| This page is about the original Spark Man. For other uses, see Spark Man (disambiguation). |
- "Don't fall out of line, please."
- —Spark Man, Mega Man & Bass database
Spark Man (スパークマン Supākuman) is a Wily Number who debuted in Mega Man 3. He was created by Dr. Wily and Dr. Light to charge equipment that ran on electricity. He is designed to resemble a spark plug and, as such, has two high-voltage electrodes in place of hands.
His Special Weapon is the Spark Shock, which is capable of producing powerful electric shocks. This enables him to fire sparks of electrical energy in multiple directions, that can quickly immobilize his opponents in their tracks.
Appearance[]
| This section requires expansion. |
Spark Man is a humanoid who seemingly resembles a spark plug. He has blue eyes, an orange helmet, a white torso with orange linings, an orange hexagonal armor, black arms, black legs, orange spherical shoulders and orange feet.
Personality[]
Friendly to his comrades, Spark Man usually helps to charge them up when they need extra energy and has twice the power output of Elec Man. However, while his combat program is well-designed, his thought process is a bit inconsistent and he tends to be scatterbrained,[1] thus is not as good at focusing his power, Elec Man's Thunder Beam being more powerful than the Spark Shock.[2]. He also has an unusual fascination with electric eels and catfish due to their unique ability to naturally produce electricity, and tends to feel depressed when left alone for a long period of time.
Video game appearances[]
See also: Spark Man Stage
Mega Man 3[]
Spark Man is one of the eight bosses in the Stage Select Screen. Defeating him will reward the player with Spark Shock.
Attack pattern[]
Spark Man’s room is uneven, having five elevations, creating an upper hill in the middle, and the lowest point being in the far right. Spark Man will quickly jump across each of the five points, going from right to left and then back. After 1-4 jumps, he will stop to attack. He first generates 8 small Spark Shocks which each fly away in the 8 directions around him, and then he creates a bigger Spark Shock, which he shoots directly at the player's position. After some seconds of waiting, he will resume jumping. The player should be cautious when hanging on the far left side, because without using Rush, damage will be inevitable if Spark Man attacks from the middle left point.
In Mega Man: The Wily Wars, Spark Man's jumps are now a set distance and not restricted to the room's five points. It is also easier to dodge him in the scenario above as the big Spark Shock spawns from his body instead of his electrodes.
Weaknesses[]
Spark Man's weakness is Shadow Blade, which can defeat him in 7 hits. The weapon's multi-aim nature also makes it easier to hit him if he is at a different elevation. He also has secondary weaknesses to Needle Cannon and Hard Knuckle, which do 2 damage.
As with all other bosses in Mega Man 3, he is weak to his own weapon and goes down with 7 hits from it, though it can only be used in the rematches. Spark Shock is an easy weapon to use as it has the same range as the Mega Buster.
Mega Man III[]
Spark Man is one of the four bosses from the first Stage Select Screen, which all come from Mega Man 3.
Attack pattern[]
Spark Man pattern has been modified, but isn't much harder than his original battle. The room layout is pretty much the same except the left lowest floor has been lowered to match the elevation of the right lowest floor. The smaller screen size makes Spark Man much harder to avoid, in that the main way to get past him is to hug the center walls so Spark Man jumps over Mega Man. Spark Man's two attacks are split up into being their own attacks, no longer chaining together. The 8-way Spark Shocks come out much quicker; the bigger Spark Shock is smaller in size, but Spark Man will briefly become invincible when charging it up. Being in the lowest areas is not a good idea as Spark Man can very easily corner Mega Man.
Weakness[]
Spark Man is once again weak to Shadow Blade, which does 3 damage and hit him quite easily if he is above Mega Man.
As with most other bosses, Spark Man takes 3 damage from a fully-charged buster shot. It is ideal to charge the buster when Spark Man is charging his bigger projectile.
