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|ratings=
 
|ratings=
 
|media =
 
|media =
 
}}{{Nihongo|'''Rockman & Forte: Mirai kara no Chōsensha'''|ロックマン&フォルテ 未来からの挑戦者|Rokkuman ando Forute: Mirai kara no Chousensha|lit. ''"Mega Man & Bass: Challenger from the Future"''}} is a video game in the [[Mega Man (original series)|classic]] ''Mega Man'' series. It is considered to be a “sequel” to ''[[Mega Man & Bass]]'' due to its naming, and was developed by [[Bandai]] under license by [[Capcom]] and released in 1999 for the Bandai WonderSwan.
}}
 
{{Nihongo|'''Rockman & Forte: Mirai kara no Chōsensha'''|ロックマン&フォルテ 未来からの挑戦者|Rokkuman ando Forute: Mirai kara no Chousensha|lit. ''"Rockman & Forte: Challenger from the Future"''}} is a handheld-based counterpart to ''[[Mega Man & Bass|Rockman & Forte]]'' developed by [[Wikipedia:Bandai|Bandai]] in cooperation and under license by [[Capcom]], released in 1999 for the Bandai WonderSwan.
 
   
 
==Overview==
 
==Overview==
Like in ''Rockman & Forte'', the player can choose to play as [[Mega Man (character)|Rockman]] (Mega Man) or [[Bass|Forte]] (Bass). Once again Rockman can charge his shots and slide while Forte can fire in seven directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Rockman and Forte each get different [[Special Weapon]]s from the Robot Masters they defeat. [[Auto|Rightot]]'s shop returns with some of the [[Mega Man & Bass#Item shop|items from Rockman & Forte]], but now [[Reggae]] and [[Tango]] are available for Forte and Rockman respectively.
+
Like in ''Rockman & Forte'', the player can choose to play as [[Mega Man (character)|Rockman]] (Mega Man) or [[Bass|Forte]] (Bass). Once again Rockman can charge his shots and slide while Forte can fire in seven directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Rockman and Forte each get different [[Special Weapon]]s from the Robot Masters they defeat. [[Auto|Rightot]]'s (Auto’s) shop returns with some of the [[Mega Man & Bass#Item shop|items from Rockman & Forte]], but now [[Reggae]] and [[Tango]] are available for Forte and Rockman respectively.
   
 
''Rockman & Forte: Mirai kara no Chōsensha'' only has eight stages. After finishing the opening stage, five stages are selectable initially, including the opening stage. The first four selectable bosses are (from top to bottom) Dangan Man, Konro Man, Aircon Man and Komuso Man. Defeating all the bosses will unlock the Clock Men, and after defeating them, Compass Man and then finally Rockman Shadow.
 
''Rockman & Forte: Mirai kara no Chōsensha'' only has eight stages. After finishing the opening stage, five stages are selectable initially, including the opening stage. The first four selectable bosses are (from top to bottom) Dangan Man, Konro Man, Aircon Man and Komuso Man. Defeating all the bosses will unlock the Clock Men, and after defeating them, Compass Man and then finally Rockman Shadow.
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|-
 
|-
 
|[[Compass Man]]
 
|[[Compass Man]]
|None given
+
|None
 
|[[Barrier Wind]]/[[Forte Cyclone]] and [[Doppel Crash]]
 
|[[Barrier Wind]]/[[Forte Cyclone]] and [[Doppel Crash]]
 
|}
 
|}
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== Item shop ==
 
== Item shop ==
 
[[File:R&F2rolllight.png|left]]
 
[[File:R&F2rolllight.png|left]]
[[Dr. Light|Dr. Right]] and [[Roll]] run a shop and create items in exchange of [[Items#Screw|Screws]] that can be found throughout the stages. All the items are available to purchase from the beginning. Dr. Right is the shopkeeper in Rockman's story, and Roll in Forte's story.
+
[[Dr. Light|Dr. Right]] (Dr. Light) and [[Roll]] run a shop and create items in exchange for [[Items#Screw|Screws]] that can be found throughout the stages. All the items are available to purchase from the beginning. Dr. Right is the shopkeeper in Rockman's story, and Roll in Forte's story.
   
