List of stages in Rockman X DiVE.
Story
Normal
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Highway |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
1-1 | 1-2 | 1-3 | 1-4 | 1-5 | 1-6 | |
Items | Weapon EXP Program I I. Trial Production Alloy Compound Energy |
Weapon EXP Program I I. Trial Production Circuit Compound Energy |
Weapon EXP Program I I. Trial Production Gear Compound Energy |
Weapon EXP Program I I. Trial Production Battery Compound Energy |
Weapon EXP Program I I. Trial Production Amplifier Compound Energy |
Weapon EXP Program I I. Trial Production Core Compound Energy |
? | None | 1 | 1 | None | 2 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Gallery |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
2-1 | 2-2 | 2-3 | 2-4 | 2-5 | 2-6 | |
Items | Weapon EXP Program I I. Trial Production Alloy Compound Energy |
Weapon EXP Program I I. Trial Production Circuit Compound Energy |
Weapon EXP Program I I. Trial Production Gear Compound Energy |
Weapon EXP Program I I. Trial Production Battery Compound Energy |
Weapon EXP Program I I. Trial Production Amplifier Compound Energy |
Weapon EXP Program I I. Trial Production Core Compound Energy |
? | 1 | 1 | 1 | 2 | 2 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Factory |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
3-1 | 3-2 | 3-3 | 3-4 | 3-5 | 3-6 | |
Items | Weapon EXP Program II I. Trial Production Alloy II. Prototype Alloy Compound Energy |
Weapon EXP Program II I. Trial Production Circuit Board II. Prototype Circuit Board Compound Energy |
Weapon EXP Program II I. Trial Production Gear II. Prototype Gear Compound Energy |
Weapon EXP Program II I. Trial Production Core II. Prototype Core Compound Energy |
Weapon EXP Program II I. Trial Production Battery II. Prototype Amplifier Compound Energy |
Weapon EXP Program II I. Trial Production Core II. Prototype Core Compound Energy |
? | 2 | 1 | None | 2 | 2 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Air Force |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
4-1 | 4-2 | 4-3 | 4-4 | 4-5 | 4-6 | |
Items | Weapon EXP Program II II. Prototype Alloy Compound Energy |
Weapon EXP Program II II. Prototype Circuit Board Compound Energy |
Weapon EXP Program II II. Prototype Gear Compound Energy |
Weapon EXP Program II II. Prototype Battery Compound Energy |
Weapon EXP Program II II. Prototype Amplifier Compound Energy |
Weapon EXP Program II II. Prototype Core Compound Energy |
? | 2 | 2 | 1 | 3 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Sky |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
5-1 | 5-2 | 5-3 | 5-4 | 5-5 | 5-6 | |
Items | Weapon EXP Program II III. Base Alloy Compound Energy |
Weapon EXP Program II III. Basic Circuit Board Compound Energy |
Weapon EXP Program II III. Basic Gear Compound Energy |
Weapon EXP Program II III. Basic Battery Compound Energy |
Weapon EXP Program II III. Basic Amplifier Compound Energy |
Weapon EXP Program II III. Basic Core Compound Energy |
? | 3 | 3 | 2 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Floating Ruins |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
6-1 | 6-2 | 6-3 | 6-4 | 6-5 | 6-6 | |
Items | Weapon EXP Program II IV. Modified Alloy Compound Energy |
Weapon EXP Program II IV. Modified Circuit Board Compound Energy |
Weapon EXP Program II IV. Modified Gear Compound Energy |
Weapon EXP Program II IV. Modified Battery Compound Energy |
Weapon EXP Program II IV. Modified Amplifier Compound Energy |
Weapon EXP Program II IV. Modified Core Compound Energy |
? | 3 | 3 | 2 | 3 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Area Forest |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
7-1 | 7-2 | 7-3 | 7-4 | 7-5 | 7-6 | |
Items | Weapon EXP Program III V. Smart Alloy Compound Energy |
Weapon EXP Program III V. Smart Circuit Board Compound Energy |
Weapon EXP Program III V. Smart Gear Compound Energy |
Weapon EXP Program III V. Smart Battery Compound Energy |
Weapon EXP Program III V. Smart Amplifier Compound Energy |
Weapon EXP Program III V. Smart Core Compound Energy |
? | 3 | 3 | 2 | 3 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Military Train |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
8-1 | 8-2 | 8-3 | 8-4 | 8-5 | 8-6 | |
Items | Weapon EXP Program III VI. Precision Alloy Compound Energy |
Weapon EXP Program III VI. Precision Circuit Board Compound Energy |
Weapon EXP Program III VI. Precision Gear Compound Energy |
Weapon EXP Program III VI. Precision Battery Compound Energy |
Weapon EXP Program III VI. Precision Amplifier Compound Energy |
Weapon EXP Program III VI. Precision Core Compound Energy |
? | 2 | 3 | 2 | 3 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Cyber Space |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
9-1 | 9-2 | 9-3 | 9-4 | 9-5 | 9-6 | |
