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Mhx vilegrasp.jpg

This is a list of Vile's weaponry in Mega Man Maverick Hunter X. He can equip one weapon each to his arms, shoulders, and legs, and they are further divided by their weapon systems (Vulcans, Missiles, Rocket punches, Cannons, Lasers, Cutters, Napalms, Balls, and Flamethrowers). Finally, each weapon system is ordered by weapon color — the first weapon is gold, then green, violet, indigo, and finally cyan. Each weapon has a cost to its use, and the total cost of all three equipped weapons must be less than Vile's available resources, which increase for each boss he defeats. Defeating the final bosses (X and Zero) removes this limitation. Vile also frequently uses customized Ride Armors.

In Mega Man Maverick Hunter X, Vile starts off with the Vulcan, Cannon, and Napalm weapon systems, equipped with the Cherry Blast, Front Runner, and Bumpity Boom weapons. The other weapon systems must be obtained by defeating specific bosses, and individual weapons are only revealed after both the boss holding the weapon system and the boss holding the weapon itself are defeated. For example, the "Straight Nightmare", a Laser-type weapon obtained from Storm Eagle, will only be made available after both Sting Chameleon and Storm Eagle are defeated.

Arm Weapons

Arm Weapons are generally the weakest of Vile's weapons, but their high firing rate and low WE usage means that they can deal a large amount of damage in a short period of time. They are also the only weapons he can use while still clinging to a wall or ladder.

MHX-Icon-Vile-VulcanIcon.png Vulcans

Vulcans are Vile's standard Arm Weapons. While individually weak, they have good rapid-fire ability.

Image Name Boss Cost Description
MHX Vulcan CherryBlast.png MHX-Icon-Vile-Arm-CherryBlast.png Cherry Blast
(チェリーブラスト
Cherī Burasuto
)
Available from start. 2 units With a range of approximately 25 feet, this vulcan is easy to use.
MHX Vulcan ZipZapper.png MHX-Icon-Vile-Arm-ZipZapper.png Zip Zapper
(ジップザッパー
Jīppu Zappā
)
Armored Armadillo 8 units Though boasting extreme accuracy, this vulcan lacks extensive range.
MHX Vulcan BuckshotDance.png MHX-Icon-Vile-Arm-BuckshotDance.png Buckshot Dance
(バックショットダンス
Bakkushotto Dansu
)
Sting Chameleon 12 units The scattering power of this vulcan results in less than perfect aiming.
MHX Vulcan DistanceNeedler.png MHX-Icon-Vile-Arm-DistanceNeedler.png Distance Needler
(ディスタンスニードラー
Disutansu Nīdorā
)
Chill Penguin 6 units This vulcan has good range and speed, but cannot fire rapidly. It is effective against Spark Mandrill.
MHX Vulcan Triple7.png MHX-Icon-Vile-Arm-Triple7.png Triple 7
(トリプルセブン
Toripuru Sebun
)
Flame Mammoth 16 units Boasting both power and spread, this vulcan consumes much power. It is also the Vulcan Weapon used when Vile rides the Goliath Ride Armor in the game, albeit without using any weapon energy.

MHX-Icon-Vile-MissleIcon.png Missiles

Missiles offer more power than vulcans, but consume more energy. This weapon system is obtained from Launch Octopus.

Image Name Boss Cost Description
MHX Missile HumerusCrush.png MHX-Icon-Vile-Arm-HumerusCrush.png Humerus Crush
(ヒューメラスクラッシュ
Hyūmerasu Kurasshu
)
Launch Octopus 4 units Missiles offer more power than vulcans, but consume more energy. It is effective against Boomerang Kuwanger.
MHX Missile PopcornDemon.png MHX-Icon-Vile-Arm-PopcornDemon.png Popcorn Demon
(ポップコーンデーモン
Poppukōn Dēmon
)
Sting Chameleon 6 units This missile splits into 3 and can cause great damage.
MHX Missile BanzaiBeetle.png MHX-Icon-Vile-Arm-BanzaiBeetle.png Banzai Beetle
(バンザイビートル
Banzai Bītoru
)
Storm Eagle 6 units A set of wings allows this missile to glide, contacting many enemies. It is effective against Flame Mammoth and Boomerang Kuwanger.
MHX Missile LostLamb.png MHX-Icon-Vile-Arm-LostLamb.png Lost Lamb
(ロストラム
Rosuto Ramu
)
Boomerang Kuwanger 6 units This missile travels at an odd angle but can be very useful. It is effective against Boomerang Kuwanger.
MHX Missile SerotinalBullet.png MHX-Icon-Vile-Arm-SerotinalBullet.png Serotinal Bullet
(セロティナルバレット
Serotinaru Baretto
)
Chill Penguin 4 units This missile is extremely slow, but can be set as a trap. It is effective against Boomerang Kuwanger and Spark Mandrill.

