCW.
Clear Time: 0 points.
Lightning (ハヤテの Hayate no) Clear Time: 19-20 points (Z2).
Clear Time: 18-19 points (Z3-4).
Godspeed (イダテンの, Idaten no)
"Expeditious" in MMZOCW.
Clear Time: 20 points. Z3-4
Ruthless (ヒジョウの Hijou no, "Insensitive") Enemy: destruction rate under 0.5 points. Z2
Ruthless (レイケツの Reiketsu no, "Unemotional") Enemy: Amount of enemies destroyed during the mission is twice or more than the required for the highest Enemy score. Z3-4
Wounded (キズダラケの Kizudarake no) Damage: 5 points or less. Z2-4
Flawless (ムキズの Mukizu no)
"Uninjured" in MMZOCW.
Damage: 14-15 points (Z2-3).
Damage: 19-20 points (Z4).
Supreme (フジミの Fujimi no, "Immortal") Retry: 15 points.
Calm (レイセイな Reisei na)
"Level Headed" in MMZOCW.
Weather: 0 points. Z4
Brave (ユウカンな Yuukan na)
"Pawn" (コマ Koma) in MMZOCW.
Weather: 10 points.
Needy (タリキホンガンの Tarikihongan no, roughly "Salvation by Faith in Amitābha")
"Dependent" in MMZOCW.
Elf: negative score.
Second half
Warrior (センシ Senshi) Zero's starting code name. Z2-4
Gunman (ガンマン) The Buster Shot is used over 70% more times than other weapons during the mission.
Shooter (シューター) The Buster Shot is used over 70% of the time for three consecutive missions.
Sniper (スナイパー) The Buster Shot is used over 70% of the time for five consecutive missions .
Edge (ケンシ Kenshi, "Swordsman")
"Page" in MMZOCW.
The Z Saber is used over 70% more times than other weapons during the mission.
Edgeboy (ケンキャク Kenkyaku, "Fencer")
"Wandering Swordsman" in MMZOCW.
The Z Saber is used over 70% of the time for three consecutive missions.
Edgeman (ケンセイ Kensei, "Sword Saint")
"Swordsman" in MMZOCW.
The Z Saber is used over 70% of the time for five consecutive missions.
Resister (リッパー, "Ripper") Shield Boomerang is used over 70% more times than other weapons during the mission. Z2-3
Defender (スラッシャー, "Slasher") Shield Boomerang is used over 70% of the time for three consecutive missions.
Shielder (シールドマスター, "Shield Master") Shield Boomerang is used over 70% of the time for five consecutive missions.
Chain (チェーンマン, "Chain Man") Chain Rod is used over 70% more times than other weapons during the mission. Z2
Chainboy (チェーンダンサー, "Chain Dancer") Chain Rod is used over 70% of the time for three consecutive missions.
Chainman (チェーンマスター, "Chain Master") Chain Rod is used over 70% of the time for five consecutive missions.
Stabber (スタッバー)
"Stopper" in MMZOCW.
Recoil Rod is used over 70% more times than other weapons during the mission. Z3
Impaler (ペネトレーター, "Penetrator") Recoil Rod is used over 70% of the time for three consecutive missions.
Rodmaster (ロッドマスター) Recoil Rod is used over 70% of the time for five consecutive missions.
Iron Fist (アイアンフィスト) The Zero Knuckle is used over 70% more times than other weapons during the mission. Z4
Brawler (ブラストフィスト, "Blast Fist") The Zero Knuckle is used over 70% of the time for three consecutive missions.
Boxer (マスターフィスト, "Master Fist") The Zero Knuckle is used over 70% of the time for five consecutive missions.
Armsman (ウェポンマスター, "Weapon Master") Use all weapons available for the Zero Knuckle.
Solo and fixed combination
Hero (ユウシャ Yuusha, lit. "Hero", "Man of Valor")
"Courageous" in MMZOCW.
Obtain level S. Z2-4
Valiant (Z2-3)
Legend (Z4)
(エイユウ Eiyuu, lit. "Hero", "Great Man").
"Hero" in MMZOCW.
Obtain level S in three missions in a row
Savior (キュウセイシュ Kyuuseishu) Obtain level S in five missions in a row.
Redeemer (ゴッド, "God" in Japan) Obtain level S in seven missions in a row.
Elf Assassin (エルフ キラー, "Elf Killer") Elf: -30 points or lower. Z2-3
Elf Capturer (エルフ コレクター) Collect all Cyber-elves. Z2
Elf Breeder (エルフ ブリーダー) Raise all Cyber-elves. Z2-3
Elf Master (エルフ マスター) Use all Cyber-elves. Z2
Disk Capturer (ディスク コレクター) Collect all Secret Disks. Z3

Screenshots[]

Trivia[]

  • The first Mega Man Zero game has an unused codename named ジャンキー ("Junkie").[1]

References[]


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