List of stages in Rockman X DiVE.
Story
Stage | Clearance conditions | Rewards | AP | ? | |||
---|---|---|---|---|---|---|---|
EXP | Zenny | WP | Items | ||||
Highway 1-1 (Normal) |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | Weapon Exp Program I Trial Production Alloy Compound Energy |
8 | None |
Highway 1-2 (Normal) |
|
Weapon Exp Program I Trial Production Circuit Compound Energy |
1 | ||||
Highway 1-3 (Normal) |
|
Weapon Exp Program I Trial Production Gear Compound Energy |
1 | ||||
Highway 1-4 (Normal) |
|
Weapon Exp Program I Trial Production Battery Compound Energy |
None | ||||
Highway 1-5 (Normal) |
|
Weapon Exp Program I Trial Production Amplifier Compound Energy |
2 | ||||
Highway 1-6 (Normal) |
|
Weapon Exp Program I Trial Production Core Compound Energy |
None | ||||
Gallery 2-1 (Normal) |
|
Weapon Exp Program I Trial Production Alloy Compound Energy |
1 | ||||
Gallery 2-2 (Normal) |
|
Weapon Exp Program I Trial Production Circuit Compound Energy |
1 | ||||
Gallery 2-3 (Normal) |
|
Weapon Exp Program I Trial Production Gear Compound Energy |
1 | ||||
Gallery 2-4 (Normal) |
|
Weapon Exp Program I Trial Production Battery Compound Energy |
2 | ||||
Gallery 2-5 (Normal) |
|
Weapon Exp Program I Trial Production Amplifier Compound Energy |
2 | ||||
Gallery 2-6 (Normal) |
|
Weapon Exp Program I Trial Production Core Compound Energy |
None | ||||
Factory 3-1 (Normal) |
|
Weapon Exp Program II Trial Production Alloy Production Alloy Compound Energy |
2 | ||||
Factory 3-2 (Normal) |
|
Weapon Exp Program II Trial Production Circuit Board Production Circuit Board Compound Energy |
1 | ||||
Factory 3-3 (Normal) |
|
Weapon Exp Program II Trial Production Gear Production Gear Compound Energy |
None | ||||
Factory 3-4 (Normal) |
|
Weapon Exp Program II Trial Production Core Production Core Compound Energy |
2 | ||||
Factory 3-5 (Normal) |
|
Weapon Exp Program II Trial Production Battery Production Amplifier Compound Energy |
2 | ||||
Factory 3-6 (Normal) |
|
Weapon Exp Program II Trial Production Core Production Core Compound Energy |
None | ||||
Highway 1-1 (Hard) |
|
Chip EXP Program II Prototype Alloy Compound Energy |
1 | ||||
Highway 1-2 (Hard) |
|
Chip EXP Program II Prototype Circuit Board Compound Energy |
1 | ||||
Highway 1-3 (Hard) |
|
Chip EXP Program II Prototype Gear Compound Energy |
1 | ||||
Highway 1-4 (Hard) |
|
Chip EXP Program II Prototype Battery Compound Energy |
None | ||||
Highway 1-5 (Hard) |
|
Chip EXP Program II Prototype Amplifier Compound Energy |
2 | ||||
Highway 1-6 (Hard) |
|
Chip EXP Program II Prototype Core Compound Energy |
None | ||||
Air Force 4-1 (Normal) |
|
Weapon EXP Program II Prototype Alloy Compound Energy |
2 | ||||
Air Force 4-2 (Normal) |
|
Weapon EXP Program II Prototype Circuit Board Compound Energy |
2 | ||||
Air Force 4-3 (Normal) |
|
Weapon EXP Program II Prototype Gear Compound Energy |
1 | ||||
Air Force 4-4 (Normal) |
|
Weapon EXP Program II Prototype Battery Compound Energy |
3 | ||||
Air Force 4-5 (Normal) |
|
Weapon EXP Program II Prototype Amplifier Compound Energy |
3 | ||||
Air Force 4-6 (Normal) |
|
Weapon EXP Program II Prototype Core Compound Energy |
None | ||||
Gallery 2-1 (Hard) |
|
Chip EXP Program II Base Alloy Compound Energy |
1 | ||||
Gallery 2-2 (Hard) |
|
Chip EXP Program II Basic Circuit Board Compound Energy |
1 | ||||
Gallery 2-3 (Hard) |
|
Chip EXP Program II Basic Gear Compound Energy |
1 | ||||
Gallery 2-4 (Hard) |
|
Chip EXP Program II Basic Battery Compound Energy |
2 | ||||
Gallery 2-5 (Hard) |
|
Chip EXP Program II Basic Amplifier Compound Energy |
2 | ||||
Gallery 2-6 (Hard) |
|
Chip EXP Program II Basic Core Compound Energy |
None | ||||
Sky 5-1 (Normal) |
|
Weapon EXP Program II Base Alloy Compound Energy |
3 | ||||
Sky 5-2 (Normal) |
|
Weapon EXP Program II Basic Circuit Board Compound Energy |
|||||
Sky 5-3 (Normal) |
|
Weapon EXP Program II Basic Gear Compound Energy |
|||||
Sky 5-4 (Normal) |
The area that has Metalls and a Light Capsule in the original version. |
Weapon EXP Program II Basic Battery Compound Energy |
|||||
Sky 5-5 (Normal) |
