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List of items in Rockman X DiVE.

Equipment

Name Lv Ranks
Lightweight Helmet 20 File:B.pngFile:A.png
Lightweight Upper Body 20 File:B.pngFile:A.png
Lightweight Hand 20 File:B.pngFile:A.png
Lightweight Drive 20 File:B.pngFile:A.png
Lightweight Lower Body 20 File:B.pngFile:A.png
Lightweight Foot 20 File:B.pngFile:A.png
Processed Helmet 30 File:B.pngFile:A.png
Processed Upper Body 30 File:B.pngFile:A.png
Processed Hand 30 File:B.pngFile:A.png
Processed Drive 30 File:B.pngFile:A.png
Processed Lower Body 30 File:B.pngFile:A.png
Processed Foot 30 File:B.pngFile:A.png
Impact-resistant Helmet 40 File:B.pngFile:A.png
Impact-resistant Upper Body 40 File:B.pngFile:A.png
Impact-resistant Hand 40 File:B.pngFile:A.png
Impact-resistant Drive 40 File:B.pngFile:A.png
Impact-resistant Lower Body 40 File:B.pngFile:A.png
Impact-resistant Foot 40 File:B.pngFile:A.png
Regular Helmet 50 File:B.pngFile:A.pngFile:S.png
Regular Upper Body 50 File:B.pngFile:A.pngFile:S.png
Regular Hand 50 File:B.pngFile:A.pngFile:S.png
Regular Drive 50 File:B.pngFile:A.pngFile:S.png
Regular Lower Body 50 File:B.pngFile:A.pngFile:S.png
Regular Foot 50 File:B.pngFile:A.pngFile:S.png
Composite Helmet 60 File:B.pngFile:A.pngFile:S.png
Composite Upper Body 60 File:B.pngFile:A.pngFile:S.png
Composite Hand 60 File:B.pngFile:A.pngFile:S.png
Composite Drive 60 File:B.pngFile:A.pngFile:S.png
Composite Lower Body 60 File:B.pngFile:A.pngFile:S.png
Composite Foot 60 File:B.pngFile:A.pngFile:S.png
Combat Helmet 70 File:B.pngFile:A.pngFile:S.png
Combat Upper Body 70 File:B.pngFile:A.pngFile:S.png
Combat Hand 70 File:B.pngFile:A.pngFile:S.png
Combat Drive 70 File:B.pngFile:A.pngFile:S.png
Combat Lower Body 70 File:B.pngFile:A.pngFile:S.png
Combat Foot 70 File:B.pngFile:A.pngFile:S.png

Consume

Name Description Rank
Skill Point The number of points required to upgrade the skill level. File:A.png
Proficient Memory Card It saved mastery for strengthen all weapons. File:A.png
Weapon EXP Program I Material used for enhancing weapons, allows you to gain 100 experience points. File:D.png
Weapon EXP Program II Material used for enhancing weapons, allows you to gain 200 experience points. File:C.png
Weapon EXP Program III Material used for enhancing weapons, allows you to gain 500 experience points. File:B.png
Weapon EXP Program IV Material used for enhancing weapons, allows you to gain 1000 experience points. File:A.png
Weapon EXP Program V Material used for enhancing weapons, allows you to gain 3000 experience points. File:S.png
Chip EXP Program I Material used to enhance Chips, allows you to gain 100 experience points. (Impossible to get this item) File:D.png
Chip EXP Program II Material used to enhance Chips, allows you to gain 200 experience points. File:C.png
Chip EXP Program III Material used to enhance Chips, allows you to gain 500 experience points. File:B.png
Chip EXP Program IV Material used to enhance Chips, allows you to gain 1000 experience points. File:A.png
Chip EXP Program V Material used to enhance Chips, allows you to gain 3000 experience points. File:S.png
Shock Absorber Material need to enhance armor. File:B.png
Self-learning system Material needed to enhance DiVE Triggers. File:B.png
Sync Device This material is essential for enhancing backup slot. File:B.png
Reorganization Program When you are knocked down in a stage, you can reorganize to return to the level immediately. File:B.png
Skip Dive Program A program that stores battle records, which can be used to simulate battles and complete stages quickly. (Levels that require AP can be auto-cleared without consuming Skip Dive Programs) File:B.png
Loudspeaker An item that can be consumed to speak on the cross-area channel. File:A.png

