This is a list of Vile's weaponry in Mega Man Maverick Hunter X. He can equip one weapon to his arms, shoulders, and legs, which are further divided into weapon systems: Vulcans, Missiles, Rocket Punches, Cannons, Lasers, Cutters, Napalms, Balls, and Flamethrowers. Vile's default weapons are the Vulcan Cherry Blast, the Cannon Front Runner, and the Napalm Bumpity Boom.
Each weapon has a cost to its use, and the total cost of all three equipped weapons must be less than Vile's available resources, which increase for each boss he defeats. Completing Vile Mode removes this limitation. Additional weapons are obtained by defeating the eight Maverick bosses, along with specific weapon systems. For example, Straight Nightmare is a Laser-type weapon obtained from Storm Eagle, and thus requires Sting Chameleon's Laser weapon system first before it can be used.
Arm Weapons[]
Arm Weapons are generally the weakest of Vile's weapons, but their high firing rate and low energy usage means they can deal a large amount of damage over time. They are also the only weapons he can use while still clinging to a wall or ladder.
Vulcans[]
Vulcans are Vile's standard Arm Weapons. They are gatling guns hidden within Vile's hands, firing bullets from his fingertips. While individually weak, they have a high firing rate and boast great damage-per-second.
Image | Name | Boss | Cost | Description |
---|---|---|---|---|
Cherry Blast (チェリーブラスト Cherī Burasuto) |
Available from start. | 2 units | With a range of approximately 25 feet, this vulcan is easy to use. | |
Zip Zapper (ジップザッパー Jīppu Zappā) |
Armored Armadillo | 8 units | Though boasting extreme accuracy, this vulcan lacks extensive range. | |
Buckshot Dance (バックショットダンス Bakkushotto Dansu) |
Sting Chameleon | 12 units | The scattering power of this vulcan results in less than perfect aiming. | |
Distance Needler (ディスタンスニードラー Disutansu Nīdorā) |
Chill Penguin | 6 units | This vulcan has good range and speed, but cannot fire rapidly. It is effective against Spark Mandrill. | |
Triple 7 (トリプルセブン Toripuru Sebun) |
Flame Mammoth | 16 units | Boasting both power and spread, this vulcan consumes much power. It is also the Vulcan Weapon used when Vile rides the Goliath Ride Armor in the game, albeit without using any weapon energy. |
Missiles[]
Missiles launch from Vile's elbow, requiring him to detach an arm in order to fire. They offer more power than Vulcans, but consume more energy. This weapon system is effective against Boomerang Kuwanger, and is obtained from Launch Octopus.
Image | Name | Boss | Cost | Description |
---|---|---|---|---|
Humerus Crush (ヒューメラスクラッシュ Hyūmerasu Kurasshu) |
Launch Octopus | 4 units | Missiles offer more power than vulcans, but consume more energy. It is effective against Boomerang Kuwanger. | |
Popcorn Demon (ポップコーンデーモン Poppukōn Dēmon) |
Sting Chameleon | 6 units | This missile splits into 3 and can cause great damage. | |
Banzai Beetle (バンザイビートル Banzai Bītoru) |
Storm Eagle | 6 units | A set of wings allows this missile to glide, contacting many enemies. It is effective against Flame Mammoth and Boomerang Kuwanger. | |
Lost Lamb (ロストラム Rosuto Ramu) |
Boomerang Kuwanger | 6 units | This missile travels at an odd angle but can be very useful. It is effective against Boomerang Kuwanger. | |
Serotinal Bullet (セロティナルバレット Serotinaru Baretto) |
Chill Penguin | 4 units | This missile is extremely slow, but can be set as a trap. It is effective against Boomerang Kuwanger and Spark Mandrill. |
Rocket Punches[]
Vile's Rocket Punch launches Vile's fist as a projectile before it quickly returns to him, similar to the Mega Arm from Mega Man V. These weapons are powerful, but can only be fired one at a time. This weapon system is Effective against Armored Armadillo, and is obtained from Spark Mandrill.