Reaching the end. |
Weapon EXP Program II Basic Amplifier Compound Energy |
|||||
Sky 5-6 (Normal) |
|
Weapon EXP Program II Basic Core Compound Energy |
None | ||||
Factory 3-1 (Hard) |
|
Chip EXP Program II Modified Alloy Compound Energy |
2 | ||||
Factory 3-2 (Hard) |
|
Chip EXP Program II Improved Circuit Board Compound Energy |
1 | ||||
Factory 3-3 (Hard) |
|
Chip EXP Program II Improved Gear Compound Energy |
1 | ||||
Factory 3-4 (Hard) |
|
Chip EXP Program II Improved Battery Compound Energy |
2 | ||||
Factory 3-5 (Hard) |
|
Chip EXP Program II Improved Amplifier Compound Energy |
2 | ||||
Factory 3-6 (Hard) |
|
Chip EXP Program II Improved Core Compound Energy |
None | ||||
Floating Ruins 6-1 (Normal) |
|
Weapon EXP Program II Modified Alloy Compound Energy |
3 | ||||
Floating Ruins 6-2 (Normal) |
|
Weapon EXP Program II Improved Circuit Board Compound Energy |
3 | ||||
Floating Ruins 6-3 (Normal) |
|
Weapon EXP Program II Improved Gear Compound Energy |
2 | ||||
Floating Ruins 6-4 (Normal) |
|
Weapon EXP Program II Improved Battery Compound Energy |
3 | ||||
Floating Ruins 6-5 (Normal) |
|
Weapon EXP Program II Improved Amplifier Compound Energy |
3 | ||||
Floating Ruins 6-6 (Normal) |
|
Weapon EXP Program II Improved Core Compound Energy |
0 | ||||
Air Force 4-1 (Hard) |
|
Chip EXP Program II Smart Alloy Compound Energy |
2 | ||||
Air Force 4-2 (Hard) |
|
Chip EXP Program II Smart Circuit Board Compound Energy |
2 | ||||
Air Force 4-3 (Hard) |
|
Chip EXP Program II Smart Gear Compound Energy |
1 | ||||
Air Force 4-4 (Hard) |
|
Chip EXP Program II Smart Battery Compound Energy |
3 | ||||
Air Force 4-5 (Hard) |
|
Chip EXP Program II Smart Amplifier Compound Energy |
|||||
Air Force 4-6 (Hard) |
|
Chip EXP Program II Smart Core Compound Energy |
None | ||||
Area Forest 7-1 (Normal) |
|
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Area Forest 7-2 (Normal) |
|
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Area Forest 7-3 (Normal) |
|
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Area Forest 7-4 (Normal) |
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Area Forest 7-5 (Normal) |
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Area Forest 7-6 (Normal) |
|
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Sky 5-1 (Hard) |
|
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Sky 5-2 (Hard) |
|
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Sky 5-3 (Hard) |
|
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Sky 5-4 (Hard) |
|
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Sky 5-5 (Hard) |
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Sky 5-6 (Hard) |
|
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Military Train 8-1 (Normal) |
|
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Military Train 8-2 (Normal) |
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Military Train 8-3 (Normal) |
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Military Train 8-4 (Normal) |
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Military Train 8-5 (Normal) |
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Military Train 8-6 (Normal) |
|
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Floating Ruins 6-1 (Hard) |
|
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Floating Ruins 6-2 (Hard) |
|
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Floating Ruins 6-3 (Hard) |
|
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Floating Ruins 6-4 (Hard) |
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Floating Ruins 6-5 (Hard) |
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Floating Ruins 6-6 (Hard) |
|
Co-op
Stage | Lv. | Boss | Rewards |
---|---|---|---|
Floating Ruins 1-1 | 20 | None | Lightweight Helmet (A), Lightweight Upper Body (A), Lightweight Hand (A), Armor Parts, Lightweight Helmet (B), Lightweight Upper Body (B), Lightweight Hand (B) |
Floating Ruins 1-2 | 25 | Mega Scorpio | Lightweight Lower Body (A), Lightweight Foot (A), Lightweight Drive (A), Armor Parts, Lightweight Lower Body (B), Lightweight Foot (B), Lightweight Drive (B) |