Material

Name Description Rank
Trial Production Alloy An alloy material that is widely used for various purposes. File:D.png
Prototype Alloy An alloy material that is widely used for various purposes. File:C.png
Base Alloy An alloy material that is widely used for various purposes. File:C.png
Modified Alloy An alloy material that is widely used for various purposes. File:B.png
Smart Alloy An alloy material that is widely used for various purposes. File:B.png
Precision Alloy An alloy material that is widely used for various purposes. File:A.png
High performance alloy An alloy material that is widely used for various purposes. File:A.png
Trial Production Circuit Board A material found on circuit boards that is widely used for various purposes. File:D.png
Prototype Circuit Board A material found on circuit boards that is widely used for various purposes. File:C.png
Basic Circuit Board A material found on circuit boards that is widely used for various purposes. File:C.png
Improved Circuit Board A material found on circuit boards that is widely used for various purposes. File:B.png
Smart Circuit Board A material found on circuit boards that is widely used for various purposes. File:B.png
Precision Circuit Board A material found on circuit boards that is widely used for various purposes. File:A.png
High performance circuit board A material found on circuit boards that is widely used for various purposes. File:A.png
Trial Production Gear A material found on gears that is widely used for various purposes. File:D.png
Prototype Gear A material found on gears that is widely used for various purposes. File:C.png
Base Gear A material found on gears that is widely used for various purposes. File:C.png
Improved Gear A material found on gears that is widely used for various purposes. File:B.png
Smart Gear A material found on gears that is widely used for various purposes. File:B.png
Precision Gear A material found on gears that is widely used for various purposes. File:A.png
High performance gear A material found on gears that is widely used for various purposes. File:A.png
Trial Production Battery A material found in batteries that is widely used for various purposes. File:D.png
Prototype Battery A material found in batteries that is widely used for various purposes. File:C.png
Basic Battery A material found in batteries that is widely used for various purposes. File:C.png
Improved Battery A material found in batteries that is widely used for various purposes. File:B.png
Smart Battery A material found in batteries that is widely used for various purposes. File:B.png
Precision Battery A material found in batteries that is widely used for various purposes. File:A.png
High performance battery A material found in batteries that is widely used for various purposes. File:A.png
Production Trial Amplifier A material found in amplifiers that is widely used for various purposes. File:D.png
Prototype Amplifier A material found in amplifiers that is widely used for various purposes. File:C.png
Basic Amplifier A material found in amplifiers that is widely used for various purposes. File:C.png
Improved Amplifier A material found in amplifiers that is widely used for various purposes. File:B.png
Smart Amplifier A material found in amplifiers that is widely used for various purposes. File:B.png
Precision Amplifier A material found in amplifiers that is widely used for various purposes. File:A.png
High performance amplifier A material found in amplifiers that is widely used for various purposes. File:A.png
Trial Production Core A material found in cores that is widely used for various purposes. File:D.png
Prototype Core A material found in cores that is widely used for various purposes. File:C.png
Basic Core A material found in cores that is widely used for various purposes. File:C.png
Improved Core A material found in cores that is widely used for various purposes. File:B.png
Smart Core A material found in cores that is widely used for various purposes. File:B.png
Precision Core A material found in cores that is widely used for various purposes. File:A.png
High performance A material found in cores that is widely used for various purposes. File:A.png
Armor Parts A material that can be used to make armor. File:A.png
High-level Armor Parts A material that can be used to make armor. File:S.png
Compound Energy A material that stores a variety of energy sources, and is widely used for various purposes. File:B.png
Character Patch Program This item converted from characters that have already been acquired when activating a capsule, which can be exchanged for various character memories at the store. File:A.png
Weapon Patch Program This item converted from weapons that have already been acquired when activating a capsule, which can be exchanged for various weapon memories at the store. File:A.png
Electronic Storage Bottle A rare material obtained from a variety of resource researches, and is widely used for various purposes. File:A.png
Electronic Conversion Bottle A rare material obtained from a variety of resource researches, and is widely used for various purposes. File:S.png

