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List of stages in Rockman X DiVE.

Story

Stage Clearance conditions Rewards AP ?
EXP Zenny WP Items
Highway 1-1 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Alloy
Compound Energy
8 None
Highway 1-2 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Circuit
Compound Energy
8 1
Highway 1-3 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Gear
Compound Energy
8 1
Highway 1-4 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Battery
Compound Energy
8 None
Highway 1-5 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Amplifier
Compound Energy
8 2
Highway 1-6 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Core
Compound Energy
8 None
Gallery 2-1 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Alloy
Compound Energy
8 1
Gallery 2-2 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Circuit
Compound Energy
8 1
Gallery 2-3 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Gear
Compound Energy
8 1
Gallery 2-4 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Battery
Compound Energy
8 2
Gallery 2-5 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Amplifier
Compound Energy
8 2
Gallery 2-6 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program I
Trial Production Core
Compound Energy
8 None
Factory 3-1 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program II
Trial Production Alloy
Production Alloy
Compound Energy
8 2
Factory 3-2 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program II
Trial Production Circuit Board
Production Circuit Board
Compound Energy
8 1
Factory 3-3 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program II
Trial Production Gear
Production Gear
Compound Energy
8 None
Factory 3-4 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program II
Trial Production Core
Production Core
Compound Energy
8 2
Factory 3-5 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program II
Trial Production Battery
Production Amplifier
Compound Energy
8 2
Factory 3-6 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon Exp Program II
Trial Production Core
Production Core
Compound Energy
8 None
Highway 1-1 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Prototype Alloy
Compound Energy
8 1
Highway 1-2 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Prototype Circuit Board
Compound Energy
8 1
Highway 1-3 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Prototype Gear
Compound Energy
8 1
Highway 1-4 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Prototype Battery
Compound Energy
8 None
Highway 1-5 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Prototype Amplifier
Compound Energy
8 2
Highway 1-6 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Prototype Core
Compound Energy
8 None
Air Force 4-1 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon EXP Program II
Prototype Alloy
Compound Energy
8 2
Air Force 4-2 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon EXP Program II
Prototype Circuit Board
Compound Energy
8 2
Air Force 4-3 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon EXP Program II
Prototype Gear
Compound Energy
8 1
Air Force 4-4 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon EXP Program II
Prototype Battery
Compound Energy
8 3
Air Force 4-5 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon EXP Program II
Prototype Amplifier
Compound Energy
8 3
Air Force 4-6 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon EXP Program II
Prototype Core
Compound Energy
8 None
Gallery 2-1 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Base Alloy
Compound Energy
8 1
Gallery 2-2 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Basic Circuit Board
Compound Energy
8 1
Gallery 2-3 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Basic Gear
Compound Energy
8 1
Gallery 2-4 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Basic Battery
Compound Energy
8 2
Gallery 2-5 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Basic Amplifier
Compound Energy
8 2
Gallery 2-6 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Chip EXP Program II
Basic Core
Compound Energy
8 None
Sky 5-1 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon EXP Program II
Base Alloy
Compound Energy
8 3
Sky 5-2 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon EXP Program II
Basic Circuit Board
Compound Energy
8
Sky 5-3 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
64 800 40 Weapon EXP Program II
Basic Gear
Compound Energy
8
Sky 5-4 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.

The area that has Metalls and a Light Capsule in the original version.

1500 10000 40 Weapon EXP Program II
Basic Battery
Compound Energy
8
Sky 5-5 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.

Reaching the end.

