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{{Stub}}<!--)-->
 
{{Stub}}<!--)-->
   
List of stages in ''[[Rockman X DiVE]]''.
+
List of stages in ''[[Mega Man X DiVE]]''.
   
 
==Story==
 
==Story==
 
 
{|class="wikitable"
 
{|class="wikitable"
!rowspan="2"|Stage
+
!Stage
  +
!Part
!rowspan="2"|Clearance conditions
 
  +
!Boss
!colspan="4"|Rewards
 
  +
!Material (Normal)
!rowspan="2"|AP
 
  +
!Material (Hard)
!rowspan="2"|<span class="explain" title="Hidden Deep Elements">?</span>
 
  +
!<span class="explain" title="Hidden Deep Elements">?</span>
  +
!Other Rewards
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE Highway.png|150px]]<br />[[Highway Stage|Highway]]
!EXP
 
  +
|1-1||[[Maoh the Giant]]||I. Trial Production Alloy||II. Prototype Alloy||None (Normal)<br />1 (Hard)
![[Zenny]]
 
  +
|rowspan=6|
!<span class="explain" title="Weapon Points">WP</span>
 
  +
* Weapon EXP Program I (Normal)
!Items
 
  +
* Weapon EXP Program II (Hard)
  +
* Compound Energy
  +
*AP × 1500 (First) / 64 (After)
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|1-2||None||I. Trial Production Circuit Board||II. Prototype Circuit Board||1
|Highway 1-1 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|rowspan="84"|Before: 1500<br />After: 64
 
|rowspan="84"|Before: 10000<br />After: 800
 
|rowspan="84"|40
 
|Weapon Exp Program I<br />Trial Production Alloy<br />Compound Energy
 
|rowspan="84"|8
 
|None
 
 
|-
 
|-
  +
|1-3||[[Bee Blader]]||I. Trial Production Gear||II. Prototype Gear||1
|Highway 1-2 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program I<br />Trial Production Circuit<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|1-4||None||I. Trial Production Battery||II. Prototype Battery||None
|Highway 1-3 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program I<br />Trial Production Gear<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|1-5||None||I. Trial Production Amplifier||II. Prototype Amplifier||2
|Highway 1-4 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program I<br />Trial Production Battery<br />Compound Energy
 
|None
 
 
|-
 
|-
  +
|1-6||[[Maoh the Giant]]||I. Trial Production Core||II. Prototype Core||None
|Highway 1-5 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program I<br />Trial Production Amplifier<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE Gallery.png|150px]]<br />[[Gallery Stage|Gallery]]
|Highway 1-6 (Normal)
 
  +
|2-1||None||I. Trial Production Alloy||III. Basic Alloy||1
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program I (Normal)
*Complete the stage in 300 seconds.
 
  +
* Weapon EXP Program II (Hard)
*HP is >30% when completing the stage.
 
|Weapon Exp Program I<br />Trial Production Core<br />Compound Energy
+
* Compound Energy
  +
*AP × 1500 (First) / 64 (After)
|None
 
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|2-2||None||I. Trial Production Circuit Board||III. Basic Circuit Board||1
|Gallery 2-1 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program I<br />Trial Production Alloy<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|2-3||[[Mole Borer]]||I. Trial Production Gear||III. Basic Gear||1
|Gallery 2-2 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program I<br />Trial Production Circuit<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|2-4||None||I. Trial Production Battery||III. Basic Battery||2
|Gallery 2-3 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program I<br />Trial Production Gear<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|2-5||None||I. Trial Production Amplifier||III. Basic Amplifier||2
|Gallery 2-4 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program I<br />Trial Production Battery<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|2-6||[[Mega Scorpio]]||I. Trial Production Core||III. Basic Core||None
|Gallery 2-5 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program I<br />Trial Production Amplifier<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE Factory.png|150px]]<br />[[Factory Stage|Factory]]
|Gallery 2-6 (Normal)
 
  +
|3-1||None||II. Prototype Alloy<br />I. Trial Production Alloy||IV. Modified Alloy||1 (Normal)<br />2 (Hard)
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program II
*Complete the stage in 300 seconds.
 
  +
* Compound Energy
*HP is >30% when completing the stage.
 
  +
*AP × 1500 (First) / 64 (After)
|Weapon Exp Program I<br />Trial Production Core<br />Compound Energy
 
  +
*EXP × 10000 (First) / 800 (After)
|None
 
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|3-2||None||II. Prototype Circuit Board<br />I. Trial Production Circuit Board||IV. Modified Circuit Board||1
|Factory 3-1 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program II<br />Trial Production Alloy<br />Production Alloy<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|3-3||[[Gigantic Mechaniloid CF-0]]||II. Prototype Gear<br />I. Trial Production Gear||IV. Modified Gear||None (Normal)<br />1 (Hard)
|Factory 3-2 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program II<br />Trial Production Circuit Board<br />Production Circuit Board<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|3-4||None||II. Prototype Battery<br />I. Trial Production Battery||IV. Modified Battery||2
|Factory 3-3 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program II<br />Trial Production Gear<br />Production Gear<br />Compound Energy
 
|None
 
 
|-
 
|-
  +
|3-5||None||II. Prototype Amplifier<br />I. Trial Production Amplifier||IV. Modified Amplifier||2
|Factory 3-4 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program II<br />Trial Production Core<br />Production Core<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|3-6||[[Rangda Bangda W]]||II. Prototype Core<br />I. Trial Production Core||IV. Modified Core||None
|Factory 3-5 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon Exp Program II<br />Trial Production Battery<br />Production Amplifier<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE AirForce.png|150px]]<br />[[Air Force (Mega Man X4)|Air Force]]
|Factory 3-6 (Normal)
 
  +
|4-1||None||II. Prototype Alloy||V. Smart Alloy||2
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program II
*Complete the stage in 300 seconds.
 
  +
* Compound Energy
*HP is >30% when completing the stage.
 
  +
*AP × 1500 (First) / 64 (After)
|Weapon Exp Program II<br />Trial Production Core<br />Production Core<br />Compound Energy
 
  +
*EXP × 10000 (First) / 800 (After)
|None
 
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|4-2||None||II. Prototype Circuit Board||V. Smart Circuit Board||2
|Highway 1-1 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Prototype Alloy<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|4-3||[[RT-55J]]||II. Prototype Gear||V. Smart Gear||1
|Highway 1-2 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Prototype Circuit Board<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|4-4||None||II. Prototype Battery||V. Smart Battery||3
|Highway 1-3 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Prototype Gear<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|4-5||None||II. Prototype Amplifier||V. Smart Amplifier||3
|Highway 1-4 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Prototype Battery<br />Compound Energy
 
|None
 
 
|-
 
|-
  +
|4-6||[[Chill Penguin]]||II. Prototype Core||V. Smart Core||None
|Highway 1-5 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Prototype Amplifier<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE Sky.png|150px]]<br />[[Airport Stage|Sky]]
|Highway 1-6 (Hard)
 
  +
|5-1||None||III. Basic Alloy||VI. Precision Alloy||3
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program II (Normal)
*Complete the stage in 300 seconds.
 
  +
* Weapon EXP Program III (Hard)
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Prototype Core<br />Compound Energy
+
* Compound Energy
  +
*AP × 1500 (First) / 64 (After)
|None
 
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|5-2||None||III. Basic Circuit Board||VI. Precision Circuit Board||3
|Air Force 4-1 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Prototype Alloy<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|5-3||[[Bee Blader]]||III. Basic Gear||VI. Precision Gear||2
|Air Force 4-2 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Prototype Circuit Board<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|5-4||None||III. Basic Battery||VI. Precision Battery||3(Listed incorrectly as 2.)
|Air Force 4-3 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Prototype Gear<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|5-5||None||III. Basic Amplifier||VI. Precision Amplifier||3
|Air Force 4-4 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Prototype Battery<br />Compound Energy
 
|3
 
 
|-
 
|-
  +
|5-6||[[Goliath]]||III. Basic Core||VI. Precision Core||None
|Air Force 4-5 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Prototype Amplifier<br />Compound Energy
 
|3
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE FloatingRuins.png|150px]]<br />[[Floating Ruins]]
|Air Force 4-6 (Normal)
 
  +
|6-1||None||IV. Modified Alloy||VI. Precision Alloy||3
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program II (Normal)
*Complete the stage in 300 seconds.
 
  +
* Weapon EXP Program III (Hard)
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Prototype Core<br />Compound Energy
+
* Compound Energy
  +
*AP × 1500 (First) / 64 (After)
|None
 
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|6-2||None||IV. Modified Circuit Board||VI. Precision Circuit Board||3
|Gallery 2-1 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Base Alloy<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|6-3||[[Mole Borer]]||IV. Modified Gear||VI. Precision Gear||2
|Gallery 2-2 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Basic Circuit Board<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|6-4||None||IV. Modified Battery||VI. Precision Battery||3
|Gallery 2-3 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Basic Gear<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|6-5||None||IV. Modified Amplifier||VI. Precision Amplifier||3
|Gallery 2-4 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Basic Battery<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|6-6||[[Overdrive Ostrich]]||IV. Modified Core||VI. Precision Core||None
|Gallery 2-5 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Basic Amplifier<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE AreaForest.png|150px]]<br />[[Area A|Area Forest]]
|Gallery 2-6 (Hard)
 
  +
|7-1||None||V. Smart Alloy||VII. High performance Alloy||3
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program III
*Complete the stage in 300 seconds.
 
  +
* Compound Energy
*HP is >30% when completing the stage.
 
  +
*AP × 1500 (First) / 64 (After)
|Chip EXP Program II<br />Basic Core<br />Compound Energy
 
  +
*EXP × 10000 (First) / 800 (After)
|None
 
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|7-2||None||V. Smart Circuit Board||VII. High performance Circuit Board||3
|Sky 5-1 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Base Alloy<br />Compound Energy
 
|3
 
 
|-
 
|-
  +
|7-3||[[Goliath]]||V. Smart Gear||VII. High performance Gear||2
|Sky 5-2 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Basic Circuit Board<br />Compound Energy
 
|
 
 
|-
 
|-
  +
|7-4||None||V. Smart Battery||VII. High performance Battery||3
|Sky 5-3 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Basic Gear<br />Compound Energy
 
|
 
 
|-
 
|-
  +
|7-5||None||V. Smart Amplifier||VII. High performance Amplifier||3
|Sky 5-4 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
''The area that has Metalls and a Light Capsule in the original version.''
 
|Weapon EXP Program II<br />Basic Battery<br />Compound Energy
 
|
 
 
|-
 
|-
  +
|7-6||[[Sting Chameleon]]||V. Smart Core||VII. High performance Core||None
|Sky 5-5 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
''Reaching the end.''
 
|Weapon EXP Program II<br />Basic Amplifier<br />Compound Energy
 
|
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE MilitaryTrain.png|150px]]<br />[[Military Train]]
|Sky 5-6 (Normal)
 
  +
|8-1||None||VI. Precision Alloy||VII. High performance Alloy||2
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program III
*Complete the stage in 300 seconds.
 
  +
* Compound Energy
*HP is >30% when completing the stage.
 
  +
*AP × 1500 (First) / 64 (After)
|Weapon EXP Program II<br />Basic Core<br />Compound Energy
 
  +
*EXP × 10000 (First) / 800 (After)
|None
 
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|8-2||None||VI. Precision Circuit Board||VII. High performance Circuit Board||3
|Factory 3-1 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Modified Alloy<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|8-3||[[REX-2000]]||VI. Precision Gear||VII. High performance Gear||2
|Factory 3-2 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Improved Circuit Board<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|8-4||None||VI. Precision Battery||VII. High performance Battery||3
|Factory 3-3 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Improved Gear<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|8-5||None||VI. Precision Amplifier||VII. High performance Amplifier||3
|Factory 3-4 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Improved Battery<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|8-6||[[Mad Nautilus]]||VI. Precision Core||VII. High performance Core||None
|Factory 3-5 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Improved Amplifier<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE Cyberspace.png|150px]]<br />[[Cyber Space (Mega Man X4)|Cyber Space]]
|Factory 3-6 (Hard)
 
  +
|9-1||None||VII. High performance Alloy||VIII. Evolved Alloy||3
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program III
*Complete the stage in 300 seconds.
 
  +
* Compound Energy
*HP is >30% when completing the stage.
 
  +
*AP × 1500 (First) / 64 (After)
|Chip EXP Program II<br />Improved Core<br />Compound Energy
 
  +
*EXP × 10000 (First) / 800 (After)
|None
 
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|9-2||None||VII. High performance Circuit Board||VIII. Evolved Circuit Board||2
|Floating Ruins 6-1 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Modified Alloy<br />Compound Energy
 
|3
 
 
|-
 
|-
  +
|9-3||None||VII. High performance Gear||VIII. Evolved Gear||2
|Floating Ruins 6-2 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Improved Circuit Board<br />Compound Energy
 
|3
 
 
|-
 
|-
  +
|9-4||None||VII. High performance Battery||VIII. Evolved Battery||3
|Floating Ruins 6-3 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Improved Gear<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|9-5||None||VII. High performance Amplifier||VIII. Evolved Amplifier||3
|Floating Ruins 6-4 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Improved Battery<br />Compound Energy
 
|3
 
 
|-
 
|-
  +
|9-6||[[Bit]]||VII. High performance Core||VIII. Evolved Core||None
|Floating Ruins 6-5 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Weapon EXP Program II<br />Improved Amplifier<br />Compound Energy
 
|3
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE Volcano.png|150px]]<br />[[Volcano (Mega Man X4)|Volcano]]
|Floating Ruins 6-6 (Normal)
 
  +
|10-1||None||VII. High performance Alloy||VIII. Evolved Alloy||2
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program III
*Complete the stage in 300 seconds.
 
