Rockman EXE Battle Chip Stadium (ロックマンエグゼ バトルチップスタジアム Rokkuman Eguze Batoru Chippu Sutajiamu) is an arcade game in the Rockman EXE series released only in Japan in 2005. Phase-out of this game from arcade centers began January 2009. Maintenance support ended on March 31, 2014.[1]
In a survey held by Capcom on February 6, 2024, the game's name was localized as MegaMan Battle Chip Stadium.
Gameplay[]
The game features much of the same gameplay found in the Rockman EXE series and was updated near monthly with new characters and attacks, as well as updating the hardware. Machines could be linked to allow players to face each other in NetBattle, showing their abilities over. NetNavi featured included the so-called "Link Navis" from Rockman EXE6, with the inclusion of other, exclusive NetNavis like Colonel, Glaga Beast, Falzer Beast, Forte and Dark Rockman.
After inserting the play cost of 100 yen, battling was started by slotting up to three merchandise Battle Chip into the machine per turn. Attacking was done by pressing a button, chips inserted having a chance of being successful, unsuccessful or inflicting extra damage; this was made so to not make the game too easy. Winning a round of the game dispensed a new, randomly-picked from stock contained inside. Battle Chips given as prizes changed over time and later versions/revisions of the game; not surprisingly, most of the Battle Chip range came from the game.
Although most characters were playable, another way to use Battle Chips was slotting in a different kind of chip, the Navi Data Chip, through a separately-marked chip port. Navi Data Chips could be leveled by gaining experience inside the arcade game or through using the Link PET_EX from the toy line. Using a Navi Data Chip allowed play with a stronger version of that Navi from the default in character select, or completely different characters entirely. Levels in the PET were proportional to levels in the game and in use with specific features in Rockman EXE6.
The Program Advance system seen in the Rockman EXE series was expanded upon greatly for Battle Chip Stadium, with over 125 different sequences available. Use of Program Advances were governed by the same rules as all other chips, whether they also were usable or not was determined on chance. Program Advances in Battle Chip Stadium were grouped in Mega, Giga and Tera classes. To facilitate for performing these combination's, Capcom and Takara released specialized booster packs containing specific Battle Chips for specific Program Advances.
Playable characters[]
Other characters were playable only by slotting in their corresponding Navi Data Chip, made available from the series' merchandise and through events like the World Hobby Fair. These characters were made available for play during the constant revision of the game's software.
Special characters present in Version 1[]
Special characters added in Version 2[]
Special characters added in Version 3[]
- Beast Out Forte
- Dark Blues
Non-playable characters[]
Anime[]
In Rockman EXE Beast+, a version of the Battle Chip Stadium appears as the Battle Station in front of Higure’s shop. It is featured multiple times in the season. NetBattlers can do simulated matches against Navis and enter a ranking system.
In the episode, Iceman the Strongest, IceMan was shown to dominate the machine’s leaderboard. The true front runner reveals to be Phantom IceMan, a copy of him made by Cache.
Manga[]
The BattleChip Stadium appears in the extra chapter of Volume 12 of the MegaMan NT Warrior manga. Experimentation was in progress by Dr. Hikari and his coworkers. The test pitted copies of MegaMan, ProtoMan, Colonel, and Bass against each other. However, it was came awry when Bugriser awakened, destroyed the copies, and wrecked the system. The real MegaMan, ProtoMan, and Colonel jacked into the system to stop it. Bugriser was defeated by a BattleChip Stadium exclusive Program Advance, Boscono Panic Express (ChrgeMnEX + FireBrn1 + Barr100).
Gallery[]
External links[]
References[]