1500 10000 40 Weapon EXP Program II
Basic Amplifier
Compound Energy
8
Sky 5-6 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Weapon EXP Program II
Basic Core
Compound Energy
8 None
Factory 3-1 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Modified Alloy
Compound Energy
8 2
Factory 3-2 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Improved Circuit Board
Compound Energy
8 1
Factory 3-3 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Improved Gear
Compound Energy
8 1
Factory 3-4 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Improved Battery
Compound Energy
8 2
Factory 3-5 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Improved Amplifier
Compound Energy
8 2
Factory 3-6 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Improved Core
Compound Energy
8 None
Floating Ruins 6-1 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Weapon EXP Program II
Modified Alloy
Compound Energy
8 3
Floating Ruins 6-2 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Weapon EXP Program II
Improved Circuit Board
Compound Energy
8 3
Floating Ruins 6-3 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Weapon EXP Program II
Improved Gear
Compound Energy
8 2
Floating Ruins 6-4 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Weapon EXP Program II
Improved Battery
Compound Energy
8 3
Floating Ruins 6-5 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Weapon EXP Program II
Improved Amplifier
Compound Energy
8 3
Floating Ruins 6-6 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Weapon EXP Program II
Improved Core
Compound Energy
8 0
Air Force 4-1 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Smart Alloy
Compound Energy
8 2
Air Force 4-2 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Smart Circuit Board
Compound Energy
8 2
Air Force 4-3 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Smart Gear
Compound Energy
8 1
Air Force 4-4 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Smart Battery
Compound Energy
8 3
Air Force 4-5 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Smart Amplifier
Compound Energy
8
Air Force 4-6 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
1500 10000 40 Chip EXP Program II
Smart Core
Compound Energy
8 None
Area Forest 7-1 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Area Forest 7-2 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Area Forest 7-3 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Area Forest 7-4 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Area Forest 7-5 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Area Forest 7-6 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Sky 5-1 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Sky 5-2 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Sky 5-3 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Sky 5-4 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Sky 5-5 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Sky 5-6 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Military Train 8-1 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Military Train 8-2 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Military Train 8-3 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Military Train 8-4 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Military Train 8-5 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Military Train 8-6 (Normal)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Floating Ruins 6-1 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Floating Ruins 6-2 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Floating Ruins 6-3 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Floating Ruins 6-4 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Floating Ruins 6-5 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8
Floating Ruins 6-6 (Hard)
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
8

Co-op

Stage Lv. Boss Rewards
Floating Ruins 1-1 20 None Lightweight Helmet (A), Lightweight Upper Body (A), Lightweight Hand (A), Armor Parts, Lightweight Helmet (B), Lightweight Upper Body (B), Lightweight Hand (B)
Floating Ruins 1-2 25 Mega Scorpio Lightweight Lower Body (A), Lightweight Foot (A), Lightweight Drive (A), Armor Parts, Lightweight Lower Body (B), Lightweight Foot (B), Lightweight Drive (B)
Cyberspace 2-1 30 None Processed Helmet (A), Processed Upper Body (A), Processed Hand (A), Armor Parts, Processed Helmet (B), Processed Upper Body (B), Processed Hand (B)
Cyberspace 2-2 35 Chill Penguin Processed Lower Body (A), Processed Foot (A), Processed Drive (A), Armor Parts, Processed Lower Body (B), Processed Foot (B), Processed Drive (B)
Area Forest 3-1 40 None Impact-resistant Helmet (A), Impact-resistant Upper Body (A), Impact-resistant Hand (A), Armor Parts, Helmet (B), Impact-resistant Upper Body (B), Impact-resistant Hand (B)
Area Forest 3-2 45 Sting Chameleon Impact-resistant Lower Body (A), Impact-resistant Foot (A), Impact-resistant Drive (A), Armor Parts, Impact-resistant Lower Body (B), Impact-resistant Foot (B), Impact-resistant Drive (B)
Military Train 4-1 50 None Regular Helmet (A), Regular Upper Body (A), Regular Hand (A), High-level Armor Parts, Armor Parts, Regular Helmet (B), Regular Upper Body (B), Regular Hand (B)
Military Train 4-2 55 Goliath Regular Lower Body (A), Regular Foot (A), Regular Drive (A), High-level Armor Parts, Armor Parts, Regular Lower Body (B), Regular Foot (B), Regular Drive (B)
Gallery 5-1 60 Mole Borer Composite Helmet (A), Composite Upper Body (A), Composite Hand (A), High-level Armor Parts, Armor Parts, Composite Helmet (B), Composite Upper Body (B), Composite Hand (B)
Gallery 5-2 65 Maoh the Giant
Oil Field 6-1 70
Oil Field 6-2 75 Overdrive Ostrich
Factory 7-1 80
Factory 7-2 85 Toxic Seahorse

Challenge

Stage Lv. Rewards
Memory Material Type EXP Program EXP Zenny MP
Bee Blader 18 Cannon Memory Trial Production Weapon EXP Program II 96 1200 60
Maoh the Giant 22 Maoh the Giant Memory Prototype Chip EXP Program II
Mole Borer 26 Compressed Spray Gun Memory Prototype Weapon EXP Program II
Mega Scorpio 30 Mega Scorpio Memory Basic Chip EXP Program II
Gigantic Mechaniloid CF-0 35 Giant Mechaniloid CF-0 Memory Basic Chip EXP Program II
Rangda Bangda W 40 Military Buster Memory Basic Weapon EXP Program II
RT-55J 45 Triangular Saber Memory Improved Weapon EXP Program II
Chill Penguin 50 Chill Penguin Memory Improved Chip EXP Program II
Goliath 55 Gatling Gun Memory Smart Weapon EXP Program II
Overdrive Ostrich 60 Overdrive Ostrict Memory Smart Chip EXP Program III
Sting Chameleon 65 Sting Chameleon Memory Smart Chip EXP Program III
REX-2000 70 Snowy Spray Gun Memory Precision Weapon EXP Program III
Mad Nautilus 75 Mad Nautilus Memory Precision Chip EXP Program III

