Skull Man's Stage is a stage that appeared in Mega Man 4 and Mega Man III that has Skull Man as the boss.
Appearances[]
Mega Man 4[]
Skull Man's Stage takes place within giant canyons and buttes, outlined with bones and fossils everywhere. The stage does not have any gimmick, focusing on unique enemy combat throughout. The sky is a dull blue for most of the stage, though the final room has a red sunset sky. It's interesting to note that this is the most lucrative stage when it comes to collecting E-Tanks, as they are 2 of them off the beaten path, and Eddie can also provide the player with an E-Tank, for a total of 3.
Enemies[]
Image | Enemy |
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Skull Man (boss) |
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Super Ball Machine Jr. (unique) |
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Togehero |
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Skeleton Joe |
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Shield Attacker |
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Battonton |
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Skullmet (unique) |
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Imorm |
Valuable pickups to look out for:
Eddie: Shows up after the Shield Attacker + Battonton room. The only thing in this room is Eddie, who will randomly provide a big health energy, a big weapon energy, a 1-UP, or an E-Tank. If the player doesn't like what they get and doesn't take it, they can re-enter the room to have Eddie provide the player another valuable pickup.
E-Tank: After Eddie, the player has to climb a tall ladder to proceed. However, there is an optional dead end path if you instead go right. This area has Shield Attackers in tight corridors where you have to destroy them to get through. This pickup is on the 2nd highest platform at the very end.
E-Tank: In the Skullmet + Imorm room, there is an optional lower path to take that houses this pickup. After the last Skullmet, go down and head left. The biggest challenge here is an extremely tight jump needed to reach the left side, best done by tippytoeing so you're far enough to make it. To get out from there after collecting the pickup, simply slide off the ledge and you'll make it.
Mega Man III[]
Skull Man's Stage in the GB demake is in a completely different area: a museum built up almost entirely out of bones, with the walls having spines for support beams and the spikes are stylized after pointy ribcages. The stage has a lot of narrow corridors for enemy combat. Once again, there are no gimmicks, outside of breakable walls that only Drill Bomb can destroy. There is one room where Rush Coil/Jet is required to progress, and the final room has a black background, only illuminated by neon bones and spines in the background.
Enemies[]
Image | Enemy |
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Skull Man (boss) |
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Super Ball Machine Jr. |
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Togehero (unique) |
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Battonton |
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Skeleton Joe |
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Imorm (unique) |
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Shield Attacker |
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Skullmet |
Valuable pickups to look out for:
Eddie: Appears after the first long room with Battontons. The only thing in this room (alongside a spike ceiling) is Eddie, who will randomly provide a big health energy, a big weapon energy, a 1-UP, or an E-Tank. If the player doesn't like what they get and doesn't take it, they can re-enter the room to have Eddie provide the player another valuable pickup.
E-Tank: On a higher up ledge in the room with Togeheros and Imorms. Rush Coil/Jet is need, but it is a bit tricky with Coil as you have to place Rush at the edge of a platform in order to reach it.