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{{Nihongo|'''Rockman & Forte: Mirai kara no Chōsensha'''|ロックマン&フォルテ 未来からの挑戦者|Rokkuman ando Forute: Mirai kara no Chousensha}}, translated as ''Rockman & Forte: Challenger from the Future'' in English, is a sequel to ''[[Mega Man & Bass|Rockman & Forte]]'' developed by [[Wikipedia:Bandai|Bandai]] in cooperation and under license by [[Capcom]], released in 1999 for the Bandai WonderSwan. The game was one of the last games released in the classic series before ''[[Mega Man 10]]'' in 2010.
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{{Nihongo|'''Rockman & Forte: Mirai kara no Chōsensha'''|ロックマン&フォルテ 未来からの挑戦者|Rokkuman ando Forute: Mirai kara no Chousensha|lit. ''"Rockman & Forte: Challenger from the Future"''}} is a sequel to ''[[Mega Man & Bass|Rockman & Forte]]'' developed by [[Wikipedia:Bandai|Bandai]] in cooperation and under license by [[Capcom]], released in 1999 for the Bandai WonderSwan.
   
 
==Overview==
 
==Overview==
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*The Special Weapons in this game do a [[Rockman & Forte: Mirai Kara no Chousensha Damage Data Chart|set damage]] against all bosses so every boss in the game takes the same amount of damage from a weapon, such as Barrier Wind/Forte Cyclone dealing 5 units of damage to every boss. Rapid hitting weapons deal less damage but easily drain the boss' HP.
 
*The Special Weapons in this game do a [[Rockman & Forte: Mirai Kara no Chousensha Damage Data Chart|set damage]] against all bosses so every boss in the game takes the same amount of damage from a weapon, such as Barrier Wind/Forte Cyclone dealing 5 units of damage to every boss. Rapid hitting weapons deal less damage but easily drain the boss' HP.
 
*The player does not recover weapon energy between stages in this game.
 
*The player does not recover weapon energy between stages in this game.
*The game uses remixed soundtracks from ''[[Mega Man & Bass]]'', but degraded in quality to meet the limitations of the WonderSwan.
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*The game uses remixed soundtracks from ''Mega Man & Bass'', but degraded in quality to meet the limitations of the WonderSwan.
 
[[File:Komusodefeat.png|right|frame|Komuso Man after defeat.]]
 
[[File:Komusodefeat.png|right|frame|Komuso Man after defeat.]]
 
*After defeating a Robot Master in the game, the portrait of the Robot Master on the stage select screen alters to reflect this.
 
*After defeating a Robot Master in the game, the portrait of the Robot Master on the stage select screen alters to reflect this.
 
*This is the only [[:Category:Licensed games|Rockman licensed game]] to be mentioned in the book [[R20 Rockman & Rockman X Official Complete Works]].
 
*This is the only [[:Category:Licensed games|Rockman licensed game]] to be mentioned in the book [[R20 Rockman & Rockman X Official Complete Works]].
 
*The player can have only a maximum of eight [[Items#1-UP|lives]] in this game as opposed to the traditional nine.
 
*The player can have only a maximum of eight [[Items#1-UP|lives]] in this game as opposed to the traditional nine.
*Enemies in this game resemble enemies from the X series as many are insects, as well as Batton Bones being common place throughout stages. It is possible that the enemies fought are early-production Mechaniloids.
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*Enemies in this game resemble enemies from the ''[[Mega Man X (series)|Mega Man X]]'' series as many are insects, as well as [[Batton Bone]]s being common place throughout stages. It is possible that the enemies fought are early-production [[Mechaniloid]]s from the future.
   
