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A list of items that are acquired like [[Special Weapon]]s and can be used as transports by the player. With the exception of the [[Magnet Beam]] and Super Arrow, [[Mega Man (character)|Mega Man]] becomes red and white when using a transport item.
  +
 
==Magnet Beam==
  +
[[File:R20MagnetBeam.png|thumb|110px|Magnet Beam]]
  +
{{Main|Magnet Beam}}
  +
{{nihongo|'''Magnet Beam'''|マグネットビーム|Magunetto Bīmu}} is an item from the first ''[[Mega Man (video game)|Mega Man]]'' game that can temporarily create beams that can be used as platforms.
  +
 
==Item-1==
 
{{weapondata
 
{{weapondata
 
|imagebg=#FFF
 
|imagebg=#FFF
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|romaji=Aitemu 1gou
 
|romaji=Aitemu 1gou
 
|appearances=[[Mega Man 2]]<br/>[[Mega Man: The Wily Wars]]
 
|appearances=[[Mega Man 2]]<br/>[[Mega Man: The Wily Wars]]
|sprite=[[File:Item1.jpg|Mega Man 2]]
+
|sprite=[[File:W_item-1.png|Mega Man 2]]
 
}}
 
}}
 
{{nihongo|'''Item-1'''|アイテム1号|Aitemu 1gou|lit. Item #1}} is a levitating platform from ''[[Mega Man 2]]'' that [[Doctor Thomas Light|Dr. Light]] gives to Mega Man when [[Heat Man]] is defeated. It's possible to have three platforms on screen at once. This item is required to reach a ladder in the first [[Wily Castle (Mega Man 2)|Wily Castle]] stage. During the fight with [[Air Man]], if Mega Man stands on an Item-1 platform, Air Man will not blow his tornadoes. Each platform consumes 2 units of energy.
'''Transport items''' are acquired weapons that are used as transport for the player. With the exception of the [[Magnet Beam]] and Super Arrow, [[Mega Man (character)|Mega Man]] becomes red and white when using a transport item.
 
   
 
In the Archie Comics ''Mega Man'' series, Dr. Light supplied Mega Man, via [[Cut Man]], with program data that allowed Mega Man to utilize Item-1s, alongside Item-2s and Item-3s, after Mega Man had been restored to his regular state of mind.
==Item-1==
 
[[File:Item1.jpg]]
 
{{nihongo|'''Item-1'''|アイテム1号|Aitemu 1gou|lit. Item #1}} is a levitating platform from ''[[Mega Man 2]]'' that [[Dr. Light]] gives to [[Mega Man (character)|Mega Man]] when [[Heat Man]] is defeated. It's possible to have three platforms on screen at once. This item is required to reach a ladder in the first [[Wily Castle (Mega Man 2)|Wily Castle]] stage. During the fight with [[Air Man]], if [[Mega Man (character)|Mega Man]] stands on an Item-1 platform, Air Man will not blow his tornadoes. Each platform consumes 2 units of energy.
 
 
In the Mega Man Archie Comics series, Dr. Light supplied Mega Man, via [[Cut Man]], with program data that allowed Mega Man to utilize Item-1s, alongside Item-2s and Item-3s, after Mega Man had been restored to his regular state of mind.
 
   
 
{{clr}}
 
{{clr}}
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|romaji=Aitemu 2gou
 
|romaji=Aitemu 2gou
 
|appearances=[[Mega Man 2]]
 
|appearances=[[Mega Man 2]]
|sprite=[[File:Item2.jpg|Mega Man 2]]
+
|sprite=[[File:W_item-2.png|Mega Man 2]]
 
}}
 
}}
 
{{nihongo|'''Item-2'''|アイテム2号|Aitemu 2gou|lit. Item #2}} is a jet sled from ''Mega Man 2'' that is obtained when Air Man is defeated. It can be used to pass by long gaps, like the area with [[Appearing Block]]s in [[Heat Man]]'s stage, and is required to pass the spiked area in the beginning of the second [[Wily Castle (Mega Man 2)|Wily Castle]] stage.
 
