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In ''[[Mega Man 4]]'', Skull Barrier automatically shuts off when it takes a hit, but it can stand against a maximum of three projectiles in ''[[Mega Man III]]'', disappearing if it hits an enemy or the projectile is too strong to hold up against. In both games it is [[Dive Man]]'s weakness.
 
In ''[[Mega Man 4]]'', Skull Barrier automatically shuts off when it takes a hit, but it can stand against a maximum of three projectiles in ''[[Mega Man III]]'', disappearing if it hits an enemy or the projectile is too strong to hold up against. In both games it is [[Dive Man]]'s weakness.
   
Skull Barrier also appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' as one of the custom variations of Leaf Shield. While surrounding Mega Man, all it does is push nearby opponents, only causing damage when thrown.
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Skull Barrier also appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' as one of the custom variations of Leaf Shield. While surrounding Mega Man, all it does is push nearby opponents, only causing damage when thrown. It is able to reflect projectiles.
   
 
==Damage Data Chart==
 
==Damage Data Chart==

Revision as of 00:57, 10 October 2014

Skull Barrier (スカルバリアー Sukaru Bariā) is Skull Man's Special Weapon. It creates a skull-shaped energy shield around the user, protecting him from attacks. Unlike the Leaf Shield, Mega Man can walk around while the shield is active, but it cannot be thrown.

Video game appearances

In Mega Man 4, Skull Barrier automatically shuts off when it takes a hit, but it can stand against a maximum of three projectiles in Mega Man III, disappearing if it hits an enemy or the projectile is too strong to hold up against. In both games it is Dive Man's weakness.

Skull Barrier also appears in Super Smash Bros. for Nintendo 3DS / Wii U as one of the custom variations of Leaf Shield. While surrounding Mega Man, all it does is push nearby opponents, only causing damage when thrown. It is able to reflect projectiles.

Damage Data Chart

Known damage values in units for Mega Man 4.

Skullbarriericon Skull Barrier
Boss Damage
Bright Man 2
Toad Man 1
Drill Man 1
Pharaoh Man 1
Ring Man 1
Dust Man 1
Dive Man 4
Skull Man 1
Mothraya 0
Square Machine 0
Cockroach Twins 0
Cossack Catcher 0
Metal Daddy 0
Tako Trash 0/1*
Wily Machine No. 4 : 1st Phase 0
Wily Machine No. 4: 2nd Phase 0
Wily Capsule 0
  • For Tako Trash, Skull Barrier doesn't harm him, but after the player hits him with Drill Bomb, it will do 1 unit of damage to him.

Capacity

Activating the Skull Barrier in Mega Man 4 and Mega Man III uses 2 weapon energy units. With a full weapon energy gauge, it can be activated 14 times in Mega Man 4 and 10 times in Mega Man III.

Other media

Only Skull Man is seen using Skull Barrier in other media. It is the only weapon from the eight bosses that isn't used by Mega Man in the Rockman 4 manga, and one of the two weapons he doesn't use in the Rockman World 3 manga.

In Mega Man Megamix, Skull Man uses it by scattering "Skull Barrier bits" from his shoulders in an electromagnetic field that he produces himself. By blocking any and all incoming attacks, the Skull Barrier allows him to attack without having to worry about avoiding or taking damage himself. Its main drawback is that the user's mobility is restricted while the barrier is in effect.

Gallery