 
==References==
 
==References==
  +
{{Reflist}}
<references/>
 
   
 
==External links==
 
==External links==
*[http://forum.rockmanpm.com/index.php?topic=594.0 Translation of Rockman & Forte: Challenger from the Future]
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*[http://forum.rockmanpm.com/index.php?topic=594.0 Translation of Rockman & Forte: Mirai Kara no Chousensha]
*[http://www.geocities.jp/wsrf2/index.html Site with information about Rockman & Forte: Challenger from the Future]
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*[http://www.geocities.jp/wsrf2/index.html Site with information about Rockman & Forte: Mirai Kara no Chousensha]
*[http://cycomatix.blogspot.com/2009/09/mega-man-and-bass-challenger-from.html Review of Rockman & Forte: Challenger from the Future]
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*[http://cycomatix.blogspot.com/2009/09/mega-man-and-bass-challenger-from.html Review of Rockman & Forte: Mirai Kara no Chousensha]
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{{rfmkc}}
 
{{rfmkc}}
 
{{classic}}
 
{{classic}}

Revision as of 21:56, 17 November 2014

Rockman & Forte: Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者 Rokkuman ando Forute: Mirai kara no Chousensha, lit. "Rockman & Forte: Challenger from the Future") is a sequel to Rockman & Forte developed by Bandai in cooperation and under license by Capcom, released in 1999 for the Bandai WonderSwan.

Overview

Like in Rockman & Forte, the player can choose to play as Rockman (Mega Man) or Forte (Bass). Once again Rockman can charge his shots and slide while Forte can fire in 7 directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Rockman and Forte each get different Special Weapons from the Robot Masters they defeat. Rightot's shop returns with some of the items from Rockman & Forte, but now Reggae and Tango are available for Forte and Rockman respectively.

Rockman & Forte: Mirai kara no Chōsensha only has 8 stages. After finishing the opening stage, five stages are selectable initially, including the opening stage. The first four selectable bosses are (from top to bottom) Dangan Man, Konro Man, Aircon Man and Komuso Man. Defeating all the bosses will unlock the Clock Men, and after defeating them, Compass Man and then finally Rockman Shadow.

Story

From the game's opening scene:[1]

RFWSopening1

The Dimensions attack Symphony City

The year is 200X. A group of robots calling themselves the Dimensions attacked Symphony City, a city where people and robots lived in peace. Though without any witnesses, the one leading the Dimensions with overwhelming power was a robot like Rockman. He was said to be a dark and wicked person completely obsessed with destruction. Rockman, who heard this news at Right's laboratory, took off to the scene despite being under maintenance. At the same time, Wily saw the dark Rockman, and to ascertain the mystery he sends Forte to the city. Just who is this dark Rockman really?!

  • Rockman Shadow: "My name is Rockman Shadow! I am a robot with great power. I won't forgive those who don't obey me!"
  • Rockman: "Stop your harming of everyone! Who the heck are you? How can it be you look just like me?"
  • Forte: "I've come to end the life of Rockman who I hate to this day, but somehow this situation is different than usual."
  • Rockman: "Forte, I don't have time to be concerned with that now. I must hold back those robots!"
  • Forte: "Ch! It can't be helped, Wily's laboratory is near this city. I won't carry out our war of attrition here!"

For the time being, the two had to set aside their differences and face the new threat of the Dimensions. After defeating all of them, they face their leader, Rockman Shadow. He briefly discusses Quint, a version of Rockman that previously came from the future but was captured and customized by Dr. Wily. Depending on which character confronts him at the end, he will give a different version of his origin, but in the end he will be put out of his misery, revealing that he wanted to be destroyed in order to stop his destructive desires.

Note: The year is given in the game as 200X, but this is often considered either a typographical error or a canonical mistake as the game was, at the time, chronologically the last game in the classic Rockman / Mega Man series, and recent games took place in the more ambiguous 20XX time period.

Bosses

Intro Stage Boss: Grey Devil

Robot Masters:

Name Weapon Weakness
Dangan Man Rockn Vulcan (Rockman) and Forte Vulcan (Forte) Barrier Wind and Forte Cyclone
Konro Man Flame Shower (Rockman) and Flame Mixer (Forte) Rockn Vulcan and Forte Vulcan
Aircon Man Barrier Wind (Rockman) and Forte Cyclone (Forte) Flame Shower and Flame Mixer
Komuso Man Doppel Crash (Rockman) and Doppler Attack (Forte) Barrier Wind and Forte Cyclone
Clock Men Time Switch (Rockman) and Time Bomb (Forte) Barrier Wind/Forte Cyclone and Doppel Crash
Compass Man None given Barrier Wind/Forte Cyclone and Doppel Crash

Final Boss:

Item shop

R&F2rolllight

Dr. Right and Roll run a shop and create items in exchange of Screws that can be found throughout the stages. All the items are available to purchase from the beginning. Dr. Right is the shopkeeper in Rockman's story, and Roll in Forte's story.