  +
* Compound Energy
*HP is >30% when completing the stage.
 
  +
*AP × 1500 (First) / 64 (After)
|Weapon EXP Program II<br />Improved Core<br />Compound Energy
 
  +
*EXP × 10000 (First) / 800 (After)
|0
 
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|10-2||None||VII. High performance Circuit Board||VIII. Evolved Circuit Board||2
|Air Force 4-1 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Smart Alloy<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|10-3||[[Mole Borer]]||VII. High performance Gear||VIII. Evolved Gear||2
|Air Force 4-2 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Smart Circuit Board<br />Compound Energy
 
|2
 
 
|-
 
|-
  +
|10-4||None||VII. High performance Battery||VIII. Evolved Battery||3
|Air Force 4-3 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Smart Gear<br />Compound Energy
 
|1
 
 
|-
 
|-
  +
|10-5||None||VII. High performance Amplifier||VIII. Evolved Amplifier||3
|Air Force 4-4 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Smart Battery<br />Compound Energy
 
|3
 
 
|-
 
|-
  +
|10-6||[[Magma Dragoon]]||VII. High performance Core||VIII. Evolved Core||None
|Air Force 4-5 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|Chip EXP Program II<br />Smart Amplifier<br />Compound Energy
 
|
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE OilField.png|150px]]<br />[[Oil Field (Mega Man ZX Advent)|Oil Field]]
|Air Force 4-6 (Hard)
 
  +
|11-1||None||VIII. Evolved Alloy||IX. Special Alloy||3
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program III
*Complete the stage in 300 seconds.
 
  +
* Compound Energy
*HP is >30% when completing the stage.
 
  +
*AP × 1500 (First) / 64 (After)
|Chip EXP Program II<br />Smart Core<br />Compound Energy
 
  +
*EXP × 10000 (First) / 800 (After)
|None
 
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|11-2||None||VIII. Evolved Circuit Board||IX. Special Circuit Board||3
|Area Forest 7-1 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|11-3||[[Shurikein]]||VIII. Evolved Gear||IX. Special Gear||2
|Area Forest 7-2 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|11-4||None||VIII. Evolved Battery||IX. Special Battery||3
|Area Forest 7-3 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|11-5||None||VIII. Evolved Amplifier||IX. Special Amplifier||3
|Area Forest 7-4 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|11-6||[[Byte]]||VIII. Evolved Core||IX. Special Core||None
|Area Forest 7-5 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE PowerControlCenter.png|150px]]<br />[[Power Control Center Stage|Power Control Center]]
|Area Forest 7-6 (Normal)
 
  +
|12-1||None||VIII. Evolved Alloy||IX. Special Alloy||2
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program III (Normal)
*Complete the stage in 300 seconds.
 
  +
* Weapon EXP Program IV (Hard)
*HP is >30% when completing the stage.
 
  +
* Compound Energy
|
 
  +
*AP × 1500 (First) / 64 (After)
|
 
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|12-2||None||VIII. Evolved Circuit Board||IX. Special Circuit Board||2
|Sky 5-1 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|12-3||[[Chop Register]]||VIII. Evolved Gear||IX. Special Gear||2
|Sky 5-2 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|12-4||None||VIII. Evolved Battery||IX. Special Battery||2
|Sky 5-3 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|12-5||None||VIII. Evolved Amplifier||IX. Special Amplifier||3
|Sky 5-4 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|12-6||[[Flame Mammoth]]||VIII. Evolved Core||IX. Special Core||None
|Sky 5-5 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE SnowBase.png|150px]]<br />[[Snow Base]]
|Sky 5-6 (Hard)
 
  +
|13-1||None||IX. Special Alloy||X. Heterogenic Alloy||3
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program III (Normal)
*Complete the stage in 300 seconds.
 
  +
* Weapon EXP Program IV (Hard)
*HP is >30% when completing the stage.
 
  +
* Compound Energy
|
 
  +
*AP × 1500 (First) / 64 (After)
|
 
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|13-2||None||IX. Special Circuit Board||X. Heterogenic Circuit Board||3
|Military Train 8-1 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|13-3||[[Raider Killer]]||IX. Special Gear||X. Heterogenic Gear||2
|Military Train 8-2 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|13-4||None||IX. Special Battery||X. Heterogenic Battery||3
|Military Train 8-3 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|13-5||None||IX. Special Amplifier||X. Heterogenic Amplifier||3
|Military Train 8-4 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|13-6||[[Bit]] (with Shield)||IX. Special Core||X. Heterogenic Core||None
|Military Train 8-5 (Normal)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE BioLaboratory.png|150px]]<br />[[Bio Laboratory]]
|Military Train 8-6 (Normal)
 
  +
|14-1||None||IX. Special Alloy||X. Heterogenic Alloy||2
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program IV
*Complete the stage in 300 seconds.
 
  +
* Compound Energy
*HP is >30% when completing the stage.
 
  +
*AP × 1500 (First) / 64 (After)
|
 
  +
*EXP × 10000 (First) / 800 (After)
|
 
  +
*Zenny × 40
  +
*WP × 8
 
|-
 
|-
  +
|14-2||None||IX. Special Circuit Board||X. Heterogenic Circuit Board||3
|Floating Ruins 6-1 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|14-3||[[Shurikein]]||IX. Special Gear||X. Heterogenic Gear||2
|Floating Ruins 6-2 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|14-4||None||IX. Special Battery||X. Heterogenic Battery||3
|Floating Ruins 6-3 (Hard)
 
|
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|14-5||None||IX. Special Amplifier||X. Heterogenic Amplifier||3
|Floating Ruins 6-4 (Hard)
 
|
+
|-
  +
|14-6||[[Yellow Devil]]||IX. Special Core||X. Heterogenic Core||None
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
|
 
|
 
 
|-
 
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE SuperElectromagneticLab.png|150px]]<br />[[Super-Electromagnetic Lab Stage|Super-Electromagnetic Lab]]
|Floating Ruins 6-5 (Hard)
 
  +
|15-1||None||X. Heterogenic Alloy||XI. Reverse Alloy||3
|
 
  +
|rowspan=6|
*Stage Clear
 
  +
* Weapon EXP Program IV
*Complete the stage in 300 seconds.
 
  +
* Compound Energy
*HP is >30% when completing the stage.
 
  +
*AP × 1500 (First) / 64 (After)
|
 
  +
*EXP × 10000 (First) / 800 (After)
|
 
  +
*Zenny × 40
  +
*WP × 8
  +
|-
  +
|15-2||None||X. Heterogenic Circuit Board||XI. Reverse Circuit Board||3
  +
|-
  +
|15-3||[[Hell Crusher]]||X. Heterogenic Gear||XI. Reverse Gear||2
  +
|-
  +
|15-4||None||X. Heterogenic Battery||XI. Reverse Battery||3
  +
|-
  +
|15-5||None||X. Heterogenic Amplifier||XI. Reverse Amplifier||3
  +
|-
  +
|15-6||[[Byte]] (Gravity Gear)||X. Heterogenic Core||XI. Reverse Core||None
  +
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE DenArea.png|150px]]<br />[[Den Area (Mega Man Network Transmission)|Den Area]]
  +
|16-1||None||X. Heterogenic Alloy||XI. Reverse Alloy||3
  +
|rowspan=6|
  +
* Weapon EXP Program IV
  +
* Compound Energy
  +
*AP × 1500 (First) / 64 (After)
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
  +
|-
  +
|16-2||None||X. Heterogenic Circuit Board||XI. Reverse Circuit Board||3
  +
|-
  +
|16-3||[[Chop Register]]||X. Heterogenic Gear||XI. Reverse Gear||3
  +
|-
  +
|16-4||None||X. Heterogenic Battery||XI. Reverse Battery||3
 
|-
 
|-
  +
|16-5||None||X. Heterogenic Amplifier||XI. Reverse Amplifier||3
|Floating Ruins 6-6 (Hard)
 
|
+
|-
  +
|16-6||[[Godkarmachine O Inary]]||X. Heterogenic Core||XI. Reverse Core||None
  +
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE OldCastle.png|150px]]<br />[[Old Castle Stage (Mega Man 7)|Old Castle]]
  +
|17-1||None||XI. Reverse Alloy||XII. Bio Alloy||3
  +
|rowspan=6|
  +
* Weapon EXP Program IV
  +
* Compound Energy
  +
*AP × 1500 (First) / 64 (After)
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
  +
|-
  +
|17-2||None||XI. Reverse Circuit Board||XII. Bio Circuit Board||3
  +
|-
  +
|17-3||[[Magna Quartz]]||XI. Reverse Gear||XII. Bio Gear||2
  +
|-
  +
|17-4||None||XI. Reverse Battery||XII. Bio Battery||3
  +
|-
  +
|17-5||None||XI. Reverse Amplifier||XII. Bio Amplifier||3
  +
|-
  +
|17-6||[[Magna Centipede]]||XI. Reverse Core||XII. Bio Core||None
  +
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE AmmunitionFactory.png|150px]]<br />[[Ammunition Factory Stage|Ammunition Factory]]
  +
|18-1||None||XI. Reverse Alloy||XII. Bio Alloy||3
  +
|rowspan=6|
  +
* Weapon EXP Program IV
  +
* Compound Energy
  +
*AP × 1500 (First) / 64 (After)
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
  +
|-
  +
|18-2||None||XI. Reverse Circuit Board||XII. Bio Circuit Board||3
  +
|-
  +
|18-3||None||XI. Reverse Gear||XII. Bio Gear||2
  +
|-
  +
|18-4||None||XI. Reverse Battery||XII. Bio Battery||3
  +
|-
  +
|18-5||None||XI. Reverse Amplifier||XII. Bio Amplifier||3
  +
|-
  +
|18-6||[[Dynamo]]||XI. Reverse Core||XII. Bio Core||None
  +
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE ReploidAirForce.png|150px]]<br />[[Reploid Air Force Stage|Reploid Air Force]]
  +
|19-1||None||XII. Bio Alloy||rowspan=6|N/A ||2
  +
|rowspan=6|
  +
* Weapon EXP Program IV
  +
* Compound Energy
  +
*AP × 1500 (First) / 64 (After)
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
  +
|-
  +
|19-2||None||XII. Bio Circuit Board||3
  +
|-
  +
|19-3||[[Old Robot]]||XII. Bio Gear||2
  +
|-
  +
|19-4||None||XII. Bio Battery||3
  +
|-
  +
|19-5||None||XII. Bio Amplifier||3
  +
|-
  +
|19-6||[[Sigma/Mega Man X|Sigma]]||XII. Bio Core||None
  +
|-
  +
|style="text-align:center;" rowspan="6"|[[File:XDiVE DeepLog (stage).png|150px]]<br />[[Deep Log]]
  +
|20-1||[[Mega Scorpio]]||XII. Bio Alloy||rowspan=6|N/A||rowspan=6|None
  +
|rowspan=6|
  +
* Weapon EXP Program IV
  +
* Compound Energy
  +
*AP × 1500 (First) / 64 (After)
  +
*EXP × 10000 (First) / 800 (After)
  +
*Zenny × 40
  +
*WP × 8
  +
|-
  +
|20-2||[[ViA]]||XII. Bio Circuit Board
  +
|-
  +
|20-3||[[Godkarmachine O Inary]]||XII. Bio Gear
  +
|-
  +
|20-4||[[Sigma/Mega Man X2|Sigma Virus]]||XII. Bio Battery
  +
|-
  +
|20-5||[[Sigma/Mega Man X|Sigma]]||XII. Bio Amplifier
  +
|-
  +
|20-6||[[ViA■]]||XII. Bio Core
  +
|}
  +
  +
'''Clearance conditions:'''
 
*Stage Clear
 
*Stage Clear
 
*Complete the stage in 300 seconds.
 
*Complete the stage in 300 seconds.
 
*HP is >30% when completing the stage.
 
