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− | |title= Rockman & Forte:<br> |
+ | |title= Rockman & Forte:<br>Mirai kara no Chōsensha |
|image= [[File:Rockman&ForteWS.jpg|270px|Box art]] |
|image= [[File:Rockman&ForteWS.jpg|270px|Box art]] |
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− | {{Nihongo|'''Rockman & Forte: Mirai |
+ | {{Nihongo|'''Rockman & Forte: Mirai kara no Chōsensha'''|ロックマン&フォルテ 未来からの挑戦者|Rokkuman ando Forute: Mirai kara no Chousensha}}, translated as ''Rockman & Forte: Challenger from the Future'' in English, is a sequel to ''[[Mega Man & Bass]]'' developed by [[Wikipedia:Bandai|Bandai]] in cooperation and under license by [[Capcom]], released in 1999 for the Bandai WonderSwan. The game was one of the last games released in the classic series before [[Mega Man 9]] in 2008. |
==Overview== |
==Overview== |
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Like in Mega Man & Bass the player can choose to play as [[Mega Man (character)|Mega Man]] or [[Bass]]. Once again Mega Man can charge his shots and slide while Bass can fire in 7 directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Mega Man and Bass each get different [[Special Weapon]]s from the Robot Masters they defeat. The shop is back with some of the [[Mega Man & Bass#Item shop|items from Mega Man & Bass]], but now [[Reggae]] and [[Tango]] are available. |
Like in Mega Man & Bass the player can choose to play as [[Mega Man (character)|Mega Man]] or [[Bass]]. Once again Mega Man can charge his shots and slide while Bass can fire in 7 directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Mega Man and Bass each get different [[Special Weapon]]s from the Robot Masters they defeat. The shop is back with some of the [[Mega Man & Bass#Item shop|items from Mega Man & Bass]], but now [[Reggae]] and [[Tango]] are available. |
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− | Rockman & Forte: Mirai |
+ | Rockman & Forte: Mirai kara no Chōsensha only has 8 stages. After finishing the opening stage, five stages are selectable initially, including the opening stage. The first four selectable bosses are (from top to bottom) Dangan Man, Konro Man, Aircon Man and Komuso Man. Defeating all the bosses will unlock the Clock Men, and after defeating them, Compass Man and then finally Rockman Shadow. |
==Story== |
==Story== |
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==Videos== |
==Videos== |
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===Forte gameplay=== |
===Forte gameplay=== |
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+ | [[File:Let's Play Rockman & Forte Jinzouningen no Naku Koro ni 5|250 px]] |
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− | <youtube width="250" height="200">EvcHj9vU3i8</youtube> |
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===Soundtrack-Intro Stage === |
===Soundtrack-Intro Stage === |
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+ | [[File:Rockman and Forte Mirai Kara no Chousensha Soundtrack - Intro Stage|250 px]] |
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− | <youtube width="250" height="200">iVWW82Q-vHo</youtube> |
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*[http://forum.rockmanpm.com/index.php?topic=594.0 Translation of Rockman & Forte: Challenger from the Future] |
*[http://forum.rockmanpm.com/index.php?topic=594.0 Translation of Rockman & Forte: Challenger from the Future] |
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*[http://www.geocities.jp/wsrf2/index.html Site with information about Rockman & Forte: Challenger from the Future] |
*[http://www.geocities.jp/wsrf2/index.html Site with information about Rockman & Forte: Challenger from the Future] |
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− | *[http://www.mmhp.net/gamehints/RnFWS.html The Mega Man Home Page-Rockman & Forte: Challenger from the Future] |
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*[http://cycomatix.blogspot.com/2009/09/mega-man-and-bass-challenger-from.html Review of Rockman & Forte: Challenger from the Future] |
*[http://cycomatix.blogspot.com/2009/09/mega-man-and-bass-challenger-from.html Review of Rockman & Forte: Challenger from the Future] |
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Revision as of 13:05, 9 June 2013
Rockman & Forte: Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者 Rokkuman ando Forute: Mirai kara no Chousensha), translated as Rockman & Forte: Challenger from the Future in English, is a sequel to Mega Man & Bass developed by Bandai in cooperation and under license by Capcom, released in 1999 for the Bandai WonderSwan. The game was one of the last games released in the classic series before Mega Man 9 in 2008.
