Wily Capsule (ワイリーカプセル Wairī Kapuseru) is the teleporting escape pod that Dr. Wily rides and uses for combat after the destruction of his Wily Machine. First appearing in Mega Man 4, it is the final form of Wily in said game and onward (save Mega Man 11), which torments Mega Man for the rest of the classic Mega Man series. It was arguably at its strongest in Mega Man 7.
- 1 Appearances
- 1.1 Mega Man 4
- 1.2 Mega Man 5 and Mega Man (Game Gear)
- 1.3 Mega Man 6
- 1.4 Mega Man 7
- 1.5 Mega Man 8
- 1.6 Mega Man & Bass
- 1.7 Mega Man 9
- 1.8 Mega Man 10
- 1.9 Mega Man II
- 1.10 Mega Man IV
- 1.11 Mega Man: The Wily Wars
- 1.12 Mega Man: The Power Battle
- 1.13 Mega Man 2: The Power Fighters
- 1.14 Rockman Strategy
- 2 In other media
- 3 Gallery
- 4 See also
- 5 Trivia
- 6 References
In Mega Man 4, the Wily Capsule is equipped with an infrared leading system that allows Wily to move in the darkness without problems. It remains hidden in the darkness and attacks Mega Man with one large energy ball. The capsule is only visible in the brief second that the energy ball is fired, and will not take damage at any other time. Unlike later Wily Capsules, it was only vulnerable to Special Weapons, specifically, the Pharaoh Shot and Ring Boomerang. This was the first time the Wily Capsule made its appearance.
In Mega Man 5, the Wily Capsule II fades into sight before attacking Mega Man with four energy balls. It will occasionally drop energy balls that spread when they hit the ground. Mega Man could use Beat in this fight, who would track down Dr. Wily and hover to where he would appear to strike. If Beat's weapon energy was depleted or he was not obtained during the Robot Master stages, then the player should use the Gyro Attack; it will cause minimal damage, but it can strike Wily easily as its direction can be changed in mid-flight. Alternatively, the charged Mega Buster can be used. Gravity Hold does not cause any damage, but there is a glitch in which its flash reveals where Wily will show up next.
In the Mega Man game for Game Gear, the capsule is the same, but there is no Beat, so the player must use the Mega Buster.
The Wily Capsule from Mega Man 6 does effectively the same as the others. The escape capsule from the Wily Machine 6 constantly disappears and reappears- in order to shoot four projectiles in every direction- during the fight. Curiously, it is weak to Silver Tomahawk, the same weakness as the earlier Wily Machine. It's also weak to the charged punch of the Rush Power Adaptor, although it takes patience to be able to land a shot, as the punch has a very short range and the capsule usually appears out of Mega Man's jumping range or too far away from him for a shot.
The Wily Capsule in Mega Man 7 disappears and reappears much like the capsules in Mega Man 5 and 6, but instead of fading in, it pulls off a "camouflage cloak" of sorts. This Wily Capsule is considered one of the toughest bosses in the original Mega Man series. According to Yoshihisa Tsuda, it turned out as tough as it did because Keiji Inafune said, "Let's make the very last fight insanely hard!".
The Wily Capsule Great (ワイリーカプセルグレート), usually referred only as Wily Capsule, doesn't do anything truly unique in this game. It uses exactly the same fighting pattern as all the others; Dr. Wily would make the capsule appear and disappear, and it would fire projectiles in all directions in varying patterns. Two notable differences is that this capsule appears to be a modified version and recolored version of the Wily UFO seen earlier in the game and it would hover slightly after appearing and attack almost immediately after being struck, making attacking with its weakness, Flame Sword, even more difficult getting closer to hit and it can be easily damage by the machine to reducing your health rapidly, especially since there is no E-Tanks, S-Tanks or M-Tanks around except only Rush Charger providing Mega Man for the health recovered.
Just like all the others, specially the Wily Capsule Great, this Wily UFO (ワイリーUFO) would appear, disappear, and shoot projectiles in all directions. Not only that, but this one had the ability to shoot bombs as well, which could be easily taken down by the Mega Buster and/or Bass Buster. One notable change is that only its cockpit was vulnerable, as opposed to the whole machine in previous fights. Magic Card is this Capsule's weakness—all other Special Weapons will otherwise do one unit of damage to it.
This Wily Capsule behaves the same as its previous incarnations; appear and disappear, and shoot projectiles in almost all directions. An advantage Mega Man has in this fight is the ability to nullify projectiles with the Black Hole Bomb or Tornado Blow. During one of its attacks, it's possible to avoid it by standing in between the projectiles that Dr. Wily fires. Its primary weakness is the Plug Ball, however Hornet Chaser (although dealing little damage) can hit Wily at any point he appears.
