'''How to use this template:'''
Enter "yes" into |cm= for the Command Mission stat table to appear.
The "List of Abilities" can display up to 15.
Enter info into |ability1= and |effect1= to start the list.
Change the numbers from 2 to 3 and so on when adding more.

|cm= Enter yes for Command Mission enemies (do not use for bosses, use CMstats template instead).
|name= Characters name.
|image= Image of character.
|caption= Description of image.
|nickname = Nickname or title given to this character.
|number= Serial Number of Mega Man classic Robot Masters or other.
|type= Type from MMXCM.
|lv= Characters level (MMXCM).
|le= Life Energy (HP from MMXCM only).
|fire= MMXCM fire damage %.
|water= MMXCM water damage %.
|thunder= MMXCM thunder damage %.
|exp=experience points from RPGs (MMXCM).
|zenny= Money won from RPGs (MMXCM).
|fme= Force Metal from MMXCM.
|power = Attack power for MMXCM foes.
|armor = Defense against melee/close-range attacks (MMXCM only). 
|shield = Defense against shooting/long-range attacks (MMXCM only).
|speed = Speed rating for MMXCM foes.
|itemdrop= Item dropped (MMXCM only).
|steal=Item that can be stolen in MMXCM.
|ability1= Skill or attack in MMXCM.
|effect1= Side-effect of skill or attack used (MMXCM).
|jname= Characters Japanese name.
|script=Characters Japanese name in kanji, katakana, and/or hiragana.
|kanji= "Obsolete" use |script=
|romaji= Romanization of characters Japanese name.
|altname= Characters alternate name(s).
|designer= The reality designer of the Robot Masters.
|age= The age of the character (humans only).
|gender= Male/Female.
|eyecolor = Color of eyes for character. In most Mega Man series, 
these colors are limited to three colors: red, green, or blue (and shades thereof).
|haircolor= Characters hair color. 
|animal= real life animal counterpart (MMX saga only)
|manufacturer= Robot Master manufacturer (MM11 only)
|points= Points from MM1 and remakes.
|hp= Health Points.
|at= Attack power of an enemy (differs from "power" for MMXCM).
|weapon= Special Weapon won after boss defeat.
|mmx= Weapon won by X (only if differs from Zero).
|zero= Weapon won by Zero (only if differs from X).
|axl= Weapon won by Axl (only if differs from X).
|vile= Weapon won by Vile.
|knuckle= Weapon(s) from Zero Knuckle (MMZ4).
|attack= Names for attack(s)(Use Command Mission table for regular CM enemies).
|weak= The weak point (Special Weapon, ...).
|affiliations= The characters affiliates or organization.
|occupation= Characters job or duty.
|stage=Name of boss' stage (MM6, MMX1, ...).
|location=Stage the enemies appear (bosses usually don't need).
|netnavi=Net Navi counterpart.
|mmbn= Battle Network counterpart.
|appearances= Appearances in games.
|appear= Use if the character does not appear in a video game.
|appear2= Appearances in other medias, if the character has video game appearances.
|voiceactorjap= The Japanese voice actor (Seiyū).
|voiceactoreng= The English voice actor.
|music= Characters theme or stage music (can use "Template:Listen"; set to plain).
|sprite= Sprite or 3D model.
Community content is available under CC-BY-SA unless otherwise noted.