Memory

Name Description Rank
X Memory The data memory of the character "X", collect a certain number of the memories to unlock the character or upgrade its star rank. File:B.png
Zero Memory The data memory of the character "Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. File:A.png
Alia Memory The data memory of the character "Alia", collect a certain number of the memories to unlock the character or upgrade its star rank. File:A.png
Black Zero Memory The data memory of the character "Black Zero", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Massimo Memory The data memory of the character "Massimo", collect a certain number of the memories to unlock the character or upgrade its star rank. File:B.png
Axl Memory The data memory of the character "Axl", collect a certain number of the memories to unlock the character or upgrade its star rank. File:B.png
Ferham Memory The data memory of the character "Ferham", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Ultimate Armor X Memory The data memory of the character "Ultimate Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Second Armor X Memory The data memory of the character "Second Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Vile Memory The data memory of the character "Vile", collect a certain number of the memories to unlock the character or upgrade its star rank. File:A.png
Cinnamon Memory The data memory of the character "Cinnamon", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Marino Memory The data memory of the character "Marino", collect a certain number of the memories to unlock the character or upgrade its star rank. File:A.png
Pallette Memory The data memory of the character "Pallette", collect a certain number of the memories to unlock the character or upgrade its star rank. File:B.png
First Armor X Memory The data memory of the character "First Armor X", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Layer Memory The data memory of the character "Layer", collect a certain number of the memories to unlock the character or upgrade its star rank. File:A.png
White Day Alia Memory The data memory of the character "White Day Alia", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
White Day Cinnamon Memory The data memory of the character "White Day Cinnamon", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Ultimate Armor X (CM) Memory The data memory of the character "Ultimate Armor X (CM)", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Mega Man Memory The data memory of the character "Mega Man", collect a certain number of the memories to unlock the character or upgrade its star rank. File:B.png
Proto Man Memory The data memory of the character "Proto Man", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Roll Memory The data memory of the character "Roll", collect a certain number of the memories to unlock the character or upgrade its star rank. File:A.png
Super Mega Man Memory The data memory of the character "Super Mega Man", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Iris Memory The data memory of the character "Iris", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Sigma Memory The data memory of the character "Sigma", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Leviathan Memory The data memory of the character "Leviathan", collect a certain number of the memories to unlock the character or upgrade its star rank. File:S.png
Zero(Z) Memory The data memory of the character "Zero(Z)", collect a certain number of the memories to unlock the character or upgrade its star rank. File:A.png
Command Mission X Memory The skin data memory of the character "X", collect a certain number of the memories to unlock the Command Mission X skin. File:B.png
White Day Zero Memory The skin data memory of the character "Zero", collect a certain number of the memories to unlock the White Day Zero skin. File:A.png
Quicksilver Memory The skin data memory of the character "Marino", collect a certain number of the memories to unlock the Quicksilver skin. File:A.png
Maoh the Giant Memory The data memory of the chip "Maoh the Giant", collect a certain number of the memories to unlock the chip or upgrade its star rank. File:B.png
Mega Scorpio Memory The data memory of the chip "Mega Scorpio", collect a certain number of the memories to unlock the chip or upgrade its star rank. Memory File:B.png
Giant Mechaniloid CF-0 Memory
("Gigantic Mechaniloid CF-0")
The data memory of the chip "Giant Mechaniloid CF-0", collect a certain number of the memories to unlock the chip or upgrade its star rank. File:B.png
Chill Penguin Memory The data memory of the chip "Chill Penguin", collect a certain number of the memories to unlock the chip or upgrade its star rank. File:A.png
Overdrive Ostrich Memory The data memory of the chip "Overdrive Ostrich", collect a certain number of the memories to unlock the chip or upgrade its star rank. File:A.png
Sting Chameleon Memory The data memory of the chip "Sting Chameleon", collect a certain number of the memories to unlock the chip or upgrade its star rank. File:A.png
Mad Nautilus Memory The data memory of the chip "Mad Nautilus", collect a certain number of the memories to unlock the chip or upgrade its star rank. File:A.png
Bit Memory The data memory of the chip "Bit", collect a certain number of the memories to unlock the chip or upgrade its star rank. File:A.png
Storm Eagle Memory The data memory of the chip "Storm Eagle", collect a certain number of the memories to unlock the chip or upgrade its star rank. File:A.png
Boomerang Kuwanger Memory The data memory of the chip "Boomerang Kuwanger", collect a certain number of the memories to unlock the chip or upgrade its star rank. File:A.png
Electric Spark Memory The data memory of the DiVE Trigger "Electric Spark", collect a certain number of the memories to upgrade its star rank. File:B.png
