List of items in Rockman X DiVE.
Equipment
Consume
Name | Description | Rank |
---|---|---|
Skill Point | The number of points required to upgrade the skill level. | File:A.png |
Proficient Memory Card | It saved mastery for strengthen all weapons. | File:A.png |
Weapon EXP Program I | Material used for enhancing weapons, allows you to gain 100 experience points. | File:D.png |
Weapon EXP Program II | Material used for enhancing weapons, allows you to gain 200 experience points. | File:C.png |
Weapon EXP Program III | Material used for enhancing weapons, allows you to gain 500 experience points. | File:B.png |
Weapon EXP Program IV | Material used for enhancing weapons, allows you to gain 1000 experience points. | File:A.png |
Weapon EXP Program V | Material used for enhancing weapons, allows you to gain 3000 experience points. | File:S.png |
Chip EXP Program I | Material used to enhance Chips, allows you to gain 100 experience points. (Impossible to get this item) | File:D.png |
Chip EXP Program II | Material used to enhance Chips, allows you to gain 200 experience points. | File:C.png |
Chip EXP Program III | Material used to enhance Chips, allows you to gain 500 experience points. | File:B.png |
Chip EXP Program IV | Material used to enhance Chips, allows you to gain 1000 experience points. | File:A.png |
Chip EXP Program V | Material used to enhance Chips, allows you to gain 3000 experience points. | File:S.png |
Shock Absorber | Material need to enhance armor. | File:B.png |
Self-learning system | Material needed to enhance DiVE Triggers. | File:B.png |
Sync Device | This material is essential for enhancing backup slot. | File:B.png |
Reorganization Program | When you are knocked down in a stage, you can reorganize to return to the level immediately. | File:B.png |
Skip Dive Program | A program that stores battle records, which can be used to simulate battles and complete stages quickly. (Levels that require AP can be auto-cleared without consuming Skip Dive Programs) | File:B.png |
Loudspeaker | An item that can be consumed to speak on the cross-area channel. | File:A.png |
Material
Name | Description | Rank |
---|---|---|
Trial Production Alloy | An alloy material that is widely used for various purposes. | File:D.png |
Prototype Alloy | An alloy material that is widely used for various purposes. | File:C.png |
Base Alloy | An alloy material that is widely used for various purposes. | File:C.png |
Modified Alloy | An alloy material that is widely used for various purposes. | File:B.png |
Smart Alloy | An alloy material that is widely used for various purposes. | File:B.png |
Precision Alloy | An alloy material that is widely used for various purposes. | File:A.png |
High performance alloy | An alloy material that is widely used for various purposes. | File:A.png |
Trial Production Circuit Board | A material found on circuit boards that is widely used for various purposes. | File:D.png |
Prototype Circuit Board | A material found on circuit boards that is widely used for various purposes. | File:C.png |
Basic Circuit Board | A material found on circuit boards that is widely used for various purposes. | File:C.png |
Improved Circuit Board | A material found on circuit boards that is widely used for various purposes. | File:B.png |
Smart Circuit Board | A material found on circuit boards that is widely used for various purposes. | File:B.png |
Precision Circuit Board | A material found on circuit boards that is widely used for various purposes. | File:A.png |
High performance circuit board | A material found on circuit boards that is widely used for various purposes. | File:A.png |
Trial Production Gear | A material found on gears that is widely used for various purposes. | File:D.png |
Prototype Gear | A material found on gears that is widely used for various purposes. | File:C.png |
Base Gear | A material found on gears that is widely used for various purposes. | File:C.png |
Improved Gear | A material found on gears that is widely used for various purposes. | File:B.png |
Smart Gear | A material found on gears that is widely used for various purposes. | File:B.png |
Precision Gear | A material found on gears that is widely used for various purposes. | File:A.png |
High performance gear | A material found on gears that is widely used for various purposes. | File:A.png |
Trial Production Battery | A material found in batteries that is widely used for various purposes. | File:D.png |
Prototype Battery | A material found in batteries that is widely used for various purposes. | File:C.png |
Basic Battery | A material found in batteries that is widely used for various purposes. | File:C.png |
Improved Battery | A material found in batteries that is widely used for various purposes. | File:B.png |
Smart Battery | A material found in batteries that is widely used for various purposes. | File:B.png |
Precision Battery | A material found in batteries that is widely used for various purposes. | File:A.png |
High performance battery | A material found in batteries that is widely used for various purposes. | File:A.png |
Production Trial Amplifier | A material found in amplifiers that is widely used for various purposes. | File:D.png |
Prototype Amplifier | A material found in amplifiers that is widely used for various purposes. | File:C.png |
Basic Amplifier | A material found in amplifiers that is widely used for various purposes. | File:C.png |
Improved Amplifier | A material found in amplifiers that is widely used for various purposes. | File:B.png |
Smart Amplifier | A material found in amplifiers that is widely used for various purposes. | File:B.png |
Precision Amplifier | A material found in amplifiers that is widely used for various purposes. | File:A.png |
