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m (Protected "Spike Ball" ([edit=sysop] (expires 19:55, September 30, 2019 (UTC)) [move=sysop] (expires 19:55, September 30, 2019 (UTC)))) |
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|capacity = '''Normal:'''<br>24 uses (normal X)<br>36 uses (with Force/Fal/Ult. Armor)<br>48 uses (with W-Energy Saver)<br>'''Charged:'''<br>8 uses* (normal X)<br>12 uses (with Force/Fal./Ult. Armor)<br>16 uses (with W-Energy Saver) |
|capacity = '''Normal:'''<br>24 uses (normal X)<br>36 uses (with Force/Fal/Ult. Armor)<br>48 uses (with W-Energy Saver)<br>'''Charged:'''<br>8 uses* (normal X)<br>12 uses (with Force/Fal./Ult. Armor)<br>16 uses (with W-Energy Saver) |
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|type = Plant, Boomerang (normal) <br> Plant, Bounce (charged) |
|type = Plant, Boomerang (normal) <br> Plant, Bounce (charged) |
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− | |appearances = |
+ | |appearances = ''[[Mega Man X5]]<br>[[Mega Man X Legacy Collection]]<br>[[Mega Man X Legacy Collection 2]]'' |
− | |sprite = [[File:X5-SpikeBall-AllArmors.png]] |
+ | |sprite = [[File:X5-SpikeBall-AllArmors.png|X5]] [[File:XC_UA_Pal4.png|X Challenge]] |
|notes = <sub>* Denotes value that does not exist under normal circumstances, as unarmored X cannot charge Special Weapons. All data values in this chart are default values - with no additional WE+ upgrades.</sub> |
|notes = <sub>* Denotes value that does not exist under normal circumstances, as unarmored X cannot charge Special Weapons. All data values in this chart are default values - with no additional WE+ upgrades.</sub> |
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⚫ | }}'''Spike Ball''', also known as {{nihongo|'''Spike Rope'''|スパイクロープ|Supaiku Rōpu}} in Japan, is the special Weapon that [[Mega Man X (character)|Mega Man X]] gains from defeating [[Spike Rosered]] in [[Mega Man X5]]. Its standard shot consists of X shooting out a green thorny ball of vines that goes a short distance before returning to him. Charged up, X shoots out a purple spiked ball that ricochets across the screen four times (regardless of terrain) before leaving the screen. |
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⚫ | '''Spike Ball''', also known as {{nihongo|'''Spike Rope'''|スパイクロープ|Supaiku Rōpu}} in Japan, is the special Weapon that [[Mega Man X (character)|Mega Man X]] gains from defeating [[Spike Rosered]] in [[Mega Man X5]]. Its standard shot consists of X shooting out a green thorny ball of vines that goes a short distance before returning to him. Charged up, X shoots out a purple spiked ball that ricochets across the screen four times (regardless of terrain) before leaving the screen. |
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This weapon is the primary weakness for [[Crescent Grizzly]] and [[Sigma]]'s final form. This weapon is also very useful in eliminating the Eagle Gs easily in the final stages of the game. |
This weapon is the primary weakness for [[Crescent Grizzly]] and [[Sigma]]'s final form. This weapon is also very useful in eliminating the Eagle Gs easily in the final stages of the game. |
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*[[Twin Dream]] |
*[[Twin Dream]] |
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{{NatureWeaponsandTechniques}} |
{{NatureWeaponsandTechniques}} |
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{{x5}} |
{{x5}} |
Revision as of 19:55, 29 September 2019
Spike Ball, also known as Spike Rope (スパイクロープ Supaiku Rōpu) in Japan, is the special Weapon that Mega Man X gains from defeating Spike Rosered in Mega Man X5. Its standard shot consists of X shooting out a green thorny ball of vines that goes a short distance before returning to him. Charged up, X shoots out a purple spiked ball that ricochets across the screen four times (regardless of terrain) before leaving the screen.
This weapon is the primary weakness for Crescent Grizzly and Sigma's final form. This weapon is also very useful in eliminating the Eagle Gs easily in the final stages of the game.
Damage Data Chart
Damage values in units in Mega Man X5.
Screenshots
Trivia
- Though only accessible with the use of external cheating devices, the training boss simulation of Magma Dragoon becomes stunned when hit with this weapon. However, Zero's own counterpart does not have the same effect.
See also
Counterpart to this Weapon
Nature / Plant / Animal Special Weapons and Techniques | |
---|---|
Special Weapons | |
Mega Man series | Leaf Shield (2) • Search Snake (3) • Plant Barrier (6) • Hornet Chaser (9) • Tropical Hazard (SFxMM) |
Mega Man X series | Silk Shot (X2) • Parasitic Bomb (X3) • Bomb Bee (Xtreme 2) • Spike Ball (X5) • Yammar Option (X6) • Green Spinner (X8, X's) • Blast Launcher (X8, Axl's) |
Zero's Techniques | |
Techniques | Fish Fang (Xtreme 2) • Yammar Option (X6) • Youdantotsu / Renyoudan (X8) |