Items | Weapon EXP Program III VII. High Performance Alloy Compound Energy |
Weapon EXP Program III VII. High Performance Circuit Board Compound Energy |
Weapon EXP Program III VII. High Performance Core Compound Energy |
Weapon EXP Program III VII. High Performance Battery Compound Energy |
Weapon EXP Program III VII. High Performance Amplifier Compound Energy |
Weapon EXP Program III VII. High Performance Core Compound Energy |
? | 3 | 2 | 2 | 3 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Volcano |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
10-1 | 10-2 | 10-3 | 10-4 | 10-5 | 10-6 | |
Items | Weapon EXP Program III VII. High Performance Alloy Compound Energy |
Weapon EXP Program III VII. High Performance Circuit Board Compound Energy |
Weapon EXP Program III VII. High Performance Gear Compound Energy |
Weapon EXP Program III VII. High Performance Battery Compound Energy |
Weapon EXP Program III VII. High Performance Amplifier Compound Energy |
Weapon EXP Program III VII. High Performance Core Compound Energy |
? | 2 | 2 | 2 | 3 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Oil Field |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
11-1 | 11-2 | 11-3 | 11-4 | 11-5 | 11-6 | |
Items | Weapon EXP Program III VIII. Evolved Alloy Compound Energy |
Weapon EXP Program III VIII. Evolved Circuit Board Compound Energy |
Weapon EXP Program III VIII. Evolved Gear Compound Energy |
Weapon EXP Program III VIII. Evolved Battery Compound Energy |
Weapon EXP Program III VIII. Evolved Amplifier Compound Energy |
Weapon EXP Program III VIII. Evolved Core Compound Energy |
? | 3 | 3 | 2 | 3 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Power Control Center |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
12-1 | 12-2 | 12-3 | 12-4 | 12-5 | 12-6 | |
Items | Weapon EXP Program III VIII. Evolved Alloy Compound Energy |
Weapon EXP Program III VIII. Evolved Circuit Board Compound Energy |
Weapon EXP Program III VIII. Evolved Gear Compound Energy |
Weapon EXP Program III VIII. Evolved Battery Compound Energy |
Weapon EXP Program III VIII. Evolved Amplifier Compound Energy |
Weapon EXP Program III VIII. Evolved Core Compound Energy |
? | 2 | 2 | 2 | 2 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Snow Base |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
13-1 | 13-2 | 13-3 | 13-4 | 13-5 | 13-6 | |
Items | Weapon EXP Program III IX. Special Alloy Compound Energy |
Weapon EXP Program III IX. Special Circuit Board Compound Energy |
Weapon EXP Program III IX. Special Gear Compound Energy |
Weapon EXP Program III IX. Special Battery Compound Energy |
Weapon EXP Program III IX. Special Amplifier Compound Energy |
Weapon EXP Program III IX. Special Core Compound Energy |
? | 3 | 3 | 2 | 3 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Bio Laboratory |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
14-1 | 14-2 | 14-3 | 14-4 | 14-5 | 14-6 | |
Items | Weapon EXP Program IV IX. Special Alloy Compound Energy |
Weapon EXP Program IV IX. Special Circuit Board Compound Energy |
Weapon EXP Program IV IX. Special Gear Compound Energy |
Weapon EXP Program IV IX. Special Battery Compound Energy |
Weapon EXP Program IV IX. Special Amplifier Compound Energy |
Weapon EXP Program IV IX. Special Core Compound Energy |
? | 2 | 3 | 2 | 3 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Super-Electromagnetic Lab Stage |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
15-1 | 15-2 | 15-3 | 15-4 | 15-5 | 15-6 | |
Items | ||||||
? | None |
Hard
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Highway |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
1-1 | 1-2 | 1-3 | 1-4 | 1-5 | 1-6 | |
Items | Weapon EXP Program II II. Prototype Alloy Compound Energy |
Weapon EXP Program II II. Prototype Circuit Board Compound Energy |
Weapon EXP Program II II. Prototype Gear Compound Energy |
Weapon EXP Program II II. Prototype Battery Compound Energy |
Weapon EXP Program II II. Prototype Amplifier Compound Energy |
Weapon EXP Program II II. Prototype Core Compound Energy |
? | 1 | 1 | 1 | None | 2 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Gallery |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
2-1 | 2-2 | 2-3 | 2-4 | 2-5 | 2-6 | |
Items | Weapon EXP Program II III. Base Alloy Compound Energy |
Weapon EXP Program II III. Basic Circuit Compound Energy |
Weapon EXP Program II III. Basic Gear Compound Energy |
Weapon EXP Program II III. Basic Battery Compound Energy |
Weapon EXP Program II III. Basic Amplifier Compound Energy |
Weapon EXP Program II III. Basic Core Compound Energy |
? | 1 | 1 | 1 | 2 | 2 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Factory |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
3-1 | 3-2 | 3-3 | 3-4 | 3-5 | 3-6 | |
Items | Weapon EXP Program II IV. Modified Alloy II. Prototype Alloy Compound Energy |
