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List of enemies in Rockman & Forte: Mirai Kara no Chōsensha.
Note: Names of enemies and sub-bosses are not official.
Enemies[]
Sprite | Nickname | HP | Damage | Stage(s) | Details |
---|---|---|---|---|---|
Bell | 1 | 1 | Opening Stage Dangan Man's stage Clock Men's stage Compass Man's stage |
Moves slowly back and forth. | |
Rocket | 1 | 3 | Opening Stage Dangan Man's stage Konro Man's stage |
A rocket enemy that quickly rams into the player if near. | |
Moth | 1 | 1 (rings) 2 (contact) |
Opening Stage Komuso Man's stage Clock Men's stage Rockman Shadow's stage |
Slowly flys towards the player while it fires two rings. Rings can be stopped with buster shots. | |
Hornet | 2 | 1 | Opening Stage Konro Man's stage |
Flys in the air for a bit and then swoops down to sting the player. | |
Metall | 2 | 1 | Opening Stage Konro Man's stage Aircon Man's stage Clock Men's stage |
A Metall that is slightly bigger than the usual with a curved helmet. | |
Ladybug | 4 | 2 | Opening Stage Dangan Man's stage Komuso Man's stage Rockman Shadow's stage |
Rolls around the room. | |
Batton Bone | 2 | 2 | Dangan Man's stage Aircon Man's stage Clock Men's stage |
Slowly flys towards the player. | |
Cannon | 5 | 2 (contact) 1 (laser) |
Dangan Man's stage Compass Man's stage Rockman Shadow's stage |
They move up and down while firing two lasers at once. | |
Blower | 3 | 1 | Dangan Man's stage Rockman Shadow's stage |
Fire slow moving clouds that can be used as platforms. Will kill the player if they are crushed between a wall and a cloud. | |
Cube | 5 | 1 | Dangan Man's stage Rockman Shadow's stage |
Floats around in the air and summons block bits to damage the player. | |
Gear | 8 | 3 | Dangan Man's stage Rockman Shadow's stage |
Rolls on the ground. Similar to the Spiky enemy from the Rockman X games. | |
Dragon Fly | 1 | 1 (orb) 2 (contact) |
Konro Man's stage Compass Man's stage |
A dragon fly enemy with a similar design to Yambo from Rockman 3: Dr. Wily no Saigo!?. It flys in the sky and fires orbs at the player. | |
Slime | 10 | 2 | Konro Man's stage | Hangs on the ceiling and drops on Rockman/Forte when they draw near. | |
Mace Thrower | 10 | 4 | Konro Man's stage Rockman Shadow's stage |
Shares a similar design to Hammer Joe. It swings it mace around to hit the player. | |
Scissor | 5 | 6 | Konro Man's stage Rockman Shadow's stage |
Rotates in the air in four directions. | |
Fire Fighter | 6 | 4 (contact) 2 (flame) |
Konro Man's stage | Uses a flamethrower to block Rockman/Forte from progressing. | |
Crab | 8 | 2 | Aircon Man's stage Rockman Shadow's stage |
Similar to the Feebers in Rockman World 5. They set in one spot and releases a bubble that traps the player where they need to fire at it to escape. If they don't destroy the bubble, they will fall in a bottomless/spike pit, and die. | |
Hammerhead | 5 | 2 | Aircon Man's stage | They hover in the air and drop down to strike the player with it's head if near. | |
Sunfish | 4 | 1 (shot) 2 (contact) |
Aircon Man's stage | A sunfish enemy that flys around in the air and fire bullets in eight different directions. | |
Seal | 6 | 2 | Aircon Man's stage | Sits in one spot and waits for the player come near it so it can slide into them. It has a similar design to the Ou-Ou. | |
Airhead | 2 | 1 | Aircon Man's stage | Can be used as a platform when hit with a buster shot. | |
Grasshopper | 1 | 4 (contact) 3 (shot) |
Komuso Man's stage Compass Man's stage |
A grasshopper robot similar to Batabattan that sit in one place and shoots whenever a target is in sight. However, it may jump at the player if he is nearby. | |