Cyberspace 2-1 | 30 | None | Processed Helmet (A), Processed Upper Body (A), Processed Hand (A), Armor Parts, Processed Helmet (B), Processed Upper Body (B), Processed Hand (B) |
Cyberspace 2-2 | 35 | Chill Penguin | Processed Lower Body (A), Processed Foot (A), Processed Drive (A), Armor Parts, Processed Lower Body (B), Processed Foot (B), Processed Drive (B) |
Area Forest 3-1 | 40 | None | Impact-resistant Helmet (A), Impact-resistant Upper Body (A), Impact-resistant Hand (A), Armor Parts, Helmet (B), Impact-resistant Upper Body (B), Impact-resistant Hand (B) |
Area Forest 3-2 | 45 | Sting Chameleon | Impact-resistant Lower Body (A), Impact-resistant Foot (A), Impact-resistant Drive (A), Armor Parts, Impact-resistant Lower Body (B), Impact-resistant Foot (B), Impact-resistant Drive (B) |
Military Train 4-1 | 50 | None | Regular Helmet (A), Regular Upper Body (A), Regular Hand (A), High-level Armor Parts, Armor Parts, Regular Helmet (B), Regular Upper Body (B), Regular Hand (B) |
Military Train 4-2 | 55 | Goliath | Regular Lower Body (A), Regular Foot (A), Regular Drive (A), High-level Armor Parts, Armor Parts, Regular Lower Body (B), Regular Foot (B), Regular Drive (B) |
Gallery 5-1 | 60 | Mole Borer | Composite Helmet (A), Composite Upper Body (A), Composite Hand (A), High-level Armor Parts, Armor Parts, Composite Helmet (B), Composite Upper Body (B), Composite Hand (B) |
Gallery 5-2 | 65 | Maoh the Giant | Composite Lower Body (A), Composite Foot (A), Composite Drive (A), High-level Armor Parts, Armor Parts, Composite Lower Body (B), Composite Foot (B), Composite Drive (B) |
Oil Field 6-1 | 70 | None | Combat Helmet (A), Combat Upper Body (A), Combat Hand (A), High-level Armor Parts, Armor Parts, Combat Helmet (B), Combat Lower Body (B), Combat Hand (B) |
Oil Field 6-2 | 75 | Overdrive Ostrich | Combat Lower Body (A), Combat Foot (A), Combat Drive (A), High-level Armor Parts, Armor Parts, Combat Lower Body (B), Combat Foot (B), Combat Drive (B) |
Factory 7-1 | 80 | Mettaur Gigant | Assalt Helmet (A), Assalt Upper Body (A), Assalt Hand (A), High-level Armor Parts, Armor Parts, Assalt Helmet (B), Assalt Lower Body (B), Assalt Hand (B) |
Factory 7-2 | 85 | Toxic Seahorse | Assalt Lower Body (A), Assalt Foot (A), Assalt Drive (A), High-level Armor Parts, Armor Parts, Assalt Lower Body (B), Assalt Foot (B), Combat Drive (B) |
Bio Laboratory 8-1 | 90 | None | Elite Helmet (A), Elite Upper Body (A), Elite Hand (A), High-level Armor Parts, Armor Parts, Elite Helmet (B), Elite Lower Body (B), Elite Hand (B) |
Bio Laboratory 8-2 | 95 | Bospider | Elite Lower Body (A), Elite Foot (A), Elite Drive (A), High-level Armor Parts, Armor Parts, Elite Lower Body (B), Elite Foot (B), Elite Drive (B) |
Sky 9-1 | 100 | ||
Sky 9-2 | 105 |
Challenge
Stage | Lv. | Rewards | |||||
---|---|---|---|---|---|---|---|
Memory | Material Type | EXP Program | EXP | Zenny | MP | ||
Bee Blader | 18 | Cannon Memory | Trial Production | Weapon EXP Program II | 96 | 1200 | 60 |
Maoh the Giant | 22 | Maoh the Giant Memory | Prototype | Chip EXP Program II | |||
Mole Borer | 26 | Compressed Spray Gun Memory | Prototype | Weapon EXP Program II | |||
Mega Scorpio | 30 | Mega Scorpio Memory | Basic | Chip EXP Program II | |||
Gigantic Mechaniloid CF-0 | 35 | Giant Mechaniloid CF-0 Memory | Basic | Chip EXP Program II | |||
Rangda Bangda W | 40 | Military Buster Memory | Basic | Weapon EXP Program II | |||
RT-55J | 45 | Triangular Saber Memory | Improved | Weapon EXP Program II | |||
Chill Penguin | 50 | Chill Penguin Memory | Improved | Chip EXP Program II | |||
Goliath | 55 | Gatling Gun Memory | Smart | Weapon EXP Program II | |||
Overdrive Ostrich | 60 | Overdrive Ostrict Memory | Smart | Chip EXP Program III | |||
Sting Chameleon | 65 | Sting Chameleon Memory | Smart | Chip EXP Program III | |||
REX-2000 | 70 | Snowy Spray Gun Memory | Precision | Weapon EXP Program III | |||
Mad Nautilus | 75 | Mad Nautilus Memory | Precision | Chip EXP Program III | |||
Mettaur Gigant | 80 | Heavy Blaster Memory | Precision | Weapon EXP Program III | |||
Bit | 85 | Bit Memory | High performance | Chip EXP Program III | |||
