MMKB
Advertisement
MMKB

Thunder Zerker, one of the three main tribes.

Tribe On (トライブオン) is a transformation used in Mega Man Star Force 2. Similar to the Star Break from the first Mega Man Star Force, each game version has a unique transformation with its own unique Link Force Big Bang that is gained through counter hits. Each Tribe also has its own weakness, and getting hit by it will completely cancel the transformation.

Description

After Omega-Xis swallows the OOPArt matching the version of the game, Geo Stelar later gains an Ability Wave that allows him to start battles as his version's Tribe. Otherwise, while he is not using any Tribe, he has the option to Tribe On to the Tribe of the version being played using a Brother Card, regardless of the version that Brother is playing.

While a Brother is being utilized to invoke a Tribe, that card will remain in the Custom Menu and cannot be selected, until the Tribe is cancelled by hitting its weakness. This will restrict the amount of cards that can be selected while still being able to use the special abilities of the Tribe. Only one Brother Card can be utilized to invoke a Tribe per turn.

Alternatively, a Wave Command Code can be entered to start battles as any Tribe. However, this will be overwritten by any Tribe's Ability Wave that is equipped, and the Wave Command will only last until the game is restarted.

Double Tribe

While using Tribe On, Tribes from Brothers who are playing the same version cannot be invoked. However, invoking a Tribe from a Brother playing a different version will combine both Tribes to form a Double Tribe.

Double Tribes retain the card charge ability of the former Tribe, combine the innate abilities from both Tribes, and have their element and Charge Shot matching the latter Tribe. Each Double Tribe has its own Link Force Big Bang, which depends on the combination of elements involved with the Double Tribe. Getting hit by the Double Tribe's weakness will result in the entire Double Tribe being canceled.

List of Tribe Ons

Thunder Zerker Thunder Zerker (サンダーベルセルク Thunder Berserk): Powered by the OOPart Zerker (オーパーツ・ベルセルク OOPart Berserk). Having the power of the furious ancient Mu warriors, this form can execute blazing and powerful strikes from its thunder-emerged blade. Mega Man can start with this form by equipping the LghtSwrd (イナズマケン Inazuma Ken) ability.
Wood Ninja Wood Ninja (グリーンシノビ Green Shinobi): Powered by the OOPart Ninja (オーパーツ・シノビ OOPart Shinobi). Although being a lesser-known tribe in Mu, this form is the master of stealth and shuriken strikes. Mega Man can start with this form by equipping the WindStar (フウマシュリケン Fuuma Shuriken) ability.
Fire Saurian Fire Saurian (ファイアダイナソー Fire Dinosaur): Powered by the OOPart Saurian (オーパーツ・ダイナソー OOPart Dinosaur). Possesses the power of the brute dinosaurs that once invaded the Mu region, this form is a beast which blasts powerful flame strikes that once lead to extinction. Mega Man can start with this form by equipping the DinoRock (キョウリュウセキ Kyoryuu Seki) ability.
Tribe King Tribe King (トライブキング): Combining all three tribes turns Mega Man into the ultimate warrior. It will only last in battle for 3 consecutive turns, then reverts Mega Man back into his non-Tribe On state.

Tribe Combinations

Zerker Ninja Saurian Tribe King
Zerker MegaMan Zerker.png ZerkerNinja.png ZerkerSaurian.png TribeKing.png
Ninja Ninja Zerker.png MegaMan Ninja.png NinjaSaurian2.png
Saurian Saurian Zerker.png SaurianNinja.png MegaMan Saurian.png

Mega Man Rogue

Megaman rogue forms.png

Mega Man Rogue, known as Rockman Burai (ロックマンブライ) in Japan, is a form that can only be obtained by the player inserting all six Indie Fragments into their real-life Brother slots. This means that Brothers must be deleted to use it. Mega Man Rogue has no weakness, meaning the player will not lose it once used. To invoke a Mega Man Rogue form, the player must use the only Brother card that they have while having all six Indie Fragments equipped - Mega Man will transform into the Rogue version of the games version's Tribe.

Countering whilst in a Rogue Tribe will not net the player any LFB. Instead, to invoke the LFB players need to tap their only Brother card (the one used to invoke the Rogue Tribe in the first place) in response to the opponent using a dimming chip in a versus battle. After which, the Tribe will expire. The LFB is the same as the games version's Tribe's LFB.

Whilst using any Rogue Tribe On, players cannot use any Mega Cards. Also, instead of the element boost Mega Man would gain with a normal Tribe, all of his Sword type Battle Cards will gain +50 attack. Mega Man will also gain a 1HP EM Barrier (電波しょうへき Radio Wave Barrier) that will regenerate every turn. Mega Man's Charge Shot and other abilities are otherwise the same as the games version's Tribe. In multiplayer battles, if the opponent attempts to lock-on for too long, the cursor will break for a period of time.

Alternatively, players can use the Rogue Tribe through use of a Wave Command code. If the Rogue data is turned on, Mega Man will start the battle as his Rogue Tribe form if the Tribe Ability Wave is equipped. Players will not need to delete their Brothers, but they will not gain any Link Power from them, and cannot use their Brother cards.

Rogue Zerker (Burai Berserk)

Rogue Zerker

  • Element: Null None
  • Train Combo: Can charge several non-dimming cards and use all of them consecutively without inducing flashing.
  • Sword +50
  • EM Barrier: A protective barrier that regenerates once per turn.
  • Side Select
  • Charge Shot: Thunder Slash

Rogue Ninja (Burai Shinobi)

Rogue Ninja

  • Element: Null None
  • Anti Damage: Up + Y allows Mega Man to counter incoming attacks with a body double wood-element sword attack.
  • Can charge a non-dimming card to pierce Invis and gain Auto Lock On.
  • Sword +50
  • EM Barrier: A protective barrier that regenerates once per turn.
  • Charge Shot: Shinobi Star

Rogue Saurian (Burai Dinosaur)

Rogue Saurian

  • Element: Null None
  • Can charge a non-dimming card for an attack boost (varies depending on card's element).
  • Sword +50
  • EM Barrier: A protective barrier that regenerates once per turn.
  • Super Armor: Prevents flinching
  • Charge Shot: Dino Cannon

Anime

In Ryuusei no Rockman Tribe, Warrock eats and swallows the OOPart Berserk, called Sword of Berserk in the anime, like the game. Early on, when the Berserk power arises from Rockman, he's given incredible strength but goes completely wild. After Subaru undergoes a trial in his conscious, he at last gains control.

While the anime's intro and promo art shows Green Shinobi and Fire Dinosaur, they aren't used by Rockman in the show. At least, until the final episode, where Rockman goes through each of the three Tribe Ons for split seconds and combine their powers into Tribe King.

Manga

In the Rockman the Shooting Star Tribe manga, the tribes are represented as their own person, all survivors of the Shooting Star Rockman tribe (流星のR一族/ りゅうせいのロックマントライブ).

Unused Tribes

Before deciding on using the Noise Change system in Mega Man Star Force 3, Tribe On was considered to return in the game, two other Tribe forms dubbed "Pirate Mega Man" (パイレーツロックマン) and "Angelus Mega Man" (アンジェラスロックマン) being created in the process.[1]

Trivia

  • The OOParts aren't given individual names in the game aside from the Ability Waves. Their individual names are given in extra material [2]. The anime however, gives the OOPart Berserk the name of "Sword of Berserk" (ベルセルクの剣).

References


Advertisement