MHX-Icon-Vile-RocketPunchIcon.png Rocket Punches

Vile's Rocket Punch weapons are similar to the Hard Knuckle from Mega Man 3 and the Mega Arm from Mega Man V. They are extremely powerful, but can only be fired once at a time. This weapon system is obtained from Spark Mandrill.

Image Name Boss Cost Description
MHX Punch GoGetterRight.png MHX-Icon-Vile-Arm-GoGetterRight.png Go-Getter Right
(ゴーゲッターライト
Gō Gettā Raito
)
Spark Mandrill 6 units A rocket punch sends your fist flying to teach enemies a lesson. It is effective against Armored Armadillo.
MHX Punch SpoiledBrat.png MHX-Icon-Vile-Arm-SpoiledBrat.png Spoiled Brat
(スポイルドブラット
Supoirudo Buratto
)
Launch Octopus 6 units Though lacking in power, this rocket punch offers intense speed.
MHX Punch EgoisticPill.png MHX-Icon-Vile-Arm-EgoisticPill.png Egoistic Pill
(エゴイスティックピル
Egoisutikku Piru
)
Armored Armadillo 12 units This punch can pierce enemies and objects, but can be stubborn. It is effective against Armored Armadillo.
MHX Punch GoldenRight.png MHX-Icon-Vile-Arm-GoldenRight.png Golden Right
(ゴールデンライト
Gōruden Raito
)
Flame Mammoth 20 units Though suffering from a short range, this weapon is among the strongest.
MHX Punch InfinityGig.png MHX-Icon-Vile-Arm-InfinityGig.png Infinity Gig
(インフィニティーギグ
Infinitī Gigu
)
Chill Penguin 16 units Advanced homing technology can be difficult to get a handle on. It is effective against Spark Mandrill and Armored Armadillo.

Shoulder Weapons

Shoulder Weapons are of middling strength, and can be aimed to fire at 0°, 30°, and 60°. Because of this, they are best used against airborne enemies. Furthermore, if used in the air they will cause Vile to hover while firing, decreasing their firing time. This technique can also be used to extend the horizontal distance of Vile's jumps. If used on a ladder or wall, they put Vile into an aerial state.

MHX-Icon-Vile-CannonIcon.png Cannons

Cannons are Vile's standard Shoulder Weapons.

Image Name Boss Cost Description
MHX Cannon FrontRunner.png MHX-Icon-Vile-Shoulder-FrontRunner.png Front Runner
(フロントランナー
Furonto Ran'nā
)
Available from start. 2 units This cannon not only offers power, but can be aimed up and down.
MHX Cannon TridentLine.png MHX-Icon-Vile-Shoulder-TridentLine.png Trident Line
(トライデントライン
Toraidento Rain
)
Sting Chameleon 6 units This weapon fires 3 rounds, but leaves you open for a moment.
MHX Cannon Fatboy.png MHX-Icon-Vile-Shoulder-Fatboy.png Fatboy
(ファットボーイ
Fattobōi
)
Boomerang Kuwanger 10 units The most powerful cannon around, it consumes a lot of energy.
MHX Cannon FireMurrain.png MHX-Icon-Vile-Shoulder-FireMurrain.png Fire Murrain
(ファイヤーマーレイン
Faiyā Mārein
)
Flame Mammoth 8 units This weapon spreads explosions on contact, damaging lots of enemies. It is effective against Launch Octopus.
MHX Cannon LongshotGizmo.png MHX-Icon-Vile-Shoulder-LongshotGizmo.png Longshot Gizmo
(ロングショットギズモ
Rongushotto Gizumo
)
Storm Eagle 14 units This cannon fires 5 shots at once, but leaves you open to attack. It is effective against Flame Mammoth.

MHX-Icon-Vile-LasersIcon.png Lasers

Lasers are similar to Cannons, but can pierce enemy shields. This weapon system is obtained from Sting Chameleon.

Image Name Boss Cost Description
MHX Laser CerebrusPhantom.png MHX-Icon-Vile-Shoulder-CerberusPhantom.png Cerberus Phantom
(ケルベロスファントム
Keruberosu Fantomu
)
Sting Chameleon 6 units Not as powerful as other weapons, this laser fires in 3 directions. It is effective against Storm Eagle.
MHX Laser NervousGhost.png MHX-Icon-Vile-Shoulder-NervousGhost.png Nervous Ghost
(ナーバスゴースト
Nābasu Gōsuto
)
Spark Mandrill 8 units This laser can be aimed with the up and down directional buttons. It is effective against Storm Eagle.
MHX Laser RisingSpecter.png MHX-Icon-Vile-Shoulder-RisingSpecter.png Rising Specter
(ライジングスペクター
Raijingu Supekutā
)
Flame Mammoth 18 units It cannot be aimed, but its wide shape covers a large area. It is effective against Storm Eagle.
MHX Laser StraightNightmare.png MHX-Icon-Vile-Shoulder-StraightNightmare.png Straight Nightmare
(ストレートナイトメア
Sutorēto Naitomea
)
Storm Eagle 14 units Though slow, this laser can burn through multiple enemies in a row. It is effective against Flame Mammoth.
MHX Laser NecroBurst.png MHX-Icon-Vile-Shoulder-NecroBurst.png Necro Burst
(ネクロバースト
Nekuro Bāsuto
)
Launch Octopus 28 units Use up all your energy at once to unleash a powerful energy burst.

