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List of stages in Rockman X DiVE.

Story

Normal

Stage Clearance conditions AP EXP Zenny WP
Highway
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
1-1 1-2 1-3 1-4 1-5 1-6
Items Weapon EXP Program I
I. Trial Production Alloy
Compound Energy
Weapon EXP Program I
I. Trial Production Circuit
Compound Energy
Weapon EXP Program I
I. Trial Production Gear
Compound Energy
Weapon EXP Program I
I. Trial Production Battery
Compound Energy
Weapon EXP Program I
I. Trial Production Amplifier
Compound Energy
Weapon EXP Program I
I. Trial Production Core
Compound Energy
? None 1 1 None 2 None


Stage Clearance conditions AP EXP Zenny WP
Gallery
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
2-1 2-2 2-3 2-4 2-5 2-6
Items Weapon EXP Program I
I. Trial Production Alloy
Compound Energy
Weapon EXP Program I
I. Trial Production Circuit
Compound Energy
Weapon EXP Program I
I. Trial Production Gear
Compound Energy
Weapon EXP Program I
I. Trial Production Battery
Compound Energy
Weapon EXP Program I
I. Trial Production Amplifier
Compound Energy
Weapon EXP Program I
I. Trial Production Core
Compound Energy
? 1 1 1 2 2 None


Stage Clearance conditions AP EXP Zenny WP
Factory
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
3-1 3-2 3-3 3-4 3-5 3-6
Items Weapon EXP Program II
I. Trial Production Alloy
II. Prototype Alloy
Compound Energy
Weapon EXP Program II
I. Trial Production Circuit Board
II. Prototype Circuit Board
Compound Energy
Weapon EXP Program II
I. Trial Production Gear
II. Prototype Gear
Compound Energy
Weapon EXP Program II
I. Trial Production Core
II. Prototype Core
Compound Energy
Weapon EXP Program II
I. Trial Production Battery
II. Prototype Amplifier
Compound Energy
Weapon EXP Program II
I. Trial Production Core
II. Prototype Core
Compound Energy
? 2 1 None 2 2 None


Stage Clearance conditions AP EXP Zenny WP
Air Force
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
4-1 4-2 4-3 4-4 4-5 4-6
Items Weapon EXP Program II
II. Prototype Alloy
Compound Energy
Weapon EXP Program II
II. Prototype Circuit Board
Compound Energy
Weapon EXP Program II
II. Prototype Gear
Compound Energy
Weapon EXP Program II
II. Prototype Battery
Compound Energy
Weapon EXP Program II
II. Prototype Amplifier
Compound Energy
Weapon EXP Program II
II. Prototype Core
Compound Energy
? 2 2 1 3 3 None


Stage Clearance conditions AP EXP Zenny WP
Sky
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
5-1 5-2 5-3 5-4 5-5 5-6
Items Weapon EXP Program II
III. Base Alloy
Compound Energy
Weapon EXP Program II
III. Basic Circuit Board
Compound Energy
Weapon EXP Program II
III. Basic Gear
Compound Energy
Weapon EXP Program II
III. Basic Battery
Compound Energy
Weapon EXP Program II
III. Basic Amplifier
Compound Energy
Weapon EXP Program II
III. Basic Core
Compound Energy
? 3 3 2 2Actually 3 but listed incorrectly as 2. 3 None


Stage Clearance conditions AP EXP Zenny WP
Floating Ruins
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
6-1 6-2 6-3 6-4 6-5 6-6
Items Weapon EXP Program II
IV. Modified Alloy
Compound Energy
Weapon EXP Program II
IV. Modified Circuit Board
Compound Energy
Weapon EXP Program II
IV. Modified Gear
Compound Energy
Weapon EXP Program II
IV. Modified Battery
Compound Energy
Weapon EXP Program II
IV. Modified Amplifier
Compound Energy
Weapon EXP Program II
IV. Modified Core
Compound Energy
? 3 3 2 3 3 None


Stage Clearance conditions AP EXP Zenny WP
Area Forest
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
7-1 7-2 7-3 7-4 7-5 7-6
Items Weapon EXP Program III
V. Smart Alloy
Compound Energy
Weapon EXP Program III
V. Smart Circuit Board
Compound Energy
Weapon EXP Program III
V. Smart Gear
Compound Energy
Weapon EXP Program III
V. Smart Battery
Compound Energy
Weapon EXP Program III
V. Smart Amplifier
Compound Energy
Weapon EXP Program III
V. Smart Core
Compound Energy
? 3 3 2 3 3 None


Stage Clearance conditions AP EXP Zenny WP
Military Train
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
8-1 8-2 8-3 8-4 8-5 8-6
Items Weapon EXP Program III
VI. Precision Alloy
Compound Energy
Weapon EXP Program III
VI. Precision Circuit Board
Compound Energy
Weapon EXP Program III
VI. Precision Gear
Compound Energy
Weapon EXP Program III
VI. Precision Battery
Compound Energy
Weapon EXP Program III
VI. Precision Amplifier
Compound Energy
Weapon EXP Program III
VI. Precision Core
Compound Energy
? 2 3 2 3 3 None


