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==Overview==
 
==Overview==
Like in Mega Man & Bass the player can choose to play as [[Mega Man (character)|Mega Man]] or [[Bass]]. Once again Mega Man can charge his shots and slide while Bass can fire in 7 directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Mega Man and Bass each get different [[Special Weapon]]s from the Robot Masters they defeat. The shop is back with some of the [[Mega Man & Bass#Item shop|items from Mega Man & Bass]], but now [[Reggae]] and [[Tango]] are available.
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Like in Mega Man & Bass the player can choose to play as [[Mega Man (character)|Mega Man]] or [[Bass]]. Once again Mega Man can charge his shots and slide while Bass can fire in 7 directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Mega Man and Bass each get different [[Special Weapon]]s from the Robot Masters they defeat. The shop is back with some of the [[Mega Man & Bass#Item shop|items from Mega Man & Bass]], but now [[Reggae]] and [[Tango]] are available.
   
 
Rockman & Forte: Mirai Kara no Chousensha only has 8 stages. After finishing the opening stage, five stages are selectable initially, including the opening stage. The first four selectable bosses are (from top to bottom) Dangan Man, Konro Man, Aircon Man and Komuso Man. Defeating all the bosses will unlock the Clock Men, and after defeating them, Compass Man and then finally Rockman Shadow.
 
Rockman & Forte: Mirai Kara no Chousensha only has 8 stages. After finishing the opening stage, five stages are selectable initially, including the opening stage. The first four selectable bosses are (from top to bottom) Dangan Man, Konro Man, Aircon Man and Komuso Man. Defeating all the bosses will unlock the Clock Men, and after defeating them, Compass Man and then finally Rockman Shadow.
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R&F2p.png|Symphony City being attacked by the [[Robot Master#Dimensions|Dimensions]]
 
R&F2p.png|Symphony City being attacked by the [[Robot Master#Dimensions|Dimensions]]
 
RFWSopening2.gif|Mega Man and Bass in the opening sequence.
 
RFWSopening2.gif|Mega Man and Bass in the opening sequence.
Bassboostwr.png|Bass using Treble Boost
 
 
 
</gallery>
 
</gallery>
   

Revision as of 06:47, 31 March 2012

Rockman & Forte: Mirai Kara no Chousensha (ロックマン&フォルテ 未来からの挑戦者 Rokkuman ando Forute Mirai kara no Chousensha), translated as Rockman & Forte: Challenger from the Future in English, is a sequel to Mega Man & Bass developed by Bandai in cooperation and under license by Capcom, released in 1999 for the Bandai WonderSwan. The game was one of the last games released in the classic series before Mega Man 9 in 2008.

Overview

Like in Mega Man & Bass the player can choose to play as Mega Man or Bass. Once again Mega Man can charge his shots and slide while Bass can fire in 7 directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Mega Man and Bass each get different Special Weapons from the Robot Masters they defeat. The shop is back with some of the items from Mega Man & Bass, but now Reggae and Tango are available.

Rockman & Forte: Mirai Kara no Chousensha only has 8 stages. After finishing the opening stage, five stages are selectable initially, including the opening stage. The first four selectable bosses are (from top to bottom) Dangan Man, Konro Man, Aircon Man and Komuso Man. Defeating all the bosses will unlock the Clock Men, and after defeating them, Compass Man and then finally Rockman Shadow.

Story

From the game's opening scene:[1]

RFWSopening1

The Dimensions attack Symphony City

The year is 200X. A group of robots calling themselves the Dimensions attacked Symphony City, a city where people and robots lived in peace. Though without any witnesses, the one leading the Dimensions with overwhelming power was a robot like Rockman. He was said to be a dark and wicked person completely obsessed with destruction. Rockman, who heard this news at Right's laboratory, took off to the scene despite being under maintenance. At the same time, Wily saw the dark Rockman, and to ascertain the mystery he sends Forte to the city. Just who is this dark Rockman really?!

  • Rockman Shadow: "My name is Rockman Shadow! I am a robot with great power. I won't forgive those who don't obey me!"
  • Rockman: "Stop your harming of everyone! Who the heck are you? How can it be you look just like me?"
  • Forte: "I've come to end the life of Rockman who I hate to this day, but somehow this situation is different than usual."
  • Rockman: "Forte, I don't have time to be concerned with that now. I must hold back those robots!"
  • Forte: "Ch! It can't be helped, Wily's laboratory is near this city. I won't carry out our war of attrition here!"

For the time being, the two had to set aside their differences and face the new threat of the Dimensions. After defeating all of them, they face their leader, Rockman Shadow, and he reveals that he came after the time period that Dr. Wily visited with the Time Skimmer in Mega Man II. In that time, Wily "kidnapped" Rockman and reprogrammed him, turning him into a robot named Quint. Rockman Shadow, however, was created prior to Quint, and is the result of creating a robot like Rockman but ultimately discarding it in favor of turning Rockman into Quint.