Except for the Super Buster, Hyper Buster, Energy Balancer, Energy Saver, Super Recover and Super Armor, all items can be used only once, needing to be purchased again after usage.
+
Except for the [http://megaman.wikia.com/wiki/Bass_Buster#S._Buster Super Buster], [http://megaman.wikia.com/wiki/Bass_Buster#H._Buster Hyper Buster], [[Energy Balancer]], [[Energy Balancer#Energy Saver|Energy Saver]], Super Recover and Super Armor, all items can be used only once, which means they need to be purchased again after usage.
   
 
{|align="left" border="1" cellpadding="4" cellspacing="0" style="font-size:95%; border-collapse:collapse; border: 2px solid #73828C; background-color:#FAFAFA;"
 
{|align="left" border="1" cellpadding="4" cellspacing="0" style="font-size:95%; border-collapse:collapse; border: 2px solid #73828C; background-color:#FAFAFA;"
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!style="font-size:100%; color:#FCFCFC; background-color: #454E54;"|Function
 
!style="font-size:100%; color:#FCFCFC; background-color: #454E54;"|Function
 
|-
 
|-
|align="center" width="40px" style="background-color: #454E54;"|[[File:R&f2item1.png|Rockman]][[File:R&f2item2.png|Forte]]||width="120px"| Spare Body||align="center"|200||Gives one extra life.
+
|align="center" width="40px" style="background-color: #454E54;"|[[File:R&f2item1.png|Rockman]][[File:R&f2item2.png|Forte]]||width="120px"| Spare Body||align="center"|200||Gives one [http://megaman.wikia.com/wiki/Item#1-UP extra life].
 
|-
 
|-
 
|align="center" style="background-color: #454E54;"|[[File:R&f2item3.png]]||Exit Parts||align="center"|50||Allows the player to exit a stage that was already completed.
 
|align="center" style="background-color: #454E54;"|[[File:R&f2item3.png]]||Exit Parts||align="center"|50||Allows the player to exit a stage that was already completed.
 
|-
 
|-
|align="center" style="background-color: #454E54;"|[[File:R&f2item7.png]]||[[Energy Balancer]]||align="center"|150||When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled.
+
|align="center" style="background-color: #454E54;"|[[File:R&f2item7.png]]||Energy Balancer||align="center"|150||When you pick up a [http://megaman.wikia.com/wiki/Item#Weapon_Energy weapon energy,] the [http://megaman.wikia.com/wiki/Special_Weapon Special Weapon] that has the lowest remaining energy will be refilled.
 
|-
 
|-
 
|align="center" style="background-color: #454E54;"|[[File:R&f2item8.png]]||Weapon Charge||align="center"|300||Refills the energy of all the Special Weapons.
 
|align="center" style="background-color: #454E54;"|[[File:R&f2item8.png]]||Weapon Charge||align="center"|300||Refills the energy of all the Special Weapons.
 
|-
 
|-
|align="center" style="background-color: #454E54;"|[[File:Esrf2.png]]||[[Energy Balancer#Energy Saver|Energy Saver]]||align="center"|150||Special Weapons use less energy.
+
|align="center" style="background-color: #454E54;"|[[File:Esrf2.png]]||Energy Saver||align="center"|150||Special Weapons use less energy.
 
|-
 
|-
 
|align="center" style="background-color: #454E54;"|[[File:R&f2item9.png]]||Super Recover||align="center"|200||It allows your energy to be recovered by a larger amount than usual.
 
|align="center" style="background-color: #454E54;"|[[File:R&f2item9.png]]||Super Recover||align="center"|200||It allows your energy to be recovered by a larger amount than usual.
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|align="center" style="background-color: #454E54;"|[[File:R&f2item6.png]]||[[Beat]]||align="center"|300||Beat will appear and make Rockman invincible for a short period. While in effect, Beat will fly around Rockman damaging the enemies he touches.
 
|align="center" style="background-color: #454E54;"|[[File:R&f2item6.png]]||[[Beat]]||align="center"|300||Beat will appear and make Rockman invincible for a short period. While in effect, Beat will fly around Rockman damaging the enemies he touches.
 
|-
 
|-
| style="background-color: #454E54;" align="center" |[[File:R&f2item11.png]]||[[Eddie]]|| align="center" |150||Eddie appears and drops one item.
+
| style="background-color: #454E54;" align="center" |[[File:R&f2item11.png]]||[[Eddie]]|| align="center" |150||Eddie appears and drops one [[item]].
 
|}
 
|}
   
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! style="font-size:100%; color:#FCFCFC; background-color: #454E54;" |Function
 