Toxic Seahorse | 90 | Toxic Seahorse Memory | High performance | Chip EXP Program III | |||
Bospider | 95 | Shadow Blade Buster Memory | High performance | Weapon EXP Program III |
Jakob Orbital Elevator
Jakob Stage | Boss | Rewards | Recommended Power | ||||
---|---|---|---|---|---|---|---|
Normal | Hard | Challenge | Normal | Hard | Challenge | ||
Level 1 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 10960 | 34990 | 0 |
X Memory × 3 | Arrow Buster Memory × 3 | Shadow Blade Buster Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 2 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 14326 | 40379 | 0 |
Military Buster Memory × 3 | Triangular Saber Memory × 3 | Elite Lance Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 3 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 18223 | 48376 | 0 |
Standard Saber Memory × 3 | Gatling Gun Memory × 3 | Layer Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 4 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 23420 | 54723 | 0 |
Axl Memory × 3 | Marino Memory × 3 | Shotgun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 5 | Maoh the Giant | Element Metal × 50 | Element Metal × 50 | Element Metal × 50 | 28636 | 61684 | 0 |
Maoh the Giant Memory × 10 | Character Patch Program × 60 | Character Patch Program × 60 | |||||
Skill Point × 3 | Weapon Patch Program × 120 | Weapon Patch Program × 120 | |||||
Lucky Treasure I × 1 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure II × 1 | Lucky Treasure II × 1 | ||||||
Special Effect
| |||||||
Level 6 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 34990 | 68928 | 0 |
Energy Cannon Memory × 3 | Snowy Spray Gun Memory × 3 | Crushing Spray Gun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 7 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 40379 | 76671 | 0 |
Laser Rifle Memory × 3 | Light Wave Cannon Memory × 3 | Roll Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 8 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 48376 | 84911 | 0 |
Pallette Memory × 3 | Zero Memory × 3 | Drill Head Cannon Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 9 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 54723 | 93680 | 0 |
Compressed Spray Gun Memory × 3 | Shadow Blade Buster Memory × 3 | Shadow Blade Buster Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 10 | Gigantic Mechaniloid CF-0 | Element Metal × 50 | Element Metal × 50 | Element Metal × 50 | 61684 | 102988 | 0 |
Giant Mechaniloid CF-0 Memory × 10 | Character Patch Program × 60 | Character Patch Program × 60 | |||||
Skill Point × 3 | Weapon Patch Program × 120 | Weapon Patch Program × 120 | |||||
Lucky Treasure I × 1 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure II × 1 | Lucky Treasure II × 1 | ||||||
Special Effect
| |||||||
Level 11 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 68928 | 112620 | 0 |
Wind Pressure Buster Memory × 3 | Elite Lance Memory × 3 | Heavy Blaster Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 12 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 76671 | 123288 | 0 |
Massimo Memory × 3 | Vile Memory × 3 | Zero(Z) Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 13 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 84911 | 134118 | 0 |
Beam Rapier Memory × 3 | Shotgun Memory × 3 | Biochemical Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 14 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 93680 | 145758 | 0 |
Triangle Gun Memory × 3 | Crushing Spray Gun Memory × 3 | Crimson Scythe Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 15 | Chill Penguin | Element Metal × 50 | Element Metal × 50 | Element Metal × 50 | 102988 | 158228 | 0 |
Overdrive Ostrich | Chill Penguin Memory × 5 | Character Patch Program × 60 | Character Patch Program × 60 | ||||
Overdrive Ostrich Memory × 5 | Weapon Patch Program × 120 | Weapon Patch Program × 120 | |||||
Skill Point × 3 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure I × 1 | Lucky Treasure II × 1 | Lucky Treasure II × 1 | |||||
Special Effect
| |||||||
Level 16 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 112620 | 171370 | 0 |