Secondary Energy Slot Memory
(Skill: "Sub Tank")
The data memory of the DiVE Trigger "Secondary Energy Slot", collect a certain number of the memories to upgrade its star rank. File:B.png
Ray Arrow Memory The data memory of the DiVE Trigger "Ray Arrow", collect a certain number of the memories to upgrade its star rank. File:B.png
Crescent Shot Memory The data memory of the DiVE Trigger "Crescent Shot", collect a certain number of the memories to upgrade its star rank. File:B.png
Astro Crush Memory The data memory of the DiVE Trigger "Astro Crush", collect a certain number of the memories to upgrade its star rank. File:A.png
Restriction Off Memory The data memory of the DiVE Trigger "Restriction Off", collect a certain number of the memories to upgrade its star rank. File:A.png
Ray Splasher Memory The data memory of the DiVE Trigger "Ray Splasher", collect a certain number of the memories to upgrade its star rank. File:A.png
Mega Buster Memory The memory for the weapon "Mega Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:C.png
Military Buster Memory The memory for the weapon "Military Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Wind Pressure Buster Memory The memory for the weapon "Wind Pressure Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Arrow Buster Memory The memory for the weapon "Arrow Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Shadow Blade Buster Memory The memory for the weapon "Shadow Blade Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Sniper Buster Memory The memory for the weapon "Sniper Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Biochemical Buster Memory The memory for the weapon "Biochemical Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Gravitational Pulse Memory The memory for the weapon "Gravitational Pulse", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Air Buster Memory The memory for the weapon "Air Buster", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Standard Saber Memory The memory for the weapon "Standard Saber", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Beam Rapier Memory The memory for the weapon "Beam Rapier", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Triangular Saber Memory The memory for the weapon "Triangular Saber", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Elite Lance Memory The memory for the weapon "Elite Lance", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Crimson Scythe Memory The memory for the weapon "Crimson Scythe", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Demon Blade Muramasa Memory The memory for the weapon "Demon Blade Muramasa", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Doom Blade Memory The memory for the weapon "Doom Blade", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Laser Rifle Memory The memory for the weapon "Laser Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Triangle Gun Memory The memory for the weapon "Triangle Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
High-speed Rifle Memory The memory for the weapon "High-speed Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Gatling Gun Memory The memory for the weapon "Gatling Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Shotgun Memory The memory for the weapon "Shotgun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Ion Rifle Memory The memory for the weapon "Ion Rifle", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Beam Machine Gun Memory The memory for the weapon "Beam Machine Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Purgatory Machine Gun Memory The memory for the weapon "Purgatory Machine Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Scarlet Tyrant Memory The memory for the weapon "Scarlet Tyrant", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Gas Emitter Memory The memory for the weapon "Gas Emitter", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Compressed Spray Gun Memory The memory for the weapon "Compressed Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Burning Spray Gun Memory The memory for the weapon "Burning Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Snowy Spray Gun Memory The memory for the weapon "Snowy Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Crushing Spray Gun Memory The memory for the weapon "Crushing Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Poison Spray Gun Memory
(Weapon: "Poisonous Cloud Spray Gun")
The memory for the weapon "Poison Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Electric Current Spray Gun Memory The memory for the weapon "Electric Current Spray Gun", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Essence of the Abyss Memory The memory for the weapon "Essence of the Abyss", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Explosive Blower Memory The memory for the weapon "Explosive Blower", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Energy Cannon Memory The memory for the weapon "Energy Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Cannon Memory The memory for the weapon "Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:B.png
Light Wave Cannon Memory The memory for the weapon "Light Wave Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Drill Head Cannon Memory The memory for the weapon "Drill Head Cannon", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:A.png
Extraordinary Mortar Memory The memory for the weapon "Extraordinary Mortar", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Napalm's Head The memory for the weapon "Napalm's Head", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Destroyer Memory The memory for the weapon "Destroyer", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png
Assault Equipment Memory The memory for the weapon "Assault Equipment", collect a certain number of the memories to unlock the weapon or to upgrade its star rank. File:S.png