! style="font-size:100%; color:#FCFCFC; background-color: #454E54;" |Function
 
|-
 
|-
| style="background-color: #454E54;" align="center" width="40px" |[[File:R&F2TBicon.png]]|| width="120px" | [[Treble#Treble Boost|Gospel Boost]]|| align="center" |200||[[Treble|Gospel]] transforms into a booster-adapter allowing Forte to fly for a limited time.
+
| style="background-color: #454E54;" align="center" width="40px" |[[File:R&F2TBicon.png]]|| width="120px" | [[Treble#Treble Boost|Gospel Boost]]|| align="center" |200||[[Treble|Gospel]] (Treble) transforms into a booster-adapter allowing Forte to fly for a limited time.
 
|-
 
|-
 
| style="background-color: #454E54;" align="center" |[[File:S.buster2.png]]||Super Buster|| align="center" |300||Doubles the power of the [[Bass Buster|Forte Buster]].
 
| style="background-color: #454E54;" align="center" |[[File:S.buster2.png]]||Super Buster|| align="center" |300||Doubles the power of the [[Bass Buster|Forte Buster]].
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*[[Rockman & Forte: Mirai Kara no Chousensha Damage Data Chart]]
 
*[[Rockman & Forte: Mirai Kara no Chousensha Damage Data Chart]]
 
*[[Mega Man II]]
 
*[[Mega Man II]]
  +
  +
== Other Media ==
  +
[[File:Mega Man Shadow.PNG|thumb|220x220px|The tease for the adaption from ''[[Mega Man Issue 20 (Archie Comics)|Mega Man]]''[[Mega Man Issue 20 (Archie Comics)| #20]].]]
  +
The ''[[Mega Man (Archie Comics)|Mega Man]]'' series from [[Archie Comics]] teased at an adaptation of the game in ''[[Mega Man Issue 20 (Archie Comics)|Mega Man]]''[[Mega Man Issue 20 (Archie Comics)| #20]], although the series went on hiatus before it could adapt the full storyline. This marks the first time ''Rockman & Forte: Mirai kara no Chōsensha ''has appeared officially in a media outside Japan. Despite the fact, [[Ian Flynn]] stating that the game was off limits due to be being told he may not use the material.<ref>https://www.bumbleking.com/forum/viewtopic.php?f=6&t=7636#p401847</ref> Though it's possible it could've been [[Quint]] as Ian Flynn stated that he had plans for Quint and also stated that the team can make their own line of [[Robot Masters]].<ref>http://www.bumbleking.com/forum/viewtopic.php?p=423239&f=1#p423239</ref>
   
 
==Screenshots==
 
==Screenshots==
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==Videos==
 
==Videos==
 
===Forte gameplay===
 
===Forte gameplay===
  +
<gallery>
[[File:Let's Play Rockman & Forte Jinzouningen no Naku Koro ni 5|250 px]]
+
Let's Play Rockman & Forte Jinzouningen no Naku Koro ni 5
  +
WonderSwan Longplay 003 Rockman & Forte - Mirai Kara no Chousensha
  +
</gallery>
   
 
===Soundtrack-Intro Stage ===
 
===Soundtrack-Intro Stage ===
  +
<gallery>
[[File:Rockman and Forte Mirai Kara no Chousensha Soundtrack - Intro Stage|250 px]]
+
Rockman and Forte Mirai Kara no Chousensha Soundtrack - Intro Stage
<br clear="all" />
 
  +
</gallery>
   
 
==Trivia==
 
==Trivia==
 
[[File:ZXAComicB.png|right|frame|Konro Man comic]]
 
[[File:ZXAComicB.png|right|frame|Konro Man comic]]
 
*[[Mega Man ZX Advent]] references some bosses of this game as comic book characters. If the player can collect a certain Secret Disk, [[Konro Man]] appears in the cover of a digital comic book and is described as a walking stove hero. The [[Hunters|Hunter]] Ray says he wants to create a comic book about a robot that fights with a folding fan in each hand ([[Aircon Man]]), and the item "Comic (Orange)" that can be obtained in Sharon's request is an action comic about two talking wrist watches ([[Clock Men]]).
 