Gas Emitter Memory × 3 | Alia Memory × 3 | Second Armor X Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 17 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 123288 | 185148 | 0 |
Cannon Memory × 3 | Drill Head Cannon Memory × 3 | Beam Machine Gun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 18 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 134118 | 199379 | 0 |
High-speed Rifle Memory × 3 | Layer Memory × 3 | Poisonous Cloud Spray Gun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 19 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 145758 | 214278 | 0 |
Burning Spray Gun Memory × 3 | Biochemical Buster Memory × 3 | Extraordinary Mortar Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 20 | Goliath | Element Metal × 50 | Element Metal × 50 | Element Metal × 50 | 158228 | 229917 | 0 |
Meteor Blast Memory × 10 | Character Patch Program × 60 | Character Patch Program × 60 | |||||
Skill Point × 3 | Weapon Patch Program × 120 | Weapon Patch Program × 120 | |||||
Lucky Treasure I × 1 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure II × 1 | Lucky Treasure II × 1 | ||||||
Special Effect
| |||||||
Level 21 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 171370 | 243516 | 0 |
Zero Memory × 3 | Crimson Scythe Memory × 3 | Proto Man Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 22 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 185148 | 258092 | 0 |
Arrow Buster Memory × 3 | First Armor X Memory × 3 | Sniper Buster Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 23 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 199379 | 273124 | 0 |
Triangular Saber Memory × 3 | Beam Machine Gun Memory × 3 | Demon Blade Muramasa Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 24 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 214278 | 288660 | 0 |
Gatling Gun Memory × 3 | Black Zero Memory × 3 | Purgatory Machine Gun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 25 | Rangda Bangda W | Element Metal × 50 | Element Metal × 50 | Element Metal × 50 | 229917 | 304618 | 0 |
Deactivate Restriction Memory × 10 | Character Patch Program × 90 | Character Patch Program × 90 | |||||
Skill Point × 3 | Weapon Patch Program × 180 | Weapon Patch Program × 180 | |||||
Lucky Treasure I × 1 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure II × 1 | Lucky Treasure II × 1 | ||||||
Special Effect
| |||||||
Level 26 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 243516 | 317573 | 0 |
Snowy Spray Gun Memory × 3 | Poison Spray Gun Memory × 3 | Super Mega Man Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 27 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 258092 | 332117 | 0 |
Alia Memory × 3 | Cinnamon Memory × 3 | Electric Current Spray Gun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 28 | Bee Blader × 2 | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 273124 | 347368 | 0 |
Light Wave Cannon Memory × 3 | Extraordinary Mortar Memory × 3 | Napalm's Head Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 29 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 288660 | 363156 | 0 |
Vile Memory × 3 | Ferham Memory × 3 | Air Buster Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 30 | Sting Chameleon × 2 | Element Metal × 50 | Element Metal × 100 | Element Metal × 100 | 304618 | 379334 | 0 |
Sting Chameleon Memory × 10 | Character Patch Program × 90 | Character Patch Program × 90 | |||||
Skill Point × 3 | Weapon Patch Program × 180 | Weapon Patch Program × 180 | |||||
Lucky Treasure I × 1 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure II × 1 | Lucky Treasure II × 1 | ||||||
Special Effect
|
Jakob Stage | Boss | Rewards | Recommended Power | ||||
---|---|---|---|---|---|---|---|
Normal | Hard | Challenge | Normal | Hard | Challenge |
Event
Permanent
Type | Stage name | Duration | Rewards | |
---|---|---|---|---|
From | To | |||
DiVE Trigger enhancement | Resetting X Database | Permanent | Self-learning system
Notes: Irregular data will appear in seven waves. The player must destroy as many enemies as possible before they leave or are destroyed by hazards. The rank depends of the amount destroyed. | |
