Wily Castle (ワイリー城) is Dr. Wily's fortress in Mega Man 5. After Mega Man defeats Dark Man and learns that Proto Man was innocent, nothing more than a pawn in Dr. Wily's plans, and that Wily was really the one behind the kidnapping of Dr. Light, Wily goes to this Wily Castle and Mega Man follows him.
After being defeated again, Dr. Wily runs away from Mega Man and reveals where Dr. Light is held captive. As Mega Man rescues Dr. Light from his prison cell, the castle starts collapsing and Mega Man catches the falling ceiling. Dr. Wily takes this chance to escape in his UFO, but Proto Man secretly activates a trigger that blows up a bit of ceiling for Mega Man and Dr. Light to escape through, just before the castle crumbles to pieces.
Wily Stage 1[]

In the first stage, Mega Man starts out already inside the castle. The first challenge is a tall spike drop with some unfair tricks, such as a small platform which hides spikes just below the transition, an easy death if Mega Man chooses the wrong direction to fall off that platform. After some enemy combat, conveyor belts return to this stage, though the new aesthetic allows them to be placed in groups or as single blocks, making platforming more challenging. One particular also brings back a gimmick from Mega Man 4's Dust Man Stage, ceiling presses. Unique to this stage, they appear in one room and move up and down in hopes of crushing the player, though they are faster and more dangerous than in the previous game. The junk blocks also return to block Mega Man's path and have to be shot down, though the Mega Buster's charge shot no longer destroys multiple blocks at once. The final area of this room requires Mega Man to slide to the next room just before the ceiling can crush them. The stage's boss is Big Pets.
Enemies[]
Image | Enemy |
---|---|
![]() |
Big Pets (boss) |
![]() |
Giree |
![]() |
Toss Machine |
![]() |
B Bitter |
![]() |
Taban |
![]() ![]() |
Pukapelly |
![]() |
Foojeen |
![]() |
Metall Cannon |
![]() |
Cocco |
![]() |
Corocoro |
![]() |
Lyric |
![]() |
Tatepakkan |
Valuable pickups to look out for:
E-Tank: In plain sight at the very first room, and easily accessible.
M-Tank: Also in plain sight along with the E-Tank. Note that if you already have an M-Tank, this pickup won't appear.
Wily Stage 2[]

The second stage is the basement of the castle where the pipe system has become flooded and must be navigated. As such, the underwater sections are unique to this stage, separate from Star Man's Stage having these physics throughout the entire stage. The main underwater room also brings back the single block conveyor belts from the previous stage, mixed with spikes, pits and Girees, making for one of the game's more difficult platforming sections. Part of the stage is comprised of a few Metall enemies, but follows with different enemy combos later down the stage. The stage's boss is Circring Q9.
Enemies[]
Image | Enemy |
---|---|
![]() |
Circring Q9 (boss) |
![]() |
Hirarian 427 |
![]() |
Metall Swim (unique) |
![]() |
Giree |
![]() |
Metall Mommy and Baby Metall |
![]() |
Taban |
![]() |
Mousubeil |
![]() |
Cocco |
![]() |
Corocoro |
![]() |
Power Muscler |
Valuable pickups to look out for:
E-Tank: In plain sight once Mega Man first drops into the water, and easily accessible.
M-Tank: Also in plain sight along with the E-Tank. Note that if you already have an M-Tank, this pickup won't appear.
Wily Stage 3[]

This is a very short stage with the last Tanks in the game and a single enemy. At the end is a capsule leading to a room that contains a rematch against the eight Robot Masters.
The placements are:
- Top left (Gravity Man)
- Center left (Wave Man)
- Bottom left (Stone Man)
- True center (Gyro Man)
- Bottom-center (Star Man)
- Top right (Charge Man)
- Center right (Napalm Man)
- Bottom right (Crystal Man)
Once they are all disposed of, another capsule appears, leading to the stage's boss Wily Press.
Enemies[]
Image | Enemy |
---|---|
![]() |
Wily Press (boss) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boss Rush |
![]() |
Twin Cannon |
Valuable pickups to look out for:
E-Tank: In plain sight at the very first screen, and easily accessible with a utility.
M-Tank: Also in plain sight along with the E-Tank. Note that if you already have an M-Tank, this pickup won't appear.
Wily Stage 4[]

The final stage of the game, en route to the final battle with Dr. Wily. It is very short and does not have any pickups or instant death, but it does feature combat against two more Dachones. They can be troublesome without space physics, and must be destroyed quickly once they start walking or they will respawn. The game's final boss is a two-phase battle against the Wily Machine 5 and the Wily Capsule.
Enemies[]
Image | Enemy |
---|---|
![]() |
Wily Capsule II (final boss, phase 2) |
![]() |
Wily Machine 5 (final boss, phase 1) |
![]() |
Dachone |
![]() |
Twin Cannon |
There are no valuable pickups at all, not even regular pickups.
Other media[]
Wily Castle appeared in the Rockman 5 manga.
Gallery[]
Trivia[]
Oddly, the "Dr. W" symbol on the castle's skull does not appear until Wily's UFO disappears.