{{nihongo|'''Item-2'''|アイテム2号|Aitemu 2gou|lit. Item #2}} is a jet sled from ''Mega Man 2'' that is obtained when Air Man is defeated. It can be used to pass by long gaps, like the area with [[Appearing Block]]s in [[Heat Man]]'s stage, and is required to pass the spiked area in the beginning of the second [[Wily Castle (Mega Man 2)|Wily Castle]] stage.
   
Item-2 has a fatal weakness however: once summoned, it will fly forward and can not be stopped except by hitting a wall or changing weapons in the subscreen. Should Mega Man fail to jump on it in time, it will still fly away, wasting weapon energy. Once ridden, it cannot change direction either, and will still fly forward even if Mega Man falls off. Its function in the games was later replaced by [[Rush#Rush Jet|Rush Jet]], which eliminates all of these weakness.
+
Item-2 has a fatal weakness however: once summoned, it will fly forward and can not be stopped except by hitting a wall or changing weapons in the subscreen. Should Mega Man fail to jump on it in time, it will still fly away, wasting weapon energy. Once ridden, it cannot change direction either, and will still fly forward even if Mega Man falls off. Its function in the games was later replaced by [[Rush Jet]], which eliminates all of these weakness.
   
 
===Other media===
 
===Other media===
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|romaji=Aitemu 3gou
 
|romaji=Aitemu 3gou
 
|appearances=[[Mega Man 2]]
 
|appearances=[[Mega Man 2]]
|sprite=[[File:Item3.jpg|Mega Man 2]]
+
|sprite=[[File:W_item-3.png|Mega Man 2]]
 
}}{{nihongo|'''Item-3'''|アイテム3号|Aitemu 3gou|lit. Item #3}} is a crawling platform that can be used as an elevator once it is latched onto a wall. It will change its direction once it reaches the top or bottom of a wall, or when Mega Man jumps off of it. It is obtained when [[Flash Man]] is defeated in ''Mega Man 2''.
}}
 
{{nihongo|'''Item-3'''|アイテム3号|Aitemu 3gou|lit. Item #3}} is a crawling platform that can be used as an elevator once it is latched onto a wall. It will change its direction once it reaches the top or bottom of a wall, or when Mega Man jumps off of it. It is obtained when [[Flash Man]] is defeated in ''Mega Man 2''.
 
   
 
In the Mega Man Archie Comics series, Dr. Light supplied Mega Man, via [[Cut Man]], with program data that allowed Mega Man to utilize Item-3s, alongside Item-1s and Item-2s, after Mega Man had been restored to his regular state of mind.
 
In the Mega Man Archie Comics series, Dr. Light supplied Mega Man, via [[Cut Man]], with program data that allowed Mega Man to utilize Item-3s, alongside Item-1s and Item-2s, after Mega Man had been restored to his regular state of mind.
  +
  +
It can also be used to quickly bypass the first set of blocks in Heat Man's stage, and is required to climb up some walls in the [[Wily Castle (Mega Man 2)|Wily Castle]].
   
 
{{clr}}
 
{{clr}}
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{{weapondata
 
{{weapondata
 
|imagebg=#FFF
 
|imagebg=#FFF
 
|name= [[File:MM4-Wire-Icon.png|left]] [[File:MM4-Wire-Icon.png|right]] Wire
|name=Wire
 
 
|image=[[File:MM4Wire.jpg|250px|Wire]]
 
|image=[[File:MM4Wire.jpg|250px|Wire]]
 
|caption=Mega Man using Wire.
 
|caption=Mega Man using Wire.
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|romaji=Waiyā
 
|romaji=Waiyā
 
|appearances=[[Mega Man 4]]
 
|appearances=[[Mega Man 4]]
|sprite=[[File:Wireicon.jpg|Mega Man 4]]
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|sprite=[[File:W_wire.png|Mega Man 4]]
 