MHX-Icon-Vile-CuttersIcon.png Cutters

Cutters fly around the screen on arcing paths. This weapon system is obtained from Boomerang Kuwanger. All Cutters can cut off Launch Octopus's tentacles and Flame Mammoth's trunk.

Image Name Boss Cost Description
MHX Boomerang MetalCrescent.png MHX-Icon-Vile-Shoulder-MetalCrescent.png Metal Crescent
(メタルクレセント
Metaru Kuresento
)
Boomerang Kuwanger 4 units Use the directional buttons to aim this weapon that fires 3 cutters. It is effective against Sting Chameleon.
MHX Boomerang QuickHomesick.png MHX-Icon-Vile-Shoulder-QuickHomesick.png Quick Homesick
(クイックホームシック
Kuikku Hōmushikku
)
Spark Mandrill 4 units This cutter travels in an arc like a boomerang. Use it to pick up items! It is effective against Spark Mandrill and Sting Chameleon.
MHX Boomerang ParasiteSword.png MHX-Icon-Vile-Shoulder-ParasiteSword.png Parasite Sword
(パラサイトソード
Parasaito Sōdo
)
Chill Penguin 6 units Fires cutters that grow as they fly and can pierce enemies. It is effective against Sting Chameleon.
MHX Boomerang TwoHeadedSlash.png MHX-Icon-Vile-Shoulder-TwoHeadedSlash.png Two Headed Slash
(ツーヘッドスラッシュ
Tsū Heddo Surasshu
,
lit. "Two Head Slash")
Launch Octopus 6 units This specialized weapon unleashes 2 cutters at once. It is effective against Sting Chameleon.
MHX Boomerang MaroonedTomahawk.png MHX-Icon-Vile-Shoulder-MaroonedTomahawk.png Marooned Tomahawk
(マルーンドトマホーク
Marūndo Tomahōku
)
Armored Armadillo 12 units This long-lasting weapon spins in place and goes through objects. It is effective against Sting Chameleon.

Leg Weapons

Leg Weapons are generally the most powerful of Vile's weapons, but they cause Vile to stop while launching them, leaving him open to attack. However, like Shoulder Weapons, if used in the air they will cause Vile to hover while firing, decreasing their firing time. This technique can also be used to extend the horizontal distance of Vile's jumps. If used on a ladder or wall, they put Vile into an aerial state.

MHX-Icon-Vile-NapalmIcon.png Napalms

Napalms are Vile's standard Leg Weapons. They fire powerful explosives that activate after bouncing a few times.

Image Name Boss Cost Description
MHX Napalm BumpityBoom.png MHX-Icon-Vile-Leg-BumpityBoom.png Bumpity Boom
(バンピティブーム
Banpiti Būmu
)
Available from start. 2 units This powerful leg weapon launches hot napalm, but leaves you open.
MHX Napalm RumblingBang.png MHX-Icon-Vile-Leg-RumblingBang.png Rumbling Bang
(ランブリングバン
Ranburingu Ban
)
Spark Mandrill 12 units This napalm sports a wide horizontal range but cannot attack upward.
MHX Napalm SplashHit.png MHX-Icon-Vile-Leg-SplashHit.png Splash Hit
(スプラッシュヒット
Supurasshu Hitto
)
Launch Octopus 8 units This napalm can attack foes above, but has a narrow horizontal range. It is effective against Flame Mammoth.
MHX Napalm TerritorialPow.png MHX-Icon-Vile-Leg-TerritorialPow.png Territorial Pow
(テリトリアルパウ
Teritoriaru Pau
)
Armored Armadillo 4 units Though offensively weak, this napalm destroys some enemy shots.
MHX Napalm BangAwayBomb.png MHX-Icon-Vile-Leg-BangAwayBomb.png Bang Away Bomb
(バンナウェイボム
Ban'nawei Bomu
)
Storm Eagle 4 units This napalm travels along the ground, laying a path of fire. It is effective against Flame Mammoth.

