Result screen from Mega Man Zero.

The Result (リザルト) screen is a feature from the Mega Man Zero series that shows how well the player performed in a mission.

Result screen criteria

  • Mission (ミッション) - Shows how well Zero did in the mission's objectives, such as protecting Ciel, saving Resistance members, or destroying certain objects in the area. If there are no other objectives besides completing the stage, this criterium will always have the highest score, 20 points.
  • Clear time (クリアタイム) - How long it took to complete the mission. Every mission has a specific time to obtain the highest score, 20 points. In the first Mega Man Zero game, the timer only stops when the Result screen is shown, not when the message "Mission Completed" appears.
  • Enemy (エネミーカウント "enemy count") - The number of enemies destroyed by Zero. Every mission has a specific amount of enemies to be killed to receive the highest score, 15 points.
  • Damage (ダメージ) - The damage Zero received during the mission. The smaller amount of times Zero is hit, the higher the score, with a maximum of 15 points in the first three games and 20 points in Mega Man Zero 4.
  • Retry (リトライ) - This criterium starts with 15 points, and is reduced every time Zero dies and the player uses a continue.
  • Weather (ウェザーレベル "weather level") - Only used in Mega Man Zero 4. The player obtains 10 points for completing the mission with the normal weather, and none for using a weather that will make the boss easier.

Result screen from Mega Man Zero 1 with negative score.

  • Elf (エルフ) - Cyber-elves used in the game. This criterium starts with 15 points in the first three games, which is reduced every time a Cyber-elf is used. Cyber-elves with permanent effects will always reduce the points, being possible to have high negative points. Satellite Cyber-elves from Mega Man Zero 3 don't affect the score. In Mega Man Zero 4 this criterium has 0 points, and becomes negative if Zero uses the Cyber-elf's ability beyond its max. level.
  • Total (トータル) - The total amount of points, the highest amount being 100 points.
  • Average (アベレージ) - Added in Mega Man Zero 3. The average total amount of points between missions.

Level

Level (レベル) is the player's rank based on his score in the mission, similar to the Mega Man X series' Hunter Rank. The lowest level is "F", given when the mission failed or the performance was poor. The highest levels are "A" and "S", which are required for Zero to obtain the bosses' EX Skill in Mega Man Zero 2 and Mega Man Zero 3.

Code Name

In the end, the player receives a Code Name (コードネーム) that varies depending of his performance.

Position: in the first game the code name is always a single word ("solo"), while in the second game onward it is composed of two parts, with some exceptions like code names given by getting rank S a certain number of times in a row; the first part is related to the result screen criteria, while the second is for the weapons used.

Below is a list of code names in the series. Note that some of the names presented in the English Mega Man Zero Official Complete Works are different from the in-game names, being mainly a translation of their Japanese names.

