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|appearances=[[Mega Man 10]]
 
|appearances=[[Mega Man 10]]
 
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{{Nihongo|'''Returning Machine Gun Joe'''|帰ってきたマシンガンジョー|Kaettekita Mashin Gan Jō}} is a variety from [[Mega Man 10]]. They fire 6 shots in bursts of 3. In Hard Mode, they can jump around. Their shields can be knocked off with [[Bass Buster]] and [[Water Shield]]. They appear in [[Nitro Man]]'s stage, Wily Castle 1, Wily Castle 3, Special Stage 1 and Special Stage 2. In Hard Mode, they also appear in [[Pump Man]]'s stage and Wily Castle 2.
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{{Nihongo|'''Returning Machine Gun Joe'''|帰ってきたマシンガンジョー|Kaettekita Mashin Gan Jō}} is a variety from [[Mega Man 10]]. They fire 6 shots in bursts of 3. In Hard Mode, they can jump around. Their shields can be knocked off easily with the [[Bass Buster]], [[Water Shield]], and [[Screw Crusher]], although hitting the shield rapidly with four shots from any weapon (Pausing to eliminate shots when need be) will do the trick. They appear in [[Nitro Man]]'s stage, Wily Castle 1, Wily Castle 3, Special Stage 1 and Special Stage 2. In Hard Mode, they also appear in [[Pump Man]]'s stage and Wily Castle 2.
 
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==Similar enemies==
 
==Similar enemies==

Revision as of 17:23, June 10, 2010

The Sniper Joe (スナイパージョー Sunaipā Jō) series of robots are a mass-produced versions of Proto Man, and Proto Man also looks like a Sniper Joe in his Break Man form. They appear as enemies in almost every game from the original Mega Man series, giving Mega Man a difficult time to get through as an obstacle. They mainly fight with a shield and a blaster, but some variations also operate vehicles and have different attacks.

Types of Sniper Joes


Sniper Joe

Sniper Joes (スナイパージョー) stand in front of the player protecting themselves with a indestructible shield, sometimes shooting between 1 to 3 bullets or jumping. If the player tries to pass by them in Mega Man, they will chase the player, jumping to stay in front of them. They can only be hurt when they are jumping or shooting. They appear in Bomb Man's stage. In the remake Mega Man: Powered Up, their shields can be knocked off.

In Mega Man: Dr. Wily's Revenge, most Sniper Joes are stationary, but some are able to jump around the area. They appear in the stages of Cut Man, Ice Man, Fire Man and the Wily stages.

Sniper Joes appear in early scenes of Episode 2 from Super Adventure Rockman. Some are seen helping Dr. Wily build Ra Thor, and three Sniper Joes try to ambush Mega Man, but Proto Man warns him and defeat the Joes.

In Mega Man 7, Mega Man 8 and Mega Man & Bass, the Sniper Joes are similar to the original. In Mega Man 8 and Mega Man & Bass, they are called Joe Classic (referring to this Joe's design), and can also throw grenades and lie down as they wait for them to explode.


Returning Sniper Joe

Returning Sniper Joe (帰ってきたスナイパージョー Kaettekita Sunaipā Jō) is a Sniper Joe that always shoots three bullets and can't jump. They pilot armors in Mega Man 2. They only appear without the robot armor in the first and fourth Wily Castle stage in Mega Man 2. They are orange in Mega Man 2 and lilac in Mega Man: The Wily Wars.


Sniper Armor

Sniper Armor (スナイパーアーマー Sunaipā Āmā) is a Sniper Joe that pilots a lilac jumping machine equipped with a machine gun that was originally created by Dr. Light. Destroying the armor will cause the "Returning Sniper Joe" in it to attack on foot. In Mega Man 2, they appear in Flash Man's stage, one is in Heat Man's stage, two are in Quick Man's stage, and are both with and without the walking armor in the final stages. In Mega Man: The Wily Wars, they appear in Wily Tower 2.

As this machine was created by Dr. Light, it's believed that it would be used as a "Item-4", which is sustained by this image of Mega Man using the armor. It could also be that Mega Man took the armor direct from a Sniper Joe, like Skull Man.