Spark Man also has a secondary weakness to Dive Missile and takes 2 damage from it, but as there are no rematches, this can only be discovered with a cheat device.
Super Adventure Rockman[]
Spark Man is one of the sixteen Wily Numbers revived by Ra Moon in the Lanfront Ruins. He is the fourth boss from Episode 3, being the last revived Wily Number to fight against Rockman, fought inside the Temple of the Moon.
In battle, Spark Man mainly attacks by point one of his electrodes upwards to release electricity, which will fall down on Rockman. He will also release small Spark Shock balls and attempt to approach Rockman to strike him with his electrified electrode. After losing half of his energy, Spark Man will swipe his electrodes in different ways to release electricity in Rockman's direction, either creating thin energy blades, a cross shaped energy that splits into three, or electricity that travels along the ground. He is weak to Top Spin. If the player loses, Blues will appear to save Rockman, giving the player another chance.
After Spark Man's defeat, Rockman takes his Spark Shock chip, but as he prepares to leave, Spark Man regains consciousness and uses his remaining strength in an attempt to use his electrodes to electrocute Rockman, weakening him enough for him to be captured. It is possible for Rockman to dodge this surprise attack; however, it will come at the cost of him falling unconscious from exhaustion, resulting in him being captured anyway, being taken to Ra Moon's inner sanctum.
After Rockman awakens, he finds that all the Wily Numbers were revived again, with the exception of Shadow Man. However, Ra Moon betrays Dr. Wily and attacks his robots. If the player loses to New Yellow Devil, the Wily Numbers will give their remaining energy to Rockman to enable him to try again, becoming inactive afterwards. It is not known what happened to Spark Man and the other Numbers, but it can be assumed that they were apparently destroyed alongside Ra Moon's temple.
Rockman Strategy[]
Spark Man appears as one of the robots aiding Apollo's and Luna's forces under Dr. Wily's orders. He first appears alongside Elec Man as one of Cancer's bodyguards, in an aerial location above the Indian Ocean. He then joins several other robots-Flame Man, Frost Man, and Metal Man-in protecting the doctor's Wily Machine α in Saudi Arabia.
Other appearances[]
- Spark Man has a brief appearance in the opening scene from Mega Man 8.
- Spark Man appears in Battle Memory from Rockman Xover.
- Spark Man is one of the five bosses present in the first version of Panic Shot! Rockman.
- Spark Man appeared as a Spirit in Super Smash Bros. Ultimate. His battle is against four copies of Mega Man.
Data[]
Mega Man & Bass CD data[]
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Rockman Complete Works data[]
エレキマンの2ばいの電力をもつ。しかし、しこうプログラムにムラがあるらしい。
Mega Man Legacy Collection text: Possesses twice the electrical power of Elec Man. That said, his programming makes him somewhat scatterbrained.
Damage data chart[]
Amount of damage in units that Spark Man receives from each Special Weapon in Mega Man 3.
| Mega Man 3 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Mega Buster | Needle Cannon | Magnet Missile | Gemini Laser | Hard Knuckle | Top Spin | Search Snake | Spark Shock | Shadow Blade | |||
| 1 | 2 | 0 | 1 | 2 | 1 | 0 | 4 | 4 | |||
Other media[]
Mega Man (Ruby-Spears)[]
Spark Man from the Mega Man cartoon show.
- "I'm gonna get a real CHARGE out of blowing you away! Mega Jerk!"
- —Spark Man, Cold Steel
Spark Man appeared briefly in the episode "Mega-Pinocchio," and later reappears in the episode "Cold Steel". In "Mega-Pinocchio", Spark Man has no lines and appears only in the scene where Wily's robots are attacking a skyscraper. In "Cold Steel", Spark Man disguised himself as the drummer of a rock band known as Cold Steel. Along with Gemini Man and Gyro Man, they produce rock music able to hypnotize the citizens of New York to make them create a satellite. Spark Man appears with his mouth covered by his helmet, is given a nose, and has black eyes instead of blue eyes.