High performance amplifier | A material found in amplifiers that is widely used for various purposes. | File:A.png |
Trial Production Core | A material found in cores that is widely used for various purposes. | File:D.png |
Prototype Core | A material found in cores that is widely used for various purposes. | File:C.png |
Basic Core | A material found in cores that is widely used for various purposes. | File:C.png |
Improved Core | A material found in cores that is widely used for various purposes. | File:B.png |
Smart Core | A material found in cores that is widely used for various purposes. | File:B.png |
Precision Core | A material found in cores that is widely used for various purposes. | File:A.png |
High performance | A material found in cores that is widely used for various purposes. | File:A.png |
Armor Parts | A material that can be used to make armor. | File:A.png |
High-level Armor Parts | A material that can be used to make armor. | File:S.png |
Compound Energy | A material that stores a variety of energy sources, and is widely used for various purposes. | File:B.png |
Character Patch Program | This item converted from characters that have already been acquired when activating a capsule, which can be exchanged for various character memories at the store. | File:A.png |
Weapon Patch Program | This item converted from weapons that have already been acquired when activating a capsule, which can be exchanged for various weapon memories at the store. | File:A.png |
Electronic Storage Bottle | A rare material obtained from a variety of resource researches, and is widely used for various purposes. | File:A.png |
Electronic Conversion Bottle | A rare material obtained from a variety of resource researches, and is widely used for various purposes. | File:S.png |
Memory
Name | Description | Rank |
---|---|---|
X Memory | The data memory of the character "X", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:B.png |
Zero Memory | The data memory of the character "Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:A.png |
Alia Memory | The data memory of the character "Alia", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:A.png |
Black Zero Memory | The data memory of the character "Black Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Massimo Memory | The data memory of the character "Massimo", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:B.png |
Axl Memory | The data memory of the character "Axl", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:B.png |
Ferham Memory | The data memory of the character "Ferham", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Ultimate Armor X Memory | The data memory of the character "Ultimate Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Second Armor X Memory | The data memory of the character "Second Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Vile Memory | The data memory of the character "Vile", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:A.png |
Cinnamon Memory | The data memory of the character "Cinnamon", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Marino Memory | The data memory of the character "Marino", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:A.png |
Pallette Memory | The data memory of the character "Pallette", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:B.png |
First Armor X Memory | The data memory of the character "First Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Layer Memory | The data memory of the character "Layer", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:A.png |
White Day Alia Memory | The data memory of the character "White Day Alia", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
White Day Cinnamon Memory | The data memory of the character "White Day Cinnamon", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Ultimate Armor X (CM) Memory | The data memory of the character "Ultimate Armor X (CM)", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Mega Man Memory | The data memory of the character "Mega Man", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:B.png |
Proto Man Memory | The data memory of the character "Proto Man", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Roll Memory | The data memory of the character "Roll", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:A.png |
Super Mega Man Memory | The data memory of the character "Super Mega Man", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Iris Memory | The data memory of the character "Iris", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Sigma Memory | The data memory of the character "Sigma", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Leviathan Memory | The data memory of the character "Leviathan", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:S.png |
Zero(Z) Memory | The data memory of the character "Zero(Z)", collect a certain number of the memories to unlock the character or upgrade its star rank. | File:A.png |
Command Mission X Memory | The skin data memory of the character "X", collect a certain number of the memories to unlock the Command Mission X skin. | File:B.png |
White Day Zero Memory | The skin data memory of the character "Zero", collect a certain number of the memories to unlock the White Day Zero skin. | File:A.png |
Quicksilver Memory | The skin data memory of the character "Marino", collect a certain number of the memories to unlock the Quicksilver skin. | File:A.png |
Maoh the Giant Memory | The data memory of the chip "Maoh the Giant", collect a certain number of the memories to unlock the chip or upgrade its star rank. | File:B.png |
Mega Scorpio Memory | The data memory of the chip "Mega Scorpio", collect a certain number of the memories to unlock the chip or upgrade its star rank. Memory | File:B.png |