*HP is >30% when completing the stage.
|
 
|
 
|}
 
   
 
==Co-op==
 
==Co-op==
 
 
{|class="wikitable"
 
{|class="wikitable"
 
!Stage
 
!Stage
Line 707: Line 435:
 
|20
 
|20
 
|None
 
|None
|Lightweight Helmet ''(A)'', Lightweight Upper Body ''(A)'', Lightweight Hand ''(A)'', Armor Parts, Lightweight Helmet ''(B)'', Lightweight Upper Body ''(B)'', Lightweight Hand ''(B)''
+
|Lightweight Helmet ''(A/B)''<br />Lightweight Upper Body ''(A/B)''<br />Lightweight Hand ''(A/B)''<br />Armor Parts
 
|-
 
|-
 
|Floating Ruins 1-2
 
|Floating Ruins 1-2
 
|25
 
|25
 
|[[Mega Scorpio]]
 
|[[Mega Scorpio]]
|Lightweight Lower Body ''(A)'', Lightweight Foot ''(A)'', Lightweight Drive ''(A)'', Armor Parts, Lightweight Lower Body ''(B)'', Lightweight Foot ''(B)'', Lightweight Drive ''(B)''
+
|Lightweight Lower Body ''(A/B)''<br />Lightweight Foot ''(A/B)''<br />Lightweight Drive ''(A/B)''<br />Armor Parts
 
|-
 
|-
 
|Cyberspace 2-1
 
|Cyberspace 2-1
 
|30
 
|30
 
|None
 
|None
|Processed Helmet ''(A)'', Processed Upper Body ''(A)'', Processed Hand ''(A)'', Armor Parts, Processed Helmet ''(B)'', Processed Upper Body ''(B)'', Processed Hand ''(B)''
+
|Processed Helmet ''(A/B)''<br />Processed Upper Body ''(A/B)''<br />Processed Hand ''(A/B)''<br />Armor Parts
 
|-
 
|-
 
|Cyberspace 2-2
 
|Cyberspace 2-2
 
|35
 
|35
 
|[[Chill Penguin]]
 
|[[Chill Penguin]]
|Processed Lower Body ''(A)'', Processed Foot ''(A)'', Processed Drive ''(A)'', Armor Parts, Processed Lower Body ''(B)'', Processed Foot ''(B)'', Processed Drive ''(B)''
+
|Processed Lower Body ''(A/B)''<br />Processed Foot ''(A/B)''<br />Processed Drive ''(A/B)''<br />Armor Parts
 
|-
 
|-
 
|Area Forest 3-1
 
|Area Forest 3-1
 
|40
 
|40
 
|None
 
|None
|Impact-resistant Helmet ''(A)'', Impact-resistant Upper Body ''(A)'', Impact-resistant Hand ''(A)'', Armor Parts, Helmet ''(B)'', Impact-resistant Upper Body ''(B)'', Impact-resistant Hand ''(B)''
+
|Impact-resistant Helmet ''(A/B)''<br />Impact-resistant Upper Body ''(A/B)''<br />Impact-resistant Hand ''(A/B)''<br />Armor Parts
 
|-
 
|-
 
|Area Forest 3-2
 
|Area Forest 3-2
 
|45
 
|45
 
|[[Sting Chameleon]]
 
|[[Sting Chameleon]]
|Impact-resistant Lower Body ''(A)'', Impact-resistant Foot ''(A)'', Impact-resistant Drive ''(A)'', Armor Parts, Impact-resistant Lower Body ''(B)'', Impact-resistant Foot ''(B)'', Impact-resistant Drive ''(B)''
+
|Impact-resistant Lower Body ''(A/B)''<br />Impact-resistant Foot ''(A/B)''<br />Impact-resistant Drive ''(A/B)''<br />Armor Parts
 
|-
 
|-
 
|Military Train 4-1
 
|Military Train 4-1
 
|50
 
|50
 
|None
 
|None
|Regular Helmet ''(A)'', Regular Upper Body ''(A)'', Regular Hand ''(A)'', High-level Armor Parts, Armor Parts, Regular Helmet ''(B)'', Regular Upper Body ''(B)'', Regular Hand ''(B)''
+
|Regular Helmet ''(A/B)''<br />Regular Upper Body ''(A/B)''<br />Regular Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|-
 
|-
 
|Military Train 4-2
 
|Military Train 4-2
 
|55
 
|55
 
|[[Goliath]]
 
|[[Goliath]]
|Regular Lower Body ''(A)'', Regular Foot ''(A)'', Regular Drive ''(A)'', High-level Armor Parts, Armor Parts, Regular Lower Body ''(B)'', Regular Foot ''(B)'', Regular Drive ''(B)''
+
|Regular Lower Body ''(A/B)''<br />Regular Foot ''(A/B)''<br />Regular Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|-
 
|-
 
|Gallery 5-1
 
|Gallery 5-1
 
|60
 
|60
 
|[[Mole Borer]]
 
|[[Mole Borer]]
|Composite Helmet ''(A)'', Composite Upper Body ''(A)'', Composite Hand ''(A)'', High-level Armor Parts, Armor Parts, Composite Helmet ''(B)'', Composite Upper Body ''(B)'', Composite Hand ''(B)''
+
|Composite Helmet ''(A/B)''<br />Composite Upper Body ''(A/B)''<br />Composite Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|-
 
|-
 
|Gallery 5-2
 
|Gallery 5-2
 
|65
 
|65
 
|[[Maoh the Giant]]
 
|[[Maoh the Giant]]
|Composite Lower Body ''(A)'', Composite Foot ''(A)'', Composite Drive ''(A)'', High-level Armor Parts, Armor Parts, Composite Lower Body ''(B)'', Composite Foot ''(B)'', Composite Drive ''(B)''
+
|Composite Lower Body ''(A/B)''<br />Composite Foot ''(A/B)''<br />Composite Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|-
 
|-
 
|Oil Field 6-1
 
|Oil Field 6-1
 
|70
 
|70
 
|None
 
|None
|Combat Helmet ''(A)'', Combat Upper Body ''(A)'', Combat Hand ''(A)'', High-level Armor Parts, Armor Parts, Combat Helmet ''(B)'', Combat Lower Body ''(B)'', Combat Hand ''(B)''
+
|Combat Helmet ''(A/B)''<br />Combat Upper Body ''(A/B)''<br />Combat Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|-
 
|-
 
|Oil Field 6-2
 
|Oil Field 6-2
 
|75
 
|75
 
|[[Overdrive Ostrich]]
 
|[[Overdrive Ostrich]]
|Combat Lower Body ''(A)'', Combat Foot ''(A)'', Combat Drive ''(A)'', High-level Armor Parts, Armor Parts, Combat Lower Body ''(B)'', Combat Foot ''(B)'', Combat Drive ''(B)''
+
|Combat Lower Body ''(A/(B)''<br />Combat Foot ''(A/B)''<br />Combat Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|-
 
|-
 
|Factory 7-1
 
|Factory 7-1
 
|80
 
|80
 
|[[Mettaur Gigant]]
 
|[[Mettaur Gigant]]
|Assalt Helmet ''(A)'', Assalt Upper Body ''(A)'', Assalt Hand ''(A)'', High-level Armor Parts, Armor Parts, Assalt Helmet ''(B)'', Assalt Lower Body ''(B)'', Assalt Hand ''(B)''
+
|Assalt Helmet ''(A/B)''<br />Assalt Upper Body ''(A/B)''<br />Assalt Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|-
 
|-
 
|Factory 7-2
 
|Factory 7-2
 
|85
 
|85
 
|[[Toxic Seahorse]]
 
|[[Toxic Seahorse]]
|Assalt Lower Body ''(A)'', Assalt Foot ''(A)'', Assalt Drive ''(A)'', High-level Armor Parts, Armor Parts, Assalt Lower Body ''(B)'', Assalt Foot ''(B)'', Combat Drive ''(B)''
+
|Assalt Lower Body ''(A/B)''<br />Assalt Foot ''(A/B)''<br />Assalt Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|-
 
|-
 
|Bio Laboratory 8-1
 
|Bio Laboratory 8-1
 
|90
 
|90
 
|None
 
|None
|Elite Helmet ''(A)'', Elite Upper Body ''(A)'', Elite Hand ''(A)'', High-level Armor Parts, Armor Parts, Elite Helmet ''(B)'', Elite Lower Body ''(B)'', Elite Hand ''(B)''
+
|Elite Helmet ''(A/B)''<br />Elite Upper Body ''(A/B)''<br />Elite Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|-
 
|-
 
|Bio Laboratory 8-2
 
|Bio Laboratory 8-2
 
|95
 
|95
 
|[[Bospider]]
 
|[[Bospider]]
|Elite Lower Body ''(A)'', Elite Foot ''(A)'', Elite Drive ''(A)'', High-level Armor Parts, Armor Parts, Elite Lower Body ''(B)'', Elite Foot ''(B)'', Elite Drive ''(B)''
+
|Elite Lower Body ''(A/B)''<br />Elite Foot ''(A/B)''<br />Elite Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|-
 
|-
 
|Sky 9-1
 
|Sky 9-1
 
|100
 
|100
  +
|None
|
 
  +
|Next Gen Helmet ''(A/B)''<br />Next Gen Upper Body ''(A/B)''<br />Next Gen Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
|
 
 
|-
 
|-
 
|Sky 9-2
 
|Sky 9-2
 
|105
 
|105
  +
|[[Storm Eagle]]
|
 
  +
|Next Gen Lower Body ''(A/B)''<br />Next Gen Foot ''(A/B)''<br />Next Gen Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
|
 
  +
|-
  +
|Air Force 10-1
  +
|110
  +
|None
  +
|Glitch Helmet ''(A/B)''<br />Glitch Upper Body ''(A/B)''<br />Glitch Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Air Force 10-2
  +
|115
  +
|[[Boomerang Kuwanger]]
  +
|Glitch Lower Body ''(A/B)''<br />Glitch Foot ''(A/B)''<br />Glitch Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Volcano 11-1
  +
|120
  +
|None
  +
|Genesic Helmet ''(A/B)''<br />Genesic Upper Body ''(A/B)''<br />Genesic Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Volcano 11-2
  +
|125
  +
|[[Drill Man]]
  +
|Genesic Lower Body ''(A/B)''<br />Genesic Foot ''(A/B)''<br />Genesic Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Reploid Air Force 12-1
  +
|130
  +
|None
  +
|Nova Helmet ''(A/B)''<br />Nova Upper Body ''(A/B)''<br />Nova Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Reploid Air Force 12-2
  +
|135
  +
|[[Shurikein]] & [[Chop Register]]
  +
|Nova Lower Body ''(A/B)''<br />Nova Foot ''(A/B)''<br />Nova Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Power Control Center 13-1
  +
|140
  +
|None
  +
|Nightmare Helmet ''(A/B)''<br />Nightmare Upper Body ''(A/B)''<br />Nightmare Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Power Control Center 13-2
  +
|145
  +
|[[Illumina]]
  +
|Nightmare Lower Body ''(A/B)''<br />Nightmare Foot ''(A/B)''<br />Nightmare Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Energen Crystal Stage 14-1
  +
|150
  +
|None
  +
|Hero Helmet ''(A/B)''<br />Hero Upper Body ''(A/B)''<br />Hero Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Energen Crystal Stage 14-2
  +
|155
  +
|[[Split Mushroom]]
  +
|Hero Lower Body ''(A/B)''<br />Hero Foot ''(A/B)''<br />Hero Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Snow Base 15-1
  +
|160
  +
|None
  +
|Trait Helmet ''(A/B)''<br />Trait Upper Body ''(A/B)''<br />Trait Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Snow Base 15-2
  +
|165
  +
|[[Frost Walrus]]
  +
|Trait Lower Body ''(A/B)''<br />Trait Foot ''(A/B)''<br />Trait Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Super-Electromagnetic Lab Stage 16-1
  +
|170
  +
|None
  +
|Legend Helmet ''(A/B)''<br />Legend Upper Body ''(A/B)''<br />Legend Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Super-Electromagnetic Lab Stage 16-2
  +
|175
  +
|[[Volt Catfish]]
  +
|Legend Lower Body ''(A/B)''<br />Legend Foot ''(A/B)''<br />Legend Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Power Plant Stage 17-1
  +
|180
  +
|None
  +
|Ultimate Helmet ''(A/B)''<br />Ultimate Upper Body ''(A/B)''<br />Ultimate Hand ''(A/B)''<br />High-level Armor Parts, Armor Parts
  +
|-
  +
|Power Plant Stage 17-2
  +
|185
  +
|[[Bass.EXE]]
  +
|Ultimate Lower Body ''(A/B)''<br />Ultimate Foot ''(A/B)''<br />Ultimate Drive ''(A/B)''<br />High-level Armor Parts, Armor Parts
 
|}
 
|}
  +
'''Clearance conditions:'''
  +
*Stage Clear
  +
*Complete the stage in 300 seconds.
  +
*HP is >50% when completing the stage.
   
