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(Boss weak against Wild Coil)
m (Probably the most obscure thing I think I found in a Mega Man game. Try it yourself, it allows you to hit the Wily Capsule at any point with them.)
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[[File:MM7WildCoil.jpg|thumb|Mega Man using Wild Coil]]
 
[[File:MM7WildCoil.jpg|thumb|Mega Man using Wild Coil]]
[[File:wirecoilicon.png|left|VII]] {{Nihongo|'''Wild Coil'''|ワイルドコイル|}} is [[Spring Man]]'s special weapon. It sends one spring forward, and one backward. It is one of the few weapons in [[Mega Man 7]], other than the [[Mega Buster]], that can be charged up. When charged, the springs jump higher and cause more damage.
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[[File:wirecoilicon.png|left|VII]] {{Nihongo|'''Wild Coil'''|ワイルドコイル|}} is [[Spring Man]]'s special weapon. It sends one spring forward, and one backward. It is one of the few weapons in [[Mega Man 7]], other than the [[Mega Buster]], that can be charged up. When charged, the springs jump higher and cause more damage, and charged wild coils can bounce even higher when up is held after they're launched.
   
 
==Boss weak against Wild Coil==
 
==Boss weak against Wild Coil==

Revision as of 21:52, April 27, 2010

File:MM7WildCoil.jpg
Wild Coil (ワイルドコイル) is Spring Man's special weapon. It sends one spring forward, and one backward. It is one of the few weapons in Mega Man 7, other than the Mega Buster, that can be charged up. When charged, the springs jump higher and cause more damage, and charged wild coils can bounce even higher when up is held after they're launched.

Boss weak against Wild Coil

Template:Mm7weapon

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