Giant Mechaniloid CF-0 Memory ("Gigantic Mechaniloid CF-0") |
The data memory of the chip "Giant Mechaniloid CF-0", collect a certain number of the memories to unlock the chip or upgrade its star rank. | File:B.png |
Chill Penguin Memory | The data memory of the chip "Chill Penguin", collect a certain number of the memories to unlock the chip or upgrade its star rank. | File:A.png |
Overdrive Ostrich Memory | The data memory of the chip "Overdrive Ostrich", collect a certain number of the memories to unlock the chip or upgrade its star rank. | File:A.png |
Sting Chameleon Memory | The data memory of the chip "Sting Chameleon", collect a certain number of the memories to unlock the chip or upgrade its star rank. | File:A.png |
Mad Nautilus Memory | The data memory of the chip "Mad Nautilus", collect a certain number of the memories to unlock the chip or upgrade its star rank. | File:A.png |
Bit Memory | The data memory of the chip "Bit", collect a certain number of the memories to unlock the chip or upgrade its star rank. | File:A.png |
Storm Eagle Memory | The data memory of the chip "Storm Eagle", collect a certain number of the memories to unlock the chip or upgrade its star rank. | File:A.png |
Boomerang Kuwanger Memory | The data memory of the chip "Boomerang Kuwanger", collect a certain number of the memories to unlock the chip or upgrade its star rank. | File:A.png |
Electric Spark Memory | The data memory of the DiVE Trigger "Electric Spark", collect a certain number of the memories to upgrade its star rank. | File:B.png |
Secondary Energy Slot Memory (Skill: "Sub Tank") |
The data memory of the DiVE Trigger "Secondary Energy Slot", collect a certain number of the memories to upgrade its star rank. | File:B.png |
Ray Arrow Memory | The data memory of the DiVE Trigger "Ray Arrow", collect a certain number of the memories to upgrade its star rank. | File:B.png |
Crescent Shot Memory | The data memory of the DiVE Trigger "Crescent Shot", collect a certain number of the memories to upgrade its star rank. | File:B.png |
Astro Crush Memory | The data memory of the DiVE Trigger "Astro Crush", collect a certain number of the memories to upgrade its star rank. | File:A.png |
Restriction Off Memory | The data memory of the DiVE Trigger "Restriction Off", collect a certain number of the memories to upgrade its star rank. | File:A.png |
Ray Splasher Memory | The data memory of the DiVE Trigger "Ray Splasher", collect a certain number of the memories to upgrade its star rank. | File:A.png |
Mega Buster Memory | The memory for the weapon "Mega Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:C.png |
Military Buster Memory | The memory for the weapon "Military Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Wind Pressure Buster Memory | The memory for the weapon "Wind Pressure Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Arrow Buster Memory | The memory for the weapon "Arrow Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Shadow Blade Buster Memory | The memory for the weapon "Shadow Blade Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Sniper Buster Memory | The memory for the weapon "Sniper Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Biochemical Buster Memory | The memory for the weapon "Biochemical Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Gravitational Pulse Memory | The memory for the weapon "Gravitational Pulse", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Air Buster Memory | The memory for the weapon "Air Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Standard Saber Memory | The memory for the weapon "Standard Saber", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Beam Rapier Memory | The memory for the weapon "Beam Rapier", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Triangular Saber Memory | The memory for the weapon "Triangular Saber", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Elite Lance Memory | The memory for the weapon "Elite Lance", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Crimson Scythe Memory | The memory for the weapon "Crimson Scythe", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Demon Blade Muramasa Memory | The memory for the weapon "Demon Blade Muramasa", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Doom Blade Memory | The memory for the weapon "Doom Blade", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Laser Rifle Memory | The memory for the weapon "Laser Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Triangle Gun Memory | The memory for the weapon "Triangle Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
High-speed Rifle Memory | The memory for the weapon "High-speed Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Gatling Gun Memory | The memory for the weapon "Gatling Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Shotgun Memory | The memory for the weapon "Shotgun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Ion Rifle Memory | The memory for the weapon "Ion Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Beam Machine Gun Memory | The memory for the weapon "Beam Machine Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Purgatory Machine Gun Memory | The memory for the weapon "Purgatory Machine Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Scarlet Tyrant Memory | The memory for the weapon "Scarlet Tyrant", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Gas Emitter Memory | The memory for the weapon "Gas Emitter", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Compressed Spray Gun Memory | The memory for the weapon "Compressed Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Burning Spray Gun Memory | The memory for the weapon "Burning Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Snowy Spray Gun Memory | The memory for the weapon "Snowy Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Crushing Spray Gun Memory | The memory for the weapon "Crushing Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Poison Spray Gun Memory (Weapon: "Poisonous Cloud Spray Gun") |