Hammer Joe

Hammer Joe (ハンマージョー) is an armored Sniper Joe that swings a "hammer" and throws it at enemies. Unlike normal Sniper Joes, he can only be hurt when his eye is open. Another weak spot is at its legs. In Mega Man 3, they appear in Snake Man's, Spark Man's, Needle Man's and Hard Man's stages, as well as Shadow Man's Doc Robot stage and Dr. Wily's stages 1 and 3. In Mega Man: The Wily Wars, they appear in Buster Rod. G's and Hyper Storm. H's stages.

Hammer Joe also has a cameo appearance at a field from Mega Man's Soccer and in the game Capcom World 2.


Skeleton Joe

Skeleton Joe (スケルトン・ジョー) are Sniper Joes in form of skeletons that throw bones. They appear in Skull Man's stage and in the final stages. They can only be destroyed with a charged shot from the Mega Buster or Pharaoh Shot, or using Flash Stopper. Other weapons will only dismantle him and he will fix himself in short time. They also appear in the manga Rockman Megamix as Skull Man's henchmen.

Skeleton Joes are very similar to the Dry Bones enemies from the Mario series, in the sense that both are skeletons, both are dismantled when attacked but fix themselves in a short time, and both throw bones to attack.


Apache Joe

Apache Joes (アパッチジョー) are purple Sniper Joes that ride in a small helicopter in Napalm Man's stage and a final stage.



Rider Joe

Rider Joe (ライダージョー) is a Sniper Joe that appears while Mega Man is on the marine bike in Wave Man's stage, also using a marine bike that can shoot. They can come from the front and behind.



Crystal Joe

Crystal Joe (クリスタルジョー) are Joes that charge up to create crystal shards that they will launch. They are indestructible when they are charging and can only be destroyed when they are attacking. They appear in Crystal Man's stage and the second Proto Man Castle stage.



Cannon Joe

Cannon Joe (キャノンジョー) is a Joe inside a stationary cannon that can shot to the sides. They appear in Blizzard Man's stage (on the submarine) and in the first Wily stage.



Gunner Joe

Gunner Joe (ガンナージョー) is an enemy in Mega Man IV for Game Boy that appears in the level where Mega Man chases after Wily in space.



Piriparee

Piriparee (ピリパリー) is in Mega Man V for Game Boy. He basically uses electricity, and appears in the Wily Star, and is invincible while charging his attack. There is also a similar enemy in Jupiter's stage called Biribaree.


Sniper Joe 01

Sniper Joe 01 (スナイパージョー01) is the Sniper Joe from Mega Man 7. It is notorious for being able to defeat with only 4 shots from the Mega Buster.


Trucker Joe

Trucker Joe (トラックジョー) is a Sniper Joe in a big spike-fronted truck. He appears twice in Turbo Man's level, one of those appearances near the beginning. If Noise Crush is used on him, he pauses to cover his ears. He also appears in Mega Man: Battle & Chase as a random driver as well as having a hidden boss incarnation called Black Joe.


Joe Classic

Joe Classic (ジョー・クラシック) is a Joe with an appearance similar to the Sniper Joes from the first game. It acts similar to Sniper Joe 01, and throws grenades.


Machine Gun Joe

Machine Gun Joe (マシンガンジョー) is a red Sniper Joe from Mega Man 9 that has rapid fire. It fires in bursts of 8 bullets. Laser Trident can pass through their shields, while the Jewel Satellite and Proto Shield can reflect their bullets back to them. They appear in Tornado Man's stage and the second and third Wily Stages. It is possible to ignore its shield with the Mega Buster by attacking them at point blank range.


Returning Machine Gun Joe

Returning Machine Gun Joe (帰ってきたマシンガンジョー Kaettekita Mashin Gan Jō) is a variety from Mega Man 10. They fire 6 shots in bursts of 3. In Hard Mode, they can jump around. Their shields can be knocked off easily with the Bass Buster, Water Shield, and Screw Crusher, although hitting the shield rapidly with four shots from any weapon (Pausing to eliminate shots when need be) will do the trick. They appear in Nitro Man's stage, Wily Castle 1, Wily Castle 3, Special Stage 1 and Special Stage 2. In Hard Mode, they also appear in Pump Man's stage and Wily Castle 2.

Similar enemies

Enemies similar to Sniper Joes.

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