Note: The year is given in the game as 200X, but this is often considered either a typographical error or a canonical mistake as the game was, at the time, chronologically the last game in the classic Mega Man/Rockman series, and recent games took place in the more ambiguous 20XX time period.

Bosses

Intro Stage Boss: Grey Devil

Robot Masters:

Name Weapon Weakness
Dangan Man Rockn Vulcan (Rockman) and Forte Vulcan (Forte) Barrier Wind and Forte Cyclone
Konro Man Flame Shower (Rockman) and Flame Mixer (Forte) Rockn Vulcan and Forte Vulcan
Aircon Man Barrier Wind (Rockman) and Forte Cyclone (Forte) Flame Shower and Flame Mixer
Komuso Man Doppel Crash (Rockman) and Doppler Attack (Forte) Barrier Wind and Forte Cyclone
Clock Men Time Switch (Rockman) and Time Bomb (Forte) Barrier Wind/Forte Cyclone and Doppel Crash
Compass Man None given Barrier Wind/Forte Cyclone and Doppel Crash

Final Boss:

Item shop

R&F2rolllight

Dr. Light and Roll run a shop and create items in exchange of Screws that can be found throughout the stages. All the items are available to purchase from the beginning. Dr. Light is the shopkeeper in Mega Man's story, and Roll in Bass' story.

Except for the Super Buster, Hyper Buster, Energy Balancer, Energy Saver, Super Recover and Super Armor, all items can be used only once, needing to be purchased again after usage.

Item Screws Character Function
Mega ManBass Spare Body 200 Mega Man
Bass
Gives one extra life.
R&f2item3 Exit Parts 50 Mega Man
Bass
Allows the player to exit a stage that was already completed.
R&f2item4 Rush Coil 100 Mega Man Rush appears to allow Mega Man reach high areas with the Rush Coil.
R&F2TBicon Treble Boost 200 Bass Treble transforms into a booster-adapter allowing Bass to fly for a limited time.
R&f2item5 Tango 200 Mega Man Tango appears and rolls to attack enemies.
S.buster2 Super Buster 300 Bass Doubles the power of the Bass Buster.
H.buster2 Hyper Buster 300 Bass The Bass Buster shots can pass through walls.
R&f2item6 Beat 300 Mega Man Beat will appear and make Mega Man invincible for a short period. While on effect, Beat will fly around Mega Man and damage enemies he touch.
R&f2item7 Energy Balancer 150 Mega Man
Bass
When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled.
R&f2item8 Weapon Charge 300 Mega Man
Bass
Refills the energy of all the Special Weapons.
Esrf2 Energy Saver 150 Mega Man
Bass
Special Weapons use less energy.
R&f2item9 Super Recover 200 Mega Man
Bass
It allows your energy to be recovered by a larger amount than usual.
R&f2item10 Item Presenter 50 Mega Man
Bass
When activated, a Party Ball appears in one area of the stage.
R&f2item11 Eddie 150 Mega Man Eddie appears and drops one item.
R&f2item12 Reggae 150 Bass Reggae appears and drops one item.
R&f2item13 Shock Guard 20 Mega Man
Bass
Protects from spikes once.
R&f2item14 Super Armor 300 Mega Man
Bass
Reduces the amount of damage inflicted.


See also

Screenshots

Videos

Forte gameplay

Soundtrack-Intro Stage


Trivia

ZXAComicB

Konro Man comic

  • Mega Man ZX Advent references some bosses of this game as comic book characters. If the player can collect a certain Secret Disk, Konro Man appears in the cover of a digital comic book and is described as a walking stove hero. The Hunter Ray says he wants to create a comic book about a robot that fights with a folding fan in each hand (Aircon Man), and the item "Comic (Orange)" that can be obtained in Sharon's request is an action comic about two talking wrist watches (Clock Men).
  • This is notably one of the few Mega Man games where Dr. Wily was not the mastermind behind the events or even a boss.
  • This is the only Mega Man game to feature mini-bosses in all the Robot Masters stages.
  • The Robot Masters in this game do not have an invincibility period after being hit, allowing the player to continuously attack them if possible.
  • The Special Weapons in this game do a set damage against all bosses so every boss in the game takes the same amount of damage from a weapon, such as Barrier Wind/Forte Cyclone dealing 5 units of damage to every boss. Rapid hitting weapons deal less damage but easily drain the boss' HP.
  • The player does not recover weapon energy between stages in this game.
  • The game uses remixed soundtracks from Mega Man & Bass, but degraded in quality to meet the limitations of the WonderSwan.
Komusodefeat

Komuso Man after defeat.

  • After defeating a Robot Master in the game, the portrait of the Robot Master on the stage select screen alters to reflect this.
  • The player can have only a maximum of eight lives in this game as opposed to the traditional nine.

References

External links