Scarab | 6 | 1 (balls) 3 (contact) |
Komuso Man's stage Compass Man's stage |
Juggle a ball around and tosses three at the player. They are invisible while juggling. It's weakness is Konro Man's Flame Shower | |
Frog | 8 | 2 | Komuso Man's stage | Set in one place and spits out slime that depletes the player's health. | |
Worm | 4 | 2 | Clock Men's stage Compass Man's stage |
Hangs the ceiling and waits for the player come near so it can roll into them. | |
Face | 4 | 6 | Clock Men's stage | They float in the air while moving back and forth. They can only be hit if their looking at the player's character. | |
Batton | 4 | 1 | Clock Men's stage Rockman Shadow's stage |
They act differently then they do in the Capcom titles. They now float up and down and fire a spread shot. | |
Guardian | 10 | 6 | Rockman Shadow's stage | Similar to the Sniper Joes, they hide behide shields and put them down to attack. However, instead of using bullets, they charge at the player with a javelin and runs back to its original post when done. |
Sub-bosses[]
Sprite | Nickname | HP | Damage | Stage | Details |
---|---|---|---|---|---|
Bee Blader | 28 | 5 (rings) 2 (contact) |
Dangan Man's stage | The mid boss of Dangan Man's stage. Fires slow moving rings that follow you. Once the rings are destroyed, it will hop/fly over to the opposite side to repeat the pattern. It's design resembles that of Bee Blader from the Rockman X series. | |
Knuckle | 28 | 2 (contact) 1 (hand crush) |
Konro Man's stage | The mid boss of Konro Man's stage. It emerges from the ground destroying the platform Rockman/Forte is standing on. If it breaks all the ground, the player will fall into the spikes and die. Flame Shower seems to take it out quite quickly. | |
Octopus | 28 | N/A | Aircon Man's stage | The mid boss of Aircon Man's stage. It hangs onto the top of the room and summons Metalls to attack you. When playing as Forte, all one has to do is shoot upward until the octopus is destroyed, however Rockman must deflect buster shots off the summoned Metal helmets to hit the octopus. | |
Big Cannon | 28 | 6 (lasers) 4 (contact) |
Komuso Man's stage | A bigger version of the normal cannons. Appearing as the mid boss of Komuso Man's stage, it moves up and down to fire powerful lasers at the player. It will teleport to the other side of the room occasionally. | |
Tank | 28 | 2 (contact) 4 (rubble) |
Clock Men's stage | The mid-boss of the Clock Men's stage. Jumps around the room causing rubble to fall down upon landing. | |
Security Guard | 28 | 1 (pellets, rings) 2 (contact) 6 (mace) |
Compass Man's stage | The security robot in charge of guarding Compass Man's stage. It has a variety of attacks to assault the player with. On top of the boss room seems to be a charger for the machine, while also acting as a weapon for it. | |
Skull | 28 | 4 (contact) 1 (bones) |
Rockman Shadow's stage | The final mid boss of the game. It crawls on the ceiling while it summons bones that slowly aim twords you. If all bones are destroyed, it will just spawn more. |
Bosses[]
Name | Weapon | Weakness | ||
---|---|---|---|---|
Rockman | Forte | Rockman | Forte | |
Grey Devil | N/A | |||
Dangan Man | Rockn Vulcan | Forte Vulcan | Barrier Wind | Forte Cyclone |
Konro Man | Flame Shower | Flame Mixer | Rockn Vulcan | Forte Vulcan |
Aircon Man | Barrier Wind | Forte Cyclone | Flame Shower | Flame Mixer |
Komuso Man | Doppel Crash | Doppler Attack | Barrier Wind | Forte Cyclone |
Clock Men | Time Switch | Time Bomb | Barrier Wind/Doppel Crash | Forte Cyclone |
Compass Man | N/A | |||
Rockman Shadow | N/A |