 
==Challenge==
 
==Challenge==
 
{|class="wikitable"
 
{|class="wikitable"
  +
! Boss
!rowspan=2 | Stage
 
!rowspan=2 | <span class="explain" title="Level required to access">Lv.</span>
+
! <span class="explain" title="Level required to access">Lv.</span>
!colspan=6 | Rewards
 
|-
 
 
!Memory
 
!Memory
 
!Material Type
 
!Material Type
 
!EXP Program
 
!EXP Program
  +
!Other Rewards
!EXP
 
  +
|-
!Zenny
 
  +
!colspan=6 |Phase 1
!MP
 
 
|-
 
|-
 
|[[Bee Blader]]
 
|[[Bee Blader]]
 
|18
 
|18
 
|''Cannon Memory''
 
|''Cannon Memory''
|''Trial Production''
+
|I. ''Trial Production''
 
|''Weapon EXP Program II''
 
|''Weapon EXP Program II''
|rowspan=20 | 96
+
|rowspan=8 | EXP: 96<br />Zenny: 1200<br />MP: 60
|rowspan=20 | 1200
 
|rowspan=20 | 60
 
 
|-
 
|-
 
|[[Maoh the Giant]]
 
|[[Maoh the Giant]]
 
|22
 
|22
 
|''Maoh the Giant Memory''
 
|''Maoh the Giant Memory''
|''Prototype''
+
|II. ''Prototype''
 
|''Chip EXP Program II''
 
|''Chip EXP Program II''
 
|-
 
|-
Line 826: Line 634:
 
|26
 
|26
 
|''Compressed Spray Gun Memory''
 
|''Compressed Spray Gun Memory''
|''Prototype''
+
|II. ''Prototype''
 
|''Weapon EXP Program II''
 
|''Weapon EXP Program II''
 
|-
 
|-
Line 832: Line 640:
 
|30
 
|30
 
|''Mega Scorpio Memory''
 
|''Mega Scorpio Memory''
|''Basic''
+
|III. ''Basic''
 
|''Chip EXP Program II''
 
|''Chip EXP Program II''
 
|-
 
|-
Line 838: Line 646:
 
|35
 
|35
 
|''Giant Mechaniloid CF-0 Memory''
 
|''Giant Mechaniloid CF-0 Memory''
|''Basic''
+
|III. ''Basic''
 
|''Chip EXP Program II''
 
|''Chip EXP Program II''
 
|-
 
|-
Line 844: Line 652:
 
|40
 
|40
 
|''Military Buster Memory''
 
|''Military Buster Memory''
|''Basic''
+
|III. ''Basic''
 
|''Weapon EXP Program II''
 
|''Weapon EXP Program II''
 
|-
 
|-
Line 850: Line 658:
 
|45
 
|45
 
|''Triangular Saber Memory''
 
|''Triangular Saber Memory''
|''Improved''
+
|IV. ''Modified''
 
|''Weapon EXP Program II''
 
|''Weapon EXP Program II''
 
|-
 
|-
Line 856: Line 664:
 
|50
 
|50
 
|''Chill Penguin Memory''
 
|''Chill Penguin Memory''
|''Improved''
+
|IV. ''Modified''
 
|''Chip EXP Program II''
 
|''Chip EXP Program II''
  +
|-
  +
!colspan=6 |Phase 2
 
|-
 
|-
 
|[[Goliath]]
 
|[[Goliath]]
 
|55
 
|55
 
|''Gatling Gun Memory''
 
|''Gatling Gun Memory''
|''Smart''
+
|V. ''Smart''
 
|''Weapon EXP Program II''
 
|''Weapon EXP Program II''
  +
|rowspan=8 | EXP: 96<br />Zenny: 1200<br />MP: 60
 
|-
 
|-
 
|[[Overdrive Ostrich]]
 
|[[Overdrive Ostrich]]
 
|60
 
|60
 
|''Overdrive Ostrict Memory''
 
|''Overdrive Ostrict Memory''
|''Smart''
+
|V. ''Smart''
 
|''Chip EXP Program III''
 
|''Chip EXP Program III''
 
|-
 
|-
Line 874: Line 685:
 
|65
 
|65
 
|''Sting Chameleon Memory''
 
|''Sting Chameleon Memory''
|''Smart''
+
|V. ''Smart''
 
|''Chip EXP Program III''
 
|''Chip EXP Program III''
 
|-
 
|-
Line 880: Line 691:
 
|70
 
|70
 
|''Snowy Spray Gun Memory''
 
|''Snowy Spray Gun Memory''
|''Precision''
+
|VI. ''Precision''
 
|''Weapon EXP Program III''
 
|''Weapon EXP Program III''
 
|-
 
|-
Line 886: Line 697:
 
|75
 
|75
 
|''Mad Nautilus Memory''
 
|''Mad Nautilus Memory''
|''Precision''
+
|VI. ''Precision''
 
|''Chip EXP Program III''
 
|''Chip EXP Program III''
 
|-
 
|-
Line 892: Line 703:
 
|80
 
|80
 
|''Heavy Blaster Memory''
 
|''Heavy Blaster Memory''
|''Precision''
+
|VI. ''Precision''
 
|''Weapon EXP Program III''
 
|''Weapon EXP Program III''
 
|-
 
|-
Line 898: Line 709:
 
|85
 
|85
 
|''Bit Memory''
 
|''Bit Memory''
|''High performance''
+
|VII. ''High performance''
 
|''Chip EXP Program III''
 
|''Chip EXP Program III''
 
|-
 
|-
Line 904: Line 715:
 
|90
 
|90
 
|''Toxic Seahorse Memory''
 
|''Toxic Seahorse Memory''
|''High performance''
+
|VII. ''High performance''
 
|''Chip EXP Program III''
 
|''Chip EXP Program III''
  +
|-
  +
!colspan=6 |Phase 3
 
|-
 
|-
 
|[[Bospider]]
 
|[[Bospider]]
 
|95
 
|95
 
|''Shadow Blade Buster Memory''
 
|''Shadow Blade Buster Memory''
|''High performance''
+
|VII. ''High performance''
 
|''Weapon EXP Program III''
 
|''Weapon EXP Program III''
  +
|rowspan=8 | EXP: 96<br />Zenny: 1200<br />MP: 60
  +
|-
  +
|[[Magma Dragoon]]
  +
|100
  +
|''Magma Dragoon Memory''
  +
|VIII. ''Evolved''
  +
|''Chip EXP Program III''
  +
|-
  +
|[[Shurikein]]
  +
|105
  +
|''Drill Cannon Memory''
  +
|VIII. ''Evolved''
  +
|''Weapon EXP Program III''
  +
|-
  +
|[[Byte]]
  +
|110
  +
|''Byte Memory''
  +
|VIII. ''Evolved''
  +
|''Chip EXP Program III''
  +
|-
  +
|[[Chop Register]]
  +
|115
  +
|''Elite Lance Memory''
  +
|VIII. ''Evolved''
  +
|''Weapon EXP Program III''
  +
|-
  +
|[[Raider Killer]]
  +
|120
  +
|''Ion Rifle Memory''
  +
|IX. ''Special''
  +
|''Weapon EXP Program III''
  +
|-
  +
|[[Drill Man]]
  +
|125
  +
|''Drill Man Memory''
  +
|IX. ''Special''
  +
|''Chip EXP Program III''
  +
|-
  +
|[[Shurikein]] & [[Chop Register]]
  +
|130
  +
|''Shotgun Memory''
  +
|IX. ''Special''
  +
|''Weapon EXP Program IV''
  +
|-
  +
!colspan=6 |Phase 4
  +
|-
  +
|[[Flame Mammoth]]
  +
|135
  +
|''Purgatory Machine Gun Memory''
  +
|IX. ''Special''
  +
|''Weapon EXP Program IV''
  +
|rowspan=8 | EXP: 96<br />Zenny: 1200<br />MP: 60
  +
|-
  +
|[[Bit]] (with Shield)
  +
|140
  +
|''Sonic Buster Memory''
  +
|X. ''Heterogenic''
  +
|''Weapon EXP Program IV''
  +
|-
  +
|[[Yellow Devil]]
  +
|145
  +
|''Yellow Devil Memory''
  +
|X. ''Heterogenic''
  +
|''Chip EXP Program IV''
  +
|-
  +
|[[Byte]] (Gravity Gear)
  +
|150
  +
|''Replisaber Memory''
  +
|X. ''Heterogenic''
  +
|''Weapon EXP Program IV''
  +
|-
  +
|[[Illumina]]
  +
|155
  +
|''Electric Current Spray Gun Memory''
  +
|X. ''Heterogenic''
  +
|''Weapon EXP Program IV''
  +
|-
  +
|[[Hell Crusher]]
  +
|160
  +
|''Virus Sprayer Memory''
  +
|XI. ''Reverse''
  +
|''Weapon EXP Program IV''
  +
|-
  +
|[[Split Mushroom]]
  +
|165
  +
|''Split Mushroom Memory''
  +
|XI. ''Reverse''
  +
|''Chip EXP Program IV''
  +
|-
  +
|[[Magna Centipede]]
  +
|170
  +
|''Magna Centipede Memory''
  +
|XI. ''Reverse''
  +
|''Chip EXP Program IV''
  +
|-
  +
!colspan=6 |Phase 5
  +
|-
  +
|[[Magna Quartz]]
  +
|175
  +
|''Light Wave Cannon Memory''
  +
|XI. ''Reverse''
  +
|''Chip EXP Program IV''
  +
|rowspan=4 | EXP: 96<br />Zenny: 1200<br />MP: 60
  +
|-
  +
|[[Frost Walrus]]
  +
|180
  +
|
  +
|XII. ''Bio''
  +
|''Chip EXP Program IV''
  +
|-
  +
|[[Godkarmachine O Inary]]
  +
|185
  +
|
  +
|XII. ''Bio''
  +
|''Chip EXP Program IV''
  +
|-
  +
|[[ViA■]]
  +
|190
  +
|
  +
|XII. ''Bio''
  +
|''Chip EXP Program IV''
 
|}
 
|}
   
 
==Jakob Orbital Elevator==
 
==Jakob Orbital Elevator==
  +
===1 L - 30 L===
<tabber>
 
1 L - 30 L=
 
 
{|class= "wikitable"
 
{|class= "wikitable"
 
!rowspan=2 | Jakob Stage
 
!rowspan=2 | Jakob Stage
Line 1,709: Line 1,642:
 
'''Special Effect'''
 
'''Special Effect'''
 
* Increase damage by 100% when equipping a buster.
 
* Increase damage by 100% when equipping a buster.
* First Armor [[X]]'s Spiral Blast Shot applies DEF Weakened on hit, increase damage taken by 3.6%, stacking up to 10 times.
+
* [[First Armor X]]'s Spiral Blast Shot applies DEF Weakened on hit, increase damage taken by 3.6%, stacking up to 10 times.
 
|}
 
|}
  +
|-|
 
31 L - 50 L=
+
===31 L - 60 L===
  +
{|
{|class= "wikitable"
 
  +
|
!rowspan=2 | Jakob Stage
 
  +
|}
!rowspan=2 | Boss
 
  +
!colspan=3 | Rewards
 
  +
===61 L - 90 L===
!colspan=3 | Recommended Power
 
|-
+
{|
  +
|
!Normal
 
  +
|}
!Hard
 
  +
!Challenge
 
  +
===91 L - 120 L===
!Normal
 
  +
{|
!Hard
 
  +
|
!Challenge
 
 
|}
 
|}
</tabber>
 
   
 
==Event==
 
==Event==
  +
*Difficulty 1-5: Green bar
  +
*Difficulty 6-10: Blue bar
  +
*Difficulty 11-: Red bar
  +
{|class="wikitable"
  +
|-
  +
!Difficulty!!Event stage!!DIVE Trigger<br />enhancement!!Zenny!!Armor<br />enhancement!!EXP!!Event availability
  +
|-
  +
|1
  +
|10960<br />(1L Normal)
  +
|10960 (Lv22)
  +
|14326 (Lv24)
  +
|21502 (Lv27)
  +
|28636 (Lv30)
  +
|March 31, 2020
  +
|-
  +
|2
  +
|28636<br />(5L Normal)~48376 (8L Normal=3L Hard)
  +
|51493 (Lv37)
  +
|58058 (Lv39)
  +
|68928 (Lv42)
  +
|80724 (Lv45)
  +
|March 31, 2020
  +
|-
  +
|3
  +
|68928<br />(11L Normal=6L Hard)~102988 (15L Normal=10L Hard)
  +
|112620 (Lv52)
  +
|123288 (Lv54)
  +
|139728 (Lv57)
  +
|158228 (Lv60)
  +
|March 31, 2020
  +
|-
  +
|4
  +
|145758<br />(19L Normal=14H)~185148 (22L Normal=17L Hard)
  +
|206635 (Lv67)
  +
|222133 (Lv69)
  +
|243516 (Lv72)
  +
|265570 (Lv75)
  +
|March 31, 2020
  +
|-
  +
|5
  +
|273124<br />(28L Normal=23H)~288660 (29L Normal=24L Hard)
  +
|311526 (Lv82)
  +
|319089 (Lv84)
  +
|330945 (Lv87)
  +
|343215 (Lv90)
  +
|May 21, 2020
  +
|-
  +
|6
  +
|351984<br />(41L Normal=32H)~360301 (42L Normal=34L Hard)
  +
|372665 (Lv97)
  +
|381012 (Lv99)
  +
|393348 (Lv102)
  +
|405709 (Lv105)
  +
|August 6, 2020
  +
|-
  +
|7
  +
|435422<br />(51L Normal=46-47L Hard)
  +
|435422 (Lv112)
  +
|444345 (Lv114)
  +
|457831 (Lv117)
  +
|471466 (Lv120)
  +
|February 8, 2021
  +
|-
  +
|8
  +
|High Difficulty: 793172<br />(120L Normal=110L Hard)
  +
|496756 (Lv127)
  +
|504067 (Lv129)
  +
|522787 (Lv132)
  +
|535138 (Lv135)
  +
|High Difficulty: April 21, 2021
  +
|-
  +
|9
  +
|
  +
|564290 (Lv142)
  +
|572475 (Lv144)
  +
|584762 (Lv147)
  +
|597212 (Lv150)
  +
|N/A
  +
|-
  +
|10
  +
|
  +
|639288 (Lv157)
  +
|648323 (Lv159)
  +
|658922 (Lv162)
  +
|668476 (Lv165)
  +
|N/A
  +
|-
  +
|11
  +
|
  +
|700516 (Lv172)
  +
|707246 (Lv174)
  +
|717490 (Lv177)
  +
|727780 (Lv180)
  +
|N/A
  +
|-
  +
|12
  +
|
  +
|751851 (Lv187)
  +
|758650 (Lv189)
  +
|761986 (Lv190)
  +
|761986 (Lv190)
  +
|N/A
  +
|}
 
===Permanent===
 
===Permanent===
 
{|class="wikitable"
 
{|class="wikitable"
Line 1,743: Line 1,778:
 
|colspan=2 | Permanent
 
|colspan=2 | Permanent
 
|'''Self-learning system'''
 
|'''Self-learning system'''
*Level 1: 10960 (Unlocks with lv. 22)
 
*Level 2: 51493 (Unlocks with lv. 37)
 
*Level 3: 112620 (Unlocks with lv. 52)
 
*Level 4: 206635 (Unlocks with lv. 67)<br /> 
 
 
 
'''Notes:'''
 
'''Notes:'''
 
Irregular data will appear in seven waves. The player must destroy as many enemies as possible before they leave or are destroyed by hazards. The rank depends of the amount destroyed.
 