Weapon EXP Program II IV. Modified Circuit Board II. Prototype Circuit Board Compound Energy |
Weapon EXP Program II IV. Modified Gear II. Prototype Gear Compound Energy |
Weapon EXP Program II IV. Modified Core II. Prototype Core Compound Energy |
Weapon EXP Program II IV. Modified Battery II. Prototype Amplifier Compound Energy |
Weapon EXP Program II IV. Modified Core II. Prototype Core Compound Energy |
? | 2 | 1 | 1 | 2 | 2 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Air Force |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
4-1 | 4-2 | 4-3 | 4-4 | 4-5 | 4-6 | |
Items | Weapon EXP Program II V. Smart Alloy Compound Energy |
Weapon EXP Program II V. Smart Circuit Board Compound Energy |
Weapon EXP Program II V. Smart Gear Compound Energy |
Weapon EXP Program II V. Smart Battery Compound Energy |
Weapon EXP Program II V. Smart Amplifier Compound Energy |
Weapon EXP Program II V. Smart Core Compound Energy |
? | 2 | 2 | 1 | 3 | 3 | None |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Sky |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
5-1 | 5-2 | 5-3 | 5-4 | 5-5 | 5-6 | |
Items | Weapon EXP Program III VI. Precision Alloy Compound Energy |
Weapon EXP Program III VI. Precision Circuit Board Compound Energy |
Weapon EXP Program III VI. Precision Gear Compound Energy |
Weapon EXP Program III VI. Precision Battery Compound Energy |
Weapon EXP Program III VI. Precision Amplifier Compound Energy |
Weapon EXP Program III VI. Precision Core Compound Energy |
? |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Floating Ruins |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
6-1 | 6-2 | 6-3 | 6-4 | 6-5 | 6-6 | |
Items | Weapon EXP Program III VI. Precision Alloy Compound Energy |
Weapon EXP Program III VI. Precision Circuit Board Compound Energy |
Weapon EXP Program III VI. Precision Gear Compound Energy |
Weapon EXP Program III VI. Precision Battery Compound Energy |
Weapon EXP Program III VI. Precision Amplifier Compound Energy |
Weapon EXP Program III VI. Precision Core Compound Energy |
? |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Area Forest |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
7-1 | 7-2 | 7-3 | 7-4 | 7-5 | 7-6 | |
Items | Weapon EXP Program III VII. High Performance Alloy Compound Energy |
Weapon EXP Program III VII. High Performance Circuit Board Compound Energy |
Weapon EXP Program III VII. High Performance Gear Compound Energy |
Weapon EXP Program III VII. High Performance Battery Compound Energy |
Weapon EXP Program III VII. High Performance Amplifier Compound Energy |
Weapon EXP Program III VII. High Performance Core Compound Energy |
? |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Military Train |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
8-1 | 8-2 | 8-3 | 8-4 | 8-5 | 8-6 | |
Items | Weapon EXP Program III VII. High Performance Alloy Compound Energy |
Weapon EXP Program III VII. High Performance Circuit Board Compound Energy |
Weapon EXP Program III VII. High Performance Gear Compound Energy |
Weapon EXP Program III VII. High Performance Battery Compound Energy |
Weapon EXP Program III VII. High Performance Amplifier Compound Energy |
Weapon EXP Program III VII. High Performance Core Compound Energy |
? |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Cyber Space |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
9-1 | 9-2 | 9-3 | 9-4 | 9-5 | 9-6 | |
Items | Weapon EXP Program III VIII. Evolved Alloy Compound Energy |
Weapon EXP Program III VIII. Evolved Circuit Board Compound Energy |
Weapon EXP Program III VIII. Evolved Core Compound Energy |
Weapon EXP Program III VIII. Evolved Battery Compound Energy |
Weapon EXP Program III VIII. Evolved Amplifier Compound Energy |
Weapon EXP Program III VIII. Evolved Core Compound Energy |
? |
Stage | Clearance conditions | AP | EXP | Zenny | WP | |
---|---|---|---|---|---|---|
Volcano |
|
Before: 1500 After: 64 |
Before: 10000 After: 800 |
40 | 8 | |
10-1 | 10-2 | 10-3 | 10-4 | 10-5 | 10-6 | |
Items | Weapon EXP Program III VIII. Evolved Alloy Compound Energy |
Weapon EXP Program III VIII. Evolved Circuit Board Compound Energy |
Weapon EXP Program III VIII. Evolved Core Compound Energy |
Weapon EXP Program III VIII. Evolved Battery Compound Energy |
Weapon EXP Program III VIII. Evolved Amplifier Compound Energy |
Weapon EXP Program III VIII. Evolved Core Compound Energy |
? |
Co-op
Stage | Lv. | Boss | Rewards |
---|---|---|---|
Floating Ruins 1-1 | 20 | None | Lightweight Helmet (A), Lightweight Helmet (B) Lightweight Upper Body (A), Lightweight Upper Body (B) Lightweight Hand (A), Lightweight Hand (B) Armor Parts |
Floating Ruins 1-2 | 25 | Mega Scorpio | Lightweight Lower Body (A), Lightweight Lower Body (B) Lightweight Foot (A), Lightweight Foot (B) Lightweight Drive (A), Lightweight Drive (B) Armor Parts |