Stage Clearance conditions AP EXP Zenny WP
Cyber Space
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
9-1 9-2 9-3 9-4 9-5 9-6
Items Weapon EXP Program III
VII. High Performance Alloy
Compound Energy
Weapon EXP Program III
VII. High Performance Circuit Board
Compound Energy
Weapon EXP Program III
VII. High Performance Core
Compound Energy
Weapon EXP Program III
VII. High Performance Battery
Compound Energy
Weapon EXP Program III
VII. High Performance Amplifier
Compound Energy
Weapon EXP Program III
VII. High Performance Core
Compound Energy
? 3 2 2 3 3 None


Stage Clearance conditions AP EXP Zenny WP
Volcano
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
10-1 10-2 10-3 10-4 10-5 10-6
Items Weapon EXP Program III
VII. High Performance Alloy
Compound Energy
Weapon EXP Program III
VII. High Performance Circuit Board
Compound Energy
Weapon EXP Program III
VII. High Performance Gear
Compound Energy
Weapon EXP Program III
VII. High Performance Battery
Compound Energy
Weapon EXP Program III
VII. High Performance Amplifier
Compound Energy
Weapon EXP Program III
VII. High Performance Core
Compound Energy
? 2 2 2 3 3 None


Stage Clearance conditions AP EXP Zenny WP
Oil Field
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
11-1 11-2 11-3 11-4 11-5 11-6
Items Weapon EXP Program III
VIII. Evolved Alloy
Compound Energy
Weapon EXP Program III
VIII. Evolved Circuit Board
Compound Energy
Weapon EXP Program III
VIII. Evolved Gear
Compound Energy
Weapon EXP Program III
VIII. Evolved Battery
Compound Energy
Weapon EXP Program III
VIII. Evolved Amplifier
Compound Energy
Weapon EXP Program III
VIII. Evolved Core
Compound Energy
? 3 3 2 3 3 None


Stage Clearance conditions AP EXP Zenny WP
Power Control Center
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
12-1 12-2 12-3 12-4 12-5 12-6
Items Weapon EXP Program III
VIII. Evolved Alloy
Compound Energy
Weapon EXP Program III
VIII. Evolved Circuit Board
Compound Energy
Weapon EXP Program III
VIII. Evolved Gear
Compound Energy
Weapon EXP Program III
VIII. Evolved Battery
Compound Energy
Weapon EXP Program III
VIII. Evolved Amplifier
Compound Energy
Weapon EXP Program III
VIII. Evolved Core
Compound Energy
? 2 2 2 2 3 None


Stage Clearance conditions AP EXP Zenny WP
Snow Base
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
13-1 13-2 13-3 13-4 13-5 13-6
Items Weapon EXP Program III
IX. Special Alloy
Compound Energy
Weapon EXP Program III
IX. Special Circuit Board
Compound Energy
Weapon EXP Program III
IX. Special Gear
Compound Energy
Weapon EXP Program III
IX. Special Battery
Compound Energy
Weapon EXP Program III
IX. Special Amplifier
Compound Energy
Weapon EXP Program III
IX. Special Core
Compound Energy
? 3 3 2 3 3 None


Stage Clearance conditions AP EXP Zenny WP
Bio Laboratory
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
14-1 14-2 14-3 14-4 14-5 14-6
Items Weapon EXP Program IV
IX. Special Alloy
Compound Energy
Weapon EXP Program IV
IX. Special Circuit Board
Compound Energy
Weapon EXP Program IV
IX. Special Gear
Compound Energy
Weapon EXP Program IV
IX. Special Battery
Compound Energy
Weapon EXP Program IV
IX. Special Amplifier
Compound Energy
Weapon EXP Program IV
IX. Special Core
Compound Energy
? 2 3 2 3 3 None


Stage Clearance conditions AP EXP Zenny WP
Super-Electromagnetic Lab Stage
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
15-1 15-2 15-3 15-4 15-5 15-6
Items
? None

Hard

Stage Clearance conditions AP EXP Zenny WP
Highway
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
1-1 1-2 1-3 1-4 1-5 1-6
Items Weapon EXP Program II
II. Prototype Alloy
Compound Energy
Weapon EXP Program II
II. Prototype Circuit Board
Compound Energy
Weapon EXP Program II
II. Prototype Gear
Compound Energy
Weapon EXP Program II
II. Prototype Battery
Compound Energy
Weapon EXP Program II
II. Prototype Amplifier
Compound Energy
Weapon EXP Program II
II. Prototype Core
Compound Energy
? 1 1 1 None 2 None


Stage Clearance conditions AP EXP Zenny WP
Gallery
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
2-1 2-2 2-3 2-4 2-5 2-6
Items Weapon EXP Program II
III. Base Alloy
Compound Energy
Weapon EXP Program II
III. Basic Circuit
Compound Energy
Weapon EXP Program II
III. Basic Gear
Compound Energy
Weapon EXP Program II
III. Basic Battery
Compound Energy
Weapon EXP Program II
III. Basic Amplifier
Compound Energy
Weapon EXP Program II
III. Basic Core
Compound Energy
? 1 1 1 2 2 None


Stage Clearance conditions AP EXP Zenny WP
Factory
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
3-1 3-2 3-3 3-4 3-5 3-6
Items Weapon EXP Program II
IV. Modified Alloy
II. Prototype Alloy
Compound Energy
Weapon EXP Program II
IV. Modified Circuit Board
II. Prototype Circuit Board
Compound Energy
Weapon EXP Program II
IV. Modified Gear
II. Prototype Gear
Compound Energy
Weapon EXP Program II
IV. Modified Core
II. Prototype Core
Compound Energy
Weapon EXP Program II
IV. Modified Battery
II. Prototype Amplifier
Compound Energy
Weapon EXP Program II
IV. Modified Core
II. Prototype Core
Compound Energy
? 2 1 1 2 2 None


