MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
No edit summary
No edit summary
Line 2: Line 2:
 
{{robotmaster
 
{{robotmaster
 
|imagebg=#FFF
 
|imagebg=#FFF
|name = Rush
+
|name = Rush
|image = [[File:Rush art.png|280px|Rush]]
+
|image = [[File:Rush art.png|280px|Rush]]
 
|MMBN=[[Rush (program)]]
 
|MMBN=[[Rush (program)]]
 
|appearances=''[[Mega Man 3]]''—''[[Mega Man 11]]''<br/>''[[Mega Man II]]''—''[[Mega Man V]]''<br/>''[[Mega Man & Bass]]''<br/>''[[Mega Man: The Power Battle]]''<br/>''[[Mega Man 2: The Power Fighters]]''<br/>''[[Rockman & Forte: Mirai Kara no Chousensha]]''<br/>''[[Wily & Right's RockBoard: That's Paradise|RockBoard]]''<br/>''[[Super Adventure Rockman]]''
 
|appearances=''[[Mega Man 3]]''—''[[Mega Man 11]]''<br/>''[[Mega Man II]]''—''[[Mega Man V]]''<br/>''[[Mega Man & Bass]]''<br/>''[[Mega Man: The Power Battle]]''<br/>''[[Mega Man 2: The Power Fighters]]''<br/>''[[Rockman & Forte: Mirai Kara no Chousensha]]''<br/>''[[Wily & Right's RockBoard: That's Paradise|RockBoard]]''<br/>''[[Super Adventure Rockman]]''
Line 97: Line 97:
 
==Functions==
 
==Functions==
 
===Rush Coil===
 
===Rush Coil===
[[File:MM7RushCoil.jpg|thumb|Rush Coil]]
+
[[File:MM7RushCoil.jpg|thumb|100px|Rush Coil]]
  +
{{Main|Rush Coil}}
[[File:Rushcoilsprite.jpg|RC]] [[File:RushR&F2.png|R&F2]]
 
 
{{Nihongo|'''Rush Coil'''|ラッシュコイル|}} is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In ''[[Mega Man 3]]'' and ''[[Mega Man II]]'', the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.
 
{{Nihongo|'''Rush Coil'''|ラッシュコイル|}} is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In ''[[Mega Man 3]]'' and ''[[Mega Man II]]'', the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.
 
In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', he appears as Mega Man's up special move. Like in the original games, when Mega Man jumps over him, he gains a very high altitude upon jumping. However, unlike in the games, he can be used mid-air, so he can be used as a recovery move, and it doesn't leave Mega Man [http://supersmashbros.wikia.com/wiki/Helpless helpless] upon using it. Bouncing off him a second time makes Mega Man jump higher. Opponents can also jump over him, even when mid-air. After a while, Rush teleports away, and can be used again. It acts similar to Sonic's Spring (his up Special move) from ''Super Smash Bros. Brawl''.<ref>[http://www.youtube.com/watch?v=vQD1yJinzeQ At 4:30 Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U]</ref> It can be customized by swapping it out for two variants: [[Tornado Hold]] and [[Beat]]. However, they must be unlocked before it can be swapped out.
 
 
'''Appearances:'''
 
*''[[Mega Man 3]]'': no prerequisites.
 
*''[[Mega Man 4]]'': no prerequisites.
 
*''[[Mega Man 7]]'': no prerequisites.
 
*''[[Mega Man 9]]'': no prerequisites.
 
*''[[Mega Man 10]]'': no prerequisites.
 
*''[[Mega Man 11]]''
 
*''[[Mega Man II]]'': defeat [[Crash Man]].
 
*''[[Mega Man III]]'': defeat [[Snake Man]].
 
*''[[Mega Man IV]]'': defeat [[Toad Man]].
 
*''[[Mega Man V]]'': defeat [[Venus]].
 
*''[[Rockman & Forte: Mirai Kara no Chousensha]]'': shop item.
 
*Rush Coil is also used in ''[[Mega Man 2: The Power Fighters]] and'' [[Wily & Right's RockBoard: That's Paradise|RockBoard]].
 
*[[Super Smash Bros. for Nintendo 3DS / Wii U]]: Up special move.
 