Zenny | Fastest Cyberspace record | Permanent | Zenny
Notes: Like the original Cyberspace stage, the player must reach a gate as fast as possible to obtain a high rank. The faster the player is, the higher the rank and amount of Zenny obtained. | |
Armor enhancement | Severing supply line | Permanent | Shock Absorber
Notes: The player must destroy cargo crates, gather Energy Crystals, and leave the stage before time runs out. The player's rank depends of the amount of crystals gathered and the time left. Crates appear in three colors:
| |
EXP | Escaping from the Floating Ruins | Permanent | EXP
Notes: The player must escape from the stage while defeating irregular data in the way. The more irregular data defeated, the better the player's rank in the end. In this stage, falling into a pit results in instant death. |
Non-permanent
Total power needed from the difficulties of non-permanent events. | |||||||||
---|---|---|---|---|---|---|---|---|---|
1: 10960 | 2: 48376 | 3: 102988 | 4: 185148 | 5: 288660 | 6: 351984 |
Type | Stage name | Duration | Rewards | Notes | |
---|---|---|---|---|---|
From | To | ||||
Boss Rush | Boss Rush | 2020-09-22 | 2020-09-28 | Event Point | The players faced 3 bosses: RT-55J, Toxic Seahorse and Storm Eagle. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn. |
Limited time offer | Fireworks and Lantern Festival | 2020-09-17 | 2020-09-28 | Event Coupon | Players can find 4 Hidden Elements in a modified Forest stage, with enemy’s representing the “Festive season,” with a recoloured and edited REX-2000 at the end. Players can exchange coupons in the shop for Festive Specialty weapon memories, along with other items. |
Limited time offer | Messiah | 2020-09-03 | 2020-09-16 | Event Coupon | Players must necessarily find 3 hidden elements in the Oil Field stage, finally, when they reach the end of the stage, they soon face the boss: Omega Zero. Then, players can exchange their coupons for Aile character memories. |
Limited time offer | Summer Vacation for Lord of Snowy Plain | 2020-08-06 | 2020-08-20 | Event Point | The player join on a theme park summer stage in Area H, later on the map they face Mettaur Gigant and finally at the end of the map battle the Summer Penguin. |
Boss Rush | Boss Rush | 2020-07-23 | 2020-07-30 | Event Point | The players faced 3 bosses: REX-2000, Bit and Overdrive Ostrich. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn. |
Limited time offer | The Savior has Come | 2020-07-10 | 2020-07-22 | Event Coupon | The player faces the Copy X in Area Florest, completing the stage, the players won coupons that can be exchanged for items. Then, players can exchange their coupons for Zero(Z) character memories. |
Limited time offer | Highway Blitz | 2020-07-02 | 2020-07-08 | Event Point | The players face the Goliath, after finishing the stage they can exchange their points to win items. |
Limited time offer | Space-Time Jumper | 2020-06-18 | 2020-07-01 | Event Point | The players face the Boomerang Kuwanger, after finishing the stage they can exchange their points to win items. |
Boss Rush | Boss Rush | 2020-06-11 | 2020-06-17 | Event Point | The players faced 3 bosses: Chill Penguin, Goliath and Mega Scorpio. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn. |
Limited time offer | Black Assassin | 2020-05-21 | 2020-06-03 | Event Coupon | The player faces Dark Man III in the Cyberspace, completing the stage, the players won coupons that can be exchanged for items. Then, players can exchange their coupons for Mega Man character memories. |
Limited time offer | Beat the Chameleon | 2020-05-07 | 2020-05-13 | Event Coupon | The player faces Sting Chameleon and gathers Event Coupons to trade for items, such as Sting Chameleon memory. |
Limited time offer | Prince of the Skies | 2020-04-23 | 2020-05-06 | Event Point | The players face Storm Eagle and when completing the stage, get points that can be exchanged for items during the event period. |
Limited time offer | Re-taking Candy Factory | 2020-03-31 | 2020-04-13 | Event Point | White Day event. |