Stage Clearance conditions AP EXP Zenny WP
Air Force
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
4-1 4-2 4-3 4-4 4-5 4-6
Items Weapon EXP Program II
V. Smart Alloy
Compound Energy
Weapon EXP Program II
V. Smart Circuit Board
Compound Energy
Weapon EXP Program II
V. Smart Gear
Compound Energy
Weapon EXP Program II
V. Smart Battery
Compound Energy
Weapon EXP Program II
V. Smart Amplifier
Compound Energy
Weapon EXP Program II
V. Smart Core
Compound Energy
? 2 2 1 3 3 None


Stage Clearance conditions AP EXP Zenny WP
Sky
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
5-1 5-2 5-3 5-4 5-5 5-6
Items Weapon EXP Program III
VI. Precision Alloy
Compound Energy
Weapon EXP Program III
VI. Precision Circuit Board
Compound Energy
Weapon EXP Program III
VI. Precision Gear
Compound Energy
Weapon EXP Program III
VI. Precision Battery
Compound Energy
Weapon EXP Program III
VI. Precision Amplifier
Compound Energy
Weapon EXP Program III
VI. Precision Core
Compound Energy
?


Stage Clearance conditions AP EXP Zenny WP
Floating Ruins
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
6-1 6-2 6-3 6-4 6-5 6-6
Items Weapon EXP Program III
VI. Precision Alloy
Compound Energy
Weapon EXP Program III
VI. Precision Circuit Board
Compound Energy
Weapon EXP Program III
VI. Precision Gear
Compound Energy
Weapon EXP Program III
VI. Precision Battery
Compound Energy
Weapon EXP Program III
VI. Precision Amplifier
Compound Energy
Weapon EXP Program III
VI. Precision Core
Compound Energy
?


Stage Clearance conditions AP EXP Zenny WP
Area Forest
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
7-1 7-2 7-3 7-4 7-5 7-6
Items Weapon EXP Program III
VII. High Performance Alloy
Compound Energy
Weapon EXP Program III
VII. High Performance Circuit Board
Compound Energy
Weapon EXP Program III
VII. High Performance Gear
Compound Energy
Weapon EXP Program III
VII. High Performance Battery
Compound Energy
Weapon EXP Program III
VII. High Performance Amplifier
Compound Energy
Weapon EXP Program III
VII. High Performance Core
Compound Energy
?


Stage Clearance conditions AP EXP Zenny WP
Military Train
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
8-1 8-2 8-3 8-4 8-5 8-6
Items Weapon EXP Program III
VII. High Performance Alloy
Compound Energy
Weapon EXP Program III
VII. High Performance Circuit Board
Compound Energy
Weapon EXP Program III
VII. High Performance Gear
Compound Energy
Weapon EXP Program III
VII. High Performance Battery
Compound Energy
Weapon EXP Program III
VII. High Performance Amplifier
Compound Energy
Weapon EXP Program III
VII. High Performance Core
Compound Energy
?


Stage Clearance conditions AP EXP Zenny WP
Cyber Space
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
9-1 9-2 9-3 9-4 9-5 9-6
Items Weapon EXP Program III
VIII. Evolved Alloy
Compound Energy
Weapon EXP Program III
VIII. Evolved Circuit Board
Compound Energy
Weapon EXP Program III
VIII. Evolved Core
Compound Energy
Weapon EXP Program III
VIII. Evolved Battery
Compound Energy
Weapon EXP Program III
VIII. Evolved Amplifier
Compound Energy
Weapon EXP Program III
VIII. Evolved Core
Compound Energy
?


Stage Clearance conditions AP EXP Zenny WP
Volcano
  • Stage Clear
  • Complete the stage in 300 seconds.
  • HP is >30% when completing the stage.
Before: 1500
After: 64
Before: 10000
After: 800
40 8
10-1 10-2 10-3 10-4 10-5 10-6
Items Weapon EXP Program III
VIII. Evolved Alloy
Compound Energy
Weapon EXP Program III
VIII. Evolved Circuit Board
Compound Energy
Weapon EXP Program III
VIII. Evolved Core
Compound Energy
Weapon EXP Program III
VIII. Evolved Battery
Compound Energy
Weapon EXP Program III
VIII. Evolved Amplifier
Compound Energy
Weapon EXP Program III
VIII. Evolved Core
Compound Energy
?