   
 
====New Rush Coil====
 
====New Rush Coil====
[[File:Rushnc.png|left|RC]]
+
[[File:NewRushCoil.jpg|thumb|100px|Rush Coil]]
  +
{{Main|Rush Coil}}
 
{{Nihongo|'''New Rush Coil'''|ニューラッシュコイル|}} is a modification of the Rush Coil that only appeared in ''[[Mega Man 5]]''. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy.
 
{{Nihongo|'''New Rush Coil'''|ニューラッシュコイル|}} is a modification of the Rush Coil that only appeared in ''[[Mega Man 5]]''. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy.
   
  +
{{Clrr}}
'''Appearances:'''
 
*''[[Mega Man 5]]'': no prerequisites.
 
 
 
===Rush Jet===
 
===Rush Jet===
[[File:MM7RushJet.jpg|thumb|240px|Rush Jet]]
+
[[File:MM7RushJet.jpg|thumb|100px|Rush Jet]]
  +
{{Main|Rush Jet}}
[[File:RushJet.png|MM10]] [[File:Rush Jet MM8.jpg|MM8]]
 
 
{{Nihongo|'''Rush Jet'''|ラッシュジェット|}} transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from ''Mega Man 3'' to ''Mega Man 4'' and onward.
 
{{Nihongo|'''Rush Jet'''|ラッシュジェット|}} transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from ''Mega Man 3'' to ''Mega Man 4'' and onward.
   
  +
{{Clrr}}
In ''Mega Man 3'' and ''Mega Man II'', Rush Jet will stay underneath Mega Man under any circumstances unless he hits a wall. He acts as more of a personal hover device instead of a jet, allowing Mega Man to move in any direction, or stand still entirely and Rush Jet will stay beneath him. Also, Rush Jet's energy will only deplete if Mega Man is currently ''standing'' on him. Because of this, if a player continuously jumps, large pits can be crossed while using little or no energy.
 
 
In ''Mega Man 4'' and later games, Rush Jet becomes more of a ''jet'', his energy continually drains, and he will continuously move in the same direction (it will make slight variations in vertical movement at the player's discretion), acting much more like [[Item-2]] from ''[[Mega Man 2]]''. This change was made because once Rush Jet was acquired in ''Mega Man 3'', it could be used to bypass situations where Rush Coil or Rush Marine were required and did so more effectively and easily than they could.
 
 
When Rush appears in ''[[Mega Man 2: The Power Fighters]]'', he will turn into Rush Jet and hit the boss when Mega Man uses a charged attack. Mega Man can also leap higher into the air should he jump on Rush's back (Rush Coil).
 
 
In ''[[Mega Man 8]]'', there are two Rush Jet segments in total. The first one is seen in [[Tengu Man]]'s stage and the last is seen in Wily's castle stage 2. During these segments, Rush Jet behaves similarly to how it acted in ''Mega Man 3'', but lasts until the end of the section, turning gameplay into a shoot-em-up akin to ''Gradius''. These sections also featured giant [[Party Ball]]s which contain power ups; the list of character powerups is [[Beat]], [[Eddy]], [[Auto]], and a cannon for Rush.
 
 
'''Mega Man 3 specifications:'''<ref name="R20">[[R20 Rockman & Rockman X Official Complete Works]]</ref>
 
*'''Length:''' 120&nbsp;cm
 
*'''Height:''' 48&nbsp;cm
 
*'''Max. speed:''' 300&nbsp;km/h (1120&nbsp;m/s in the manga ''[[Mega Man Megamix]]'')
 
 
'''Appearances:'''
 
*''[[Mega Man 3]]'': defeat [[Needle Man]]
 
*''[[Mega Man 4]]'': defeat [[Drill Man]]
 
*''[[Mega Man 5]]'': defeat [[Gyro Man]]
 
*''[[Mega Man 7]]'': buy from [[Auto]] '''or''' find in [[Junk Man]]'s stage
 
*''[[Mega Man 9]]'': defeat five bosses.
 
*''[[Mega Man 10]]'': defeat four bosses.
 
*''[[Mega Man II]]'': defeat [[Air Man]].
 
*''[[Mega Man III]]'': defeat [[Dust Man]].
 
*''[[Mega Man IV]]'': defeat [[Charge Man]].
 
*''[[Mega Man V]]'': defeat [[Saturn]].
 
