MMKB

When making edits to long standing statements or facts on the wiki, you MUST PROVIDE CREDIBLE SOURCES FOR YOUR CLAIMS. edits done without will be UNDONE, NO REASONS GIVEN. Please use the talk pages to provide these sources before editing!

READ MORE

MMKB
MMKB
Advertisement

Wily Castle (ワイリー城) is Dr. Wily's base in Mega Man 3. After Mega Man defeats Break Man and learns from Dr. Light that Dr. Wily has stolen Gamma for use in his plan to conquer the world, Mega Man goes to this Wily Castle to stop him.

Wily Stage 1[]

Wily Stage 1

In the first stage, Mega Man first spawns outside at daytime. The stage transitions Mega Man to inside the sewers of the castle, with a brief underwater section. The Penpens from Gemini Man's Stage return and are more aggressive here, swimming along the water and tackling Mega Man up close. The stage also introduces breakable walls that only Hard Knuckle can destroy. Appearing Blocks return one last time, though they are only in one room near the very end. The stage's boss is Kamegoro Maker.

Enemies[]

Image Enemy
Mm3turtlemachinesprite
Kamegoro Maker (boss)
Mm3topfiendsprite
Komasaburo
Mm3penpensprite
Penpen
Mm3hammerjacksprite
Hammer Joe

Valuable pickups to look out for:

  • 1UP10A 1-UP: At the very first screen, and on the left side of a tall wall. Use Rush Coil/Jet to bypass it.
  • ETank1 E-Tank: Just before dropping down into the sewers, stand on the ladder. From there, jump to the right to grab the E-Tank in plain sight.
  • 1UP10A 1-UP: After the water section, this pickup is barricaded by 2 breakable walls. Use Hard Knuckle to clear the path.
  • ETank1 E-Tank: In the next room after the 2nd 1-UP, there is a whole array of goodies barricaded by breakable walls with this pickup being at the very top. Use Rush Jet to fly up there, and use Hard Knuckle to bust down the walls.



Wily Stage 2[]

Wily Stage 2

While having no checkpoints, the second stage is one of the shortest in the game. The first half is a tall climb with the return of the red platforms from Shadow Man's revisited stage. When stood on, the platform quickly splits apart to drop the player before coming back together. The timing is enough that the player can make a full jump and still land on the platform when it comes back together. Afterwards, there is a long room with Wanaans returning from Hard Man's Stage. Don't stand on the green grates for too long, or the Wanaans will clamp you! After the Wanaans is a long spike pit where Rush Jet is needed to cross, along with various goodies to fill up on. The stage's boss is Yellow Devil MK-II.

Enemies[]

Image Enemy
Mm3yellowdevilsprite
Yellow Devil MK-II (boss)
MM3LightWanaan
Wanaan
Mm3queenbeesprite
Have "Su" Bee
Mm3chibeesprite
Chibee

Valuable pickups to look out for:

  • 1UP10A 1-UP: In the vertical climb, take the left ladder going upwards. This pickup here can only be acquired from the left side, and all that's needed is to jump off one last red platform to claim it.
  • ETank1 E-Tank (×2): In plain sight during the Rush Jet section.


Wily Stage 3[]

Wily Stage 3

This short stage immediately starts the player off with a forced Rush Coil/Jet usage. Breakable walls return and continue to protect goodies. Near the end of the stage is a unique gimmick introduced: moving platforms. These platforms loop left and right across two rooms, and the player has to jump inbetween them as they move, but there are spikes littered across these rooms to restrict your movement. The stage's boss is the Holograph Mega Mans.

Enemies[]

Image Enemy
MegamanSprite MegamanSprite MegamanSprite Holograph Mega Mans (boss)
Mm3shotheadsprite
New Shotman
Mm3walkingbombsprite
Walking Bomb
Mm3hologramsprite
Hologran
Mm3hammerjacksprite
Hammer Joe
Mm3bouncersprite
Bikky

Valuable pickups to look out for:

  • ETank1 E-Tank: After the rooms with the New Shotman, this pickup is inside a tight space. Just slide into it.
  • 1UP10A 1-UP: In the room with the Holograns blurring everything, this pickup rests on a high platform. You have to jump up to it and slide to grab the pickup, but this is made easier by destroying the Holograns before trying to reach that platform (as it will be invisible).
  • MM3-SurpriseBox ? Can (×2): At the final room before the boss gate. It is protected by a breakable wall, so use Hard Knuckle to bust it.