There are two Wily Capsules in Mega Man 10, one piloted by the real Wily and another by a decoy.
It shoots five homing projectiles three times, that then return to the Wily Capsule. Then one capsule shoots one big projectile to the other capsule, and drops down five big projectiles, and sometimes repeats the process two or three times. If hit, the decoy's capsule will fire a shot back, and will not be damaged. Some ways that the capsules can be distinguished from the real Wily and the fake is that the fake Wily has a red triangle on his head and has gray skin. The real Wily also sometimes sneezes. The real Wily Capsule can only be damaged with the Mega Buster, Proto Buster, Bass Buster, and the Chill Spike. Its primary weakness is the Chill Spike, which not only does considerable damage to the capsule, it seems to exacerbate Wily into coming down with a cold, hence his occasional sneezing during the battle.
In Mega Man II, Wily uses an unnamed transport different from other capsules, as it does not look like a UFO, being a propelled machine. Also, unlike the others, it does not fight back. Instead, whenever one of the forms from the Wily Machine II is destroyed, this capsule will eject itself from the machine, and fly off to one of the other two remaining machines, restoring the boss' health meter. It is the weak point of the Wily Machine. After defeating the third form, Wily tries to flee away into space with this capsule, but it is attacked by Mega Man and Wily falls to his apparent death.
A weaponized "Wily UFO" is used by Wily after the defeat of Wily Robo Iron Golem. While it could disappear and reappear like the Wily Capsules, this one primarily attacked by dropping bombs on Mega Man, taking out sections of the floor. After dropping two bombs, the UFO glides to the right and drops bouncing balls. Its weakness is the Pharaoh Shot. The Ballade Cracker is also useful against him, as it can shoot in more directions. Excluding the Mega Man V ending, this is the only time Wily fought Mega Man on his recurring saucer outside of using it to man his Wily Machines.
This unnamed "Wily Capsule" is the head of the Wily Tower's "Wily Machine", acting as its third form. It will follow above Mega Man and drop bombs, which sit on the ground and explode after a few seconds, they also hurt to touch. After a while, a puff of smoke will appear over Wily and it will fall to the ground for a bit, this is when the player can shoot him with the Mega Buster and one of his weaknesses, Hyper Bomb. Also Thunder Beam works well against him causing good damage and being able to hit him while overhead.
This "Wily Capsule" creates a copy of itself, and the player must hit the one with Wily inside to cause damage. It moves very erratically. Wily can also switch places between the Wily Capsules, making the fight difficult. It does not attack, but the player only has approximately 10 seconds to destroy it. If it is not destroyed, Wily escapes.
This "Wily Capsule" simply teleports around the room. It does not attack, but the player only has approximately 10 seconds to destroy it. If not defeated before the timer reaches zero, Wily will taunt the player character and escape, but his capsule will somehow be destroyed anyway.
The Wily Capsule α (威利膠囊α), also named Dr. Wily Robot, is fought in the final stage, "Dimensional Space". Skull Man, Bomb Man, Sword Man, Aqua Man, and some enemies also appear in the area to assist Wily. His element is "Neutral".
In other media
The Wily Capsule II from Mega Man 5 appeared briefly in the first episode of Mega Man: Upon a Star, where Mega Man was about to defeat Wily in the game world, but as the game is paused and Mega Man can't move, Wily takes the opportunity to escape to the real world.
Some Wily Capsules appeared in the Rockman 5 and Rockman 7 manga by Shigeto Ikehara. They are absent in the Rockman 4 and Rockman 6 manga, where Dr. Wily uses his UFO to escape after the destruction of his Wily Machine, being unsuccessful in the Rockman 6 manga.
- In the last stage of the minigame "Model a" from Mega Man ZX Advent, Master Albert uses a machine that resembles a Wily Capsule. After his defeat, he begs for mercy in the same way as Wily.
- In Mega Man 4, the escape pod of the Wily Machine is not the Wily Capsule, but a smaller, light blue capsule.