Co-op

Stage Lv. Boss Rewards
Floating Ruins 1-1 20 None Lightweight Helmet (A), Lightweight Helmet (B)
Lightweight Upper Body (A), Lightweight Upper Body (B)
Lightweight Hand (A), Lightweight Hand (B)
Armor Parts
Floating Ruins 1-2 25 Mega Scorpio Lightweight Lower Body (A), Lightweight Lower Body (B)
Lightweight Foot (A), Lightweight Foot (B)
Lightweight Drive (A), Lightweight Drive (B)
Armor Parts
Cyberspace 2-1 30 None Processed Helmet (A), Processed Helmet (B)
Processed Upper Body (A), Processed Upper Body (B)
Processed Hand (A), Processed Hand (B)
Armor Parts
Cyberspace 2-2 35 Chill Penguin Processed Lower Body (A), Processed Lower Body (B)
Processed Foot (A), Processed Foot (B)
Processed Drive (A), Processed Drive (B)
Armor Parts
Area Forest 3-1 40 None Impact-resistant Helmet (A), Impact-resistant Helmet (B)
Impact-resistant Upper Body (A), Impact-resistant Upper Body (B)
Impact-resistant Hand (A), Impact-resistant Hand (B)
Armor Parts
Area Forest 3-2 45 Sting Chameleon Impact-resistant Lower Body (A), Impact-resistant Lower Body (B)
Impact-resistant Foot (A), Impact-resistant Foot (B)
Impact-resistant Drive (A), Impact-resistant Drive (B)
Armor Parts
Military Train 4-1 50 None Regular Helmet (A), Regular Helmet (B)
Regular Upper Body (A), Regular Upper Body (B)
Regular Hand (A), Regular Hand (B)
High-level Armor Parts, Armor Parts
Military Train 4-2 55 Goliath Regular Lower Body (A), Regular Lower Body (B)
Regular Foot (A), Regular Foot (B)
Regular Drive (A), Regular Drive (B)
High-level Armor Parts, Armor Parts
Gallery 5-1 60 Mole Borer Composite Helmet (A), Composite Helmet (B)
Composite Upper Body (A), Composite Upper Body (B)
Composite Hand (A), Composite Hand (B)
High-level Armor Parts, Armor Parts
Gallery 5-2 65 Maoh the Giant Composite Lower Body (A), Composite Lower Body (B)
Composite Foot (A), Composite Foot (B)
Composite Drive (A), Composite Drive (B)
High-level Armor Parts, Armor Parts
Oil Field 6-1 70 None Combat Helmet (A), Combat Helmet (B)
Combat Upper Body (A), Combat Upper Body (B)
Combat Hand (A), Combat Hand (B)
High-level Armor Parts, Armor Parts
Oil Field 6-2 75 Overdrive Ostrich Combat Lower Body (A), Combat Lower Body (B)
Combat Foot (A), Combat Foot (B)
Combat Drive (A), Combat Drive (B)
High-level Armor Parts, Armor Parts
Factory 7-1 80 Mettaur Gigant Assalt Helmet (A), Assalt Helmet (B)
Assalt Upper Body (A), Assalt Upper Body (B)
Assalt Hand (A), Assalt Hand (B)
High-level Armor Parts, Armor Parts
Factory 7-2 85 Toxic Seahorse Assalt Lower Body (A), Assalt Lower Body (B)
Assalt Foot (A), Assalt Foot (B)
Assalt Drive (A), Assalt Drive (B)
High-level Armor Parts, Armor Parts
Bio Laboratory 8-1 90 None Elite Helmet (A), Elite Helmet (B)
Elite Upper Body (A), Elite Upper Body (B)
Elite Hand (A), Elite Hand (B)
High-level Armor Parts, Armor Parts
Bio Laboratory 8-2 95 Bospider Elite Lower Body (A), Elite Lower Body (B)
Elite Foot (A), Elite Foot (B)
Elite Drive (A), Elite Drive (B)
High-level Armor Parts, Armor Parts
Sky 9-1 100 None Next Gen Helmet (A), Next Gen Helmet (B)
Next Gen Upper Body (A), Next Gen Upper Body (B)
Next Gen Hand (A), Next Gen Hand (B)
High-level Armor Parts, Armor Parts
Sky 9-2 105 Storm Eagle Next Gen Lower Body (A), Next Gen Lower Body (B)
Next Gen Foot (A), Next Gen Foot (B)
Next Gen Drive (A), Next Gen Drive (B)
High-level Armor Parts, Armor Parts
Air Force 10-1 110 None Glitch Helmet (A), Glitch Helmet (B)
Glitch Upper Body (A), Glitch Upper Body (B)
Glitch Hand (A), Glitch Hand (B)
High-level Armor Parts, Armor Parts
Air Force 10-2 115 Boomerang Kuwanger Glitch Lower Body (A), Glitch Lower Body (B)
Glitch Foot (A), Glitch Foot (B)
Glitch Drive (A), Glitch Drive (B)
High-level Armor Parts, Armor Parts
Volcano 11-1 120 None Genesic Helmet (A), Genesic Helmet (B)
Genesic Upper Body (A), Genesic Upper Body (B)
Genesic Hand (A), Genesic Hand (B)
High-level Armor Parts, Armor Parts
Volcano 11-2 125 Drill Man Genesic Lower Body (A), Genesic Lower Body (B)
Genesic Foot (A), Genesic Foot (B)
Genesic Drive (A), Genesic Drive (B)
High-level Armor Parts, Armor Parts
Reploid Air Force 12-1 130 None Nova Helmet (A), Nova Helmet (B)
Nova Upper Body (A), Nova Upper Body (B)
Nova Hand (A), Nova Hand (B)
High-level Armor Parts, Armor Parts
Reploid Air Force 12-2 135 Shurikein & Chop Register Nova Lower Body (A), Nova Lower Body (B)
Nova Foot (A), Nova Foot (B)
Nova Drive (A), Nova Drive (B)
High-level Armor Parts, Armor Parts
Power Control Center 13-1 140 None
Power Control Center 13-2 145