Jakob Orbital Elevator

Jakob Stage Boss Rewards Recommended Power
Normal Hard Normal Hard
Level 1 None Element Metal × 20 Element Metal × 20 10960 34990
X Memory × 3 Arrow Buster Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon.
Level 2 None Element Metal × 20 Element Metal × 20 14326 40379
Military Buster Memory × 3 Triangular Saber Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 3 None Element Metal × 20 Element Metal × 20 18223 48376
Standard Saber Memory × 3 Gatling Gun Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
Level 4 None Element Metal × 20 Element Metal × 20 23420 54723
Axl Memory × 3 Marino Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a machine gun.
Level 5 Maoh the Giant Element Metal × 50 Element Metal × 50 28636 61684
Maoh the Giant Memory × 10 Character Patch Program × 60
Skill Point × 3 Weapon Patch Program × 120
Lucky Treasure I × 1 Skill Point × 3
Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a buster.
Level 6 None Element Metal × 20 Element Metal × 20 34990 68928
Energy Cannon Memory × 3 Snowy Spray Gun Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 7 None Element Metal × 20 Element Metal × 20 40379 76671
Laser Rifle Memory × 3 Light Wave Cannon Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
Level 8 None Element Metal × 20 Element Metal × 20 48376 84911
Pallette Memory × 3 Zero Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a buster.
Level 9 None Element Metal × 20 Element Metal × 20 54723 93680
Compressed Spray Gun Memory × 3 Shadow Blade Buster Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon and allows the destruction of certain mobs.
Level 10 Gigantic Mechaniloid CF-0 Element Metal × 50 Element Metal × 50 61684 102988
Giant Mechaniloid CF-0 Memory × 10 Character Patch Program × 60
Skill Point × 3 Weapon Patch Program × 120
Lucky Treasure I × 1 Skill Point × 3
Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a machine gun.
  • The number of Vile's Explosive Round is increased by 100%.
Level 11 None Element Metal × 20 Element Metal × 20 68928 112620
Wind Pressure Buster Memory × 3 Elite Lance Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a buster.
Level 12 None Element Metal × 20 Element Metal × 20 76671 123288
Massimo Memory × 3 Vile Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a machine gun.
Level 13 None Element Metal × 20 Element Metal × 20 84911 134118
Beam Rapier Memory × 3 Shotgun Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 14 None Element Metal × 20 Element Metal × 20 93680 145758
Triangle Gun Memory × 3 Crushing Spray Gun Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon and allows the destruction of certain mobs.
Level 15 Chill Penguin Element Metal × 50 Element Metal × 50 102988 158228
Overdrive Ostrich Chill Penguin Memory × 5 Character Patch Program × 60
Overdrive Ostrich Memory × 5 Weapon Patch Program × 120
Skill Point × 3 Skill Point × 3
Lucky Treasure I × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
  • The damage judgement of Alia's Melt Creeper is speed up by 50%.
Level 16 None Element Metal × 20 Element Metal × 20 112620 171370
Gas Emitter Memory × 3 Alia Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 17 None Element Metal × 20 Element Metal × 20 123288 185148
Cannon Memory × 3 Drill Head Cannon Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon.
Level 18 None Element Metal × 20 Element Metal × 20 134118 199379
High-speed Rifle Memory × 3 Layer Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a machine gun.
Level 19 None Element Metal × 20 Element Metal × 20 145758 214278
Burning Spray Gun Memory × 3 Biochemical Buster Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
Level 20 Goliath Element Metal × 50 Element Metal × 50 158228 229917
Meteor Blast Memory × 10 Character Patch Program × 60
Skill Point × 3 Weapon Patch Program × 120
Lucky Treasure I × 1 Skill Point × 3
Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a buster.
  • Zero gains damage enhancement with the use of Rakuhounha, increasing damage dealt by 36%.
Level 21 None Element Metal × 20 Element Metal × 20 171370 243516
Zero Memory × 3 Crimson Scythe Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a machine gun.
Level 22 None Element Metal × 20 Element Metal × 20 185148 258092
Arrow Buster Memory × 3 First Armor X Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a launcher.
Level 23 None Element Metal × 20 Element Metal × 20 199379 273124
Triangular Saber Memory × 3 Beam Machine Gun Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a Sprayer.
Level 24 None Element Metal × 20 Element Metal × 20 214278 288660
Gatling Gun Memory × 3 Black Zero Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a melee weapon.
Level 25 Rangda Bangda W Element Metal × 50 Element Metal × 50 229917 304618
Deactivate Restriction Memory × 10 Character Patch Program × 90
Skill Point × 3 Weapon Patch Program × 180
Lucky Treasure I × 1 Skill Point × 3
Lucky Treasure II × 1