}}
 
}}
{{nihongo|'''Wire'''|ワイヤー|Waiyā}} is an item that Mega Man can use to attach himself to a ceiling. It's unique in that Mega Man has to look upward first before firing the weapon. It is located inside a spike infested pit in [[Dive Man]]'s stage in ''Mega Man 4'' immediately after the second [[Moby]] mini-boss. Unlike many transport items, it is not reqired to beat any certain stage. It can also damage any enemy that may be in the path of the wire. Each shot uses 2 units of energy. If the wire adaptor is shot but Mega Man does not climb the wire, energy is still used. Interestingly, Wire is the first transport item that can deal damage, specifically to Wily Machine 4 phase 2. It can be used to drain about 3/4 of Wily Machine 4's health bar if aimed correctly (making 2 hits per pass) with a full bar of energy.
+
{{nihongo|'''Wire'''|ワイヤー|Waiyā}} is an item that Mega Man can use to attach himself to a ceiling. It's unique in that Mega Man has to look upward first before firing the weapon by holding Up on the D-pad. It is located inside a spike infested pit in [[Dive Man]]'s stage in ''Mega Man 4'' immediately after the second [[Moby]] mini-boss. Unlike many transport items, it is not required to beat any certain stage. Mega Man can use his normal buster when he reaches the end of the wire. The wire can hold Mega Man indefinitely unless the player presses Down or the Jump buttom, or when getting hit by enemies. It can also damage any enemy that may be in the path of the wire. Each shot uses 2 units of energy. If the wire adaptor is shot but Mega Man does not climb the wire, energy is still used. Interestingly, Wire is the first transport item that can deal damage, specifically to Wily Machine 4 phase 2. It can be used to drain about 3/4 of Wily Machine 4's health bar if aimed correctly (making two hits per pass) with a full bar of energy.
   
 
{{clr}}
 
{{clr}}
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{{weapondata
 
{{weapondata
 
|imagebg=#FFF
 
|imagebg=#FFF
  +
|name=[[File:MM4-Balloon-Icon.png|left]] [[File:MM4-Balloon-Icon.png|right]] Balloon
|name=Balloon
 
 
|image=[[File:MM4Balloon.jpg|250px|Balloon]]
 
|image=[[File:MM4Balloon.jpg|250px|Balloon]]
 
|caption=Mega Man using Balloon.
 
|caption=Mega Man using Balloon.
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|romaji=Barūn
 
|romaji=Barūn
 
|appearances=[[Mega Man 4]]
 
|appearances=[[Mega Man 4]]
|sprite=[[File:Balloonicon.jpg|Mega Man 4]]
+
|sprite=[[File:W_balloon.png|Mega Man 4]]
 
}}
 
}}
{{nihongo|'''Balloon'''|バルーン|Barūn}} is an item that works in the same way as Item-1. It appears in ''Mega Man 4'', in [[Pharaoh Man]]'s stage. The item can be found by traveling towards the right, across the extra desert, and is located amidst three rock platforms over the sand. Up to 8 balloons can be on the screen at any one time, however such a number is likely to never occur and results in severe lag and sprite flicker. Each balloon uses 2 units of energy.
+
{{nihongo|'''Balloon'''|バルーン|Barūn}} is an item that works in the same way as Item-1. It appears in ''Mega Man 4'', in [[Pharaoh Man]]'s stage. The item can be found by traveling towards the right, across the extra desert, and is located amidst three rock platforms over the sand. Up to eight balloons can be on the screen at any one time, however such a number is likely to never occur and results in severe lag and sprite flicker. Each balloon uses 2 units of energy.
   