Cyberspace 2-1 | 30 | None | Processed Helmet (A), Processed Helmet (B) Processed Upper Body (A), Processed Upper Body (B) Processed Hand (A), Processed Hand (B) Armor Parts |
Cyberspace 2-2 | 35 | Chill Penguin | Processed Lower Body (A), Processed Lower Body (B) Processed Foot (A), Processed Foot (B) Processed Drive (A), Processed Drive (B) Armor Parts |
Area Forest 3-1 | 40 | None | Impact-resistant Helmet (A), Impact-resistant Helmet (B) Impact-resistant Upper Body (A), Impact-resistant Upper Body (B) Impact-resistant Hand (A), Impact-resistant Hand (B) Armor Parts |
Area Forest 3-2 | 45 | Sting Chameleon | Impact-resistant Lower Body (A), Impact-resistant Lower Body (B) Impact-resistant Foot (A), Impact-resistant Foot (B) Impact-resistant Drive (A), Impact-resistant Drive (B) Armor Parts |
Military Train 4-1 | 50 | None | Regular Helmet (A), Regular Helmet (B) Regular Upper Body (A), Regular Upper Body (B) Regular Hand (A), Regular Hand (B) High-level Armor Parts, Armor Parts |
Military Train 4-2 | 55 | Goliath | Regular Lower Body (A), Regular Lower Body (B) Regular Foot (A), Regular Foot (B) Regular Drive (A), Regular Drive (B) High-level Armor Parts, Armor Parts |
Gallery 5-1 | 60 | Mole Borer | Composite Helmet (A), Composite Helmet (B) Composite Upper Body (A), Composite Upper Body (B) Composite Hand (A), Composite Hand (B) High-level Armor Parts, Armor Parts |
Gallery 5-2 | 65 | Maoh the Giant | Composite Lower Body (A), Composite Lower Body (B) Composite Foot (A), Composite Foot (B) Composite Drive (A), Composite Drive (B) High-level Armor Parts, Armor Parts |
Oil Field 6-1 | 70 | None | Combat Helmet (A), Combat Helmet (B) Combat Upper Body (A), Combat Upper Body (B) Combat Hand (A), Combat Hand (B) High-level Armor Parts, Armor Parts |
Oil Field 6-2 | 75 | Overdrive Ostrich | Combat Lower Body (A), Combat Lower Body (B) Combat Foot (A), Combat Foot (B) Combat Drive (A), Combat Drive (B) High-level Armor Parts, Armor Parts |
Factory 7-1 | 80 | Mettaur Gigant | Assalt Helmet (A), Assalt Helmet (B) Assalt Upper Body (A), Assalt Upper Body (B) Assalt Hand (A), Assalt Hand (B) High-level Armor Parts, Armor Parts |
Factory 7-2 | 85 | Toxic Seahorse | Assalt Lower Body (A), Assalt Lower Body (B) Assalt Foot (A), Assalt Foot (B) Assalt Drive (A), Assalt Drive (B) High-level Armor Parts, Armor Parts |
Bio Laboratory 8-1 | 90 | None | Elite Helmet (A), Elite Helmet (B) Elite Upper Body (A), Elite Upper Body (B) Elite Hand (A), Elite Hand (B) High-level Armor Parts, Armor Parts |
Bio Laboratory 8-2 | 95 | Bospider | Elite Lower Body (A), Elite Lower Body (B) Elite Foot (A), Elite Foot (B) Elite Drive (A), Elite Drive (B) High-level Armor Parts, Armor Parts |
Sky 9-1 | 100 | None | Next Gen Helmet (A), Next Gen Helmet (B) Next Gen Upper Body (A), Next Gen Upper Body (B) Next Gen Hand (A), Next Gen Hand (B) High-level Armor Parts, Armor Parts |
Sky 9-2 | 105 | Storm Eagle | Next Gen Lower Body (A), Next Gen Lower Body (B) Next Gen Foot (A), Next Gen Foot (B) Next Gen Drive (A), Next Gen Drive (B) High-level Armor Parts, Armor Parts |
Air Force 10-1 | 110 | None | Glitch Helmet (A), Glitch Helmet (B) Glitch Upper Body (A), Glitch Upper Body (B) Glitch Hand (A), Glitch Hand (B) High-level Armor Parts, Armor Parts |
Air Force 10-2 | 115 | Boomerang Kuwanger | Glitch Lower Body (A), Glitch Lower Body (B) Glitch Foot (A), Glitch Foot (B) Glitch Drive (A), Glitch Drive (B) High-level Armor Parts, Armor Parts |
Volcano 11-1 | 120 | None | Genesic Helmet (A), Genesic Helmet (B) Genesic Upper Body (A), Genesic Upper Body (B) Genesic Hand (A), Genesic Hand (B) High-level Armor Parts, Armor Parts |
Volcano 11-2 | 125 | Drill Man | Genesic Lower Body (A), Genesic Lower Body (B) Genesic Foot (A), Genesic Foot (B) Genesic Drive (A), Genesic Drive (B) High-level Armor Parts, Armor Parts |
Reploid Air Force 12-1 | 130 | None | Nova Helmet (A), Nova Helmet (B) Nova Upper Body (A), Nova Upper Body (B) Nova Hand (A), Nova Hand (B) High-level Armor Parts, Armor Parts |
Reploid Air Force 12-2 | 135 | Shurikein & Chop Register | Nova Lower Body (A), Nova Lower Body (B) Nova Foot (A), Nova Foot (B) Nova Drive (A), Nova Drive (B) High-level Armor Parts, Armor Parts |
Power Control Center 13-1 | 140 | None | |
Power Control Center 13-2 | 145 |
Challenge
Phase 1
Stage | Lv. | Rewards | |||||
---|---|---|---|---|---|---|---|
Memory | Material Type | EXP Program | EXP | Zenny | MP | ||
Bee Blader | 18 | Cannon Memory | I. Trial Production | Weapon EXP Program II | 96 | 1200 | 60 |
Maoh the Giant | 22 | Maoh the Giant Memory | II. Prototype | Chip EXP Program II | |||
Mole Borer | 26 | Compressed Spray Gun Memory | II. Prototype | Weapon EXP Program II | |||
Mega Scorpio | 30 | Mega Scorpio Memory | III. Basic | Chip EXP Program II | |||