Challenge

Phase 1

Stage Lv. Rewards
Memory Material Type EXP Program EXP Zenny MP
Bee Blader 18 Cannon Memory I. Trial Production Weapon EXP Program II 96 1200 60
Maoh the Giant 22 Maoh the Giant Memory II. Prototype Chip EXP Program II
Mole Borer 26 Compressed Spray Gun Memory II. Prototype Weapon EXP Program II
Mega Scorpio 30 Mega Scorpio Memory III. Basic Chip EXP Program II
Gigantic Mechaniloid CF-0 35 Giant Mechaniloid CF-0 Memory III. Basic Chip EXP Program II
Rangda Bangda W 40 Military Buster Memory III. Basic Weapon EXP Program II
RT-55J 45 Triangular Saber Memory IV. Modified Weapon EXP Program II
Chill Penguin 50 Chill Penguin Memory IV. Modified Chip EXP Program II

Phase 2

Stage Lv. Rewards
Memory Material Type EXP Program EXP Zenny MP
Goliath 55 Gatling Gun Memory V. Smart Weapon EXP Program II 96 1200 60
Overdrive Ostrich 60 Overdrive Ostrict Memory V. Smart Chip EXP Program III
Sting Chameleon 65 Sting Chameleon Memory V. Smart Chip EXP Program III
REX-2000 70 Snowy Spray Gun Memory VI. Precision Weapon EXP Program III
Mad Nautilus 75 Mad Nautilus Memory VI. Precision Chip EXP Program III
Mettaur Gigant 80 Heavy Blaster Memory VI. Precision Weapon EXP Program III
Bit 85 Bit Memory VII. High performance Chip EXP Program III
Toxic Seahorse 90 Toxic Seahorse Memory VII. High performance Chip EXP Program III

Phase 3

Stage Lv. Rewards
Memory Material Type EXP Program EXP Zenny MP
Bospider 95 Shadow Blade Buster Memory VII. High performance Weapon EXP Program III 96 1200 60
Magma Dragoon 100 Magma Dragoon Memory VIII. Evolved Chip EXP Program III
Shurikein 105 Drill Cannon Memory VIII. Evolved Weapon EXP Program III
Byte 110 Byte Memory VIII. Evolved Chip EXP Program III
Chop Register 115 Elite Lance Memory VIII. Evolved Weapon EXP Program III
Raider Killer 120 Ion Rifle Memory IX. Special Weapon EXP Program III
Drill Man 125 Drill Man Memory IX. Special Chip EXP Program III
Shurikein & Chop Register 130 Shotgun Memory IX. Special Weapon EXP Program IV

Phase 4

Stage Lv. Rewards
Memory Material Type EXP Program EXP Zenny MP
Flame Mammoth 135 Purgatory Machine Gun Memory IX. Special Weapon EXP Program IV 96 1200 60