 
{{clr}}
 
{{clr}}
   
 
==Super Arrow==
 
==Super Arrow==
 
[[File:MM5SuperArrow.jpg|thumb|Mega Man using Super Arrow.]]
{{weapondata
 
  +
{{Main|Super Arrow}}
|imagebg=#FFF
 
  +
{{nihongo|'''Super Arrow'''|スーパーアロー|Sūpā Arō}} is an item from ''[[Mega Man 5]]'' that can be used to attack and create platforms, as it sticks to walls for a short time. It is obtained after [[Star Man]]'s defeat.
|name= [[File:MM5-SuperArrow-Icon.png|left|MM5]] Super Arrow [[File:MM5-SuperArrow-Icon.png|right|R5]]
 
|image=[[File:MM5SuperArrow.jpg|230px|Mega Man using Super Arrow.]]
 
|caption=Mega Man using Super Arrow.
 
|script=スーパーアロー
 
|romaji=Sūpā Arō
 
|boss= [[Star Man]]
 
|eagainst= [[Dark Man 2]]<br>[[Dark Man 3]]<br>[[Wily Machine|Wily Machine 5]]
 
|appearances=''[[Mega Man 5]]''
 
|sprite=[[File:S._arrow.png|Mega Man 5]]
 
}}
 
{{nihongo|'''Super Arrow'''|スーパーアロー|Sūpā Arō}} is an item from ''[[Mega Man 5]]'' that can be used to attack and create platforms, as it sticks to walls for a short time. It can also be ridden and used to cover distances, much like Item-2. While the energy drain is very rapid while the arrow is being ridden, it will not disappear if the energy meter runs out mid-flight (unlike [[Rush#Rush Jet|Rush Jet]]); it will only disappear if it hits an enemy or a wall. It is obtained when [[Star Man]] is defeated. Super Arrow is the weakness of Wily Machine 5, making it the only transport item to also be a boss's weakness.
 
 
The Super Arrow also appears in the ''[[Rockman 4Koma Dai Koushin]]'' manga.[[File:Rockmanbug.gif.gif|frame|Small glitch with Super Arrow]]
 
 
===Damage Data Chart===
 
Damage values in units in ''Mega Man 5''.
 
 
{| align="center" border="1" cellpadding="3" cellspacing="0" style="width: 300px; border-collapse:collapse; font-size: 95%; line-height: normal; border: 2px solid #008AF5;"
 
| colspan="2" style="text-align: center; font-size: 17px; background-color: #008AF5; vertical-align: middle; width: 130px;"|[[File:MM5-SuperArrow-Icon.png]] '''<font color="white">Super Arrow</font>'''
 
|-
 
|style="text-align: center; font-size: 14px; background-color: #FFFFE6; vertical-align: middle; width: 100px;"|'''Boss'''
 
|style="text-align: center; font-size: 14px; background-color: #FFFFE6; vertical-align: middle; width: 100px;"|'''Damage'''
 
|-
 
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #F3E8B0;"|'''Gravity Man'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #F3E8B0;"|'''Wave Man'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #F3E8B0;"|'''Stone Man'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #F3E8B0;"|'''Gyro Man'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #F3E8B0;"|'''Star Man'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #F3E8B0;"|'''Charge Man'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #F3E8B0;"|'''Napalm Man'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="text-align: center; vertical-align: middle; width: 100px; background-color: #F3E8B0;"|'''Crystal Man'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| colspan="2" style="background-color: #0A8AE4; padding:1px;"|
 
|-
 
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #F3E8B0;"|'''Dark Man 1'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #F3E8B0;"|'''Dark Man 2'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|2
 
|-
 
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #F3E8B0;"|'''Dark Man 3'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|2
 
|-
 
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #F3E8B0;"|'''Dark Man 4'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| colspan="2" style="background-color: #0A8AE4; padding:1px;"|
 
|-
 
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #F3E8B0;"|'''Big Pets'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #F3E8B0;"|'''Circring Q9'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #F3E8B0;"|'''Wily Press'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|-
 
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #F3E8B0;"|'''Wily Machine 5'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|4
 
|-
 
| style="vertical-align: middle; text-align: center; width: 100px; background-color: #F3E8B0;"|'''Wily Capsule II'''
 
| style="text-align: center; vertical-align: middle; width: 100px;"|1
 
|}
 
   
 