Irregular data will appear in seven waves. The player must destroy as many enemies as possible before they leave or are destroyed by hazards. The rank depends of the amount destroyed.
Line 1,754: Line 1,784:
 
|Fastest Cyberspace record
 
|Fastest Cyberspace record
 
|colspan=2 | Permanent
 
|colspan=2 | Permanent
|[[Zenny]]
+
|'''[[Zenny]]'''
*Level 1: 14326 (Unlocks with lv. 24)
 
*Level 2: 58058 (Unlocks with lv. 39)
 
*Level 3: 123288 (Unlocks with lv. 54)
 
*Level 4: 222133 (Unlocks with lv. 69)<br /> 
 
 
 
'''Notes:'''
 
'''Notes:'''
 
Like the original [[Cyber Space (Mega Man X4)|Cyberspace]] stage, the player must reach a gate as fast as possible to obtain a high rank. The faster the player is, the higher the rank and amount of Zenny obtained.
 
Like the original [[Cyber Space (Mega Man X4)|Cyberspace]] stage, the player must reach a gate as fast as possible to obtain a high rank. The faster the player is, the higher the rank and amount of Zenny obtained.
Line 1,767: Line 1,792:
 
|colspan=2 | Permanent
 
|colspan=2 | Permanent
 
|'''Shock Absorber'''
 
|'''Shock Absorber'''
*Level 1: 21502 (Unlocks with lv. 27)
 
*Level 2: 68928 (Unlocks with lv. 42)
 
*Level 3: 139728 (Unlocks with lv. 57)
 
*Level 4: 243516 (Unlocks with lv. 72)<br /> 
 
 
 
'''Notes:'''
 
'''Notes:'''
 
The player must destroy cargo crates, gather [[Energy Crystal]]s, and leave the stage before time runs out. The player's rank depends of the amount of crystals gathered and the time left. Crates appear in three colors:
 
The player must destroy cargo crates, gather [[Energy Crystal]]s, and leave the stage before time runs out. The player's rank depends of the amount of crystals gathered and the time left. Crates appear in three colors:
Line 1,782: Line 1,802:
 
|colspan=2 | Permanent
 
|colspan=2 | Permanent
 
|'''EXP'''
 
|'''EXP'''
*Level 1: 28636 (Unlocks with level 30)
 
*Level 2: 80724 (Unlocks with level 45)
 
*Level 3: 158228 (Unlocks with level 60)
 
*Level 4: 265570 (Unlocks with lv. 75)<br /> 
 
 
 
'''Notes:'''
 
'''Notes:'''
 
The player must escape from the stage while defeating irregular data in the way. The more irregular data defeated, the better the player's rank in the end. In this stage, falling into a pit results in instant death.
 
The player must escape from the stage while defeating irregular data in the way. The more irregular data defeated, the better the player's rank in the end. In this stage, falling into a pit results in instant death.
 
|}
 
|}
   
===Non-permanent===
+
===Non-permanent (2021)===
 
{|class="wikitable"
 
{|class="wikitable"
  +
!rowspan=2 | Type
!colspan="10"|Total power needed from the difficulties of non-permanent events.
 
  +
!rowspan=2 | Stage name
  +
!colspan=2 | Duration
  +
!rowspan=2 | Rewards
  +
!rowspan=2 | Notes
 
|-
 
|-
  +
!From
|'''1:''' ''10960''
 
  +
!To
|'''2:''' ''48376''
 
  +
|-
|'''3:''' ''102988''
 
  +
|Limited time offer
|'''4:''' ''185148''
 
  +
|Summer Treasure Hunt
|'''5:''' ''288660''
 
  +
|2021-07-14
|'''6:''' ''351984''
 
  +
|2021-07-20
  +
|Event Point
  +
|
  +
|-
  +
|Limited time offer
  +
|Summer Vacation for Lord of Snowy Plain
  +
|2021-07-14
  +
|2021-07-20
  +
|Event Point
  +
|Rerun event.
  +
|-
  +
|XDiVE Maximum Race
  +
|XDiVE Maximum Race
  +
|2021-07-07
  +
|2021-07-13
  +
|Event Point
  +
|
  +
|-
  +
|Limited time offer
  +
|Mission Code: R·I·S·E
  +
|2021-06-23
  +
|2021-07-07
  +
|Event Coupon
  +
|
  +
|-
  +
|Limited time offer
  +
|Burning Bride of June
  +
|2021-06-09
  +
|2021-06-22
  +
|Event Point
  +
|
  +
|-
  +
|Boss Rush
  +
|Boss Rush
  +
|2021-06-02
  +
|2021-06-08
  +
|Event Point
  +
|The players faced 3 bosses: [[Boomerang Kuwanger]], [[Drill Man]] and [[Raider Killer]]. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
  +
|-
  +
|Limited time offer
  +
|Messiah
  +
|2021-06-02
  +
|2021-06-08
  +
|Event Coupon
  +
|Rerun event.
  +
|-
  +
|XDiVE Maximum Race
  +
|XDiVE Maximum Race
  +
|2021-05-12
  +
|2021-05-18
  +
|Event Point
  +
|
  +
|-
  +
|Limited time offer
  +
|Special No. SWNo.001
  +
|2021-05-05
  +
|2021-05-18
  +
|Event Coupon
  +
|Rerun event.
  +
|-
  +
|Limited time offer
  +
|Trial from the Supreme Commander
  +
|2021-04-21
  +
|2021-05-04
  +
|Event Point
  +
|
  +
|-
  +
|Boss Rush
  +
|Boss Rush
  +
|2021-04-14
  +
|2021-04-20
  +
|Event Point
  +
|The players faced 3 bosses: [[Chop Register]], [[Byte]] and [[Flame Mammoth]]. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
  +
|-
  +
|Limited time offer
  +
|Air Pirate Servbot
  +
|2021-04-07
  +
|2021-04-14
  +
|Event Coupon
  +
|Rerun event.
  +
|-
  +
|Limited time offer
  +
|Maleficent Hero
  +
|2021-04-01
  +
|2021-04-06
  +
|Event Point
  +
|
  +
|-
  +
|Limited time offer
  +
|ViA's Deep Log Training
  +
|2021-03-18
  +
|2021-03-31
  +
|Event Point
  +
|The players face the challenges on the special ViA Deep Log Training stage!
  +
|-
  +
|Limited time offer
  +
|Re-taking Candy Factory
  +
|2021-03-10
  +
|2021-03-18
  +
|Event Point
  +
|Rerun event.
  +
|-
  +
|Limited time offer
  +
|The Savior has Come
  +
|2021-03-03
  +
|2021-03-09
  +
|Event Coupon
  +
|The player faces the again [[Copy X]] in [[Area Florest]], completing the stage, the players won coupons that can be exchanged for items.<br>
  +
Then, players can exchange their coupons for [[Zero (Mega Man Zero series)|Zero(Z)]] character memories and Zero Card Packs.
  +
|-
  +
|Limited time offer
  +
|Colonel's Valentine Challenge
  +
|2021-02-08
  +
|2021-02-21
  +
|Event Point
  +
|Valentine's Day event is finally here, collect the 3 hearts and overcome the challenges of the fans and fighting on boss [[Colonel]]!
  +
|-
  +
|Limited time offer
  +
|Core Chip Recycling Campaign
  +
|2021-02-03
  +
|2021-02-09
  +
|Coupon Event
  +
|Player find the 12 [[Deep Element]]s in less than 1 minute during 3 stages on the same stage, the rewards won will soon be the 2 new DiVE Triggers: [[Bounce Ball]] and [[Flash Bomb]].
  +
|-
  +
|Limited time offer
  +
|Summer Vacation is Lord of Snowy Plain
  +
|2021-01-27
  +
|2021-02-07
  +
|Event Point
  +
|Summer has come into play and now the holidays are ready!
  +
  +
Players must pass the [[Area H]] stage, during the stage the players faced [[Mettaur Gigant]] and finally the [[Chill Penguin|Summer Penguin]] again, winning cards this time.
  +
|-
  +
|XDiVE Maximum Race
  +
|XDiVE Maximum Race
  +
|2021-01-20
  +
|2021-01-27
  +
|Event Point
  +
|Players need to pass the [[Power Control Center Stage]] in less time to earn rewards, while also earning Nightmares fragments weapon.
  +
|-
  +
|Limited time offer
  +
|Space-Time Jumper
  +
|2021-01-13
  +
|2021-01-19
  +
|Event Point
  +
|Players face [[Boomerang Kuwanger]] again's, when completing the stage they can exchange their points for items, cards, fragments and etc.
  +
|-
  +
|Boss Rush
  +
|Boss Rush
  +
|2021-01-06
  +
|2021-01-12
  +
|Event Point
  +
|Players face 3 bosses: [[Shurikein]], [[Mad Nautilus]] and [[Magma Dragoon]]. Soon they had to pass the stage in less than 6 minutes, the shorter the time for the player to complete the stage and take S rank, the more rewards they will earn.
 
|}
 
|}
   
  +
===Non-permanent (2020)===
 
{|class="wikitable"
 
{|class="wikitable"
 
!rowspan=2 | Type
 
!rowspan=2 | Type
Line 1,812: Line 1,985:
 
!From
 
!From
 
!To
 
!To
  +
|-
  +
|Limited time offer
  +
|Auspicious Dream of the New Year
  +
|2020-12-30
  +
|2021-01-12
  +
|Event Point
  +
|The players as a New Year celebration face challenges on Hatsuyume dream map, until at the end of the stage, the player fights boss [[Storm Eagle|Flaming Storm Eagle]]!
  +
|-
  +
|Limited time offer
  +
|Merry Christmas!
  +
|2020-12-23
  +
|2021-01-05
  +
|Event Point
  +
|Finally the Christmas event arrived at X DiVE, meet the stage of ''Merry Christmas!'', In which the fun and challenge of collecting the 7 gift begins!<br>At the end of the map, players battle the [[Bit|Christmas Bit]]!
  +
|-
  +
|Limited time offer
  +
|Network Guardian
  +
|2020-11-25
  +
|2020-12-08
  +
|Event Coupon
  +
|Players now need to play on the new collaboration stage, welcome to the Battle Network series!<br>
  +
Players need to collect Zennys, Chips and get a good score of points. After passing all the obstacles and reaching the end of the Internet, the main head of the internship to face will be [[Cyber Peacock]].<br>
  +
Players can later exchange their coupons for fragments of [[MegaMan.EXE]].
  +
|-
  +
|Limited time offer
  +
|Prince of the Skies
  +
|2020-11-18
  +
|2020-11-24
  +
|Event Point
  +
|Rematch's event to battle the Storm Eagle again, but with the addition of cards and chip.
  +
|-
  +
|XDiVE Maximum Race
  +
|XDiVE Maximum Race
  +
|2020-11-11
  +
|2020-11-17
  +
|Event Point
  +
|Race mode, with its first phase being [[Factory]]. Players will win prizes separated by points (chip, fragments, items, supplies and etc.)
  +
|-
  +
|Limited time offer
  +
|Halloween Scare Challenge
  +
|2020-10-28
  +
|2020-11-10
  +
|Event Point
  +
|Players must escape from the ghosts, spiders, mummies, bats, pumpkins and collect all 9 candies in the haunted castle!
  +
  +
After all the fun in this "Trick or Treat" theme at Deep Log, the final boss will be [[Pumpkin Head Dark Man]].
  +
|-
  +
|Limited time offer
  +
|Air Pirate Servbot
  +
|2020-09-29
  +
|2020-10-13
  +
|Event Coupon
  +
|Players must necessarily find 5 hidden elements in the [[Area A|Area Forest]] stage on the Legends collab event, finally, when they reach the end of the stage, they soon face the boss: ''[[Servbot]]''.<br />
  +
Then, players can exchange their coupons for [[MegaMan Volnutt]] character memories.
 
|-
 
|-
 
|Boss Rush
 
|Boss Rush
Line 1,883: Line 2,110:
 
|2020-06-03
 
|2020-06-03
 
|Event Coupon
 
|Event Coupon
|The player faces [[Dark Man|Dark Man III]] in the [[Cyber Space (Mega Man X4)|Cyberspace]], completing the stage, the players won coupons that can be exchanged for items.<br />
+
|The player faces [[Dark Man 3|Dark Man III]] in the [[Cyber Space (Mega Man X4)|Cyberspace]], completing the stage, the players won coupons that can be exchanged for items.<br />
 
Then, players can exchange their coupons for [[Mega Man (character)|Mega Man]] character memories.
 
Then, players can exchange their coupons for [[Mega Man (character)|Mega Man]] character memories.
 
|-
 
|-
Line 1,910: Line 2,137:
 
{{-}}
 
{{-}}
 
{{DiVE}}
 
{{DiVE}}
[[Category:Rockman X DiVE stages| ]]
+
[[Category:Mega Man X DiVE stages| ]]
[[Category:Rockman X DiVE]]
+
[[Category:Mega Man X DiVE]]

Latest revision as of 03:26, 27 September 2023

List of stages in Mega Man X DiVE.