Jakob Orbital Elevator

1 L - 30 L

Jakob Stage Boss Rewards Recommended Power
Normal Hard Challenge Normal Hard Challenge
Level 1 None Element Metal × 20 Element Metal × 20 Element Metal × 20 10960 34990 0
X Memory × 3 Arrow Buster Memory × 3 Shadow Blade Buster Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon.
Level 2 None Element Metal × 20 Element Metal × 20 Element Metal × 20 14326 40379 0
Military Buster Memory × 3 Triangular Saber Memory × 3 Elite Lance Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 3 None Element Metal × 20 Element Metal × 20 Element Metal × 20 18223 48376 0
Standard Saber Memory × 3 Gatling Gun Memory × 3 Layer Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
Level 4 None Element Metal × 20 Element Metal × 20 Element Metal × 20 23420 54723 0
Axl Memory × 3 Marino Memory × 3 Shotgun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a machine gun.
Level 5 Maoh the Giant Element Metal × 50 Element Metal × 50 Element Metal × 50 28636 61684 0
Maoh the Giant Memory × 10 Character Patch Program × 60 Character Patch Program × 60
Skill Point × 3 Weapon Patch Program × 120 Weapon Patch Program × 120
Lucky Treasure I × 1 Skill Point × 3 Skill Point × 3
Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a buster.
Level 6 None Element Metal × 20 Element Metal × 20 Element Metal × 20 34990 68928 0
Energy Cannon Memory × 3 Snowy Spray Gun Memory × 3 Crushing Spray Gun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 7 None Element Metal × 20 Element Metal × 20 Element Metal × 20 40379 76671 0
Laser Rifle Memory × 3 Light Wave Cannon Memory × 3 Roll Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
Level 8 None Element Metal × 20 Element Metal × 20 Element Metal × 20 48376 84911 0
Pallette Memory × 3 Zero Memory × 3 Drill Head Cannon Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a buster.
Level 9 None Element Metal × 20 Element Metal × 20 Element Metal × 20 54723 93680 0
Compressed Spray Gun Memory × 3 Shadow Blade Buster Memory × 3 Shadow Blade Buster Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon and allows the destruction of certain mobs.
Level 10 Gigantic Mechaniloid CF-0 Element Metal × 50 Element Metal × 50 Element Metal × 50 61684 102988 0
Giant Mechaniloid CF-0 Memory × 10 Character Patch Program × 60 Character Patch Program × 60
Skill Point × 3 Weapon Patch Program × 120 Weapon Patch Program × 120
Lucky Treasure I × 1 Skill Point × 3 Skill Point × 3
Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a machine gun.
  • The number of Vile's Explosive Round is increased by 100%.
Level 11 None Element Metal × 20 Element Metal × 20 Element Metal × 20 68928 112620 0
Wind Pressure Buster Memory × 3 Elite Lance Memory × 3 Heavy Blaster Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a buster.
Level 12 None Element Metal × 20 Element Metal × 20 Element Metal × 20 76671 123288 0
Massimo Memory × 3 Vile Memory × 3 Zero(Z) Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a machine gun.
Level 13 None Element Metal × 20 Element Metal × 20 Element Metal × 20 84911 134118 0
Beam Rapier Memory × 3 Shotgun Memory × 3 Biochemical Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 14 None Element Metal × 20 Element Metal × 20 Element Metal × 20 93680 145758 0
Triangle Gun Memory × 3 Crushing Spray Gun Memory × 3 Crimson Scythe Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon and allows the destruction of certain mobs.
Level 15 Chill Penguin Element Metal × 50 Element Metal × 50 Element Metal × 50 102988 158228 0
Overdrive Ostrich Chill Penguin Memory × 5 Character Patch Program × 60 Character Patch Program × 60
Overdrive Ostrich Memory × 5 Weapon Patch Program × 120 Weapon Patch Program × 120
Skill Point × 3 Skill Point × 3 Skill Point × 3
Lucky Treasure I × 1 Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
  • The damage judgement of Alia's Melt Creeper is speed up by 50%.
Level 16 None Element Metal × 20 Element Metal × 20 Element Metal × 20 112620 171370 0
Gas Emitter Memory × 3 Alia Memory × 3 Second Armor X Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a launcher.
Level 17 None Element Metal × 20 Element Metal × 20 Element Metal × 20 123288 185148 0
Cannon Memory × 3 Drill Head Cannon Memory × 3 Beam Machine Gun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a melee weapon.
Level 18 None Element Metal × 20 Element Metal × 20 Element Metal × 20 134118 199379 0
High-speed Rifle Memory × 3 Layer Memory × 3 Poisonous Cloud Spray Gun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a machine gun.
Level 19 None Element Metal × 20 Element Metal × 20 Element Metal × 20 145758 214278 0
Burning Spray Gun Memory × 3 Biochemical Buster Memory × 3 Extraordinary Mortar Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 30% when equipping a Sprayer.
Level 20 Goliath Element Metal × 50 Element Metal × 50 Element Metal × 50 158228 229917 0
Meteor Blast Memory × 10 Character Patch Program × 60 Character Patch Program × 60
Skill Point × 3 Weapon Patch Program × 120 Weapon Patch Program × 120
Lucky Treasure I × 1 Skill Point × 3 Skill Point × 3
Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 30% when equipping a buster.
  • Zero gains damage enhancement with the use of Rakuhounha, increasing damage dealt by 36%.
Level 21 None Element Metal × 20 Element Metal × 20 Element Metal × 20 171370 243516 0
Zero Memory × 3 Crimson Scythe Memory × 3 Proto Man Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a machine gun.
Level 22 None Element Metal × 20 Element Metal × 20 Element Metal × 20 185148 258092 0
Arrow Buster Memory × 3 First Armor X Memory × 3 Sniper Buster Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a launcher.
Level 23 None Element Metal × 20 Element Metal × 20 Element Metal × 20 199379 273124 0
Triangular Saber Memory × 3 Beam Machine Gun Memory × 3 Demon Blade Muramasa Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a Sprayer.
Level 24 None Element Metal × 20 Element Metal × 20 Element Metal × 20 214278 288660 0
Gatling Gun Memory × 3 Black Zero Memory × 3 Purgatory Machine Gun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 60% when equipping a melee weapon.
Level 25 Rangda Bangda W Element Metal × 50 Element Metal × 50 Element Metal × 50 229917 304618 0
Deactivate Restriction Memory × 10 Character Patch Program × 90 Character Patch Program × 90
Skill Point × 3 Weapon Patch Program × 180 Weapon Patch Program × 180
Lucky Treasure I × 1 Skill Point × 3 Skill Point × 3
Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 60% when equipping a buster.
  • Cinnamon automatically gains one Heart every 10 seconds.
Level 26 None Element Metal × 20 Element Metal × 20 Element Metal × 20 243516 317573 0
Snowy Spray Gun Memory × 3 Poison Spray Gun Memory × 3 Super Mega Man Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a launcher.
Level 27 None Element Metal × 20 Element Metal × 20 Element Metal × 20 258092 332117 0
Alia Memory × 3 Cinnamon Memory × 3 Electric Current Spray Gun Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a Sprayer.
Level 28 Bee Blader × 2 Element Metal × 20 Element Metal × 20 Element Metal × 20 273124 347368 0
Light Wave Cannon Memory × 3 Extraordinary Mortar Memory × 3 Napalm's Head Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a melee weapon.
Level 29 None Element Metal × 20 Element Metal × 20 Element Metal × 20 288660 363156 0
Vile Memory × 3 Ferham Memory × 3 Air Buster Memory × 3
Random Material Box × 5 Skill Point × 1 Skill Point × 1
Proficient Memory Card × 1000 Proficient Memory Card × 1000

Special Effect

  • Increase damage by 100% when equipping a machine gun.
Level 30 Sting Chameleon × 2 Element Metal × 50 Element Metal × 100 Element Metal × 100 304618 379334 0
Sting Chameleon Memory × 10 Character Patch Program × 90 Character Patch Program × 90
Skill Point × 3 Weapon Patch Program × 180 Weapon Patch Program × 180
Lucky Treasure I × 1 Skill Point × 3 Skill Point × 3
Lucky Treasure II × 1 Lucky Treasure II × 1

Special Effect

  • Increase damage by 100% when equipping a buster.
  • First Armor X's Spiral Blast Shot applies DEF Weakened on hit, increase damage taken by 3.6%, stacking up to 10 times.