The memory for the weapon "Poison Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Electric Current Spray Gun Memory | The memory for the weapon "Electric Current Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Essence of the Abyss Memory | The memory for the weapon "Essence of the Abyss", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Explosive Blower Memory | The memory for the weapon "Explosive Blower", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Energy Cannon Memory | The memory for the weapon "Energy Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Cannon Memory | The memory for the weapon "Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:B.png |
Light Wave Cannon Memory | The memory for the weapon "Light Wave Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Drill Head Cannon Memory | The memory for the weapon "Drill Head Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:A.png |
Extraordinary Mortar Memory | The memory for the weapon "Extraordinary Mortar", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Napalm's Head | The memory for the weapon "Napalm's Head", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Destroyer Memory | The memory for the weapon "Destroyer", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Assault Equipment Memory | The memory for the weapon "Assault Equipment", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. | File:S.png |
Bonuses
Name | Description | Rank |
---|---|---|
Weapon Memory Supply Box I | After using it, you can randomly acquire weapon memories that are better than B rank. | File:B.png |
Lucky Treasure I | After using this, you can randomly acquire various resources such as elemental metals, skill points, skilled memory cards and Zenny. | File:B.png |
Lucky Treasure II | After using this, you can randomly acquire various resources such as elemental metals, skill points, skilled memory cards and Zenny. | File:A.png |
Weapon Memory Supply Box II | After using it, you can randomly acquire weapon memories that are better than A rank. | File:A.png |
Trial Production Material Box | After using it, you can acquire 10 production trial alloys, circuit boards, gears, batteries, amplifiers and cores each. | File:B.png |
Prototype Material Box | After using it, you can acquire 10 prototype alloys, circuit boards, gears, batteries, amplifiers and cores each. | File:B.png |
Basic Material Box | After using it, you can acquire 10 basic alloys, circuit boards, gears, batteries, amplifiers and cores each. | File:B.png |
Modification Materials Box | After using it, you can acquire 10 modification alloys, circuit boards, gears, batteries, amplifiers and cores each. | File:B.png |
Smart Material Box | After using it, you can acquire 10 smart alloys, circuit boards, gears, batteries, amplifiers and cores each. | File:B.png |
Precision Material Box | After using it, you can acquire 10 precision alloys, circuit boards, gears, batteries, amplifiers and cores each. | File:A.png |
Weapon Memory Supply Box III | After using it, you can randomly acquire weapon memories of S rank. | File:S.png |
Gift Box | Use to randomly obtain various A rank and B rank memories. | File:B.png |
Premium Gift Box | Use to randomly obtain various S rank and A rank memories. | File:A.png |
Special Gift Box | Use to randomly obtain various S rank memories. | File:S.png |
Character Supply Box I | Use to randomly obtain character memories that are better than B rank. | File:B.png |
Character Supply Box II | Use to randomly obtain character memories that are better than A rank. | File:A.png |
Random Material Box | Use to obtain random materials. | File:B.png |
Other items
Name | Description | Details |
---|---|---|
Zenny | The most widely circulated currency, which is used in a variety of places. | Currency |
Element Metal | Contains Crystals with enormous amounts of energy, making it a very precious resources. | Currency |
Element Metal (Paid) | Contains Crystals with enormous amounts of energy, making it a very precious resources. | Currency |
EXP | The points required to improve player level. | Player experience points |
Activity | The points acquired from Daily Missions. | Mission points |
Event point | This point is obtained from limited time event "(Event stage name)." | Event points |
Hunter Badge | [Event item] This can be used to redeem items from the event shop. | Event item |
Event Coupon | This coupon is obtained from limited time event stage "(Event stage name)". You can redeem your Coupon for various items in the Event Shop. | Event item |
Event Coupon | This coupon is obtained from limited time event stage "(Event stage name)". | Event item |
Unknown Program Segment | When you receive this item, it will automatically change into either Red, Gree, Blue or Yellow Program Segment. | Event item |
Program Segment (Red) | [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? | Event item |
Program Segment (Green) | [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? | Event item |
Program Segment (Blue) | [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? | Event item |
Program Segment (Yellow) | [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? | Event item |
Mimicked Rice Dumplings Data | Affected by Irregular Data, the Deep Log produced abnormal Data. It seems that someone is currently issuing a commission for recycling. | Event item |