Gigantic Mechaniloid CF-0 | 35 | Giant Mechaniloid CF-0 Memory | III. Basic | Chip EXP Program II | |||
Rangda Bangda W | 40 | Military Buster Memory | III. Basic | Weapon EXP Program II | |||
RT-55J | 45 | Triangular Saber Memory | IV. Modified | Weapon EXP Program II | |||
Chill Penguin | 50 | Chill Penguin Memory | IV. Modified | Chip EXP Program II |
Phase 2
Stage | Lv. | Rewards | |||||
---|---|---|---|---|---|---|---|
Memory | Material Type | EXP Program | EXP | Zenny | MP | ||
Goliath | 55 | Gatling Gun Memory | V. Smart | Weapon EXP Program II | 96 | 1200 | 60 |
Overdrive Ostrich | 60 | Overdrive Ostrict Memory | V. Smart | Chip EXP Program III | |||
Sting Chameleon | 65 | Sting Chameleon Memory | V. Smart | Chip EXP Program III | |||
REX-2000 | 70 | Snowy Spray Gun Memory | VI. Precision | Weapon EXP Program III | |||
Mad Nautilus | 75 | Mad Nautilus Memory | VI. Precision | Chip EXP Program III | |||
Mettaur Gigant | 80 | Heavy Blaster Memory | VI. Precision | Weapon EXP Program III | |||
Bit | 85 | Bit Memory | VII. High performance | Chip EXP Program III | |||
Toxic Seahorse | 90 | Toxic Seahorse Memory | VII. High performance | Chip EXP Program III |
Phase 3
Stage | Lv. | Rewards | |||||
---|---|---|---|---|---|---|---|
Memory | Material Type | EXP Program | EXP | Zenny | MP | ||
Bospider | 95 | Shadow Blade Buster Memory | VII. High performance | Weapon EXP Program III | 96 | 1200 | 60 |
Magma Dragoon | 100 | Magma Dragoon Memory | VIII. Evolved | Chip EXP Program III | |||
Shurikein | 105 | Drill Cannon Memory | VIII. Evolved | Weapon EXP Program III | |||
Byte | 110 | Byte Memory | VIII. Evolved | Chip EXP Program III | |||
Chop Register | 115 | Elite Lance Memory | VIII. Evolved | Weapon EXP Program III | |||
Raider Killer | 120 | Ion Rifle Memory | IX. Special | Weapon EXP Program III | |||
Drill Man | 125 | Drill Man Memory | IX. Special | Chip EXP Program III | |||
Shurikein & Chop Register | 130 | Shotgun Memory | IX. Special | Weapon EXP Program IV |
Phase 4
Stage | Lv. | Rewards | |||||
---|---|---|---|---|---|---|---|
Memory | Material Type | EXP Program | EXP | Zenny | MP | ||
Flame Mammoth | 135 | Purgatory Machine Gun Memory | IX. Special | Weapon EXP Program IV | 96 | 1200 | 60 |
Jakob Orbital Elevator
1 L - 30 L
Jakob Stage | Boss | Rewards | Recommended Power | ||||
---|---|---|---|---|---|---|---|
Normal | Hard | Challenge | Normal | Hard | Challenge | ||
Level 1 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 10960 | 34990 | 0 |
X Memory × 3 | Arrow Buster Memory × 3 | Shadow Blade Buster Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 2 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 14326 | 40379 | 0 |
Military Buster Memory × 3 | Triangular Saber Memory × 3 | Elite Lance Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 3 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 18223 | 48376 | 0 |
Standard Saber Memory × 3 | Gatling Gun Memory × 3 | Layer Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 4 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 23420 | 54723 | 0 |
Axl Memory × 3 | Marino Memory × 3 | Shotgun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 5 | Maoh the Giant | Element Metal × 50 | Element Metal × 50 | Element Metal × 50 | 28636 | 61684 | 0 |
Maoh the Giant Memory × 10 | Character Patch Program × 60 | Character Patch Program × 60 | |||||
Skill Point × 3 | Weapon Patch Program × 120 | Weapon Patch Program × 120 | |||||
Lucky Treasure I × 1 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure II × 1 | Lucky Treasure II × 1 | ||||||
Special Effect
| |||||||
Level 6 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 34990 | 68928 | 0 |
Energy Cannon Memory × 3 | Snowy Spray Gun Memory × 3 | Crushing Spray Gun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 7 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 40379 | 76671 | 0 |
Laser Rifle Memory × 3 | Light Wave Cannon Memory × 3 | Roll Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 8 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 48376 | 84911 | 0 |
Pallette Memory × 3 | Zero Memory × 3 | Drill Head Cannon Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 9 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 54723 | 93680 | 0 |
Compressed Spray Gun Memory × 3 | Shadow Blade Buster Memory × 3 | Shadow Blade Buster Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 10 | Gigantic Mechaniloid CF-0 | Element Metal × 50 | Element Metal × 50 | Element Metal × 50 | 61684 | 102988 | 0 |
Giant Mechaniloid CF-0 Memory × 10 | Character Patch Program × 60 | Character Patch Program × 60 | |||||
Skill Point × 3 | Weapon Patch Program × 120 | Weapon Patch Program × 120 | |||||
Lucky Treasure I × 1 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure II × 1 | Lucky Treasure II × 1 | ||||||