Except for the Super Buster, Hyper Buster, Energy Balancer, Energy Saver, Super Recover and Super Armor, all items can be used only once, needing to be purchased again after usage.

Items in common Screws Function
RockmanForte Spare Body 200 Gives one extra life.
R&f2item3 Exit Parts 50 Allows the player to exit a stage that was already completed.
R&f2item7 Energy Balancer 150 When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled.
R&f2item8 Weapon Charge 300 Refills the energy of all the Special Weapons.
Esrf2 Energy Saver 150 Special Weapons use less energy.
R&f2item9 Super Recover 200 It allows your energy to be recovered by a larger amount than usual.
R&f2item10 Item Presenter 50 When activated, a Party Ball appears in one area of the stage.
R&f2item13 Shock Guard 20 Protects from spikes once.
R&f2item14 Super Armor 300 Reduces the amount of damage inflicted.


Rockman's items Screws Function
R&f2item4 Rush Coil 100 Rush appears to allow Rockman reach high areas with the Rush Coil.
R&f2item5 Tango 200 Tango appears and rolls to attack enemies.
R&f2item6 Beat 300 Beat will appear and make Rockman invincible for a short period. While on effect, Beat will fly around Rockman and damage enemies he touch.
R&f2item11 Eddie 150 Eddie appears and drops one item.


Forte's items Screws Function
R&F2TBicon Gospel Boost 200 Gospel transforms into a booster-adapter allowing Forte to fly for a limited time.
S.buster2 Super Buster 300 Doubles the power of the Forte Buster.
H.buster2 Hyper Buster 300 The Forte Buster shots can pass through walls.
R&f2item12 Reggae 150 Reggae appears and drops one item.


See also

Screenshots

Videos

Forte gameplay

 	Let's_Play_Rockman_&_Forte_Jinzouningen_no_Naku_Koro_ni_5 	 			  

Soundtrack-Intro Stage

 	Rockman_and_Forte_Mirai_Kara_no_Chousensha_Soundtrack_-_Intro_Stage 	 			  


Trivia

ZXAComicB

Konro Man comic

  • Mega Man ZX Advent references some bosses of this game as comic book characters. If the player can collect a certain Secret Disk, Konro Man appears in the cover of a digital comic book and is described as a walking stove hero. The Hunter Ray says he wants to create a comic book about a robot that fights with a folding fan in each hand (Aircon Man), and the item "Comic (Orange)" that can be obtained in Sharon's request is an action comic about two talking wrist watches (Clock Men).
  • This is notably one of the few Mega Man games where Dr. Wily was not the mastermind behind the events or even a boss.
  • This is the only Mega Man game to feature mini-bosses in all the Robot Masters stages.
  • The Robot Masters in this game do not have an invincibility period after being hit, allowing the player to continuously attack them if possible, though bosses have points in their attack patterns in which they are invincible.
  • The Special Weapons in this game do a set damage against all bosses so every boss in the game takes the same amount of damage from a weapon, such as Barrier Wind/Forte Cyclone dealing 5 units of damage to every boss. Rapid hitting weapons deal less damage but easily drain the boss' HP.
  • The player does not recover weapon energy between stages in this game.
  • The game uses remixed soundtracks from Mega Man & Bass, but degraded in quality to meet the limitations of the WonderSwan.
Komusodefeat

Komuso Man after defeat.

  • After defeating a Robot Master in the game, the portrait of the Robot Master on the stage select screen alters to reflect this.
  • This is the only Rockman licensed game to be mentioned in the book R20 Rockman & Rockman X Official Complete Works.
  • The player can have only a maximum of eight lives in this game as opposed to the traditional nine.
  • Enemies in this game resemble enemies from the Mega Man X series as many are insects, as well as Batton Bones being common place throughout stages. It is possible that the enemies fought are early-production Mechaniloids from the future.

References

External links