Bonuses

Name Description Rank
Weapon Memory Supply Box I After using it, you can randomly acquire weapon memories that are better than B rank. File:B.png
Lucky Treasure I After using this, you can randomly acquire various resources such as elemental metals, skill points, skilled memory cards and Zenny. File:B.png
Lucky Treasure II After using this, you can randomly acquire various resources such as elemental metals, skill points, skilled memory cards and Zenny. File:A.png
Weapon Memory Supply Box II After using it, you can randomly acquire weapon memories that are better than A rank. File:A.png
Trial Production Material Box After using it, you can acquire 10 production trial alloys, circuit boards, gears, batteries, amplifiers and cores each. File:B.png
Prototype Material Box After using it, you can acquire 10 prototype alloys, circuit boards, gears, batteries, amplifiers and cores each. File:B.png
Basic Material Box After using it, you can acquire 10 basic alloys, circuit boards, gears, batteries, amplifiers and cores each. File:B.png
Modification Materials Box After using it, you can acquire 10 modification alloys, circuit boards, gears, batteries, amplifiers and cores each. File:B.png
Smart Material Box After using it, you can acquire 10 smart alloys, circuit boards, gears, batteries, amplifiers and cores each. File:B.png
Precision Material Box After using it, you can acquire 10 precision alloys, circuit boards, gears, batteries, amplifiers and cores each. File:A.png
Weapon Memory Supply Box III After using it, you can randomly acquire weapon memories of S rank. File:S.png
Gift Box Use to randomly obtain various A rank and B rank memories. File:B.png
Premium Gift Box Use to randomly obtain various S rank and A rank memories. File:A.png
Special Gift Box Use to randomly obtain various S rank memories. File:S.png
Character Supply Box I Use to randomly obtain character memories that are better than B rank. File:B.png
Character Supply Box II Use to randomly obtain character memories that are better than A rank. File:A.png
Random Material Box Use to obtain random materials. File:B.png

Other items

Name Description Details
Zenny The most widely circulated currency, which is used in a variety of places. Currency
Element Metal Contains Crystals with enormous amounts of energy, making it a very precious resources. Currency
Element Metal (Paid) Contains Crystals with enormous amounts of energy, making it a very precious resources. Currency
EXP The points required to improve player level. Player experience points
Activity The points acquired from Daily Missions. Mission points
Event point This point is obtained from limited time event "(Event stage name)." Event points
Hunter Badge [Event item] This can be used to redeem items from the event shop. Event item
Event Coupon This coupon is obtained from limited time event stage "(Event stage name)". You can redeem your Coupon for various items in the Event Shop. Event item
Event Coupon This coupon is obtained from limited time event stage "(Event stage name)". Event item
Unknown Program Segment When you receive this item, it will automatically change into either Red, Gree, Blue or Yellow Program Segment. Event item
Program Segment (Red) [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? Event item
Program Segment (Green) [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? Event item
Program Segment (Blue) [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? Event item
Program Segment (Yellow) [Event Item] A program shard left by Dr. Light. Perhaps a rare item can be acquired after reorganizing different types and quantities of program shards? Event item
Mimicked Rice Dumplings Data Affected by Irregular Data, the Deep Log produced abnormal Data. It seems that someone is currently issuing a commission for recycling. Event item


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