Overview
Like in Mega Man & Bass the player can choose to play as Mega Man or Bass. Once again Mega Man can charge his shots and slide while Bass can fire in 7 directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Mega Man and Bass each get different Special Weapons from the Robot Masters they defeat. The shop is back with some of the items from Mega Man & Bass, but now Reggae and Tango are available.
Rockman & Forte: Mirai kara no Chōsensha only has 8 stages. After finishing the opening stage, five stages are selectable initially, including the opening stage. The first four selectable bosses are (from top to bottom) Dangan Man, Konro Man, Aircon Man and Komuso Man. Defeating all the bosses will unlock the Clock Men, and after defeating them, Compass Man and then finally Rockman Shadow.
Story
From the game's opening scene:[1]
The year is 200X. A group of robots calling themselves the Dimensions attacked Symphony City, a city where people and robots lived in peace. Though without any witnesses, the one leading the Dimensions with overwhelming power was a robot like Rockman. He was said to be a dark and wicked person completely obsessed with destruction. Rockman, who heard this news at Right's laboratory, took off to the scene despite being under maintenance. At the same time, Wily saw the dark Rockman, and to ascertain the mystery he sends Forte to the city. Just who is this dark Rockman really?!
- Rockman Shadow: "My name is Rockman Shadow! I am a robot with great power. I won't forgive those who don't obey me!"
- Rockman: "Stop your harming of everyone! Who the heck are you? How can it be you look just like me?"
- Forte: "I've come to end the life of Rockman who I hate to this day, but somehow this situation is different than usual."
- Rockman: "Forte, I don't have time to be concerned with that now. I must hold back those robots!"
- Forte: "Ch! It can't be helped, Wily's laboratory is near this city. I won't carry out our war of attrition here!"
For the time being, the two had to set aside their differences and face the new threat of the Dimensions. After defeating all of them, they face their leader, Rockman Shadow, and he reveals that he came after the time period that Dr. Wily visited with the Time Skimmer in Mega Man II. In that time, Wily "kidnapped" Rockman and reprogrammed him, turning him into a robot named Quint. Rockman Shadow, however, was created prior to Quint, and is the result of creating a robot like Rockman but ultimately discarding it in favor of turning Rockman into Quint.
Note: The year is given in the game as 200X, but this is often considered either a typographical error or a canonical mistake as the game was, at the time, chronologically the last game in the classic Mega Man/Rockman series, and recent games took place in the more ambiguous 20XX time period.
Bosses
Intro Stage Boss: Grey Devil
Name | Weapon | Weakness |
---|---|---|
Dangan Man | Rockn Vulcan (Rockman) and Forte Vulcan (Forte) | Barrier Wind and Forte Cyclone |
Konro Man | Flame Shower (Rockman) and Flame Mixer (Forte) | Rockn Vulcan and Forte Vulcan |
Aircon Man | Barrier Wind (Rockman) and Forte Cyclone (Forte) | Flame Shower and Flame Mixer |
Komuso Man | Doppel Crash (Rockman) and Doppler Attack (Forte) | Barrier Wind and Forte Cyclone |
Clock Men | Time Switch (Rockman) and Time Bomb (Forte) | Barrier Wind/Forte Cyclone and Doppel Crash |
Compass Man | None given | Barrier Wind/Forte Cyclone and Doppel Crash |
Final Boss:
Item shop
Dr. Light and Roll run a shop and create items in exchange of Screws that can be found throughout the stages. All the items are available to purchase from the beginning. Dr. Light is the shopkeeper in Mega Man's story, and Roll in Bass' story.
Except for the Super Buster, Hyper Buster, Energy Balancer, Energy Saver, Super Recover and Super Armor, all items can be used only once, needing to be purchased again after usage.