*[[Mega Man ZX Advent]] references some bosses of this game as comic book characters. If the player can collect a certain Secret Disk, [[Konro Man]] appears in the cover of a digital comic book and is described as a walking stove hero. The [[Hunters|Hunter]] Ray says he wants to create a comic book about a robot that fights with a folding fan in each hand ([[Aircon Man]]), and the item "Comic (Orange)" that can be obtained in Sharon's request is an action comic about two talking wrist watches ([[Clock Men]]).
*This is notably one of the few ''Mega Man'' games where Dr. Wily was not the mastermind behind the events or even a boss. He is, however, indirectly responsible for Rockman Shadow's existence, as he scrapped him for being a failed version of Quint.
+
*This is notably one of the few ''Mega Man'' games where Dr. Wily was not the mastermind behind the events or even a boss. He is, however, indirectly responsible for Rockman Shadow's existence, as he scrapped and abandoned him for being a failed prototype of Quint.
*This is the only ''Mega Man'' game to feature mini-bosses in all the Robot Masters stages.
+
*This is the first ''Mega Man'' game to feature mini-bosses in all the Robot Masters stages, with [[Mega Man 11]] being the second.
 
*The Robot Masters in this game do not have an invincibility period after being hit, allowing the player to continuously attack them if possible, though bosses have points in their attack patterns in which they are invincible.
 
*The Robot Masters in this game do not have an invincibility period after being hit, allowing the player to continuously attack them if possible, though bosses have points in their attack patterns in which they are invincible.
 
*The Special Weapons in this game do a [[Rockman & Forte: Mirai Kara no Chousensha Damage Data Chart|set damage]] against all bosses so every boss in the game takes the same amount of damage from a weapon, such as Barrier Wind/Forte Cyclone dealing 5 units of damage to every boss. Rapid hitting weapons deal less damage but easily drain the boss' HP.
 
*The Special Weapons in this game do a [[Rockman & Forte: Mirai Kara no Chousensha Damage Data Chart|set damage]] against all bosses so every boss in the game takes the same amount of damage from a weapon, such as Barrier Wind/Forte Cyclone dealing 5 units of damage to every boss. Rapid hitting weapons deal less damage but easily drain the boss' HP.
 
*The player does not recover weapon energy between stages in this game.
 
*The player does not recover weapon energy between stages in this game.
*The game uses remixed soundtracks from ''Mega Man & Bass'', but degraded in quality to meet the limitations of the WonderSwan.
+
*The game reuses many tracks from ''Mega Man & Bass'', which were degraded in quality to meet the limitations of the WonderSwan.
 
[[File:Komusodefeat.png|right|frame|Komuso Man after defeat.]]
 
[[File:Komusodefeat.png|right|frame|Komuso Man after defeat.]]
*After defeating a Robot Master in the game, the portrait of the Robot Master on the stage select screen alters to reflect this.
+
*After defeating a Robot Master in the game, the Robot Master's portrait on the stage select screen changes to show him in a defeated pose to reflect this.
 
*This is the only [[:Category:Licensed games|''Rockman'' licensed game]] mentioned in the book [[R20 Rockman & Rockman X Official Complete Works]].
 
*This is the only [[:Category:Licensed games|''Rockman'' licensed game]] mentioned in the book [[R20 Rockman & Rockman X Official Complete Works]].
*The player can have only a maximum of eight [[Items#1-UP|lives]] in this game as opposed to the traditional nine.
+
*The player can only have a maximum of eight [[Items#1-UP|lives]] in this game as opposed to the traditional nine.
*Enemies in this game resemble enemies from the ''[[Mega Man X (series)|Mega Man X]]'' series as many are insects, as well as [[Batton Bone]]s being common place throughout stages. It is possible that the enemies fought are early-production [[Mechaniloid]]s from the future.
+
*Enemies in this game resemble enemies from the ''[[Mega Man X (series)|Mega Man X]]'' series as many are insects, along with [[Batton Bone]]s being common throughout stages. It is possible that the enemies fought are early-production [[Mechaniloid]]s from the future.
  +
*Strangely, many of the Robot Masters in this game have Japanese names, most likely due to the fact that this game was only released in Japan.
*This game is the only Mega Man game featuring [[Robot Master|Robot Masters]] with Japanese names, not counting [[Yamato Man]] from ''[[Mega Man 6]]''.
 