Mega Man (Archie Comics)[]
Mega Man Megamix[]
Spark Man was registered as the robot responsible for recharging the other robots who were sent out to the foreign planets, but like the other Wily robots, Spark Man is also a combat robot working under the guise of an industrial robot. Spark Man boasts an electricity output level twice that of Elec Man's. The giant capacitor that makes up his upper torso allows Spark Man to discharge a large amount of electricity at once, and this electrical attack is known as the Spark Shock. Spark Man must convert his capacitor to a direct current system in order to recharge, but repeated charging and discharging leads to instability in his internal systems. To avoid such instability, Spark Man must constantly be shedding little bits of electricity.
In the manga Mega Man Megamix and Rockman Remix, Spark Man appears in the story Metal Heart, where the eight robots from Mega Man 3 are sent to retrieve the rogue Yellow Devil MK-II.
He also appears in Mega Man Gigamix.
Other appearances[]
Spark Man also appeared in the manga Rockman World 3 and Rockman 4Koma Dai Koushin.
Gallery[]
Artwork[]
Screenshots[]
Miscellaneous[]
Video[]
Trivia[]
- Though his original design and artwork concept shows that his face is beige, his sprite sheet in Mega Man 3 and Mega Man III displays his face to be black, bearing a fairly similar resemblance to the Pickelman.
- In the files for Spark Man's graphics, an unused animation depicting an electrical field is found next to the sprites for his small projectiles. It is theorized that the smaller projectiles were originally intended to stun Mega Man, and the larger one was supposed to deal damage.[3]
- Spark Man is the only Mega Man 3 Wily Number to deal no more than 4 units of damage to Mega Man upon either contact, or projectiles.
References[]
| Super Adventure Rockman | |
|---|---|
| Characters | |
| Mega Man • Beat • Rush • Dr. Light • Roll • Proto Man • Dr. Wily • Ra Moon Cut Man • Guts Man • Ice Man • Bomb Man • Fire Man • Elec Man | |
| Bosses | |
| Metal Man • Bubble Man • Heat Man • Flash Man • Quick Man • Shadow Man Wood Man • Air Man • Crash Man • Snake Man • Needle Man • Gemini Man Magnet Man • Hard Man • Top Man • Spark Man • Ra Thor • New Yellow Devil | |
| Special Weapons | |
| Metal Blade • Bubble Lead • Atomic Fire • Time Stopper • Quick Boomerang • Shadow Blade Leaf Shield • Air Shooter • Crash Bomber • Search Snake • Needle Cannon • Gemini Laser Magnet Missile • Hard Knuckle • Top Spin • Spark Shock | |
| Miscellaneous | |
| Enemies • Energy Tank • Information Card • Item Box • Lanfront Ruins • Proto Shield | |
| Rockman Strategy | |
|---|---|
| Characters | |
| Mega Man • Beat • Rush • Dr. Light • Roll Proto Man • Duo • Auto • Eddie • Fan • Dr. Wily | |
| Bosses | |
| Aries • Taurus • Gemini • Cancer • Leo • Virgo Libra • Scorpio • Sagittarius • Capricorn • Aquarius • Pisces Bass • Treble • Apollo • Luna • Wily Machine α • Wily Capsule α | |
| Robot Masters | |
| Fire Man • Cut Man• Bomb Man • Flame Man • Ice Man • Frost Man Guts Man • Metal Man • Elec Man • Spark Man • Cloud Man • Heat Man Napalm Man • Bubble Man • Freeze Man • Hard Man • Yamato Man • Tomahawk Man Pharaoh Man • Burst Man • Dive Man • Aqua Man • Stone Man • Astro Man Knight Man •Sword Man •Skull Man | |
| Miscellaneous | |
| Characters and Enemies • Screws • Dr. Light's Laboratory • Items • Script | |