*Rush takes this form for certain portions of two stages from ''[[Mega Man 8]]''.
 
*In ''[[Mega Man 2: The Power Fighters]]'', Rush Jet is an attack.
 
*Rush Jet has cameo appearances in ''[[Mega Man: The Power Battle]]'' and ''[[Super Adventure Rockman]]''.
 
*Rush Jet also appears in other media, like the [[Mega Man (Ruby-Spears)|Mega Man]]'' animated series, ''[[Mega Man: Upon a Star]]'', the ''[[Mega Man (Archie Comics)|Mega Man]]'' comic series, ''[[Mega Man Megamix]]'', and the ''[[Rockman (manga)|Rockman]]'' manga series.''
 
 
 
===Rush Marine===
 
===Rush Marine===
[[File:RushMarine.jpg|thumb|240px|Rush Marine]]
+
[[File:RushMarine.jpg|thumb|100px|Rush Marine]]
 
[[File:Rushmarine.png|left|RM]]
 
[[File:Rushmarine.png|left|RM]]
 
{{Nihongo|'''Rush Marine'''|ラッシュマリン|}} transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In ''Mega Man 3'', the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.
 
{{Nihongo|'''Rush Marine'''|ラッシュマリン|}} transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In ''Mega Man 3'', the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.
Line 168: Line 122:
 
The Rush Marine function is briefly utilized in Mega Man Issue 46 by Mega Man and Rush in order to traverse the sewers of Wily Castle 3.
 
The Rush Marine function is briefly utilized in Mega Man Issue 46 by Mega Man and Rush in order to traverse the sewers of Wily Castle 3.
   
'''Mega Man 3 specifications:'''<ref name="R20"/>
+
'''Mega Man 3 specifications:'''<ref name="R20">[[R20 Rockman & Rockman X Official Complete Works]]</ref>
 
*'''Length:''' 135&nbsp;cm
 
*'''Length:''' 135&nbsp;cm
 
*'''Height:''' 65&nbsp;cm
 
*'''Height:''' 65&nbsp;cm
Line 180: Line 134:
 
*Rush Marine star in its own game called ''[[Mega Man Rush Marine]]'' for mobile phone.
 
*Rush Marine star in its own game called ''[[Mega Man Rush Marine]]'' for mobile phone.
   
  +
{{Clrr}}
 
===Rush Space===
 
===Rush Space===
 
[[File:Spacerushartwrok.png|thumb|120px|Rush Space from [[Rockman Carddass series]]]]
 
[[File:Spacerushartwrok.png|thumb|120px|Rush Space from [[Rockman Carddass series]]]]
Line 339: Line 294:
 
[[File:ZX RushRoadster.png|right|Rush Roadster in ''Mega Man ZX''.]]
 
[[File:ZX RushRoadster.png|right|Rush Roadster in ''Mega Man ZX''.]]
 
{{Main|Rush Roadstar}}
 
{{Main|Rush Roadstar}}
  +
'''Rush Roadstar''' is a vehicle used in the [[Battle & Chase]] competition.
   
 
===Others===
 
===Others===
Line 375: Line 331:
   
 
==Gallery==
 
==Gallery==
  +
{{Main|Rush/Gallery}}
<gallery widths="120">
 
R20Rush.png|Front, side, and back view of Rush.
 
R20RushCoil.png|Rush Coil.
 
R20RushJet.png|Rush Jet, Rush Marine, and New Rush Coil.
 
RushCoil.jpg|Image of Rush Coil from ''Mega Man 3''.
 
NewRushCoil.jpg|Image of New Rush Coil from ''Mega Man 5''.
 
RushJet.jpg|Image of Rush Jet from ''Mega Man 3''.
 
MegaMan&Rush.jpg|Mega Man and Rush in ''Mega Man 3''.
 
MM3MegaMan&Rush.jpg|Mega Man and Rush in ''Mega Man 3''.
 
RushAction.jpg|Rush in action.
 
RushMM7.jpg|Rush from ''Mega Man 7''.
 
RushSearch.jpg|Image of Rush Search from ''Mega Man 7''.
 
ChibiRush.png|A chibi Rush from ''Mega Man 8''.
 
MM11RushConcept.png|''Mega Man 11'' concept art.
 