Story

Stage Part Boss Material (Normal) Material (Hard) ? Other Rewards
XDiVE Highway
Highway
1-1 Maoh the Giant I. Trial Production Alloy II. Prototype Alloy None (Normal)
1 (Hard)
  • Weapon EXP Program I (Normal)
  • Weapon EXP Program II (Hard)
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
1-2 None I. Trial Production Circuit Board II. Prototype Circuit Board 1
1-3 Bee Blader I. Trial Production Gear II. Prototype Gear 1
1-4 None I. Trial Production Battery II. Prototype Battery None
1-5 None I. Trial Production Amplifier II. Prototype Amplifier 2
1-6 Maoh the Giant I. Trial Production Core II. Prototype Core None
XDiVE Gallery
Gallery
2-1 None I. Trial Production Alloy III. Basic Alloy 1
  • Weapon EXP Program I (Normal)
  • Weapon EXP Program II (Hard)
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
2-2 None I. Trial Production Circuit Board III. Basic Circuit Board 1
2-3 Mole Borer I. Trial Production Gear III. Basic Gear 1
2-4 None I. Trial Production Battery III. Basic Battery 2
2-5 None I. Trial Production Amplifier III. Basic Amplifier 2
2-6 Mega Scorpio I. Trial Production Core III. Basic Core None
XDiVE Factory
Factory
3-1 None II. Prototype Alloy
I. Trial Production Alloy
IV. Modified Alloy 1 (Normal)
2 (Hard)
  • Weapon EXP Program II
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
3-2 None II. Prototype Circuit Board
I. Trial Production Circuit Board
IV. Modified Circuit Board 1
3-3 Gigantic Mechaniloid CF-0 II. Prototype Gear
I. Trial Production Gear
IV. Modified Gear None (Normal)
1 (Hard)
3-4 None II. Prototype Battery
I. Trial Production Battery
IV. Modified Battery 2
3-5 None II. Prototype Amplifier
I. Trial Production Amplifier
IV. Modified Amplifier 2
3-6 Rangda Bangda W II. Prototype Core
I. Trial Production Core
IV. Modified Core None
XDiVE AirForce
Air Force
4-1 None II. Prototype Alloy V. Smart Alloy 2
  • Weapon EXP Program II
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
4-2 None II. Prototype Circuit Board V. Smart Circuit Board 2
4-3 RT-55J II. Prototype Gear V. Smart Gear 1
4-4 None II. Prototype Battery V. Smart Battery 3
4-5 None II. Prototype Amplifier V. Smart Amplifier 3
4-6 Chill Penguin II. Prototype Core V. Smart Core None
XDiVE Sky
Sky
5-1 None III. Basic Alloy VI. Precision Alloy 3
  • Weapon EXP Program II (Normal)
  • Weapon EXP Program III (Hard)
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
5-2 None III. Basic Circuit Board VI. Precision Circuit Board 3
5-3 Bee Blader III. Basic Gear VI. Precision Gear 2
5-4 None III. Basic Battery VI. Precision Battery 3(Listed incorrectly as 2.)
5-5 None III. Basic Amplifier VI. Precision Amplifier 3
5-6 Goliath III. Basic Core VI. Precision Core None
XDiVE FloatingRuins
Floating Ruins
6-1 None IV. Modified Alloy VI. Precision Alloy 3
  • Weapon EXP Program II (Normal)
  • Weapon EXP Program III (Hard)
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
6-2 None IV. Modified Circuit Board VI. Precision Circuit Board 3
6-3 Mole Borer IV. Modified Gear VI. Precision Gear 2
6-4 None IV. Modified Battery VI. Precision Battery 3
6-5 None IV. Modified Amplifier VI. Precision Amplifier 3
6-6 Overdrive Ostrich IV. Modified Core VI. Precision Core None
XDiVE AreaForest
Area Forest
7-1 None V. Smart Alloy VII. High performance Alloy 3
  • Weapon EXP Program III
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
7-2 None V. Smart Circuit Board VII. High performance Circuit Board 3
7-3 Goliath V. Smart Gear VII. High performance Gear 2
7-4 None V. Smart Battery VII. High performance Battery 3
7-5 None V. Smart Amplifier VII. High performance Amplifier 3
7-6 Sting Chameleon V. Smart Core VII. High performance Core None
XDiVE MilitaryTrain
Military Train
8-1 None VI. Precision Alloy VII. High performance Alloy 2
  • Weapon EXP Program III
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
8-2 None VI. Precision Circuit Board VII. High performance Circuit Board 3
8-3 REX-2000 VI. Precision Gear VII. High performance Gear 2
8-4 None VI. Precision Battery VII. High performance Battery 3
8-5 None VI. Precision Amplifier VII. High performance Amplifier 3
8-6 Mad Nautilus VI. Precision Core VII. High performance Core None
XDiVE Cyberspace
Cyber Space
9-1 None VII. High performance Alloy VIII. Evolved Alloy 3
  • Weapon EXP Program III
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
9-2 None VII. High performance Circuit Board VIII. Evolved Circuit Board 2
9-3 None VII. High performance Gear VIII. Evolved Gear 2
9-4 None VII. High performance Battery VIII. Evolved Battery 3
9-5 None VII. High performance Amplifier VIII. Evolved Amplifier 3
9-6 Bit VII. High performance Core VIII. Evolved Core None
XDiVE Volcano
Volcano
10-1 None VII. High performance Alloy VIII. Evolved Alloy 2
  • Weapon EXP Program III
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
10-2 None VII. High performance Circuit Board VIII. Evolved Circuit Board 2
10-3 Mole Borer VII. High performance Gear VIII. Evolved Gear 2
10-4 None VII. High performance Battery VIII. Evolved Battery 3
10-5 None VII. High performance Amplifier VIII. Evolved Amplifier 3
10-6 Magma Dragoon VII. High performance Core VIII. Evolved Core None
XDiVE OilField
Oil Field
11-1 None VIII. Evolved Alloy IX. Special Alloy 3
  • Weapon EXP Program III
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
11-2 None VIII. Evolved Circuit Board IX. Special Circuit Board 3
11-3 Shurikein VIII. Evolved Gear IX. Special Gear 2
11-4 None VIII. Evolved Battery IX. Special Battery 3
11-5 None VIII. Evolved Amplifier IX. Special Amplifier 3
11-6 Byte VIII. Evolved Core IX. Special Core None
XDiVE PowerControlCenter
Power Control Center
12-1 None VIII. Evolved Alloy IX. Special Alloy 2
  • Weapon EXP Program III (Normal)
  • Weapon EXP Program IV (Hard)
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
12-2 None VIII. Evolved Circuit Board IX. Special Circuit Board 2
12-3 Chop Register VIII. Evolved Gear IX. Special Gear 2
12-4 None VIII. Evolved Battery IX. Special Battery 2
12-5 None VIII. Evolved Amplifier IX. Special Amplifier 3
12-6 Flame Mammoth VIII. Evolved Core IX. Special Core None
XDiVE SnowBase
Snow Base
13-1 None IX. Special Alloy X. Heterogenic Alloy 3
  • Weapon EXP Program III (Normal)
  • Weapon EXP Program IV (Hard)
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
13-2 None IX. Special Circuit Board X. Heterogenic Circuit Board 3
13-3 Raider Killer IX. Special Gear X. Heterogenic Gear 2
13-4 None IX. Special Battery X. Heterogenic Battery 3
13-5 None IX. Special Amplifier X. Heterogenic Amplifier 3
13-6 Bit (with Shield) IX. Special Core X. Heterogenic Core None
XDiVE BioLaboratory
Bio Laboratory
14-1 None IX. Special Alloy X. Heterogenic Alloy 2
  • Weapon EXP Program IV
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
14-2 None IX. Special Circuit Board X. Heterogenic Circuit Board 3
14-3 Shurikein IX. Special Gear X. Heterogenic Gear 2
14-4 None IX. Special Battery X. Heterogenic Battery 3
14-5 None IX. Special Amplifier X. Heterogenic Amplifier 3
14-6 Yellow Devil IX. Special Core X. Heterogenic Core None
XDiVE SuperElectromagneticLab
Super-Electromagnetic Lab
15-1 None X. Heterogenic Alloy XI. Reverse Alloy 3
  • Weapon EXP Program IV
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
15-2 None X. Heterogenic Circuit Board XI. Reverse Circuit Board 3
15-3 Hell Crusher X. Heterogenic Gear XI. Reverse Gear 2
15-4 None X. Heterogenic Battery XI. Reverse Battery 3
15-5 None X. Heterogenic Amplifier XI. Reverse Amplifier 3
15-6 Byte (Gravity Gear) X. Heterogenic Core XI. Reverse Core None
XDiVE DenArea
Den Area
16-1 None X. Heterogenic Alloy XI. Reverse Alloy 3
  • Weapon EXP Program IV
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
16-2 None X. Heterogenic Circuit Board XI. Reverse Circuit Board 3
16-3 Chop Register X. Heterogenic Gear XI. Reverse Gear 3
16-4 None X. Heterogenic Battery XI. Reverse Battery 3
16-5 None X. Heterogenic Amplifier XI. Reverse Amplifier 3
16-6 Godkarmachine O Inary X. Heterogenic Core XI. Reverse Core None
XDiVE OldCastle
Old Castle
17-1 None XI. Reverse Alloy XII. Bio Alloy 3
  • Weapon EXP Program IV
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
17-2 None XI. Reverse Circuit Board XII. Bio Circuit Board 3
17-3 Magna Quartz XI. Reverse Gear XII. Bio Gear 2
17-4 None XI. Reverse Battery XII. Bio Battery 3
17-5 None XI. Reverse Amplifier XII. Bio Amplifier 3
17-6 Magna Centipede XI. Reverse Core XII. Bio Core None
XDiVE AmmunitionFactory
Ammunition Factory
18-1 None XI. Reverse Alloy XII. Bio Alloy 3
  • Weapon EXP Program IV
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
18-2 None XI. Reverse Circuit Board XII. Bio Circuit Board 3
18-3 None XI. Reverse Gear XII. Bio Gear 2
18-4 None XI. Reverse Battery XII. Bio Battery 3
18-5 None XI. Reverse Amplifier XII. Bio Amplifier 3
18-6 Dynamo XI. Reverse Core XII. Bio Core None
XDiVE ReploidAirForce
Reploid Air Force
19-1 None XII. Bio Alloy N/A 2
  • Weapon EXP Program IV
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
19-2 None XII. Bio Circuit Board 3
19-3 Old Robot XII. Bio Gear 2
19-4 None XII. Bio Battery 3
19-5 None XII. Bio Amplifier 3
19-6 Sigma XII. Bio Core None
XDiVE DeepLog (stage)
Deep Log
20-1 Mega Scorpio XII. Bio Alloy N/A None
  • Weapon EXP Program IV
  • Compound Energy
  • AP × 1500 (First) / 64 (After)
  • EXP × 10000 (First) / 800 (After)
  • Zenny × 40
  • WP × 8
20-2 ViA XII. Bio Circuit Board
20-3 Godkarmachine O Inary XII. Bio Gear
20-4 Sigma Virus XII. Bio Battery
20-5 Sigma XII. Bio Amplifier
20-6 ViA■ XII. Bio Core

Clearance conditions:

  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.

