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Thunder Beam (サンダービーム Sandā Bīmu) is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.

Video game appearances[]

Mega Man[]

The Thunder Beam can break certain barriers that can otherwise only be removed by the Super Arm. Ice Man, Yellow Devil, Copy Robot, and Wily Machine 1 are vulnerable to this weapon.

In the NES version, it can make short work of the Yellow Devil and other bosses when mixed with the "pause glitch", allowing to hit them multiple times with one shot.

Mega Man: Powered Up[]

The Thunder Beam works like the original game in Old Style, but in New Style it can no longer destroy blocks and is Time Man's weakness. When playing as Elec Man, he can use Thunder Beam to charge Elec Blocks to make them move.

Mega Man: The Wily Wars[]

Like all weapons from the first three Mega Man games, Thunder Beam is available in the Wily Tower mode. It is most effective against the Iron Ball and the final boss.

Mega Man: Dr. Wily's Revenge[]

The Thunder Beam works like its original appearance, with the addition of being able to damage Sniper Joes after passing by their shields. It is Ice Man's weakness. Bubble Man, Quick Man, Flash Man, Heat Man, Enker, and Wily Machine I are immune to this weapon.

Mega Man 2: The Power Fighters[]

After defeating Elec Man in the "Rescue Roll!" course, the Thunder Beam is obtained by the player that takes the Special Weapon Item dropped by him. It is the weakness of Dive Man, Yellow Devil, and Dr. Wily.

Mega Man X DiVE[]

Mega Man (Thunder Beam Ver.) is an independent Hunter Program. In addition to the Thunder Beam, he can also use the Lightning Bolt. This reflects Elec Man's new attack under Normal and Hard difficulty of the Mega Man Powered Up, although he called it Thunder Bolt in the game.

Other appearances[]

Damage data chart[]

Mega Man[]

Damage values in units from the original Mega Man.

E Thunder Beam (E)
Boss Damage
Cut Man 1
Guts Man 1
Ice Man 10
Bomb Man 2
Fire Man 1
Elec Man 1
Yellow Devil 4
Copy Robot 2
CWU-01P 4
Wily Machine 1: 1st phase 1
Wily Machine 1: 2nd phase 1
  • For CWU-01P, each CWU-01P unit has 20 HP; however, 4 units of damage will be taken from the total health meter for each unit destroyed, regardless of which Special Weapon the player uses against them. For this reason, damage values displayed are those against each unit.

Mega Man: Dr. Wily's Revenge[]

Damage values in units from Mega Man: Dr. Wily's Revenge.

E Thunder Beam (EL)
Boss Damage
Cut Man 1
Ice Man 8
Fire Man 1
Elec Man --
Bubble Man 0
Quick Man 0
Flash Man 0
Heat Man 0
Enker 0
Wily Machine I: 1st phase 0
Wily Machine I: 2nd phase 0
  • Damage values denoted with a (--) represent that no damage is taken what so ever, and the game does not recognize that the weapon has hit the target.

Other media[]

Mega Man (Archie Comics)[]

Mega Man obtains Thunder Beam and uses it to defeat Ice Man in issue 3. He also uses it in issue 4. In issue 7, Mega Man copies it alongside the other five weapons from the first game, but he didn't use it.

Rockman (manga)[]

Mega Man used the Thunder Beam against Ice Man, Bomb Man, Yellow Devil, Copy Robot, and Wily Machine 1. In his first fight against Ice Man, Mega Man uses his R.S. (Right Solar) power reactor alongside the Thunder Beam to finish him with a "RS One Million Volt Thunder" (RS百万ボルトサンダー).

Other appearances[]

  • Mega Man uses Thunder Beam in the Mega Man animated series.
  • In Mega Man Megamix, Mega Man used Thunder Beam off-panel to defeat Ice Man.
  • Mega Man uses the Thunder Beam to defeat Fire Man in the Rockman World manga.
  • Thunder Beam is used by Hajime in Rock'n Game Boy.

Gallery[]

See also[]

Similar weapons[]


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