MM3RushDrill.jpg|Concept of the Rush Drill from ''Mega Man 3''.
 
SSBRushCoil.jpeg|Rush Coil as it appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
 
SFXACRush.png|Rush in ''[[Street Fighter x All Capcom]]''.
 
SFXACRushCoil.png|Rush Coil in ''Street Fighter x All Capcom''.
 
ZombieCafe Rush.png|Rush in ''[[Zombie Cafe]]''.
 
</gallery>
 
 
'''Other media:'''
 
<gallery widths="120">
 
RushPWC.png|Rush transformed into a PWC in the ''Mega Man'' animated series.
 
RushGlider.png|Rush transformed into a hang glider in the ''Mega Man'' animated series.
 
RushSnowmobile.jpg|Rush transformed into a snowmobile in the ''Mega Man'' animated series.
 
File:Rushactionfigure.jpg|Rush action figure from the ''Mega Man'' animated series.
 
Super_Adaptor.jpg|The Super Adaptor in the ''Mega Man'' comic.
 
MegaManArchieC041-1.jpg|Rush Space in the ''Mega Man'' comic.
 
R7RushJetItem.png|Rush Jet item in the ''Rockman 7'' manga.
 
R7RushJet.png|Rush Jet in the ''Rockman 7'' manga.
 
R8RushCycle.jpg|Rush Cycle in the ''Rockman 8'' manga.
 
R8RushItem.jpg|Rush giving an item for Mega Man in the ''Rockman 8'' manga.
 
RM7-01-1.jpg|Super Mega Man (1)
 
RM7-03-1.jpg|Super Mega Man (2)
 
</gallery>
 
   
 
==Trivia==
 
==Trivia==

Revision as of 03:10, 17 December 2017

This article is about the robot Rush. For his Mega Man Battle Network counterpart, see Rush (program)

Rush (ラッシュ Rasshu) is Mega Man's faithful robotic dog, created by Dr. Light to assist Mega Man in his travels.

Video game appearances

Mega Man series

Rush debuted in Mega Man 3. Initially, Rush was able to transform into a coil, a hoverboard, and a submarine. Since then, Rush appeared in most games related to the original Mega Man series. The Rush Coil and Rush Jet functions are available in most of the games he appears, from Mega Man 3, Mega Man 4, Mega Man 5 (Rush Coil being modified into the New Rush Coil), Mega Man 7, Mega Man 9, Mega Man 10, Mega Man 11, Mega Man II to Mega Man V, and Mega Man: The Wily Wars.

In Mega Man 6, Rush was upgraded and gained the ability to fuse with Mega Man to turn him into Power Mega Man or Jet Mega Man. In Mega Man 7, his jet and coil abilities returned, but he now had Rush Search, an item detection mode. Also, both of his transformations were combined into one, turning Mega Man into Super Mega Man. In Mega Man 8, he has four new abilities, including a transformation into a motorcycle and healing abilities, and Mega Man uses Rush Jet in one part of Tengu Man's stage and the Wily Tower. He also appears in Rockman Strategy as a member of Mega Man's team.

Summary table

Mega Man Rush Coil Rush Jet Other Rush Other gauges
MM1 -- -- -- Magnet Beam
MM2 -- Item-2 -- Item-1, Item-3
MMw1 -- -- -- Carry
MM3 Coil Jet (360°) #Rush Marine --
MMw2 Coil Jet (360°) Rush Marine --
MM4 Coil Jet (fwd) #Rush Marine Balloon, Wire
MMw3 Coil Jet (fwd) -- --
MM5 #New coil Jet (fwd) -- Beat, Super Arrow
MMw4 Coil Jet (fwd) -- Beat
MM6 -- #Jet (pack) #Rush Power Beat
MMw5 Coil Jet (fwd) #Rush Space Tango
MM7 Coil Jet (fwd) Super Rush, #Rush Search --
MM:PF Coil Jet (attack) -- --
MM8 -- Jet (scrolling) #Rush Surprise, #Rush Bike,
#Rush Bomber,
#Rush Recharge
--
MM8B -- -- #Rush Search Beat, #Eddie, #Treble
MM9 Coil Jet (fwd) -- --
MM10 Coil Jet (fwd) -- --
SFxMM -- Jet (scrolling) -- --

Other games

Rush

Rush next to Fox McCloud in Super Smash Bros. for Wii U.