Co-op

Stage Lv. Boss Rewards
Floating Ruins 1-1 20 None Lightweight Helmet (A/B)
Lightweight Upper Body (A/B)
Lightweight Hand (A/B)
Armor Parts
Floating Ruins 1-2 25 Mega Scorpio Lightweight Lower Body (A/B)
Lightweight Foot (A/B)
Lightweight Drive (A/B)
Armor Parts
Cyberspace 2-1 30 None Processed Helmet (A/B)
Processed Upper Body (A/B)
Processed Hand (A/B)
Armor Parts
Cyberspace 2-2 35 Chill Penguin Processed Lower Body (A/B)
Processed Foot (A/B)
Processed Drive (A/B)
Armor Parts
Area Forest 3-1 40 None Impact-resistant Helmet (A/B)
Impact-resistant Upper Body (A/B)
Impact-resistant Hand (A/B)
Armor Parts
Area Forest 3-2 45 Sting Chameleon Impact-resistant Lower Body (A/B)
Impact-resistant Foot (A/B)
Impact-resistant Drive (A/B)
Armor Parts
Military Train 4-1 50 None Regular Helmet (A/B)
Regular Upper Body (A/B)
Regular Hand (A/B)
High-level Armor Parts, Armor Parts
Military Train 4-2 55 Goliath Regular Lower Body (A/B)
Regular Foot (A/B)
Regular Drive (A/B)
High-level Armor Parts, Armor Parts
Gallery 5-1 60 Mole Borer Composite Helmet (A/B)
Composite Upper Body (A/B)
Composite Hand (A/B)
High-level Armor Parts, Armor Parts
Gallery 5-2 65 Maoh the Giant Composite Lower Body (A/B)
Composite Foot (A/B)
Composite Drive (A/B)
High-level Armor Parts, Armor Parts
Oil Field 6-1 70 None Combat Helmet (A/B)
Combat Upper Body (A/B)
Combat Hand (A/B)
High-level Armor Parts, Armor Parts
Oil Field 6-2 75 Overdrive Ostrich Combat Lower Body (A/(B)
Combat Foot (A/B)
Combat Drive (A/B)
High-level Armor Parts, Armor Parts
Factory 7-1 80 Mettaur Gigant Assalt Helmet (A/B)
Assalt Upper Body (A/B)
Assalt Hand (A/B)
High-level Armor Parts, Armor Parts
Factory 7-2 85 Toxic Seahorse Assalt Lower Body (A/B)
Assalt Foot (A/B)
Assalt Drive (A/B)
High-level Armor Parts, Armor Parts
Bio Laboratory 8-1 90 None Elite Helmet (A/B)
Elite Upper Body (A/B)
Elite Hand (A/B)
High-level Armor Parts, Armor Parts
Bio Laboratory 8-2 95 Bospider Elite Lower Body (A/B)
Elite Foot (A/B)
Elite Drive (A/B)
High-level Armor Parts, Armor Parts
Sky 9-1 100 None Next Gen Helmet (A/B)
Next Gen Upper Body (A/B)
Next Gen Hand (A/B)
High-level Armor Parts, Armor Parts
Sky 9-2 105 Storm Eagle Next Gen Lower Body (A/B)
Next Gen Foot (A/B)
Next Gen Drive (A/B)
High-level Armor Parts, Armor Parts
Air Force 10-1 110 None Glitch Helmet (A/B)
Glitch Upper Body (A/B)
Glitch Hand (A/B)
High-level Armor Parts, Armor Parts
Air Force 10-2 115 Boomerang Kuwanger Glitch Lower Body (A/B)
Glitch Foot (A/B)
Glitch Drive (A/B)
High-level Armor Parts, Armor Parts
Volcano 11-1 120 None Genesic Helmet (A/B)
Genesic Upper Body (A/B)
Genesic Hand (A/B)
High-level Armor Parts, Armor Parts
Volcano 11-2 125 Drill Man Genesic Lower Body (A/B)
Genesic Foot (A/B)
Genesic Drive (A/B)
High-level Armor Parts, Armor Parts
Reploid Air Force 12-1 130 None Nova Helmet (A/B)
Nova Upper Body (A/B)
Nova Hand (A/B)
High-level Armor Parts, Armor Parts
Reploid Air Force 12-2 135 Shurikein & Chop Register Nova Lower Body (A/B)
Nova Foot (A/B)
Nova Drive (A/B)
High-level Armor Parts, Armor Parts
Power Control Center 13-1 140 None Nightmare Helmet (A/B)
Nightmare Upper Body (A/B)
Nightmare Hand (A/B)
High-level Armor Parts, Armor Parts
Power Control Center 13-2 145 Illumina Nightmare Lower Body (A/B)
Nightmare Foot (A/B)
Nightmare Drive (A/B)
High-level Armor Parts, Armor Parts
Energen Crystal Stage 14-1 150 None Hero Helmet (A/B)
Hero Upper Body (A/B)
Hero Hand (A/B)
High-level Armor Parts, Armor Parts
Energen Crystal Stage 14-2 155 Split Mushroom Hero Lower Body (A/B)
Hero Foot (A/B)
Hero Drive (A/B)
High-level Armor Parts, Armor Parts
Snow Base 15-1 160 None Trait Helmet (A/B)
Trait Upper Body (A/B)
Trait Hand (A/B)
High-level Armor Parts, Armor Parts
Snow Base 15-2 165 Frost Walrus Trait Lower Body (A/B)
Trait Foot (A/B)
Trait Drive (A/B)
High-level Armor Parts, Armor Parts
Super-Electromagnetic Lab Stage 16-1 170 None Legend Helmet (A/B)
Legend Upper Body (A/B)
Legend Hand (A/B)
High-level Armor Parts, Armor Parts
Super-Electromagnetic Lab Stage 16-2 175 Volt Catfish Legend Lower Body (A/B)
Legend Foot (A/B)
Legend Drive (A/B)
High-level Armor Parts, Armor Parts
Power Plant Stage 17-1 180 None Ultimate Helmet (A/B)
Ultimate Upper Body (A/B)
Ultimate Hand (A/B)
High-level Armor Parts, Armor Parts
Power Plant Stage 17-2 185 Bass.EXE Ultimate Lower Body (A/B)
Ultimate Foot (A/B)
Ultimate Drive (A/B)
High-level Armor Parts, Armor Parts

Clearance conditions:

  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >50% when completing the stage.

Challenge

Boss Lv. Memory Material Type EXP Program Other Rewards
Phase 1
Bee Blader 18 Cannon Memory I. Trial Production Weapon EXP Program II EXP: 96
Zenny: 1200
MP: 60
Maoh the Giant 22 Maoh the Giant Memory II. Prototype Chip EXP Program II
Mole Borer 26 Compressed Spray Gun Memory II. Prototype Weapon EXP Program II
Mega Scorpio 30 Mega Scorpio Memory III. Basic Chip EXP Program II
Gigantic Mechaniloid CF-0 35 Giant Mechaniloid CF-0 Memory III. Basic Chip EXP Program II
Rangda Bangda W 40 Military Buster Memory III. Basic Weapon EXP Program II
RT-55J 45 Triangular Saber Memory IV. Modified Weapon EXP Program II
Chill Penguin 50 Chill Penguin Memory IV. Modified Chip EXP Program II
Phase 2
Goliath 55 Gatling Gun Memory V. Smart Weapon EXP Program II EXP: 96
Zenny: 1200
MP: 60
Overdrive Ostrich 60 Overdrive Ostrict Memory V. Smart Chip EXP Program III
Sting Chameleon 65 Sting Chameleon Memory V. Smart Chip EXP Program III
REX-2000 70 Snowy Spray Gun Memory VI. Precision Weapon EXP Program III
Mad Nautilus 75 Mad Nautilus Memory VI. Precision Chip EXP Program III
Mettaur Gigant 80 Heavy Blaster Memory VI. Precision Weapon EXP Program III
Bit 85 Bit Memory VII. High performance Chip EXP Program III
Toxic Seahorse 90 Toxic Seahorse Memory VII. High performance Chip EXP Program III
Phase 3
Bospider 95 Shadow Blade Buster Memory VII. High performance Weapon EXP Program III EXP: 96
Zenny: 1200
MP: 60
Magma Dragoon 100 Magma Dragoon Memory VIII. Evolved Chip EXP Program III
Shurikein 105 Drill Cannon Memory VIII. Evolved Weapon EXP Program III
Byte 110 Byte Memory VIII. Evolved Chip EXP Program III
Chop Register 115 Elite Lance Memory VIII. Evolved Weapon EXP Program III
Raider Killer 120 Ion Rifle Memory IX. Special Weapon EXP Program III
Drill Man 125 Drill Man Memory IX. Special Chip EXP Program III
Shurikein & Chop Register 130 Shotgun Memory IX. Special Weapon EXP Program IV
Phase 4
Flame Mammoth 135 Purgatory Machine Gun Memory IX. Special Weapon EXP Program IV EXP: 96
Zenny: 1200
MP: 60
Bit (with Shield) 140 Sonic Buster Memory X. Heterogenic Weapon EXP Program IV
Yellow Devil 145 Yellow Devil Memory X. Heterogenic Chip EXP Program IV
Byte (Gravity Gear) 150 Replisaber Memory X. Heterogenic Weapon EXP Program IV
Illumina 155 Electric Current Spray Gun Memory X. Heterogenic Weapon EXP Program IV
Hell Crusher 160 Virus Sprayer Memory XI. Reverse Weapon EXP Program IV
Split Mushroom 165 Split Mushroom Memory XI. Reverse Chip EXP Program IV
Magna Centipede 170 Magna Centipede Memory XI. Reverse Chip EXP Program IV
Phase 5
Magna Quartz 175 Light Wave Cannon Memory XI. Reverse Chip EXP Program IV EXP: 96
Zenny: 1200
MP: 60
Frost Walrus 180 XII. Bio Chip EXP Program IV
Godkarmachine O Inary 185 XII. Bio Chip EXP Program IV
ViA■ 190 XII. Bio Chip EXP Program IV

Jakob Orbital Elevator

1 L - 30 L

Jakob Stage Boss Rewards Recommended Power
Normal Hard Challenge Normal Hard Challenge
Level 1 None Element Metal × 20 Element Metal × 20 Element Metal × 20 10960 34990 0
X Memory × 3 Arrow Buster Memory × 3 Shadow Blade Buster Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon.
Level 2 None Element Metal × 20 Element Metal × 20 Element Metal × 20 14326 40379 0
Military Buster Memory × 3 Triangular Saber Memory × 3 Elite Lance Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 3 None Element Metal × 20 Element Metal × 20 Element Metal × 20 18223 48376 0
Standard Saber Memory × 3 Gatling Gun Memory × 3 Layer Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
Level 4 None Element Metal × 20 Element Metal × 20 Element Metal × 20 23420 54723 0
Axl Memory × 3 Marino Memory × 3 Shotgun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a machine gun.
Level 5 Maoh the Giant Element Metal × 50 Element Metal × 50 Element Metal × 50 28636 61684 0
Maoh the Giant Memory × 10 Character Patch Program × 60 Character Patch Program × 60
Skill Point × 3 Weapon Patch Program × 120 Weapon Patch Program × 120
Lucky Treasure I × 1 Skill Point × 3 Skill Point × 3
Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a buster.
Level 6 None Element Metal × 20 Element Metal × 20 Element Metal × 20 34990 68928 0
Energy Cannon Memory × 3 Snowy Spray Gun Memory × 3 Crushing Spray Gun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 7 None Element Metal × 20 Element Metal × 20 Element Metal × 20 40379 76671 0
Laser Rifle Memory × 3 Light Wave Cannon Memory × 3 Roll Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
Level 8 None Element Metal × 20 Element Metal × 20 Element Metal × 20 48376 84911 0
Pallette Memory × 3 Zero Memory × 3 Drill Head Cannon Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a buster.
Level 9 None Element Metal × 20 Element Metal × 20 Element Metal × 20 54723 93680 0
Compressed Spray Gun Memory × 3 Shadow Blade Buster Memory × 3 Shadow Blade Buster Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon and allows the destruction of certain mobs.
Level 10 Gigantic Mechaniloid CF-0 Element Metal × 50 Element Metal × 50 Element Metal × 50 61684 102988 0
Giant Mechaniloid CF-0 Memory × 10 Character Patch Program × 60 Character Patch Program × 60
Skill Point × 3 Weapon Patch Program × 120 Weapon Patch Program × 120
Lucky Treasure I × 1 Skill Point × 3 Skill Point × 3
Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a machine gun.
  • The number of Vile's Explosive Round is increased by 100%.
Level 11 None Element Metal × 20 Element Metal × 20 Element Metal × 20 68928 112620 0
Wind Pressure Buster Memory × 3 Elite Lance Memory × 3 Heavy Blaster Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a buster.
Level 12 None Element Metal × 20 Element Metal × 20 Element Metal × 20 76671 123288 0
Massimo Memory × 3 Vile Memory × 3 Zero(Z) Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a machine gun.
Level 13 None Element Metal × 20 Element Metal × 20 Element Metal × 20 84911 134118 0
Beam Rapier Memory × 3 Shotgun Memory × 3 Biochemical Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 14 None Element Metal × 20 Element Metal × 20 Element Metal × 20 93680 145758 0
Triangle Gun Memory × 3 Crushing Spray Gun Memory × 3 Crimson Scythe Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon and allows the destruction of certain mobs.
Level 15 Chill Penguin Element Metal × 50 Element Metal × 50 Element Metal × 50 102988 158228 0
Overdrive Ostrich Chill Penguin Memory × 5 Character Patch Program × 60 Character Patch Program × 60
Overdrive Ostrich Memory × 5 Weapon Patch Program × 120 Weapon Patch Program × 120
Skill Point × 3 Skill Point × 3 Skill Point × 3
Lucky Treasure I × 1 Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
  • The damage judgement of Alia's Melt Creeper is speed up by 50%.
Level 16 None Element Metal × 20 Element Metal × 20 Element Metal × 20 112620 171370 0
Gas Emitter Memory × 3 Alia Memory × 3 Second Armor X Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 17 None Element Metal × 20 Element Metal × 20 Element Metal × 20 123288 185148 0
Cannon Memory × 3 Drill Head Cannon Memory × 3 Beam Machine Gun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon.
Level 18 None Element Metal × 20 Element Metal × 20 Element Metal × 20 134118 199379 0
High-speed Rifle Memory × 3 Layer Memory × 3 Poisonous Cloud Spray Gun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a machine gun.
Level 19 None Element Metal × 20 Element Metal × 20 Element Metal × 20 145758 214278 0
Burning Spray Gun Memory × 3 Biochemical Buster Memory × 3 Extraordinary Mortar Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
Level 20 Goliath Element Metal × 50 Element Metal × 50 Element Metal × 50 158228 229917 0
Meteor Blast Memory × 10 Character Patch Program × 60 Character Patch Program × 60
Skill Point × 3 Weapon Patch Program × 120 Weapon Patch Program × 120
Lucky Treasure I × 1 Skill Point × 3 Skill Point × 3
Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a buster.
  • Zero gains damage enhancement with the use of Rakuhounha, increasing damage dealt by 36%.
Level 21 None Element Metal × 20 Element Metal × 20 Element Metal × 20 171370 243516 0
Zero Memory × 3 Crimson Scythe Memory × 3 Proto Man Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a machine gun.
Level 22 None Element Metal × 20 Element Metal × 20 Element Metal × 20 185148 258092 0
Arrow Buster Memory × 3 First Armor X Memory × 3 Sniper Buster Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a launcher.
Level 23 None Element Metal × 20 Element Metal × 20 Element Metal × 20 199379 273124 0
Triangular Saber Memory × 3 Beam Machine Gun Memory × 3 Demon Blade Muramasa Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a Sprayer.
Level 24 None Element Metal × 20 Element Metal × 20 Element Metal × 20 214278 288660 0
Gatling Gun Memory × 3 Black Zero Memory × 3 Purgatory Machine Gun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a melee weapon.
Level 25 Rangda Bangda W Element Metal × 50 Element Metal × 50 Element Metal × 50 229917 304618 0
Deactivate Restriction Memory × 10 Character Patch Program × 90 Character Patch Program × 90
Skill Point × 3 Weapon Patch Program × 180 Weapon Patch Program × 180
Lucky Treasure I × 1 Skill Point × 3 Skill Point × 3
Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 60% when equipping a buster.
  • Cinnamon automatically gains one Heart every 10 seconds.
Level 26 None Element Metal × 20 Element Metal × 20 Element Metal × 20 243516 317573 0
Snowy Spray Gun Memory × 3 Poison Spray Gun Memory × 3 Super Mega Man Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a launcher.
Level 27 None Element Metal × 20 Element Metal × 20 Element Metal × 20 258092 332117 0
Alia Memory × 3 Cinnamon Memory × 3 Electric Current Spray Gun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a Sprayer.
Level 28 Bee Blader × 2 Element Metal × 20 Element Metal × 20 Element Metal × 20 273124 347368 0
Light Wave Cannon Memory × 3 Extraordinary Mortar Memory × 3 Napalm's Head Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a melee weapon.
Level 29 None Element Metal × 20 Element Metal × 20 Element Metal × 20 288660 363156 0
Vile Memory × 3 Ferham Memory × 3 Air Buster Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a machine gun.
Level 30 Sting Chameleon × 2 Element Metal × 50 Element Metal × 100 Element Metal × 100 304618 379334 0
Sting Chameleon Memory × 10 Character Patch Program × 90 Character Patch Program × 90
Skill Point × 3 Weapon Patch Program × 180 Weapon Patch Program × 180
Lucky Treasure I × 1 Skill Point × 3 Skill Point × 3
Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 100% when equipping a buster.
  • First Armor X's Spiral Blast Shot applies DEF Weakened on hit, increase damage taken by 3.6%, stacking up to 10 times.

