MMKB

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MMKB
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(→‎Strategy: I'm... back to these, I guess? Kinda.)
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==Strategy==
 
==Strategy==
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Strike Man starts off by jumping and throwing a [[Rebound Striker]] at the player, which bounces six times before it disappears and dealing extra damage for each bounce it takes, from a minimum of two HP if it hits Mega Man head-on, and up to seven HP if it hits on the last rebound. Depending on the jump he makes is the direction at which he will throw the fastball; a short hop means he will throw the fastball at Mega Man, and a high jump means he will throw it diagonally. The fastball also homes in on Mega Man as it bounces from the ceiling, but can be avoided by stepping out of the way.
Strike Man starts off by throwing a [[Rebound Striker]] at the player while rolling and bouncing around.
 
   
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After throwing the fastball, Strike Man will turn into a ball himself, rolling and bouncing around twice, invincible while doing so. If he makes a low bounce, he will follow with a higher one. If he makes a high bounce, he will follow up with a low, long one. He alternates between these two bouncing patterns, first one then the other he didn't make. Both can be avoided by passing below him and running towards the side of the arena Mega Man has more space to maneuver. He will then repeat this strategy.
On Hard Mode, Strike Man has a new attack in which he jumps to the middle of the room and begins to spin around, tossing four Rebound Strikers at a time. Once he lands, he is dizzy for a brief moment.
 
   
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*On Easy mode, his Rebound Striker is slower and bounces one less time, making it weaker and easier to avoid.
[[Triple Blade]] is his weakness as it can destroy the Rebound Striker and hit him multiple times from close range. He also takes slightly more damage than usual from the [[Wheel Cutter]] and [[Mirror Buster]].
 
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*On Hard mode, he no longer alternates between bouncing patterns, meaning he can do consecutive low-high bounces or high-long bounces at any moment after throwing the Rebound Striker. His fastball also bounces one more time, increasing its total power to eight HP. He also gains a new special attack in which he jumps to the middle of the room and begins to spin around horizontally, tossing four Rebound Strikers at a time. This can be avoided by going to the side he was facing before starting the attack, and jumping over the third fastball he throws. Once he lands, he is dizzy for a brief moment.
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Strike Man is most vulnerable to attacks when he stays close to the ground, while he is not in ball form, and on Hard mode, when he is dizzy after his special attack. His weakness is the [[Triple Blade]]: it can destroy the Rebound Striker, hit him while in the air before throwing the fastball to the ground, and can also hit him with up to two blades at close range for double damage. It defeats him in seven blades. He also takes slightly more damage than usual from the [[Wheel Cutter]] and [[Mirror Buster]].
   
 
==Damage Data Chart==
 
==Damage Data Chart==

Revision as of 23:07, 22 March 2018

Strike Man (ストライクマン Sutoraiku Man) is a Robot Master from Mega Man 10. He can attack by throwing a powerful fastball, as well as by spinning and bouncing himself around like a ball.

He was a batting-practice robot for a stadium before he malfunctioned due to Roboenza. In one incident, he purposely hit a batter that he disliked with a very powerful fastball, sending him to the hospital. He also gets upset when he gives up too many hits. [1]

Strategy

Strike Man starts off by jumping and throwing a Rebound Striker at the player, which bounces six times before it disappears and dealing extra damage for each bounce it takes, from a minimum of two HP if it hits Mega Man head-on, and up to seven HP if it hits on the last rebound. Depending on the jump he makes is the direction at which he will throw the fastball; a short hop means he will throw the fastball at Mega Man, and a high jump means he will throw it diagonally. The fastball also homes in on Mega Man as it bounces from the ceiling, but can be avoided by stepping out of the way.

After throwing the fastball, Strike Man will turn into a ball himself, rolling and bouncing around twice, invincible while doing so. If he makes a low bounce, he will follow with a higher one. If he makes a high bounce, he will follow up with a low, long one. He alternates between these two bouncing patterns, first one then the other he didn't make. Both can be avoided by passing below him and running towards the side of the arena Mega Man has more space to maneuver. He will then repeat this strategy.

  • On Easy mode, his Rebound Striker is slower and bounces one less time, making it weaker and easier to avoid.
  • On Hard mode, he no longer alternates between bouncing patterns, meaning he can do consecutive low-high bounces or high-long bounces at any moment after throwing the Rebound Striker. His fastball also bounces one more time, increasing its total power to eight HP. He also gains a new special attack in which he jumps to the middle of the room and begins to spin around horizontally, tossing four Rebound Strikers at a time. This can be avoided by going to the side he was facing before starting the attack, and jumping over the third fastball he throws. Once he lands, he is dizzy for a brief moment.

Strike Man is most vulnerable to attacks when he stays close to the ground, while he is not in ball form, and on Hard mode, when he is dizzy after his special attack. His weakness is the Triple Blade: it can destroy the Rebound Striker, hit him while in the air before throwing the fastball to the ground, and can also hit him with up to two blades at close range for double damage. It defeats him in seven blades. He also takes slightly more damage than usual from the Wheel Cutter and Mirror Buster.

Damage Data Chart

Displays the amount of damage in units that Strike Man will receive from each Special Weapon in Mega Man 10.

Mega Man 10
Mega Buster Proto Buster Triple Blade Water Shield Commando Bomb Chill Spike Thunder Wool Rebound Striker Wheel Cutter Solar Blaze Mirror Buster Screw Crusher Ballade Cracker
1 1:3 4 1 1 1 1 1 2 1 2 1 1


*For Proto Buster, the first is normal hit; the second is charged up.

Data

Stage enemies

Enemies that appears in Strike Man's stage.

Other appearances

Mega Man (Archie Comics)

Strike Man appeared during the Worlds Collide crossover arc between Archie's Sonic the Hedgehog, Sonic Universe, and Mega Man comic series in StH #250. During the Robot Master battle, Sonic managed to dodge a thrown ball by Strike Man, and gave the robot a look of disbelief that it was the best he could utilize against him, with Strike Man looking down in shame in response.

Gallery

Trivia

  • Strike Man is the third Robot Master to perform an attack involving turning into a ball and bouncing. The other two are Blizzard Man and Clown Man. Pirate Man is arguably a fourth Robot Master with such an attack, although he encases himself in a bubble instead of actually becoming a ball; Sunstar has a similar attack, as well.
  • Due to color limitations, his chest crystals are orange in his sprite, when they are green in his official work.
  • Due to the order of the release of Mega Man 10's Special Stages, Strike Man and Flame Man (through the W. Archive) are the first two Robot Masters to be weak against a Mega Man Killer's weapon.
  • Strike Man appeared in "MAD's Guide to Video Game Cheats" on an episode of Cartoon Network's MAD (link).
  • His stage music at one point was featured on Capcom's official website.
  • Strike Man bears a striking resemblance to Blizzard Man, as both have a round body, both lack a face (they have black slits with eyes in them), both can perform an attack involving turning into a ball and bouncing, and both are sports-themed.
  • Strike Man's weakness to the Triple Blade may be a reference to the baseball term "Three strikes and you're out".
    • It may be a reference of how blade can cut through the baseball too.

References