   
 
==References==
 
==References==
Line 179: Line 186:
 
*[http://cycomatix.blogspot.com/2009/09/mega-man-and-bass-challenger-from.html Review of Rockman & Forte: Mirai Kara no Chousensha]
 
*[http://cycomatix.blogspot.com/2009/09/mega-man-and-bass-challenger-from.html Review of Rockman & Forte: Mirai Kara no Chousensha]
 
*[http://www.romhacking.net/translations/2660/ Fan translation by NickDC on Romhacking.net]
 
*[http://www.romhacking.net/translations/2660/ Fan translation by NickDC on Romhacking.net]
  +
*[https://www.rockman-corner.com/2019/07/rockman-forte-challenger-from-future.html Concept art gallery]
   
 
{{rfmkc}}
 
{{rfmkc}}

Revision as of 16:51, 22 March 2020

Rockman & Forte: Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者 Rokkuman ando Forute: Mirai kara no Chousensha, lit. "Mega Man & Bass: Challenger from the Future") is a video game in the classic Mega Man series. It is considered to be a “sequel” to Mega Man & Bass due to its naming, and was developed by Bandai under license by Capcom and released in 1999 for the Bandai WonderSwan.

Overview

Like in Rockman & Forte, the player can choose to play as Rockman (Mega Man) or Forte (Bass). Once again Rockman can charge his shots and slide while Forte can fire in seven directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Rockman and Forte each get different Special Weapons from the Robot Masters they defeat. Rightot's (Auto’s) shop returns with some of the items from Rockman & Forte, but now Reggae and Tango are available for Forte and Rockman respectively.

Rockman & Forte: Mirai kara no Chōsensha only has eight stages. After finishing the opening stage, five stages are selectable initially, including the opening stage. The first four selectable bosses are (from top to bottom) Dangan Man, Konro Man, Aircon Man and Komuso Man. Defeating all the bosses will unlock the Clock Men, and after defeating them, Compass Man and then finally Rockman Shadow.

Story

From the game's opening scene:[1]

RFWSopening1

The Dimensions attack Symphony City

The year is 200X. A group of robots calling themselves the Dimensions attacked Symphony City, a city where people and robots lived in peace. Though without any witnesses, the one leading the Dimensions with overwhelming power was a robot like Rockman. He was said to be a dark and wicked person completely obsessed with destruction. Rockman, who heard this news at Right's laboratory, took off to the scene despite being under maintenance. At the same time, Wily saw the dark Rockman, and to ascertain the mystery he sends Forte to the city. Just who is this dark Rockman really?!

  • Rockman Shadow: "My name is Rockman Shadow! I am a robot with great power. I won't forgive those who don't obey me!"
  • Rockman: "Stop your harming of everyone! Who the heck are you? How can it be you look just like me?"
  • Forte: "I've come to end the life of Rockman who I hate to this day, but somehow this situation is different than usual."
  • Rockman: "Forte, I don't have time to be concerned with that now. I must hold back those robots!"
  • Forte: "Ch! It can't be helped, Wily's laboratory is near this city. I won't carry out our war of attrition here!"

For the time being, the two had to set aside their differences and face the new threat of the Dimensions. After defeating all of them, they face their leader, Rockman Shadow. He briefly discusses Quint, a version of Rockman that previously came from the future but was captured and customized by Dr. Wily. Depending on which character confronts him at the end, he will give a different version of his origin, but in the end he will be put out of his misery, revealing that he wanted to be destroyed in order to stop his destructive desires.

Note: The year is given in the game as 200X, but this is most likely either a typographical error or a continuity error, as Bass/Forte made his debut in Mega Man 7, which took place in 20XX.

Bosses

Intro Stage Boss: Grey Devil

Robot Masters:

Name Weapon Weakness
Dangan Man Rockn Vulcan (Rockman) and Forte Vulcan (Forte) Barrier Wind and Forte Cyclone
Konro Man Flame Shower (Rockman) and Flame Mixer (Forte) Rockn Vulcan and Forte Vulcan
Aircon Man Barrier Wind (Rockman) and Forte Cyclone (Forte) Flame Shower and Flame Mixer
Komuso Man Doppel Crash (Rockman) and Doppler Attack (Forte) Barrier Wind and Forte Cyclone
Clock Men Time Switch (Rockman) and Time Bomb (Forte) Barrier Wind/Forte Cyclone and Doppel Crash
Compass Man None Barrier Wind/Forte Cyclone and Doppel Crash

Final Boss:

Item shop

R&F2rolllight

Dr. Right (Dr. Light) and Roll run a shop and create items in exchange for Screws that can be found throughout the stages. All the items are available to purchase from the beginning. Dr. Right is the shopkeeper in Rockman's story, and Roll in Forte's story.