Image | Name | Boss | Cost | Description |
---|---|---|---|---|
Go-Getter Right (ゴーゲッターライト Gō Gettā Raito) |
Spark Mandrill | 6 units | A rocket punch sends your fist flying to teach enemies a lesson. | |
Spoiled Brat (スポイルドブラット Supoirudo Buratto) |
Launch Octopus | 6 units | Though lacking in power, this rocket punch offers intense speed. | |
Egoistic Pill (エゴイスティックピル Egoisutikku Piru) |
Armored Armadillo | 12 units | This punch can pierce enemies and objects, but can be stubborn. | |
Golden Right (ゴールデンライト Gōruden Raito) |
Flame Mammoth | 20 units | Though suffering from a short range, this weapon is among the strongest. | |
Infinity Gig (インフィニティーギグ Infinitī Gigu) |
Chill Penguin | 16 units | Advanced homing technology can be difficult to get a handle on. It is also effective against Spark Mandrill. |
Shoulder Weapons[]
Shoulder Weapons are of middling strength, and can be aimed to fire at 0°, 30°, and 60°. Because of this, they are best used against airborne enemies. Furthermore, if used in the air they will cause Vile to hover while firing, decreasing their firing time. This technique can also be used to extend the horizontal distance of Vile's jumps. If used on a ladder or wall, they put Vile into an aerial state.
Cannons[]
Cannons are Vile's standard Shoulder Weapons. They fire spherical blasts of energy from the barrel.
Image | Name | Boss | Cost | Description |
---|---|---|---|---|
Front Runner (フロントランナー Furonto Ran'nā) |
Available from start. | 2 units | This cannon not only offers power, but can be aimed up and down. | |
Trident Line (トライデントライン Toraidento Rain) |
Sting Chameleon | 6 units | This weapon fires 3 rounds, but leaves you open for a moment. | |
Fatboy (ファットボーイ Fattobōi) |
Boomerang Kuwanger | 10 units | The most powerful cannon around, it consumes a lot of energy. | |
Fire Murrain (ファイヤーマーレイン Faiyā Mārein) |
Flame Mammoth | 8 units | This weapon spreads explosions on contact, damaging lots of enemies. It is effective against Launch Octopus. | |
Longshot Gizmo (ロングショットギズモ Rongushotto Gizumo) |
Storm Eagle | 14 units | This cannon fires 5 shots at once, but leaves you open to attack. It is effective against Flame Mammoth. |
Lasers[]
Lasers are larger streams of energy rather than condensed blasts. They are similar to Cannons, but can pierce enemy shields. This weapon system is effective against Storm Eagle, and is obtained from Sting Chameleon.
Image | Name | Boss | Cost | Description |
---|---|---|---|---|
Cerberus Phantom (ケルベロスファントム Keruberosu Fantomu) |
Sting Chameleon | 6 units | Not as powerful as other weapons, this laser fires in 3 directions. It is effective against Storm Eagle. | |
Nervous Ghost (ナーバスゴースト Nābasu Gōsuto) |
Spark Mandrill | 8 units | This laser can be aimed with the up and down directional buttons. It is effective against Storm Eagle. | |
Rising Specter (ライジングスペクター Raijingu Supekutā) |
Flame Mammoth | 18 units | It cannot be aimed, but its wide shape covers a large area. It is effective against Storm Eagle. | |
Straight Nightmare (ストレートナイトメア Sutorēto Naitomea) |
Storm Eagle | 14 units | Though slow, this laser can burn through multiple enemies in a row. It is also effective against Flame Mammoth. | |
Necro Burst (ネクロバースト Nekuro Bāsuto) |
Launch Octopus | 28 units | Use up all your energy at once to unleash a powerful energy burst. Effective against many enemies. |
Cutters[]
Cutters are boomerang-like energy blades launched from Vile's barrel. All Cutters are effective against Sting Chameleon, and can sever Launch Octopus's tentacles as well as Flame Mammoth's trunk. This weapon system is obtained from Boomerang Kuwanger.