{{clr}}
 
{{clr}}
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|romaji=Kyarī
 
|romaji=Kyarī
 
|appearances=[[Mega Man: Dr. Wily's Revenge]]
 
|appearances=[[Mega Man: Dr. Wily's Revenge]]
|sprite=[[File:Carrysprite.jpg|Mega Man: Dr. Wily's Revenge]]
+
|sprite=[[File:MMDWR Carry.png|Mega Man: Dr. Wily's Revenge]]
 
}}
 
}}
 
{{nihongo|'''Carry'''|キャリー|Kyarī}} is a single stationary platform that appears under Mega Man if he is in mid-air, or slightly ahead of him if he is standing on the ground at the time of use. It only appears in ''[[Mega Man: Dr. Wily's Revenge]]'' after Mega Man has defeated the initial four [[Robot Master]]s.
 
{{nihongo|'''Carry'''|キャリー|Kyarī}} is a single stationary platform that appears under Mega Man if he is in mid-air, or slightly ahead of him if he is standing on the ground at the time of use. It only appears in ''[[Mega Man: Dr. Wily's Revenge]]'' after Mega Man has defeated the initial four [[Robot Master]]s.
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==Proto Coil and Proto Jet==
 
==Proto Coil and Proto Jet==
The '''Proto Coil''' and '''Proto Jet''', known as {{Nihongo|'''Blues Coil'''|ブルースコイル|}} and {{Nihongo|'''Blues Jet'''|ブルースジェット|}} in Japan, are items that replace the [[Rush#Rush Coil|Rush Coil]] and Rush Jet when playing as [[Proto Man]] in ''[[Mega Man 9]]'' and ''[[Mega Man 10|10]]''. While they function equally to their Rush counterparts, Proto Man begins with both items at the start of the game.
+
The '''Proto Coil''' and '''Proto Jet''', known as {{Nihongo|'''Blues Coil'''|ブルースコイル|}} and {{Nihongo|'''Blues Jet'''|ブルースジェット|}} in Japan, are items that replace the [[Rush Coil]] and Rush Jet when playing as [[Proto Man]] in ''[[Mega Man 9]]'' and ''[[Mega Man 10|10]]''. While they function equally to their Rush counterparts, Proto Man begins with both items at the start of the game.
  +
  +
<gallery captionalign="center">
  +
MM9-Proto-Coil.png|The Proto Coil
  +
MM9-Proto-Jet.png|The Proto Jet
  +
</gallery>
   
 
{{clr}}
 
{{clr}}
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==Gallery==
 
==Gallery==
 
<gallery captionalign="center">
 
<gallery captionalign="center">
  +
MM2-Get-Item1-SS.png|Get equipped with Item-1
MM2WilyStage2.png|Item-2 in ''Mega Man 2''.
 
  +
MM2-Get-Item2-SS.png|Get equipped with Item-2
MM2WilyStage1.png|Item-3 in ''Mega Man 2''.
 
  +
MM2-Get-Item3-SS.png|Get equipped with Item-3
WWItem1.png|Item-1 in ''Mega Man: The Wily Wars''.
 
WWItem2.png|Item-2 in ''Mega Man: The Wily Wars''.
+
MM2WilyStage2.png|Item 2 in ''Mega Man 2''.
WWItem3.png|Item-3 in ''Mega Man: The Wily Wars''.
+
MM2WilyStage1.png|Item 3 in ''Mega Man 2''.
 
WWItem1.png|Item 1 in ''Mega Man: The Wily Wars''.
 
WWItem2.png|Item 2 in ''Mega Man: The Wily Wars''.
 
WWItem3.png|Item 3 in ''Mega Man: The Wily Wars''.
 
ArchieItems.png|Mega Man obtaining the three Items in the ''Mega Man'' comic series.
 
ArchieItems.png|Mega Man obtaining the three Items in the ''Mega Man'' comic series.
RockmanMegamix1(2009).jpg|Mega Man using Item-2 in ''Mega Man Megamix''.
+
RockmanMegamix1(2009).jpg|Mega Man using Item 2 in ''Mega Man Megamix''.
GigamixItem2.png|Item-2's remains in ''Mega Man Gigamix''.
+
GigamixItem2.png|Item 2's remains in ''Mega Man Gigamix''.
 