Rush also appears in crossovers featuring Mega Man, like Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. He appears as a card in SNK vs. Capcom: Card Fighters' Clash and SNK vs. Capcom: Card Fighters 2 Extend Edition, and has cameo appearances in Super Gem Fighter: Mini Mix and Capcom World 2.

In Super Smash Bros. for Wii U, Rush appears with the inclusion of Mega Man becoming a newly featured playable character. He is part of one of Mega Man's moves.

In Otoranger, Rush, Tango, Beat, and Eddie can combine into Right Great.

Data

Mega Man & Bass CD data

Rush CD data card


Super Smash Bros. for Nintendo 3DS / Wii U Trophy

Rush Coil
A faithful robotic dog created by Dr. Light, he can transform into vehicles and even fuse with Mega Man. You can use Mega Man's up special to call Rush to your side, bouncing off his built-in spring and flying high into the air. Rush will hang around for a bit, so spring up again if you want!

Functions

Rush Coil

MM7RushCoil

Rush Coil

Main article: Rush Coil

Rush Coil (ラッシュコイル) is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In Mega Man 3 and Mega Man II, the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.

New Rush Coil

NewRushCoil

Rush Coil

Main article: Rush Coil

New Rush Coil (ニューラッシュコイル) is a modification of the Rush Coil that only appeared in Mega Man 5. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy.

Rush Jet

MM7RushJet

Rush Jet

Main article: Rush Jet

Rush Jet (ラッシュジェット) transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from Mega Man 3 to Mega Man 4 and onward.

Rush Marine

RushMarine

Rush Marine

RM

Rush Marine (ラッシュマリン) transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In Mega Man 3, the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.

There is a bug with Rush Marine in Mega Man 4 that causes it not to move with the rising/falling action of the water in Dive Man's stage; however, this was accounted for by placing death spikes immediately following the section.

The Rush Marine function is briefly utilized in Mega Man Issue 46 by Mega Man and Rush in order to traverse the sewers of Wily Castle 3.

Mega Man 3 specifications:[1]

  • Length: 135 cm
  • Height: 65 cm
  • Max. speed: 80 knot

Appearances:

Rush Space

Spacerushartwrok

Rush Space from Rockman Carddass series

RSP

Rush Space (ラッシュスペース) is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In Mega Man V, Mega Man uses this version of the Rush Jet in the stage he goes to the Wily Star and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine.

The Rush Space can charge shots and fire them like the New Mega Buster, and it can get a speed boost by pressing A. The speed boost count is unlimited.

In the Archie Comics series, Mega Man used the Rush Space function on Rush to reach an abandoned asteroid base that the renegade Wily/Light Robot Masters were presumed to be hiding at.

Rush Adaptors

Rush Power Adaptor

Rush junctions with Mega Man to become Power Mega Man. Power Mega Man is able to break blocks and penetrate enemy shields by charging punches. These punches act as energy projectiles that travel a short distance, with each form becoming more powerful the longer the FIRE button is held down (though stronger shots have less range). Power Mega Man can also push enemies back, penetrate the shields of Knight Man and Shield Attacker GTR, destroy otherwise-invulnerable enemies, and can even push blocks in certain stages. Mega Man cannot slide in this form, however.

There is a bug with the partially charged shot's damage value. The partly-charged shot cannot pierce shields but deals more damage than either the fully charged shot or the uncharged shot, and has the range of the uncharged shot. It deals 3 damage to bosses that would otherwise take 2 from the fully charged shot, including Blizzard Man and Knight Man.

Appearances:

Rush Jet Adaptor

JA
JetMegaMan

Jet Mega Man

Rush junctions with Mega Man to become Jet Mega Man. Jet Mega Man is able to use weapon energy to fly, and the energy rapidly recharges when he touches ground. Mega Man cannot charge his Buster or slide while using this form.

Appearances:

Super Adaptor

MegamanS7

Super Mega Man

The Super Adaptor (スーパーアダプター) is a combination of the Rush Power Adaptor and the Rush Jet Adaptor from Mega Man 6. Its only appearance was in Mega Man 7, and is obtained by collecting the R, U, S, and H plates. They can be found in the stages of the first 4 robot masters: Cloud Man, Junk Man, Freeze Man, and Burst Man.