Code name Games Requirement Position
Game start
Hunter (ハンター) MMZ1 Zero's starting code name in MMZ1. Solo
Warrior (センシ Senshi) All Zero's starting code name in MMZ2 to MMZ4. Received when no weapon is used more than others. Solo (MMZ1 and in the beginning of MMZ2-4)
Second half (when obtained in MMZ2-4)
Mission related
Speedster
(ハヤテ, Hayate in Japan)
MMZ1 Clear Time = 10 points or higher Solo
Lightning
(ハヤテの Hayate no)
MMZ2-4 Clear Time between 19-20 points (MMZ2).
Clear Time between 18-19 points (MMZ3-4).
First half
Godspeed (イダテンの, Idaten no) MMZ3-4 Clear Time = 20 points. Named "Expeditious" in Mega Man Zero Official Complete Works. First half
Slowpoke (ウスノロ Usunoro) MMZ1 Clear Time = 0 points. Solo
Sluggish (ドンソクの Donsoku no, "Slowfooted") MMZ2-4 Clear Time = 0 points.
Named "Lazy" in Mega Man Zero Official Complete Works.
First half
Perfect (カンゼンシュギの Kanzenshugi no, "Perfectionist") MMZ2-4 Mission = 20 points. First half
Heartless
(ハンギャクの Hangyaku no, "Defector", Z2)
(ウラギリの Uragiri no, "Traitor", Z3-4)
MMZ2-4 Mission = 0 points. First half
Supreme (フジミの Fujimi no, "Immortal") MMZ2-4 Retry = 15 points. First half
Fearful (マケイヌ Makeinu) MMZ1 Give up from a mission. Solo
Buggy (ゼンマイジカケ Zenmaijikake) MMZ1 Clear a mission with Level F. Solo
Lazy (オンボロ Onboro, "Worn-out") MMZ1 Clear three missions in a row with Level F. Solo
Scrapper (テツクズ Tetsukuzu, "Scrap Iron") MMZ1 Clear five missions in a row with Level F. Solo
Crasher (ムノウ Munou, "Incompetent") MMZ1 Clear seven missions in a row with Level F. Solo
Hero (ユウシャ Yuusha, lit. "Hero", "Man of Valor") All Obtain level S.
"Courageous" in Mega Man Zero Official Complete Works.
Solo
Superhero (MMZ)
Valiant (MMZ2-3)
Legend (MMZ4)
(エイユウ Eiyuu, lit. "Hero", "Great Man")
All Obtain level S in three missions in a row.
"Hero" in Mega Man Zero Official Complete Works.
Solo
Savior (キュウセイシュ Kyuuseishu) All Obtain level S in five missions in a row. Solo
Immortal (MMZ)
Redeemer (MMZ2-4)
(ゴッド, "God" in Japan)
All Obtain level S in seven missions in a row. Solo
Master (マスター) MMZ1 Complete the game in Hard Mode. Solo
Brave (ユウカンな Yuukan na) MMZ4 Weather Level = 10 points.
Misnamed as Pawn (コマ Koma) in Mega Man Zero Official Complete Works.
First half
Calm (レイセイな Reisei na) MMZ4 Weather Level = 0 points.
Translated as "Level Headed" in Mega Man Zero Official Complete Works.
First half
Buster Shot related
Gunman (ガンマン) MMZ2-4 The Buster Shot is used over 70% more times than other weapons during the mission. Second half
Shooter (シューター) MMZ2-4 The Buster Shot is used over 70% of the time for three consecutive missions. Second half
Sniper (スナイパー) All The Buster Shot is used more than other weapons during the mission (MMZ1).
The Buster Shot is used over 70% of the time for five consecutive missions (MMZ2-4).
Solo (MMZ)
Second half (MMZ2-4)
Z Saber related
Slayer (ケンゴウ Kengou, "Swordmaster") MMZ1 The Z Saber is used more than other weapons during the mission. Solo
Edge (ケンシ Kenshi, "Swordsman") MMZ2-4 The Z Saber is used over 70% more times than other weapons during the mission.
Named "Page" in Mega Man Zero Official Complete Works.
Second half
Edgeboy (ケンキャク Kenkyaku, "Fencer") MMZ2-4 The Z Saber is used over 70% of the time for three consecutive missions.
Named "Wandering Swordsman" in Mega Man Zero Official Complete Works.
Second half
Edgeman (ケンセイ Kensei, "Sword Saint") MMZ2-4 The Z Saber is used over 70% of the time for five consecutive missions.
Named "Swordsman" in Mega Man Zero Official Complete Works.
Second half
Shield Boomerang related
Resister (リッパー, "Ripper") MMZ2-3 Shield Boomerang is used over 70% more times than other weapons during the mission. Second half
Defender (スラッシャー, "Slasher") MMZ2-3 Shield Boomerang is used over 70% of the time for three consecutive missions. Second half
Shielder (シールドマスター, "Shield Master") MMZ2-3 Shield Boomerang is used over 70% of the time for five consecutive missions. Second half
Rod related
Chain (チェーンマン, "Chain Man") MMZ2 Chain Rod is used over 70% more times than other weapons during the mission. Second half
Chainboy (チェーンダンサー, "Chain Dancer") MMZ2 Chain Rod is used over 70% of the time for three consecutive missions. Second half
Chainman (チェーンマスター, "Chain Master") MMZ2 Chain Rod is used over 70% of the time for five consecutive missions. Second half
Stabber (スタッバー) MMZ3 Recoil Rod is used over 70% more times than other weapons during the mission.
Mistranslated as "Stopper" in Mega Man Zero Official Complete Works.
Second half
Impaler (ペネトレーター, "Penetrator") MMZ3 Recoil Rod is used over 70% of the time for three consecutive missions. Second half
Rodmaster (ロッドマスター) MMZ3 Recoil Rod is used over 70% of the time for five consecutive missions. Second half
Zero Knuckle related
Iron Fist (アイアンフィスト) MMZ4 The Zero Knuckle is used over 70% more times than other weapons during the mission. Second half
Brawler (ブラストフィスト, "Blast Fist") MMZ4 The Zero Knuckle is used over 70% of the time for three consecutive missions. Second half
Boxer (マスターフィスト, "Master Fist") MMZ4 The Zero Knuckle is used over 70% of the time for five consecutive missions. Second half
Armsman (ウェポンマスター, "Weapon Master") MMZ4 Use all weapons available for the Zero Knuckle. Second half
Enemy related
Destroyer (ハカイシン Hakaishin) MMZ1 Amount of enemies destroyed is twice the required for the highest Enemy score. Solo
Pacifist (ヘイワシュギ Heiwashugi) MMZ1 Mission cleared with low Enemy score. Solo
Flawless (ムキズの Mukizu no) MMZ2-4 Damage score = 14 or higher (MMZ2-3).
Damage score = 19-20 points (MMZ4).
Translated as "Uninjured" in Mega Man Zero Official Complete Works.
First half
Wounded (キズダラケの Kizudarake no) MMZ2-4 Damage score = 5 points or less. First half
Ruthless (ヒジョウの Hijou no, "Insensitive") MMZ2 Enemy destruction rate under 0.5 points. First half
Ruthless (レイケツの Reiketsu no, "Unemotional") MMZ3-4 Amount of enemies destroyed during the mission is twice or more than the required for the highest Enemy score. First half
Cyber-elf and Secret Disk related
Elf (エルフ) MMZ2-3 The first half of code names ending with "Capturer", "Breeder", or "Assassin". First half
Disk (ディスク) MMZ3 Collect all Secret Disks. Is followed by "Capturer". First half
Collector (MMZ)
Capturer (MMZ2-3)
(コレクター)
MMZ1-3 Collect all Cyber-elves (Jackson isn't required in MMZ1) or Secret Disks. Solo (MMZ)
Second half (MMZ2-3)
Breeder (ブリーダー) MMZ2-3 Raise all Cyber-elves. Second half
Assassin (キラー, "Killer") MMZ2-3 Elf score is -30 or lower. Second half
Master (マスター) MMZ2 Collect and use all Cyber-elves. Second half
Needy (タリキホンガンの Tarikihongan no, roughly "Salvation by Faith in Amitābha" MMZ4 Negative Elf score.
"Dependent" in Mega Man Zero Official Complete Works.
First half

Screenshots

Trivia

  • The first Mega Man Zero game has an unused codename named ジャンキー ("Junkie").[1]

References


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