R2Item1.png|Item 1 in the manga ''Rockman: Dr. Wily no Inbou''.
 
R2Item1.png|Item 1 in the manga ''Rockman: Dr. Wily no Inbou''.
 
R2Item2.png|Item 2 in ''Rockman: Dr. Wily no Inbou''.
 
R2Item2.png|Item 2 in ''Rockman: Dr. Wily no Inbou''.
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R4Wire.png|Wire cameo in the ''Rockman 4'' manga.
 
R4Wire.png|Wire cameo in the ''Rockman 4'' manga.
 
RWCarry.png|Carry in the ''Rockman World'' manga.
 
RWCarry.png|Carry in the ''Rockman World'' manga.
4KomaSuperArrow.png|Mega Man with Super Arrow in the ''4Koma'' manga.
+
4KomaItems.png|Items 1-3 in ''Rockman 4Koma Dai Koushin''.
4KomaSuperArrow2.png|Mega Man using Super Arrow in the ''4Koma'' manga.
 
 
RGBCarry.png|Carry in ''Rock'n Game Boy''.
 
RGBCarry.png|Carry in ''Rock'n Game Boy''.
 
</gallery>
 
</gallery>
   
 
==See also==
 
==See also==
*[[Magnet Beam]]
 
 
*[[Rush]]
 
*[[Rush]]
 
*[[Treble]]
 
*[[Treble]]
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{{-}}
 
{{-}}
 
{{classic}}
 
{{classic}}
[[Category:Mega Man items]]
+
[[Category:Mega Man series items]]
  +
[[Category:Archie Comics items]]

Revision as of 13:38, 26 September 2019

A list of items that are acquired like Special Weapons and can be used as transports by the player. With the exception of the Magnet Beam and Super Arrow, Mega Man becomes red and white when using a transport item.

Magnet Beam

R20MagnetBeam

Magnet Beam

Main article: Magnet Beam

Magnet Beam (マグネットビーム Magunetto Bīmu) is an item from the first Mega Man game that can temporarily create beams that can be used as platforms.

Item-1

Item-1 (アイテム1号 Aitemu 1gou, lit. Item #1) is a levitating platform from Mega Man 2 that Dr. Light gives to Mega Man when Heat Man is defeated. It's possible to have three platforms on screen at once. This item is required to reach a ladder in the first Wily Castle stage. During the fight with Air Man, if Mega Man stands on an Item-1 platform, Air Man will not blow his tornadoes. Each platform consumes 2 units of energy.

In the Archie Comics Mega Man series, Dr. Light supplied Mega Man, via Cut Man, with program data that allowed Mega Man to utilize Item-1s, alongside Item-2s and Item-3s, after Mega Man had been restored to his regular state of mind.

Item-2

Item-2 (アイテム2号 Aitemu 2gou, lit. Item #2) is a jet sled from Mega Man 2 that is obtained when Air Man is defeated. It can be used to pass by long gaps, like the area with Appearing Blocks in Heat Man's stage, and is required to pass the spiked area in the beginning of the second Wily Castle stage.

Item-2 has a fatal weakness however: once summoned, it will fly forward and can not be stopped except by hitting a wall or changing weapons in the subscreen. Should Mega Man fail to jump on it in time, it will still fly away, wasting weapon energy. Once ridden, it cannot change direction either, and will still fly forward even if Mega Man falls off. Its function in the games was later replaced by Rush Jet, which eliminates all of these weakness.

Other media

"When the going gets tough, the tough get going with these handy items! Item-1 is a sturdy floating platform. Item-2 is a speedy rocket-board. Item-3 is a helpful step that can scale any surface!"
Mega Man 3: The Return of Dr. Wily description

This item is the only one of the three from Mega Man 2 to appear in the manga Mega Man Megamix, which is used by Mega Man in the stories based on the events of Mega Man 2 and 4. It is eventually cannibalized by Auto into the Rush Roadster in Mega Man Gigamix, which he intended to use to enter the Battle & Chase competition, before it was taken by Mega Man to stop Roll from entering. Later, a repaired or new Item-2 is used by Mega Man when he, Cut Man, and Elec Man attempt to attack Terra. After the short battle, only the Item-2 is found by Dr. Light's other robots, their whereabouts and safety being unknown until their return.