31 L - 60 L

61 L - 90 L

91 L - ?? L

Event

  • Difficulty 1-5: Green bar
  • Difficulty 6-8: Blue bar
Difficulty Event stage DIVE Trigger
enhancement
Zenny Armor
enhancement
EXP Event availability
1 10960
(1L Normal)
10960 (Lv22) 14326 (Lv24) 21502 (Lv27) 28636 (Lv30) March 31, 2020
2 28636
(5L Normal)~48376 (8L Normal=3L Hard)
51493 (Lv37) 58058 (Lv39) 68928 (Lv42) 80724 (Lv45) March 31, 2020
3 68928
(11L Normal=6L Hard)~102988 (15L Normal=10L Hard)
112620 (Lv52) 123288 (Lv54) 139728 (Lv57) 158228 (Lv60) March 31, 2020
4 145758
(19L Normal=14H)~185148 (22L Normal=17L Hard)
206635 (Lv67) 222133 (Lv69) 243516 (Lv72) 265570 (Lv75) March 31, 2020
5 273124
(28L Normal=23H)~288660 (29L Normal=24L Hard)
311526 (Lv82) 319089 (Lv84) 330945 (Lv87) 343215 (Lv90) May 21, 2020
6 351984
(41L Normal=32H)~360301 (42L Normal=34L Hard)
372665 (Lv97) 381012 (Lv99) 393348 (Lv102) 405709 (Lv105) August 6, 2020
7 435422
(51L Normal=46-47L Hard)
435422 (Lv112) 444345 (Lv114) 457831 (Lv117) 471466 (Lv120) February 8, 2021
8 High Difficulty: 793172
(110L Hard)
496756 (Lv127) (Lv129) (Lv132) (Lv135) High Difficulty: April 21, 2021
9 (Lv142) (Lv144) (Lv147) (Lv150) TBA

Permanent

Type Stage name Duration Rewards
From To
DiVE Trigger enhancement Resetting X Database Permanent Self-learning system

Notes: Irregular data will appear in seven waves. The player must destroy as many enemies as possible before they leave or are destroyed by hazards. The rank depends of the amount destroyed.

Zenny Fastest Cyberspace record Permanent Zenny

Notes: Like the original Cyberspace stage, the player must reach a gate as fast as possible to obtain a high rank. The faster the player is, the higher the rank and amount of Zenny obtained.

Armor enhancement Severing supply line Permanent Shock Absorber

Notes: The player must destroy cargo crates, gather Energy Crystals, and leave the stage before time runs out. The player's rank depends of the amount of crystals gathered and the time left. Crates appear in three colors:

  • Brown: Has nothing inside.
  • Yellow: May have a crystal, buff, or enemy.
  • Blue: Always produces an Energy Crystal.
EXP Escaping from the Floating Ruins Permanent EXP

Notes: The player must escape from the stage while defeating irregular data in the way. The more irregular data defeated, the better the player's rank in the end. In this stage, falling into a pit results in instant death.

Non-permanent (2021)

Type Stage name Duration Rewards Notes
From To
XDiVE Maximum Race XDiVE Maximum Race 2021-05-12 2021-05-18 Event Point
Limited time offer Special No. SWNo.001 2021-05-05 2021-05-18 Event Coupon
Limited time offer Trial from the Supreme Commander 2021-04-21 2021-05-04 Event Point
Boss Rush Boss Rush 2021-04-14 2021-04-20 Event Point The players faced 3 bosses: Chop RegisterByte and Flame Mammoth. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
Limited time offer Air Pirate Servbot 2021-04-07 2021-04-14 Event Point
Limited time offer Maleficent Hero 2021-04-01 2021-04-06 Event Point
Limited time offer ViA's Deep Log Training 2021-03-18 2021-03-31 Event Point The players face the challenges on the special ViA Deep Log Training stage!
Limited time offer Re-taking Candy Factory 2021-03-10 2021-03-18 Event Point Rerun event.
Limited time offer The Savior has Come 2021-03-03 2021-03-09 Event Coupon The player faces the again Copy X in Area Florest, completing the stage, the players won coupons that can be exchanged for items.

Then, players can exchange their coupons for Zero(Z) character memories and Zero Card Packs.

Limited time offer Colonel's Valentine Challenge 2021-02-08 2021-02-21 Event Point Valentine's Day event is finally here, collect the 3 hearts and overcome the challenges of the fans and fighting on boss Colonel!
Limited time offer Core Chip Recycling Campaign 2021-02-03 2021-02-09 Coupon Event Player find the 12 Deep Elements in less than 1 minute during 3 stages on the same stage, the rewards won will soon be the 2 new DiVE Triggers: Bounce Ball and Flash Bomb.
Limited time offer Summer Vacation is Lord of Snowy Plain 2021-01-27 2021-02-07 Event Point Summer has come into play and now the holidays are ready!

Players must pass the Area H stage, during the stage the players faced Mettaur Gigant and finally the Summer Penguin again, winning cards this time.