Wily Stage 4[]

Wily Stage 4

This is the castle basement containing pipeworks, with combat against four Junk Golems who make their only appearance here. Once they are dealt with, there is a capsule leading to a room that contains a rematch against the eight Robot Masters. The arenas are identical, and it should also be noted that all of the Robot Masters have self-weaknesses to their own weapon. Once they are disposed of, the player leaves and gets a few more goodies before heading straight to the next stage.

The placements are:

  • Top left (Needle Man)
  • Center left (Magnet Man)
  • Bottom left (Gemini Man)
  • Bottom-center left (Hard Man)
  • Bottom-center right (Top Man)
  • Top right (Snake Man)
  • Center right (Spark Man)
  • Bottom right (Shadow Man)

Enemies[]

Image Enemy
Needle Man Magnet Man Gemini Man Hard Man
Top Man Snake Man Spark Man Shadow Man
Boss Rush
Mm3junkgolemsprite
Junk Golem (unique)

Valuable pickups to look out for:

  • MM3-SurpriseBox ? Can: After the first Junk Golem, sandwiched in-between other goodies.
  • 1UP10A 1-UP: In plain sight in the final room before the player heads to Wily 5.


Wily Stage 5[]

Wily Stage 5

This is a one-screen stage containing only a few items. The stage's boss is Wily Machine 3.

Enemies[]

Image Enemy
Mm3wilymachinesprite
MM3-WilyMachine3Phase2-Sprite
Wily Machine 3 (boss)

Valuable pickups to look out for:

  • MM3-SurpriseBox ? Can (×2): In plain sight.


Wily Stage 6[]

Wily Stage 6

This is another one-screen stage containing only items (including one Life Energy capsule that has no use as you enter the stage with full health). The game's final boss is fought at the end: Gamma.

Enemies[]

Image Enemy
Mm3gammasprite
MM3 Gamma sprite2
Gamma (boss)

Valuable pickups to look out for:

  • MM3-SurpriseBox ? Can (×2): In plain sight.
  • 1UP10A 1-UP: In plain sight.
  • ETank1 E-Tank: In plain sight, but is much higher up and requires Rush Jet to reach it.


Other media[]

CNSkullCastle

Skull Castle in Captain N: The Game Master

Captain N: The Game Master[]

This Wily Castle, called Dr. Wily's Lab and Skull Castle, appears in the episode A Tale of Two Dogs. Dr. Wily captures Rush and Duke to lure Mega Man and Kevin to a trap and steal Gamma. They escape the trap and leave the castle after finding their dogs.

Mega Man (Archie Comics)[]

The castle was first mentioned in Issue 34, where Break Man tells the other third generation Robot Masters, including the recent recruit Shadow Man, to convene at the castle's building site and finish it up. It was mentioned again in Issue 36, during Flash Man's status report to Dr. Wily, and in Issue 37, citing that, even if Mega Man, Pharaoh Man, and Bright Man managed to escape his trap, it still will buy his Robot Masters enough time to finish up construction of the castle. It eventually debuted in Issue 42, during Break Man's battle with Quick Man.

Mega Man later teleported to the castle in Issue 45, thanks to teleportation codes that Break Man leaked to him earlier so he could fight his brother at full strength. Afterwards, Mega Man, via a tip from Break Man upon defeating him, proceeded to infiltrate the castle via the sewer system. Most of the castle ended up destroyed during Wily's fight with Mega Man, largely due to Dr. Wily's arrogance in thinking he can be unharmed inside Gamma. The X Corporation proceeded to retrieve Wily (who had survived the destruction of Gamma with a mild concussion as well as a fractured arm and leg) for their plans. The Federal Agents Stern and Krantz also attempted to investigate the island, although because the X Corporation had taken it over, and the agents lacked a search warrant, they were forced to return empty handed. Nonetheless, Stern had his suspicions about the X Corporation, something even Krantz acknowledged may have been correct.

Rockman 4[]

This Wily Castle has a short appearance in the beginning of the manga, with Mega Man fighting against Wily's robots inside. The fortress is destroyed and Wily escapes. Although Mega Man faces Mega Man 3 enemies and bosses inside the base, the outside, which is only seen in parts, resembles the Wily Castle from Mega Man: Dr. Wily's Revenge.

Gallery[]

Advertisement