Special Effect
| |||||||
Level 11 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 68928 | 112620 | 0 |
Wind Pressure Buster Memory × 3 | Elite Lance Memory × 3 | Heavy Blaster Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 12 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 76671 | 123288 | 0 |
Massimo Memory × 3 | Vile Memory × 3 | Zero(Z) Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 13 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 84911 | 134118 | 0 |
Beam Rapier Memory × 3 | Shotgun Memory × 3 | Biochemical Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 14 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 93680 | 145758 | 0 |
Triangle Gun Memory × 3 | Crushing Spray Gun Memory × 3 | Crimson Scythe Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 15 | Chill Penguin | Element Metal × 50 | Element Metal × 50 | Element Metal × 50 | 102988 | 158228 | 0 |
Overdrive Ostrich | Chill Penguin Memory × 5 | Character Patch Program × 60 | Character Patch Program × 60 | ||||
Overdrive Ostrich Memory × 5 | Weapon Patch Program × 120 | Weapon Patch Program × 120 | |||||
Skill Point × 3 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure I × 1 | Lucky Treasure II × 1 | Lucky Treasure II × 1 | |||||
Special Effect
| |||||||
Level 16 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 112620 | 171370 | 0 |
Gas Emitter Memory × 3 | Alia Memory × 3 | Second Armor X Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 17 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 123288 | 185148 | 0 |
Cannon Memory × 3 | Drill Head Cannon Memory × 3 | Beam Machine Gun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 18 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 134118 | 199379 | 0 |
High-speed Rifle Memory × 3 | Layer Memory × 3 | Poisonous Cloud Spray Gun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 19 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 145758 | 214278 | 0 |
Burning Spray Gun Memory × 3 | Biochemical Buster Memory × 3 | Extraordinary Mortar Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 20 | Goliath | Element Metal × 50 | Element Metal × 50 | Element Metal × 50 | 158228 | 229917 | 0 |
Meteor Blast Memory × 10 | Character Patch Program × 60 | Character Patch Program × 60 | |||||
Skill Point × 3 | Weapon Patch Program × 120 | Weapon Patch Program × 120 | |||||
Lucky Treasure I × 1 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure II × 1 | Lucky Treasure II × 1 | ||||||
Special Effect
| |||||||
Level 21 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 171370 | 243516 | 0 |
Zero Memory × 3 | Crimson Scythe Memory × 3 | Proto Man Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 22 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 185148 | 258092 | 0 |
Arrow Buster Memory × 3 | First Armor X Memory × 3 | Sniper Buster Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 23 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 199379 | 273124 | 0 |
Triangular Saber Memory × 3 | Beam Machine Gun Memory × 3 | Demon Blade Muramasa Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 24 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 214278 | 288660 | 0 |
Gatling Gun Memory × 3 | Black Zero Memory × 3 | Purgatory Machine Gun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 25 | Rangda Bangda W | Element Metal × 50 | Element Metal × 50 | Element Metal × 50 | 229917 | 304618 | 0 |
Deactivate Restriction Memory × 10 | Character Patch Program × 90 | Character Patch Program × 90 | |||||
Skill Point × 3 | Weapon Patch Program × 180 | Weapon Patch Program × 180 | |||||
Lucky Treasure I × 1 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure II × 1 | Lucky Treasure II × 1 | ||||||
Special Effect
| |||||||
Level 26 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 243516 | 317573 | 0 |
Snowy Spray Gun Memory × 3 | Poison Spray Gun Memory × 3 | Super Mega Man Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 27 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 258092 | 332117 | 0 |
Alia Memory × 3 | Cinnamon Memory × 3 | Electric Current Spray Gun Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 28 | Bee Blader × 2 | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 273124 | 347368 | 0 |
Light Wave Cannon Memory × 3 | Extraordinary Mortar Memory × 3 | Napalm's Head Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 29 | None | Element Metal × 20 | Element Metal × 20 | Element Metal × 20 | 288660 | 363156 | 0 |
Vile Memory × 3 | Ferham Memory × 3 | Air Buster Memory × 3 | |||||
Random Material Box × 5 | Skill Point × 1 | Skill Point × 1 | |||||
Proficient Memory Card × 1000 | Proficient Memory Card × 1000 | ||||||
Special Effect
| |||||||
Level 30 | Sting Chameleon × 2 | Element Metal × 50 | Element Metal × 100 | Element Metal × 100 | 304618 | 379334 | 0 |