Image | Name | Boss | Cost | Description |
---|---|---|---|---|
Metal Crescent (メタルクレセント Metaru Kuresento) |
Boomerang Kuwanger | 4 units | Use the directional buttons to aim this weapon that fires 3 cutters. It is effective against Sting Chameleon. | |
Quick Homesick (クイックホームシック Kuikku Hōmushikku) |
Spark Mandrill | 4 units | This cutter travels in an arc like a boomerang. Use it to pick up items! It is effective against Spark Mandrill and Sting Chameleon. | |
Parasite Sword (パラサイトソード Parasaito Sōdo) |
Chill Penguin | 6 units | Fires cutters that grow as they fly and can pierce enemies. It is effective against Sting Chameleon. | |
Two Headed Slash (ツーヘッドスラッシュ Tsū Heddo Surasshu, lit. "Two Head Slash") |
Launch Octopus | 6 units | This specialized weapon unleashes 2 cutters at once. It is effective against Sting Chameleon. | |
Marooned Tomahawk (マルーンドトマホーク Marūndo Tomahōku) |
Armored Armadillo | 12 units | This long-lasting weapon spins in place and goes through objects. It is effective against Sting Chameleon. |
Leg Weapons[]
Leg Weapons are generally the most powerful of Vile's weapons, but they cause Vile to stop while launching them, leaving him open to attack. However, like Shoulder Weapons, if used in the air they will cause Vile to hover while firing, decreasing their firing time. This technique can also be used to extend the horizontal distance of Vile's jumps. If used on a ladder or wall, they put Vile into an aerial state.
Napalms[]
Napalms are Vile's standard Leg Weapons. They launch explosives that burst with different effects.
Image | Name | Boss | Cost | Description |
---|---|---|---|---|
Bumpity Boom (バンピティブーム Banpiti Būmu) |
Available from start. | 2 units | This powerful leg weapon launches hot napalm, but leaves you open. | |
Rumbling Bang (ランブリングバン Ranburingu Ban) |
Spark Mandrill | 12 units | This napalm sports a wide horizontal range but cannot attack upward. | |
Splash Hit (スプラッシュヒット Supurasshu Hitto) |
Launch Octopus | 8 units | This napalm can attack foes above, but has a narrow horizontal range. It is effective against Flame Mammoth. | |
Territorial Pow (テリトリアルパウ Teritoriaru Pau) |
Armored Armadillo | 4 units | Though offensively weak, this napalm destroys some enemy shots. | |
Bang Away Bomb (バンナウェイボム Ban'nawei Bomu) |
Storm Eagle | 4 units | This napalm travels along the ground, laying a path of fire. It is effective against Flame Mammoth. |
Balls[]
Balls produce spheres of energy which roll or bounce along walls, or waves of fire that crawl along surfaces. This weapon system is obtained from Armored Armadillo.
Name | Name | Boss | Cost | Description |
---|---|---|---|---|
Deadstar Hug (デッドスターハグ Deddosutā Hagu) |
Armored Armadillo | 4 units | Unleash balls of energy which bounce once when contacting walls. It is effective against Launch Octopus. | |
Peace Out Roller (ピースアウトローラー Pīsu Auto Rōrā) |
Spark Mandrill | 6 units | This ball of energy splits into two upon contact with the ground. It is effective against Armored Armadillo. | |
Sword Bouquet (ソードブーケット Sōdo Būketto) |
Flame Mammoth | 16 units | Unleash a wave that follows the ground and stops at walls. | |
Hot Icicle (ホットアイシクル Hotto Aishikuru) |
Sting Chameleon | 10 units | Send destructive energy upward in areas with ceilings. | |
Stubborn Crawler (スタボーンクロウラー Sutabōn Kurourā) |
Boomerang Kuwanger | 12 units | This energy ball travels over terrain, but uses much energy. It is effective against Armored Armadillo and Launch Octopus. |
Flamethrowers[]
Flamethrowers produce jets of flame from Vile's leg continuously for several seconds. Unlike X's Fire Wave, they do not continue as long as the button is held, but have a set duration. With the exception of Sea Dragon's Rage, they do nothing if Vile is underwater. They are among Vile's most powerful weapons. This weapon system is obtained from Flame Mammoth.
