
Sol Cross MegaMan
Sol Cross MegaMan, known as Sol Cross Rockman (ソルクロスロックマン) in Japan, is the name of MegaMan's transformation based on Solar Boy Django, more specifically Django's Sol Trance form. It is part of a series of Mega Man Battle Network and Boktai crossovers.
Characteristics[]
The Mega Man Battle Network 5: Double Team DS has a second Cross MegaMan form which can be accessed by having the game Boktai 2: Solar Boy Django in Slot-2 of the Nintendo DS. When at the start screen, the game will ask if the player wishes to begin the game in Sol Cross MegaMan mode. Selecting "yes" will bring MegaMan into the Sol Cross MegaMan form during gameplay.
It should be noted that in the Japanese version of the game, the form is instead accessed by inserting the third Boktai game, Shin Bokura no Taiyō (新・ボクらの太陽 逆襲のサバタ), which was not released outside Japan.
Appearance[]

Sol Cross MegaMan differs greatly from both MegaMan's and Django's default appearances, instead taking its design from the Sol Trance transformation that appears in Boktai 3 and Lunar Knights, which is achieved through fusion with Otenko. However, unlike the flowing, fiery design of Sol Django, Sol Cross MegaMan is considerably sharper in appearance, coming closer to that of a knight.
The entire armor is comprised of various shades of yellow and orange, with red gems adorning the knee section of the greaves, while the shoulders have changed into green armor that resembles the shoulder pads on Sol Django, which are in turn aspects of the leaves on Otenko's body. The face mask is now enabled by default, with two orange stripes on the side that resemble those on the face of Sol Django.
The helmet has changed to resemble a sharper version of Sol Django's flaming hair, and is in some regards a symmetrical variation of Django's asymmetric hair. On it are two "fake" eyes which resemble the markings on Django's headgear (which are ironically covered by goggles for most of Boktai 3) and a forward pointing horn, both of which are again sharpened variations of Sol Django's head. Stemming from the helmet is Django's signature scarf, less refined than the other aspects of Sol Cross in comparison to Sol Trance, despite still being somewhat sharper than Sol Django's scarf.
Power and Abilities[]
In Boktai, Django's powers and overall battle performance improves when the player exposes the Solar Sensor to real-world sunlight. As the Nintendo DS does not have the ability to use the Solar Sensor, Sol Cross MegaMan adapts by powering up according to the in-game jack-in locations. Sol Cross MegaMan has a base set of abilities that are present regardless of jack-in location, and additional abilities that activate if Lan is jacked in outdoors.
Inherent Abilities[]
- Non-elemental
- No weakness
- Mega Folder -2
- Super Armor
- HP +200
- Charge Shot: Gun del Sol (drains up to 120 HP)
Special Abilities[]
- If Lan jacks in from an outside location or the center of Mt. Belenus, a large sun appears in the background during battle and MegaMan gains the following effects:
- His Gun Del Sol drains twice as much (up to 240HP).
- Auto Heal: Recover 10% of his HP (before customizing) after every battle.
- All chips gain a gradually rising attack bonus that caps at 20 additional damage.
Gallery[]
Trivia[]
- Interestingly, Sol Cross MegaMan comes with a Gun del Sol equipped to the right hand despite the fact that Sol Trance is a powerful bare-fisted melee fighter in the Boktai series. This may be due to the significance of the Gun del Sol as an icon of the Boktai series.
- In multiplayer battles, opponents with Sol Cross MegaMan will be tagged with "SCMegaMn" (SCロックマン) instead of the usual "MegaMan".
- Unlike its fellow Cross MegaMan, Sol Cross MegaMan is a completely new sprite instead of an overlay on MegaMan like Bass Cross MegaMan.
Mega Man Battle Network Transformations | |
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Transformations | |
Style Change • Double Soul/Chaos Unison • Cross MegaMan • Cross System • Beast Out • Trans Arm | |
Related items | |
Cross Fusion • Dark Chip • Elements • Hub.bat • Synchro Chips • Synchronization |