Sting Chameleon Memory × 10 | Character Patch Program × 90 | Character Patch Program × 90 | |||||
Skill Point × 3 | Weapon Patch Program × 180 | Weapon Patch Program × 180 | |||||
Lucky Treasure I × 1 | Skill Point × 3 | Skill Point × 3 | |||||
Lucky Treasure II × 1 | Lucky Treasure II × 1 | ||||||
Special Effect
|
31 L - 60 L
61 L - 90 L
91 L - ?? L
Event
- Difficulty 1-5: Green bar
- Difficulty 6-8: Blue bar
Difficulty | Event stage | DIVE Trigger enhancement |
Zenny | Armor enhancement |
EXP | Event availability |
---|---|---|---|---|---|---|
1 | 10960 (1L Normal) |
10960 (Lv22) | 14326 (Lv24) | 21502 (Lv27) | 28636 (Lv30) | March 31, 2020 |
2 | 28636 (5L Normal)~48376 (8L Normal=3L Hard) |
51493 (Lv37) | 58058 (Lv39) | 68928 (Lv42) | 80724 (Lv45) | March 31, 2020 |
3 | 68928 (11L Normal=6L Hard)~102988 (15L Normal=10L Hard) |
112620 (Lv52) | 123288 (Lv54) | 139728 (Lv57) | 158228 (Lv60) | March 31, 2020 |
4 | 145758 (19L Normal=14H)~185148 (22L Normal=17L Hard) |
206635 (Lv67) | 222133 (Lv69) | 243516 (Lv72) | 265570 (Lv75) | March 31, 2020 |
5 | 273124 (28L Normal=23H)~288660 (29L Normal=24L Hard) |
311526 (Lv82) | 319089 (Lv84) | 330945 (Lv87) | 343215 (Lv90) | May 21, 2020 |
6 | 351984 (41L Normal=32H)~360301 (42L Normal=34L Hard) |
372665 (Lv97) | 381012 (Lv99) | 393348 (Lv102) | 405709 (Lv105) | August 6, 2020 |
7 | 435422 (51L Normal=46-47L Hard) |
435422 (Lv112) | 444345 (Lv114) | 457831 (Lv117) | 471466 (Lv120) | February 8, 2021 |
8 | High Difficulty: 793172 (110L Hard) |
496756 (Lv127) | (Lv129) | (Lv132) | (Lv135) | High Difficulty: April 21, 2021 |
9 | (Lv142) | (Lv144) | (Lv147) | (Lv150) | TBA |
Permanent
Type | Stage name | Duration | Rewards | |
---|---|---|---|---|
From | To | |||
DiVE Trigger enhancement | Resetting X Database | Permanent | Self-learning system
Notes: Irregular data will appear in seven waves. The player must destroy as many enemies as possible before they leave or are destroyed by hazards. The rank depends of the amount destroyed. | |
Zenny | Fastest Cyberspace record | Permanent | Zenny
Notes: Like the original Cyberspace stage, the player must reach a gate as fast as possible to obtain a high rank. The faster the player is, the higher the rank and amount of Zenny obtained. | |
Armor enhancement | Severing supply line | Permanent | Shock Absorber
Notes: The player must destroy cargo crates, gather Energy Crystals, and leave the stage before time runs out. The player's rank depends of the amount of crystals gathered and the time left. Crates appear in three colors:
| |
EXP | Escaping from the Floating Ruins | Permanent | EXP
Notes: The player must escape from the stage while defeating irregular data in the way. The more irregular data defeated, the better the player's rank in the end. In this stage, falling into a pit results in instant death. |
Non-permanent (2021)
Type | Stage name | Duration | Rewards | Notes | |
---|---|---|---|---|---|
From | To | ||||
XDiVE Maximum Race | XDiVE Maximum Race | 2021-05-12 | 2021-05-18 | Event Point | |
Limited time offer | Special No. SWNo.001 | 2021-05-05 | 2021-05-18 | Event Coupon | |
Limited time offer | Trial from the Supreme Commander | 2021-04-21 | 2021-05-04 | Event Point | |
Boss Rush | Boss Rush | 2021-04-14 | 2021-04-20 | Event Point | The players faced 3 bosses: Chop Register, Byte and Flame Mammoth. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn. |
Limited time offer | Air Pirate Servbot | 2021-04-07 | 2021-04-14 | Event Point | |
Limited time offer | Maleficent Hero | 2021-04-01 | 2021-04-06 | Event Point | |
Limited time offer | ViA's Deep Log Training | 2021-03-18 | 2021-03-31 | Event Point | The players face the challenges on the special ViA Deep Log Training stage! |
Limited time offer | Re-taking Candy Factory | 2021-03-10 | 2021-03-18 | Event Point | Rerun event. |
Limited time offer | The Savior has Come | 2021-03-03 | 2021-03-09 | Event Coupon | The player faces the again Copy X in Area Florest, completing the stage, the players won coupons that can be exchanged for items. Then, players can exchange their coupons for Zero(Z) character memories and Zero Card Packs. |
Limited time offer | Colonel's Valentine Challenge | 2021-02-08 | 2021-02-21 | Event Point | Valentine's Day event is finally here, collect the 3 hearts and overcome the challenges of the fans and fighting on boss Colonel! |
Limited time offer | Core Chip Recycling Campaign | 2021-02-03 | 2021-02-09 | Coupon Event | Player find the 12 Deep Elements in less than 1 minute during 3 stages on the same stage, the rewards won will soon be the 2 new DiVE Triggers: Bounce Ball and Flash Bomb. |
Limited time offer | Summer Vacation is Lord of Snowy Plain | 2021-01-27 | 2021-02-07 | Event Point | Summer has come into play and now the holidays are ready!