Except for the Super Buster, Hyper Buster, Energy Balancer, Energy Saver, Super Recover and Super Armor, all items can be used only once, which means they need to be purchased again after usage.

Items in common Screws Function
RockmanForte Spare Body 200 Gives one extra life.
R&f2item3 Exit Parts 50 Allows the player to exit a stage that was already completed.
R&f2item7 Energy Balancer 150 When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled.
R&f2item8 Weapon Charge 300 Refills the energy of all the Special Weapons.
Esrf2 Energy Saver 150 Special Weapons use less energy.
R&f2item9 Super Recover 200 It allows your energy to be recovered by a larger amount than usual.
R&f2item10 Item Presenter 50 When activated, a Party Ball appears in one area of the stage.
R&f2item13 Shock Guard 20 Protects from spikes once.
R&f2item14 Super Armor 300 Reduces the amount of damage inflicted.


Rockman's items Screws Function
R&f2item4 Rush Coil 100 Rush appears to allow Rockman reach high areas with the Rush Coil.
R&f2item5 Tango 200 Tango appears and rolls to attack enemies.
R&f2item6 Beat 300 Beat will appear and make Rockman invincible for a short period. While in effect, Beat will fly around Rockman damaging the enemies he touches.
R&f2item11 Eddie 150 Eddie appears and drops one item.
Forte's items Screws Function
R&F2TBicon Gospel Boost 200 Gospel (Treble) transforms into a booster-adapter allowing Forte to fly for a limited time.
S.buster2 Super Buster 300 Doubles the power of the Forte Buster.
H.buster2 Hyper Buster 300 The Forte Buster shots can pass through walls.
R&f2item12 Reggae 150 Reggae appears and drops one item.


See also

Other Media

Mega Man Shadow

The tease for the adaption from Mega Man #20.

The Mega Man series from Archie Comics teased at an adaptation of the game in Mega Man #20, although the series went on hiatus before it could adapt the full storyline. This marks the first time Rockman & Forte: Mirai kara no Chōsensha has appeared officially in a media outside Japan. Despite the fact, Ian Flynn stating that the game was off limits due to be being told he may not use the material.[2] Though it's possible it could've been Quint as Ian Flynn stated that he had plans for Quint and also stated that the team can make their own line of Robot Masters.[3]

Screenshots

Videos

Forte gameplay

Soundtrack-Intro Stage

Trivia

ZXAComicB

Konro Man comic

  • Mega Man ZX Advent references some bosses of this game as comic book characters. If the player can collect a certain Secret Disk, Konro Man appears in the cover of a digital comic book and is described as a walking stove hero. The Hunter Ray says he wants to create a comic book about a robot that fights with a folding fan in each hand (Aircon Man), and the item "Comic (Orange)" that can be obtained in Sharon's request is an action comic about two talking wrist watches (Clock Men).
  • This is notably one of the few Mega Man games where Dr. Wily was not the mastermind behind the events or even a boss. He is, however, indirectly responsible for Rockman Shadow's existence, as he scrapped and abandoned him for being a failed prototype of Quint.
  • This is the first Mega Man game to feature mini-bosses in all the Robot Masters stages, with Mega Man 11 being the second.
  • The Robot Masters in this game do not have an invincibility period after being hit, allowing the player to continuously attack them if possible, though bosses have points in their attack patterns in which they are invincible.
  • The Special Weapons in this game do a set damage against all bosses so every boss in the game takes the same amount of damage from a weapon, such as Barrier Wind/Forte Cyclone dealing 5 units of damage to every boss. Rapid hitting weapons deal less damage but easily drain the boss' HP.
  • The player does not recover weapon energy between stages in this game.
  • The game reuses many tracks from Mega Man & Bass, which were degraded in quality to meet the limitations of the WonderSwan.
Komusodefeat

Komuso Man after defeat.

  • After defeating a Robot Master in the game, the Robot Master's portrait on the stage select screen changes to show him in a defeated pose to reflect this.
  • This is the only Rockman licensed game mentioned in the book R20 Rockman & Rockman X Official Complete Works.
  • The player can only have a maximum of eight lives in this game as opposed to the traditional nine.
  • Enemies in this game resemble enemies from the Mega Man X series as many are insects, along with Batton Bones being common throughout stages. It is possible that the enemies fought are early-production Mechaniloids from the future.
  • Strangely, many of the Robot Masters in this game have Japanese names, most likely due to the fact that this game was only released in Japan.

References

External links