While equipped with the Super Adaptor, the Mega Buster is replaced by a variant of the Mega Arm from Mega Man V, a flying fist attack similiar to Hard Knuckle utilising the integrated properties of both the Rush Power- and Jet Adaptors.

The flying ability was removed, instead replaced by a double-jump using the rocket plates on the suit. Mega Man can't slide while equipped with this Adaptor because it's too bulky. Proto Man also gives a hint about this Adaptor in Turbo Man's stage.

There is an upgrade of the Super Adaptor called Hyper Rocket Buster that can be bought in Auto's shop after obtaining his Hyper Bolt, or found in Turbo Man's stage, use Rush Search in the platform where lies the third Trio the Wheel. Use Rush Search on the platform when the enemy isn´t there anymore in order to obtain the upgrade. The Hyper Rocket Buster allows Mega Man to shoot his arm with a homing effect, just like the upgraded Mega Arm from MMV.

Bass stole the plans of the Super Adaptor from Dr. Light, and Wily created a Super Adaptor for Bass.

Appearances:

  • Mega Man 7: find the R, U, S and H plates. The Hyper Rocket Buster can be found in Turbo Man's stage or bought from Auto after finding his Hyper Bolt.
  • Although the Super Adaptor has not made an appearance in the Mega Man Archie Comics series proper, it played a vital part it the climax of the crossover arc Worlds Collide, where it bolstered Mega Man's energy reserves to allow him to confront Doctors' Wily and Eggman. Sonic the Hedgehog, upon hearing the phrase "Super Adaptor," got the idea to use the Chaos Emeralds powering the Genesis Wave Generator to undergo transformations into their super forms. Although it wasn't created at the time, it also appeared in Worlds Unite.
  • Created by Auto in Mega Man Gigamix.
  • Present in the Rockman 7 and Rockman 8 manga.

Damage Data Chart:

MM7-SuperAdapter-Icon Super Adaptor
Boss Damage
Freeze Man 2
Junk Man 2
Burst Man 0
Cloud Man 3
Spring Man 2
Slash Man 2
Shade Man 4
Turbo Man 2
Mash 3
Bass 6
Guts Man G 2
Bass and Treble 4
Gameriser 0
HannyaNED² 0
Wily Machine No. 7 1
Wily Capsule 1


Rush Search

File:Rush Search Spritesheet.jpg

The process of Rush Search with some of the possible results

Rush Search (ラッシュサーチ), also called Search Rush, teleports Rush in front of Mega Man's location and he digs for items.[2] If he is hit, he will teleport away, and sometimes he only finds garbage, such as apple cores, old boots, and even a rag doll. Several of the CDs in Mega Man & Bass can only be recovered using Rush Search, and the CD Finder upgrade helps locate them. In Mega Man 7, he will bark when close to a secret area. In Junk Man's stage, there is an easter egg: if Rush Search is used at the very beginning of the stage, he will dig up a Game Boy. This has been a source of much humor in the Mega Man franchise.

Mega_Man_7_Hidden_Gameboy

Mega Man 7 Hidden Gameboy

Hidden Gameboy in Junk Man's stage.

Appearances:

Mega Man 8 exclusive

Rush Question

Rush Question (ラッシュクエスチョン) makes Rush teleport to Mega Man's location and toss a random item to him.

Appearances:

Rush Bike

Rush Bike (ラッシュバイク) transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit.

Appearances:

Rush Bomber

Rush Bomber (ラッシュボンバー) makes Rush bombard enemies while flying across the screen in Rush Jet form.

Appearances:

Rush Charger

Rush Charger (ラッシュチャージャー) makes Rush drop health items while flying across the screen in his Rush Jet form.

Appearances:

Rush Roadstar

Rush Roadster in Mega Man ZX.
Main article: Rush Roadstar

Rush Roadstar is a vehicle used in the Battle & Chase competition.

Others

Rush Vision

MM9

Rush Vision (ラッシュビジョン) is a holographic projector used by Rush in Mega Man 8 and Marvel vs. Capcom to enable Mega Man to communicate with Dr. Light. In Mega Man 9, Mega Man uses Rush's projector to show Wily his defeats from previous games.