Players must pass the Area H stage, during the stage the players faced Mettaur Gigant and finally the Summer Penguin again, winning cards this time. |
XDiVE Maximum Race | XDiVE Maximum Race | 2021-01-20 | 2021-01-27 | Event Point | Players need to pass the Power Control Center Stage in less time to earn rewards, while also earning Nightmares fragments weapon. |
Limited time offer | Space-Time Jumper | 2021-01-13 | 2021-01-19 | Event Point | Players face Boomerang Kuwanger again's, when completing the stage they can exchange their points for items, cards, fragments and etc. |
Boss Rush | Boss Rush | 2021-01-06 | 2021-01-12 | Event Point | Players face 3 bosses: Shurikein, Mad Nautilus and Magma Dragoon. Soon they had to pass the stage in less than 6 minutes, the shorter the time for the player to complete the stage and take S rank, the more rewards they will earn. |
Non-permanent (2020)
Type | Stage name | Duration | Rewards | Notes | |
---|---|---|---|---|---|
From | To | ||||
Limited time offer | Auspicious Dream of the New Year | 2020-12-30 | 2021-01-12 | Event Point | The players as a New Year celebration face challenges on Hatsuyume dream map, until at the end of the stage, the player fights boss Flaming Storm Eagle! |
Limited time offer | Merry Christmas! | 2020-12-23 | 2021-01-05 | Event Point | Finally the Christmas event arrived at X DiVE, meet the stage of Merry Christmas!, In which the fun and challenge of collecting the 7 gift begins! At the end of the map, players battle the Christmas Bit! |
Limited time offer | Network Guardian | 2020-11-25 | 2020-12-08 | Event Coupon | Players now need to play on the new collaboration stage, welcome to the Battle Network series! Players need to collect Zennys, Chips and get a good score of points. After passing all the obstacles and reaching the end of the Internet, the main head of the internship to face will be Cyber Peacock. |
Limited time offer | Prince of the Skies | 2020-11-18 | 2020-11-24 | Event Point | Rematch's event to battle the Storm Eagle again, but with the addition of cards and chip. |
XDiVE Maximum Race | XDiVE Maximum Race | 2020-11-11 | 2020-11-17 | Event Point | Race mode, with its first phase being Factory. Players will win prizes separated by points (chip, fragments, items, supplies and etc.) |
Limited time offer | Halloween Scare Challenge | 2020-10-28 | 2020-11-10 | Event Point | Players must escape from the ghosts, spiders, mummies, bats, pumpkins and collect all 9 candies in the haunted castle!
After all the fun in this "Trick or Treat" theme at Deep Log, the final boss will be Pumpkin Head Dark Man. |
Limited time offer | Air Pirate Servbot | 2020-09-29 | 2020-10-13 | Event Coupon | Players must necessarily find 5 hidden elements in the Area Forest stage on the Legends collab event, finally, when they reach the end of the stage, they soon face the boss: Servbot. Then, players can exchange their coupons for MegaMan Volnutt character memories. |
Boss Rush | Boss Rush | 2020-09-22 | 2020-09-28 | Event Point | The players faced 3 bosses: RT-55J, Toxic Seahorse and Storm Eagle. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn. |
Limited time offer | Fireworks and Lantern Festival | 2020-09-17 | 2020-09-28 | Event Coupon | Players can find 4 Hidden Elements in a modified Forest stage, with enemy’s representing the “Festive season,” with a recoloured and edited REX-2000 at the end. Players can exchange coupons in the shop for Festive Specialty weapon memories, along with other items. |
Limited time offer | Messiah | 2020-09-03 | 2020-09-16 | Event Coupon | Players must necessarily find 3 hidden elements in the Oil Field stage, finally, when they reach the end of the stage, they soon face the boss: Omega Zero. Then, players can exchange their coupons for Aile character memories. |
Limited time offer | Summer Vacation for Lord of Snowy Plain | 2020-08-06 | 2020-08-20 | Event Point | The player join on a theme park summer stage in Area H, later on the map they face Mettaur Gigant and finally at the end of the map battle the Summer Penguin. |
Boss Rush | Boss Rush | 2020-07-23 | 2020-07-30 | Event Point | The players faced 3 bosses: REX-2000, Bit and Overdrive Ostrich. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn. |
Limited time offer | The Savior has Come | 2020-07-10 | 2020-07-22 | Event Coupon | The player faces the Copy X in Area Florest, completing the stage, the players won coupons that can be exchanged for items. Then, players can exchange their coupons for Zero(Z) character memories. |
Limited time offer | Highway Blitz | 2020-07-02 | 2020-07-08 | Event Point | The players face the Goliath, after finishing the stage they can exchange their points to win items. |
Limited time offer | Space-Time Jumper | 2020-06-18 | 2020-07-01 | Event Point | The players face the Boomerang Kuwanger, after finishing the stage they can exchange their points to win items. |
Boss Rush | Boss Rush | 2020-06-11 | 2020-06-17 | Event Point | The players faced 3 bosses: Chill Penguin, Goliath and Mega Scorpio. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn. |
Limited time offer | Black Assassin | 2020-05-21 | 2020-06-03 | Event Coupon | The player faces Dark Man III in the Cyberspace, completing the stage, the players won coupons that can be exchanged for items. Then, players can exchange their coupons for Mega Man character memories. |
Limited time offer | Beat the Chameleon | 2020-05-07 | 2020-05-13 | Event Coupon | The player faces Sting Chameleon and gathers Event Coupons to trade for items, such as Sting Chameleon memory. |
Limited time offer | Prince of the Skies | 2020-04-23 | 2020-05-06 | Event Point | The players face Storm Eagle and when completing the stage, get points that can be exchanged for items during the event period. |
Limited time offer | Re-taking Candy Factory | 2020-03-31 | 2020-04-13 | Event Point | White Day event. |