Item-2 also appeared in the Mega Man comic by Archie Comics and the manga Rockman: Dr. Wily no Inbou. In the former, Dr. Light supplied Mega Man, via Cut Man, with program data that allowed Mega Man to utilize Item-2s, alongside Item-1s and Item-3s, after Mega Man had been restored to his regular state of mind. Mega Man later utilized an Item-2 to fly over to Copy Robot and finish him off with Tail Wind, before engaging Hyper Storm H. Item-2s were also utilized by the original Light Robot Masters to enter the Skull Egg Zone, where they arrived in as the heroes' cavalry. Two of them were loaned to Proto Man and Knuckles the Echidna to infiltrate the Wily Egg, while Dr. Light used Rush's jet mode while accompanying them.

Item-3

Item-3 (アイテム3号 Aitemu 3gou, lit. Item #3) is a crawling platform that can be used as an elevator once it is latched onto a wall. It will change its direction once it reaches the top or bottom of a wall, or when Mega Man jumps off of it. It is obtained when Flash Man is defeated in Mega Man 2.

In the Mega Man Archie Comics series, Dr. Light supplied Mega Man, via Cut Man, with program data that allowed Mega Man to utilize Item-3s, alongside Item-1s and Item-2s, after Mega Man had been restored to his regular state of mind.

It can also be used to quickly bypass the first set of blocks in Heat Man's stage, and is required to climb up some walls in the Wily Castle.

Wire

Wire (ワイヤー Waiyā) is an item that Mega Man can use to attach himself to a ceiling. It's unique in that Mega Man has to look upward first before firing the weapon by holding Up on the D-pad. It is located inside a spike infested pit in Dive Man's stage in Mega Man 4 immediately after the second Moby mini-boss. Unlike many transport items, it is not required to beat any certain stage. Mega Man can use his normal buster when he reaches the end of the wire. The wire can hold Mega Man indefinitely unless the player presses Down or the Jump buttom, or when getting hit by enemies. It can also damage any enemy that may be in the path of the wire. Each shot uses 2 units of energy. If the wire adaptor is shot but Mega Man does not climb the wire, energy is still used. Interestingly, Wire is the first transport item that can deal damage, specifically to Wily Machine 4 phase 2. It can be used to drain about 3/4 of Wily Machine 4's health bar if aimed correctly (making two hits per pass) with a full bar of energy.

Balloon

Balloon (バルーン Barūn) is an item that works in the same way as Item-1. It appears in Mega Man 4, in Pharaoh Man's stage. The item can be found by traveling towards the right, across the extra desert, and is located amidst three rock platforms over the sand. Up to eight balloons can be on the screen at any one time, however such a number is likely to never occur and results in severe lag and sprite flicker. Each balloon uses 2 units of energy.

Super Arrow

MM5SuperArrow

Mega Man using Super Arrow.

Main article: Super Arrow

Super Arrow (スーパーアロー Sūpā Arō) is an item from Mega Man 5 that can be used to attack and create platforms, as it sticks to walls for a short time. It is obtained after Star Man's defeat.

Carry

Carry (キャリー Kyarī) is a single stationary platform that appears under Mega Man if he is in mid-air, or slightly ahead of him if he is standing on the ground at the time of use. It only appears in Mega Man: Dr. Wily's Revenge after Mega Man has defeated the initial four Robot Masters.

Proto Coil and Proto Jet

The Proto Coil and Proto Jet, known as Blues Coil (ブルースコイル) and Blues Jet (ブルースジェット) in Japan, are items that replace the Rush Coil and Rush Jet when playing as Proto Man in Mega Man 9 and 10. While they function equally to their Rush counterparts, Proto Man begins with both items at the start of the game.

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See also