Name | Name | Boss | Cost | Description |
---|---|---|---|---|
Wild Horse Kick (ワイルドホースキック Wairudo Hōsu Kikku) |
Flame Mammoth | 6 units | Shoot jets of flame from your leg. Strong, but not energy efficient. It is effective against Chill Penguin. | |
Dragon's Wrath (ドラゴンズワース Doragonzu Wāsu) |
Storm Eagle | 8 units | A long-range arcing flamethrower useful against far away enemies. It is effective against Chill Penguin. | |
Green-Eyed Lamp (グリーンアイドランプ Gurīn Aido Ranpu) |
Sting Chameleon | 10 units | Powerful, but with a short range, this weapon consumes much energy. It is effective against Chill Penguin. | |
Sea Dragon's Rage (シードラゴンズレイジ Shī Doragonzu Reiji) |
Chill Penguin | 12 units | This powerful freezing gas can even be used underwater. It is effective against Spark Mandrill. | |
Burning Drive (バーニングドライブ Bāningu Doraibu) |
Boomerang Kuwanger | 16 units | Create a powerful ball of flame using nearby oxygen as fuel. It is effective against Chill Penguin. |
Ride Armors[]
Vile's unique Ride Armor is hidden in all eight stages of Maverick Hunter X. In addition to the standard punch attack, the Ride Armor possesses a rapid-fire vulcan able to quickly destroy most enemies. However, it has a time limit; once mounted, the Ride Armor has thirty-two seconds (analogous to the maximum 32 units of Weapon Energy) before it runs out of energy and self-destructs. Time decreases when damage is taken, but increases when Weapon Energy pickups are collected. The Ride Armor also automatically self-destructs when dismounted.
Other[]
By defeating bosses, Vile also obtains two ability upgrades similar to Parts: the Frozen Castle and the Speed Devil. They make no visual changes.
Name | Boss | Description |
---|---|---|
Frozen Castle (フローズンキャッスル Furōzun Kyassuru) |
Chill Penguin | By utilizing a thin layer of ice, this armor reduces damage by half. |
Speed Devil (スピードデビル Supīdo Debiru) |
Storm Eagle | A layer of atmospheric pressure adds speed by reducing resistance. |
See also[]
Vile Mode weapons | |
---|---|
Arm Weapons | |
Vulcans | Cherry Blast • Zip Zapper • Buckshot Dance • Distance Needler • Triple 7 |
Missiles | Humerus Crush • Popcorn Demon • Banzai Beetle • Lost Lamb • Serotinal Bullet |
Rocket Punches | Go-Getter Right • Spoiled Brat • Egoistic Pill • Golden Right • Infinity Gig |
Shoulder Weapons | |
Cannons | Front Runner • Trident Line • Fatboy • Fire Murrain • Longshot Gizmo |
Lasers | Cerberus Phantom • Nervous Ghost • Rising Specter • Straight Nightmare • Necro Burst |
Cutters | Metal Crescent • Quick Homesick • Parasite Sword • Two Headed Slash • Marooned Tomahawk |
Leg Weapons | |
Napalms | Bumpity Boom • Rumbling Bang • Splash Hit • Territorial Pow • Bang Away Bomb |
Balls | Deadstar Hug • Peace Out Roller • Sword Bouquet • Hot Icicle • Stubborn Crawler |
Flamethrowers | Wild Horse Kick • Dragon's Wrath • Green-Eyed Lamp • Sea Dragon's Rage • Burning Drive |
Mega Man Maverick Hunter X | |
---|---|
Playable Characters | |
X • Vile | |
Supporting Characters | |
Zero • Navigator • Dr. Cain | |
List of Mavericks | |
Chill Penguin • Spark Mandrill • Armored Armadillo • Launch Octopus Boomerang Kuwanger • Sting Chameleon • Storm Eagle • Flame Mammoth | |
Palace Bosses | |
Vile • Bosspider • Rangda Bangda • D-Rex • Velguarder • Sigma X • X and Zero | |
Mega Man X's Special Weapons | |
Shotgun Ice • Electric Spark • Rolling Shield • Homing Torpedo Boomerang Cutter • Chameleon Sting • Storm Tornado • Fire Wave -Other- Hadouken | |
Vile's Weaponry | |
-Arm Weapons- Vulcans • Missiles • Rocket Punches -Shoulder Weapons- Cannons • Lasers • Cutters -Leg Weapons- Napalms • Balls • Flamethrowers | |
Armors and Upgrades | |
- Mega Man X - Armor Parts -VIle- Frozen Castle • Speed Devil | |
Miscellaneous | |
Damage Data Chart (X) • Damage Data Chart (Vile) Script (X's story) • Script (Vile's story) • The Day of Σ (Script) |