MHX-Icon-Vile-BallsIcon.png Balls

Balls produce spheres of energy which roll and bounce on walls, or produce waves of fire that crawl along surfaces. This weapon system is obtained from Armored Armadillo.

Name Name Boss Cost Description
MHX Ball DeadstarHug.png MHX-Icon-Vile-Leg-DeadstarHug.png Deadstar Hug
(デッドスターハグ
Deddosutā Hagu
)
Armored Armadillo 4 units Unleash balls of energy which bounce once when contacting walls. It is effective against Launch Octopus.
MHX Ball PeaceOutRoller.png MHX-Icon-Vile-Leg-PeaceOutRoller.png Peace Out Roller
(ピースアウトローラー
Pīsu Auto Rōrā
)
Spark Mandrill 6 units This ball of energy splits into two upon contact with the ground. It is effective against Armored Armadillo.
MHX Ball SwordBouqet.png MHX-Icon-Vile-Leg-SwordBouquet.png Sword Bouquet
(ソードブーケット
Sōdo Būketto
)
Flame Mammoth 16 units Unleash a wave that follows the ground and stops at walls.
MHX Ball HotIcicle.png MHX-Icon-Vile-Leg-HotIcicle.png Hot Icicle
(ホットアイシクル
Hotto Aishikuru
)
Sting Chameleon 10 units Send destructive energy upward in areas with ceilings.
MHX Ball StubbornCrawler.png MHX-Icon-Vile-Leg-StubbornCrawler.png Stubborn Crawler
(スタボーンクロウラー
Sutabōn Kurourā
)
Boomerang Kuwanger 12 units This energy ball travels over terrain, but uses much energy. It is effective against Armored Armadillo and Launch Octopus.

MHX-Icon-Vile-FlamethrowerIcon.png Flamethrowers

Flamethrowers are among the most powerful of the Leg Weapons. They produce jets of flame from Vile's leg that continuously fire for several seconds. Unlike X's Fire Wave, they do not continue to fire as long as the button is held, but have a set duration. This weapon system is obtained from Flame Mammoth.

Name Name Boss Cost Description
MHX Flame WildHorseKick.png MHX-Icon-Vile-Leg-WildHorseKick.png Wild Horse Kick
(ワイルドホースキック
Wairudo Hōsu Kikku
)
Flame Mammoth 6 units Shoot jets of flame from your leg. Strong, but not energy efficient. It is effective against Chill Penguin.
MHX Flame DragonsWrath.png MHX-Icon-Vile-Leg-Dragon'sWrath.png Dragon's Wrath
(ドラゴンズワース
Doragonzu Wāsu
)
Storm Eagle 8 units A long-range arcing flamethrower useful against far away enemies. It is effective against Chill Penguin.
MHX Flame GreenEyedLamp.png MHX-Icon-Vile-Leg-GreenEyedLamp.png Green-Eyed Lamp
(グリーンアイドランプ
Gurīn Aido Ranpu
)
Sting Chameleon 10 units Powerful, but with a short range, this weapon consumes much energy. It is effective against Chill Penguin.
MHX Flame SeaDragonsRage.png MHX-Icon-Vile-Leg-SeaDragon'sRage.png Sea Dragon's Rage
(シードラゴンズレイジ
Shī Doragonzu Reiji
)
Chill Penguin 12 units This powerful freezing gas can even be used underwater. It is effective against Spark Mandrill.
MHX Flame BurningDrive.png MHX-Icon-Vile-Leg-BurningDrive.png Burning Drive
(バーニングドライブ
Bāningu Doraibu
)
Boomerang Kuwanger 16 units Create a powerful ball of flame using nearby oxygen as fuel. It is effective against Chill Penguin.

Ride Armors

Vile's unique Ride Armor can be found throughout Maverick Hunter X. It functions similarly to the standard Ride Armor, but in addition to the inherent punching attack, it possesses a rapid-fire vulcan able to quickly destroy most enemies. Vile's Ride Armor also possesses a time limit; once mounted, the Ride Armor has thirty-two seconds (analogous to the maximum 32 units of weapon energy) before it runs out of energy and detonates. Time decreases when damage is taken, but increases accordingly when weapon energy capsules are picked up. The Ride Armor also automatically detonates when dismounted.

Other

Vile can also obtain two armor upgrades similar to X's "Parts", the Frozen Castle and the Speed Devil. They make no visual changes.

Name Boss Description
MHX-Icon-Vile-Misc-FrozenCastle.png Frozen Castle
(フローズンキャッスル
Furōzun Kyassuru
)
Chill Penguin By utilizing a thin layer of ice, this armor reduces damage by half.
MHX-Icon-Vile-Misc-SpeedDevil.png Speed Devil
(スピードデビル
Supīdo Debiru
)
Storm Eagle A layer of atmospheric pressure adds speed by reducing resistance.

See also


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