|For the Mega Man 3 (DOS) boss, see Torch Man (DOS). For the MegaMan NT Warrior character, see FireMan.EXE.|
- "Perhaps you will be a challenge. Fall to the fist of flame!"
- ―Torch Man, Mega Man 11
Torch Man (トーチマン Tōchiman) is a Robot Master who appears in Mega Man 11. He originally was manufactured by Tsubakuro Precision Machining (ツバクロ製作所) as an outdoor advisor that taught campers about fire safety and practiced martial arts to keep the flames coming out from his body under control, but was reprogrammed by Dr. Wily to fight against Mega Man and use his pyrokinetic abilities for destructive purposes. He is a practitioner of Torch-jutsu (トーチ火炎拳 Tōchikaenken, lit. "Torch Flame Fist"), a martial art he developed, being particularly good with jumping kicks. His Special Weapon, Blazing Torch, allows Mega Man to fire a ball of red-hot fire diagonally into the air.
Torch Man is a tall robot master outfitted with red armor covering most of his gray body suit. His shoulder pads resemble torches and are constantly emitting flames, and his feet have vents.
Despite being a fire-themed robot, Torch Man is surprisingly cool-headed and disciplined, although he loses his temper when his opponent gains the upper hand in battle, and is quick to activate the Power Gear to give himself an extra edge.
Torch Man spends most of his battle shooting fireballs from his fists, occasionally stopping to jump around the room and try to hit Mega Man with a well-placed kick. He can either run up to Mega Man and perform a sweeping kick, or he can jump up and then come down with a blazing kick.
When he loses half of his health, Torch Man activates his Power Gear, sets his body ablaze, and jumps around the room while sending giant fireballs rolling on the ground, then jumps into the air and comes crashing down in the middle of the room, creating a massive flame pillar in his wake. He returns to his normal pattern after this.
In the Superhero difficulty, Torch Man's moves are faster and he is able to perform them with much less cooldown inbetween each one, and they do more damage. He is also able to tap into his Power Gear much earlier in the fight, being able to do so as soon as one third of his health is depleted, as opposed to half in other modes.
Mega Man 11 Gallery
Torch Man was designed as a camping advisor, teaching people about campfire safety. In his spare time, he ventures out into the wild to work on his very own martial art, "Torch-jutsu."
He started Torch-jutsu in order to train himself to keep his flames under control, since the slightest lapse in judgment can cause a dangerous flare-up.
With his training incomplete, he still tends to flare up in moments of strong emotion. He gets particularly excited when it's time for the turkey roast, resulting in many a scorched bird.
He once tried training by standing under a raging waterfall. The subsequent repairs took three months.
Manufacturer: Tsubakuro Precision Machining
- "Perhaps you will be a challenge."
- "You've made it...now prove yourself!"
- "Let the combat commence!"
- "Rrgh... HI-YAH!"
- "Fall to the fist of flame!"
- "Prepare yourself to feel the heat! TORCH-JUTSU!"
- "Torch-jutsu, the flaming fist!"
- "Burn to ash!"
- "Defend yourself!"
Activating Power Gear:
- "POWER GEAR!"
- "TRUE POWER!"
Attack shouts (Power Gear):
- "HOT ENOUGH?!"
- "LIGHT IT UP!"
- “MORE TRAINING!”
- "TORCH-JUTSU FOREVER!"
- There is a Robot Master named Torch Man in a DOS game, but he is not related to this Torch Man.
- Torch Man's fighting style is similar to Magma Dragoon's own fighting style from Mega Man X4.
- Torch Man's weakness to Tundra Storm is a reference to strong wind and ice being capable of extinguishing flames, much like Flame Man's weakness to Wind Storm, Fire Man's weakness to Ice Slasher, or Magma Man's weakness to Tornado Blow.
- Although Torch Man has no NetNavi counterpart in the games, in Megaman NT Warrior, FireMan.EXE was renamed to Torchman.EXE, so that might technically make FireMan.EXE the NetNavi counterpart to Torch Man. FireMan.EXE is the only NetNavi for whom this is the case.