Special Effect

  • Increase damage by 60% when equipping a buster.
  • Cinnamon automatically gains one Heart every 10 seconds.
Level 26 None Element Metal × 20 Element Metal × 20 243516 317573
Snowy Spray Gun Memory × 3 Poison Spray Gun Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a launcher.
Level 27 None Element Metal × 20 Element Metal × 20 258092 332117
Alia Memory × 3 Cinnamon Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a Sprayer.
Level 28 Bee Blader × 2 Element Metal × 20 Element Metal × 20 273124 347368
Light Wave Cannon Memory × 3 Extraordinary Mortar Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a melee weapon.
Level 29 None Element Metal × 20 Element Metal × 20 288660 363156
Vile Memory × 3 Ferham Memory × 3
Random Material Box × 5 Skill Point × 1
Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a machine gun.
Level 30 Sting Chameleon × 2 Element Metal × 50 Element Metal × 100 304618 379334
Sting Chameleon Memory × 10 Character Patch Program × 90
Skill Point × 3 Weapon Patch Program × 180
Lucky Treasure I × 1 Skill Point × 3
Lucky Treasure II × 1

Special Effect

  • Increase damage by 100% when equipping a buster.
  • First Armor X's Spiral Blast Shot applies DEF Weakened on hit, increase damage taken by 3.6%, stacking up to 10 times.

Event

Type Stage name Duration Rewards Notes
From To
DiVE Trigger enhancement Resetting X Database Permanent Self-learning system Irregular data will appear in seven waves. The player must destroy as many enemies as possible before they leave or are destroyed by hazards. The rank depends of the amount destroyed.
Zenny Fastest Cyberspace record Permanent Zenny
  • Level 1: ???
  • Level 2: ???
  • Level 3: ???
  • Level 4: ???
Like the original Cyberspace stage, the player must reach a gate as fast as possible to obtain a high rank. The faster the player is, the higher the rank and amount of Zenny obtained.
Armor enhancement Severing supply line Permanent Shock Absorber


  • Level 1: ???
  • Level 2: ???
  • Level 3: ???
  • Level 4: ???
The player must destroy cargo crates, gather Energy Crystals, and leave the stage before time runs out. The player's rank depends of the amount of crystals gathered and the time left. Crates appear in three colors:
  • Brown: Has nothing inside.
  • Yellow: May have a crystal, buff, or enemy.
  • Blue: Always produces an Energy Crystal.
EXP Escaping from the Floating Ruins Permanent EXP


  • Level 1: ???
  • Level 2: ???
  • Level 3: 1000
  • Level 4: 1250
The player must escape from the stage while defeating irregular data in the way. The more irregular data defeated, the better the player's rank in the end. In this stage, falling into a pit results in instant death.
Limited time offer Re-taking Candy Factory 2020-03-31 2020-04-13 Event Point White Day event.
Limited time offer Prince of the Skies 2020-04-23 2020-05-06 Event Point The players face Storm Eagle and when completing the stage, get points that can be exchanged for items during the event period.
Limited time offer Beat the Chameleon 2020-05-07 2020-05-13 Event Coupon The player faces Sting Chameleon and gathers Event Coupons to trade for items, such as Sting Chameleon memory.
Limited time offer Black Assassin 2020-05-21 2020-06-03 Event Coupon The player faces Dark Man III in the Cyberspace (stage), completing the stage, the players won coupons that can be exchanged for items.
Limited time offer Boss Rush 2020-06-11 2020-06-17 Event Point The players faced 3 bosses: Chill Penguin, Goliath and Mega Scorpio. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
Limited time offer Space-Time Jumper 2020-06-18 2020-07-01 Event Point The players face the Boomerang Kuwanger, after finishing the stage they can exchange their points to win items.
Limited time offer Highway Blitz 2020-07-02 2020-07-08 Event Point The players face the Goliath, after finishing the stage they can exchange their points to win items.
Limited time offer The Savior has Come 2020-07-10 2020-07-22 Event Coupon The player faces the Copy X in Area Florest, completing the stage, the players won coupons that can be exchanged for items.


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