|Mega Man: The Power Battle|
|Mega Man • Proto Man • Bass|
|- Mega Man 1~2 -|
Cut Man • Guts Man • Ice Man • Crash Man • Heat Man • Wood Man
- Mega Man 3~6 -
Magnet Man • Gemini Man • Dust Man • Gyro Man • Napalm Man • Plant Man
- Mega Man 7 -
Freeze Man • Junk Man • Cloud Man • Slash Man • Shade Man • Turbo Man
- Dr. Wily -
|Rolling Cutter • Super Arm • Ice Slasher • Crash Bomber • Atomic Fire • Leaf Shield|
Magnet Missile • Gemini Laser • Dust Crusher • Gyro Attack • Napalm Bomb • Plant Barrier
Freeze Cracker • Junk Shield • Thunder Strike • Slash Claw • Noise Crush • Scorch Wheel
|Damage Data Chart • Script|
|Mega Man 2: The Power Fighters|
|List of Playable Characters|
|Mega Man • Proto Man • Bass • Duo|
|List of Bosses|
|- Search for Wily! -|
Shadow Man • Plant Man • Gyro Man • Centaur Man • Bubble Man • Heat Man
- Rescue Roll! -
Cut Man • Stone Man • Shade Man • Elec Man • Dive Man • Slash Man
- Recover the new parts! -
Guts Man • Pharaoh Man • Air Man • Quick Man • Gemini Man • Napalm Man
- Dr. Wily -
|List of Special Weapons|
|Shadow Blade • Plant Barrier • Gyro Attack • Centaur Arrow • Bubble Lead • Atomic Fire|
Rolling Cutter • Power Stone • Noise Crush • Thunder Beam • Dive Missile • Slash Claw
Super Arm • Pharaoh Wave • Air Shooter • Quick Boomerang • Gemini Laser • Napalm Bomb
|Rush • Beat • Treble|
|Mega Man II|
|The eight bosses|
|Metal Man • Air Man • Crash Man • Wood Man • Needle Man • Magnet Man • Hard Man • Top Man|
|Quint • Wily Machine II|
|Mega Man's Special Weapons|
|Metal Blade • Air Shooter • Crash Bomber • Leaf Shield • Needle Cannon • Magnet Missile • Hard Knuckle • Top Spin • Sakugarne|
|Mega Man's Support Items|
|Rush Coil • Rush Jet • Rush Marine|
|Damage Data Chart • Enemies|
|Mega Man IV|
|Bright Man • Toad Man • Pharaoh Man • Ring Man |
Stone Man • Charge Man • Napalm Man • Crystal Man
|"Satellite Cannon" • Ballade • "Bridge" • Hunter • Wily Robo Iron Golem • "Wily Capsule"|
|Mega Man's Special Weapons|
|Flash Stopper • Rain Flush • Pharaoh Shot • Ring Boomerang|
Power Stone • Charge Kick • Napalm Bomb • Crystal Eye • Ballade Cracker
|Mega Man's Support Items|
|Rush Coil • Rush Jet • Beat|
|Damage Data Chart • Enemies • Wily Station • Wily Battleship|
|Mega Man (Game Gear)|
|Bright Man • Stone Man • Star Man • Napalm Man • Wave Man • Toad Man • Dr. Wily|
|Mega Man's Weapons|
|Mega Buster • Flash Stopper • Power Stone • Star Crash • Napalm Bomb • Water Wave • Rain Flush|
|100 Watton • Apache Joe • Asteroid • B Bitter • Baby Metall • Bomb Thrown • Bounder • Changkey Maker • Dachone • Daidine • Dompan|
Gas • Giree • Gyotot • Hirarian 427 • Irucan • Jet Bomb • Lyric • Metall Cannon • Metall Mommy • Minoan • Mizzile • Mousubeil
Power Muscler • Puyoyon • Rackaser • Ratton • Rider Joe • Rock Thrown • Rolling Drill • Scworm • Sniper Armor • Space Metall
Springer • Swallown • Subeil • Sumatran • Taban • Tatepakkan • Teckyun • Tondeall • Toss Machine • Totem Polen
Twin Cannon • Yudon • V
|- Sub-bosses -|
|Escaroo • Octoper OA|
|Extra Life • Life Energy • Weapon Energy • Energy Tank • Mystery Tank|
|Battan • Bottomless Pit • Force Beam • Spikes • Mega Man (Game Gear) Damage Data Chart|
|Mega Man • Beat • Rush • Dr. Light • Roll|
Proto Man • Duo • Auto • Eddie • Fan • Dr. Wily
|Aries • Taurus • Gemini • Cancer • Leo • Virgo|
Libra • Scorpio • Sagittarius • Capricorn • Aquarius • Pisces
Bass • Treble • Apollo • Luna • Wily Machine α • Wily Capsule α
|Fire Man • Cut Man• Bomb Man • Flame Man • Ice Man • Frost Man|
Guts Man • Metal Man • Elec Man • Spark Man • Cloud Man • Heat Man
Napalm Man • Bubble Man • Freeze Man • Hard Man • Yamato Man • Tomahawk Man
Pharaoh Man • Burst Man • Dive Man • Aqua Man • Stone Man • Astro Man
Knight Man •Sword Man •Skull Man
|Characters and Enemies • Screws • Dr. Light's Laboratory • Items • Script|