31 L - 60 L

61 L - 90 L

91 L - 120 L

Event

  • Difficulty 1-5: Green bar
  • Difficulty 6-10: Blue bar
  • Difficulty 11-: Red bar
Difficulty Event stage DIVE Trigger
enhancement
Zenny Armor
enhancement
EXP Event availability
1 10960
(1L Normal)
10960 (Lv22) 14326 (Lv24) 21502 (Lv27) 28636 (Lv30) March 31, 2020
2 28636
(5L Normal)~48376 (8L Normal=3L Hard)
51493 (Lv37) 58058 (Lv39) 68928 (Lv42) 80724 (Lv45) March 31, 2020
3 68928
(11L Normal=6L Hard)~102988 (15L Normal=10L Hard)
112620 (Lv52) 123288 (Lv54) 139728 (Lv57) 158228 (Lv60) March 31, 2020
4 145758
(19L Normal=14H)~185148 (22L Normal=17L Hard)
206635 (Lv67) 222133 (Lv69) 243516 (Lv72) 265570 (Lv75) March 31, 2020
5 273124
(28L Normal=23H)~288660 (29L Normal=24L Hard)
311526 (Lv82) 319089 (Lv84) 330945 (Lv87) 343215 (Lv90) May 21, 2020
6 351984
(41L Normal=32H)~360301 (42L Normal=34L Hard)
372665 (Lv97) 381012 (Lv99) 393348 (Lv102) 405709 (Lv105) August 6, 2020
7 435422
(51L Normal=46-47L Hard)
435422 (Lv112) 444345 (Lv114) 457831 (Lv117) 471466 (Lv120) February 8, 2021
8 High Difficulty: 793172
(120L Normal=110L Hard)
496756 (Lv127) 504067 (Lv129) 522787 (Lv132) 535138 (Lv135) High Difficulty: April 21, 2021
9 564290 (Lv142) 572475 (Lv144) 584762 (Lv147) 597212 (Lv150) N/A
10 639288 (Lv157) 648323 (Lv159) 658922 (Lv162) 668476 (Lv165) N/A
11 700516 (Lv172) 707246 (Lv174) 717490 (Lv177) 727780 (Lv180) N/A
12 751851 (Lv187) 758650 (Lv189) 761986 (Lv190) 761986 (Lv190) N/A

Permanent

Type Stage name Duration Rewards
From To
DiVE Trigger enhancement Resetting X Database Permanent Self-learning system

Notes: Irregular data will appear in seven waves. The player must destroy as many enemies as possible before they leave or are destroyed by hazards. The rank depends of the amount destroyed.

Zenny Fastest Cyberspace record Permanent Zenny

Notes: Like the original Cyberspace stage, the player must reach a gate as fast as possible to obtain a high rank. The faster the player is, the higher the rank and amount of Zenny obtained.

Armor enhancement Severing supply line Permanent Shock Absorber

Notes: The player must destroy cargo crates, gather Energy Crystals, and leave the stage before time runs out. The player's rank depends of the amount of crystals gathered and the time left. Crates appear in three colors:

  • Brown: Has nothing inside.
  • Yellow: May have a crystal, buff, or enemy.
  • Blue: Always produces an Energy Crystal.
EXP Escaping from the Floating Ruins Permanent EXP

Notes: The player must escape from the stage while defeating irregular data in the way. The more irregular data defeated, the better the player's rank in the end. In this stage, falling into a pit results in instant death.

Non-permanent (2021)

Type Stage name Duration Rewards Notes
From To
Limited time offer Summer Treasure Hunt 2021-07-14 2021-07-20 Event Point
Limited time offer Summer Vacation for Lord of Snowy Plain 2021-07-14 2021-07-20 Event Point Rerun event.
XDiVE Maximum Race XDiVE Maximum Race 2021-07-07 2021-07-13 Event Point
Limited time offer Mission Code: R·I·S·E 2021-06-23 2021-07-07 Event Coupon
Limited time offer Burning Bride of June 2021-06-09 2021-06-22 Event Point
Boss Rush Boss Rush 2021-06-02 2021-06-08 Event Point The players faced 3 bosses: Boomerang KuwangerDrill Man and Raider Killer. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
Limited time offer Messiah 2021-06-02 2021-06-08 Event Coupon Rerun event.
XDiVE Maximum Race XDiVE Maximum Race 2021-05-12 2021-05-18 Event Point
Limited time offer Special No. SWNo.001 2021-05-05 2021-05-18 Event Coupon Rerun event.
Limited time offer Trial from the Supreme Commander 2021-04-21 2021-05-04 Event Point
Boss Rush Boss Rush 2021-04-14 2021-04-20 Event Point The players faced 3 bosses: Chop RegisterByte and Flame Mammoth. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
Limited time offer Air Pirate Servbot 2021-04-07 2021-04-14 Event Coupon Rerun event.
Limited time offer Maleficent Hero 2021-04-01 2021-04-06 Event Point
Limited time offer ViA's Deep Log Training 2021-03-18 2021-03-31 Event Point The players face the challenges on the special ViA Deep Log Training stage!
Limited time offer Re-taking Candy Factory 2021-03-10 2021-03-18 Event Point Rerun event.
Limited time offer The Savior has Come 2021-03-03 2021-03-09 Event Coupon The player faces the again Copy X in Area Florest, completing the stage, the players won coupons that can be exchanged for items.

Then, players can exchange their coupons for Zero(Z) character memories and Zero Card Packs.

Limited time offer Colonel's Valentine Challenge 2021-02-08 2021-02-21 Event Point Valentine's Day event is finally here, collect the 3 hearts and overcome the challenges of the fans and fighting on boss Colonel!
Limited time offer Core Chip Recycling Campaign 2021-02-03 2021-02-09 Coupon Event Player find the 12 Deep Elements in less than 1 minute during 3 stages on the same stage, the rewards won will soon be the 2 new DiVE Triggers: Bounce Ball and Flash Bomb.
Limited time offer Summer Vacation is Lord of Snowy Plain 2021-01-27 2021-02-07 Event Point Summer has come into play and now the holidays are ready!

Players must pass the Area H stage, during the stage the players faced Mettaur Gigant and finally the Summer Penguin again, winning cards this time.

XDiVE Maximum Race XDiVE Maximum Race 2021-01-20 2021-01-27 Event Point Players need to pass the Power Control Center Stage in less time to earn rewards, while also earning Nightmares fragments weapon.
Limited time offer Space-Time Jumper 2021-01-13 2021-01-19 Event Point Players face Boomerang Kuwanger again's, when completing the stage they can exchange their points for items, cards, fragments and etc.
Boss Rush Boss Rush 2021-01-06 2021-01-12 Event Point Players face 3 bosses: Shurikein, Mad Nautilus and Magma Dragoon. Soon they had to pass the stage in less than 6 minutes, the shorter the time for the player to complete the stage and take S rank, the more rewards they will earn.

Non-permanent (2020)

Type Stage name Duration Rewards Notes
From To
Limited time offer Auspicious Dream of the New Year 2020-12-30 2021-01-12 Event Point The players as a New Year celebration face challenges on Hatsuyume dream map, until at the end of the stage, the player fights boss Flaming Storm Eagle!
Limited time offer Merry Christmas! 2020-12-23 2021-01-05 Event Point Finally the Christmas event arrived at X DiVE, meet the stage of Merry Christmas!, In which the fun and challenge of collecting the 7 gift begins!
At the end of the map, players battle the Christmas Bit!
Limited time offer Network Guardian 2020-11-25 2020-12-08 Event Coupon Players now need to play on the new collaboration stage, welcome to the Battle Network series!

Players need to collect Zennys, Chips and get a good score of points. After passing all the obstacles and reaching the end of the Internet, the main head of the internship to face will be Cyber Peacock.
Players can later exchange their coupons for fragments of MegaMan.EXE.

Limited time offer Prince of the Skies 2020-11-18 2020-11-24 Event Point Rematch's event to battle the Storm Eagle again, but with the addition of cards and chip.
XDiVE Maximum Race XDiVE Maximum Race 2020-11-11 2020-11-17 Event Point Race mode, with its first phase being Factory. Players will win prizes separated by points (chip, fragments, items, supplies and etc.)
Limited time offer Halloween Scare Challenge 2020-10-28 2020-11-10 Event Point Players must escape from the ghosts, spiders, mummies, bats, pumpkins and collect all 9 candies in the haunted castle!

After all the fun in this "Trick or Treat" theme at Deep Log, the final boss will be Pumpkin Head Dark Man.

Limited time offer Air Pirate Servbot 2020-09-29 2020-10-13 Event Coupon Players must necessarily find 5 hidden elements in the Area Forest stage on the Legends collab event, finally, when they reach the end of the stage, they soon face the boss: Servbot.

Then, players can exchange their coupons for MegaMan Volnutt character memories.

Boss Rush Boss Rush 2020-09-22 2020-09-28 Event Point The players faced 3 bosses: RT-55J, Toxic Seahorse and Storm Eagle. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
Limited time offer Fireworks and Lantern Festival 2020-09-17 2020-09-28 Event Coupon Players can find 4 Hidden Elements in a modified Forest stage, with enemy’s representing the “Festive season,” with a recoloured and edited REX-2000 at the end. Players can exchange coupons in the shop for Festive Specialty weapon memories, along with other items.
Limited time offer Messiah 2020-09-03 2020-09-16 Event Coupon Players must necessarily find 3 hidden elements in the Oil Field stage, finally, when they reach the end of the stage, they soon face the boss: Omega Zero.

Then, players can exchange their coupons for Aile character memories.

Limited time offer Summer Vacation for Lord of Snowy Plain 2020-08-06 2020-08-20 Event Point The player join on a theme park summer stage in Area H, later on the map they face Mettaur Gigant and finally at the end of the map battle the Summer Penguin.
Boss Rush Boss Rush 2020-07-23 2020-07-30 Event Point The players faced 3 bosses: REX-2000, Bit and Overdrive Ostrich. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
Limited time offer The Savior has Come 2020-07-10 2020-07-22 Event Coupon The player faces the Copy X in Area Florest, completing the stage, the players won coupons that can be exchanged for items.

Then, players can exchange their coupons for Zero(Z) character memories.

Limited time offer Highway Blitz 2020-07-02 2020-07-08 Event Point The players face the Goliath, after finishing the stage they can exchange their points to win items.
Limited time offer Space-Time Jumper 2020-06-18 2020-07-01 Event Point The players face the Boomerang Kuwanger, after finishing the stage they can exchange their points to win items.
Boss Rush Boss Rush 2020-06-11 2020-06-17 Event Point The players faced 3 bosses: Chill Penguin, Goliath and Mega Scorpio. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
Limited time offer Black Assassin 2020-05-21 2020-06-03 Event Coupon The player faces Dark Man III in the Cyberspace, completing the stage, the players won coupons that can be exchanged for items.

Then, players can exchange their coupons for Mega Man character memories.

Limited time offer Beat the Chameleon 2020-05-07 2020-05-13 Event Coupon The player faces Sting Chameleon and gathers Event Coupons to trade for items, such as Sting Chameleon memory.
Limited time offer Prince of the Skies 2020-04-23 2020-05-06 Event Point The players face Storm Eagle and when completing the stage, get points that can be exchanged for items during the event period.
Limited time offer Re-taking Candy Factory 2020-03-31 2020-04-13 Event Point White Day event.