XDiVE Maximum Race XDiVE Maximum Race 2021-01-20 2021-01-27 Event Point Players need to pass the Power Control Center Stage in less time to earn rewards, while also earning Nightmares fragments weapon.
Limited time offer Space-Time Jumper 2021-01-13 2021-01-19 Event Point Players face Boomerang Kuwanger again's, when completing the stage they can exchange their points for items, cards, fragments and etc.
Boss Rush Boss Rush 2021-01-06 2021-01-12 Event Point Players face 3 bosses: Shurikein, Mad Nautilus and Magma Dragoon. Soon they had to pass the stage in less than 6 minutes, the shorter the time for the player to complete the stage and take S rank, the more rewards they will earn.

Non-permanent (2020)

Type Stage name Duration Rewards Notes
From To
Limited time offer Auspicious Dream of the New Year 2020-12-30 2021-01-12 Event Point The players as a New Year celebration face challenges on Hatsuyume dream map, until at the end of the stage, the player fights boss Flaming Storm Eagle!
Limited time offer Merry Christmas! 2020-12-23 2021-01-05 Event Point Finally the Christmas event arrived at X DiVE, meet the stage of Merry Christmas!, In which the fun and challenge of collecting the 7 gift begins!
At the end of the map, players battle the Christmas Bit!
Limited time offer Network Guardian 2020-11-25 2020-12-08 Event Coupon Players now need to play on the new collaboration stage, welcome to the Battle Network series!

Players need to collect Zennys, Chips and get a good score of points. After passing all the obstacles and reaching the end of the Internet, the main head of the internship to face will be Cyber Peacock.
Players can later exchange their coupons for fragments of MegaMan.EXE.

Limited time offer Prince of the Skies 2020-11-18 2020-11-24 Event Point Rematch's event to battle the Storm Eagle again, but with the addition of cards and chip.
XDiVE Maximum Race XDiVE Maximum Race 2020-11-11 2020-11-17 Event Point Race mode, with its first phase being Factory. Players will win prizes separated by points (chip, fragments, items, supplies and etc.)
Limited time offer Halloween Scare Challenge 2020-10-28 2020-11-10 Event Point Players must escape from the ghosts, spiders, mummies, bats, pumpkins and collect all 9 candies in the haunted castle!

After all the fun in this "Trick or Treat" theme at Deep Log, the final boss will be Pumpkin Head Dark Man.

Limited time offer Air Pirate Servbot 2020-09-29 2020-10-13 Event Coupon Players must necessarily find 5 hidden elements in the Area Forest stage on the Legends collab event, finally, when they reach the end of the stage, they soon face the boss: Servbot.

Then, players can exchange their coupons for MegaMan Volnutt character memories.

Boss Rush Boss Rush 2020-09-22 2020-09-28 Event Point The players faced 3 bosses: RT-55J, Toxic Seahorse and Storm Eagle. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
Limited time offer Fireworks and Lantern Festival 2020-09-17 2020-09-28 Event Coupon Players can find 4 Hidden Elements in a modified Forest stage, with enemy’s representing the “Festive season,” with a recoloured and edited REX-2000 at the end. Players can exchange coupons in the shop for Festive Specialty weapon memories, along with other items.
Limited time offer Messiah 2020-09-03 2020-09-16 Event Coupon Players must necessarily find 3 hidden elements in the Oil Field stage, finally, when they reach the end of the stage, they soon face the boss: Omega Zero.

Then, players can exchange their coupons for Aile character memories.

Limited time offer Summer Vacation for Lord of Snowy Plain 2020-08-06 2020-08-20 Event Point The player join on a theme park summer stage in Area H, later on the map they face Mettaur Gigant and finally at the end of the map battle the Summer Penguin.
Boss Rush Boss Rush 2020-07-23 2020-07-30 Event Point The players faced 3 bosses: REX-2000, Bit and Overdrive Ostrich. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
Limited time offer The Savior has Come 2020-07-10 2020-07-22 Event Coupon The player faces the Copy X in Area Florest, completing the stage, the players won coupons that can be exchanged for items.

Then, players can exchange their coupons for Zero(Z) character memories.

Limited time offer Highway Blitz 2020-07-02 2020-07-08 Event Point The players face the Goliath, after finishing the stage they can exchange their points to win items.
Limited time offer Space-Time Jumper 2020-06-18 2020-07-01 Event Point The players face the Boomerang Kuwanger, after finishing the stage they can exchange their points to win items.
Boss Rush Boss Rush 2020-06-11 2020-06-17 Event Point The players faced 3 bosses: Chill Penguin, Goliath and Mega Scorpio. And it takes to complete the stage in less than 6 minutes, the shorter the time for the player to complete the stage and get the better score in the rank, the more rewards they will earn.
Limited time offer Black Assassin 2020-05-21 2020-06-03 Event Coupon The player faces Dark Man III in the Cyberspace, completing the stage, the players won coupons that can be exchanged for items.

Then, players can exchange their coupons for Mega Man character memories.

Limited time offer Beat the Chameleon 2020-05-07 2020-05-13 Event Coupon The player faces Sting Chameleon and gathers Event Coupons to trade for items, such as Sting Chameleon memory.
Limited time offer Prince of the Skies 2020-04-23 2020-05-06 Event Point The players face Storm Eagle and when completing the stage, get points that can be exchanged for items during the event period.
Limited time offer Re-taking Candy Factory 2020-03-31 2020-04-13 Event Point White Day event.


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