Rush Drill

Rush Drill

Rush Drill (ラッシュドリル) is a transformation used in Marvel vs. Capcom and its sequel, where Rush takes the form of a drilling machine and runs into enemies, inflicting multiple hits quickly. Mega Man is invincible while inside Rush.

Rush Drill was originally planned to appear in Mega Man 3, but the idea was scrapped.[3]

Other media

Cartoonjetrush

Mega Man using Rush Jet in the Ruby-Spears cartoon

Mega Man (Ruby-Spears)

Cartoonrush

Rush from the cartoon show

See also: Mega Man cartoon equipment#Rush

In the animated series, Rush looked like his game counterpart, but he was made more for comedic relief than for practical purposes. Still, he is able to help Mega Man and is mainly used as a transport, having several forms available. Rush loves to eat Battery Biscuits, which serve as a source of energy for him, and has a speech impediment, tending to pronounce most words as if they begin with an "R".

In the animated series Rush has new transformations that were not used in the games, including a personal water craft, a hang glider and a snowmobile.

Captain N: The Game Master

Cntgmrush

Rush from Captain N: The Game Master

Rush appeared in episode 32 of the cartoon. His design was similar to the game counterpart, though with a different color scheme.

Mega Man (Archie Comics)

Main article: Rush/Archie Comics

Mega Man Megamix

Dr. Light created Rush and gave him to Mega Man in the Mega Man Gigamix story Asteroid Blues. The canine support robot is capable of assuming multiple useful forms to assist Mega Man, including a jet form that Mega Man often uses to travel through the air. Though he was created to be a simple support robot, Rush became a cherished member of Dr. Light's family.

Other appearances

Rush appeared in the three episodes of the OVA Mega Man: Upon a Star, in most of Shigeto Ikehara's Rockman manga, Rockman 8 manga, Rockman & Forte manga, and Rockman 4Koma Dai Koushin.

Gallery

Main article: Rush/Gallery

Trivia

  • Possible influences for Rush's name include the Capcom game Rush & Crash, the iconic dog Lassie (ラッシー Rasshī), and the dog Patrasche (パトラッシュ Patorasshu).[4]
  • Rush's character concept appears to be loosely based on Friender, a support unit of Neo-Human Casshern, a Tatsunoko character, since Friender has the same ability of transforming into various vehicles for Casshern. Friender can be seen transforming into a jet, a drill-tank, and a submarine similar to Rush.
  • Rush Bike may have been inspired by Rush Cycle and/or Rush Cannon, two entries submitted in a contest for fans to design a Robot Master.[5]
  • One of the reasons why Rush Drill was removed from Mega Man 3 is probably because the player could skip most parts of the level using it.
  • Although it may be a glitch, Rush will immediately appear to teleport under Mega man and allow him to jump if Mega man takes damage, strangely this only happens in Mega Man 4 with the Rush Coil and when he has warped down.
  • In Mega Man Battle Network 6, MegaMan.EXE would say "No Rush Coil!" should the player attempt to use cheat codes in the game, a reference to the fact that Mega Man 6 was the only NES game without the utility. Oddly, he only says it in certain locations.[6]
  • In the Ruby Spears cartoon, Rush is modeled after Scooby-Doo, as is evident from his goofy antics, garbled English and his love of "Battery Biscuits" (the cartoon's equivalent of "Scooby Snacks") to coerce him into performing the tasks given to or pleaded of him by the characters. The series' first episode showed Rush possessed a wide variety of transformation abilities not seen in the games, although he rarely transformed into anything besides his jet form throughout the series. He is shown capable of removing his helmet, although this was not shown in full capacity. Rush also had his own theme music, which was considerably goofier compared to the rest of the show's soundtrack.
  • In Mega Man: Upon A Star and the Ruby-Spears series, it is shown that Rush can speak and that he alternates between making typical dog sounds and speaking, but most of the time he only parrots other characters and also appears to have a limited ability for independent speech. This is possibly why in Rush's Mega Man & Bass CD data he has a quote, while Rush's counterpart Treble only says "Grrrrrrr". This may be due in some part to the fact that dogs can be taught limited speech while wolves, the basis of Treble's design, neither have patience nor capacity to do so.

External links

  • Rush at Mobius Encyclopedia, the Archie Sonic wiki
  • Rush at Sonic News Network

References