Items in common | Screws | Function | |
---|---|---|---|
Spare Body | 200 | Gives one extra life. | |
Exit Parts | 50 | Allows the player to exit a stage that was already completed. | |
Energy Balancer | 150 | When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled. | |
Weapon Charge | 300 | Refills the energy of all the Special Weapons. | |
Energy Saver | 150 | Special Weapons use less energy. | |
Super Recover | 200 | It allows your energy to be recovered by a larger amount than usual. | |
Item Presenter | 50 | When activated, a Party Ball appears in one area of the stage. | |
Shock Guard | 20 | Protects from spikes once. | |
Super Armor | 300 | Reduces the amount of damage inflicted. |
Mega Man's items | Screws | Function | |
---|---|---|---|
Rush Coil | 100 | Rush appears to allow Mega Man reach high areas with the Rush Coil. | |
Tango | 200 | Tango appears and rolls to attack enemies. | |
Beat | 300 | Beat will appear and make Mega Man invincible for a short period. While on effect, Beat will fly around Mega Man and damage enemies he touch. | |
Eddie | 150 | Eddie appears and drops one item. |
Bass' items | Screws | Function | |
---|---|---|---|
Treble Boost | 200 | Treble transforms into a booster-adapter allowing Bass to fly for a limited time. | |
Super Buster | 300 | Doubles the power of the Bass Buster. | |
Hyper Buster | 300 | The Bass Buster shots can pass through walls. | |
Reggae | 150 | Reggae appears and drops one item. |
See also
- Rockman & Forte: Mirai Kara no Chousensha Script
- Rockman & Forte: Mirai Kara no Chousensha Damage Data Chart
- Mega Man II
Screenshots
Videos
Forte gameplay
Soundtrack-Intro Stage
Trivia
- Mega Man ZX Advent references some bosses of this game as comic book characters. If the player can collect a certain Secret Disk, Konro Man appears in the cover of a digital comic book and is described as a walking stove hero. The Hunter Ray says he wants to create a comic book about a robot that fights with a folding fan in each hand (Aircon Man), and the item "Comic (Orange)" that can be obtained in Sharon's request is an action comic about two talking wrist watches (Clock Men).
- This is notably one of the few Mega Man games where Dr. Wily was not the mastermind behind the events or even a boss.
- This is the only Mega Man game to feature mini-bosses in all the Robot Masters stages.
- The Robot Masters in this game do not have an invincibility period after being hit, allowing the player to continuously attack them if possible, though bosses have points in their attack patterns in which they are invincible.
- The Special Weapons in this game do a set damage against all bosses so every boss in the game takes the same amount of damage from a weapon, such as Barrier Wind/Forte Cyclone dealing 5 units of damage to every boss. Rapid hitting weapons deal less damage but easily drain the boss' HP.
- The player does not recover weapon energy between stages in this game.
- The game uses remixed soundtracks from Mega Man & Bass, but degraded in quality to meet the limitations of the WonderSwan.
- After defeating a Robot Master in the game, the portrait of the Robot Master on the stage select screen alters to reflect this.
- This is the only Rockman licensed game to be mentioned in the book R20 Rockman & Rockman X Official Complete Works.
- The player can have only a maximum of eight lives in this game as opposed to the traditional nine.
- Enemies in this game resemble enemies from the X series as many are insects, as well as Batton Bones being common place throughout stages. It is possible that the enemies fought are early production Mechnoloids.
References
External links
- Translation of Rockman & Forte: Challenger from the Future
- Site with information about Rockman & Forte: Challenger from the Future
- Review of Rockman & Forte: Challenger from the Future
Rockman & Forte: Mirai Kara no Chōsensha | |
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Playable Characters | |
Rockman • Forte | |
List of Bosses | |
Dangan Man • Konro Man • Aircon Man • Komuso Man • Clock Men • Compass Man | |
Other Bosses | |
Grey Devil • Rockman Shadow | |
Rockman's Special Weapons | |
Rock'n Vulcan • Flame Shower • Barrier Wind • Doppel Crash • Time Switch | |
Forte's Special Weapons | |
Forte Vulcan • Flame Mixer • Forte Cyclone • Doppler Attack • Time Bomb | |
Support Items | |
Rush Coil • Tango • Beat • Eddie Gospel Boost • Reggae | |
Miscellaneous | |
Damage Data Chart • Game Script |